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{{version|3.3}}
{{version|3.1}}
[[File:UI leaders.png|right|thumb|400px|Employed leaders]]
[[File:UI leaders.png|right|thumb|400px|Employed leaders]]
A '''leader''' is a named character that leads a significant part of the Empire, as Governor, Scientist, Admiral or General. The ruler is a specific subtype of Leader and in many cases elected from the existing leaders.
A '''leader''' is a named character that leads a significant part of the Empire, as Governor, Scientist, Admiral or General. The ruler is a specific subtype of Leader and in many cases elected from the existing leaders.
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|}
|}


Leaders in the pool are replaced every year. Alternatively it is possible, but potentially expensive, to "re-roll" leaders in the pool by recruiting and immediately dismissing them to generate a replacement.
Leaders in the pool are replaced every 10 years. Alternatively it is possible, but potentially expensive, to "re-roll" leaders in the pool by recruiting and immediately dismissing them to generate a replacement.


Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.
Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.
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==== Death by accident ====
==== Death by accident ====
While {{iconify|Mechanical}} and {{iconify|Machine}} leaders are immortal, they can still die by accident, regardless of their age. Every 10 years, there is the following chance of a leader suffering a fatal accident:
While {{iconify|Mechanical}} and {{iconify|Machine}} leaders are immortal they can still die by accident, regardless of their age. Every 10 years there is the following chance of a leader suffering an accident and dying:


* 88%: nothing happens
* 88%: nothing happens
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== Skill level ==
== Skill level ==
{{SVersion|3.3}}
{{SVersion|3.1}}
The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). By default, skill ranges from a minimum of 1 to a maximum of 5. The skill cap can be increased to a max level of 10 through certain [[Traditions#Tradition_trees|traditions]], [[traits]], [[civics]], and the leader enhancement [[Policies#Leader_Enhancement|policy]].
The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). By default, skill ranges from a minimum of 1 to a maximum of 5. The skill cap can be increased to a max level of 10 through certain [[Traditions#Tradition_trees|traditions]], [[traits]], [[civics]], and the leader enhancement [[Policies#Leader_Enhancement|policy]].


A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0 and they have a chance to gain a leader trait. A leader who has previously gained a trait from leveling cannot get another trait from leveling. Leaders who already have three or more traits cannot gain a leader trait.
A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0 and they have a chance to gain a leader trait. A leader who has previously gained a trait from leveling cannot get another trait from leveling. Leaders who already have three or more traits and scientists researching technologies cannot gain a leader trait by leveling. The restriction on scientists can be circumvented by assigning them to another task, such as surveying or assisting research, right before they hit the required experience points for the next level.


{|class = "wikitable" style="text-align:center;"
{|class = "wikitable" style="text-align:center;"
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| {{green|+25%}}
| {{green|+25%}}
|-
|[[File:Leader trait glory seeker.png]] Dragonbane general trait
|{{green|+25%}}
|[[File:General.png]] Generals
|-
|-
| {{iconify|Eye For Talent}} ruler trait
| {{iconify|Eye For Talent}} ruler trait
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| {{iconify|Policy||Selected Lineages}}
| {{iconify|Policy||Selected Lineages}}
| {{green|+1}}
| {{green|+1}}
|
|-
|-
| {{iconify|Eye For Talent}} ruler trait
| {{iconify|Eye For Talent}} ruler trait
| {{green|+1}}
| {{green|+1}}
| Requires {{iconify|Galactic Administration|24px}}
| Requires {{iconify|Galactic Administration|24px}}
|-
|[[File:Leader trait glory seeker.png]] Dragonbane general trait
|{{green|+1}}
|[[File:General.png]] Generals
|-
|-
| {{Iconify|The Collective Self|24px}} technology
| {{Iconify|The Collective Self|24px}} technology
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== Leader classes ==
== Leader classes ==
{{SVersion|3.3}}
{{SVersion|3.1}}
Leaders are divided into 5 classes that determine their possible assignments, bonuses, experience sources, and available traits.
Leaders are divided into 5 classes that determines their possible assignments, bonuses, experience sources and available traits.


{| class="mildtable"
{| class="mildtable"
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|- id="Ruler"
|- id="Ruler"
| [[File:Ruler.png]] Ruler
| [[File:Ruler.png]] Ruler
| {{icon|edict cap add}} {{green|+5}} Edict Fund
| {{icon|edict duration}} {{green|+5%}} Edict Duration<br>{{icon|monthly unity mult}} {{green|+3%}} Monthly unity
| {{green|5}} per month if ruler<br>{{green|1}} per month if [[Imperial|heir]]
| 5 per month if ruler<br>1 per month if heir
| Empire
| Empire
* Rulers are elected from leaders based on an empire's [[Government type]], unless using the {{iconify|Imperial}} authority or the {{iconify|Gestalt Consciousness}} ethic
* Rulers are assigned from leaders based on an empire's [[Government type]]
* An empire's first ruler's name and appearance can be customized at empire creation but its traits are randomized
* An empire's first ruler can be customized at empire creation but its traits are randomized
* Leaders that become rulers receive a new set of ruler traits
* Leaders that become rulers receive a new set of ruler traits
* Rulers that return to their pre-ruler class return to their previous traits and can be reassigned
* Rulers that return to their pre-ruler class return to their previous traits and can be reassigned
* Rulers can be assassinated by the [[Contingency]] during the Crisis
* Rulers can be assassinated by the Contingency during the Crisis
* When an empire's first ruler steps down it becomes a governor
* When an empire's first ruler steps down it becomes a governor
|- id="Governor"
|- id="Governor"
| [[File:Governor.png]] Governor
| [[File:Governor.png]] Governor
| {{icon|pop resource output}} {{green|+2%}} Resources from Jobs<br>{{icon|empire sprawl}} {{green|-2%}} Empire Sprawl from Pops<br>{{icon|crime}} {{green|-3}} Crime
| {{icon|pop resource output}} {{green|+2%}} Resources from Jobs<br>{{icon|empire sprawl}} {{green|-2%}} Empire Sprawl from Pops<br>{{icon|crime}} {{green|-3}} Crime
| {{green|5}} per month when governing
| 5 per month when governing
| Sectors
| Sectors
* Governors can be killed by the [[crime events#crime.303|Gangsters Assassinate Governor]] crime event if a planet in their sector has the {{planet modifier|pm_crime|3|Mob Rule|w=24px}} planet modifier <!--crime.303 (Gangsters Assassinate Governor on [Root.GetName]) fired by crime.51  -->
* Governors can be killed by events if a planet in their sector has the Mob Rule modifier
|- id="Scientist"
|- id="Scientist"
| [[File:Scientist.png]] Scientist
| [[File:Scientist.png]] Scientist
| {{icon|research speed}} {{green|+2%}} Research Speed<br>{{icon|survey speed}} {{green|+10%}} Survey Speed<br>{{icon|Anomaly Research Speed}} {{green|+1}} Archaeology skill<br>{{icon|research}} {{green|+2%}} Research Assist Output
| {{icon|research speed}} {{green|+2%}} Research Speed<br>{{icon|survey speed}} {{green|+10%}} Survey Speed<br>{{icon|Anomaly Research Speed}} {{green|+1}} Archaeology skill<br>{{icon|research}} {{green|+2%}} Research Assist Output
| {{green|3.5}} per month when leading research<br>{{green|0.1}} per day when assisting research<br>{{green|10}} per celestial object surveyed<br>{{green|50}} per researched anomaly<br>{{green|100}} per completed special project<br>{{green|75}} per archaeology site chapter
| 3.5 per month when leading research<br>3 per month when assisting research<br>10 per survey<br>50 per researched anomaly<br>100 per completed special project<br>75 per archaeology site chapter
| Research departments<br>Science ships
| Research departments<br>Science ships
* {{iconify|Research Speed}} in a department is reduced by {{red|-25%}} if no scientist is assigned to it
* Research in a department is reduced by {{red|-25%}} if no scientist is assigned to it
* [[Science ship]]s require a scientist to perform any action except exploring [[FTL#Wormholes|wormholes]]
* Science ships cannot perform any function without a scientist (except exploring [[FTL#Wormholes|wormholes]])
* Scientists can gain new traits from certain [[anomalies]] and [[special projects]]
* Scientists can gain new traits from anomalies
* Certain [[anomalies]] and [[special projects]] award large amounts of additional experience when completed
* A scientist's level is matched against the level of an anomaly when investigating to determine the time it takes to research it
* {{iconify|Anomaly Research Speed}} is determined by comparing a scientist's skill level to the level of the anomaly
* Scientists can die during archaeology site events if their level is too low
* Scientists have a small chance to be killed by random {{iconify|Archaeology Site}} events <!-- does not appear to be effected by skill level -->
|- id="Admiral"
|- id="Admiral"
| [[File:Admiral.png]] Admiral
| [[File:Admiral.png]] Admiral
| {{icon|fire rate}} {{green|+3%}} Fire Rate
| {{icon|fire rate}} {{green|+3%}} Fire Rate
| {{green|0.05}} per day when suppressing piracy<br>{{green|5}} per space battle
| 5 per month when suppressing piracy<br>5 per space battle<br>0.5 per destroyed ship on either side<br>0.25 per disengaged ship on either side
: {{green|+0.5}} per destroyed ship on either side
: {{green|+0.25}} per disengaged ship on either side<br>
| Military fleets
| Military fleets
* New admirals can be created by the [[leader events#leader.1|Promising Officer]] event after winning space battles
* New admirals can arise after space battles
* Admirals can gain new traits from [[leader events]] based on what the fleet they're assigned to is doing
* Admirals can gain new traits based on what the fleet they're assigned to is doing
* Admirals have a 10% chance to die when their ship is destroyed <!-- # Chance that admiral dies when their ship gets blown up -->
* Admirals have a 10% chance to die each time a ship of the largest size in the fleet is destroyed
|- id="General"
|- id="General"
| [[File:General.png]] General
| [[File:General.png]] General
| {{icon|army damage}} {{green|+5%}} Army Damage
| {{icon|army damage}} {{green|+5%}} Army Damage
| {{green|100}} per ground battle
| 100 per ground battle<br>0.25 per destroyed army on either side
: {{green|+0.25}} per destroyed army on either side
| Planets<br>Transport fleets
| Planets<br>Transport fleets
* Generals have a 5% chance to die each time they lose an army <!-- # Chance that general dies when an army under command is destroyed (scaled to number of armies) -->
* Generals have a 5% chance to die each time they lose an army
|}
|}


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Every time a leader gains a level, they have a chance to receive an additional trait, unless they:
Every time a leader gains a level, they have a chance to receive an additional trait, unless they:
* Are a scientist leading research.
* Already have 3 traits.
* Already have 3 traits.
* Have already gained a trait via level-up.
* Have already gained a trait via level-up.
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| Any
| Any
| [[File:Leader trait arrested development.png]] Arrested Development
| [[File:Leader trait arrested development.png]] Arrested Development
| {{icon|Leader Skill Levels}} {{red| −2}} Leader Level Cap
| {{icon|Leader Skill Levels}} {{red|-2}} Leader Level Cap
| {{icon|no}}
| {{icon|no}}
| {{icon|yes}}
| {{icon|yes}}
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| [[File:Ruler.png]]
| [[File:Ruler.png]]
| [[File:Trait ruler deep connections.png]] Deep Connections
| [[File:Trait ruler deep connections.png]] Deep Connections
| {{icon|monthly influence add}} {{green|+1}} Monthly Influence
| {{icon|influence}} {{green|+1}} Monthly Influence
| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
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| [[File:Ruler.png]]
| [[File:Ruler.png]]
| [[File:Trait ruler reformer.png]] Reformer
| [[File:Trait ruler reformer.png]] Reformer
| {{icon|monthly unity mult}} {{green|+10%}} Monthly Unity
| {{icon|Unity}} {{green|+10%}} Monthly Unity
| {{icon|yes}}
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
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|''This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.''
|''This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.''
|- id="Warbot Tinkerer"
|- id="Warbot Tinkerer"
| [[File:Leader trait hammer.png]] Warbot Tinkerer
| [[File:Leader trait hammer.png]] Warbot Tinkerer
| {{iconify|Centralized Command|24px}} technology<br>{{iconify|Machine Intelligence}}
| {{iconify|Centralized Command|24px}} technology<br>{{iconify|Machine Intelligence}}
| {{iconify|Ai-Aided Design}}
| {{iconify|Ai-Aided Design}}
|''This leader has an unusual interest in warbot design, and is constantly improving and tinkering with our existing models.''
|''This leader has an unusual interest in warbot design, and is constantly improving and tinkering with our existing models.''
|- id="Unifier"
|- id="Bureaucrat (trait)"
| rowspan="3" | [[File:Governor.png]]{{anchor|Bureaucrat (trait)}}
| rowspan="3" | [[File:Governor.png]]
| [[File:Leader trait bureaucrat.png]] Unifier
| [[File:Leader trait bureaucrat.png]] Bureaucrat
| rowspan="3" | {{icon|unity}} {{green|+10%}} Unity from {{icon|Bureaucrat}} Administrators
| {{icon|administrative cap}} {{green|+1}} Administrative Capacity from {{icon|Bureaucrat}} Bureaucrats
| rowspan="3" | {{icon|yes}}
| rowspan="3" | {{icon|yes}}
| rowspan="3" | {{icon|no}}
| rowspan="3" | {{icon|no}}
| {{icon|no}}{{iconify|Gestalt Consciousness}}
| {{icon|no}}{{iconify|Gestalt Consciousness}}
|''This leader is peculiarly good at making sure everyone around are on the same page.''
|''This leader is peculiarly familiar with state bureaucracy and administration.''
|- id="Mindfulness"
|- id="Mindfulness"
| [[File:Leader trait bureaucrat.png]] Mindfulness
| [[File:Leader trait bureaucrat.png]] Mindfulness
| {{icon|administrative cap}} {{green|+1}} Administrative Capacity from {{icon|Synapse Drone}} Synapse Drones
| {{iconify|Hive Mind}}
| {{iconify|Hive Mind}}
|''This drone entity has the ability to improve synaptic connections in its vicinity.''
|''This drone entity has the ability to improve synaptic connections in its vicinity.''
|- id="Amplifier"
|- id="Amplifier"
| [[File:Leader trait bureaucrat.png]] Amplifier
| [[File:Leader trait bureaucrat.png]] Amplifier
| {{icon|administrative cap}} {{green|+1}} Administrative Capacity from {{icon|Coordinator}} Coordinators
| {{iconify|Machine Intelligence}}
| {{iconify|Machine Intelligence}}
|''This unit has the ability to boost unifying data flows in its vicinity.''
|''This unit has the ability to boost administrative data flows in its vicinity.''
|- id="Environmental Engineer"
|- id="Environmental Engineer"
| rowspan="2" | [[File:Governor.png]]
| rowspan="2" | [[File:Governor.png]]
第1,441行: 第1,435行:
! style="width:30%" | Description
! style="width:30%" | Description
!DLC
!DLC
|-
! colspan="6" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">Added by a species trait</h3>
|- id="Clone Army Admiral"
| [[File:Admiral.png]]
| [[File:Trait clone soldier.png]] Clone Army Admiral
| {{icon|fire rate}} {{green|+25%}} Fire Rate<br>{{icon|ship upkeep}} {{green|−10%}} Ship Upkeep
| {{iconify|Clone Soldier}}
|''From its extensive military education, this leader understands how to maximize the efficiency of ships and soldiers alike.''
| {{icon|hum}}
|- id="Ascendant Clone Army Admiral"
| [[File:Admiral.png]]
| [[File:Trait clone soldier ascendant.png]] Ascendant Clone Army Admiral
| {{icon|fire rate}} {{green|+35%}} Fire Rate<br>{{icon|ship upkeep}} {{green|−20%}} Ship Upkeep
| {{iconify|Clone Soldier Ascendant}}
|''Subjected since its creation to a military education regimen so intense few could endure it, this leader wields excellent martial and leadership abilities.''
| {{icon|hum}}
|- id="Descendant Clone Army Admiral"
| [[File:Admiral.png]]
| [[File:Trait clone soldier descendant.png]] Descendant Clone Army Admiral
| {{icon|fire rate}} {{green|+15%}} Fire Rate<br>{{icon|ship upkeep}} {{green|−5%}} Ship Upkeep
| {{iconify|Clone Soldier Descendant}}
|''From its specialized military education, this leader holds an above-average understanding of martial procedures and how best to optimize them.''
| {{icon|hum}}
|-
|-
! colspan="6" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">Added by an event</h3>
! colspan="6" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">Added by an event</h3>
第1,522行: 第1,493行:
|''Experienced a troubling future.''
|''Experienced a troubling future.''
|- id="Clone Army Admiral"
| [[File:Admiral.png]]
| [[File:Trait clone soldier.png]] Clone Army Admiral
| {{icon|fire rate}} {{green|+25%}} Fire Rate<br>{{icon|ship upkeep}} {{green|−10%}} Ship Upkeep
| [[File:Origins clones.png|24px]] Clone Army Origin
|''From its extensive military education, this leader understands how to maximize the efficiency of ships and soldiers alike.''
| {{icon|hum}}
|-
|- id="Ascendant Clone Army Admiral"
| [[File:Admiral.png]]
| [[File:Trait clone soldier ascendant.png]] Ascendant Clone Army Admiral
| {{icon|fire rate}} {{green|+35%}} Fire Rate<br>{{icon|ship upkeep}} {{green|−20%}} Ship Upkeep
| [[File:Origins clones.png|24px]] Clone Army event
|''Subjected since its creation to a military education regimen so intense few could endure it, this leader wields excellent martial and leadership abilities.''
| {{icon|hum}}
|-
|-
|[[File:General.png]]
|- id="Descendant Clone Army Admiral"
|[[File:Leader trait glory seeker.png]] Dragonbane
| [[File:Admiral.png]]
|{{icon|Leader experience gain}} {{green|+25%}} Leader experience gain
| [[File:Trait clone soldier descendant.png]] Descendant Clone Army Admiral
{{icon|leader skill levels}} {{green|+1}} Leader Level Cap
| {{icon|fire rate}} {{green|+15%}} Fire Rate<br>{{icon|ship upkeep}} {{green| −5%}} Ship Upkeep
|Defeating the [[Guardians#Ether_Drake|Ether Drake]] without an admiral in the fleet
| [[File:Origins clones.png|24px]] Clone Army event
|''This Leader has seen intense combat, and lived to tell the tale.''
|''From its specialized military education, this leader holds an above-average understanding of martial procedures and how best to optimize them.''
|{{icon|lev}}
| {{icon|hum}}
|-
|-
! colspan="6" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">On certain recruitable leaders</h3>
! colspan="6" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">On certain recruitable leaders</h3>
第1,652行: 第1,638行:


=== Class dependent traits ===
=== Class dependent traits ===
Certain events and species traits grant leaders a unique trait that offers different benefits depending on the leader class. Some leader traits are incompatible with one another and will not be added to its leaders, but have full effect on pops as species traits.<br/>
Certain species traits grant leaders a unique trait that offers different benefits depending on the leader type. Some leader traits are incompatible with one another and will not be added to its leaders, but have full effect on pops as species traits.<br/>
The {{iconify|Erudite}} leader trait will not be added and will not give its leader class bonus if added to a species with the {{iconify|Cybernetic}} or either of the {{iconify|Psionic}} traits.<br/>
The {{iconify|Erudite}} leader trait will not be added and will not give its leader class bonus if added to a species with the {{iconify|Cybernetic}} or either of the {{iconify|Psionic}} traits.<br/>
The {{iconify|Brain Slug Host}} leader trait will not be added and will not give its leader class bonus if added to a species with the {{iconify|Cybernetic}} trait.<br/>
The {{iconify|Brain Slug Host}} leader trait will not be added and will not give its leader class bonus if added to a species with the {{iconify|Cybernetic}} trait.<br/>
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|-ps
|-ps
!Trait
!Trait
!Requirements
!Required species trait
![[File:Ruler.png]] Ruler effects
![[File:Ruler.png]] Ruler effects
![[File:Governor.png]] Governor effects
![[File:Governor.png]] Governor effects
第1,669行: 第1,655行:
| [[File:Leader trait cyborg.png]] Cyborg
| [[File:Leader trait cyborg.png]] Cyborg
| {{iconify|Cybernetic}}
| {{iconify|Cybernetic}}
| None
|
| {{icon|min}} {{green|+5%}} Minerals from Jobs
| {{icon|min}} {{green|+5%}} Minerals from Jobs
| {{icon|research speed}} {{green|+5%}} Research speed
| {{icon|research speed}} {{green|+5%}} Research speed
第1,690行: 第1,676行:
|- id="Psychic"
|- id="Psychic"
| [[File:Leader trait psionic leader.png]] Psychic
| [[File:Leader trait psionic leader.png]] Psychic
| | {{Iconify|Latent Psionic}} (20% chance)<br>{{iconify|Psionic}} (100% chance)
* Either:
** {{icon|utp}}{{iconify|Latent Psionic}}
*** {{icon|unknown}} {{yellow|20%}} chance
*** [[Utopia on action events#utopia.2605|Leader Revealed as Psychic]] event
** {{iconify|Psionic}} <!-- Can be acquired from Spiritualist fallen empire without needing DLC -->
|
|
* {{icon|governing ethics attraction}} {{green|+10%}} Governing ethics attraction
* {{icon|governing ethics attraction}} {{green|+10%}} Governing ethics attraction
* {{icon|monthly influence add}} {{green|+0.5}} Monthly Influence
* {{icon|influence}} {{green|+0.5}} Monthly Influence
|
|
* {{icon|stability}} {{green|+5}} Stability
* {{icon|stability}} {{green|+5}} Stability
* {{icon|unity}} {{green|+10%}} Unity from Jobs
* {{icon|unity}} {{green|+10%}} Unity
|
|
* {{icon|research speed}} {{green|+10%}} Research speed
* {{icon|research speed}} {{green|+10%}} Research speed
第1,715行: 第1,696行:
|- id="Chosen One"
|- id="Chosen One"
| [[File:Leader trait psionic chosen one.png]] Chosen one
| [[File:Leader trait psionic chosen one.png]] Chosen one
| {{iconify|Psionic}}
* {{iconify|Psychic}} leader trait
* {{icon|utp}}{{icon|Transcendence}} [[The_Shroud#Shroud visions|Shroud]] event (Once per empire)
|
|
* {{icon|governing ethics attraction}} {{green|+20%}} Governing ethics attraction
* {{icon|governing ethics attraction}} {{green|+20%}} Governing ethics attraction
* {{icon|monthly influence add}} {{green|+1}} Monthly Influence
* {{icon|influence}} {{green|+1}} Monthly Influence
* Immortal
* Immortal
|
|
* {{icon|stability}} {{green|+10}} Stability
* {{icon|stability}} {{green|+10}} Stability
* {{icon|unity}} {{green|+20%}} Unity from Jobs
* {{icon|unity}} {{green|+20%}} Unity
* Immortal
* Immortal
|
|
第1,742行: 第1,721行:
|- id="Erudite"
|- id="Erudite"
| [[File:Erudite.png]] Erudite
| [[File:Erudite.png]] Erudite
| {{iconify|Erudite}}
* {{icon|utp}}{{iconify|Erudite}}
* {{icon|no}}{{iconify|Cybernetic||Not}}
* {{icon|no}}{{icon|Latent Psionic}}{{icon|Psionic}} Not Latent Psionic or Psionic
| {{icon|research speed}} {{green|+5%}} Research speed
| {{icon|research speed}} {{green|+5%}} Research speed
| {{icon|research}} {{green|+5%}} Research from Jobs
| {{icon|research}} {{green|+5%}} Research from Jobs
第1,757行: 第1,733行:
|- id="Brain Slug Host"
|- id="Brain Slug Host"
| [[File:Trait brainslugged.png]] Brain Slug Host
| [[File:Trait brainslugged.png]] Brain Slug Host
| {{icon|Brain Slug Host}} Neural Symbiosis Event (20% chance)
* {{icon|dst}} [[Neural Symbiosis]] event
* {{icon|unknown}} {{yellow|20%}} chance
* {{icon|no}}{{iconify|Cybernetic||Not}}
* {{icon|no}}{{icon|Mechanical}}{{icon|Machine}} Not Robotic
|
|
* {{icon|research}} {{green|+10%}} Research from Jobs
* {{icon|research}} {{green|+10%}} Research from Jobs
第1,787行: 第1,759行:
! Class
! Class
! Level
! Level
! Species
! Age
! Age
! Immortal
! Immortal
第1,797行: 第1,768行:
| [[File:Admiral.png]] Admiral
| [[File:Admiral.png]] Admiral
| 3
| 3
| Random Machine
| 1
| 1
| {{icon|yes}}
| {{icon|yes}}
第1,807行: 第1,777行:
| [[File:Scientist.png]] Scientist
| [[File:Scientist.png]] Scientist
| 3
| 3
| Main Species
| random
| random
| {{icon|no}}
| {{icon|no}}
第1,817行: 第1,786行:
| [[File:General.png]] General
| [[File:General.png]] General
| 5
| 5
| Arthropod Warrior
| random
| random
| {{icon|no}}
| {{icon|no}}
第1,827行: 第1,795行:
| [[File:Scientist.png]] Scientist
| [[File:Scientist.png]] Scientist
| 6
| 6
| Primitive Species
| random
| random
| {{icon|no}}
| {{icon|no}}
| {{iconify|Spark of Genius}}
| {{iconify|Spark of Genius}}
| [[Observation events#Scientist Abduction|Abduction Proposal]] observation event
| ''Abduction Proposal'' observation event
|- 
|- 
第1,837行: 第1,804行:
| [[File:Admiral.png]] Admiral
| [[File:Admiral.png]] Admiral
| 10
| 10
| Fanatic Xenophobe<br>Fallen Empire<br>Species
| 65
| 65
| {{icon|no}}
| {{icon|no}}
第1,847行: 第1,813行:
| [[File:Admiral.png]] Admiral
| [[File:Admiral.png]] Admiral
| 3
| 3
| [[File:Synthetic_dawn_portrait_reptilian.png|48px]] / [[File:Alien_AI.png|48px]]
| random
| random
| {{icon|yes}}
| {{icon|yes}}
第1,857行: 第1,822行:
| [[File:Governor.png]] Governor
| [[File:Governor.png]] Governor
| 4
| 4
| [[File:Synthetic_dawn_portrait_mammalian.png|48px]] / [[File:Alien_AI.png|48px]]
| 709
| 709
| {{icon|yes}}
| {{icon|yes}}
| [[File:Leader trait intellectual.png|24px]] Analytical<br>{{iconify|Ai-Aided Design}}
| {{icon|unknown}} Random
| ''[[Unidentified Drop Pods]]'' anomaly outcome
| ''[[Unidentified Drop Pods]]'' anomaly outcome
| {{icon|dst}}
| {{icon|dst}}
第1,867行: 第1,831行:
| [[File:Admiral.png]] Admiral
| [[File:Admiral.png]] Admiral
| 5
| 5
| [[File:Humanoid hp 12.png|48px]] / [[File:Mammalian massive 14.png|48px]]
| random
| random
| {{icon|no}}
| {{icon|no}}
第1,877行: 第1,840行:
| [[File:Governor.png]] Governor
| [[File:Governor.png]] Governor
| 10
| 10
| Main Species
| random
| random
| {{icon|yes}}
| {{icon|yes}}
第1,887行: 第1,849行:
| [[File:Governor.png]] Governor
| [[File:Governor.png]] Governor
| 5
| 5
| [[File:Arthropoid_massive_13.png|48px]] / [[File:Arthropoid_massive_17.png|48px]]
| random
| random
| {{icon|yes}}
| {{icon|yes}}
| {{iconify|Oracle}}
| {{iconify|Oracle}}
| {{icon|archaeology site}} [[Archaeological_site#Hidden Worlds|Hidden Worlds]] outcome choice
| Archaeology Site excavation
| {{icon|anr}}
| {{icon|anr}}
|}
|}


== 参考资料 ==
== References ==
<references />
<references />


第1,901行: 第1,862行:
[[Category:游戏概念]]
[[Category:游戏概念]]
[[Category:治理]]
[[Category:治理]]
[[en:Leader]]
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