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=== Leader traits === Non-ruler leaders are generated with one pre-existing positive trait suitable for their class. Rulers get two. Every time a leader gains a level, they have a chance to receive an additional trait, unless they: * Already have 3 traits. * Have already gained a trait via level-up. Some traits are only available when recruiting a leader from the leader pool and can't be gained from level-up, and vice versa. Immortal leaders that aren't members of a {{iconify|Gestalt Consciousness}} empire can gain traits with no effect beyond modifying their lifespan, effectively wasting their level-up trait slot with no benefit or penalty. This is most likely to occur with {{iconify|Mechanical}} or [[Spaceborne_aliens#Nomads|Namarian]] leaders. A leader can gain a trait that's the opposite of one they already have as long as its absence isn't listed as a requirement - a Scientist with a Sapient AI Assistant can also gain a Custom AI Assistant, for example. Since leaders can't start with negative traits and can only gain one trait from level-up, you'll usually only see this happen for opposite traits where both are beneficial. Governors are significantly more likely to gain a negative trait from level-up since almost half their possible positive traits (5/12) are only available at recruitment. {| class="mildtable" |- ! style="width:1%" | Class ! Trait ! Effect ! style="width:1%" | {{hover|Recruitment|R}} ! style="width:1%" | {{hover|Level-up|L}} ! Requirements ! Opposites ! style="width:30%" | Description |- ! colspan="8" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">Generic Leader traits</h3> |- id="Adaptable" | rowspan="2" | Any | [[File:Leader trait adaptable.png]] Adaptable | rowspan="2" | {{icon|Leader experience gain}} {{green|+25%}} Leader experience gain | rowspan="2" | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{iconify|Stubborn}} |''This leader is quick to adapt new methods and ideas if they prove superior.'' |- id="Flexible Programming" | [[File:Leader trait adaptable.png]] Flexible Programming | {{icon|no}} | {{iconify|Gestalt Consciousness}} | [[File:Leader trait stubborn.png|24px]] Rigid Programming |''This leader has unusually flexible programming, and is capable of quickly adapting new methods and procedures if they prove superior.'' |- id="Eager" | rowspan="2" | Any | [[File:Leader trait eager.png]] Eager | rowspan="2" | {{icon|leader recruitment cost}} {{green|−50%}} Leader cost<br>{{icon|leader recruitment cost}} {{green|−50%}} Leader upkeep | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|no}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | |''This leader is particularly eager for an assignment.'' |- id="Newboot" | [[File:Leader trait eager.png]] Newboot | {{iconify|Gestalt Consciousness}} | |''This leader was only recently upgraded to a sufficiently autonomous state to allow for command positions.'' |- id="Resilient (leader)" | Any | [[File:Leader trait resilient.png]] Resilient | {{icon|leader lifespan}} {{green|+25}} Leader lifespan | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{iconify|Substance Abuser}} |''This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.'' |- id="Arrested Development" | Any | [[File:Leader trait arrested development.png]] Arrested Development | {{icon|Leader Skill Levels}} {{red|−2}} Leader Level Cap | {{icon|no}} | {{icon|yes}} | {{icon|no}}{{iconify|One Mind|24px}}<br>{{icon|no}}{{iconify|Philosopher King}} if [[File:Ruler.png]] Ruler or [[File:Governor.png]] Governor | |''The personal development and skills of this leader seem to have plateaued at their present level.'' |- id="Stubborn" | rowspan="2" | Any | [[File:Leader trait stubborn.png]] Stubborn | rowspan="2" | {{icon|Leader experience gain}} {{red|−25%}} Leader experience gain | rowspan="2" | {{icon|no}} | rowspan="2" | {{icon|yes}} | {{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Philosopher King}} if [[File:Ruler.png]] Ruler or [[File:Governor.png]] Governor | {{iconify|Adaptable}} |''This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.'' |- id="Rigid Programming" | [[File:Leader trait stubborn.png]] Rigid Programming | {{iconify|Machine Intelligence}} | [[File:Leader trait adaptable.png|24px]] Flexible Programming |''This leader has particularly rigid programming that only rarely permits behavioral modifications, even when such changes would improve efficiency.'' |- id="Substance Abuser" | Any | [[File:Leader trait substance abuser.png]] Substance Abuser | {{icon|leader lifespan}} {{red|−20}} Leader lifespan | {{icon|no}} | {{icon|yes}} | {{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{icon|Philosopher King|24px}} Philosopher King if [[File:Ruler.png]] Ruler or [[File:Governor.png]] Governor | {{icon|resilient leader}} Resilient |''This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health.'' |- ! colspan="8" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">[[File:Ruler.png]] Ruler traits</h3> |- id="Architectural Sense" | [[File:Ruler.png]] | [[File:Trait ruler architectural sense.png]] Architectural Sense | {{icon|Building cost}} {{green|−10%}} Building cost<br>{{icon|Building cost}} {{green|−10%}} District cost<br>{{icon|building build speed}} {{green|+10%}} Planet building speed | {{icon|yes}} | {{icon|yes}} | | |''This leader is an architect at heart, investing in more efficient construction practices.'' |- id="Champion of the People" | [[File:Ruler.png]] | [[File:Trait ruler champion of the people.png]] Champion of the People | {{icon|Happiness}} {{green|+5%}} Happiness | {{icon|yes}} | {{icon|yes}} | | |''This leader seems really to be concerned about the welfare of his people.'' |- id="Charismatic (ruler)" | [[File:Ruler.png]] | [[File:Trait ruler charismatic.png]] Charismatic | {{icon|edict cost}} {{green|−10%}} Edict cost<br>{{icon|edict duration}} {{green|+20%}} Edict Duration | {{icon|yes}} | {{icon|yes}} | | |''This leader is exceptionally charismatic, enforcing their will with ease.'' |- id="Deep Connections" | [[File:Ruler.png]] | [[File:Trait ruler deep connections.png]] Deep Connections | {{icon|monthly influence add}} {{green|+1}} Monthly Influence | {{icon|yes}} | {{icon|yes}} | {{iconify|Planetary Unification|24px}} technology | |''This leader is firmly entrenched in the labyrinthine web that makes up the political machine.'' |- id="Expansionist" | [[File:Ruler.png]] | [[File:Trait ruler expansionist.png]] Expansionist | {{icon|spaceport build cost}} {{green|−15%}} Outpost Build cost<br>{{icon|starbase influence cost}} {{green|−15%}} Starbase Influence cost | {{icon|yes}} | {{icon|yes}} | | |''This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost.'' |- id="Explorer" | [[File:Ruler.png]] | [[File:Trait ruler explorer.png]] Explorer | {{icon|ship cost}} {{green|−25%}} Science Ship Build cost<br>{{icon|anomaly research speed}} {{green|+33%}} Anomaly Research Speed | {{icon|yes}} | {{icon|yes}} | | |''This leader is known for their insatiable curiosity, valuing space exploration above all else.'' |- id="Eye for Talent" | [[File:Ruler.png]] | [[File:Trait ruler eye for talent.png]] Eye for Talent | {{icon|leader skill levels}} {{green|+1}} Leader Skill Levels<br>{{icon|Leader experience gain}} {{green|+20%}} Leader experience gain | {{icon|yes}} | {{icon|yes}} | {{iconify|Galactic Administration|24px}} technology<br>Much more likely than other traits during level-up<ref name="eye for talent">Eye for Talent has a weight of 100 while all other [[File:Ruler.png]] Ruler traits have a weight of 5.</ref> | |''This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.'' |- id="Fertility Preacher" | [[File:Ruler.png]] | [[File:Trait ruler fertility preacher.png]] Fertility Preacher | {{icon|pop food}} {{green|+10%}} Food from Jobs<br>{{icon|growth speed}} {{green|+5%}} Pop Growth Speed | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Lithoid}} | | ''This leader feels strongly about securing and protecting agrarian food sources.'' |- id="Fleet Organizer" | [[File:Ruler.png]] | [[File:Leader trait fleet organizer.png]] Fleet Organizer | {{icon|naval capacity}} {{green|+15%}} Naval Capacity | {{icon|yes}} | {{icon|yes}} | {{iconify|Doctrine: Reactive Formations|24px}} technology | {{iconify|Nervous}}<ref>Yes, that's an [[File:Admiral.png]] admiral trait despite this being a different kind of leader.</ref> |''This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations.'' |- id="Fortifier" | [[File:Ruler.png]] | [[File:Trait ruler fortifier.png]] Fortifier | {{icon|starbase upgrade cost}} {{green|−10%}} Starbase Upgrade cost<br>{{icon|cost}} {{green|−33%}} Defense Platform Build cost | {{icon|yes}} | {{icon|yes}} | {{iconify|Deep Space Outposts|24px}} technology | |''This ruler understands the value in using military station to secure territory.'' |- id="From the Ranks" | [[File:Ruler.png]] | [[File:Trait ruler from the ranks.png]] From the Ranks | {{icon|Army morale}} {{green|+20%}} Army morale<br>[[File:Mod_army_experience_gain_mult.png|24px|link=Land_warfare#Army_rank|Army experience gain]] {{green|+33%}} Army experience gain | {{icon|yes}} | {{icon|no}} | {{iconify|Centralized Command|24px}} technology | |''This leader rose through the ranks of military command.'' |- id="Frontier Spirit" | [[File:Ruler.png]] | [[File:Trait ruler frontier spirit.png]] Frontier Spirit | {{icon|ship build speed}} {{green|−35%}} Colony Ship Build cost<br>{{icon|colony development speed}} {{green|+25%}} Colony Development Speed | {{icon|yes}} | {{icon|yes}} | {{iconify|New Worlds Protocol|24px}} technology | |''This leader is eager to reign over distant stars.'' |- id="Home in the Sky" | [[File:Ruler.png]] | [[File:Trait ruler home in the sky.png]] Home in the Sky | {{icon|module cost}} {{green|−20%}} Starbase Module Build cost<br>{{icon|starbase upgrade cost}} {{green|−10%}} Starbase Upgrade cost | {{icon|yes}} | {{icon|yes}} | | |''This leader reaches for the stars.'' |- id="Industrialist" | [[File:Ruler.png]] | [[File:Trait ruler industrialist.png]] Industrialist | {{icon|pop min}} {{green|+10%}} Empire Mineral Production | {{icon|yes}} | {{icon|yes}} | | |''This leader has a firm grip on the means of production.'' |- id="Investor" | [[File:Ruler.png]] | [[File:Trait ruler investor.png]] Investor | {{icon|trade value}} {{green|+10%}} Trade Value | {{icon|yes}} | {{icon|yes}} | | |''This leader is a shrewd economist, capable of maximizing financial potential.'' |- id="Logistic Understanding" | [[File:Ruler.png]] | [[File:Trait ruler logistic understanding.png]] Logistic Understanding | {{icon|ship upkeep}} {{green|−5%}} Ship Upkeep<br>{{icon|Army upkeep}} {{green|−10%}} Army upkeep | {{icon|yes}} | {{icon|yes}} | {{iconify|Doctrine: Fleet Support|24px}} technology | |''This leader is well aware of the importance of properly-structured supply chains.'' |- id="Military Pioneer" | [[File:Ruler.png]] | [[File:Trait ruler military pioneer.png]] Military Pioneer | {{icon|ship upgrade cost}} {{green|−10%}} Ship Upgrade cost<br>{{icon|ship cost}} {{green|−10%}} Shipyard Build cost | {{icon|yes}} | {{icon|yes}} | {{iconify|Doctrine: Refit Standards|24px}} technology | |''This leader is enthusiastic about advancements in military technology and ship construction.'' |- id="Recruiter" | [[File:Ruler.png]] | [[File:Trait ruler recruiter.png]] Recruiter | {{icon|army build speed}} {{green|+50%}} Army Build Speed<br>{{icon|army cost}} {{green|−20%}} Army cost | {{icon|yes}} | {{icon|yes}} | {{iconify|Centralized Command|24px}} technology | |''This leader is particularly charismatic, and fresh recruits are practically lining up to serve their nation.'' |- id="Reformer" | [[File:Ruler.png]] | [[File:Trait ruler reformer.png]] Reformer | {{icon|monthly unity mult}} {{green|+10%}} Monthly Unity | {{icon|yes}} | {{icon|no}} | | |''This leader is a reformer, dedicated towards building the society of tomorrow.'' |- id="Space Miner" | [[File:Ruler.png]] | [[File:Trait ruler space miner.png]] Space Miner | {{icon|minerals}} {{green|+10%}} Mining Station Output<br>{{icon|cost}} {{green|−25%}} Mining Station Build cost | {{icon|yes}} | {{icon|no}} | | |''This leader recognizes just how vital the exploitation of offworld resources is for a star nation.'' |- id="Warlike" | [[File:Ruler.png]] | [[File:Leader trait fist.png]] Warlike | {{icon|weapons damage}} {{green|+5%}} Ship weapons damage<br>{{icon|Army damage}} {{green|+10%}} Army damage | {{icon|yes}} | {{icon|yes}} | | |''This leader does not shy away from conflict reducing the Cede Planet and Cede Frontier Outpost War Demand costs.'' |- id="World Shaper" | [[File:Ruler.png]] | [[File:Trait ruler world shaper.png]] World Shaper | {{icon|terraforming speed}} {{green|+25%}} Terraforming Speed<br>{{icon|Clear blocker cost}} {{green|−15%}} Clear blocker cost | {{icon|yes}} | {{icon|yes}} | {{iconify|Terrestrial Sculpting|24px}} technology | |''This leader seeks to remake worlds in their image.'' |- id="Corvette Focus" | [[File:Ruler.png]] | [[File:Trait ruler corvette focus.png]] Corvette Focus | {{icon|Ship cost}} {{green|−20%}} Corvette Build cost | {{icon|yes}} | {{icon|yes}} | {{icon|destroyers tech|24px}} Destroyers technology<br>{{icon|no}} {{iconify|Destroyer Focus}}<br>{{icon|no}} {{iconify|Cruiser Focus}}<br>{{icon|no}} {{iconify|Battleship Focus}} | {{iconify|Destroyer Focus}}<br>{{iconify|Cruiser Focus}}<br>{{iconify|Battleship Focus}} |''This leader is intent on promoting the construction of Corvettes.'' |- id="Destroyer Focus" | [[File:Ruler.png]] | [[File:Trait ruler destroyer focus.png]] Destroyer Focus | {{icon|Ship cost}} {{green|−20%}} Destroyer Build cost | {{icon|yes}} | {{icon|yes}} | {{icon|destroyers tech|24px}} Destroyers technology<br>{{icon|no}} {{iconify|Corvette Focus}}<br>{{icon|no}} {{iconify|Cruiser Focus}}<br>{{icon|no}} {{iconify|Battleship Focus}} | {{iconify|Corvette Focus}}<br>{{iconify|Cruiser Focus}}<br>{{iconify|Battleship Focus}} |''This leader is intent on promoting the construction of Destroyers.'' |- id="Cruiser Focus" | [[File:Ruler.png]] | [[File:Trait ruler cruiser focus.png]] Cruiser Focus | {{icon|Ship cost}} {{green|−20%}} Cruiser Build cost | {{icon|yes}} | {{icon|yes}} | {{icon|cruisers tech|24px}} Cruisers technology<br>{{icon|no}} {{iconify|Corvette Focus}}<br>{{icon|no}} {{iconify|Destroyer Focus}}<br>{{icon|no}} {{iconify|Battleship Focus}} | {{iconify|Corvette Focus}}<br>{{iconify|Destroyer Focus}}<br>{{iconify|Battleship Focus}} |''This leader is intent on promoting the construction of Cruisers.'' |- id="Battleship Focus" | [[File:Ruler.png]] | [[File:Trait ruler battleship focus.png]] Battleship Focus | {{icon|Ship cost}} {{green|−20%}} Battleship Build cost | {{icon|yes}} | {{icon|yes}} | {{icon|battleships tech|24px}} Battleships technology<br>{{icon|no}} {{iconify|Corvette Focus}}<br>{{icon|no}} {{iconify|Destroyer Focus}}<br>{{icon|no}} {{iconify|Cruiser Focus}} | {{iconify|Corvette Focus}}<br>{{iconify|Destroyer Focus}}<br>{{iconify|Cruiser Focus}} |''This leader is intent on promoting the construction of Battleships.'' |- id="Hive Mind (ruler)" | [[File:Ruler.png]] | {{icon|hive-minded|29px}} Hive Mind | {{icon|Leader Lifespan}} {{green|Immortal}} | {{icon|yes}} | {{icon|no}} | {{iconify|Hive Mind}} | |''This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind.'' |- id="Machine Intelligence (ruler)" | [[File:Ruler.png]] | {{iconify|Machine Intelligence|29px}} | {{icon|Leader Lifespan}} {{green|Immortal}} | {{icon|yes}} | {{icon|no}} | {{iconify|Machine Intelligence}} | |''This leader is the core intelligence that oversees and directs all actions in a Machine Empire.'' |- ! colspan="8" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">[[File:Governor.png]] Governor traits</h3> |- id="Agrarian Upbringing" | [[File:Governor.png]] | [[File:Leader trait agrarian upbringing.png]] Agrarian Upbringing | {{icon|pop food}} {{green|+10%}} Food from Jobs | {{icon|yes}} | {{icon|no}} | {{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}}{{iconify|Lithoid}} | |''This leader was raised around hydroponic farms, and has several ideas on how agrarian yields may be improved.'' |- id="Architectural Interest" | [[File:Governor.png]] | [[File:Leader trait architectural interest.png]] Architectural Interest | {{icon|Building cost}} {{green|−10%}} Building cost<br> {{icon|Building cost}} {{green|−10%}} District cost<br>{{icon|building build speed}} {{green|+10%}} Planet Build Speed | {{icon|yes}} | {{icon|yes}} | | |''This leader is an architect at heart, investing in more efficient construction practices.'' |- id="Army Veteran" | rowspan="2" | [[File:Governor.png]] | [[File:Leader trait army veteran.png]] Army Veteran | rowspan="2" | {{icon|army build speed}} {{green|+20%}} Army Build Speed<br>{{icon|army cost}} {{green|−20%}} Army cost<br>{{icon|Army damage}} {{green|+20%}} Defense Army damage | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|no}} | {{iconify|Centralized Command|24px}} technology<br>{{icon|no}}{{iconify|Machine Intelligence}} | {{iconify|Retired Fleet Officer}} |''This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.'' |- id="Warbot Tinkerer" | [[File:Leader trait hammer.png]] Warbot Tinkerer | {{iconify|Centralized Command|24px}} technology<br>{{iconify|Machine Intelligence}} | {{iconify|Ai-Aided Design}} |''This leader has an unusual interest in warbot design, and is constantly improving and tinkering with our existing models.'' |- id="Unifier" | rowspan="3" | [[File:Governor.png]]{{anchor|Bureaucrat (trait)}} | [[File:Leader trait bureaucrat.png]] Unifier | rowspan="3" | {{icon|unity}} {{green|+10%}} Unity from {{icon|Bureaucrat}} Administrators | rowspan="3" | {{icon|yes}} | rowspan="3" | {{icon|no}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | |''This leader is peculiarly good at making sure everyone around are on the same page.'' |- id="Mindfulness" | [[File:Leader trait bureaucrat.png]] Mindfulness | {{iconify|Hive Mind}} | |''This drone entity has the ability to improve synaptic connections in its vicinity.'' |- id="Amplifier" | [[File:Leader trait bureaucrat.png]] Amplifier | {{iconify|Machine Intelligence}} | |''This unit has the ability to boost unifying data flows in its vicinity.'' |- id="Environmental Engineer" | rowspan="2" | [[File:Governor.png]] | [[File:Leader trait environmental engineer.png]] Environmental Engineer | rowspan="2" | {{icon|Clear blocker cost}} {{green|−25%}} Clear blocker cost<br>{{icon|clear blocker speed}} {{green|+25%}} Clear blocker speed | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}} | |''This leader has a background in landscaping, eventually turning their attention towards larger projects.'' |- id="Bulldozer" | [[File:Leader trait environmental engineer.png]] Bulldozer | {{iconify|Machine Intelligence}} | |''This leader has mastered the art of quickly and efficiently transforming alien terrain into a parking lot.'' |- id="Iron Fist" | [[File:Governor.png]] | [[File:Leader trait iron fist.png]] Iron Fist | {{icon|slave pop resource output}} {{green|+10%}} Slave pop resource output | {{icon|yes}} | {{icon|yes}} | {{icon|policy}} ''Allowed'' Slavery policy<br>{{icon|no}}{{iconify|Machine Intelligence}} | |''This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor.'' |- id="Intellectual" | rowspan="2" | [[File:Governor.png]] | [[File:Leader trait intellectual.png]] Intellectual | rowspan="2" | {{icon|research output}} {{green|+10%}} Research from Jobs | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}} | |''This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects.'' |- id="Analytical" | [[File:Leader trait intellectual.png]] Analytical | {{iconify|Machine Intelligence}} | |''This leader devotes an unusually large percentage of its processing power towards analyzing the natural sciences and promoting their study to others.'' |- id="Retired Fleet Officer" | rowspan="2" | [[File:Governor.png]] | [[File:Leader trait retired fleet officer.png]] Retired Fleet Officer | rowspan="2" | {{icon|ship build speed}} {{green|+20%}} Shipyard Build Speed<br>{{icon|spaceport module cost}} {{green|−10%}} Shipyard Build cost | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|no}} | {{iconify|Interstellar Fleet Traditions|24px}} technology<br>{{icon|no}}{{iconify|Machine Intelligence}} | [[File:Leader trait army veteran.png|24px]] Army Veteran |''This leader is a former fleet officer, and is personally invested in promoting a strong inter-planetary presence.'' |- id="Ai-Aided Design" | [[File:Leader trait ai aided design.png]] Ai-Aided Design | {{iconify|Interstellar Fleet Traditions|24px}} technology<br>{{iconify|Machine Intelligence}} | {{iconify|Warbot Tinkerer}} |''This leader constantly runs theoretical models on a secondary memory core for the purpose of improving starship construction efficiency.'' |- id="Righteous" | [[File:Governor.png]] | [[File:Leader trait righteous.png]] Righteous | {{icon|crime}} {{green|−25}} Crime | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}[[File:Leader trait corrupt.png|24px]] Corrupt | {{iconify|Corrupt}} |''This leader is incorruptable and harbors strong convictions regarding what is right and wrong.'' |- id="Corrupt" | [[File:Governor.png]] | [[File:Leader trait corrupt.png]] Corrupt | {{icon|crime}} {{red|+25}} Crime | {{icon|no}} | {{icon|yes}} | {{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Philosopher King}}<br>{{icon|no}}[[File:Leader trait righteous.png|24px]] Righteous | {{iconify|Righteous}} |''This corrupt leader is willing to sell out anyone and anything if it increases their personal wealth.'' |- ! colspan="8" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">[[File:Scientist.png]] Scientist traits</h3> |- id="Archaeologist" | [[File:Scientist.png]] | [[File:Leader trait archaeologist.png]] Archaeologist | {{icon|Anomaly Research Speed}} {{green|+25%}} Archaeology Excavation Speed (with Ancient Relics)<br>{{icon|Anomaly Research Speed}} {{green|+50%}} Precursor Anomaly Research Speed (without Ancient Relics) | {{icon|yes}} | {{icon|yes}} | | |''This leader excels at the study of alien artifacts and structural remnants in the field.'' |- id=Carefree | [[File:Scientist.png]] | [[File:Leader trait carefree.png]] Carefree | {{icon|Anomaly Research Speed}} {{green|+35%}} Anomaly Research Speed | {{icon|yes}} | {{icon|yes}} | | {{iconify|Meticulous}} |''This leader is perhaps less meticulous than others.'' |- id="Meticulous" | [[File:Scientist.png]] | [[File:Leader trait meticulous.png]] Meticulous | {{icon|Anomaly Discovery Chance}} {{green|+10%}} Anomaly Discovery Chance | {{icon|yes}} | {{icon|yes}} | | {{iconify|Carefree}} |''This leader is thorough in their examinations of unknown phenomena.'' |- id="Cataloguer" | rowspan="2" | [[File:Scientist.png]] | [[File:Leader trait roamer.png]] Cataloguer | rowspan="2" | {{icon|survey speed}} {{green|+25%}} Survey Speed | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|yes}} | {{iconify|Machine Intelligence}} | |''This leader can conceive no greater calling that to catalog the entirety of the universe.'' |- id="Roamer" | [[File:Leader trait roamer.png]] Roamer | {{icon|no}}{{iconify|Machine Intelligence}} | |''This leader was born to roam the stars.'' |- id="Maniacal" | [[File:Scientist.png]] | [[File:Leader trait maniacal.png]] Maniacal | {{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|unknown}} Improved draw chance for {{red|dangerous}} technologies | {{icon|yes}} | {{icon|yes}} | | |''This leader pursues their research with unusual fervor.'' |- id="Spark of Genius" | [[File:Scientist.png]] | [[File:Leader trait spark of genius.png]] Spark of Genius | {{icon|research speed}} {{green|+10%}} Research Speed<br>{{icon|unknown}} Improved draw chance for {{tech|rare|rare}} technologies | {{icon|yes}} | {{icon|yes}} | | |''This leader is prone to sudden bursts of inspiration.'' |- id="Custom AI Assistant" | [[File:Scientist.png]] | [[File:Leader trait custom AI assistant.png]] Custom AI Assistant | {{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|survey speed}} {{green|+10%}} Survey Speed<br>{{icon|anomaly research speed}} {{green|+15%}} Anomaly Research Speed | {{icon|yes}} | {{icon|yes}} | {{iconify|Self-Evolving Logic|24px}} technology<br>{{icon|no}}{{iconify|Gestalt Consciousness}} | {{iconify|Sapient AI Assistant}} |''This leader has created a simple neural network to help with data processing tasks.'' |- id="Sapient AI Assistant" | [[File:Scientist.png]] | [[File:Leader trait sentient AI assistant.png]] Sapient AI Assistant | {{icon|research speed}} {{green|+10%}} Research Speed<br>{{icon|survey speed}} {{green|+20%}} Survey Speed<br>{{icon|anomaly research speed}} {{green|+30%}} Anomaly Research Speed | {{icon|yes}} | {{icon|no}} | {{iconify|Positronic AI|24px}} technology<br>{{icon|policy}} Artificial Intelligence Policy is not ''Outlawed''<br>{{icon|no}}{{iconify|Gestalt Consciousness}} | {{iconify|Custom AI Assistant}} |''This leader has created a complex neural network capable of independent decision-making and even introspection.'' |- id="Expertise: Computing" | [[File:Scientist.png]] | [[File:Computing.png]] Expertise: Computing | {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Computing]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Computing.'' |- id="Expertise: Field Manipulation" | [[File:Scientist.png]] | [[File:Field Manipulation.png]] Expertise: Field Manipulation | {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Field Manipulation]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Field Manipulation.'' |- id="Expertise: Particles" | [[File:Scientist.png]] | [[File:Particles.png]] Expertise: Particles | {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Particles]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Particles.'' |- id="Expertise: Biology" | [[File:Scientist.png]] | [[File:Biology.png]] Expertise: Biology | {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Biology]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Biology.'' |- id="Expertise: Military Theory" | [[File:Scientist.png]] | [[File:Military Theory.png]] Expertise: Military Theory | {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Military Theory]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.'' |- id="Expertise: New Worlds" | [[File:Scientist.png]] | [[File:New Worlds.png]] Expertise: New Worlds | {{icon|research speed (society)}} {{green|+15%}} Research speed ([[New Worlds]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert on settling on New Worlds.'' |- id="Expertise: Psionics" | [[File:Scientist.png]] | [[File:Psionics.png]] Expertise: Psionics | {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Psionics]]) | {{icon|yes}} | {{icon|yes}} | {{iconify|Psionic Theory|24px}} technology<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Mechanical}} | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Psionics.'' |- id="Expertise: Statecraft" | [[File:Scientist.png]] | [[File:Statecraft.png]] Expertise: Statecraft | {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Statecraft]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Statecraft.'' |- id="Expertise: Industry" | [[File:Scientist.png]] | [[File:Industry.png]] Expertise: Industry | {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Industry]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Industry.'' |- id="Expertise: Materials" | [[File:Scientist.png]] | [[File:Materials.png]] Expertise: Materials | {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Materials]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Materials.'' |- id="Expertise: Propulsion" | [[File:Scientist.png]] | [[File:Rocketry.png]] Expertise: Propulsion | {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Propulsion]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Propulsion.'' |- id="Expertise: Voidcraft" | [[File:Scientist.png]] | [[File:Voidcraft.png]] Expertise: Voidcraft | {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Voidcraft]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Voidcraft.'' |- id="Paranoid" | [[File:Scientist.png]] | [[File:Leader trait paranoid.png]] Paranoid | {{icon|research speed}} {{red|−5%}} Research Speed<br>{{icon|anomaly research speed}} {{red|−10%}} Anomaly Research Speed | {{icon|no}} | {{icon|yes}} | {{icon|no}}{{iconify|One Mind|24px}} | |''This leader is unwilling to collaborate with others.'' |- ! colspan="8" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">[[File:Admiral.png]] Admiral traits</h3> |- id="Aggressive" | [[File:Admiral.png]] | [[File:Leader trait aggressive.png]] Aggressive | {{icon|fire rate}} {{green|+5%}} Fire Rate<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed | {{icon|yes}} | {{icon|yes}} | Can be gained from victories (0.6%) | {{iconify|Cautious}} |''This leader is an aggressive admiral, always looking to pour as much fire on the enemy as possible within the least amount of time.'' |- id="Cautious" | [[File:Admiral.png]] | [[File:Leader trait cautious.png]] Cautious | {{icon|weapons range}} {{green|+20%}} Weapons Range | {{icon|yes}} | {{icon|yes}} | Can be gained from defeats (2.8%) | {{iconify|Aggressive}} |''This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.'' |- id="Engineer" | [[File:Admiral.png]] | [[File:Leader trait engineer.png]] Engineer | {{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Hull Regeneration<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Armor Regeneration | {{icon|yes}} | {{icon|yes}} | {{iconify|Doctrine: Interstellar Warfare|24px}} technology<br>Can be gained from repairs (mean time to happen = 240 months)<br>{{icon|no}}{{iconify|Gestalt Consciousness}} | |''This leader is a natural engineer, having the knowledge and skills to organize and oversee starship repairs without the benefit of a spacedock.'' |- id="Fleet Logistician" | rowspan="2" | [[File:Admiral.png]] | [[File:Leader trait fleet logistician.png]] Fleet Logistician | rowspan="2" | {{icon|ship upkeep}} {{green|−10%}} Ship Upkeep | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}}<br><s>Can be gained from leading a fleet</s><ref name="leader.18">Leader.18, the event in Stellaris/events/leader_events_1.txt that's supposed to grant this skill from leading a fleet (mean time to happen = 240 months), is commented out in 3.03.</ref><ref name="leader.16">The commented out leader event leader.16 attempts to grant the similarly-named [[File:Ruler.png]] Ruler trait {{iconify|Fleet Organizer}} from leading a fleet of more than one ship (mean time to happen = 240 months).</ref> | |''This leader has mastered the field of logistics, and knows how to manage supplies to keep upkeep costs down.'' |- id="Maintenance Loop" | [[File:Leader trait fleet logistician.png]] Maintenance Loop | {{iconify|Machine Intelligence}}<br><s>Can be gained from leading a fleet</s><ref name="leader.18" /> | | |- id="Gale Speed" | [[File:Admiral.png]] | [[File:Leader trait gale speed.png]] Gale Speed | {{icon|ship evasion}} {{green|+5%}} Evasion<br>{{icon|sublight speed}} {{green|+20%}} Sublight Speed | {{icon|yes}} | {{icon|yes}} | Can be gained from victories (0.6%)<br>Can be gained from defeats (2.8%) | [[File:Leader trait lethargic.png|24px]] Lethargic |''This leader believes that speed and rapid maneuvers are the keys to success in any space engagement.'' |- id="Scout" | [[File:Admiral.png]] | [[File:Leader trait scout.png]] Scout | {{icon|sensor range}} {{green|+1}} Sensor Range<br>{{icon|sensor range}} {{green|+2}} Hyperlane Detection Range<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed | {{icon|yes}} | {{icon|yes}} | {{iconify|Gravitic Sensors tech|24px}} technology<br>Can be gained from being a country's first ship to enter a system (4.8%) | |''This leader is an expert in reconnaissance, having the technical skill to always get the most out of long-range starship sensors.'' |- id="Trickster" | [[File:Admiral.png]] | [[File:Leader trait trickster.png]] Trickster | {{icon|disengagement chance}} {{green|−15%}} Emergency FTL Damage Risk<br>{{icon|disengagement chance}} {{green|+25%}} Combat Disengagement Chance | {{icon|yes}} | {{icon|yes}} | Can be gained from victories (0.6%) | {{iconify|Unyielding}} |''This leader fights deviously, relying on misdirection and surprise to get the better of the enemy.'' |- id="Unyielding" | [[File:Admiral.png]] | [[File:Leader trait unyielding.png]] Unyielding | {{icon|ship health}} {{green|+10%}} Ship Hull Points<br>{{icon|weapons damage}} {{green|+5%}} Ship weapons damage<br>{{icon|disengagement chance}} {{red|−33%}} Combat Disengagement Chance | {{icon|yes}} | {{icon|yes}} | Can be gained from victories (0.6%)<br>Can be gained from defeats (2.8%) | {{iconify|Nervous}}<br>{{iconify|Trickster}} |''This leader refuses to even consider the possibility of retreat when battle has been joined, preferring instead to fight to the death if necessary.'' |- id="Lethargic" | [[File:Admiral.png]] | [[File:Leader trait lethargic.png]] Lethargic | {{icon|ship evasion}} {{red|−5%}} Evasion<br>{{icon|sublight speed}} {{red|−10%}} Sublight Speed | {{icon|no}} | {{icon|yes}} | Can be gained from defeats (2.8%)<br>Can be lost from victories (0.6%)<br>{{icon|no}}{{iconify|Hive Mind}} | {{iconify|Gale Speed}} |''This leader is slow and indolent, performing duties with little energy or initiative.'' |- id="Nervous" | rowspan="2" | [[File:Admiral.png]] | [[File:Leader trait nervous.png]] Nervous | rowspan="2" | {{icon|fire rate}} {{red|−10%}} Fire Rate | rowspan="2" | {{icon|no}} | rowspan="2" | {{icon|no}} | Can be gained from defeats (2.8%)<br>Can be lost from victories (0.6%)<br>{{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}} {{iconify|Fleet Organizer}}<ref name="ruler trait" /><br>{{icon|no}} {{iconify|Unyielding}} | rowspan="2" | {{iconify|Unyielding}} |''This leader is nervous and apprehensive and can be easily overwhelmed in the minutia involved in handling large formations of starships.'' |- id="Unstable Code Base" | [[File:Leader trait nervous.png]] Unstable Code Base | Can be gained from defeats (2.8%)<br>Can be lost from victories (0.6%)<br>{{iconify|Machine Intelligence}}<br>{{icon|no}} {{iconify|Fleet Organizer}}<ref name="ruler trait">Yes, the code checks for the [[File:Ruler.png]] Ruler trait despite this being a different kind of leader (3.04).</ref><br>{{icon|no}} {{iconify|Unyielding}} |''This leader suffers from an unstable code base, resulting in jittery and sometimes illogical behavior.'' |- ! colspan="8" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">[[File:General.png]] General traits</h3> |- id="Army Logistician" | rowspan="2" | [[File:General.png]] | [[File:Leader trait army logistician.png]] Army Logistician | rowspan="2" | {{icon|Army upkeep}} {{green|−20%}} Army upkeep | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}} | |''This leader can seemingly conjure up supplies from nowhere, decreasing the maintenance costs of ground forces.'' |- id="Parts Cannibalizer" | [[File:Leader trait parts cannibalizer.png]] Parts Cannibalizer | {{iconify|Machine Intelligence}} | |''This leader is very adept at cannibalizing parts from fallen or malfunctioning warbots to keep others running longer'' |- id="Butcher" | [[File:General.png]] | [[File:Leader trait butcher.png]] Butcher | {{icon|Army damage}} {{green|+10%}} Army damage<br>{{icon|army collateral damage}} {{yellow|+33%}} Army collateral damage | {{icon|yes}} | {{icon|yes}} | {{icon|no}} {{iconify|Restrained}} | {{iconify|Armchair Commander}}<br>{{iconify|Restrained}} |''This leader is particularly skilled at inflicting casualties on the enemy, offering no quarter and expecting none in return.'' |- id="Restrained" | [[File:General.png]] | [[File:Leader trait restrained.png]] Restrained | [[File:Mod_army_disengage_chance_mult.png|24px|Army disengagement chance|link=Land warfare]] {{green|+20%}} Army disengagement chance<br>{{icon|army collateral damage}} {{yellow|−33%}} Army collateral damage | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}} {{iconify|Butcher}} | {{iconify|Butcher}} |''This leader is unusually concerned with the lives of others, taking care to avoid unnecessary deaths among their own soldiers as well as any civilians caught in the fighting.'' |- id="Charismatic (general)" | [[File:General.png]] | [[File:Leader trait charismatic.png]] Charismatic | {{icon|Army morale}} {{green|+25%}} Army morale | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}} | |''This inspiring leader has an undeniable charisma, being worshiped as a hero by the troops.'' |- id="Glory Seeker" | [[File:General.png]] | [[File:Leader trait glory seeker.png]] Glory Seeker | {{icon|Army morale}} {{green|+10%}} Army morale<br>{{icon|Army damage}} {{green|+5%}} Army damage | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}} | {{iconify|Armchair Commander}} |''This leader is always in the thick of it, bucking the spirits of the troops by leading from the front despite the risks involved.'' |- id="Demoralizer" | [[File:General.png]] | [[File:Leader trait demoralizer.png]] Demoralizer | {{icon|Army damage}} {{green|+30%}} Army morale damage | {{icon|yes}} | {{icon|yes}} | {{iconify|Machine Intelligence}}<br>More likely from level-up (weight x2)<ref name="demoralizer">This is because it replaces two different traits (both of the ones that give increased moral), instead of the normal 1:1 {{iconify|Machine Intelligence}} trait swap.</ref> | {{iconify|Erratic Morality Core}} |''This leader is fascinated by the fragile minds of organics, and how they can most efficiently be broken through the creative use of terror tactics on the battlefield.'' |- id="Armchair Commander" | [[File:General.png]] | [[File:Leader trait armchair commander.png]] Armchair Commander | {{icon|Army morale}} {{red|−10%}} Army morale<br>{{icon|Army damage}} {{red|−10%}} Army damage | {{icon|no}} | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}}{{iconify|One Mind}} | {{iconify|Butcher}}<br>{{iconify|Glory Seeker}} |''This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers'.'' |- id="Erratic Morality Core" | [[File:General.png]] | [[File:Leader trait erratic morality core.png]] Erratic Morality Core | {{icon|Army damage}} {{red|−10%}} Army damage | {{icon|no}} | {{icon|yes}} | {{iconify|Machine Intelligence}} | {{iconify|Demoralizer}} |''This leader frequently suffers intense bouts of shame and regret over enemy casualties due to an erratic morality core.'' |}
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