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{{Version|3.4}}
{{Version|3.3}}
'''{{ruby|遗珍|Relics}}'''是非常强大的文物和战利品,当一个帝国击败了终末危机或拥有所需的DLC时可以收集到。每一件遗珍都有一种被动的效果,同时可以消耗一定资源启用以举办巡回展览,以获得一种强大的激活效果。所有遗珍都有一个巡回展览冷却时间,在此期间不能激活其他遗珍。大多数遗珍的冷却时间为10年,但一些文物(如赛博勒克斯兵工厂和勘探器)的冷却时间较短。
Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis or own the required DLC. Every Relic has a passive effect as well as a powerful Triumph effect that requires resources. All Relics have a Triumph cooldown during which no other relic can be activated. Most relics have a cooldown of 10 years, but some (e.g. the Cybrex War Forge and the Surveyor) have a shorter cooldown.


如果一个帝国在任何战争中入侵并占领了另一个帝国的首都,而这场战争不是“夺取银河之星之战”,那么有10% 的几率可以偷走一件对方拥有的遗珍。如果帝国拥有 {{iconify|Barbaric Despoilers}} 国民理念则几率增加到15%,而在 {{icon|Barbaric Despoilers}} [[战争#Despoliation|掠夺]]战争期间几率有50%。
If an empire invades and captures the capital of another empire during any war that isn't "Claim the Galatron" there is a 10% chance to steal one of the owned Relics. The chance is increased to 15% if the empire has the {{iconify|Barbaric Despoilers}} civic.


遗珍会带来大量分数,这可能在启用胜利结算的游戏中打破分数平衡。胜利界面中帝国的“收集遗珍”分数可用于推断哪个帝国拥有遗珍。
Relics give large amounts of score, which can tip the balance in games with victory enabled. The If an empire conquers the capital''Relics Collected'' score for empires in the victory tab can be used to deduce which empire has relics.


__TOC__
__TOC__


== 遗珍列表 ==
== Relic list ==
{| class="mildtable sortable"
{| class="mildtable sortable"
! style="width:1%" class="unsortable | !! 遗珍
! style="width:1%" class="unsortable | !! Relic
! 被动效果
! Passive effect
! style="width:25%" | 激活效果
! style="width:25%" | Triumph effect
! 激活花费
! Triumph cost
! 激活冷却
! Triumph cooldown
! 来源
! Source
! 分数
! Score
! DLC
! DLC
|- id="Extradimensional Warlock"
|- id="Extradimensional Warlock"
| [[File:R unbidden warlock.png|40px]] || {{ruby|异次元术士|Extradimensional Warlock}}
| [[File:R unbidden warlock.png|40px]] || Extradimensional Warlock
| {{icon|ship speed}} {{green|+15%}} 亚光速航速
| {{icon|ship speed}} {{green|+15%}} Sublight Speed
| {{icon|ship speed}} {{green|+100%}} 跃迁引擎范围(持续10年)
| {{icon|ship speed}} {{green|+100%}} Jump Drive Range for 10 years
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 摧毁最后一个[[ 危机# 异次元体入侵者| 异次元体入侵者]] 传送门
| Destroying the last [[Crisis#Extradimensional_Invaders|Extradimensional Invaders]] portal
| 5000
| 5000
|
|
|- id="Isolated Contingency Core"
|- id="Isolated Contingency Core"
| [[File:R contingency core.png|40px]] || {{ruby|独立的肃正核心|Isolated Contingency Core}}
| [[File:R contingency core.png|40px]] || Isolated Contingency Core
| {{icon|robot build speed}} {{green|+100%}} 机械人口组装速度
| {{icon|robot build speed}} {{green|+100%}} Pop Assembly Speed
| {{icon|megastructure build speed}} {{green|+300%}} 巨型结构建造速度(持续10年)
| {{icon|megastructure build speed}} {{green|+300%}} Megastructure Build Speed for 10 years
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 摧毁[[ 危机# 肃正协议| 肃正协议]] 隐藏之处
| Destroying the [[Crisis#The_Contingency|Contingency]] secret lair
| 5000
| 5000
|
|
|- id="Prethoryn Brood-Queen"
|- id="Prethoryn Brood-Queen"
| [[File:R prethoryn queen.png|40px]] || {{ruby|索林原虫虫后|Prethoryn Brood-Queen}}
| [[File:R prethoryn queen.png|40px]] || Prethoryn Brood-Queen
| {{icon|society}} {{green|+30}} 社会学研究点数
| {{icon|society}} {{green|+30}} Society Research
| [[File:Menu icon fleet manager.png|24px]] 饲养一个可控制的小型索林原虫舰队(6个驯服的战虫和16个驯服的幼虫)
| [[File:Menu icon fleet manager.png|24px]] Controllable Prethoryn fleet (6 Warriors and 16 Swarmlings)
| {{icon|food}} 10000
| {{icon|food}} 10000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 俘获[[ 危机# 俘获虫后| 索林原虫虫后]]
| Capturing the [[Crisis#Prethoryn_Scourge|Prethoryn Queen]]
| 5000
| 5000
|
|
|- id="Ether Drake Trophy"
|- id="Ether Drake Trophy"
| [[File:R dragon trophy.png|40px]] || {{ruby|以太巨龙战利品|Ether Drake Trophy}}
| [[File:R dragon trophy.png|40px]] || Ether Drake Trophy
| {{icon|monthly unity mult}} {{green|+10%}} 每月凝聚力
| {{icon|monthly unity mult}} {{green|+10%}} Monthly unity
| {{icon|happiness}} {{green|+10%}} 幸福度(持续10年)
| {{icon|happiness}} {{green|+10%}} Happiness for 10 years
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 击败[[ 守护者# 以太巨龙| 以太巨龙]]
| Defeating the [[Guardians#Ether_Drake|Ether Drake]]
| 1000
| 1000
| {{icon|lev}}
| {{icon|lev}}
|- id="Khans Throne"
|- id="Khans Throne"
| [[File:R khans throne.png|40px]] || {{ruby|可汗王座|Khan's Throne}}
| [[File:R khans throne.png|40px]] || Khan's Throne
| {{icon|claim influence cost}} {{green|−20%}} 宣称影响力花费
| {{icon|claim influence cost}} {{green|−20%}} Claim influence cost
| {{icon|weapons damage}} {{green|+20%}} 舰船武器伤害(持续10年)<br>{{icon|militarist}} {{green|+25%}} 军国主义思潮影响力(持续10年)
| {{icon|weapons damage}} {{green|+20%}} Ship weapons damage for 10 years<br>{{icon|militarist}} {{green|+25%}} Militarist Ethic Attraction for 10 years
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 第二次击败[[ 掠夺者# 星海游牧| 大可汗]] 舰队
| Defeating the [[Marauders#The_Horde|Great Khan's]] fleet a second time
| 3000
| 3000
| {{icon|apc}}
| {{icon|apc}}
|- id="Cybrex War Forge"
|- id="Cybrex War Forge"
| [[File:R war forge.png|40px]] || {{ruby|赛博勒克斯兵工厂|Cybrex War Forge}}
| [[File:R war forge.png|40px]] || Cybrex War Forge
| {{icon|alloys}} {{green|+5%}} 每月合金<br>{{icon|machine army}} 允许在首都建造{{ruby|赛博勒克斯战体|Cybrex Warform}}陆军部队
| {{icon|alloys}} {{green|+5%}} Monthly Alloys<br>{{icon|machine army}} Can recruit Cybrex Warform armies at the capital
| {{icon|alloys}} {{green|+5000}} 合金
| {{icon|alloys}} {{green|+5000}} Alloys
| {{icon|unity}} 3000<br>{{icon|minerals}} 10000
| {{icon|unity}} 3000<br>{{icon|minerals}} 10000
| [[File:Mod relic cooldown.png|24px]] 900
| [[File:Mod relic cooldown.png|24px]] 900 days
| 完成[[探索#Cybrex|赛博勒克斯]]先驱者事件链
| Finishing the Cybrex precursor chain
| 5000
| 5000
| {{icon|anr}}
| {{icon|anr}}
|- id="Javorian Pox Sample"
|- id="Javorian Pox Sample"
| [[File:R pox sample.png|40px]] || {{ruby|贾沃疹样本|Javorian Pox Sample}}
| [[File:R pox sample.png|40px]] || Javorian Pox Sample
| {{icon|leader lifespan}} {{green|+20}} 领袖预期寿命
| {{icon|leader lifespan}} {{green|+20}} Leader lifespan
| {{iconify|Javorian Pox}} 散布瘟疫轨道轰炸姿态
| {{iconify|Javorian Pox}} Orbital Bombardment stance
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 完成[[探索#Irassian Concordat|伊拉斯协约国]]先驱者事件链
| Finishing the Irassian Concordat precursor chain
| 5000
| 5000
| {{icon|anr}}
| {{icon|anr}}
|- id="Vultaum Reality Perforator"
|- id="Vultaum Reality Perforator"
| [[File:R orb insight.png|40px]] || {{ruby|沃陶姆现实透孔仪|Vultaum Reality Perforator}}
| [[File:R orb insight.png|40px]] || Vultaum Reality Perforator
| {{icon|amenities}} {{green|−10%}} 人口舒适度使用
| {{icon|amenities}} {{green|−10%}} Pop Amenities Usage
| 随机战斗增益(持续1年):
| Random combat modifier for 12 months:
* {{icon|ship armor}} {{green|+40%}} 装甲值
* {{icon|ship armor}} {{green|+40%}} Armor Hit Points
* {{icon|ship shield}} {{green|+40%}} 护盾承受值
* {{icon|ship shield}} {{green|+40%}} Shield Hit Points
* {{icon|ship health}} {{green|+40%}} 船体值
* {{icon|ship health}} {{green|+40%}} Ship Hull Points
* {{icon|weapons damage}} {{green|+40%}} 舰船武器伤害
* {{icon|weapons damage}} {{green|+40%}} Ship weapons damage
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 完成[[探索#Vultaum Star Assembly|沃陶姆恒星众]]先驱者事件链
| Finishing the Vultaum Star Assembly precursor chain
| 5000
| 5000
| {{icon|anr}}
| {{icon|anr}}
|- id="Yuht Cryo Core"
|- id="Yuht Cryo Core"
| [[File:R cryo core.png|40px]] || {{ruby|尤特冷冻核心|Yuht Cryo Core}}
| [[File:R cryo core.png|40px]] || Yuht Cryo Core
| [[File:Mod_colony_start_num_pops_add.png|24px||link= 殖民# 殖民地发展]] {{green|+1}} 新殖民地额外人口
| [[File:Mod_colony_start_num_pops_add.png|24px|Extra pops when establishing colony|link=Colonization#Colony_development]] {{green|+1}} Extra pops when establishing colony
| {{icon|ship upkeep}} {{green|−20%}} 舰船维护费(持续10年)
| {{icon|ship upkeep}} {{green|−20%}} Ship Upkeep for 10 years
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 完成[[探索#Yuht Empire|尤特帝国]]先驱者事件链
| Finishing the Yuht Empire precursor chain
| 5000
| 5000
| {{icon|anr}}
| {{icon|anr}}
|- id="Psionic Archive"
|- id="Psionic Archive"
| [[File:R zro crystal.png|40px]] || {{ruby|灵能档案|Psionic Archive}}
| [[File:R zro crystal.png|40px]] || Psionic Archive
| [[File:Mod shroud unavailable.png|24px]] {{green|−50%}} 虚境交流冷却时间<br>{{icon|unknown}} 更好的[[虚境]]事件
| [[File:Mod shroud unavailable.png|24px]] {{green|−50%}} Shroud Cooldown<br>{{icon|unknown}} Better shroud odds
| 选择其一:
| Choose one:
* 500 统治者经验
* 500 Ruler experience
* {{icon|weapons damage}} {{green|+20%}} 舰船武器伤害(持续5年)
* {{icon|weapons damage}} {{green|+20%}} Ship weapons damage for 5 years
* {{icon|stability}} {{green|+5}} 行星稳定度,{{icon|edict cost}} {{green|-10%}} 法令维护和{{icon|ethic shift}} {{green|+25%}} 主流思潮吸引力(持续5年)
* {{icon|stability}} {{green|+5}} Planet Stability, {{icon|edict cost}} {{green|-10%}} Edict Cost, and {{icon|ethic shift}} {{green|+25%}} Government Ethic Attraction for 5 years
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 完成[[探索#Zroni|泽珞族]]先驱者事件链
| Finishing the Zroni precursor chain
| 1000
| 1000
| {{icon|anr}}
| {{icon|anr}}
|- id="The Last Baol"
|- id="The Last Baol"
| [[File:R baol.png|40px]] || {{ruby|最后的巴奥|The Last Baol}}
| [[File:R baol.png|40px]] || The Last Baol
| {{icon|growth speed}} {{green|+10%}} 人口增长速度<br>{{icon|society}} {{green|+10%}} 社会学研究点数(如果是机械帝国)
| {{icon|growth speed}} {{green|+10%}} Pop Growth Speed<br>{{icon|society}} {{green|+10%}} Society Research if machine empire
| [[File:Decision resort colony.png|24px]] 新巴奥生命播种 行星决议
| [[File:Decision resort colony.png|24px]] Nu-Baol Life-Seeding Decision
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 完成[[探索#Baol|巴奥]]先驱者事件链
| Finishing the Baol precursor chain
| 1000
| 1000
| {{icon|anr}}
| {{icon|anr}}
|- id="Blade of the Huntress"
|- id="Blade of the Huntress"
| [[File:R ancient sword.png|40px]] || {{ruby|女猎手之刃|Blade of the Huntress}}
| [[File:R ancient sword.png|40px]] || Blade of the Huntress
| {{icon|army morale}} {{green|+25%}} 陆军士气<br>{{icon|sensor range}} {{green|+2}} 行星探测范围
| {{icon|army morale}} {{green|+25%}} Army Morale<br>{{icon|sensor range}} {{green|+2}} Planet Sensor Range
| {{icon|ship speed}} {{green|+25%}} 亚光速航速(持续10年)
| {{icon|ship speed}} {{green|+25%}} Sublight Speed for 10 years
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| {{ruby|化石遗骸|Fossilized Remains}}考古遗址发掘
| Archaeology Site excavation
| 200
| 200
| {{icon|anr}}
| {{icon|anr}}
|- id="Head of Zarglan"
|- id="Head of Zarglan"
| [[File:R severed head.png|40px]] || {{ruby|扎克兰的头颅|Head of Zarqlan}}
| [[File:R severed head.png|40px]] || Head of Zarqlan
| {{icon|spiritualist}} {{yellow|+40%}} 唯心主义思潮吸引力<br>{{icon|opinion}} {{green|+150}} 与圣地守卫者的关系<br>[[File:Planet gaia.png|24px]] 允许在圣地星球殖民
| {{icon|spiritualist}} {{yellow|+40%}} Spiritualist Ethics Attraction<br>{{icon|opinion}} {{green|+150}} opinion with Holy Guardians<br>[[File:Planet gaia.png|24px]] Holy Worlds become colonizable
| 获得一支小型失落帝国舰队:<br>[[File:Menu icon fleet manager.png|24px]] 3 护卫型和1战列巡洋型(如果圣地守卫者存在)<br>[[File:Menu icon fleet manager.png|24px]] 4 护卫型(如果圣地守卫者存在)
| [[File:Menu icon fleet manager.png|24px]] 3 Escorts and 1 Battlecruiser  if the Holy Guardians exist<br>[[File:Menu icon fleet manager.png|24px]] 4 Escorts if the Holy Guardians don't exist
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| {{ruby|古墓|Ancient Tomb}}考古遗址发掘
| Archaeology Site excavation
| 200
| 200
| {{icon|anr}}
| {{icon|anr}}
|- id="Minature Galaxy"
|- id="Minature Galaxy"
| [[File:R galaxy.png|40px]] || {{ruby|微缩星河|Miniature Galaxy}}
| [[File:R galaxy.png|40px]] || Miniature Galaxy
| {{icon|research speed}} {{green|+5%}} 研究速度
| {{icon|research speed}} {{green|+5%}} Research Speed
| {{green|+50%}} 随机科技的科研进度
| {{green|+50%}} Research progress in a random technology
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| {{ruby|被遗弃的都市星球|Abandoned Ecumenopolis}}考古遗址发掘
| Archaeology Site excavation
| 2000
| 2000
| {{icon|anr}}
| {{icon|anr}}
|- id="The Defragmentor"
|- id="The Defragmentor"
| [[File:R mechano calibrator.png|40px]] || {{ruby|碎片整理程序|The Defragmentor}}
| [[File:R mechano calibrator.png|40px]] || The Defragmentor
| {{icon|robot upkeep}} {{green|−10%}} 机器人口维护费<br>{{icon|pop housing usage}} {{green|−10%}} 人口住房花费(如果是机械帝国)
| {{icon|robot upkeep}} {{green|−10%}} Robot upkeep<br>{{icon|pop housing usage}} {{green|−10%}} Pop housing usage if machine empire
| {{icon|energy}} {{green|+20%}} 每月能量币(持续10年)<br>{{icon|research speed (engineering)}} {{green|+10%}} 工程学研究速度(持续10年)
| {{icon|energy}} {{green|+20%}} Monthly Energy Credits for 10 years<br>{{icon|research speed (engineering)}} {{green|+10%}} Engineering Research Speed for 10 years
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| {{ruby|行星规模的机器|Planet-Wide Machinery}}考古遗址发掘
| Archaeology Site excavation
'' 研究噬铁体治疗方案'' 特殊项目
''Develop A Cure For The Ferrophage'' Special Project
| 1000
| 1000
| {{icon|anr}}
| {{icon|anr}}
|- id="The Omnicodex"
|- id="The Omnicodex"
| [[File:R omnicodex.png|40px]] || {{ruby|有机全典|The Omnicodex}}
| [[File:R omnicodex.png|40px]] || The Omnicodex
| {{icon|trait point}} {{green|+1}} 基因修饰点数
| {{icon|trait point}} {{green|+1}} Gene Modification Points
| {{icon|pop}} 获得3个任意物种的人口
| {{icon|pop}} 3 Pops from a new random species
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| {{ruby|废弃星球|Ruined World}}考古遗址发掘
| Archaeology Site excavation
| 500
| 500
| {{icon|anr}}
| {{icon|anr}}
|- id="Scales of the Worm"
|- id="Scales of the Worm"
| [[File:R worm scales.png|40px]] || {{ruby|时螶之鳞|Scales of the Worm}}
| [[File:R worm scales.png|40px]] || Scales of the Worm
| {{icon|research speed (physics)}} {{green|+10%}} 物理学研究速度
| {{icon|research speed (physics)}} {{green|+10%}} Physics Research Speed
| {{icon|research speed}} {{green|+20%}} 研究速度(持续10年)<br>{{icon|stability}} {{red|−5}} 稳定度(持续10年)
| {{icon|research speed}} {{green|+20%}} Research Speed for 10 years<br>{{icon|stability}} {{red|−5}} Stability for 10 years
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 击败[[ 视界线信号| 时之螶]]
| Defeating the [[Horizon_Signal|Worm]]
| 1000
| 1000
| {{icon|anr}}
| {{icon|anr}}
|- id="The Rubricator"
|- id="The Rubricator"
| [[File:R rubricator.png|40px]] || {{ruby|誊录仪|The Rubricator}}
| [[File:R rubricator.png|40px]] || The Rubricator
| {{icon|society}} {{green|+20}} 社会学研究点数
| {{icon|society}} {{green|+20}} Society Research
| {{icon|minor artifacts}} 30 稀有文物
| {{icon|minor artifacts}} 30 Minor Artifacts
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 击败[[ 守护者# 裂爪龙| 裂爪龙]]
| Defeating [[Guardians#Shard|Shard]]
| 1000
| 1000
| {{icon|anr}}
| {{icon|anr}}
|- id="The Surveyor"
|- id="The Surveyor"
| [[File:R surveyor.png|40px]] || {{ruby|勘探器|The Surveyor}}
| [[File:R surveyor.png|40px]] || The Surveyor
| {{icon|sensor range}} {{green|+1}} 探测范围
| {{icon|sensor range}} {{green|+1}} Sensor Range
| 帝国境内随机天体获得随机矿藏:
| A celestial body within borders gains a random deposit:
* {{icon|energy}} 5/7/9 能量币
* {{icon|energy}} 5/7/9 Energy
* {{icon|minerals}} 5/7/9 矿物
* {{icon|minerals}} 5/7/9 Minerals
* {{icon|engineering}} 5/7/9 工程学研究
* {{icon|engineering}} 5/7/9 Engineering Research
* {{icon|physics}} 5/7/9 物理学研究
* {{icon|physics}} 5/7/9 Physics Research
* {{icon|society}} 5/7/9 社会学研究
* {{icon|society}} 5/7/9 Society Research
* {{icon|trade value}} 5/7/9 贸易价值(不是格式塔意识)
* {{icon|trade value}} 5/7/9 Trade Value (Unless Gestalt Consciousness)
* {{icon|alloys}} 3-5 合金
* {{icon|alloys}} 3-5 Alloys
* {{icon|exotic gases}} 3-5 异星天然气
* {{icon|exotic gases}} 3-5 Exotic Gases
* {{icon|rare crystals}} 3-5 稀有水晶
* {{icon|rare crystals}} 3-5 Rare Crystals
* {{icon|volatile motes}} 3-5 易爆微粒
* {{icon|volatile motes}} 3-5 Volatile Motes


50% 概率在 360-1080 天内重复该过程
50% chance to repeat this process in 360-1080 days.


20% 概率在 1080-1800 天内重复该过程
20% chance to repeat this process again in 1080-1800 days.
| {{icon|energy}} 500
| {{icon|energy}} 500
| [[File:Mod relic cooldown.png|24px]] 1800
| [[File:Mod relic cooldown.png|24px]] 1800 days
| 击败[[ 太空生命体# 古代采矿无人机| 主基地矿石研磨机]] 
| Defeating the [[Spaceborne_aliens#Ancient_mining_drones|Home Base Ore Grinder]] 
(古代采矿无人机基地)
(Ancient Mining Drone base)
| 200
| 200
| {{icon|anr}}
| {{icon|anr}}
|- id="The Galatron"
|- id="The Galatron"
| [[File:R galatron.png|40px]] || {{ruby|银河之星|The Galatron}}
| [[File:R galatron.png|40px]] || The Galatron
| {{icon|influence}} {{green|+3}} 影响力<br>{{icon|diplo weight mult}} {{green|+100%}} 外交权重
| {{icon|influence}} {{green|+3}} Influence<br>{{icon|diplo weight mult}} {{green|+100%}} Diplomatic weight
| 随机资源:
| Random resources:
* {{icon|energy}} 8000 能量币
* {{icon|energy}} 8000 Energy
* {{icon|minerals}} 8000 矿物
* {{icon|minerals}} 8000 Minerals
* {{icon|food}} 8000 食物
* {{icon|food}} 8000 Food
* {{icon|alloys}} 5000 合金
* {{icon|alloys}} 5000 Alloys
* {{icon|consumer goods}} 5000 消费品
* {{icon|consumer goods}} 5000 Consumer Goods
* {{icon|exotic gases}} 500 异星天然气
* {{icon|exotic gases}} 500 Exotic Gases
* {{icon|rare crystals}} 500 稀有水晶
* {{icon|rare crystals}} 500 Rare Crystals
* {{icon|volatile motes}} 500 易爆微粒
* {{icon|volatile motes}} 500 Volatile Motes
* {{icon|minor artifacts}} 30 稀有文物(如果{{iconify|Ancient Relics}}DLC已启用)
* {{icon|minor artifacts}} 30 Minor Artifacts if {{iconify|Ancient Relics}} is installed
| {{icon|unity}} 3000
| {{icon|unity}} 3000
| [[File:Mod relic cooldown.png|24px]] 3600
| [[File:Mod relic cooldown.png|24px]] 3600 days
| 行商圣遗物奖励(0.5% 几率)<br> 可用“夺取银河之星”宣战理由以夺取
| Reliquary reward (0.5% chance)<br>Can be captured with the Take Galatron Wargoal
| 20000
| 20000
| {{icon|mgc}}
| {{icon|mgc}}
|}
|}


== 稀有文物 ==
== Minor Artifacts ==
{{expansion|anr}}
{{expansion|anr}}
{{iconify|Minor Artifacts}} 代表着古代文明遗留下来的小型文物。与所有其他资源不同,它们不会在每个月底被动获得,而是必须通过其他途径发现。稀有文物用于文物行动和行星决议。如果{{iconify|MegaCorp}}DLC 已激活,则稀有文物可用于升级巨型艺术设施的最后一阶段。
{{iconify|Minor Artifacts}} represent small artifacts left behind by ancient civilizations. Unlike all other resources they are not gained passively at the end of each month but rather have to be found. Minor Artifacts are used in artifact actions and decisions. If the {{iconify|MegaCorp}} DLC is installed they can also be used to upgrade a Mega Art Installation past its final stage.
{| class="mildtable sortable"
{| class="mildtable sortable"
! 稀有文物行动
! Action
! class="unsortable" | 效果
! class="unsortable" | Effect
! {{icon|minor artifacts}} 花费
! {{icon|minor artifacts}} Cost
! class="unsortable" | 需求
! class="unsortable" | Requirements
! class="unsortable" | {{icon|time}} 冷却时间(天)
! class="unsortable" | {{icon|time}} Cooldown (days)
|-
|-
| 卖给私人收藏家
| Sell to Private Collectors
| {{icon|energy}} 500 能量币
| {{icon|energy}} 500 Energy Credits
| 1
| 1
| {{icon|no}}{{iconify|Gestalt Consciousness}}
| {{icon|no}}{{iconify|Gestalt Consciousness}}
|1800
|1800
|-
|-
| 展示多样性
| Celebrate Diversity
| {{icon|unity}} 100-500 凝聚力<br>{{icon|xenophile}} {{green|+50%}} 亲外主义思潮吸引力(持续10年)
| {{icon|unity}} 100-500 Unity<br>{{icon|xenophile}} {{green|+50%}} Xenophile Ethic attraction for 10 years
| 2
| 2
| {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} 排外主义<br>{{icon|no}}{{iconify|Gestalt Consciousness}}
| {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe<br>{{icon|no}}{{iconify|Gestalt Consciousness}}
|3600
|3600
|-
|-
| 宣告宗教启示
| Proclaim Religious Revelation
| {{icon|unity}} 100-500 凝聚力<br>{{icon|spiritualist}} {{green|+50%}} 唯心主义思潮吸引力(持续10年)
| {{icon|unity}} 100-500 Unity<br>{{icon|spiritualist}} {{green|+50%}} Spiritualist Ethic attraction for 10 years
| 2
| 2
| {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} 唯心主义
| {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
|3600
|3600
|-
|-
| 宣示优越
| Proclaim Superiority
| {{icon|influence}} 40-100 影响力<br>{{icon|xenophobe}} {{green|+50%}} 排外主义思潮吸引力(持续10年)
| {{icon|influence}} 40-100 Influence<br>{{icon|xenophobe}} {{green|+50%}} Xenophobe Ethic attraction for 10 years
| 2
| 2
| {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} 排外主义
| {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
|3600
|3600
|-
|-
| 神秘科技逆向工程
| Reverse-Engineer Arcane Technology
| 随机奖励:
| Random reward:
* {{icon|research}} 500-1000000 任一种类研究点数(58.8%
* {{icon|research}} 500-1000000 Research of a random type (58.8%)
* {{icon|research speed}} {{green|+10%}} 研究速度(持续5年)(29.4%
* {{icon|research speed}} {{green|+10%}} Research Speed for 5 years (29.4%)
* [[File:Menu icon technology.png|24px]] 随机科技研究选项(20% 进度)(5.9%
* [[File:Menu icon technology.png|24px]] Random technology research option at 20% progress (5.9%)
* {{icon|building}} 建造一座随机[[ 建筑# 失落帝国| 失落帝国建筑]] 的能力(5.9%
* {{icon|building}} Ability to build a single random [[Buildings#Fallen_empire|Fallen Empire housing or resource building]] (5.9%)
| 5
| 5
| {{iconify|Arcane Deciphering|24px}} 科技
| {{iconify|Arcane Deciphering|24px}} technology
| 720
| 720
|-
|-
| 发现先驱者认知
| Discover precursor insight
在随机已调查的行星上添加先驱者认知特殊项目
| Precursor Insight special project on a random surveyed planet
| 25
| 25
| 已调查一个先驱者异常现象
| Investigated a precursor anomaly
| 3600
| 3600
|-
|-
| 巴奥的秘密
| Secrets of the Baol
| 深入探查巴奥的秘密特殊项目
| Delve into the Secrets of the Baol Special Project
| 50
| 50
| 已调查{{ruby|古茹努尔|Grunur}}
| Surveyed Grunur
| 仅使用一次
| One use only
|-
|-
| 赛博勒克斯的秘密
| Secrets of the Cybrex
| 深入探查赛博勒克斯的秘密特殊项目
| Delve into the Secrets of the Cybrex Special Project
| 50
| 50
| 已调查{{ruby|赛博勒克斯环形世界|Cybrex Ring World}}
| Surveyed the Cybrex Ring World
| 仅使用一次
| One use only
|-
|-
| 伊拉斯人的秘密
| Secrets of the Irassians
| 深入探查伊拉斯人的秘密特殊项目
| Delve into the Secrets of the Irassians Special Project
| 50
| 50
| 已调查{{ruby|伊拉西亚|Irassia}}
| Surveyed Irassia
| 仅使用一次
| One use only
|-
|-
| 沃陶姆的秘密
| Secrets of the Vultaum
| 深入探查沃陶姆的秘密特殊项目
| Delve into the Secrets of the Vultaum Special Project
| 50
| 50
| 已调查{{ruby|沃陶穆尔主星|Vultaumar Prime}}
| Surveyed Vultaumar Prime
| 仅使用一次
| One use only
|-
|-
| 尤特的秘密
| Secrets of the Yuht
| 深入探查尤特的秘密特殊项目
| Delve into the Secrets of the Yuht Special Project
| 50
| 50
| 已调查{{ruby|大尤特安星|Yuthaan Majoris}}
| Surveyed Yuthaan Majoris
| 仅使用一次
| One use only
|-
|-
| 泽珞族的秘密
| Secrets of the Zroni
| 深入探查泽珞族的秘密特殊项目
| Delve into the Secrets of the Zroni Special Project
| 50
| 50
| 已调查{{ruby|泽珞首星|Zron Prime}}
| Surveyed Zron Prime
| 仅使用一次
| One use only
|-
|-
| 第一联盟的秘密
| Secrets of the First League
| 深入探查第一联盟的秘密特殊项目
| Delve into the Secrets of the First League Special Project
| 50
| 50
| 清理{{ruby|哈本尼斯之泽III|Fen Habbanis III}}上一个理想城废墟障碍物
| Cleared a Ruined Arcology Blocker on Fen Habbanis III
| 仅使用一次
| One use only
|-
|-
| 发现L- 星门认知
| Discover L-Gate Insight
| {{green|+1}} L- 星门认知
| {{green|+1}} L-Gate Insight
| 50
| 50
| 已发现一座L- 星门,且L- 星团尚未被开启
| Encountered an L-Gate and L-Cluster has not been opened
| 3600
| 3600
|}
|}


=== 应用 ===
=== Applications ===
研究{{iconify|Arcane Deciphering|24px}} 科技后也会允许通过稀有文物行动以研究军事或民用方面的应用。这两种行动都会花费5个{{iconify|Minor Artifacts}} ,冷却时间900天,并允许根据帝国权力结构选择一项持续5年的帝国修正。
Researching the {{iconify|Arcane Deciphering|24px}} technology also grants access to two Artifact Actions to find military or peaceful applications. Both actions cost 5 {{iconify|Minor Artifacts}}, have a cooldown of 900 days and allow the choosing of an empire modifier that lasts for 5 years depending on the empire Authority.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! 文物行动
! Artifact Action
! 修正
! Modifier
! 效果
! Effects
! {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}}
! {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}}
! {{icon|hive mind}}
! {{icon|hive mind}}
! {{icon|machine intelligence}}
! {{icon|machine intelligence}}
|-
|-
| rowspan=4 | ''' 军事应用'''
| rowspan=4 | '''Military Applications'''
| {{ruby|谐波分割|Harmonic Isolation}}
| Harmonic Isolation
| [[File:Mod_ship_shield_damage_mult.png|24px|Shield damage|link= 太空战# 伤害]] {{green|+10%}} 护盾伤害
| [[File:Mod_ship_shield_damage_mult.png|24px|Shield damage|link=Space_warfare#Damage]] {{green|+10%}} Shield damage
| style="text-align: center;" | {{icon|yes}}
| style="text-align: center;" | {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
|-
|-
| {{ruby|缺陷分析|Weak Point Analysis}}
| Weak Point Analysis
| [[File:Mod_ship_armor_damage_mult.png|24px|Armor damage|link= 太空战# 伤害]] {{green|+10%}} 装甲伤害
| [[File:Mod_ship_armor_damage_mult.png|24px|Armor damage|link=Space_warfare#Damage]] {{green|+10%}} Armor damage
| style="text-align: center;" | {{icon|yes}}
| style="text-align: center;" | {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
|-
|-
| {{ruby|战斗合剂|Combat Drugs}}
| Combat Drugs
* {{icon|army damage}} {{green|+5%}} 陆军伤害
* {{icon|army damage}} {{green|+5%}} Army Damage
* {{icon|army morale}} {{green|+5%}} 陆军士气
* {{icon|army morale}} {{green|+5%}} Army Morale
* {{icon|army damage}} {{green|+10%}} 陆军士气伤害
* {{icon|army damage}} {{green|+10%}} Army Morale Damage
* {{icon|army collateral damage}} {{yellow|+20%}} 陆军连带伤害
* {{icon|army collateral damage}} {{yellow|+20%}} Army collateral damage
| style="text-align: center;" | {{icon|yes}}
| style="text-align: center;" | {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
|-
|-
| {{ruby|安全阈值改进|Modified Safety Thresholds}}
| Modified Safety Thresholds
* {{icon|army damage}} {{green|+5%}} 陆军伤害
* {{icon|army damage}} {{green|+5%}} Army Damage
* {{icon|army damage}} {{green|+5%}} 陆军士气伤害
* {{icon|army damage}} {{green|+5%}} Army Morale Damage
* {{icon|army collateral damage}} {{yellow|+10%}} 陆军连带伤害
* {{icon|army collateral damage}} {{yellow|+10%}} Army collateral damage
| style="text-align: center;" | {{icon|no}}
| style="text-align: center;" | {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| {{icon|yes}}
| {{icon|yes}}
|-
|-
| rowspan=7 | ''' 民用应用'''
| rowspan=7 | '''Peaceful Applications'''
| {{ruby|古典风尚|Ancient Fad}}
| Ancient Fad
| {{icon|happiness}} {{green|+5%}} 幸福度
| {{icon|happiness}} {{green|+5%}} Happiness
| style="text-align: center;" | {{icon|yes}}
| style="text-align: center;" | {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| {{icon|rogue servitor}}
| {{icon|rogue servitor}}
|-
|-
| {{ruby|高效生产|Efficient Manufacturing}}
| Efficient Manufacturing
| {{icon|pop consumer goods upkeep}} {{green|−5%}} 人口消费品维护
| {{icon|pop consumer goods upkeep}} {{green|−5%}} Pop consumer goods upkeep
| style="text-align: center;" | {{icon|yes}}
| style="text-align: center;" | {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| {{icon|rogue servitor}}
| {{icon|rogue servitor}}
|-
|-
| {{ruby|电池小型化|Battery Miniaturization}}
| Battery Miniaturization
| {{icon|pop amenities usage}} {{green|−5%}} 人口舒适度使用
| {{icon|pop amenities usage}} {{green|−5%}} Pop amenities usage
| style="text-align: center;" | {{icon|yes}}
| style="text-align: center;" | {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| {{icon|yes}}
| {{icon|yes}}
|-
|-
| {{ruby|高效维护|Efficient Maintenance}}
| Efficient Maintenance
| {{icon|pop amenities usage}} {{green|−5%}} 人口舒适度使用
| {{icon|amenities}} {{green|−5%}} Pop Amenities Usage
| style="text-align: center;" | {{icon|no}}
| style="text-align: center;" | {{icon|no}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
|-
|-
| {{ruby|管理洞察力|Management Insights}}
| Management Insights
* {{icon|leader skill levels}} {{green|+10%}} 领袖经验获得
* {{icon|leader skill levels}} {{green|+10%}} Leader Experience Gain
* {{icon|trust growth}} {{green|+10%}} 信任度增长
* {{icon|trust growth}} {{green|+10%}} Trust Growth
* {{icon|leader recruitment cost}} {{green|−10%}} 领袖维护费
* {{icon|leader recruitment cost}} {{green|−10%}} Leader Upkeep
| style="text-align: center;" | {{icon|yes}}
| style="text-align: center;" | {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
|-
|-
| {{ruby|信息素强化|Pheromone Enhancement}}
| Pheromone Enhancement
* {{icon|leader skill levels}} {{green|+10%}} 领袖经验获得
* {{icon|leader skill levels}} {{green|+10%}} Leader Experience Gain
* {{icon|leader recruitment cost}} {{green|−10%}} 领袖维护费
* {{icon|leader recruitment cost}} {{green|−10%}} Leader Upkeep
| style="text-align: center;" | {{icon|no}}
| style="text-align: center;" | {{icon|no}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
|-
|-
| {{ruby|算法精进|Algorithm Refinement}}
| Algorithm Refinement
* {{icon|leader skill levels}} {{green|+10%}} 领袖经验获得
* {{icon|leader skill levels}} {{green|+10%}} Leader Experience Gain
* {{icon|leader recruitment cost}} {{green|−10%}} 领袖维护费
* {{icon|leader recruitment cost}} {{green|−10%}} Leader Upkeep
| style="text-align: center;" | {{icon|no}}
| style="text-align: center;" | {{icon|no}}
| {{icon|no}}
| {{icon|no}}
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