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{{Version|3.3}} '''{{ruby|遗珍|Relics}}'''是非常强大的文物和战利品,当一个帝国击败了终末危机或拥有所需的DLC时可以收集到。每一件遗珍都有一种被动的效果,同时可以消耗一定资源启用以举办巡回展览,以获得一种强大的激活效果。所有遗珍都有一个巡回展览冷却时间,在此期间不能激活其他遗珍。大多数遗珍的冷却时间为10年,但一些文物(如赛博勒克斯兵工厂和勘探器)的冷却时间较短。 如果一个帝国在任何战争中入侵并占领了另一个帝国的首都,而这场战争不是“夺取银河之星之战”,那么有10%的几率可以偷走一件对方拥有的遗珍。如果帝国拥有 {{iconify|Barbaric Despoilers}} 国民理念则几率增加到15%,而在 {{icon|Barbaric Despoilers}} [[战争#Despoliation|掠夺]]战争期间几率有50%。 遗珍会带来大量分数,这可能在启用胜利结算的游戏中打破分数平衡。胜利界面中帝国的“收集遗珍”分数可用于推断哪个帝国拥有遗珍。 __TOC__ == 遗珍列表 == {| class="mildtable sortable" ! style="width:1%" class="unsortable | !! 遗珍 ! 被动效果 ! style="width:25%" | 激活效果 ! 激活花费 ! 激活冷却 ! 来源 ! 分数 ! DLC |- id="Extradimensional Warlock" | [[File:R unbidden warlock.png|40px]] || {{ruby|异次元术士|Extradimensional Warlock}} | {{icon|ship speed}} {{green|+15%}} 亚光速航速 | {{icon|ship speed}} {{green|+100%}} 跃迁引擎范围(持续10年) | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 摧毁最后一个[[危机#异次元体入侵者|异次元体入侵者]]传送门 | 5000 | |- id="Isolated Contingency Core" | [[File:R contingency core.png|40px]] || {{ruby|独立的肃正核心|Isolated Contingency Core}} | {{icon|robot build speed}} {{green|+100%}} 机械人口组装速度 | {{icon|megastructure build speed}} {{green|+300%}} 巨型结构建造速度(持续10年) | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 摧毁[[危机#肃正协议|肃正协议]]隐藏之处 | 5000 | |- id="Prethoryn Brood-Queen" | [[File:R prethoryn queen.png|40px]] || {{ruby|索林原虫虫后|Prethoryn Brood-Queen}} | {{icon|society}} {{green|+30}} 社会学研究点数 | [[File:Menu icon fleet manager.png|24px]] 饲养一个可控制的小型索林原虫舰队(6个驯服的战虫和16个驯服的幼虫) | {{icon|food}} 10000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 俘获[[危机#俘获虫后|索林原虫虫后]] | 5000 | |- id="Ether Drake Trophy" | [[File:R dragon trophy.png|40px]] || {{ruby|以太巨龙战利品|Ether Drake Trophy}} | {{icon|monthly unity mult}} {{green|+10%}} 每月凝聚力 | {{icon|happiness}} {{green|+10%}} 幸福度(持续10年) | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 击败[[守护者#以太巨龙|以太巨龙]] | 1000 | {{icon|lev}} |- id="Khans Throne" | [[File:R khans throne.png|40px]] || {{ruby|可汗王座|Khan's Throne}} | {{icon|claim influence cost}} {{green|−20%}} 宣称影响力花费 | {{icon|weapons damage}} {{green|+20%}} 舰船武器伤害(持续10年)<br>{{icon|militarist}} {{green|+25%}} 军国主义思潮影响力(持续10年) | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 第二次击败[[掠夺者#星海游牧|大可汗]]舰队 | 3000 | {{icon|apc}} |- id="Cybrex War Forge" | [[File:R war forge.png|40px]] || {{ruby|赛博勒克斯兵工厂|Cybrex War Forge}} | {{icon|alloys}} {{green|+5%}} 每月合金<br>{{icon|machine army}} 允许在首都建造{{ruby|赛博勒克斯战体|Cybrex Warform}}陆军部队 | {{icon|alloys}} {{green|+5000}} 合金 | {{icon|unity}} 3000<br>{{icon|minerals}} 10000 | [[File:Mod relic cooldown.png|24px]] 900 天 | 完成[[探索#Cybrex|赛博勒克斯]]先驱者事件链 | 5000 | {{icon|anr}} |- id="Javorian Pox Sample" | [[File:R pox sample.png|40px]] || {{ruby|贾沃疹样本|Javorian Pox Sample}} | {{icon|leader lifespan}} {{green|+20}} 领袖预期寿命 | {{iconify|Javorian Pox}} 散布瘟疫轨道轰炸姿态 | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 完成[[探索#Irassian Concordat|伊拉斯协约国]]先驱者事件链 | 5000 | {{icon|anr}} |- id="Vultaum Reality Perforator" | [[File:R orb insight.png|40px]] || {{ruby|沃陶姆现实透孔仪|Vultaum Reality Perforator}} | {{icon|amenities}} {{green|−10%}} 人口舒适度使用 | 随机战斗增益(持续1年): * {{icon|ship armor}} {{green|+40%}} 装甲值 * {{icon|ship shield}} {{green|+40%}} 护盾承受值 * {{icon|ship health}} {{green|+40%}} 船体值 * {{icon|weapons damage}} {{green|+40%}} 舰船武器伤害 | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 完成[[探索#Vultaum Star Assembly|沃陶姆恒星众]]先驱者事件链 | 5000 | {{icon|anr}} |- id="Yuht Cryo Core" | [[File:R cryo core.png|40px]] || {{ruby|尤特冷冻核心|Yuht Cryo Core}} | [[File:Mod_colony_start_num_pops_add.png|24px||link=殖民#殖民地发展]] {{green|+1}} 新殖民地额外人口 | {{icon|ship upkeep}} {{green|−20%}} 舰船维护费(持续10年) | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 完成[[探索#Yuht Empire|尤特帝国]]先驱者事件链 | 5000 | {{icon|anr}} |- id="Psionic Archive" | [[File:R zro crystal.png|40px]] || {{ruby|灵能档案|Psionic Archive}} | [[File:Mod shroud unavailable.png|24px]] {{green|−50%}} 虚境交流冷却时间<br>{{icon|unknown}} 更好的[[虚境]]事件 | 选择其一: * 500 统治者经验 * {{icon|weapons damage}} {{green|+20%}} 舰船武器伤害(持续5年) * {{icon|stability}} {{green|+5}} 行星稳定度,{{icon|edict cost}} {{green|-10%}} 法令维护和{{icon|ethic shift}} {{green|+25%}} 主流思潮吸引力(持续5年) | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 完成[[探索#Zroni|泽珞族]]先驱者事件链 | 1000 | {{icon|anr}} |- id="The Last Baol" | [[File:R baol.png|40px]] || {{ruby|最后的巴奥|The Last Baol}} | {{icon|growth speed}} {{green|+10%}} 人口增长速度<br>{{icon|society}} {{green|+10%}} 社会学研究点数(如果是机械帝国) | [[File:Decision resort colony.png|24px]] 新巴奥生命播种 行星决议 | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 完成[[探索#Baol|巴奥]]先驱者事件链 | 1000 | {{icon|anr}} |- id="Blade of the Huntress" | [[File:R ancient sword.png|40px]] || {{ruby|女猎手之刃|Blade of the Huntress}} | {{icon|army morale}} {{green|+25%}} 陆军士气<br>{{icon|sensor range}} {{green|+2}} 行星探测范围 | {{icon|ship speed}} {{green|+25%}} 亚光速航速(持续10年) | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | {{ruby|化石遗骸|Fossilized Remains}}考古遗址发掘 | 200 | {{icon|anr}} |- id="Head of Zarglan" | [[File:R severed head.png|40px]] || {{ruby|扎克兰的头颅|Head of Zarqlan}} | {{icon|spiritualist}} {{yellow|+40%}} 唯心主义思潮吸引力<br>{{icon|opinion}} {{green|+150}} 与圣地守卫者的关系<br>[[File:Planet gaia.png|24px]] 允许在圣地星球殖民 | 获得一支小型失落帝国舰队:<br>[[File:Menu icon fleet manager.png|24px]] 3护卫型和1战列巡洋型(如果圣地守卫者存在)<br>[[File:Menu icon fleet manager.png|24px]] 4 护卫型(如果圣地守卫者存在) | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | {{ruby|古墓|Ancient Tomb}}考古遗址发掘 | 200 | {{icon|anr}} |- id="Minature Galaxy" | [[File:R galaxy.png|40px]] || {{ruby|微缩星河|Miniature Galaxy}} | {{icon|research speed}} {{green|+5%}} 研究速度 | {{green|+50%}} 随机科技的科研进度 | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | {{ruby|被遗弃的都市星球|Abandoned Ecumenopolis}}考古遗址发掘 | 2000 | {{icon|anr}} |- id="The Defragmentor" | [[File:R mechano calibrator.png|40px]] || {{ruby|碎片整理程序|The Defragmentor}} | {{icon|robot upkeep}} {{green|−10%}} 机器人口维护费<br>{{icon|pop housing usage}} {{green|−10%}} 人口住房花费(如果是机械帝国) | {{icon|energy}} {{green|+20%}} 每月能量币(持续10年)<br>{{icon|research speed (engineering)}} {{green|+10%}} 工程学研究速度(持续10年) | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | {{ruby|行星规模的机器|Planet-Wide Machinery}}考古遗址发掘 ''研究噬铁体治疗方案''特殊项目 | 1000 | {{icon|anr}} |- id="The Omnicodex" | [[File:R omnicodex.png|40px]] || {{ruby|有机全典|The Omnicodex}} | {{icon|trait point}} {{green|+1}} 基因修饰点数 | {{icon|pop}} 获得3个任意物种的人口 | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | {{ruby|废弃星球|Ruined World}}考古遗址发掘 | 500 | {{icon|anr}} |- id="Scales of the Worm" | [[File:R worm scales.png|40px]] || {{ruby|时螶之鳞|Scales of the Worm}} | {{icon|research speed (physics)}} {{green|+10%}} 物理学研究速度 | {{icon|research speed}} {{green|+20%}} 研究速度(持续10年)<br>{{icon|stability}} {{red|−5}} 稳定度(持续10年) | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 击败[[视界线信号|时之螶]] | 1000 | {{icon|anr}} |- id="The Rubricator" | [[File:R rubricator.png|40px]] || {{ruby|誊录仪|The Rubricator}} | {{icon|society}} {{green|+20}} 社会学研究点数 | {{icon|minor artifacts}} 30 稀有文物 | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 击败[[守护者#裂爪龙|裂爪龙]] | 1000 | {{icon|anr}} |- id="The Surveyor" | [[File:R surveyor.png|40px]] || {{ruby|勘探器|The Surveyor}} | {{icon|sensor range}} {{green|+1}} 探测范围 | 帝国境内随机天体获得随机矿藏: * {{icon|energy}} 5/7/9 能量币 * {{icon|minerals}} 5/7/9 矿物 * {{icon|engineering}} 5/7/9 工程学研究 * {{icon|physics}} 5/7/9 物理学研究 * {{icon|society}} 5/7/9 社会学研究 * {{icon|trade value}} 5/7/9 贸易价值(不是格式塔意识) * {{icon|alloys}} 3-5 合金 * {{icon|exotic gases}} 3-5 异星天然气 * {{icon|rare crystals}} 3-5 稀有水晶 * {{icon|volatile motes}} 3-5 易爆微粒 50% 概率在 360-1080 天内重复该过程 20% 概率在 1080-1800 天内重复该过程 | {{icon|energy}} 500 | [[File:Mod relic cooldown.png|24px]] 1800 天 | 击败[[太空生命体#古代采矿无人机|主基地矿石研磨机]] (古代采矿无人机基地) | 200 | {{icon|anr}} |- id="The Galatron" | [[File:R galatron.png|40px]] || {{ruby|银河之星|The Galatron}} | {{icon|influence}} {{green|+3}} 影响力<br>{{icon|diplo weight mult}} {{green|+100%}} 外交权重 | 随机资源: * {{icon|energy}} 8000 能量币 * {{icon|minerals}} 8000 矿物 * {{icon|food}} 8000 食物 * {{icon|alloys}} 5000 合金 * {{icon|consumer goods}} 5000 消费品 * {{icon|exotic gases}} 500 异星天然气 * {{icon|rare crystals}} 500 稀有水晶 * {{icon|volatile motes}} 500 易爆微粒 * {{icon|minor artifacts}} 30 稀有文物(如果{{iconify|Ancient Relics}}DLC已启用) | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 天 | 行商圣遗物奖励(0.5%几率)<br>可用“夺取银河之星”宣战理由以夺取 | 20000 | {{icon|mgc}} |} == Minor Artifacts == {{expansion|anr}} {{iconify|Minor Artifacts}} represent small artifacts left behind by ancient civilizations. Unlike all other resources they are not gained passively at the end of each month but rather have to be found. Minor Artifacts are used in artifact actions and decisions. If the {{iconify|MegaCorp}} DLC is installed they can also be used to upgrade a Mega Art Installation past its final stage. {| class="mildtable sortable" ! Action ! class="unsortable" | Effect ! {{icon|minor artifacts}} Cost ! class="unsortable" | Requirements ! class="unsortable" | {{icon|time}} Cooldown (days) |- | Sell to Private Collectors | {{icon|energy}} 500 Energy Credits | 1 | {{icon|no}}{{iconify|Gestalt Consciousness}} |1800 |- | Celebrate Diversity | {{icon|unity}} 100-500 Unity<br>{{icon|xenophile}} {{green|+50%}} Xenophile Ethic attraction for 10 years | 2 | {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe<br>{{icon|no}}{{iconify|Gestalt Consciousness}} |3600 |- | Proclaim Religious Revelation | {{icon|unity}} 100-500 Unity<br>{{icon|spiritualist}} {{green|+50%}} Spiritualist Ethic attraction for 10 years | 2 | {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist |3600 |- | Proclaim Superiority | {{icon|influence}} 40-100 Influence<br>{{icon|xenophobe}} {{green|+50%}} Xenophobe Ethic attraction for 10 years | 2 | {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe |3600 |- | Reverse-Engineer Arcane Technology | Random reward: * {{icon|research}} 500-1000000 Research of a random type (58.8%) * {{icon|research speed}} {{green|+10%}} Research Speed for 5 years (29.4%) * [[File:Menu icon technology.png|24px]] Random technology research option at 20% progress (5.9%) * {{icon|building}} Ability to build a single random [[Buildings#Fallen_empire|Fallen Empire housing or resource building]] (5.9%) | 5 | {{iconify|Arcane Deciphering|24px}} technology | 720 |- | Discover precursor insight | Precursor Insight special project on a random surveyed planet | 25 | Investigated a precursor anomaly | 3600 |- | Secrets of the Baol | Delve into the Secrets of the Baol Special Project | 50 | Surveyed Grunur | One use only |- | Secrets of the Cybrex | Delve into the Secrets of the Cybrex Special Project | 50 | Surveyed the Cybrex Ring World | One use only |- | Secrets of the Irassians | Delve into the Secrets of the Irassians Special Project | 50 | Surveyed Irassia | One use only |- | Secrets of the Vultaum | Delve into the Secrets of the Vultaum Special Project | 50 | Surveyed Vultaumar Prime | One use only |- | Secrets of the Yuht | Delve into the Secrets of the Yuht Special Project | 50 | Surveyed Yuthaan Majoris | One use only |- | Secrets of the Zroni | Delve into the Secrets of the Zroni Special Project | 50 | Surveyed Zron Prime | One use only |- | Secrets of the First League | Delve into the Secrets of the First League Special Project | 50 | Cleared a Ruined Arcology Blocker on Fen Habbanis III | One use only |- | Discover L-Gate Insight | {{green|+1}} L-Gate Insight | 50 | Encountered an L-Gate and L-Cluster has not been opened | 3600 |} === Applications === Researching the {{iconify|Arcane Deciphering|24px}} technology also grants access to two Artifact Actions to find military or peaceful applications. Both actions cost 5 {{iconify|Minor Artifacts}}, have a cooldown of 900 days and allow the choosing of an empire modifier that lasts for 5 years depending on the empire Authority. {| class="mildtable plainlist" ! Artifact Action ! Modifier ! Effects ! {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}} ! {{icon|hive mind}} ! {{icon|machine intelligence}} |- | rowspan=4 | '''Military Applications''' | Harmonic Isolation | [[File:Mod_ship_shield_damage_mult.png|24px|Shield damage|link=Space_warfare#Damage]] {{green|+10%}} Shield damage | style="text-align: center;" | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} |- | Weak Point Analysis | [[File:Mod_ship_armor_damage_mult.png|24px|Armor damage|link=Space_warfare#Damage]] {{green|+10%}} Armor damage | style="text-align: center;" | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} |- | Combat Drugs | * {{icon|army damage}} {{green|+5%}} Army Damage * {{icon|army morale}} {{green|+5%}} Army Morale * {{icon|army damage}} {{green|+10%}} Army Morale Damage * {{icon|army collateral damage}} {{yellow|+20%}} Army collateral damage | style="text-align: center;" | {{icon|yes}} | {{icon|yes}} | {{icon|no}} |- | Modified Safety Thresholds | * {{icon|army damage}} {{green|+5%}} Army Damage * {{icon|army damage}} {{green|+5%}} Army Morale Damage * {{icon|army collateral damage}} {{yellow|+10%}} Army collateral damage | style="text-align: center;" | {{icon|no}} | {{icon|no}} | {{icon|yes}} |- | rowspan=7 | '''Peaceful Applications''' | Ancient Fad | {{icon|happiness}} {{green|+5%}} Happiness | style="text-align: center;" | {{icon|yes}} | {{icon|no}} | {{icon|rogue servitor}} |- | Efficient Manufacturing | {{icon|pop consumer goods upkeep}} {{green|−5%}} Pop consumer goods upkeep | style="text-align: center;" | {{icon|yes}} | {{icon|no}} | {{icon|rogue servitor}} |- | Battery Miniaturization | {{icon|pop amenities usage}} {{green|−5%}} Pop amenities usage | style="text-align: center;" | {{icon|yes}} | {{icon|no}} | {{icon|yes}} |- | Efficient Maintenance | {{icon|amenities}} {{green|−5%}} Pop Amenities Usage | style="text-align: center;" | {{icon|no}} | {{icon|yes}} | {{icon|no}} |- | Management Insights | * {{icon|leader skill levels}} {{green|+10%}} Leader Experience Gain * {{icon|trust growth}} {{green|+10%}} Trust Growth * {{icon|leader recruitment cost}} {{green|−10%}} Leader Upkeep | style="text-align: center;" | {{icon|yes}} | {{icon|no}} | {{icon|no}} |- | Pheromone Enhancement | * {{icon|leader skill levels}} {{green|+10%}} Leader Experience Gain * {{icon|leader recruitment cost}} {{green|−10%}} Leader Upkeep | style="text-align: center;" | {{icon|no}} | {{icon|yes}} | {{icon|no}} |- | Algorithm Refinement | * {{icon|leader skill levels}} {{green|+10%}} Leader Experience Gain * {{icon|leader recruitment cost}} {{green|−10%}} Leader Upkeep | style="text-align: center;" | {{icon|no}} | {{icon|no}} | {{icon|yes}} |} [[Category:游戏概念]] [[en:Relics]]
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Template:Icon/o
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Template:Icon/p
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Template:Icon/r
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Template:Icon/s
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Template:Icon/t
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Template:Icon/u
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Template:Icon/v
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Template:Icon/w
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Template:Icon/x
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Template:Icon/y
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Template:Iconify
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Template:Planet modifier
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Template:Red
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Template:Ruby
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Template:Version
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Template:Yellow
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