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2022年5月11日 (三) 03:16的版本
(2022年5月5日 (四) 19:14 Jack Cyber)
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{{Version|3.3}} Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis or own the required DLC. Every Relic has a passive effect as well as a powerful Triumph effect that requires resources. All Relics have a Triumph cooldown during which no other relic can be activated. Most relics have a cooldown of 10 years, but some (e.g. the Cybrex War Forge and the Surveyor) have a shorter cooldown. If an empire invades and captures the capital of another empire during any war that isn't "Claim the Galatron" there is a 10% chance to steal one of the owned Relics. The chance is increased to 15% if the empire has the {{iconify|Barbaric Despoilers}} civic. Relics give large amounts of score, which can tip the balance in games with victory enabled. The If an empire conquers the capital''Relics Collected'' score for empires in the victory tab can be used to deduce which empire has relics. __TOC__ == Relic list == {| class="mildtable sortable" ! style="width:1%" class="unsortable | !! Relic ! Passive effect ! style="width:25%" | Triumph effect ! Triumph cost ! Triumph cooldown ! Source ! Score ! DLC |- id="Extradimensional Warlock" | [[File:R unbidden warlock.png|40px]] || Extradimensional Warlock | {{icon|ship speed}} {{green|+15%}} Sublight Speed | {{icon|ship speed}} {{green|+100%}} Jump Drive Range for 10 years | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Destroying the last [[Crisis#Extradimensional_Invaders|Extradimensional Invaders]] portal | 5000 | |- id="Isolated Contingency Core" | [[File:R contingency core.png|40px]] || Isolated Contingency Core | {{icon|robot build speed}} {{green|+100%}} Pop Assembly Speed | {{icon|megastructure build speed}} {{green|+300%}} Megastructure Build Speed for 10 years | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Destroying the [[Crisis#The_Contingency|Contingency]] secret lair | 5000 | |- id="Prethoryn Brood-Queen" | [[File:R prethoryn queen.png|40px]] || Prethoryn Brood-Queen | {{icon|society}} {{green|+30}} Society Research | [[File:Menu icon fleet manager.png|24px]] Controllable Prethoryn fleet (6 Warriors and 16 Swarmlings) | {{icon|food}} 10000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Capturing the [[Crisis#Prethoryn_Scourge|Prethoryn Queen]] | 5000 | |- id="Ether Drake Trophy" | [[File:R dragon trophy.png|40px]] || Ether Drake Trophy | {{icon|monthly unity mult}} {{green|+10%}} Monthly unity | {{icon|happiness}} {{green|+10%}} Happiness for 10 years | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Defeating the [[Guardians#Ether_Drake|Ether Drake]] | 1000 | {{icon|lev}} |- id="Khans Throne" | [[File:R khans throne.png|40px]] || Khan's Throne | {{icon|claim influence cost}} {{green|−20%}} Claim influence cost | {{icon|weapons damage}} {{green|+20%}} Ship weapons damage for 10 years<br>{{icon|militarist}} {{green|+25%}} Militarist Ethic Attraction for 10 years | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Defeating the [[Marauders#The_Horde|Great Khan's]] fleet a second time | 3000 | {{icon|apc}} |- id="Cybrex War Forge" | [[File:R war forge.png|40px]] || Cybrex War Forge | {{icon|alloys}} {{green|+5%}} Monthly Alloys<br>{{icon|machine army}} Can recruit Cybrex Warform armies at the capital | {{icon|alloys}} {{green|+5000}} Alloys | {{icon|unity}} 3000<br>{{icon|minerals}} 10000 | [[File:Mod relic cooldown.png|24px]] 900 days | Finishing the Cybrex precursor chain | 5000 | {{icon|anr}} |- id="Javorian Pox Sample" | [[File:R pox sample.png|40px]] || Javorian Pox Sample | {{icon|leader lifespan}} {{green|+20}} Leader lifespan | {{iconify|Javorian Pox}} Orbital Bombardment stance | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Finishing the Irassian Concordat precursor chain | 5000 | {{icon|anr}} |- id="Vultaum Reality Perforator" | [[File:R orb insight.png|40px]] || Vultaum Reality Perforator | {{icon|amenities}} {{green|−10%}} Pop Amenities Usage | Random combat modifier for 12 months: * {{icon|ship armor}} {{green|+40%}} Armor Hit Points * {{icon|ship shield}} {{green|+40%}} Shield Hit Points * {{icon|ship health}} {{green|+40%}} Ship Hull Points * {{icon|weapons damage}} {{green|+40%}} Ship weapons damage | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Finishing the Vultaum Star Assembly precursor chain | 5000 | {{icon|anr}} |- id="Yuht Cryo Core" | [[File:R cryo core.png|40px]] || Yuht Cryo Core | [[File:Mod_colony_start_num_pops_add.png|24px|Extra pops when establishing colony|link=Colonization#Colony_development]] {{green|+1}} Extra pops when establishing colony | {{icon|ship upkeep}} {{green|−20%}} Ship Upkeep for 10 years | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Finishing the Yuht Empire precursor chain | 5000 | {{icon|anr}} |- id="Psionic Archive" | [[File:R zro crystal.png|40px]] || Psionic Archive | [[File:Mod shroud unavailable.png|24px]] {{green|−50%}} Shroud Cooldown<br>{{icon|unknown}} Better shroud odds | Choose one: * 500 Ruler experience * {{icon|weapons damage}} {{green|+20%}} Ship weapons damage for 5 years * {{icon|stability}} {{green|+5}} Planet Stability, {{icon|edict cost}} {{green|-10%}} Edict Cost, and {{icon|ethic shift}} {{green|+25%}} Government Ethic Attraction for 5 years | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Finishing the Zroni precursor chain | 1000 | {{icon|anr}} |- id="The Last Baol" | [[File:R baol.png|40px]] || The Last Baol | {{icon|growth speed}} {{green|+10%}} Pop Growth Speed<br>{{icon|society}} {{green|+10%}} Society Research if machine empire | [[File:Decision resort colony.png|24px]] Nu-Baol Life-Seeding Decision | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Finishing the Baol precursor chain | 1000 | {{icon|anr}} |- id="Blade of the Huntress" | [[File:R ancient sword.png|40px]] || Blade of the Huntress | {{icon|army morale}} {{green|+25%}} Army Morale<br>{{icon|sensor range}} {{green|+2}} Planet Sensor Range | {{icon|ship speed}} {{green|+25%}} Sublight Speed for 10 years | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Archaeology Site excavation | 200 | {{icon|anr}} |- id="Head of Zarglan" | [[File:R severed head.png|40px]] || Head of Zarqlan | {{icon|spiritualist}} {{yellow|+40%}} Spiritualist Ethics Attraction<br>{{icon|opinion}} {{green|+150}} opinion with Holy Guardians<br>[[File:Planet gaia.png|24px]] Holy Worlds become colonizable | [[File:Menu icon fleet manager.png|24px]] 3 Escorts and 1 Battlecruiser if the Holy Guardians exist<br>[[File:Menu icon fleet manager.png|24px]] 4 Escorts if the Holy Guardians don't exist | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Archaeology Site excavation | 200 | {{icon|anr}} |- id="Minature Galaxy" | [[File:R galaxy.png|40px]] || Miniature Galaxy | {{icon|research speed}} {{green|+5%}} Research Speed | {{green|+50%}} Research progress in a random technology | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Archaeology Site excavation | 2000 | {{icon|anr}} |- id="The Defragmentor" | [[File:R mechano calibrator.png|40px]] || The Defragmentor | {{icon|robot upkeep}} {{green|−10%}} Robot upkeep<br>{{icon|pop housing usage}} {{green|−10%}} Pop housing usage if machine empire | {{icon|energy}} {{green|+20%}} Monthly Energy Credits for 10 years<br>{{icon|research speed (engineering)}} {{green|+10%}} Engineering Research Speed for 10 years | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Archaeology Site excavation ''Develop A Cure For The Ferrophage'' Special Project | 1000 | {{icon|anr}} |- id="The Omnicodex" | [[File:R omnicodex.png|40px]] || The Omnicodex | {{icon|trait point}} {{green|+1}} Gene Modification Points | {{icon|pop}} 3 Pops from a new random species | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Archaeology Site excavation | 500 | {{icon|anr}} |- id="Scales of the Worm" | [[File:R worm scales.png|40px]] || Scales of the Worm | {{icon|research speed (physics)}} {{green|+10%}} Physics Research Speed | {{icon|research speed}} {{green|+20%}} Research Speed for 10 years<br>{{icon|stability}} {{red|−5}} Stability for 10 years | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Defeating the [[Horizon_Signal|Worm]] | 1000 | {{icon|anr}} |- id="The Rubricator" | [[File:R rubricator.png|40px]] || The Rubricator | {{icon|society}} {{green|+20}} Society Research | {{icon|minor artifacts}} 30 Minor Artifacts | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Defeating [[Guardians#Shard|Shard]] | 1000 | {{icon|anr}} |- id="The Surveyor" | [[File:R surveyor.png|40px]] || The Surveyor | {{icon|sensor range}} {{green|+1}} Sensor Range | A celestial body within borders gains a random deposit: * {{icon|energy}} 5/7/9 Energy * {{icon|minerals}} 5/7/9 Minerals * {{icon|engineering}} 5/7/9 Engineering Research * {{icon|physics}} 5/7/9 Physics Research * {{icon|society}} 5/7/9 Society Research * {{icon|trade value}} 5/7/9 Trade Value (Unless Gestalt Consciousness) * {{icon|alloys}} 3-5 Alloys * {{icon|exotic gases}} 3-5 Exotic Gases * {{icon|rare crystals}} 3-5 Rare Crystals * {{icon|volatile motes}} 3-5 Volatile Motes 50% chance to repeat this process in 360-1080 days. 20% chance to repeat this process again in 1080-1800 days. | {{icon|energy}} 500 | [[File:Mod relic cooldown.png|24px]] 1800 days | Defeating the [[Spaceborne_aliens#Ancient_mining_drones|Home Base Ore Grinder]] (Ancient Mining Drone base) | 200 | {{icon|anr}} |- id="The Galatron" | [[File:R galatron.png|40px]] || The Galatron | {{icon|influence}} {{green|+3}} Influence<br>{{icon|diplo weight mult}} {{green|+100%}} Diplomatic weight | Random resources: * {{icon|energy}} 8000 Energy * {{icon|minerals}} 8000 Minerals * {{icon|food}} 8000 Food * {{icon|alloys}} 5000 Alloys * {{icon|consumer goods}} 5000 Consumer Goods * {{icon|exotic gases}} 500 Exotic Gases * {{icon|rare crystals}} 500 Rare Crystals * {{icon|volatile motes}} 500 Volatile Motes * {{icon|minor artifacts}} 30 Minor Artifacts if {{iconify|Ancient Relics}} is installed | {{icon|unity}} 3000 | [[File:Mod relic cooldown.png|24px]] 3600 days | Reliquary reward (0.5% chance)<br>Can be captured with the Take Galatron Wargoal | 20000 | {{icon|mgc}} |} == Minor Artifacts == {{expansion|anr}} {{iconify|Minor Artifacts}} represent small artifacts left behind by ancient civilizations. Unlike all other resources they are not gained passively at the end of each month but rather have to be found. Minor Artifacts are used in artifact actions and decisions. If the {{iconify|MegaCorp}} DLC is installed they can also be used to upgrade a Mega Art Installation past its final stage. {| class="mildtable sortable" ! Action ! class="unsortable" | Effect ! {{icon|minor artifacts}} Cost ! class="unsortable" | Requirements ! class="unsortable" | {{icon|time}} Cooldown (days) |- | Sell to Private Collectors | {{icon|energy}} 500 Energy Credits | 1 | {{icon|no}}{{iconify|Gestalt Consciousness}} |1800 |- | Celebrate Diversity | {{icon|unity}} 100-500 Unity<br>{{icon|xenophile}} {{green|+50%}} Xenophile Ethic attraction for 10 years | 2 | {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe<br>{{icon|no}}{{iconify|Gestalt Consciousness}} |3600 |- | Proclaim Religious Revelation | {{icon|unity}} 100-500 Unity<br>{{icon|spiritualist}} {{green|+50%}} Spiritualist Ethic attraction for 10 years | 2 | {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist |3600 |- | Proclaim Superiority | {{icon|influence}} 40-100 Influence<br>{{icon|xenophobe}} {{green|+50%}} Xenophobe Ethic attraction for 10 years | 2 | {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe |3600 |- | Reverse-Engineer Arcane Technology | Random reward: * {{icon|research}} 500-1000000 Research of a random type (58.8%) * {{icon|research speed}} {{green|+10%}} Research Speed for 5 years (29.4%) * [[File:Menu icon technology.png|24px]] Random technology research option at 20% progress (5.9%) * {{icon|building}} Ability to build a single random [[Buildings#Fallen_empire|Fallen Empire housing or resource building]] (5.9%) | 5 | {{iconify|Arcane Deciphering|24px}} technology | 720 |- | Discover precursor insight | Precursor Insight special project on a random surveyed planet | 25 | Investigated a precursor anomaly | 3600 |- | Secrets of the Baol | Delve into the Secrets of the Baol Special Project | 50 | Surveyed Grunur | One use only |- | Secrets of the Cybrex | Delve into the Secrets of the Cybrex Special Project | 50 | Surveyed the Cybrex Ring World | One use only |- | Secrets of the Irassians | Delve into the Secrets of the Irassians Special Project | 50 | Surveyed Irassia | One use only |- | Secrets of the Vultaum | Delve into the Secrets of the Vultaum Special Project | 50 | Surveyed Vultaumar Prime | One use only |- | Secrets of the Yuht | Delve into the Secrets of the Yuht Special Project | 50 | Surveyed Yuthaan Majoris | One use only |- | Secrets of the Zroni | Delve into the Secrets of the Zroni Special Project | 50 | Surveyed Zron Prime | One use only |- | Secrets of the First League | Delve into the Secrets of the First League Special Project | 50 | Cleared a Ruined Arcology Blocker on Fen Habbanis III | One use only |- | Discover L-Gate Insight | {{green|+1}} L-Gate Insight | 50 | Encountered an L-Gate and L-Cluster has not been opened | 3600 |} === Applications === Researching the {{iconify|Arcane Deciphering|24px}} technology also grants access to two Artifact Actions to find military or peaceful applications. Both actions cost 5 {{iconify|Minor Artifacts}}, have a cooldown of 900 days and allow the choosing of an empire modifier that lasts for 5 years depending on the empire Authority. {| class="mildtable plainlist" ! Artifact Action ! Modifier ! Effects ! {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}} ! {{icon|hive mind}} ! {{icon|machine intelligence}} |- | rowspan=4 | '''Military Applications''' | Harmonic Isolation | [[File:Mod_ship_shield_damage_mult.png|24px|Shield damage|link=Space_warfare#Damage]] {{green|+10%}} Shield damage | style="text-align: center;" | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} |- | Weak Point Analysis | [[File:Mod_ship_armor_damage_mult.png|24px|Armor damage|link=Space_warfare#Damage]] {{green|+10%}} Armor damage | style="text-align: center;" | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} |- | Combat Drugs | * {{icon|army damage}} {{green|+5%}} Army Damage * {{icon|army morale}} {{green|+5%}} Army Morale * {{icon|army damage}} {{green|+10%}} Army Morale Damage * {{icon|army collateral damage}} {{yellow|+20%}} Army collateral damage | style="text-align: center;" | {{icon|yes}} | {{icon|yes}} | {{icon|no}} |- | Modified Safety Thresholds | * {{icon|army damage}} {{green|+5%}} Army Damage * {{icon|army damage}} {{green|+5%}} Army Morale Damage * {{icon|army collateral damage}} {{yellow|+10%}} Army collateral damage | style="text-align: center;" | {{icon|no}} | {{icon|no}} | {{icon|yes}} |- | rowspan=7 | '''Peaceful Applications''' | Ancient Fad | {{icon|happiness}} {{green|+5%}} Happiness | style="text-align: center;" | {{icon|yes}} | {{icon|no}} | {{icon|rogue servitor}} |- | Efficient Manufacturing | {{icon|pop consumer goods upkeep}} {{green|−5%}} Pop consumer goods upkeep | style="text-align: center;" | {{icon|yes}} | {{icon|no}} | {{icon|rogue servitor}} |- | Battery Miniaturization | {{icon|pop amenities usage}} {{green|−5%}} Pop amenities usage | style="text-align: center;" | {{icon|yes}} | {{icon|no}} | {{icon|yes}} |- | Efficient Maintenance | {{icon|amenities}} {{green|−5%}} Pop Amenities Usage | style="text-align: center;" | {{icon|no}} | {{icon|yes}} | {{icon|no}} |- | Management Insights | * {{icon|leader skill levels}} {{green|+10%}} Leader Experience Gain * {{icon|trust growth}} {{green|+10%}} Trust Growth * {{icon|leader recruitment cost}} {{green|−10%}} Leader Upkeep | style="text-align: center;" | {{icon|yes}} | {{icon|no}} | {{icon|no}} |- | Pheromone Enhancement | * {{icon|leader skill levels}} {{green|+10%}} Leader Experience Gain * {{icon|leader recruitment cost}} {{green|−10%}} Leader Upkeep | style="text-align: center;" | {{icon|no}} | {{icon|yes}} | {{icon|no}} |- | Algorithm Refinement | * {{icon|leader skill levels}} {{green|+10%}} Leader Experience Gain * {{icon|leader recruitment cost}} {{green|−10%}} Leader Upkeep | style="text-align: center;" | {{icon|no}} | {{icon|no}} | {{icon|yes}} |} [[Category:游戏概念]] [[en:Relics]]
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