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{{Version|3.4}}
{{Version|3.3}}
{{Planetarynav}}
'''Planetary management''' involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense.
'''Planetary management''' involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense.


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== Stability ==
== Stability ==
{{SVersion|3.4}}
{{SVersion|3.3}}
[[File:Low Stability.png|thumb|320px|Low Stability on a humanoid planet]]
[[File:Low Stability.png|thumb|320px|Low Stability on a humanoid planet]]
Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities and crime or deviancy.
Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities and crime or deviancy.
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|}
|}


== Decisions ==
{{expansion|mgc}}
Decisions represent planet-wide undertakings. Most decisions have a cost to be used, either when taking the decision or when agreeing to the deal that made the decision available in the first place. Some decisions also take some time to implement, from a few days up to 10 years; these decisions go into the planet's construction queue, and can be paused and resumed by reordering like other constructions.
If a Branch Office belonging to an empire with the {{iconify|Criminal Heritage}} civic is open on a planet with {{green|0}} Crime there is a 5% chance that the Branch Office will be closed. The same empire cannot close another Branch Office for 10 years but the {{iconify|Corporate}} empire will not be able to establish another Branch Office on the same world for 10 years either.
{| class="mildtable sortable"
 
! class="unsortable" width=1% |
== Branch Offices ==
! Decision
[[File:Branch Office.png|thumb|320px|Branch Office with a Temple of Prosperity]]
! Cost
{{expansion|mgc}}
! style="width:50%" | Effects
Empires that have {{iconify|Corporate}} authority can establish a Branch Office on another empire's worlds if the Corporate empire has a {{iconify|Commercial Pact}} with, is the {{icon|Subsidiary}} overlord of, ''or'' is {{icon|Federation}} Federated with the owner of the world,
! Requirements
 
additionaly {{icon|Galactic Sovereign}} Corporate Sovereign and Imperial charter can build branch offices on any planet owned by members of the galactic imperium
 
''and'' if there is not already a Branch Office of another Corporate empire present. Branch Offices cannot be established on the worlds of an empire with the {{iconify|Corporate}}, {{iconify|Hive Mind}} or {{iconify|Machine Intelligence}} authority.
 
Branch Offices give the Corporate empire {{iconify|Energy Credits}} equal to 50% of the world's {{iconify|Trade Value}}, or 55% if the Corporate empire has the {{iconify|Free Traders}} civic.
 
Establishing a Branch Office costs 1000 {{iconify|Energy Credits}} and 50 {{iconify|Influence}}, and increases the Corporate empire's {{iconify|Empire Sprawl}} by 2. The cost/sprawl can be reduced by the following:
 
{| class="mildtable"
! Source
! Cost Reduction
! Note
|-
|-
| [[File:Decision prospect.png|45px]]|| Planetary Prospecting
| {{iconify|Universal Transactions}}
| {{icon|time}} 180 Days<br>''{{icon|Unity}}'' 250<br>{{icon|Energy}} 500
| {{icon|cost}} {{green|-15%}} Branch Office cost
| {{icon|unknown|24px}} Adds a random [[planetary feature]] to the planet
| Cannot be taken by {{iconify|Criminal Heritage}}
|
[[File:Tradition icon adaptability.png|link=Traditions#Adaptability|24px]] Adaptability tradition tree finished
<br>{{icon|no}}{{iconify|Void Dwellers}}
<br>Once per planet
<br>{{icon|no}}{{iconify|Habitat}}
<br>{{icon|no}}{{iconify|Ring World}}
<br>{{icon|no}}{{iconify|Machine World}}
<br>{{icon|no}}{{iconify|Hive World}}
<br>{{icon|no}}{{iconify|Ecumenopolis}}
|- id="Orbital Surveying" <!-- decision_prospect_void -->
| [[File:Decision prospect.png|45px]]|| Orbital Surveying
| {{icon|time}} 180 Days<br>''{{icon|Unity}}'' 250<br>{{icon|Energy}} 500
| Enables the construction of one of the following types of Habitat district, chosen at random:
* [[File:District mining.png|24px|link=Districts#Astro-Mining Bay]] Astro-Mining Bays
*[[File:District hab energy.png|24px|link=Districts#Reactor District]] Reactor Districts
*[[File:District hab science.png|24px|link=Districts#Research District]] Research Districts
| {{iconify|Habitat}} with only four district types<br>{{iconify|Adaptability}} tradition tree finished<br>{{iconify|Void Dwellers}} origin
|-
|-
| [[File:Decision divine algorithm.png]] || Expand Dayside Infrastructure
| {{iconify|Franchising}}
| {{icon|time}} 10 Years<br>{{icon|energy}} 500<br>{{icon|minerals}} 1000
| {{green|-25%}} {{iconify|Empire Sprawl}}
| [[File:D solar array.png|link=Planetary_features#Dayside_Solar_Farm|32px]] Adds a Dayside Solar Farm planetary feature
|
| {{planet modifier|pm_tidal_locked|2|w=24px}} Intentionally Tidally Locked planet modifier<br>One use only
|-
| [[File:Decision resources.png]] || Transplant Tree of Life
| {{icon|time}} 180 Days<br>{{icon|food}} 500
| [[File:D huge tree.png|link=Planetary_features#Tree_of_Life_Sapling|32px]] Adds a Tree of Life Sapling planetary feature
| {{iconify|Tree of Life}} origin <br> {{planet modifier|pm_bleak|3|w=24px}} ''No Tree of Life'' planetary modifier
|-
| [[File:Decision default.png]] || Project Cornucopia
| {{icon|time}} 180 Days<br>''{{icon|Unity}}'' 250<br>{{icon|energy}} 500
| [[File:D mining tunnels.png|link=Planetary_features#Project_Cornucopia|32px]] Adds a Project Cornucopia planetary feature
|
{{iconify|Industrial Development|24px}} Resolution 5
<br> {{iconify|Galactic Community}} member
<br> Once per planet
<br> {{icon|no}}{{iconify|Habitat}}
<br> {{icon|no}}{{iconify|Ring World}}
<br> {{icon|no}}{{iconify|Ecumenopolis}}
<br> {{icon|no}}{{iconify|Hive World}}
<br> {{icon|no}}{{iconify|Machine World}}
|-
| [[File:Decision burning settlement.png]] || Consume World
| {{icon|time}} 360 Days
|
Grants {{green|100-1000}} {{iconify|Minerals}}, {{green|100-1000}} {{iconify|Alloys}}, or a {{iconify|Pop}}
* [[File:D gaseous eruption.png|link=Planetary_features#Lithoid_Devastation|24px]] Adds 2 Lithoid Devastation blockers
* {{icon|Devastation}} Adds {{red|20}} Devastation
* Destroys a district (if any exists)
* If reduced to zero districts, the planet will become a shattered world, and all pops will be resettled to the capital.
| {{iconify|Terravore}} civic
|-
| [[File:Decision deal.png]] || Settle Crystalline Refugees
| {{icon|influence}} 10
|
Habitat gains 5 pops with the {{iconify|Habitat Preference}}, {{iconify|Void Dweller}}, {{iconify|Intelligent}}, and {{iconify|Docile}} traits.
<br>{{icon|opinion}} {{green|+10}} with the Crystalline Empire
| {{icon|fed}} Offer from the Crystalline Empire<br>{{icon|habitat}} Once per Habitat <!-- decision removes the crystalline_refugees_flag country flag but I don't see anything limiting it to once per habitat -->
|-
| rowspan=2 | [[File:Decision satellite in orbit.png]] || rowspan=2| Upgrade Habitat
| {{icon|time}} 720 Days
{{icon|influence}} 25<br> {{icon|alloys}} 1000
| rowspan=2 | {{icon|planet size}} {{green|+2}} Habitat Size
| {{iconify|Habitat Expansion|24px}} technology<br>{{icon|Habitat}} Size 4 Habitat<br>0 unbuilt districts
|-
| {{icon|time}} 1440 Days
{{icon|influence}} 25<br> {{icon|alloys}} 1500
| {{iconify|Advanced Space Habitation|24px}} technology<br>{{icon|Habitat}} Size 6 Habitat<br>0 unbuilt districts<br>{{icon|building}} [[Habitat Central Control]] capital building
|-
| [[File:Decision arctic planet.png]] || Expand Planetary Sea
| {{icon|time}} 720 Days<br>{{icon|influence}} 50<br>{{icon|energy}} 1000
| {{icon|planet size}} {{green|+1}} Planet Size<br>Consumes Ice Asteroids or Frozen Worlds
| {{iconify|Ocean World}}<br>{{iconify|Hydrocentric}} ascension perk<br>[[File:sb ice mining station.png|link=Starbase#Ice_Mining_Station|24px]] Starbase with an inactive Ice Mining Station<br>[[File:Planet ocean.png|link=Celestial_body#Uninhabitable_celestial_bodies|24px]] Frozen World or Ice Asteroid<br>Can be used up to 3 times per planet
|-
| [[File:Decision progenitor empty.png]] || Grow a New Progenitor
| {{icon|time}} 800 Days<br>{{icon|food}} 400
| {{icon|max agriculture districts}} Removes a planetary feature that increases the number of Agriculture Districts<br>[[File:D progenitor.png|link=Planetary_features#Progenitor Nest|32px]] Adds a Progenitor Nest planetary feature
| {{iconify|Progenitor Hive}} origin<br>{{icon|empire capital}} Hive Capital designation<br>{{icon|no}}[[File:D progenitor.png|link=Planetary_features#Progenitor Nest|32px]] Progenitor Nest planetary feature
|-
| [[File:Decision strip mining.png]] || Strip Mining
| {{icon|time}} 180 Days<br>{{icon|influence}} 15
| {{icon|max agriculture districts}} Removes a planetary feature that increases the number of Agriculture Districts<br>[[File:D prospectorium strip mine.png|link=Planetary_features#Prospectorium_Strip_Mine|32px]] Adds a Prospectorium Strip Mine planetary feature
| [[File:specialist_tier_prospectorium_3_on.png|24px]] Prospectorium tier 3<br>{{icon|max agriculture districts}} Planetary feature that gives Agriculture Districts
|}
|}


=== Terraforming decisions ===
Branch Offices can be closed by their Corporate owner at any time. If a Branch Office exists on a world after a {{iconify|Commercial Pact}} or {{iconify|Federation}} is left or the {{iconify|Subsidiary}} becomes independent, the Branch Office will remain open, but the world's owner will get the [[Warfare#Casus_Belli_and_Wargoals|''Expropriation'' Casus Belli]] on the Corporate empire to remove it through war.
The follwoing decisions will terraform the world to a new class.
 
=== Corporate Buildings ===
Up to 4 mutually beneficial corporate buildings can be built in a Branch office, each level of capital tier unlocking 1 corporate building slot. Corporate buildings give a resource or empire-wide bonus to the Corporate empire, and a planet-based bonus or Jobs to the Branch Office world.
 
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! class="unsortable" width=1% | 
! style="width:1%" | || Corporate building
! Decision
! Planet bonus
! Corporate empire bonus
! Upkeep
! Cost
! Cost
! New class
! Time
! Planetary features
! style="width:40%" | Other effects
! Requirements
! Requirements
|- id="Arcology Project"
! style="width:20%" | Description
| [[File:Decision arcology project.png]] || Arcology Project
|- id="Amusement Megaplex"
| {{icon|time}} 10 Years<br>{{icon|Influence}} 200<br>{{icon|Minerals}} 20000
| [[File:Building amusement megaplex.png]]
| {{iconify|Ecumenopolis}}
| Amusement Megaplex
| {{red|Removed}}
| {{icon|amenities}} {{green|+10}} Amenities
| {{icon|yes}} Districts are converted based on the current designation
| {{icon|energy}} {{green|+10}} Energy
* {{iconify|Arcology Project}} ascension perk
| {{icon|minerals}} 800 Minerals
* [[File:District city.png|link=Districts#City_District|24px]] All district slots filled with City Districts or Industrial Districts
| {{icon|time}} 480 Days
* {{icon|tile blocker}} All blockers removed
| Planet Unique
* {{icon|no}}{{iconify|Habitat}}
| ''A magical place where dream can become reality, this megaplex features wholesome, corporate-sanctioned fun for the entire family unit.''
* {{icon|no}}{{iconify|Ring World}}
|- id="Commercial Forum"
* {{icon|no}}{{icon|Ring World}} Shattered Ring World
| [[File:Building commercial forum.png]]
|-
| Commercial Forum
| [[File:Decision arcology project.png]] || Restore Ecumenopolis
| {{icon|merchant}} {{green|+1}} Merchant Jobs
| {{icon|time}} 10 Years<br>{{icon|influence}} 200<br>{{icon|minerals}} 20000
| {{icon|energy}} {{green|+25%}} Branch Office Value
| {{iconify|Ecumenopolis}}
| {{icon|energy}} {{red| −3}}
| {{red|Removed}}
| {{icon|minerals}} 800 Minerals
| {{icon|time}} 480 Days
| Planet Unique
| ''Movers and shakers, local economic leaders, and other important figures can meet with corporate representatives here in a relaxed, soothing environment ideal for the creation of new business deals.''
|- id="Fast Food Chain"
| [[File:Building food conglomerate.png]]
| Fast Food Chain
| {{icon|farmer}} {{green|+1}} Farmer Jobs
| {{icon|food}} {{green|+10}} Food
| {{icon|energy}} {{red| −2}}
| {{icon|minerals}} 500 Minerals
| {{icon|time}} 360 Days
* [[File:D central spire.png|link=Planetary_features#Former_Relic_World|32px]] Adds a Former Relic World planetary feature
* {{icon|no}}[[File:Planet nuked.png|24px]] Relic World
* {{icon|yes}} Districts are converted based on the current designation
* {{icon|no}}[[File:Planet infested.png|24px]] Hive World
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World
| ''Affordable, fast, and with a perfectly acceptable nutritional value. Zero toxins* and zero hassle!''<br>''* Food may contain traces of potassium benzoate, nitric acid, dark matter, soylent green and liquid smoke.''
|- id="Mercenary Liaison Office"
| [[File:Building military contractors.png]]
| Mercenary Liaison Office
* {{iconify|Relic World}}
* {{icon|soldier}} {{green|+1}} Soldier Jobs
* {{iconify|Anti-Gravity Engineering|24px}} technology
* {{icon|leader experience gain}} {{green|+100}} Army Starting Experience
* {{icon|tile blocker}} All Blockers removed
| {{icon|naval capacity}} {{green|+10}} Naval Capacity
* {{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}}
| {{icon|energy}} {{red| −2}}
|-
| {{icon|minerals}} 500 Minerals
| [[File:Decision arcology project.png]] || Repair the Shattered Ring
| {{icon|time}} 360 Days
| {{icon|time}} 10 Years <br> {{icon|alloys}} 10000
| {{iconify|Ring World}}
| {{yellow|No features}}
* {{icon|yes}} Districts are converted into Segments at a ratio of 5:1
| ''This office allows locals to sign up for the exciting life of a corporate soldier of fortune. Generous compensation, limited health insurance and stories of adventure ensure a steady stream of recruits.''
* {{icon|building}} Mineral Purification Plants and Mineral Purification Hubs buildings are removed
|- id="Private Military Industries"
| [[File:Building private shipyards.png]]
| Private Military Industries
| {{icon|clerk}} {{green|+2}} Clerk Jobs
| {{icon|alloys}} {{green|+3}} Alloys
| {{icon|energy}} {{red|−2}}
| {{icon|minerals}} 500 Minerals
| {{icon|time}} 360 Days
* [[File:Planet ringworld.png|link=Celestial_body#Shattered_Ring_World|24px]] Shattered Ring World
| ''These planet-based corporate factories produce and assemble a variety of components that are vital in starship construction.''
* {{iconify|Mega-Engineering|24px}} technology
|- id="Private Mining Consortium"
* {{icon|tile blocker}} All Blockers removed
| [[File:Building private mining consortium.png]]
|-
| Private Mining Consortium
| [[File:Decision resort colony.png]] || Nu-Baol Life-Seeding
| {{icon|miner}} {{green|+1}} Miner Jobs
| None
| {{icon|minerals}} {{green|+10}} Minerals
| {{iconify|Gaia World}}
| {{icon|energy}} {{red| −2}}
| {{green|Kept}}
| {{icon|minerals}} 500 Minerals
| The planet is populated with 4 {{iconify|Pacifist}} plantoid pops that have the {{iconify|Agrarian}}, {{iconify|Communal}}, {{iconify|Venerable}}, {{iconify|Delicious}} and {{iconify|Slow Breeders}} traits. If the {{iconify|Plantoids}} DLC is installed, they will also have the {{iconify|Phototrophic}} trait.
| {{icon|time}} 360 Days
* [[File:R baol.png|link=Relics#The_Last_Baol|24px]] The Last Baol relic activation
* {{icon|no}}[[File:Planet city.png|24px]] Ecumenopolis
* {{icon|no}}{{iconify|Habitat}}
* {{icon|no}}[[File:Planet infested.png|24px]] Hive World
* {{icon|no}}{{iconify|Ring World}}
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World
* {{icon|no}}{{icon|Ring World}} Shattered Ring World
| ''A private mineral extraction company owned by a megacorporation. It employs local miners to access the planet's wealth.''
* {{icon|no}}{{iconify|Ecumenopolis}}
|- id="Private Research Enterprises"
* {{icon|no}}{{iconify|Hive World}}
| [[File:Building private research initiative.png]]
* {{icon|no}}{{iconify|Machine World}}
| Private Research Enterprises
* {{icon|no}}{{iconify|Relic World}}
| {{icon|clerk}} {{green|+2}} Clerk Jobs
|}
| {{icon|research}} {{green|+6}} Research Output
 
| {{icon|energy}} {{red| −3}}
=== Planet modifier decisions ===
| {{icon|minerals}} 800 Minerals
The follwoing decisions each add a permanent or temporary planet modifier.
| {{icon|time}} 480 Days
{| class="mildtable plainlist sortable"
| Planet Unique
! class="unsortable" width=1% |
| ''In these state-of-the-art facilities, private tech-enterprises carry out important R&D on behalf of their parent company.''
! Decision
|- id="Public Relations Firm"
! Cost
| [[File:Building public relations office.png]]
! Duration
| Public Relations Firm
! style="width:35%" | Modifier effects
| {{icon|clerk}} {{green|+2}} Clerk Jobs
! Requirements
| {{icon|unity}} {{green|+6}} Unity
|-
| {{icon|energy}} {{red| −3}}
| [[File:Decision luxuries.png]] || Distribute Luxury Goods
| {{icon|minerals}} 800 Minerals
| {{icon|Consumer Goods}} 100 per 10 pops
| {{icon|time}} 480 Days
* (max 1000)
| Planet Unique
| 10 Years
| ''Misconceptions and suspicions are always floating around any large corporate entity. It is in the public's interest to hear out all sides of any dispute, and this PR firm makes it their business to get their employer's point across.''
|- id="Virtual Entertainment Studios"
| [[File:Building virtual entertainment studios.png]]
| Virtual Entertainment Studios
| {{icon|clerk}} {{green|+2}} Clerk Jobs
| {{icon|consumer goods}} {{green|+6}} Consumer Goods
| {{icon|energy}} {{red|−2}}
| {{icon|minerals}} 500 Minerals
| {{icon|time}} 360 Days
* {{icon|amenities}} {{green|+25%}} Amenities
| ''Using nano-transaction systems and neuro-chemical retention algorithms, these development houses bring the latest in virtual entertainment software into the homes and lives of billions of sapient consumers.''
* {{icon|migration attraction}} {{green|+25%}} Immigration Pull
|- id="Temple of Prosperity"
| {{icon|no}}{{iconify|Gestalt Consciousness}}
| [[File:Building temple of prosperity.png]]
|-
| Temple of Prosperity
| [[File:Decision crime.png]] || Launch Anti-Crime Campaign
|''{{icon|Unity}}'' 250
| Until ended<br>(no cost)
* {{icon|enforcer}} {{green|+10}} Enforcer Crime Reduction
* {{icon|prosperity preacher}} {{green|+2}} Prosperity Preacher Jobs
* {{icon|energy}} {{red|+2}} Enforcer Upkeep
* {{icon|spiritualist}} {{green|+50%}} Spiritualist Ethics Attraction
* [[File:Decision deal.png|24px]] Negotiate with Crime Lords decision disabled
* {{icon|crime}} 10+ Crime
| {{icon|energy}} {{red| −2}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
| {{icon|minerals}} 500 Minerals
* {{icon|no}}[[File:Decision deal.png|24px]] ''Crime Lord Deal'' modifier
| {{icon|time}} 360 Days
|-
| [[File:Decision deal.png]] || Negotiate with Crime Lords
|''{{icon|Unity}}'' 250
| Until ended
* {{icon|stability}} {{green|+10}} Stability
* {{iconify|Gospel of the Masses}} civic
* {{icon|crime}} {{red|+50%}} Crime
* Planet Unique
* {{icon|crime}} {{red|+2}} Criminal job
| ''A high-security temple that spreads the gospel of the Megachurch that built it.''
* {{icon|crime}} {{red|+1}} Criminal job per 33 Crime
|- id="Corporate Embassy"
* [[File:Decision crime.png|24px]] Launch Anti-Crime Campaign decision disabled
| [[File:Building corporate embassy.png]]
* {{icon|yes}} Prevents crime events
| Corporate Embassy
<hr>
| {{icon|clerk}} {{green|+2}} Clerk jobs
Ending the modifier adds the ''Broken Crime Lord Deal'' modifier for 5 years:
| {{icon|diplo weight economy mult}} {{green|+5%}} Diplomatic weight from economy
* {{icon|stability}} {{red| −10}} Stability
| {{icon|energy}} {{red| −3}}
* {{icon|crime}} {{red|+1}} Criminal job per 33 Crime
| {{icon|minerals}} 800 Minerals
| {{icon|time}} 480 Days
* {{icon|crime}} 10+ Crime
* {{iconify|Xeno Diplomacy|24px}} tech
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* Planet has a [[File:building modern 2.png|24px|link=Buildings#Planetary Capital]] Planetary Capital
* {{icon|no}}[[File:Decision crime.png|24px]] ''Anti-Crime Campaign'' modifier
* Planet Unique
|-
| ''Diplomacy is just advertising to governments instead of to the customer. This office analyzes local customs and trends to more efficiently target our efforts.''
| [[File:Decision expel population.png]] || Expel Excess Population
|- id="Executive Retreat"
|''{{icon|Unity}}'' 250
| [[File:Building executive retreat.png]]
| 5 Years
| Executive Retreat
| {{icon|trade value}} {{green|+5%}} Trade Value
| {{icon|amenities}} {{green|+10%}} Empire Amenities
Expels enough Pops (max 10) from the planet as refugees to fix the housing shortage
* {{icon|energy}} {{red|−5}}
* {{icon|stability}} {{red| −10}} Stability
* {{icon|exotic gases}} {{red| −1}}
* {{icon|housing}} Negative Housing
* {{icon|minerals}} 1000 Minerals
* {{icon|policy}} ''Allowed'' Population Controls policy
* {{icon|exotic gases}} 50 Exotic Gases
* {{icon|no}}{{iconify|Gestalt Consciousness}}
| {{icon|time}} 600 Days
* {{icon|no}}{{planet modifier|pm_expel_population|3|w=24px}} Population Expelled modifier
|-
| [[File:Decision politics.png]] || Declare Population Controls
|''{{icon|Unity}}'' 250
| Until ended<br>(no cost)
* {{icon|growth speed}} {{red| −100%}} Pop Growth
* {{iconify|Executive Leisure Program|24px}} tech
* {{icon|stability}} {{red| −5}} Stability
* Planet has at least 50 {{iconify|Pop}}s
* {{icon|migration attraction}} {{yellow|+100}} Emigration Push
* Planet Unique
| ''A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment.''
|- id="Xeno-Outreach Agency"
| [[File:Building xeno tourism agency.png]]
| Xeno-Outreach Agency
| {{icon|trade value}} {{green|+5%}} Trade Value
| {{icon|migration attraction}} {{green|+25%}} Immigration Pull
* {{icon|policy}} ''Allowed'' Population Controls policy
* {{icon|energy}} {{red| −5}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|rare crystals}} {{red| −1}}
|-
| [[File:Decision politics.png]] || Discourage Planetary Growth
|''{{icon|Unity}}'' 250
| Until ended<br>(no cost)
* {{icon|growth speed}} {{red|−75%}} Pop Growth Reduction
* {{icon|minerals}} 1000 Minerals
* {{icon|amenities}} {{red|+25%}} Pop Amenities Usage
* {{icon|rare crystals}} 50 Rare Crystals
* {{icon|consumer goods}} {{red|+25%}} Pop Upkeep
| {{icon|time}} 600 Days
* {{icon|migration attraction}} {{yellow|+100}} Emigration Push
* {{icon|policy}} ''Prohibited'' Population Controls policy
* {{iconify|Xeno Outreach Agencies|24px}} tech
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* Planet has at least 50 {{iconify|Pop}}s
|-
* Planet Unique
| [[File:Decision politics.png]] || Cease Robot Assembly
| ''This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.''
|''{{icon|Unity}}'' 250
|- id="Imperial Concession Port"
| Until ended<br>(no cost)
| [[File:Building imperial concession port.png]]
| Imperial Concession Port
* {{icon|robot build speed}} {{red|−100%}} Robotic Pop Assembly Speed
* {{icon|cost}} {{green|−75%}} Pop Assembly Cost
| {{icon|policy}} Robotic Workers policy is set to ''Allowed''
|-
| [[File:Decision politics.png]] || Cease Drone Production
|''{{icon|Unity}}'' 250
| Until ended<br>(no cost)
| {{icon|growth speed}} {{red|−100%}} Pop Growth
| {{iconify|Gestalt Consciousness}}
|-
| [[File:Decision martial law.png]] || Declare Martial Law
|''{{icon|Unity}}'' 500
| Until ended<br>(no cost)
* [[File:Job soldier.png|link=Jobs#Soldier]] {{green|+2}} Soldier Jobs
* {{icon|energy}} {{green|+25%}} Branch Office Value
* {{icon|Stability}} {{green|+5}} Stability from Soldier Jobs
* {{icon|energy}} {{green|+8}} Energy
* {{icon|pop resource output}} {{red| −33%}} Job Resource Output
* {{icon|diplo weight economy mult}} {{green|+5%}} Diplomatic weight from economy
* {{icon|growth speed}} {{red| −50%}} Pop Growth
|
| {{icon|no}}{{iconify|Gestalt Consciousness}}
| {{icon|minerals}} 1000 Minerals
|-
| {{icon|time}} 600 Days
| [[File:Decision martial law hive.png]] || Deploy Hunter-Killer Drones
|
|''{{icon|Unity}}'' 500
* [[File:civic galactic sovereign.png|24px|link=Civics#Corporate_Sovereign]] Corporate Sovereign civic
| Until ended<br>(no cost)
* Or Imperial charter empire modifier
* Planet Unique
* [[File:Job soldier.png|link=Jobs#Warrior_Drone]] {{green|+2}} Warrior Drone Jobs
| ''This concession port enjoys extraterritorial rights and is legally considered the sovereign territory of the Galactic Imperium. It is exempt from local taxes and regulations.''
* {{icon|Stability}} {{green|+5}} Stability from Warrior Drone Jobs
|}
* {{icon|pop resource output}} {{red|−33%}} Job Resource Output
 
* {{icon|growth speed}} {{red|−50%}} Pop Growth
=== Criminal Heritage ===
| {{iconify|Hive Mind}}
Empires with the {{iconify|Criminal Heritage}} can establish Branch Offices without the need of a {{iconify|Commercial Pact}} or other relationship. Their Branch Offices still generate {{iconify|Energy Credits}} normally based on the world's {{iconify|Trade Value}}, but generate additional {{iconify|Energy Credits}} based on the world's {{iconify|Crime}} value, ranging from 25% of trade with 0 {{icon|crime}} crime to 75% with 100 {{icon|crime}} crime.
|-
 
| [[File:Decision martial law machine.png]] || Activate Compliance Protocols
{{iconify|Criminal Heritage}} Corporate empires do not have access to the regular Corporate Buildings and use a unique set of Corporate Buildings that increases a planet's {{iconify|Crime}}.
|''{{icon|Unity}}'' 500
| Until ended<br>(no cost)
|
* [[File:Job soldier.png|link=Jobs#Warrior_Drone]] {{green|+2}} Warrior Drone Jobs
* {{icon|Stability}} {{green|+5}} Stability from Warrior Drone Jobs
* {{icon|pop resource output}} {{red|−33%}} Job Resource Output
* {{icon|growth speed}} {{red| −50%}} Pop Growth
| {{iconify|Machine Intelligence}}


|- id="Activate Oracle Nexus"
The world owner will get the [[Warfare#Casus_Belli_and_Wargoals|''Expropriation'' Casus Belli]] as soon as such a Branch Office is opened.
| [[File:Decision crime.png]] || Activate Oracle Nexus
| {{icon|energy}} 200<br>{{icon|unity}} 500
| 10 Years
|
* {{iconify|Stability||+10|green}}
* {{iconify|Deviancy||−15|green}}
|
* {{iconify|Machine Intelligence}}
* {{icon|archaeology site}} [[Precursors#Hidden Worlds|Hidden Worlds]] archaeology site outcome


|- id="Mastery of Nature"
{| class="mildtable plainlist"
| [[File:Decision mastery of nature.png]] || Mastery of Nature
! style="width:1%" | || Corporate building
! Planet effect
! Corporate empire bonus
! {{icon|crime}} Crime
! Upkeep
! Cost
! Time
! Requirements
! style="width:18%" | Description
|- id="Bio-Reprocessing Plants"
| [[File:Building bio reprocessing facilities.png]]
| Bio-Reprocessing Plants
| {{icon|trade value}} {{green|+5}} Trade Value
| {{icon|food}} {{green|+10}} Food
| {{red|+25}}
| {{icon|energy}} {{red|−2}}
| {{icon|minerals}} 500 Minerals
| {{icon|time}} 360 Days
* {{icon|energy}} 2000
* {{icon|no}}[[File:Planet nuked.png|24px]] Relic World
* {{icon|influence}} 100
* {{icon|no}}[[File:Planet infested.png|24px]] Hive World
* {{icon|time}} 360 Days
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World
| Permanent
| ''Underground facilities where disloyal employees and other forms of unsavory bio-matter are reprocessed into ready-to-eat food products.''
| {{icon|district cap}} {{green|+2}} Max Districts
|- id="Concealed Drug Labs"
| [[File:Building underground chemists.png]]
| Concealed Drug Labs
| {{icon|trade value}} {{green|+5}} Trade Value
| {{icon|consumer goods}} {{green|+6}} Consumer Goods
| {{red|+25}}
| {{icon|energy}} {{red|−2}}
| {{icon|minerals}} 500 Minerals
| {{icon|time}} 360 Days
* {{iconify|Mastery of Nature}} ascension perk
| ''Subterranean drug clubs in remote regions that are virtually undetectable from the surface. Chemists work day and night here to produce various illegal, highly addictive and quite lucrative narcotics.''
* {{icon|yes}} World is a planet
|- id="Illicit Research Labs"
* {{icon|no}}[[File:Decision mastery of nature.png|24px]] Mastery of Nature modifier
| [[File:Building illicit research labs.png]]
|-
| Illicit Research Labs
| [[File:Decision default.png]] || Galactic Market Hub Nomination
| {{icon|clerk}} {{green|+2}} Clerk Jobs
| {{icon|research}} {{green|+6}} Research Output
| {{red|+40}}
| {{icon|energy}} {{red|−3}}
| {{icon|minerals}} 800 Minerals
| {{icon|time}} 480 Days
| Planet Unique
| ''All manner of highly illegal R&D is carried out in these secret laboratories.''
|- id="Pirate Free Haven"
| [[File:Building pirate haven.png]]
| Pirate Free Haven
* {{icon|Energy}} 1000
* {{icon|soldier}} {{green|+1}} Soldier Jobs
* {{icon|Influence}} 150
* {{icon|leader experience gain}} {{green|+100}} Army Starting Experience
| Until ended<br> ({{icon|Influence}} 10)
| {{icon|naval capacity}} {{green|+10}} Naval Capacity
| Applies a [[Trade#Galactic_market|Base Marketplace Competition Rating]] modifier to the world
| {{red|+40}}
| {{icon|energy}} {{red|−2}}
| {{icon|minerals}} 500 Minerals
| {{icon|time}} 360 Days
* [[File:Resolution galactic market.png|link=Galactic_community#Galactic_priorities|24px]] Form the Galactic Market resolution
| ''A secluded and hidden city on the planet's surface, where pirates and other lowlifes can congregate to repair their ships and trade stories.''
* {{icon|pop}} At least 20 pops
|- id="Smuggler's Port"
|-
| [[File:Building smuggling rings.png]]
| [[File:Decision default.png]] || Boost Nomination Bid
| Smuggler's Port
| {{icon|merchant}} {{green|+1}} Merchant Jobs
| {{icon|energy}} {{green|+25%}} Branch Office Value
| {{red|+50}}
| {{icon|energy}} {{red|−3}}
| {{icon|minerals}} 800 Minerals
| {{icon|time}} 480 Days
| Planet Unique
| ''An unauthorized spaceport that remains off the records thanks to secrecy and generous bribes. Large volumes of illegal cargo passes through here every day.''
|- id="Syndicate Front Corporations"
| [[File:Building syndicate outreach office.png]]
| Syndicate Front Corporations
| {{icon|clerk}} {{green|+2}} Clerk Jobs
| {{icon|unity}} {{green|+6}} Unity
| {{red|+40}}
| {{icon|energy}} {{red|−2}}
| {{icon|minerals}} 800 Minerals
| {{icon|time}} 480 Days
| Planet Unique
| ''These above-the-board businesses allow the local criminal syndicate to operate behind a veneer of upstanding legality.''
|- id="Underground Clubs"
| [[File:Building underground clubs.png]]
| Underground Clubs
| {{icon|amenities}} {{green|+10}} Amenities
| {{icon|energy}} {{green|+10}} Energy
| {{red|+40}}
* {{icon|Energy}} 2000
| {{icon|minerals}} 800 Minerals
* {{icon|Influence}} 300
| {{icon|time}} 480 Days
|
| Planet Unique
| Increase the planet's Base Marketplace Competition Rating modifier one stage
| ''These illegal entertainment clubs will satisfy any vice. As night descends, they are open for business in the planet's seedier districts.''
|- id="Wildcat Mining Operations"
| [[File:Building wildcat miners.png]]
| Wildcat Mining Operations
| {{icon|trade value}} {{green|+5}} Trade Value
| {{icon|minerals}} {{green|+10}} Minerals
| {{red|+25}}
| {{icon|energy}} {{red|−2}}
| {{icon|minerals}} 500 Minerals
| {{icon|time}} 360 Days
* [[File:Decision default.png|24px]] Galactic Market Hub Nomination
* {{icon|no}}[[File:Planet city.png|24px]] Ecumenopolis
* Usable up to 2 times
* {{icon|no}}[[File:Planet infested.png|24px]] Hive World
|- id="Create Penal Colony"
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World
| [[File:Decision penal colony.png]] || Create Penal Colony
| ''Illegal, highly unsafe mining operations operated by the destitute and the desperate, who toil away in the vain hopes of striking it rich.''
|''{{icon|Unity}}'' 1000
|- id="Wrecking Yards"
| Until ended<br>(''{{icon|Unity}}'' 2500)
| [[File:Building wrecking yards.png]]
| Wrecking Yards
| {{icon|trade value}} {{green|+5}} Trade Value
| {{icon|alloys}} {{green|+3}} Alloys
| {{red|+25}}
| {{icon|energy}} {{red|−2}}
| {{icon|minerals}} 500 Minerals
| {{icon|time}} 360 Days
* {{icon|migration attraction}} {{green|+33%}} Immigration pull
| ''Stolen vessels and prize ships brought in by pirates are broken into scrap here. Any valuable components and alloys are carefully salvaged.''
* {{icon|crime}} {{red|+100%}} Crime
|- id="Subversive Shrine"
* {{icon|crime}} {{green| −25%}} Crime on other colonies
| [[File:Building subversive shrine.png]]
* {{icon|crime}} Designation changed to [[Designation#Penal Colony|Penal Colony]]
| Subversive Shrine
* {{iconify|Penal Colonies tech|24px}}nology
* {{icon|prosperity preacher}} {{green|+2}} Prosperity Preacher Jobs
* {{icon|planet size}} Planet Size 15 or greater
* {{icon|spiritualist}} {{green|+50%}} Spiritualist Ethics Attraction
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Empire Capital}}
* {{icon|no}}{{icon|planet modifier}} Penal Colony, Resort World, or Thrall-World modifier
* {{icon|no}}{{icon|Penal Colony}} Any owned planet has the Penal Colony modifier
* {{icon|no}}{{iconify|Habitat}}
* {{icon|no}}{{iconify|Ring World}}
|- id="Create Resort World"
| [[File:Decision resort colony.png]] || Create Resort World
|''{{icon|Unity}}'' 1000
| Until ended<br>(''{{icon|Unity}}'' 2500)
* {{icon|habitability}} {{green|+100%}} Habitability
| {{red|+25}}
* {{icon|clerk}} {{green|+1}} Clerk job per 2 pops
| {{icon|energy}} {{red| −2}}
* {{icon|amenities}} {{green|+15%}} Amenities on other colonies
| {{icon|minerals}} 500 Minerals
* {{icon|migration attraction}} {{green|+15%}} Immigration pull on other colonies
| {{icon|time}} 360 Days
* {{icon|entertainer}} Designation changed to [[Designation#Resort World|Resort World]]
* {{iconify|Resort Worlds tech|24px}}nology
* {{iconify|Gospel of the Masses}} civic
* {{iconify|Planet Size}} 15 or greater
* Planet Unique
* {{icon|no}}{{iconify|Gestalt Consciousness}}
| ''A meeting place for followers of the Subversive Cult to gather and conduct their ceremonies.''
* {{icon|no}}{{iconify|Empire Capital}}
|- id="Disinformation Center"
* {{icon|no}}{{icon|planet modifier}} Penal Colony, Resort World, or Thrall-World modifier
| [[File:Building disinformation center.png]]
* {{icon|no}}{{icon|Resort World}} Any owned planet has the Resort World modifier
| Disinformation Center
* {{icon|no}}{{iconify|Ecumenopolis}}
* {{icon|no}}{{iconify|Habitat}}
* {{icon|no}}{{iconify|Ring World}}
* {{icon|no}}{{icon|district}} Any built district
* {{icon|no}}{{icon|building}} Any building besides an unupgraded capital building
|- id="Create Thrall-World"
| [[File:Decision slave colony.png]] || Create Thrall-World
|''{{icon|Unity}}'' 1000
| Until ended<br>(''{{icon|Unity}}'' 2500)
* {{icon|growth speed}} {{green|+50%}} Pop growth speed
* {{icon|clerk}} {{green|+2}} Clerk Jobs
* {{icon|toiler}} Designation changed to [[Designation#Thrall-World|Thrall-World]]
* {{icon|governing ethics attraction}} {{red|−25%}} Governing Ethics Attraction
| {{icon|Intel}} {{green|+5}} Base Intel Level
| {{red|+40}}
| {{icon|energy}} {{red|−3}}
| {{icon|minerals}} 800 Minerals
| {{icon|time}} 480 Days
* [[File:Decision slave colony.png|24px]] Thrall-Worlds technology
* {{iconify|Xeno Diplomacy|24px}} tech
* {{icon|slave}} At least 1 pop from a fully enslaved species on the colony
* Planet has a [[File:building modern 2.png|24px|link=Buildings#Planetary Capital]] Planetary Capital
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* Planet Unique
* {{icon|no}}{{iconify|Empire Capital}}
| ''Through targeted advertisements and propaganda, we can control opinion and make the people agree with our version of the truth.''
* {{icon|no}}{{icon|planet modifier}} Penal Colony, Resort World, or Thrall-World modifier
 
* {{icon|no}}{{iconify|Ecumenopolis}}
|- id="Imperial Concession Port"
* {{icon|no}}{{iconify|Habitat}}
| [[File:Building imperial concession port.png]]
* {{icon|no}}{{iconify|Ring World}}
| Imperial Concession Port
* {{icon|no}}{{icon|district}} Any built district
* {{icon|no}}{{icon|building}} Any building besides the capital building
|- id="Deploy Tissue Growth Stimulants"
| [[File:Decision resources.png]] || Deploy Tissue Growth Stimulants
| {{icon|energy}} 200
| 10 years
* {{icon|growth speed}} {{green|+10%}} Pop Growth Speed
* {{icon|happiness}} {{red|−10%}} Happiness
* {{icon|stability}} {{red|−5}} Stability
* ''City of Bones'' Excavation complete
* {{icon|energy}} {{green|+25%}} Branch Office Value
* {{icon|no}}{{iconify|Machine Intelligence}}
* {{icon|energy}} {{green|+8}} Energy
|- id="Construct Explosive Fungiform Housing Units"
* {{icon|diplo weight economy mult}} {{green|+5%}} Diplomatic weight from economy
| [[File:Decision resources.png]] || Construct Explosive Fungiform Housing Units
|
| {{icon|energy}} 500
| {{icon|minerals}} 1000 Minerals
| Permanent
| {{icon|time}} 600 Days
| {{icon|pop housing usage}} {{green| −10%}} Pop housing usage
* ''City of Bones'' Excavation complete
* {{iconify|Machine Intelligence}}
|-
| [[File:Decision satellite in orbit.png]] || Flood Habitat
| {{icon|time}} 720 Days<br>{{icon|influence}} 50<br>{{icon|energy}} 1000
| Permanent
|
|
* {{icon|Habitability}} Habitability {{red|-20%}}
* [[File:civic galactic sovereign.png|24px|link=Civics#Corporate_Sovereign]] Corporate Sovereign civic
* {{icon|ocean world}} Considered an Ocean world for Aquatic species
* Or Imperial charter empire modifier
| {{iconify|Habitat}}<br>{{iconify|Hydrocentric}} ascension perk<br>[[File:sb ice mining station.png|link=Starbase#Ice_Mining_Station|24px]] Starbase with an inactive Ice Mining Station<br>[[File:Planet ocean.png|link=Celestial_body#Uninhabitable_celestial_bodies|24px]] Frozen World or Ice Asteroid
* Planet Unique
|-
| ''This concession port enjoys extraterritorial rights and is legally considered the sovereign territory of the Galactic Imperium. It is exempt from local taxes and regulations.''
| [[File:Decision art monument.png]] || Exhibit Art Monument
| {{icon|time}} 15 Days
| Until ended<br> ({{icon|time}} 15)
|
* {{icon|amenities}} {{green|+15%}} Amenities
* {{icon|migration attraction}} {{green|+50}} Immigration Pull
* {{icon|yes}} If ended can be used again
|
* {{icon|lev}} Bought from the Artisan enclave
* One use per purchase
|-
| [[File:Decision divine algorithm.png]] || Implement Divine Algorithm
|
* {{icon|unity}} 500
* {{icon|time}} 360 Days
| 10 years
|
* {{icon|pop enc}} {{green|+10%}} Energy from Jobs
* {{icon|technician}} {{green|+1}} Tech-Drone Job
| {{icon|mgc}} Numistic Order caravan deal
|-
| [[File:Decision resources.png]] || Trium Atmospheric Deodorizer Deployment
| None
| 80 Years
|
* {{icon|migration attraction}} {{green|+30%}} Immigration Pull
* {{icon|pop growth from immigration}} {{green|+10%}} Pop growth from immigration
|
* {{icon|mgc}} Vengralian Trium caravan deal
* One use per purchase
|-
| [[File:Decision resources.png]] || Trium Bunk Beds Deployment
| None
| 80 Years
| {{icon|housing}} {{green|+10%}} Housing
|
* {{icon|mgc}} Vengralian Trium caravan deal
* One use per purchase
|-
| [[File:Decision resources.png]] || Trium Food Container Deployment
| None
| 80 Years
| {{icon|food consumption}} {{green|−10%}} Pop Food Upkeep
| {{icon|mgc}} Vengralian Trium caravan deal<br>One use per purchase
|-
| [[File:Decision museum.png]] || Send Artifacts to Museum Exhibits
| {{icon|minor artifacts}} 2
| 10 Years
| {{icon|culture worker}} {{green|+20%}} Culture Worker Output
|
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Corporate}} Authority
|-
| [[File:Decision deal.png]] || Initiate Performance Competition
| {{icon|minor artifacts}} 2
| 10 Years
|
* {{icon|executive}} {{green|+10%}} Executive Output
* {{icon|manager}} {{green|+10%}} Manager Output
| {{iconify|Corporate}} Authority
|-
| [[File:Decision satellite in orbit.png]] || Incorporate Artifact Relays
| {{icon|minor artifacts}} 2
| 10 Years
|
* {{icon|synapse drone}} Synapse Drones on the planet provide {{green|+1%}} Menial Drone Output and {{green|+2}} Stability
* {{icon|coordinator}} Coordinators on the planet provide {{green|+1%}} Menial Drone Output and {{green|+2}} Stability
| {{iconify|Gestalt Consciousness}}
|-
| [[File:Decision museum.png]] || Send Artifacts to Organic Sanctuaries
| {{icon|minor artifacts}} 2
| 10 Years
| {{icon|bio-trophy}} {{green|+10%}} Bio-Trophies Output
| {{iconify|Rogue Servitor}}
|-
| [[File:Decision animal wildlife.png]] || Initiate Yuht Cleansing Process
|
* {{icon|energy}} 500
* {{icon|devastation}} 50
| Permanent
| {{icon|habitability}} {{green|+10%}} Habitability
| {{icon|anr}} Delve into the Secrets of the Yuht Special Project
|-
| [[File:Decision engineering research.png]] || Extradimensional Experimentation
| {{icon|zro}} 500
| Until ended<br>(no cost)
|
* {{icon|researcher}} {{green|+1}} Dimensional Portal Researcher
* {{icon|zro}} {{red|+1}} Zro upkeep
| [[File:Resolution galactic studies.png|link=Galactic_community|24px]] Unchained Knowledge Resolution 5
|-
| [[File:Decision deal.png]] || Crystalline Construction
| {{icon|influence}} 10
| Permanent
|
* {{icon|housing}} {{green|+8}} Housing
* {{icon|building cost}} {{green|-10%}} Building Cost
|
* {{icon|fed}} Offer from the Crystalline Empire
* {{icon|Habitat}} Once per Habitat
|-
| [[File:Decision victorious army.png]] || Introduce Chaos
|
* {{icon|energy}} 500
* {{icon|time}} 5 Years
| Permanent
| {{icon|resources from jobs}} {{green|+5%}} Resources from Jobs
|
* {{planet modifier|pm_drilling_for_gas|1|w=24px}} Perfect Organization planet modifier
* {{icon|no}}{{iconify|Gestalt Consciousness}}
|-
| [[File:Decision surreal visions.png]] || Shroudwalker Teacher
| {{icon|time}} 360 days
| Permanent
|
* {{icon|amenities}} {{green|+5%}} Amenities
* {{icon|unity}} {{green|+10%}} Unity from Jobs
* {{icon|unity}} {{green|+3}} Unity from Telepaths
|
* {{icon|ovl}} Bought from the Shroud-Touched Coven enclave
* One use per purchase
|}
|}
=== Consecrate World ===
The Consecrate World decision requires the {{iconify|Consecrated Worlds}} ascension perk and can only be used on up to 3 uncolonized planets at the same time at the cost of 500 {{iconify|unity}}. It can be canceled at any time for the same cost and if taken again the result will be re-rolled. When the decision is taken the empire will gain a Consecrated modifier and give the empire the following bonuses:
{| class="mildtable plainlist" style="text-align: center;
! colspan=4 | {{planet modifier|PM Consecrated Worlds|1|w=24px}} Consecrated modifier
! colspan=6 | Chance
! rowspan=2 | Description
|-
! Quality !! {{icon|Unity}} !! {{icon|Amenities}} !! [[File:Mod_pop_government_ethic_attraction.png|24px|Spiritualist Ethic Attraction|link=Population#Ethics_attraction_modifiers]]
! {{icon|Gaia World}}
! {{icon|Arid World}}{{icon|Desert World}}{{icon|Savannah World}}<br>{{icon|Continental World}}{{icon|Tropical World}}{{icon|Ocean World}}<br>{{icon|Alpine World}}{{icon|Arctic World}}{{icon|Tundra World}}
! [[File:Planet barren.png|24px|Barren World|link=Celestial_body#Barren]][[File:Planet barren cold.png|24px|Barren World (Cold)|link=Celestial_body#Cold Barren]]<br>[[File:Planet frozen.png|24px|Frozen World|link=Celestial_body#Frozen]][[File:Planet molten.png|24px|Molten World|link=Celestial_body#Molten]]<br>[[File:Planet toxic.png|24px|Toxic World|link=Celestial_body#Toxic]]
! [[File:Planet asteroid.png|24px|Asteroid|link=Celestial_body#Asteroid]][[File:Planet gas giant.png|24px|Gas Giant|link=Celestial_body#Gas Giant]]<br>[[File:Planet arid.png|24px|Shielded World|link=Celestial_body#Shielded]]{{icon|Tomb World}}
! {{icon|Ecumenopolis}}{{icon|Relic World}}<br>{{icon|hive world}}{{icon|machine world}}
! Other <!-- default includes shrouded, nanite, shattered, shattered 2, infested, ice asteroid, crystalline asteroid, etc -->
|-
| {{green|Holy World}}
| {{green|+8%}}
| {{green|+4%}}
| {{green|+8%}}
| 100%
| 10%
| 0%
| 0%
| 0%
| 0%
| ''This planet is deemed an immaculate and sacrosanct place.''
|-
| {{green|Venerated World}}
| {{green|+6%}}
| {{green|+3%}}
| {{green|+6%}}
| 0%
| 40%
| 20%
| 0%
| 0%
| 0%
| ''This is deemed a most blessed planet.''
|-
| {{yellow|Respected World}}
| {{green|+4%}}
| {{green|+2%}}
| {{green|+4%}}
| 0%
| 50%
| 70%
| 20%
| 2.4%
| 0%
| ''This is deemed a suitable object of worship.''
|-
| {{yellow|Profane World}}
| {{green|+2%}}
| {{green|+1%}}
| {{green|+2%}}
| 0%
| 0%
| 10%
| 80%
| 97.6%
| 100%
| ''This is deemed a poor object of worship.''
|}
Consecrating a {{iconify|Holy World}} gives a cumulative {{green|+30}} {{iconify|Opinion}} with the {{icon|fanatic spiritualist}} Holy Guardians fallen empire.


== 参考资料 ==
== 参考资料 ==
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