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== Stability == {{SVersion|3.4}} [[File:Low Stability.png|thumb|320px|Low Stability on a humanoid planet]] Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities and crime or deviancy. === Stability effects === Stability ranges from {{red|0}} to {{green|100}} and has a base level of {{yellow|50}}. * Each point of Stability above {{yellow|50}} adds {{green|+0.6%}} {{icon|pop resource output}} resources from jobs, {{green|+0.6%}} {{iconify|Trade Value}} and {{green|+0.4}} {{icon|immigration pull add}} immigration pull. * Each point of Stability below {{yellow|50}} adds {{red|−1%}} {{icon|pop resource output}} resources from jobs, {{red|−1%}} {{iconify|Trade Value}} and {{red|+2}} {{icon|emigration push add}} emigration push. * At very low Stability, organic pops (excluding {{iconify|Hive-Minded}} or {{iconify|Nerve Stapled}} pops) and sentient {{iconify|Mechanical}} pops may cause unrest events. Low stability can give a planet one of the following modifiers once every 2 years. Modifiers that require slaves can be removed instantly by discontinuing slavery. {| class="mildtable" style="clear:both;" ! Modifier ! Effects ! Duration ! Required stability ! Requires slaves ! Description |- | {{planet modifier|pm_natural_beauty|1|w=24px}} Valiant Citizens | {{icon|governing ethics attraction}} {{green|+33%}} Governing Ethics Attraction | 20 years | style="text-align:center;" | {{red|25}} | style="text-align:center;" | {{icon|no}} | ''Despite high Unrest, Pops on this colony banded together to prevent further violence.'' |- id="Unrest" | {{planet modifier|pm_unknown|2|w=24px}} Unrest | {{icon|ethic shift}} {{yellow|+100%}} Random Ethic Attraction | 20 years | style="text-align:center;" | {{red|25}} | style="text-align:center;" | {{icon|no}} | ''Unrest on this colony caused local Pops to become more attracted to a random ethic.'' |- id="Terror Victims" | {{planet modifier|pm_nationalist_corruption|3|w=24px}} Terror Victims | {{icon|governing ethics attraction}} {{red|−33%}} Governing Ethics Attraction | 20 years | style="text-align:center;" | {{red|25}} | style="text-align:center;" | {{icon|no}} | ''Unrest on this colony caused Pops to be victimized in a terror attack and lose faith in the regime.'' |- id="Terror Victims (Severe)" | {{planet modifier|pm_nationalist_corruption|3|w=24px}} Terror Victims (Severe) | {{icon|governing ethics attraction}} {{red|−75%}} Governing Ethics Attraction | 10 years | style="text-align:center;" | {{red|25}} | style="text-align:center;" | {{icon|no}} | ''Unrest on this colony caused Pops to be victimized in a terror attack and lose faith in the regime.'' |- id="Slaves Radicalizing" | {{planet modifier|pm_unrest|3|w=24px}} Slaves Radicalizing | {{icon|stability add}} {{red|−20}} Stability | 20 years | style="text-align:center;" | {{red|40}} | style="text-align:center;" | {{icon|yes}} | ''Radical Slave elements are rallying, spreading unrest.'' |- id="Hunger Strike" | {{planet modifier|pm_starvation|3|w=24px}} Hunger Strike | {{icon|slave pop resource output}} {{red|−50%}} Slave pop resource output<br>{{icon|food consumption}} {{green|−50%}} Slave Upkeep | 5 years | style="text-align:center;" | {{red|25}} | style="text-align:center;" | {{icon|yes}} | ''It's hard to work when you're doubled over from hunger pangs.'' |- id="Slave Riots" | {{planet modifier|pm_slave_riots|3|w=24px}} Slave Riots | {{icon|slave pop resource output}} {{red|−1000%}} Slave pop resource output<br>{{icon|pop growth speed}} {{red|−50%}} Pop growth speed<br>{{icon|army build speed}} {{red|−50%}} Army build speed<br>{{icon|planetary build speed}} {{red|−50%}} Planetary build speed | 10 years | style="text-align:center;" | {{red|10}} | style="text-align:center;" | {{icon|yes}} | ''Slave Riots inhibit population growth.'' |} ==== Rebellion ==== If a colony's stability decreases below {{red|10}}, a rebellion can take place. If the rebel armies are defeated the world will get {{green|+20}} {{iconify|stability}} for 10 years. If the rebel armies win the rebel colony will take control of the system's starbase and every other colony present in the system and create a rebel empire with {{red|−100}} {{iconify|opinion}}. This empire will often be annexed by a hostile empire nearby. {| class="mildtable" ! Type ! Armies ! Rebel ethics ! Requirements |- | '''Slave Rebellion''' | 2 {{icon|slave army}} Slave Armies for every enslaved Pop | {{iconify|Fanatic Egalitarian}} | {{icon|yes}}{{planet modifier|pm_unrest|3|Slaves Radicalizing|w=24px}} planet modifier |- | '''Rebellion''' | 1 {{iconify|Assault Army}} for every pop | Population's current ethics | {{icon|no}}{{planet modifier|pm_unrest|3|Slaves Radicalizing|w=24px}} planet modifier |} === Increasing stability === Stability can be increased by the following: {| class="mildtable" ! Source ! Stability |- | Approval (0% to 50%) | {{red|-50}} to {{yellow|0}} |- | Approval (50% to 100%) | {{yellow|0}} to {{green|+30}} |- | {{icon|Gestalt Consciousness}} {{iconify|Amenities}} (25% to 100%) | {{red|-50}} to {{yellow|0}} |- | {{icon|Gestalt Consciousness}} {{iconify|Amenities}} (100% to 200%) | {{yellow|0}} to {{green|+20}} |- | {{iconify|Housing}}(25% to 100%) | {{red|-20}} to {{yellow|0}} |- | {{iconify|Empire Capital}} | {{green|+5}} |- | {{icon|colonist}} Colony (Planet Designation) | {{green|+5}} |- | {{iconify|Noble}} job | {{green|+2}} |- | {{iconify|Enforcer}} job | {{green|+1}} |- | {{icon|Byzantine Bureaucracy}} {{iconify|Bureaucrat}} job | {{green|+1}} |- | {{iconify|Death Chronicler}}/Chronicle Drone job | {{green|+2}} |- | {{iconify|Soldier}}/Warior Drone job with [[File:Decision martial law.png|24px]]/[[File:Decision martial law hive.png|24px]]/[[File:Decision martial law machine.png|24px]] decision | {{green|+5}} |- | {{iconify|Synapse Drone}}/{{iconify|Coordinator}} jobs with [[File:Decision satellite in orbit.png|24px]] Incorporate Artifact Relays decision | {{green|+2}} |- | {{iconify|Police State}} civic | {{green|+5}} |- | {{iconify|Shared Burdens}} civic | {{green|+5}} |- | {{icon|edict}} Information Quarantine edict | {{green|+5}} |- | [[File:Tradition harmony utopian dream.png|24px]] Utopian Dream / Collective Reasoning tradition | {{green|+5}} |- | [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree (finishing bonus) | {{green|+5}} |- | [[File:Sb deep space black site.png|24px]] Deep Space Black Site starbase building | {{green|+5}} |- | [[File:Resolution greater good.png|24px]] The Greater Good resolution 5 | {{green|+5}} |- | {{icon|building}} Psi Corps building | {{green|+5}} |- | {{icon|building}} Governor's Palace building | {{green|+5}} |- | {{icon|building}} Governor's Estates building | {{green|+10}} |- | {{iconify|Pacifist}} ethic | {{green|+5}} |- | {{iconify|Fanatic Pacifist}} ethic | {{green|+10}} |- | {{iconify|Psychic}} governor trait | {{green|+5}} |- | {{iconify|Chosen One}} governor trait | {{green|+10}} |- | {{iconify|Oracle}} governor trait | {{green|+10}} |- | [[File:Decision deal.png|24px]] Negotiate with Crime Lords decision | {{green|+10}} |- | [[File:D landed dragon.png|link=Planetary features#Feeding Dragon|24px]] Feeding Dragon | {{green|+10}} |} Stability is also increased by {{green|+10}} on all human player worlds if the game difficulty is set to Cadet and by {{green|+5}} for all AI player worlds for each difficulty step above Ensign.
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