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=== Covenants === There are 5 incomprehensibly powerful beings in the Shroud an empire can form a Covenant with given the right vision. Forming a covenant grants a permanent empire modifier but also comes with recurring drawbacks as well as stops you from forming a covenant with the others. {| class="mildtable plainlist" ! Patron !! Chance !! Empire modifier !! Drawbacks (roughly every 25 years) |- | {{yellow|Composer of Strands}} | 24.5% | * {{icon|growth speed}} {{green|+20%}} Pop Growth Speed * {{icon|leader lifespan}} {{green|+20}} years leader lifespan | A species with the {{iconify|Psionic}} trait gains and/or loses a random trait |- | {{yellow|Eater of Worlds}} | 24.5% | * {{icon|army morale}} {{green|+30%}} Army Morale * {{icon|fire rate}} {{green|+15%}} Fire Rate | * 65% chance a planet loses a Pop and gets {{red|−20%}} {{iconify|Happiness}} for 10 years * 30% chance a planet loses 3 Pops and gets {{red|−40%}} {{iconify|Happiness}} for 10 years * 5% chance a planet becomes a Shrouded World and the empire gets {{red|−30%}} {{iconify|Happiness}} for 10 years |- | {{yellow|Instrument of Desire}} | 24.5% | {{icon|pop resource output}} {{green|+10%}} Resources from Jobs | * 40% chance a planet gets {{red|+200%}} {{icon|pop consumer goods upkeep}} Pop consumer goods upkeep for 20 years * 40% chance a planet gets {{red|−100%}} {{iconify|Governing Ethics Attraction}} for 20 years * 20% chance the empire gets {{red|−50%}} {{iconify|Governing Ethics Attraction}} for 10 years |- | {{yellow|Whisperers in the Void}} | 24.5% | * {{icon|research speed}} {{green|+15%}} Research Speed * {{icon|influence}} {{green|+15%}} Monthly Influence * {{icon|encryption}} {{green|+2}} Codebreaking | * 45% chance a Leader with the {{iconify|Psychic}} trait gains the {{iconify|Substance Abuser}} trait * 25% chance a Leader with the {{iconify|Psychic}} trait commits suicide * 20% chance a planets with at least one Pop with the {{iconify|Psionic}} trait gets {{red|−30}} {{iconify|Stability}} for 10 years * 10% chance a planets with at least 5 Pops with the {{iconify|Psionic}} trait loses 1-8 Pops and gets {{red|−100}} {{iconify|Stability}} for 10 years |- | {{red|End of the Cycle}} | 2% | * {{icon|pop resource output}} {{green|+100%}} Resources from Jobs * {{icon|pop resource output}} {{green|+100%}} Resources from Orbital Stations * {{icon|naval capacity}} {{green|+100%}} Naval Capacity * {{icon|influence}} {{green|+5}} Monthly Influence * {{icon|starbase}} {{green|+10}} Starbase Capacity | {{red|50 years after forming the Covenant The Reckoning takes place}} |} ==== The Reckoning ==== The Reckoning will all but end the empire that benefited from the covenant and instantly destroy all its vassals. When the Reckoning occurs, all planets will be depopulated and turned into 'Shrouded Worlds', which become uninhabitable forever. All fleets and ships will be instantly destroyed, all leaders are killed, and all resources from that empire's store will be drained almost completely. Having lost everything, the covenant empire will survive only in the form of a newly colonized planet of survivors, which will start with the default name of 'Exile'. The game will pick any planet with 40% habitability or more, even if it is located within another empire's borders. If that planet is somehow Shroud-Marked, or no planet is otherwise possible, the game is instantly lost. Every regular empire will gain a {{red|−1000}} Opinion modifier with the remnant of the Shroud-Marked empire for "bringing the end", with a decay rate of 5 each year. Every previous colony will spawn a shroud manifestation. Finally, an immensely powerful Shroud entity known as "The Reckoning" - representing the combined essence of all deceased psionic individuals in the former empire that summoned it – will appear over the empire's former capital, and proceed to seek out the remaining life in the galaxy. It normally leaves the exiles for last, and therefore the exile empire should first prioritize surviving against other empires instead and trying to expand if possible. In this state, one might benefit from the Reckoning, depending on the circumstances. You may be able to conquer the Galaxy and achieve the end year victory if you time it correctly. As the Reckoning randomly targets worlds to destroy, its power will increase as it consumes more pops (up to 5000 pops). It gains bonuses to hull, shield, fire-rate, damage, and shield regeneration as follows: {|class = "mildtable" style="text-align: center; ! {{icon|pop}} Devoured pops ! {{icon|health}} Health ! {{icon|shield}} Shield ! {{icon|shield}} Shield regen bonus ! {{icon|attack speed}} Attack cooldown ! {{icon|damage}} Damage ! width = 35% | Other stats |- | <500 | 60,000 | 150,000 | 100 | 2.17 | 4x 600–1400 | rowspan=5 | {{plainlist| *5x {{icon|sublight speed}} Jumpdrive Range *30% {{iconify|Evasion}}}} |- | <1000 | 110,000 | 250,000 | 200 | 1.45 | 4x 900–2100 |- | <2500 | 160,000 | 350,000 | 300 | 1.08 | 4x 1200–2800 |- | <5000 | 210,000 | 450,000 | 400 | 0.87 | 4x 1500–3500 |- | >5000 | 260,000 | 550,000 | 500 | 0.72 | 4x 1800–4200 |} The Reckoning has relatively low tracking, but its range, firepower, fire rate, health, shields and shield regeneration are massive. Despite all its might, there are still two courses of action that come into a chance of defeating it. One is to wait for it to target an Awakened- or Fallen Empire, another crisis or any strong empire with tough fleets to weaken or even destroy it. The other option is to keep building up for the eventual encounter alone, since The Reckoning will usually leave the exiles for last. If the exiles have lost everything, they haven't lost their Technologies and Traditions, meaning they can still catch up given enough time to rebuild the economy. It's also possible to trade one-time resources and/or diplomatic favors with the AI empires for monthly resources, just before the Reckoning to occure, since trade deals can't be canceled despite the empires' now {{red|−1000}} Opinion towards you. One strategy to defeat the Reckoning in battle is to dodge its attacks using swarms of corvettes and use weapons that can pierce/ignore shields, like {{icon|slot g}} Missiles and {{icon|slot h}} Strike Craft. The Reckoning targets random planets in its destructive spree, so the player will have several chances to retreat, rebuild, and come back. The Reckoning will tend to target small ships first and only engage larger ships when all smaller classes are defeated. A combination of two to three dozen carrier battleships with strike crafts – whose weapons bypass shields – and a large swarm of several hundred corvettes with regular torpedoes - who likewise ignore shields - with about 5 repeatable technologies that boost damage output of both systems have a good chance of greatly weakening or even defeating the Reckoning in a single battle. [[Category:游戏概念]] [[en:The_Shroud]]
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