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===Colony ship=== {{see also|Colonization}} Colony ships allow an empire to settle [[Planets#Habitable planets|habitable]] planets or megastructures in owned systems. When ordering the construction of a colony ship, the player is given the option of choosing the species or sub-species of the [[pop]] that is to be sent to the new colony, inheriting all of its [[traits]]. Pops are neither consumed nor transported in this process. Once constructed, the colony ship may be sent to any habitable world within an owned system to start a colony. Colony ships take one year to build and their upkeep cost is maintained throughout the whole colonization process. Colony ships can also be built through the [[Planet_interface|interface]] of the planet to be colonized, which automatically queues the colonization order as long as the path is not blocked. The cost of a colony ship in an organic empire depends on the government and the empire's primary species class. {| class="wikitable plainlist" ! Primary species ! {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}} ! {{icon|hive mind}} ! {{icon|tree of life}} |- | Biological | * {{icon|alloys}} 200 Alloys * {{icon|food}} 200 Food * {{icon|consumer goods}} 200 Consumer Goods | * {{icon|alloys}} 200 Alloys * {{icon|food}} 500 Food | * {{icon|alloys}} 50 Alloys * {{icon|food}} 1000 Food |- | Lithoid | * {{icon|alloys}} 200 Alloys * {{icon|minerals}} 200 Minerals * {{icon|consumer goods}} 200 Consumer Goods | * {{icon|alloys}} 200 Alloys * {{icon|minerals}} 500 Minerals | * {{icon|alloys}} 50 Alloys * {{icon|minerals}} 500 Minerals * {{icon|food}} 500 Food |- | Robot | {{icon|alloys}} 400 Alloys | {{icon|no}} | {{icon|no}} |} Empires with the {{iconify|Corporate Dominion}} or {{iconify|Private Prospectors}} civics can also construct Private Colony Ships, which cost {{Iconify|Energy|3=500}} instead. Empires with the {{iconify|Calamitous Birth}} origin can also construct Lithoid Meteorites, which cost {{Iconify|Minerals|3=500}} instead and have no upkeep cost. The {{Iconify|Frontier Spirit}} ruler trait reduces the cost of colony ships by {{Green|-35%}}.
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