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{{Hatnote|This article is about the "Federations" mechanics. For the DLC, see [[Federations (DLC)]].}} | {{Hatnote|This article is about the "Federations" mechanics. For the DLC, see [[Federations (DLC)]].}} | ||
{{version|3.3 | {{version|3.3}} | ||
[[File:Federation_fleet.png|thumb|320px|A Federation fleet from every species class.]] | [[File:Federation_fleet.png|thumb|320px|A Federation fleet from every species class.]] | ||
Federations are groups of empires that band together for mutual benefit. A federation is a more in-depth version of a Defense Pact with its own set of laws, rules and perks. Diplomatic relations inside of a federation become more favorable: members do not generate border friction amongst themselves, build trust with each other to a cap of {{green|+100}} and share 10% of their victory score with each other. Players can set a name for their federation at creation or leave it random; the name can be changed at any time. In the default map view, all federation members share the same color. | Federations are groups of empires that band together for mutual benefit. A federation is a more in-depth version of a Defense Pact with its own set of laws, rules and perks. Diplomatic relations inside of a federation become more favorable: members do not generate border friction amongst themselves, build trust with each other to a cap of {{green|+100}} and share 10% of their victory score with each other. Players can set a name for their federation at creation or leave it random; the name can be changed at any time. In the default map view, all federation members share the same color. | ||
A federation can only be created by one of three ways. An empire that adopts the | A federation can only be created by one of three ways. An empire that adopts the [[File:Tradition_diplomacy_the_federation.png|link=Traditions#Diplomacy|21px]] Federation [[tradition]] from the Diplomacy tree may create a Federation with another empire, an empire that has an origin that gives them a federation, or during the late game "War in Heaven," the strongest empire in the galaxy will get an event to create a League of Non Aligned powers, even if that strongest empire doesn't have the [[File:Tradition_diplomacy_the_federation.png|link=Traditions#Diplomacy|21px]] Federation [[tradition]]. Empires with the {{iconify|Barbaric Despoilers}} civic can create only a Martial Alliance or Hegemony federation. An invited empire must have a positive acceptance score with an existing federation member for said member to vote for their addition. Hovering over the diplomatic choice will show which empires agree and disagree. | ||
Members of a federation have their {{iconify|Energy}} Output reduced by {{red|-15%}}. This tax doesn't apply to {{iconify|Energy}} generated from trade. | Members of a federation have their {{iconify|Energy}} Output reduced by {{red|-15%}}. This tax doesn't apply to {{iconify|Energy}} generated from trade. | ||
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The federation type determines what perks the federation will provide at each level. The federation type can be changed as the game progresses by clicking on the federation type icon. Changing the federation type, however, will reset the federation level to 1. | The federation type determines what perks the federation will provide at each level. The federation type can be changed as the game progresses by clicking on the federation type icon. Changing the federation type, however, will reset the federation level to 1. | ||
The Galactic Union federation type is available by default but all other federation types require the {{iconify|Federations}} DLC | The Galactic Union federation type is available by default but all other federation types require the {{iconify|Federations}} DLC. The Trade League federation type additionally requires the {{iconify|MegaCorp}} DLC in order to meet the requirements. | ||
{|class = "mildtable plainlist" | {|class = "mildtable plainlist" | ||
! Federation type | ! Federation type | ||
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! Requirements | ! Requirements | ||
|- id="Galactic Union" | |- id="Galactic Union" | ||
| | | Galactic Union<br>[[File:Federation default.png]] | ||
| | |||
* {{ | * {{green|−50%}} Cohesion loss from ethics | ||
* {{ | * {{green|+60}} Intel cap between members | ||
| '''President modifiers:''' | |||
* {{ | * {{green|+1}} Available envoys | ||
* '''Member modifiers:''' | |||
* | * {{green|+25%}} Naval Contribution effect | ||
* {{green| −50%}} Cohesion loss from new members | |||
* | | '''President modifiers:''' | ||
* {{green|+1}} Federation influence gain | |||
* | * '''Member modifiers:''' | ||
* {{green|+2}} Unity per federation envoy | |||
* {{green|+5%}} Trust growth per federation envoy | |||
* {{green|+10%}} Ship speed in federation space | |||
* {{ | | '''President modifiers:''' | ||
* {{ | * {{green|+10%}} Diplomatic weight | ||
* '''Member modifiers:''' | |||
* | * {{green|−50%}} Cohesion loss from failed votes | ||
* {{green|+25%}} Damage to crisis ships | |||
* | | '''President modifiers:''' | ||
* {{green|+10%}} Monthly unity | |||
* {{ | * '''Member modifiers:''' | ||
* {{ | * {{green|+2}} Unity per federation envoy | ||
* {{green|+5}} Trust cap per federation envoy | |||
* {{ | * {{green|+25%}} Damage to crisis ships | ||
* {{ | | {{icon|no}}{{icon|barbaric despoilers}} | ||
* {{ | |||
|- id="Trade League" | |- id="Trade League" | ||
| | | Trade League<br>[[File:Federation trade.png]] | ||
| | |||
* | * ''Trade League'' trade policy | ||
* {{ | * {{green|+50}} Intel cap between members | ||
| '''President modifiers:''' | |||
* {{ | * {{green|+1}} Available envoys | ||
* '''Member modifiers:''' | |||
* | * {{green|+5%}} Trade value | ||
* {{ | * {{green|+10%}} Ship speed in federation space | ||
| '''President modifiers:''' | |||
* | * {{green|+1}} Federation influence gain | ||
* '''Member modifiers:''' | |||
* | * {{green|+5%}} Trade value | ||
* {{green|+5}} Trade protection | |||
* {{ | | '''President modifiers:''' | ||
* {{green|+10%}} Diplomatic weight | |||
* '''Member modifiers:''' | |||
* {{green|+5%}} Trade value | |||
* | * {{green|+25%}} Naval contribution effect | ||
| '''President modifiers:''' | |||
* {{green|+10%}} Trade value | |||
* '''Member modifiers:''' | |||
* {{green|+5%}} Trade value | |||
* | * {{green|+25%}} Damage to crisis ships | ||
* {{ | | | ||
* {{icon|merchant guilds}} | |||
* | * {{icon|corporate}} | ||
* [[File:Tradition icon mercantile.png|24px]] | |||
* | |||
* | |||
| | |||
* {{icon| | |||
* | |||
|- id="Martial Alliance" | |- id="Martial Alliance" | ||
| | | Martial Alliance<br>[[File:Federation military.png]] | ||
| | |||
* | * {{green|+100}} Ship starting experience<ref>Currently bugged, not function. See: [[forum:1440774|Bug report]].</ref> | ||
* | * {{green|+100}} Army starting experience | ||
* {{ | * {{green|+25%}} Ship build speed | ||
* {{ | * {{green|+50}} Intel cap between members | ||
| '''President modifiers:''' | |||
* {{ | * {{green|−10%}} Claim influence cost | ||
* '''Member modifiers:''' | |||
* {{ | * {{green|+25%}} Naval contribution effect | ||
* {{green|+10%}} Ship speed in federation space | |||
* | | '''President modifiers:''' | ||
* {{green|+1}} Available envoys | |||
* {{ | * '''Member modifiers:''' | ||
| | * {{green|+1}} Admiral level cap | ||
* {{green|+10%}} Ship fire rate | |||
| '''President modifiers:''' | |||
* {{green|10%}} Federation fleet unity | |||
* | * '''Member modifiers:''' | ||
* {{green|+25%}} Naval contribution effect | |||
* {{green|+25%}} Damage to crisis ships | |||
* | | '''President modifiers:''' | ||
* {{ | * {{green|+10%}} Diplomatic weight | ||
* '''Member modifiers:''' | |||
* | * {{green|+25%}} Naval contribution effect | ||
* {{green|+25%}} Damage to crisis ships | |||
| | |||
* | * {{icon|militarist}}{{icon|fanatic militarist}} | ||
* {{ | * [[File:Tradition icon unyielding.png|24px]] | ||
| | |||
* {{icon| | |||
* | |||
|- id="Research Cooperative" | |- id="Research Cooperative" | ||
| | | Research Cooperative<br>[[File:Federation research.png]] | ||
| | |||
* | * Free Research Agreement with all members | ||
* {{ | * {{green|+50}} Intel cap between members | ||
| '''President modifiers:''' | |||
* {{ | * {{green|+1}} Research alternatives | ||
* '''Member modifiers:''' | |||
* {{ | * {{green|+5%}} Research speed from agreements | ||
* {{green|+5%}} Research speed | |||
* {{ | | '''President modifiers:''' | ||
* {{green|+20%}} Diplomatic weight from technologies | |||
* | * '''Member modifiers:''' | ||
* {{green|+5%}} Research speed from agreements | |||
* {{ | * {{green|x2}} Rare tech discovery chance if other members have it | ||
| '''President modifiers:''' | |||
* {{green|+1}} Available envoys | |||
* '''Member modifiers:''' | |||
* {{green|+5%}} Research speed from agreements | |||
* | * {{green|+20%}} Research speed during a crisis | ||
| '''President modifiers:''' | |||
* {{green|+1}} Megastructure build capacity | |||
* {{ | * '''Member modifiers:''' | ||
* {{ | * {{green|+5%}} Research speed from agreements | ||
* {{green|+20%}} Research speed during a crisis | |||
* {{ | | | ||
* | * {{icon|materialist}}{{icon|fanatic materialist}} | ||
* {{icon|machine intelligence}} | |||
* {{ | * {{icon|discovery}} | ||
* {{ | |||
| | |||
* {{ | |||
* {{ | |||
|- id="Hegemony" | |- id="Hegemony" | ||
| | | Hegemony<br>[[File:Federation hegemony.png]] | ||
| | |||
* | * Members cannot leave the federation | ||
* | * Members can gain the ''Secede'' casus belli | ||
* | * Reduced Centralization requirements | ||
* {{ | * {{green|+40}} Intel cap between members | ||
| '''President modifiers:''' | |||
* | * {{green|−100%}} Naval contribution cost | ||
* {{ | * {{green|+1}} Available envoys | ||
* '''Other members modifiers:''' | |||
* {{ | * {{green|+5%}} Resources from jobs | ||
| '''President modifiers:''' | |||
* {{ | * Gain the ''Establish Hegemony'' wargoal | ||
* '''Other members modifiers:''' | |||
* | * {{green|+5%}} Resources from jobs | ||
* {{green| −50%}} Cohesion loss from new members | |||
* | | '''President modifiers:''' | ||
* {{green|+1}} Federation influence gain | |||
* '''Other members modifiers:''' | |||
* {{green|+5%}} Resources from jobs | |||
* {{green| −100%}} Migration Pact upkeep | |||
* {{green| −100%}} Research Agreement upkeep | |||
| '''President modifiers:''' | |||
* {{ | * {{green|10%}} of every member's diplomatic weight | ||
* '''Other members modifiers:''' | |||
* {{ | * {{green|+25%}} Damage to crisis ships | ||
* {{ | * {{green|10%}} Federation fleet unity | ||
| | | | ||
* {{ | * {{icon|authoritarian}}{{icon|fanatic authoritarian}} | ||
* {{icon|rogue servitor}} | |||
* {{ | * {{icon|hegemon}} | ||
* {{icon|domination}} | |||
* {{ | |||
* {{icon| | |||
|} | |} | ||
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** If not all members participated each member that participated will gain {{green|+10%}} {{iconify|Physics}} Research for 6 years | ** If not all members participated each member that participated will gain {{green|+10%}} {{iconify|Physics}} Research for 6 years | ||
* {{iconify|Hegemony}} federations have the objective of building a monument. Members that agree gain a temporary {{green|+30}} {{iconify|Opinion}} with the president while those that refuse gain {{red|−50}} {{iconify|Opinion}} with the president. If more than half of the members disagree the federation will lose 100 {{iconify|Cohesion}} and the president will lose 50 {{iconify|influence}}. If at least half of the members agree all members that agreed will be issued a special project above the president's capital which requires a construction ship and takes a year to complete, while the president will be issued a special project to give members {{green|+35%}} attraction towards the president's ethics which requires a science ship and takes 6 months to complete. Any member that finishes the special project will gain a temporary {{green|+50}} {{iconify|Opinion}} with the president. Once all member special projects are completed the project is completed. | * {{iconify|Hegemony}} federations have the objective of building a monument. Members that agree gain a temporary {{green|+30}} {{iconify|Opinion}} with the president while those that refuse gain {{red|−50}} {{iconify|Opinion}} with the president. If more than half of the members disagree the federation will lose 100 {{iconify|Cohesion}} and the president will lose 50 {{iconify|influence}}. If at least half of the members agree all members that agreed will be issued a special project above the president's capital which requires a construction ship and takes a year to complete, while the president will be issued a special project to give members {{green|+35%}} attraction towards the president's ethics which requires a science ship and takes 6 months to complete. Any member that finishes the special project will gain a temporary {{green|+50}} {{iconify|Opinion}} with the president. Once all member special projects are completed the project is completed. | ||
** If all members participated the federation will gain {{green|+100}} {{iconify|Cohesion}} and the president will gain the [[File:D monument in space.png|24px | ** If all members participated the federation will gain {{green|+100}} {{iconify|Cohesion}} and the president will gain the [[File:D monument in space.png|24px]] Federation Monument planetary feature on the capital | ||
** If not all members participated the federation will gain {{green|+25}} {{iconify|Cohesion}} | ** If not all members participated the federation will gain {{green|+25}} {{iconify|Cohesion}} | ||
* {{iconify|Martial Alliance}} federations have as their objective a federation-wide fleet exercise. Members that agree gain a temporary {{green|+50}} {{iconify|Opinion}} with the president while those that refuse gain {{red|−50}} {{iconify|Opinion}} with the president. If more than half of the members disagree the federation will lose 100 {{iconify|Cohesion}} and the president will lose 50 {{iconify|influence}}. If at least half of the members agree the president and all members that agreed will be given a location in the Situation Log which they must reach with a fleet of at least 15 ships. Once each member reaches the location a hostile fleet of 5-9 ships will appear and must be defeated in 30 days. Once each fleet is defeated the project is completed. | * {{iconify|Martial Alliance}} federations have as their objective a federation-wide fleet exercise. Members that agree gain a temporary {{green|+50}} {{iconify|Opinion}} with the president while those that refuse gain {{red|−50}} {{iconify|Opinion}} with the president. If more than half of the members disagree the federation will lose 100 {{iconify|Cohesion}} and the president will lose 50 {{iconify|influence}}. If at least half of the members agree the president and all members that agreed will be given a location in the Situation Log which they must reach with a fleet of at least 15 ships. Once each member reaches the location a hostile fleet of 5-9 ships will appear and must be defeated in 30 days. Once each fleet is defeated the project is completed. | ||
** If all members participated the federation will gain {{green|+100}} {{iconify|Cohesion}} and each member will gain {{green|+15%}} {{iconify|Fire Rate}} for 25 years | ** If all members participated the federation will gain {{green|+100}} {{iconify|Cohesion}} and each member will gain {{green|+15%}} {{iconify|Fire Rate}} for 25 years | ||
** If not all members participated the federation will gain {{green|+50}} {{iconify|Cohesion}} and each member that participated will gain {{green|+15%}} {{iconify|Fire Rate}} for 25 years | ** If not all members participated the federation will gain {{green|+50}} {{iconify|Cohesion}} and each member that participated will gain {{green|+15%}} {{iconify|Fire Rate}} for 25 years | ||
* {{iconify|Trade League}} federations have the objective of creating a shipping standard. Within two years each member must generate in a star system at least 50 {{iconify|Trade Value}}. Members that fail will gain {{red|−10%}} {{iconify|Trade Value}} until the project is complete. Members that succeed will gain {{green|+5%}} {{iconify|Consumer Goods}} and {{red|−10%}} {{iconify|Trade Value}}, or only {{red|−5%}} if the system's Starbase has an [[File:Sb offworld trading company.png|24px | * {{iconify|Trade League}} federations have the objective of creating a shipping standard. Within two years each member must generate in a star system at least 50 {{iconify|Trade Value}}. Members that fail will gain {{red|−10%}} {{iconify|Trade Value}} until the project is complete. Members that succeed will gain {{green|+5%}} {{iconify|Consumer Goods}} and {{red|−10%}} {{iconify|Trade Value}}, or only {{red|−5%}} if the system's Starbase has an [[File:Sb offworld trading company.png|24px]] Offworld Trading Company building, and will be issued a special project on the system's Starbase that requires a construction ship. Once each member completes its special project all modifiers are removed and the project is completed. | ||
** If all members participated each member will gain {{green|+5%}} {{iconify|Consumer Goods}} and {{green|+12%}} {{iconify|Trade Value}} | ** If all members participated each member will gain {{green|+5%}} {{iconify|Consumer Goods}} and {{green|+12%}} {{iconify|Trade Value}} | ||
** If not all members participated each member that participated will gain {{green|+2.5%}} {{iconify|Consumer Goods}} and {{green|+10%}} {{iconify|Trade Value}} | ** If not all members participated each member that participated will gain {{green|+2.5%}} {{iconify|Consumer Goods}} and {{green|+10%}} {{iconify|Trade Value}} | ||
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The following incur '''immediate''' Cohesion {{icon|cohesion}} changes: | The following incur '''immediate''' Cohesion {{icon|cohesion}} changes: | ||
* {{red|-100}} whenever a member joins or leaves the federation | * {{red|-100}} whenever a member joins or leaves the federation. | ||
* {{red|-50}} whenever | * {{red|-50}} whenever federation Type changes | ||
* {{red|-10}} whenever | * {{red|-10}} whenever federation Centralization Law changes | ||
* {{red|-5}} whenever any other federation law changes | * {{red|-5}} whenever any other federation law changes | ||
* {{red|-10}} whenever a failed vote occurs | * {{red|-10}} whenever a failed vote occurs | ||
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| 2 || 3 || 4 || 5 | | 2 || 3 || 4 || 5 | ||
|- | |- | ||
! | ! XP | ||
| 1200 || 3600 || 8400 || 18000 | | 1200 || 3600 || 8400 || 18000 | ||
|- | |- | ||
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== Federation Fleet == | == Federation Fleet == | ||
Federations that have their Fleet Contribution law set to anything other than ''None'' feature a joint fleet in addition to the forces of the separate member empires, controlled by the current federation president. Federation fleets cost no maintenance and use the federation fleet capacity, which every member contributes | Federations that have their Fleet Contribution law set to anything other than ''None'' feature a joint fleet in addition to the forces of the separate member empires, controlled by the current federation president. Federation fleets cost no maintenance and use the federation fleet capacity, to which every member contributes based on the Fleet Contribution law, up to 600. The fleets cannot exceed this cap. The Entente Coordination tradition doubles the naval capacity contribution of the members that adopt it while not reducing their own further. Federation fleets do not have a command limit. | ||
The president designs the federation fleet ships via a special | The president designs the federation fleet ships via a special [[ship designer]] available in the federation menu and may use any [[technology]] available to any member empire. Regular ship designs cannot be used to build federation ships. The president's empire is responsible for commanding the federation fleets. Federation law determines whether any member of the federation or the president's empire alone can build ships for the federation fleet. Any AI federation member's research of a component-unlocking technology will auto-update the default federation designs, but not any player-created ones, adding theirs to the list instead. Since their designs are considered newer if you update your federation fleets at this time your fleet will become their design, which can be undesirable. | ||
If a federation is disbanded, so is the federation fleet. | If a federation is disbanded, so is the federation fleet. | ||
{{expansion|apc}} | {{expansion|apc}} | ||
The federation fleet has its own | The federation fleet has its own Titan limit, which does not affect the number of Titans its members can construct individually. | ||
{{expansion|fed}} | {{expansion|fed}} | ||
The federation can include one | The federation can include one Juggernaut regardless of whether any member empire has one of their own. | ||
== Federation laws == | == Federation laws == | ||
Federation laws dictate how the federation operates and customize certain aspects of a federation. Any federation member can propose a law change. Hovering over any law will list the federation members that will | Federation laws dictate how the federation operates and customize certain aspects of a federation. Any federation member can propose a law change. Hovering over any law will list the federation members that will oppose it. A failed vote will add {{red|−10}} {{iconify|Cohesion}}. | ||
=== Federation Centralization === | === Federation Centralization === | ||
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! rowspan="2" | {{icon|cohesion}} Monthly cohesion | ! rowspan="2" | {{icon|cohesion}} Monthly cohesion | ||
! rowspan="2" | {{icon|naval capacity}} Transferred naval capacity | ! rowspan="2" | {{icon|naval capacity}} Transferred naval capacity | ||
! rowspan="2" | | ! rowspan="2" | Max Fleet Size | ||
! colspan=5 | Required centralization | ! colspan=5 | Required centralization | ||
! rowspan="2" | Description | ! rowspan="2" | Description | ||
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| Minimal | | Minimal | ||
| Minimal | | Minimal | ||
| ''This federation has no collaborative military effort.'' | |||
|- | |- | ||
| '''Low''' | | '''Low''' | ||
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| Medium | | Medium | ||
| Low | | Low | ||
| ''This federation has a minor collaborative military effort.'' | |||
|- | |- | ||
| '''Medium''' | | '''Medium''' | ||
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| Very High | | Very High | ||
| Medium | | Medium | ||
| ''This federation has a moderate collaborative military effort.'' | |||
|- | |- | ||
| '''High''' | | '''High''' | ||
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| {{icon|no}} | | {{icon|no}} | ||
| Very High | | Very High | ||
| ''This federation has a extensive collaborative military effort.'' | |||
|} | |} | ||
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|} | |} | ||
== | ==References== | ||
<references /> | <references /> | ||
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[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[Category:外交]] | [[Category:外交]] | ||