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{{version|3.3}}
{{update}}<!-- Needs 3.3.2 influence to unity update -->{{version|3.2}}
[[File:Resources.png|thumb|330px|A [[gas giant]] with four units of research resources and one unit of the very rare Zro aerosol.]]
[[File:Resources.png|thumb|330px|A [[gas giant]] with four units of research resources and one unit of the very rare Zro aerosol.]]


[[Stellaris|群星]] 中,''' 经济''' (economy)基于资源和服务的生产和消费,这些资源和服务有的来自特定星球,有的产生于帝国修正。二者严重依赖于工作在不同 {{iconify|Jobs}} 上的 {{iconify|Pop}} 和星球上的资源建筑与采矿站。
In [[Stellaris]], the '''economy''' is based on the production and consumption of resources and services either from a specific planet or throughout the empire. It relies heavily on {{iconify|Pop}}s working on different {{iconify|Jobs}}, or mining stations built over various celestial bodies.


资源多种多样,从普通的{{iconify|food}} 到极其稀有的{{iconify|dark matter}} 暗物质,同时也可用{{iconify|minerals}} 生产{{iconify|research}}
Resources can vary from fairly common {{iconify|food}} crops to very rare substances such as {{iconify|dark matter}} and also physical {{iconify|minerals}} to "produce" knowledge, such as {{iconify|research}}.


如果一个帝国存储的某一种资源的库存在收入为负的情况下降至 {{red|0}},就会出现资源短缺并带来巨大的惩罚。
In that way, resources are very important and ought to be quickly scouted, exploited, and developed.


游戏中的资源可分为三种:材料资源、概念资源和战略资源。
There are three kinds of resources: Material, Abstract and Strategic.


== Resource storage capacity ==
== Resource storage capacity ==
{{SVersion|3.3}}
{{SVersion|3.2}}
所有资源都可以储存。All empires have a 15,000 basic storage capacity for each resource except {{iconify|energy}}, which has a 50,000 basic storage capacity. An empire can build ‘[[Buildings#Resource Silos|Resource Silos]]’ on colonized planets and a ‘[[Starbase#Resource Silo|Resource Silo]]’ on starbases to expand their stockpile capacity. Any produced resources that cannot be stockpiled are simply wasted.
All material resources and strategic resources (except {{iconify|trade value}}) must be stocked. All empires have a 15000 basic storage capacity for each resource except {{iconify|energy}}, which has a 50000 basic storage capacity. An empire can build ‘[[Buildings#Resource_Silos|Resource Silos]]’ on colonized planets and a ‘[[Starbase#Resource Silo|Resource Silo]]’ on starbases to expand their stockpile capacity. Any produced resources that cannot be stockpiled are simply wasted.


{{iconify|Influence}} has a 1,000 storage capacity. {{iconify|Naval Capacity}} has a 9,999 storage capacity. {{iconify|Unity}} has an infinite storage capacity. For {{iconify|research}} storage see [[Stored research]].
== Material resources ==
{{SVersion|3.2}}


== Material resources ==
{{SVersion|3.3}}
Material resources are the most straightforward and important type as they provide the means to expand geographically, developmentally and technologically. They are gathered and stockpiled on a monthly basis, but not necessarily on the same day. While they all have a stockpile, how that stockpile and the excess is used varies fundamentally between each resource.
Material resources are the most straightforward and important type as they provide the means to expand geographically, developmentally and technologically. They are gathered and stockpiled on a monthly basis, but not necessarily on the same day. While they all have a stockpile, how that stockpile and the excess is used varies fundamentally between each resource.


=== Basic resources ===
=== Basic ===
Basic resources are directly gathered from celestial bodies or resource districts.
Basic resources are directly gathered from celestial bodies or resource districts.


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! Resource
! Resource
! Main uses
! Main uses
! Shortage effects
! Description
! Description
|- id="Energy"
|- id="Energy"
| [[File:Energy.png]] Energy credits
| [[File:Energy.png]] Energy credits
| {{plainlist|
| {{plainlist|
* {{icon|leader recruitment cost}} Leader Cost and Upkeep
* {{icon|clear blocker cost}} Clear Blockers Cost
* {{icon|clear blocker cost}} Clear Blockers Cost
* {{icon|terraforming cost}} Terraforming Cost
* {{icon|terraforming cost}} Terraforming Cost
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* {{icon|Mechanical}}{{icon|Machine}} Robotic Pop Upkeep
* {{icon|Mechanical}}{{icon|Machine}} Robotic Pop Upkeep
* {{icon|market fee|24px}} Market purchases
* {{icon|market fee|24px}} Market purchases
}}
| {{plainlist|
* {{icon|minerals}} {{red|−50%}} Minerals from Jobs
* {{icon|army damage}} {{red|−75%}} Army Damage
* {{icon|ship shield}} {{red|−75%}} Shield Hit Points
* {{icon|weapons damage}} {{red|−75%}} Ship Weapons Damage
* {{icon|infiltration}} {{red|−100%}} Infiltration Growth
* {{icon|lev}} Trader enclave deals are canceled
}}
}}
| ''{{yellow|Energy Credits}} ([[File:Energy.png|24px]]) is an energy backed currency accepted by all space-faring races. You can gain more energy by:''
| ''{{yellow|Energy Credits}} ([[File:Energy.png|24px]]) is an energy backed currency accepted by all space-faring races. You can gain more energy by:''
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* {{icon|metallurgist}}{{icon|artisan}} Manufacturing Jobs Upkeep
* {{icon|metallurgist}}{{icon|artisan}} Manufacturing Jobs Upkeep
* {{icon|Lithoid}} Lithoid Pop Upkeep
* {{icon|Lithoid}} Lithoid Pop Upkeep
}}
| {{plainlist|
* {{icon|alloys from jobs}} {{red|−50%}} Alloys from Jobs
* {{icon|alloys from jobs}} {{red|−50%}} Consumer goods from Jobs
* {{icon|robot build speed}} {{red|−75%}} Robot Build Speed
* {{icon|happiness}} {{red|−25%}} Lithoid Pop Happiness
* {{icon|growth speed}} {{red|−75%}} Lithoid Pop Growth Speed
}}
}}
| ''{{yellow|Minerals}} ([[File:Minerals.png|24px]]) is a collective term for the basic resources we need to construct ships, stations and planetary buildings. We can gain more by:''
| ''{{yellow|Minerals}} ([[File:Minerals.png|24px]]) is a collective term for the basic resources we need to construct ships, stations and planetary buildings. We can gain more by:''
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* {{icon|starvation}} Biological Pop Upkeep
* {{icon|starvation}} Biological Pop Upkeep
* {{icon|ship cost}} Colony Ship Cost for Biological Empires
* {{icon|ship cost}} Colony Ship Cost for Biological Empires
}}
| {{plainlist|
* {{icon|happiness}} {{red|−25%}} Biological Pop Happiness
* {{icon|growth speed}} {{red|−75%}} Biological Pop Growth Speed
* {{icon|robot build speed}} {{red|−75%}} Organic Assembly Speed
}}
}}
| ''{{yellow|Food}} ([[File:Food.png|24px]]) represents the various nutrients required to sustain and grow {{icon|pop}} {{yellow|Pops}}. You can gain more by:''
| ''{{yellow|Food}} ([[File:Food.png|24px]]) represents the various nutrients required to sustain and grow {{icon|pop}} {{yellow|Pops}}. You can gain more by:''
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|}
|}


=== Advanced resources ===
=== Advanced ===
Advanced resources are resources that are produced by refining them from {{iconify|minerals}}. 
Advanced resources are resources that are produced by refining them from {{iconify|minerals}}. 


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! Resource
! Resource
! Main uses
! Main uses
! Shortage effects
! width=50% | Description
! width=35% | Description
|- id="Alloys"
|- id="Alloys"
| [[File:Alloys.png]] Alloys
| [[File:Alloys.png]] Alloys
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* {{icon|ship upkeep}} Ship Upkeep
* {{icon|ship upkeep}} Ship Upkeep
* {{icon|megastructure build speed}} Megastructure Cost
* {{icon|megastructure build speed}} Megastructure Cost
}}
| {{plainlist|
* {{icon|ship armor}} {{red|−75%}} Ship Armor
* {{icon|fire rate}} {{red|−75%}} Ship Fire Rate
}}
}}
| ''{{yellow|Alloys}} ([[File:Alloys.png|24px]]) are advanced resources with a military application, which we need to construct {{yellow|Ships}} and {{yellow|Starbases}}. We can gain more by:''
| ''{{yellow|Alloys}} ([[File:Alloys.png|24px]]) are advanced resources with a military application, which we need to construct {{yellow|Ships}} and {{yellow|Starbases}}. We can gain more by:''
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* {{iconify|Gestalt Consciousness}}es empires do not use consumer goods except for {{iconify|Rogue Servitor}}s
* {{iconify|Gestalt Consciousness}}es empires do not use consumer goods except for {{iconify|Rogue Servitor}}s
* {{icon|pop consumer goods upkeep}} Pops upkeep
* {{icon|pop consumer goods upkeep}} Pops upkeep
* {{icon|researcher}}{{icon|culture worker}}{{icon|bureaucrat}} Various Specialist jobs upkeep
* {{icon|researcher}}{{icon|culture worker}}{{icon|bureaucrat}} Various Specialist Jobs Upkeep
* {{icon|ship cost}} Colony Ship Cost (Unless {{iconify|Gestalt Consciousness}})
* {{icon|ship cost}} Colony Ship Cost (Unless {{iconify|Gestalt Consciousness}})
* [[File:Decision luxuries.png|24px]] Distribute Luxury Goods decision
* [[File:Decision luxuries.png|24px]] Distribute Luxury Goods decision
}}
| {{plainlist|
* {{icon|happiness}} {{red|−25%}} Pop Happiness
* {{icon|research}} {{red|−50%}} Research from Jobs
* {{icon|unity}} {{red|−50%}} Unity from Jobs
* {{icon|happiness}} No happiness from living standards
}}
}}
| ''{{yellow|Consumer Goods}} ([[File:Consumer goods.png|24px]]) is an advanced resource that represents the various gadgets, luxuries and goods necessary to give your {{icon|Pop}} {{yellow|Pops}} a good life and to perform intellectual {{icon|Job}} {{yellow|Jobs}} such as {{icon|researcher}} {{yellow|Research}}. You can gain more by:''
| ''{{yellow|Consumer Goods}} ([[File:Consumer goods.png|24px]]) is an advanced resource that represents the various gadgets, luxuries and goods necessary to give your {{icon|Pop}} {{yellow|Pops}} a good life and to perform intellectual {{icon|Job}} {{yellow|Jobs}} such as {{icon|researcher}} {{yellow|Research}}. You can gain more by:''
第129行: 第97行:
|}
|}


=== Strategic resources ===
== Abstract resources ==
{{SVersion|3.3}}
Abstract resources represent non-physical assets that an empire has access to. They are mostly concepts that represent complex sociopolitical activity within the empire's leadership and population.
 
{| class="mildtable" width="100%"
! Resource
! Main uses
! width=50% | Description & notes
|- id="Influence"
| [[File:Influence.png|40px]] Influence
| {{plainlist|
* [[File:Menu icon claims.png|link=Claims|24px]] Claims Cost
* {{icon|starbase influence cost}} Starbases Cost
* {{icon|edict}} Decisions and Edicts Cost
* {{icon|alliance}} Diplomatic Pacts Upkeep
* {{icon|integrate}} Integrating Subjects
* {{icon|election}} Influencing Elections
* {{icon|mandate}} Reforming the Government
* {{icon|faction}} Faction Interactions
}}
| ''{{yellow|Influence}} ({{icon|influence}}) represents political clout, and is used for many things, like enacting {{yellow|Edicts}}, making {{yellow|Claims}}, building {{yellow|Outposts}} and dealing with {{yellow|Factions}}. The gain rate remains fairly constant throughout the game, but can be increased by:''
# Winning the support of {{yellow|Factions}} in your empire.
# Declaring other empires your {{yellow|Rivals}}.
# Having {{yellow|Protectorates}}.
# Enacting the Edict "Ambition: Will to Power" (cost Unity).
# Acquiring the Domination Tradition: [[File:Tradition domination colonial viceroys.png|24px]] [[Tradition#Domination|Colonial Viceroys]].
# Acquiring the Society technology: [[The Living State]] / {{icon|Gestalt Consciousness}} [[Autonomous Agents]].
----
* An empire can store only 1000 Influence and the storage amount cannot be increased.
* Some [[Anomaly|anomalies]] and [[Archaeology|archaeological sites]] offer Influence as a one-time reward.
|- id="Unity"
| [[File:Unity.png|40px]] Unity
| {{plainlist|
* {{icon|tradition}} [[Traditions]] Cost
* {{icon|edict}} Ambition Edicts Cost
}}
| ''{{yellow|Unity}} ({{icon|Unity}}) is used to unlock new {{yellow|Traditions}}. We can increase our output by building an {{icon|building}} {{yellow|Autochton Monument}} or other buildings that provide jobs which produce Unity.''
|- id="Research"
| {{plainlist|
* {{iconify|Physics|40px}} research
* {{iconify|Society|40px}} research
* {{iconify|Engineering|40px}} research
}}
| {{plainlist|
* {{icon|research speed}} Researching [[Technologies]]
* {{icon|anomaly research speed}} Finishing Special Projects
}}
| ''{{yellow|Physics}} / {{yellow|Society}} / {{yellow|Engineering Research}} ({{icon|physics}}{{icon|society}}{{icon|engineering}}) is used to research new technologies. We can increase out putput by:''
# Building {{icon|building}} {{yellow|Research Labs}} buildings on our colonies.
# Using {{yellow|Construction Ships}} to build {{yellow|Research Stations}} around mineral certain planets or stars.
----
* Research speed is based on monthly research points production, and only then multiplied by Research Speed modifiers.
* Research can be stored by not working on any research or special project.
* The moment a research or special project takes place stored research is used to double the progress speed until the storage is emptied.
|}
 
== Trade value ==
Trade value is a planetary resource as opposed to an empire one and is converted into {{iconify|energy credits}}, {{iconify|consumer goods}} and / or {{iconify|unity}} based on the empire's trade policy. {{iconify|Gestalt Consciousness}} empires do not use it.
 
{| class="mildtable plainlist"
! Resource
! Major source
! width=50% | Description
|- id="Trade value"
| [[File:Trade value.png]] Trade value
|
* {{iconify|Pop}}s (varies based on Living Standards, Civics and/or Traits)
* {{icon|job}} Various jobs
* {{icon|Building}} Galactic Stock Exchange building increases planetary overall trade value
* [[File:Planet asteroid.png|link=Celestial body|24px]] Celestial Body deposits (no stations required)
* {{icon|corporate}} Branch Office buildings
| ''Trade Value represents civilian day-to-day economic activity. {{yellow|Starbases}} collect Trade Value and convert it into resources such as {{icon|Energy}} {{yellow|Energy Credits}} if connected to your capital planet through a {{yellow|Trade Route}}. Trade Value that is directly collected by your capital Starbase does not need a trade route to generate resources.''
|}
 
== Strategic resources ==
{{SVersion|3.2}}
{{icon|Strategic}} Strategic resources are special rare resources required to both build and maintain advanced buildings and ship components. They are much harder to obtain than the common basic resources and are therefore also much more highly valued. Strategic resources can be obtained by either extracting them from natural deposits or manufacturing them synthetically. Natural strategic resource deposits are always visible but requires specific technology to exploit. Synthetic versions are produced from {{iconify|minerals}}, albeit at a steep price. All strategic resources can also be manufactured from Dimensional Fabricator buildings.
{{icon|Strategic}} Strategic resources are special rare resources required to both build and maintain advanced buildings and ship components. They are much harder to obtain than the common basic resources and are therefore also much more highly valued. Strategic resources can be obtained by either extracting them from natural deposits or manufacturing them synthetically. Natural strategic resource deposits are always visible but requires specific technology to exploit. Synthetic versions are produced from {{iconify|minerals}}, albeit at a steep price. All strategic resources can also be manufactured from Dimensional Fabricator buildings.
{| class="mildtable"
{| class="mildtable"
! Resource
! Resource
! Major uses
! Major uses
! Shortage effects
! Required tech
! Required tech
! Major source
! Major source
! width=22% | Description
! width=30% | Description
|- id="Exotic gases"
|- id="Exotic gases"
| [[File:Exotic gases.png]] Exotic Gases
| [[File:Exotic gases.png]] Exotic Gases
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* {{icon|Rogue Servitor}} Organic Paradise
* {{icon|Rogue Servitor}} Organic Paradise
}}
}}
| {{icon|pop resource output}} {{red|−25%}} Resources from Jobs
| {{iconify|Exotic Gas Extraction|30px}}
| {{iconify|Exotic Gas Extraction|30px}}
| {{plainlist|
| {{plainlist|
* {{icon|building}} Exotic Gas Refineries
* {{icon|building}} Exotic Gas Refineries
* {{icon|building}} Gas Extraction Wells
* {{icon|building}} Gas Extraction Wells (rare planetary features required)
* [[File:sb nebula refinery.png|24px]] Nebula Refinery
* [[File:sb nebula refinery.png|24px]] Nebula Refinery (if Exotic Gas Extraction has been researched)
* [[File:Planet gas giant.png|24px]] Gas giant deposits
* [[File:Planet gas giant.png|24px]] Gas giant deposits
* [[File:Planet toxic.png|24px]] Toxic world deposits}}
* [[File:Planet toxic.png|24px]] Toxic world deposits}}
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* {{icon|Corporate}} Xeno-Outreach Agency
* {{icon|Corporate}} Xeno-Outreach Agency
}}
}}
| {{icon|pop resource output}} {{red|−25%}} Resources from Jobs
| {{iconify|Rare Crystal Mining|30px}}
| {{iconify|Rare Crystal Mining|30px}}
| {{plainlist|
| {{plainlist|
* {{icon|building}} Synthetic Crystal Plants
* {{icon|building}} Synthetic Crystal Plants
* {{icon|building}} Crystal Mines
* {{icon|building}} Crystal Mines (rare planetary features required)
* [[File:Planet asteroid.png|24px]] Ice asteroid deposits
* [[File:Planet asteroid.png|24px]] Ice asteroid deposits
* [[File:Planet frozen.png|24px]] Frozen world deposits}}
* [[File:Planet frozen.png|24px]] Frozen world deposits}}
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* Fortress
* Fortress
}}
}}
| {{icon|pop resource output}} {{red|−25%}} Resources from Jobs
| {{iconify|Mote Stabilization|30px}}
| {{iconify|Mote Stabilization|30px}}
| {{plainlist|
| {{plainlist|
* {{icon|building}} Chemical Plants
* {{icon|building}} Chemical Plants
* {{icon|building}} Mote Harvesting Traps
* {{icon|building}} Mote Harvesting Traps (rare planetary features required)
* [[File:Planet asteroid.png|24px]] Asteroid deposits
* [[File:Planet asteroid.png|24px]] Asteroid deposits
* [[File:Planet molten.png|24px]] Molten world deposits}}
* [[File:Planet molten.png|24px]] Molten world deposits}}
第213行: 第250行:
| {{plainlist|
| {{plainlist|
* [[File:Ship part psi shield.png|24px]] Psionic Shields component}}
* [[File:Ship part psi shield.png|24px]] Psionic Shields component}}
| Cannot have shortages
| {{iconify|Zro Distillation|30px}}
| {{iconify|Zro Distillation|30px}}
| {{plainlist|
| {{plainlist|
第227行: 第263行:
* {{icon|nem}} Star-Eater construction
* {{icon|nem}} Star-Eater construction
* {{icon|nem}} Aetherophasic Engine upgrade}}
* {{icon|nem}} Aetherophasic Engine upgrade}}
| Cannot have shortages
| {{iconify|Dark Matter Drawing|30px}}
| {{iconify|Dark Matter Drawing|30px}}
| {{plainlist|
| {{plainlist|
* [[File:Black Hole.png|24px]] Black hole deposits
* [[File:Black Hole.png|24px]] Black hole deposits
* [[File:Observatory.png|24px]] Black Hole Observatory
* [[File:Observatory.png|24px]] Black Hole Observatory (if Dark Matter Drawing has been researched)
* {{icon|nem}} Star-Eaters}}
* {{icon|nem}} Star-Eaters}}
| ''This exotic substance has many properties that seemingly defy several natural laws. Harvestable concentrations can only be found near Black Holes or in certain nebulas.''
| ''This exotic substance has many properties that seemingly defy several natural laws. Harvestable concentrations can only be found near Black Holes or in certain nebulas.''
第238行: 第273行:
| {{plainlist|
| {{plainlist|
* {{icon|edict}} Living Metal Mega-Construction edict}}
* {{icon|edict}} Living Metal Mega-Construction edict}}
| Cannot have shortages
| {{icon|Living Metal tech|30px}} Living Metal
| {{icon|Living Metal tech|30px}} Living Metal
| {{plainlist|
| {{plainlist|
* Anomaly deposits
* Anomaly deposits
* Destroyed Contingency Sterilization Hubs
* Destroyed Contingency Sterilization Hubs
* {{icon|anr|24px}} Sentinels archaeology site
* Sentinels archaeology site
* {{icon|mgc|24px}} Sold rarely by the Racket Industrial Enterprise caravan}}
* {{icon|megacorp|24px}} Sold rarely by the Racket Industrial Enterprise caravan}}
| ''This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into.''
| ''This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into.''
|- id="Nanites"
|- id="Nanites"
第252行: 第286行:
* {{icon|building}} Nanite Transmuter building upkeep
* {{icon|building}} Nanite Transmuter building upkeep
* {{icon|edict}} Nanite Actuators edict}}
* {{icon|edict}} Nanite Actuators edict}}
| {{icon|pop resource output}} {{red|−100%}} Nanite Transmuter Output
| {{plainlist|
| {{plainlist|
第259行: 第292行:
|}
|}


== Abstract resources ==
== Shortages ==
{{SVersion|3.3}}
{{SVersion|3.2}}
Abstract resources represent non-physical assets that an empire has access to. They are mostly concepts that represent complex sociopolitical activity within the empire's leadership and population.
If an empire's stored stockpile for a certain resource drops to {{red|0}} with negative income, a resource shortage will occur. Resource shortages should be avoided at all costs as they impart massive penalties.
 
{| class="mildtable" width="100%"
! Resource
! Main uses
! Shortage effects
! width=45% | Description & notes
|- id="Influence"
| [[File:Influence.png|40px]] Influence
| {{plainlist|
* [[File:Menu icon claims.png|link=Claims|24px]] Claims Cost
* {{icon|starbase influence cost}} Outpost Cost
* {{icon|alliance}} Diplomatic Pacts Upkeep
* {{icon|integrate}} Integrating Subjects}}
| {{icon|happiness}} {{red|−20%}} Happiness
| ''{{yellow|Influence}} ({{icon|influence}}) represents political clout and is used for things like making {{yellow|Claims}} and building {{yellow|Outposts}}. The gain rate remains fairly constant throughout the game, but can be increased by declaring other empires your {{yellow|Rivals}} or increasing you {{yellow|Power Projection}}.
 
{{yellow|Power Pojection}} grants up to {{yellow|2 Influence}} depending on how many ships you have compared to your {{yellow|Empire Size}}.''
|- id="Unity"
| [[File:Unity.png|40px]] Unity
| {{plainlist|
* {{icon|leader recruitment cost}} Leader Cost and Upkeep
* {{icon|tradition}} [[Traditions]] Cost
* {{icon|edict}} Edicts Cost
* {{icon|edict}} Planetary Decisions Cost
* {{icon|election}} Influencing Elections
* {{icon|mandate}} Reforming the Government
* {{icon|faction}} Faction Interactions}}
| {{plainlist|
* {{icon|stability}} {{red| −20}} Stability
* {{icon|governing ethics attraction}} {{red|−100%}} Governing Ethics Attraction}}
| ''{{yellow|Unity}} ({{icon|Unity}}) is used to unlock new {{yellow|Traditions}}, recruit {{yellow|Leaders}} and enact {{yellow|Edicts}}. We can increase our output by building an {{icon|building}} {{yellow|Autochton Monument}} or other buildings that provide jobs which produce Unity.''
|- id="Research"
| [[File:Research.png|40px]] Research
| {{plainlist|
* {{icon|research speed}} Researching [[Technologies]]
* {{icon|anomaly research speed}} Finishing Special Projects
}}
| Cannot have shortages
| ''{{yellow|Physics}} / {{yellow|Society}} / {{yellow|Engineering Research}} ({{icon|physics}}{{icon|society}}{{icon|engineering}}) is used to research new technologies. We can increase out putput by:''
# Building {{icon|building}} {{yellow|Research Labs}} buildings on our colonies.
# Using {{yellow|Construction Ships}} to build {{yellow|Research Stations}} around mineral certain planets or stars.
----
* Research speed is based on monthly research points production, and only then multiplied by Research Speed modifiers.
* Research can be stored by not working on any research or special project.
* The moment a research or special project takes place stored research is used to double the progress speed until the storage is emptied.
|- id="Naval Capacity"
| [[File:Mod_navy_size_add.png|40px]] Naval Capacity
| {{plainlist|
* {{icon|ship upkeep}} Going above it increases ship upkeep
* {{icon|apc}} Each 200 Naval Capacity enables the construction of an additional Titan
}}
| {{icon|ship upkeep}} {{red|+1%}} Ship Upkeep per point above
| ''Exceeding you {{yellow|Naval Capacity}} will cause your ships to have an increase upkeep cost. The {{yellow|Naval Capacity}} is increased by your number of {{yellow|Pops}} and {{yellow|Starbase Anchorages}}, and also by certain {{yellow|Technologies}} and {{yellow|Traditions}}.''
|}
 
== Trade value ==
{{See also|Trade}}
{{SVersion|3.3}}
Trade value cannot be stockpiled and instead is collected at the capital via trade routes and converted monthly into {{iconify|energy credits}}, {{iconify|consumer goods}} and / or {{iconify|unity}} based on the [[Policies#Trade Policy|empire's trade policy]]. {{iconify|Gestalt Consciousness}} empires do not use it.


The [[market]] can be utilized to overcome a short term deficit but this isn't a long-term solution, because the resources you buy from the market will become more and more expensive and what you sell will become cheaper and cheaper overtime.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Resource
! {{iconify|Energy}}
! Major source
! {{iconify|Minerals}}
! width=50% | Description
! {{icon|starvation}} Food
|- id="Trade value"
! {{iconify|Alloys}}
| [[File:Trade value.png]] Trade value
! {{iconify|Consumer Goods}}
! {{iconify|Influence}}
! {{iconify|Exotic Gases}}
! {{iconify|Rare Crystals}}
! {{iconify|Volatile Motes}}
|-
|
* {{icon|minerals}} {{red|−50%}} Minerals from jobs
* {{icon|army damage}} {{red|−75%}} Army Damage
* {{icon|ship shield}} {{red|−75%}} Shield hit points
* {{icon|weapons damage}} {{red|−75%}} Ship weapons damage
|
* {{icon|alloys from jobs}} {{red|−50%}} Alloys from jobs
* {{icon|alloys from jobs}} {{red|−50%}} Consumer goods from jobs
* {{icon|robot build speed}} {{red|−75%}} Robot build speed
* {{icon|happiness}} {{red|−25%}} Lithoid pop happiness
* {{icon|growth speed}} {{red|−75%}} Lithoid pop growth
|
* {{icon|happiness}} {{red|−25%}} Biological pop happiness
* {{icon|growth speed}} {{red|−75%}} Biological pop growth
* {{icon|robot build speed}} {{red|−75%}} Organic Assembly Speed
|
* {{icon|ship armor}} {{red|−75%}} Ship armor
* {{icon|fire rate}} {{red|−75%}} Fire rate
|
* {{icon|happiness}} {{red|−25%}} Pop happiness
* {{icon|research}} {{red|−50%}} Research from jobs
* {{icon|unity}} {{red|−50%}} Unity from jobs
* {{icon|happiness}} No happiness from living standards
|
* {{icon|happiness}} {{red|−20%}} Happiness
|
* {{icon|pop resource output}} {{red|−25%}} Job output
* {{icon|pop resource output}} {{red|−25%}} Job output
* {{iconify|Pop}}s (varies based on Living Standards, Civics and/or Traits)
* {{icon|pop resource output}} {{red| −25%}} Job output
* {{icon|job}} Various jobs
* {{icon|Building}} Galactic Stock Exchange building increases planetary overall trade value
* [[File:Planet asteroid.png|link=Celestial body|24px]] Celestial Body deposits (no stations required)
* {{icon|corporate}} Branch Office buildings
| ''Trade Value represents civilian day-to-day economic activity. {{yellow|Starbases}} collect Trade Value and convert it into resources such as {{icon|Energy}} {{yellow|Energy Credits}} if connected to your capital planet through a {{yellow|Trade Route}}. Trade Value that is directly collected by your capital Starbase does not need a trade route to generate resources.''
|}
|}


== 参考资料 ==
== References ==
<references />
<references />


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[[Category: 游戏概念]]
[[Category:Game concepts]]
[[Category: 殖民]]
[[Category:Colonization]]
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