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== Material resources == {{SVersion|3.3}} Material resources are the most straightforward and important type as they provide the means to expand geographically, developmentally and technologically. They are gathered and stockpiled on a monthly basis, but not necessarily on the same day. While they all have a stockpile, how that stockpile and the excess is used varies fundamentally between each resource. === Basic resources === Basic resources are directly gathered from celestial bodies or resource districts. {| class="mildtable" width="100%" ! Resource ! Main uses ! Shortage effects ! Description |- id="Energy" | [[File:Energy.png]] Energy credits | {{plainlist| * {{icon|clear blocker cost}} Clear Blockers Cost * {{icon|terraforming cost}} Terraforming Cost * {{icon|edict}} Campaign Edicts Cost * {{icon|building cost}} Various Upkeep * {{icon|Mechanical}}{{icon|Machine}} Robotic Pop Upkeep * {{icon|market fee|24px}} Market purchases }} | {{plainlist| * {{icon|minerals}} {{red|−50%}} Minerals from Jobs * {{icon|army damage}} {{red|−75%}} Army Damage * {{icon|ship shield}} {{red|−75%}} Shield Hit Points * {{icon|weapons damage}} {{red|−75%}} Ship Weapons Damage * {{icon|infiltration}} {{red|−100%}} Infiltration Growth * {{icon|lev}} Trader enclave deals are canceled }} | ''{{yellow|Energy Credits}} ([[File:Energy.png|24px]]) is an energy backed currency accepted by all space-faring races. You can gain more energy by:'' # Building {{yellow|Generator Districts}} on the surface of colonized planets. # Using {{yellow|Construction Ships}} to build {{yellow|Mining Stations}} around energy rich planets or stars. # Selling resources on the {{yellow|Market}}. |- id="Minerals" | [[File:Minerals.png]] Minerals | {{plainlist| * {{icon|building cost}} Buildings and Districts Cost * {{icon|building cost}} Stations Cost * {{icon|metallurgist}}{{icon|artisan}} Manufacturing Jobs Upkeep * {{icon|Lithoid}} Lithoid Pop Upkeep }} | {{plainlist| * {{icon|alloys from jobs}} {{red|−50%}} Alloys from Jobs * {{icon|alloys from jobs}} {{red|−50%}} Consumer goods from Jobs * {{icon|robot build speed}} {{red|−75%}} Robot Build Speed * {{icon|happiness}} {{red|−25%}} Lithoid Pop Happiness * {{icon|growth speed}} {{red|−75%}} Lithoid Pop Growth Speed }} | ''{{yellow|Minerals}} ([[File:Minerals.png|24px]]) is a collective term for the basic resources we need to construct ships, stations and planetary buildings. We can gain more by:'' # Building {{yellow|Mining Districts}} on the surface of colonized planets. # Using {{yellow|Construction Ships}} to build {{yellow|Mining Stations}} around mineral rich planets or asteroids. # Buying more on the {{yellow|Market}}. |- id="Food" | [[File:Food.png]] Food | {{plainlist| * {{icon|starvation}} Biological Pop Upkeep * {{icon|ship cost}} Colony Ship Cost for Biological Empires }} | {{plainlist| * {{icon|happiness}} {{red|−25%}} Biological Pop Happiness * {{icon|growth speed}} {{red|−75%}} Biological Pop Growth Speed * {{icon|robot build speed}} {{red|−75%}} Organic Assembly Speed }} | ''{{yellow|Food}} ([[File:Food.png|24px]]) represents the various nutrients required to sustain and grow {{icon|pop}} {{yellow|Pops}}. You can gain more by:'' # Building {{yellow|Agriculture Districts}} on the surface of colonized planets. # Buying more on the {{yellow|Market}}. |} === Advanced resources === Advanced resources are resources that are produced by refining them from {{iconify|minerals}}. {| class="mildtable" ! Resource ! Main uses ! Shortage effects ! width=35% | Description |- id="Alloys" | [[File:Alloys.png]] Alloys | {{plainlist| * {{icon|ship cost}} Starbase and Ship Cost * {{icon|ship upkeep}} Ship Upkeep * {{icon|megastructure build speed}} Megastructure Cost }} | {{plainlist| * {{icon|ship armor}} {{red|−75%}} Ship Armor * {{icon|fire rate}} {{red|−75%}} Ship Fire Rate }} | ''{{yellow|Alloys}} ([[File:Alloys.png|24px]]) are advanced resources with a military application, which we need to construct {{yellow|Ships}} and {{yellow|Starbases}}. We can gain more by:'' # Building {{icon|building}} {{yellow|Alloy Foundries}} buildings on the surface of colonized planets. # Building [[File:Menu icon claims.png|24px]] {{yellow|Industrial Districts}} on the surface of colonized planets. # Buying more on the {{yellow|Market}}. |- id="Consumer goods" | {{Nowrap|[[File:Consumer goods.png]] Consumer goods}} | {{plainlist| * {{iconify|Gestalt Consciousness}}es empires do not use consumer goods except for {{iconify|Rogue Servitor}}s * {{icon|pop consumer goods upkeep}} Pops upkeep * {{icon|researcher}}{{icon|culture worker}}{{icon|bureaucrat}} Various Specialist jobs upkeep * {{icon|ship cost}} Colony Ship Cost (Unless {{iconify|Gestalt Consciousness}}) * [[File:Decision luxuries.png|24px]] Distribute Luxury Goods decision }} | {{plainlist| * {{icon|happiness}} {{red|−25%}} Pop Happiness * {{icon|research}} {{red|−50%}} Research from Jobs * {{icon|unity}} {{red|−50%}} Unity from Jobs * {{icon|happiness}} No happiness from living standards }} | ''{{yellow|Consumer Goods}} ([[File:Consumer goods.png|24px]]) is an advanced resource that represents the various gadgets, luxuries and goods necessary to give your {{icon|Pop}} {{yellow|Pops}} a good life and to perform intellectual {{icon|Job}} {{yellow|Jobs}} such as {{icon|researcher}} {{yellow|Research}}. You can gain more by:'' # Building {{icon|building}} {{yellow|Civilian Industries}} buildings on the surface of colonized planets. # Building [[File:Menu icon claims.png|24px]] {{yellow|Industrial Districts}} on the surface of colonized planets. # Buying more on the {{yellow|Market}}. |} === Strategic resources === {{SVersion|3.3}} {{icon|Strategic}} Strategic resources are special rare resources required to both build and maintain advanced buildings and ship components. They are much harder to obtain than the common basic resources and are therefore also much more highly valued. Strategic resources can be obtained by either extracting them from natural deposits or manufacturing them synthetically. Natural strategic resource deposits are always visible but requires specific technology to exploit. Synthetic versions are produced from {{iconify|minerals}}, albeit at a steep price. All strategic resources can also be manufactured from Dimensional Fabricator buildings. {| class="mildtable" ! Resource ! Major uses ! Shortage effects ! Required tech ! Major source ! width=22% | Description |- id="Exotic gases" | [[File:Exotic gases.png]] Exotic Gases | {{plainlist| * {{icon|damage}} Advanced plasma weapon components * {{icon|shield}} Advanced shield components * {{icon|edict}} Strategic resource edicts}} {{Collapse list | type= {{icon|building}} Advanced buildings cost and upkeep | body= * Cyto-Revitalization Center * Hall of Judgement * Energy Nexus * Advanced research buildings * Hyper-Entertainment Forums * {{icon|Corporate}} Executive Retreat * {{icon|Rogue Servitor}} Organic Paradise }} | {{icon|pop resource output}} {{red|−25%}} Resources from Jobs | {{iconify|Exotic Gas Extraction|30px}} | {{plainlist| * {{icon|building}} Exotic Gas Refineries * {{icon|building}} Gas Extraction Wells * [[File:sb nebula refinery.png|24px]] Nebula Refinery * [[File:Planet gas giant.png|24px]] Gas giant deposits * [[File:Planet toxic.png|24px]] Toxic world deposits}} | ''Rare and exotic gases with a variety of uses, particularly in the operation of advanced energy-based weaponry and force fields. Some of the gases can also be used as starship fuel or even as recreational drugs.'' |- id="Rare crystals" | [[File:Rare crystals.png]] Rare Crystals | {{plainlist| * {{icon|damage}} Advanced laser weapon components * {{icon|health}} Advanced hull components * {{icon|edict}} Strategic resource edicts}} {{Collapse list | type= {{icon|building}} Advanced buildings cost and upkeep | body= * Advanced consumer goods buildings * Commerce Megaplexes * Advanced housing buildings * Advanced unity buildings * {{icon|Corporate}} Xeno-Outreach Agency }} | {{icon|pop resource output}} {{red|−25%}} Resources from Jobs | {{iconify|Rare Crystal Mining|30px}} | {{plainlist| * {{icon|building}} Synthetic Crystal Plants * {{icon|building}} Crystal Mines * [[File:Planet asteroid.png|24px]] Ice asteroid deposits * [[File:Planet frozen.png|24px]] Frozen world deposits}} | ''These crystals have properties that make them extremely effective at focusing laser beams, and they are also a critical component in most advanced electronics. In addition, many cultures treasure them as decorations and adornments.'' |- id="Volatile motes" | [[File:Volatile motes.png]] Volatile Motes | {{plainlist| * {{icon|damage}} Advanced kinetic and missile weapon components * {{icon|edict}} Strategic resource edicts}} {{Collapse list | type= {{icon|building}} Advanced buildings cost and upkeep | body= * Food Processing Centers * Mineral Purification Hubs * Advanced alloys buildings * Fortress }} | {{icon|pop resource output}} {{red|−25%}} Resources from Jobs | {{iconify|Mote Stabilization|30px}} | {{plainlist| * {{icon|building}} Chemical Plants * {{icon|building}} Mote Harvesting Traps * [[File:Planet asteroid.png|24px]] Asteroid deposits * [[File:Planet molten.png|24px]] Molten world deposits}} | ''These preternatural particles contain a tremendous amount of energy which could be exploited in energy production, as fuel or even as explosives.' |- id="Zro" | [[File:Zro.png]] Zro | {{plainlist| * [[File:Ship part psi shield.png|24px]] Psionic Shields component}} | Cannot have shortages | {{iconify|Zro Distillation|30px}} | {{plainlist| * [[File:Planet toxic.png|24px]] Toxic world deposits * [[File:Planet gas giant.png|24px]] Gas giant anomalies}} | ''An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, zro acts as a very potent (and addictive) drug that enhances PSI abilities.'' |- id="Dark matter" | [[File:Dark Matter.png]] Dark Matter | {{plainlist| * [[File:Ship part dark matter shield.png|24px]] Dark Matter Deflectors component * [[File:Ship part dark matter power core.png|24px]] Dark Matter Reactor component * [[File:Ship part thruster 5.png|24px]] Dark Matter Thrusters component * {{icon|nem}} Star-Eater construction * {{icon|nem}} Aetherophasic Engine upgrade}} | Cannot have shortages | {{iconify|Dark Matter Drawing|30px}} | {{plainlist| * [[File:Black Hole.png|24px]] Black hole deposits * [[File:Observatory.png|24px]] Black Hole Observatory * {{icon|nem}} Star-Eaters}} | ''This exotic substance has many properties that seemingly defy several natural laws. Harvestable concentrations can only be found near Black Holes or in certain nebulas.'' |- id="Living metal" | [[File:Living Metal.png]] Living Metal | {{plainlist| * {{icon|edict}} Living Metal Mega-Construction edict}} | Cannot have shortages | {{icon|Living Metal tech|30px}} Living Metal | {{plainlist| * Anomaly deposits * Destroyed Contingency Sterilization Hubs * {{icon|anr|24px}} Sentinels archaeology site * {{icon|mgc|24px}} Sold rarely by the Racket Industrial Enterprise caravan}} | ''This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into.'' |- id="Nanites" | [[File:Nanites.png]] Nanites | {{plainlist| * [[File:Ship part auto repair.png|24px]] Nanite Repair System component * {{icon|building}} Nanite Transmuter building upkeep * {{icon|edict}} Nanite Actuators edict}} | {{icon|pop resource output}} {{red|−100%}} Nanite Transmuter Output | | {{plainlist| * {{icon|dst|24px}} L-Cluster celestial bodies}} | ''Simple but powerful nanoactuators, allowing for complex manipulations and experiments of macroscopic scales.'' |}
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