群星
ParaWikis
Notice
: Undefined index: HTTP_ACCEPT_LANGUAGE in
/data/wwwroot/www.parawikis.com/skins/Liberty/LibertyTemplate.php
on line
185
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
经济
”
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
{{version|3.3}} [[File:Resources.png|thumb|330px|A [[gas giant]] with four units of research resources and one unit of the very rare Zro aerosol.]] 在[[Stellaris|群星]]中,'''经济'''(economy)基于资源和服务的生产和消费,这些资源和服务有的来自特定星球,有的产生于帝国修正。二者严重依赖于工作在不同 {{iconify|Jobs}}上的 {{iconify|Pop}}和星球上的资源建筑与采矿站。 资源多种多样,从普通的{{iconify|food}} 到极其稀有的{{iconify|dark matter}}暗物质,同时也可用{{iconify|minerals}} 生产{{iconify|research}}。 如果一个帝国存储的某一种资源的库存在收入为负的情况下降至 {{red|0}},就会出现资源短缺并带来巨大的惩罚。 游戏中的资源可分为三种:材料资源、概念资源和战略资源。 == Resource storage capacity == {{SVersion|3.3}} 所有资源都可以储存。All empires have a 15,000 basic storage capacity for each resource except {{iconify|energy}}, which has a 50,000 basic storage capacity. An empire can build ‘[[Buildings#Resource Silos|Resource Silos]]’ on colonized planets and a ‘[[Starbase#Resource Silo|Resource Silo]]’ on starbases to expand their stockpile capacity. Any produced resources that cannot be stockpiled are simply wasted. {{iconify|Influence}} has a 1,000 storage capacity. {{iconify|Naval Capacity}} has a 9,999 storage capacity. {{iconify|Unity}} has an infinite storage capacity. For {{iconify|research}} storage see [[Stored research]]. == Material resources == {{SVersion|3.3}} Material resources are the most straightforward and important type as they provide the means to expand geographically, developmentally and technologically. They are gathered and stockpiled on a monthly basis, but not necessarily on the same day. While they all have a stockpile, how that stockpile and the excess is used varies fundamentally between each resource. === Basic resources === Basic resources are directly gathered from celestial bodies or resource districts. {| class="mildtable" width="100%" ! Resource ! Main uses ! Shortage effects ! Description |- id="Energy" | [[File:Energy.png]] Energy credits | {{plainlist| * {{icon|clear blocker cost}} Clear Blockers Cost * {{icon|terraforming cost}} Terraforming Cost * {{icon|edict}} Campaign Edicts Cost * {{icon|building cost}} Various Upkeep * {{icon|Mechanical}}{{icon|Machine}} Robotic Pop Upkeep * {{icon|market fee|24px}} Market purchases }} | {{plainlist| * {{icon|minerals}} {{red|−50%}} Minerals from Jobs * {{icon|army damage}} {{red|−75%}} Army Damage * {{icon|ship shield}} {{red|−75%}} Shield Hit Points * {{icon|weapons damage}} {{red|−75%}} Ship Weapons Damage * {{icon|infiltration}} {{red|−100%}} Infiltration Growth * {{icon|lev}} Trader enclave deals are canceled }} | ''{{yellow|Energy Credits}} ([[File:Energy.png|24px]]) is an energy backed currency accepted by all space-faring races. You can gain more energy by:'' # Building {{yellow|Generator Districts}} on the surface of colonized planets. # Using {{yellow|Construction Ships}} to build {{yellow|Mining Stations}} around energy rich planets or stars. # Selling resources on the {{yellow|Market}}. |- id="Minerals" | [[File:Minerals.png]] Minerals | {{plainlist| * {{icon|building cost}} Buildings and Districts Cost * {{icon|building cost}} Stations Cost * {{icon|metallurgist}}{{icon|artisan}} Manufacturing Jobs Upkeep * {{icon|Lithoid}} Lithoid Pop Upkeep }} | {{plainlist| * {{icon|alloys from jobs}} {{red|−50%}} Alloys from Jobs * {{icon|alloys from jobs}} {{red|−50%}} Consumer goods from Jobs * {{icon|robot build speed}} {{red|−75%}} Robot Build Speed * {{icon|happiness}} {{red|−25%}} Lithoid Pop Happiness * {{icon|growth speed}} {{red|−75%}} Lithoid Pop Growth Speed }} | ''{{yellow|Minerals}} ([[File:Minerals.png|24px]]) is a collective term for the basic resources we need to construct ships, stations and planetary buildings. We can gain more by:'' # Building {{yellow|Mining Districts}} on the surface of colonized planets. # Using {{yellow|Construction Ships}} to build {{yellow|Mining Stations}} around mineral rich planets or asteroids. # Buying more on the {{yellow|Market}}. |- id="Food" | [[File:Food.png]] Food | {{plainlist| * {{icon|starvation}} Biological Pop Upkeep * {{icon|ship cost}} Colony Ship Cost for Biological Empires }} | {{plainlist| * {{icon|happiness}} {{red|−25%}} Biological Pop Happiness * {{icon|growth speed}} {{red|−75%}} Biological Pop Growth Speed * {{icon|robot build speed}} {{red|−75%}} Organic Assembly Speed }} | ''{{yellow|Food}} ([[File:Food.png|24px]]) represents the various nutrients required to sustain and grow {{icon|pop}} {{yellow|Pops}}. You can gain more by:'' # Building {{yellow|Agriculture Districts}} on the surface of colonized planets. # Buying more on the {{yellow|Market}}. |} === Advanced resources === Advanced resources are resources that are produced by refining them from {{iconify|minerals}}. {| class="mildtable" ! Resource ! Main uses ! Shortage effects ! width=35% | Description |- id="Alloys" | [[File:Alloys.png]] Alloys | {{plainlist| * {{icon|ship cost}} Starbase and Ship Cost * {{icon|ship upkeep}} Ship Upkeep * {{icon|megastructure build speed}} Megastructure Cost }} | {{plainlist| * {{icon|ship armor}} {{red|−75%}} Ship Armor * {{icon|fire rate}} {{red|−75%}} Ship Fire Rate }} | ''{{yellow|Alloys}} ([[File:Alloys.png|24px]]) are advanced resources with a military application, which we need to construct {{yellow|Ships}} and {{yellow|Starbases}}. We can gain more by:'' # Building {{icon|building}} {{yellow|Alloy Foundries}} buildings on the surface of colonized planets. # Building [[File:Menu icon claims.png|24px]] {{yellow|Industrial Districts}} on the surface of colonized planets. # Buying more on the {{yellow|Market}}. |- id="Consumer goods" | {{Nowrap|[[File:Consumer goods.png]] Consumer goods}} | {{plainlist| * {{iconify|Gestalt Consciousness}}es empires do not use consumer goods except for {{iconify|Rogue Servitor}}s * {{icon|pop consumer goods upkeep}} Pops upkeep * {{icon|researcher}}{{icon|culture worker}}{{icon|bureaucrat}} Various Specialist jobs upkeep * {{icon|ship cost}} Colony Ship Cost (Unless {{iconify|Gestalt Consciousness}}) * [[File:Decision luxuries.png|24px]] Distribute Luxury Goods decision }} | {{plainlist| * {{icon|happiness}} {{red|−25%}} Pop Happiness * {{icon|research}} {{red|−50%}} Research from Jobs * {{icon|unity}} {{red|−50%}} Unity from Jobs * {{icon|happiness}} No happiness from living standards }} | ''{{yellow|Consumer Goods}} ([[File:Consumer goods.png|24px]]) is an advanced resource that represents the various gadgets, luxuries and goods necessary to give your {{icon|Pop}} {{yellow|Pops}} a good life and to perform intellectual {{icon|Job}} {{yellow|Jobs}} such as {{icon|researcher}} {{yellow|Research}}. You can gain more by:'' # Building {{icon|building}} {{yellow|Civilian Industries}} buildings on the surface of colonized planets. # Building [[File:Menu icon claims.png|24px]] {{yellow|Industrial Districts}} on the surface of colonized planets. # Buying more on the {{yellow|Market}}. |} === Strategic resources === {{SVersion|3.3}} {{icon|Strategic}} Strategic resources are special rare resources required to both build and maintain advanced buildings and ship components. They are much harder to obtain than the common basic resources and are therefore also much more highly valued. Strategic resources can be obtained by either extracting them from natural deposits or manufacturing them synthetically. Natural strategic resource deposits are always visible but requires specific technology to exploit. Synthetic versions are produced from {{iconify|minerals}}, albeit at a steep price. All strategic resources can also be manufactured from Dimensional Fabricator buildings. {| class="mildtable" ! Resource ! Major uses ! Shortage effects ! Required tech ! Major source ! width=22% | Description |- id="Exotic gases" | [[File:Exotic gases.png]] Exotic Gases | {{plainlist| * {{icon|damage}} Advanced plasma weapon components * {{icon|shield}} Advanced shield components * {{icon|edict}} Strategic resource edicts}} {{Collapse list | type= {{icon|building}} Advanced buildings cost and upkeep | body= * Cyto-Revitalization Center * Hall of Judgement * Energy Nexus * Advanced research buildings * Hyper-Entertainment Forums * {{icon|Corporate}} Executive Retreat * {{icon|Rogue Servitor}} Organic Paradise }} | {{icon|pop resource output}} {{red|−25%}} Resources from Jobs | {{iconify|Exotic Gas Extraction|30px}} | {{plainlist| * {{icon|building}} Exotic Gas Refineries * {{icon|building}} Gas Extraction Wells * [[File:sb nebula refinery.png|24px]] Nebula Refinery * [[File:Planet gas giant.png|24px]] Gas giant deposits * [[File:Planet toxic.png|24px]] Toxic world deposits}} | ''Rare and exotic gases with a variety of uses, particularly in the operation of advanced energy-based weaponry and force fields. Some of the gases can also be used as starship fuel or even as recreational drugs.'' |- id="Rare crystals" | [[File:Rare crystals.png]] Rare Crystals | {{plainlist| * {{icon|damage}} Advanced laser weapon components * {{icon|health}} Advanced hull components * {{icon|edict}} Strategic resource edicts}} {{Collapse list | type= {{icon|building}} Advanced buildings cost and upkeep | body= * Advanced consumer goods buildings * Commerce Megaplexes * Advanced housing buildings * Advanced unity buildings * {{icon|Corporate}} Xeno-Outreach Agency }} | {{icon|pop resource output}} {{red|−25%}} Resources from Jobs | {{iconify|Rare Crystal Mining|30px}} | {{plainlist| * {{icon|building}} Synthetic Crystal Plants * {{icon|building}} Crystal Mines * [[File:Planet asteroid.png|24px]] Ice asteroid deposits * [[File:Planet frozen.png|24px]] Frozen world deposits}} | ''These crystals have properties that make them extremely effective at focusing laser beams, and they are also a critical component in most advanced electronics. In addition, many cultures treasure them as decorations and adornments.'' |- id="Volatile motes" | [[File:Volatile motes.png]] Volatile Motes | {{plainlist| * {{icon|damage}} Advanced kinetic and missile weapon components * {{icon|edict}} Strategic resource edicts}} {{Collapse list | type= {{icon|building}} Advanced buildings cost and upkeep | body= * Food Processing Centers * Mineral Purification Hubs * Advanced alloys buildings * Fortress }} | {{icon|pop resource output}} {{red|−25%}} Resources from Jobs | {{iconify|Mote Stabilization|30px}} | {{plainlist| * {{icon|building}} Chemical Plants * {{icon|building}} Mote Harvesting Traps * [[File:Planet asteroid.png|24px]] Asteroid deposits * [[File:Planet molten.png|24px]] Molten world deposits}} | ''These preternatural particles contain a tremendous amount of energy which could be exploited in energy production, as fuel or even as explosives.' |- id="Zro" | [[File:Zro.png]] Zro | {{plainlist| * [[File:Ship part psi shield.png|24px]] Psionic Shields component}} | Cannot have shortages | {{iconify|Zro Distillation|30px}} | {{plainlist| * [[File:Planet toxic.png|24px]] Toxic world deposits * [[File:Planet gas giant.png|24px]] Gas giant anomalies}} | ''An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, zro acts as a very potent (and addictive) drug that enhances PSI abilities.'' |- id="Dark matter" | [[File:Dark Matter.png]] Dark Matter | {{plainlist| * [[File:Ship part dark matter shield.png|24px]] Dark Matter Deflectors component * [[File:Ship part dark matter power core.png|24px]] Dark Matter Reactor component * [[File:Ship part thruster 5.png|24px]] Dark Matter Thrusters component * {{icon|nem}} Star-Eater construction * {{icon|nem}} Aetherophasic Engine upgrade}} | Cannot have shortages | {{iconify|Dark Matter Drawing|30px}} | {{plainlist| * [[File:Black Hole.png|24px]] Black hole deposits * [[File:Observatory.png|24px]] Black Hole Observatory * {{icon|nem}} Star-Eaters}} | ''This exotic substance has many properties that seemingly defy several natural laws. Harvestable concentrations can only be found near Black Holes or in certain nebulas.'' |- id="Living metal" | [[File:Living Metal.png]] Living Metal | {{plainlist| * {{icon|edict}} Living Metal Mega-Construction edict}} | Cannot have shortages | {{icon|Living Metal tech|30px}} Living Metal | {{plainlist| * Anomaly deposits * Destroyed Contingency Sterilization Hubs * {{icon|anr|24px}} Sentinels archaeology site * {{icon|mgc|24px}} Sold rarely by the Racket Industrial Enterprise caravan}} | ''This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into.'' |- id="Nanites" | [[File:Nanites.png]] Nanites | {{plainlist| * [[File:Ship part auto repair.png|24px]] Nanite Repair System component * {{icon|building}} Nanite Transmuter building upkeep * {{icon|edict}} Nanite Actuators edict}} | {{icon|pop resource output}} {{red|−100%}} Nanite Transmuter Output | | {{plainlist| * {{icon|dst|24px}} L-Cluster celestial bodies}} | ''Simple but powerful nanoactuators, allowing for complex manipulations and experiments of macroscopic scales.'' |} == Abstract resources == {{SVersion|3.3}} Abstract resources represent non-physical assets that an empire has access to. They are mostly concepts that represent complex sociopolitical activity within the empire's leadership and population. {| class="mildtable" width="100%" ! Resource ! Main uses ! Shortage effects ! width=45% | Description & notes |- id="Influence" | [[File:Influence.png|40px]] Influence | {{plainlist| * [[File:Menu icon claims.png|link=Claims|24px]] Claims Cost * {{icon|starbase influence cost}} Outpost Cost * {{icon|alliance}} Diplomatic Pacts Upkeep * {{icon|integrate}} Integrating Subjects}} | {{icon|happiness}} {{red|−20%}} Happiness | ''{{yellow|Influence}} ({{icon|influence}}) represents political clout and is used for things like making {{yellow|Claims}} and building {{yellow|Outposts}}. The gain rate remains fairly constant throughout the game, but can be increased by declaring other empires your {{yellow|Rivals}} or increasing you {{yellow|Power Projection}}. {{yellow|Power Pojection}} grants up to {{yellow|2 Influence}} depending on how many ships you have compared to your {{yellow|Empire Size}}.'' |- id="Unity" | [[File:Unity.png|40px]] Unity | {{plainlist| * {{icon|leader recruitment cost}} Leader Cost and Upkeep * {{icon|tradition}} [[Traditions]] Cost * {{icon|edict}} Edicts Cost * {{icon|edict}} Planetary Decisions Cost * {{icon|election}} Influencing Elections * {{icon|mandate}} Reforming the Government * {{icon|faction}} Faction Interactions}} | {{plainlist| * {{icon|stability}} {{red|−20}} Stability * {{icon|governing ethics attraction}} {{red|−100%}} Governing Ethics Attraction}} | ''{{yellow|Unity}} ({{icon|Unity}}) is used to unlock new {{yellow|Traditions}}, recruit {{yellow|Leaders}} and enact {{yellow|Edicts}}. We can increase our output by building an {{icon|building}} {{yellow|Autochton Monument}} or other buildings that provide jobs which produce Unity.'' |- id="Research" | [[File:Research.png|40px]] Research | {{plainlist| * {{icon|research speed}} Researching [[Technologies]] * {{icon|anomaly research speed}} Finishing Special Projects }} | Cannot have shortages | ''{{yellow|Physics}} / {{yellow|Society}} / {{yellow|Engineering Research}} ({{icon|physics}}{{icon|society}}{{icon|engineering}}) is used to research new technologies. We can increase out putput by:'' # Building {{icon|building}} {{yellow|Research Labs}} buildings on our colonies. # Using {{yellow|Construction Ships}} to build {{yellow|Research Stations}} around mineral certain planets or stars. ---- * Research speed is based on monthly research points production, and only then multiplied by Research Speed modifiers. * Research can be stored by not working on any research or special project. * The moment a research or special project takes place stored research is used to double the progress speed until the storage is emptied. |- id="Naval Capacity" | [[File:Mod_navy_size_add.png|40px]] Naval Capacity | {{plainlist| * {{icon|ship upkeep}} Going above it increases ship upkeep * {{icon|apc}} Each 200 Naval Capacity enables the construction of an additional Titan }} | {{icon|ship upkeep}} {{red|+1%}} Ship Upkeep per point above | ''Exceeding you {{yellow|Naval Capacity}} will cause your ships to have an increase upkeep cost. The {{yellow|Naval Capacity}} is increased by your number of {{yellow|Pops}} and {{yellow|Starbase Anchorages}}, and also by certain {{yellow|Technologies}} and {{yellow|Traditions}}.'' |} == Trade value == {{See also|Trade}} {{SVersion|3.3}} Trade value cannot be stockpiled and instead is collected at the capital via trade routes and converted monthly into {{iconify|energy credits}}, {{iconify|consumer goods}} and / or {{iconify|unity}} based on the [[Policies#Trade Policy|empire's trade policy]]. {{iconify|Gestalt Consciousness}} empires do not use it. {| class="mildtable plainlist" ! Resource ! Major source ! width=50% | Description |- id="Trade value" | [[File:Trade value.png]] Trade value | * {{iconify|Pop}}s (varies based on Living Standards, Civics and/or Traits) * {{icon|job}} Various jobs * {{icon|Building}} Galactic Stock Exchange building increases planetary overall trade value * [[File:Planet asteroid.png|link=Celestial body|24px]] Celestial Body deposits (no stations required) * {{icon|corporate}} Branch Office buildings | ''Trade Value represents civilian day-to-day economic activity. {{yellow|Starbases}} collect Trade Value and convert it into resources such as {{icon|Energy}} {{yellow|Energy Credits}} if connected to your capital planet through a {{yellow|Trade Route}}. Trade Value that is directly collected by your capital Starbase does not need a trade route to generate resources.'' |} == 参考资料 == <references /> {{Template:ConceptsNavbox}} [[Category:游戏概念]] [[Category:殖民]]
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
本页使用的模板:
Template:0
(
编辑
)
Template:Ambox 2020
(
编辑
)
Template:Clear
(
编辑
)
Template:Collapse list
(
编辑
)
Template:Color
(
编辑
)
Template:ConceptsNavbox
(
编辑
)
Template:Hatnote
(
编辑
)
Template:Icon
(
编辑
)
Template:Icon/a
(
编辑
)
Template:Icon/b
(
编辑
)
Template:Icon/c
(
编辑
)
Template:Icon/d
(
编辑
)
Template:Icon/e
(
编辑
)
Template:Icon/f
(
编辑
)
Template:Icon/g
(
编辑
)
Template:Icon/h
(
编辑
)
Template:Icon/i
(
编辑
)
Template:Icon/j
(
编辑
)
Template:Icon/l
(
编辑
)
Template:Icon/m
(
编辑
)
Template:Icon/n
(
编辑
)
Template:Icon/p
(
编辑
)
Template:Icon/r
(
编辑
)
Template:Icon/s
(
编辑
)
Template:Icon/t
(
编辑
)
Template:Icon/u
(
编辑
)
Template:Icon/w
(
编辑
)
Template:Icon/z
(
编辑
)
Template:Iconify
(
编辑
)
Template:Navbox
(
编辑
)
Template:Navboxgroup
(
编辑
)
Template:Nowrap
(
编辑
)
Template:Plainlist
(
编辑
)
Template:Planet modifier
(
编辑
)
Template:Red
(
编辑
)
Template:Ruby
(
编辑
)
Template:SVersion
(
编辑
)
Template:See also
(
编辑
)
Template:Version
(
编辑
)
Template:Yellow
(
编辑
)
该页面属于1个隐藏分类:
Category:可能过时的段落
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录