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{{Version|3. | {{Version|3.2}} | ||
{{Technav}} | {{Technav}} | ||
''Technology'' in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: {{iconify|Engineering|21px}}, {{iconify|Physics|21px}} and {{iconify|Society|21px}}. Additionally, each of the ~300 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). | ''Technology'' in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: {{iconify|Engineering|21px}}, {{iconify|Physics|21px}} and {{iconify|Society|21px}}. Additionally, each of the ~300 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). | ||
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== Research areas & fields == | == Research areas & fields == | ||
{{SVersion|3. | {{SVersion|3.2}}{{anchor|Categories}} | ||
[[File:UI tech.png|right|thumb|400px|Technology interface. Every slot here can have one research project active at a time and every research area has its own slot.]] | [[File:UI tech.png|right|thumb|400px|Technology interface. Every slot here can have one research project active at a time and every research area has its own slot.]] | ||
There are three different main ''research areas'' in-game, with each area corresponding with one of the research resources. Additionally, each research area has multiple subcategories, for a total of 12 such subcategories, and every tech belongs to one of these subcategories. | There are three different main ''research areas'' in-game, with each area corresponding with one of the research resources. Additionally, each research area has multiple subcategories, for a total of 12 such subcategories, and every tech belongs to one of these subcategories. | ||
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== The card system == | == The card system == | ||
{{SVersion|3. | {{SVersion|3.2}} | ||
[[File:Card system.png|thumb|400px|The "card" system. Every time a research project is to be initiated, the game will draw a hand of cards like this one from which the player then can pick one technology to research.]] | [[File:Card system.png|thumb|400px|The "card" system. Every time a research project is to be initiated, the game will draw a hand of cards like this one from which the player then can pick one technology to research.]] | ||
Although the underlying technology system is based on the familiar ''tech tree'' structure, it does away with its standard interaction/presentation in favor of the ''card shuffle'' approach. This injects a semi-random element into research, making it somewhat less predictable as well as more non-linear. | Although the underlying technology system is based on the familiar ''tech tree'' structure, it does away with its standard interaction/presentation in favor of the ''card shuffle'' approach. This injects a semi-random element into research, making it somewhat less predictable as well as more non-linear. | ||
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=== Research alternatives === | === Research alternatives === | ||
{{SVersion|3. | {{SVersion|3.2}} | ||
Each card hand drawn will contain 3 research alternatives, which may be further increased by 1 for each of the following: | Each card hand drawn will contain 3 research alternatives, which may be further increased by 1 for each of the following: | ||
* {{icon|edict}} Scientific Revolution unity ambition | * {{icon|edict}} Scientific Revolution unity ambition | ||
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== Research speed == | == Research speed == | ||
{{SVersion|3. | {{SVersion|3.2}} | ||
''Research speed'' represents a given expertise in a particular research area or field leading to shortened research time of related technologies. | ''Research speed'' represents a given expertise in a particular research area or field leading to shortened research time of related technologies. | ||
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== Technology cost == | == Technology cost == | ||
{{SVersion|3. | {{SVersion|3.2}} | ||
As a game progresses, research option choices will begin to include progressively more advanced and correspondingly more expensive technologies. | As a game progresses, research option choices will begin to include progressively more advanced and correspondingly more expensive technologies. | ||
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== Research progress == | == Research progress == | ||
{{SVersion|3. | {{SVersion|3.2}} | ||
In general, ''research time'' can be summarized as the following formula: | In general, ''research time'' can be summarized as the following formula: | ||
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'''Note:''' ''Partial research'' can refer to debris analysis, previous research, event rewards and etc. | '''Note:''' ''Partial research'' can refer to debris analysis, previous research, event rewards and etc. | ||
== | == References == | ||
<references /> | <references /> | ||
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[[Category:科技]] | [[Category:科技]] | ||
[[Category:游戏概念]] | [[Category:游戏概念]] | ||