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=== Adding The Portrait === ==== Making The Portrait In Photoshop or Paint Net ==== Open up the photo editing software * Open up the picture or photo that you will use as the species’ picture. [[File:source.jpg|frameless|left]]{{clear}} '''NOTE:''' You should use the highest quality image possible for this. If you have to shrink it down a bit you will lose some detail. * From the left hand side select the tool that looks like a magic wand (left column, 4th down) [[File:magicbutton.jpg|frameless|left]]{{clear}} * Erase the background – this may take some experimentation, using the various tools and making some adjustments. [[File:img example.jpg|frameless|left]]{{clear}} '''TIP:'''Using the eraser tool (pink and white eraser icon, right column), set the 'hardness' to about 20% and fade the edges of the portrait so that no hard edges remain (edges without blending like this tend to look really harsh – you'll probably need to experiment with lots of different techniques to achieve something that looks good.) [[File:species7.jpg|frameless|left]]{{clear}} * Once you are satisfied with the portrait, resize it to a maximum of about 400 pixels in height (any higher and you run the risk of the portrait going out of frame in the game). * Save the portrait as a '''DDS image''' with a memorable name ('''DO NOT''' name the file "MYSPECIES"or any variant) in the 'gfx\models\portraits' folder. * Now save the portrait in the main mod directory with the same name (make sure to save it as a '''JPG image''') * Now close the photo editing software and open up the Mod’s 'gfx\models\portraits' folder to ensure that the species’ portrait is there. * Check in the main mod directory. ==== Adding The Portrait to the Mod ==== * Open up your Mod’s 'gfx\portraits\portraits' folder. It is located in the My Documents folder by default.<ref name="MYDOCUMENTS" /> * Copy the file named '00_portraits' to the mod’s 'gfx\portraits\portraits' folder. * Rename the file as to anything you wish. '''DO NOT''' use "00_portraits" or any numerical variation of the same. * Open the file. * Delete everything and put in the following lines:<syntaxhighlight lang="ruby"> portraits = { myspecies1 = { texturefile = "gfx/models/portraits/X.dds" } }</syntaxhighlight> * Replace X.dds with whatever you named your portrait in the previous step. Save the file and close it.
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