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{{version|3.2}} | {{version|3.2}} | ||
'''游戏设置'''(Game Settings) | '''游戏设置'''(Game Settings) are the various changes that the player can make before starting a single player or multiplayer game. These settings can be used to make game sessions shorter or longer, simpler or more complex, as well as to increase the difficulty if desired. | ||
== 银河系 == | == 银河系 == | ||
当开始一局新游戏时,玩家可以选择要游玩哪个星系类型。 | 当开始一局新游戏时,玩家可以选择要游玩哪个星系类型。 An empire’s expansion is limited to the galactic plane, so the shape of the galaxy will affect play. Which galaxy types are accessible at the start of the game is determined by how many stars the galaxy is to have. | ||
=== 星系形状 === | === 星系形状 === | ||
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=== 星系尺寸 === | === 星系尺寸 === | ||
In addition to the galaxy shape, the size of the galaxy can also be chosen at the beginning of the game, ranging from 200 to 1000 stars. The size of the galaxy affects the number of stars, as well as how many AI Empires, Fallen Empires and {{icon|apc}} 掠夺者帝国 can be generated at the start of the game. | |||
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! 尺寸 | ! 尺寸 | ||
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* '''末期事件起始''' – 决定末期事件能发生的最早年份。缺省是 2400。 | * '''末期事件起始''' – 决定末期事件能发生的最早年份。缺省是 2400。 | ||
* '''胜利年份''' – 决定何时最高得分的帝国被宣布为胜利者。设置它到最大则禁用胜利。缺省是 2500。 | * '''胜利年份''' – 决定何时最高得分的帝国被宣布为胜利者。设置它到最大则禁用胜利。缺省是 2500。 | ||
* '''电脑侵略性''' – | * '''电脑侵略性''' – Determines how likely the AI is to declare [[war]] on empires if they have negative [[attitude]] as well as how many fleets will it use for offense. | ||
* '''开局位置''' – 决定是否帝国会被成团布置以增加你将有些邻居的可能性,或者随机布置。 | * '''开局位置''' – 决定是否帝国会被成团布置以增加你将有些邻居的可能性,或者随机布置。 | ||
* '''高级文明邻居''' – 决定是否 ''高级电脑帝国'' 能生成在人类玩家旁边。 | * '''高级文明邻居''' – 决定是否 ''高级电脑帝国'' 能生成在人类玩家旁边。 | ||
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* '''虫洞对的数量''' – 决定银河系中 [[wormhole|虫洞对]] 的数量。范围从 0X(没有虫洞,除了一个通向 the Sealed System)到 5X。 | * '''虫洞对的数量''' – 决定银河系中 [[wormhole|虫洞对]] 的数量。范围从 0X(没有虫洞,除了一个通向 the Sealed System)到 5X。 | ||
* '''确保宜居星球''' – 创建最多 2 个与母星相同类型的宜居行星接近每个帝国的开局恒星系。不会创建 {{iconify|Gaia}} 或者 {{iconify|Tomb}} 星球。 | * '''确保宜居星球''' – 创建最多 2 个与母星相同类型的宜居行星接近每个帝国的开局恒星系。不会创建 {{iconify|Gaia}} 或者 {{iconify|Tomb}} 星球。 | ||
* '''S型增长上限''' – | * '''S型增长上限''' – Determines the pop growth bonuses when planets are in the middle of their logistic curve. Higher values negatively affect late-game performance. | ||
* '''增长需求倍率''' – | * '''增长需求倍率''' – Determines how many growth points are required for new pops to be created. Lower values negatively affect late-game performance. | ||
* {{icon|apc}} '''掠夺者帝国''' – 能生成的 [[掠夺者|掠夺者帝国]] 的最大数量。 | * {{icon|apc}} '''掠夺者帝国''' – 能生成的 [[掠夺者|掠夺者帝国]] 的最大数量。 | ||
* {{icon|mgc}} '''行商''' – 决定是否 [[行商]] 会生成。 | * {{icon|mgc}} '''行商''' – 决定是否 [[行商]] 会生成。 | ||
* {{icon|mgc}} '''跨物种杂交''' – 决定是否 [[File:Ap xeno compatibility.png|24px]] 跨物种杂交 [[ | * {{icon|mgc}} '''跨物种杂交''' – 决定是否 [[File:Ap xeno compatibility.png|24px]] 跨物种杂交 [[飞升天赋]] 能被选用。 | ||
=== 高级电脑帝国 === | === 高级电脑帝国 === | ||
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== 难度 == | == 难度 == | ||
Increases the difficulty of the game for a greater challenge, with higher difficulties granting bonuses to AI empires. Higher difficulty also increases the strength of the endgame [[crisis]]. Vassals of human players do not gain difficulty bonuses. | |||
In addition to the bonuses specified below, the AI gains a small boost to ship speed, warp speed, and evasion bonuses. | |||
'''递增难度''' | '''递增难度''' causes the AI (or human) empires and spaceborne aliens difficulty bonuses to start at zero and scale up over the course of the game, reaching the bonus defined by difficulty level at the End-Game year. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
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