该编辑可以被撤销。 请检查下面的对比以核实您想要撤销的内容,然后发布下面的更改以完成撤销。
最后版本 | 您的文本 | ||
第1行: | 第1行: | ||
{{version|3.2}} | {{version|3.2}} | ||
'''游戏设置'''(Game Settings) | '''游戏设置'''(Game Settings) are the various changes that the player can make before starting a single player or multiplayer game. These settings can be used to make game sessions shorter or longer, simpler or more complex, as well as to increase the difficulty if desired. | ||
== 银河系 == | == 银河系 == | ||
当开始一局新游戏时,玩家可以选择要游玩哪个星系类型。 | 当开始一局新游戏时,玩家可以选择要游玩哪个星系类型。 An empire’s expansion is limited to the galactic plane, so the shape of the galaxy will affect play. Which galaxy types are accessible at the start of the game is determined by how many stars the galaxy is to have. | ||
=== 星系形状 === | === 星系形状 === | ||
第31行: | 第31行: | ||
=== 星系尺寸 === | === 星系尺寸 === | ||
In addition to the galaxy shape, the size of the galaxy can also be chosen at the beginning of the game, ranging from 200 to 1000 stars. The size of the galaxy affects the number of stars, as well as how many AI Empires, Fallen Empires and {{icon|apc}} 掠夺者帝国 can be generated at the start of the game. | |||
{| class="mildtable" style="text-align: center;" | {| class="mildtable" style="text-align: center;" | ||
! 尺寸 | ! 尺寸 | ||
第80行: | 第80行: | ||
[[File:Hyperlane Density Max.png|300px|thumb|超空间航路密度 2.75X]] | [[File:Hyperlane Density Max.png|300px|thumb|超空间航路密度 2.75X]] | ||
[[File:Hyperlane Density Full.png|300px|thumb|超空间航路密度 满]] | [[File:Hyperlane Density Full.png|300px|thumb|超空间航路密度 满]] | ||
* '''电脑帝国''' – | * '''电脑帝国''' – Determines the number of AI empires that spawn at the same time as human players. Number ranges are dependent on galaxy size; minimum can be set at zero. | ||
* '''高级电脑帝国''' – | * '''高级电脑帝国''' – Determines the number of [[#高级电脑帝国|Advanced Empires]]. Can range from 0 to all of the AI empires. | ||
* '''失落帝国''' – | * '''失落帝国''' – The max number of [[Fallen empire|Fallen Empires]] that can spawn. There can be no more than 5 Fallen Empires, one of each kind. (Ancient Caretakers is only available with {{iconify|Synthetic Dawn|24px}} DLC) | ||
* '''科技/传统花费''' – 决定常规帝国的 [[科技]]、[[传统]] 和 [[ | * '''科技/传统花费''' – 决定常规帝国的 [[科技]]、[[传统]] 和 [[Edicts#Ambitions|ambitions]] 的花费。不影响事件奖励。范围从 0.25X 到 5X。 | ||
* '''宜居星球''' – 增加或减少行星宜居的机会。范围从 0.25X 到 5X。 | * '''宜居星球''' – 增加或减少行星宜居的机会。范围从 0.25X 到 5X。 | ||
* '''土著文明''' – 增加或减少 [[前超光速物种|土著文明]] 生成的机会。范围从 0X(没有土著)到 1X (每个恒星系 3% 机会)到 5X(每个恒星系 15% 机会)。 | * '''土著文明''' – 增加或减少 [[前超光速物种|土著文明]] 生成的机会。范围从 0X(没有土著)到 1X (每个恒星系 3% 机会)到 5X(每个恒星系 15% 机会)。 | ||
* '''危机强度''' – 决定 [[危机|终末危机]] 舰船得到的加成。范围从 0X(没有危机)到 25X。基础危机舰船加成乘以这个滑条的数字。 | * '''危机强度''' – 决定 [[危机|终末危机]] 舰船得到的加成。范围从 0X(没有危机)到 25X。基础危机舰船加成乘以这个滑条的数字。 | ||
* '''危机种类''' – 决定哪一种 | * '''危机种类''' – 决定哪一种 的Determines which one of the [[危机|终末危机]] 将要出现。 能设为特定的一种或者随机。 | ||
* '''中期事件起始''' – 决定中期事件能发生的最早年份。缺省是 2300。 | * '''中期事件起始''' – 决定中期事件能发生的最早年份。缺省是 2300。 | ||
* '''末期事件起始''' – 决定末期事件能发生的最早年份。缺省是 2400。 | * '''末期事件起始''' – 决定末期事件能发生的最早年份。缺省是 2400。 | ||
* '''胜利年份''' – 决定何时最高得分的帝国被宣布为胜利者。设置它到最大则禁用胜利。缺省是 2500 | * '''胜利年份''' – 决定何时最高得分的帝国被宣布为胜利者。设置它到最大则禁用胜利。缺省是 2500. | ||
* '''电脑侵略性''' – | * '''电脑侵略性''' – Determines how likely the AI is to declare [[war]] on empires if they have negative [[attitude]] as well as how many fleets will it use for offense. | ||
* '''开局位置''' – | * '''开局位置''' – Determines whether empires will be placed in clusters to increase the likelihood that you'll have some neighbors or placed at random. | ||
* '''高级文明邻居''' – 决定是否 ''高级电脑帝国'' 能生成在人类玩家旁边。 | * '''高级文明邻居''' – 决定是否 ''高级电脑帝国'' 能生成在人类玩家旁边。 | ||
* '''超空间航路密度''' – 决定银河系中超空间航路的数量。范围从 0.5X 到 2.75X 到 满。满密度移除星团和瓶颈点。 | * '''超空间航路密度''' – 决定银河系中超空间航路的数量。范围从 0.5X 到 2.75X 到 满。满密度移除星团和瓶颈点。 | ||
* '''废弃星门''' – 决定银河系中 [[gateway|废弃星门]] 的数量。范围从 0X(没有星门)到 5X。 | * '''废弃星门''' – 决定银河系中 [[gateway|废弃星门]] 的数量。范围从 0X(没有星门)到 5X。 | ||
* '''虫洞对的数量''' – 决定银河系中 [[wormhole|虫洞对]] 的数量。范围从 0X(没有虫洞,除了一个通向 the Sealed System)到 5X。 | * '''虫洞对的数量''' – 决定银河系中 [[wormhole|虫洞对]] 的数量。范围从 0X(没有虫洞,除了一个通向 the Sealed System)到 5X。 | ||
* '''确保宜居星球''' – | * '''确保宜居星球''' – Creates up to 2 habitable planets of the same class as the homeworld close to every empire’s starting system. 不会创建 {{iconify|Gaia}} 或者 {{iconify|Tomb}} 星球。 | ||
* '''S型增长上限''' – | * '''S型增长上限''' – Determines the pop growth bonuses when planets are in the middle of their logistic curve. Higher values negatively affect late-game performance. | ||
* '''增长需求倍率''' – | * '''增长需求倍率''' – Determines how many growth points are required for new pops to be created. Lower values negatively affect late-game performance. | ||
* {{icon|apc}} '''掠夺者帝国''' – 能生成的 [[掠夺者|掠夺者帝国]] 的最大数量。 | * {{icon|apc}} '''掠夺者帝国''' – 能生成的 [[掠夺者|掠夺者帝国]] 的最大数量。 | ||
* {{icon|mgc}} '''行商''' – 决定是否 [[行商]] 会生成。 | * {{icon|mgc}} '''行商''' – 决定是否 [[行商]] 会生成。 | ||
* {{icon|mgc}} '''跨物种杂交''' – | * {{icon|mgc}} '''跨物种杂交''' – Determines whether the [[File:Ap xeno compatibility.png|24px]] Xeno-Compatibility [[ascension perk]] can be picked. | ||
=== 高级电脑帝国 === | === 高级电脑帝国 === | ||
第123行: | 第123行: | ||
=== 游戏阶段 === | === 游戏阶段 === | ||
下列事件发生在 '''中期''': | 下列事件发生在 '''中期''': | ||
* | * Ancient Mining Drones and Crystalline Entities can expand | ||
* | * Rulers can have the Public Debates agenda | ||
* [[探索#太空风暴|太空风暴]] 能发生 | * [[探索#太空风暴|太空风暴]] 能发生 | ||
* 舰队演习事件能触发 | * 舰队演习事件能触发 | ||
* 失落帝国提供更好的礼物 | * 失落帝国提供更好的礼物 | ||
* {{icon|lev}} | * {{icon|lev}} Spectral Wraith can emerge from the germinating pulsar | ||
* {{icon|snd}} 人工智能暴动能发生 | * {{icon|snd}} 人工智能暴动能发生 | ||
* {{icon|apc}} | * {{icon|apc}} Marauder mercenary fleets become available | ||
* {{icon|apc}} 掠夺者帝国能成为汗国 | * {{icon|apc}} 掠夺者帝国能成为汗国 | ||
* {{icon|dst}} 电脑帝国发现L-星门认知线索更快 | * {{icon|dst}} 电脑帝国发现L-星门认知线索更快 | ||
* {{icon|dst}} | * {{icon|dst}} Enigmatic Cache can emerge from a gateway or L-gate | ||
* {{icon|anr}} 古墓考古遗址能出现 | * {{icon|anr}} 古墓考古遗址能出现 | ||
* {{icon|fed}} [[On the Shoulders of Giants|屹于巨人之肩]] 事件链开始 | * {{icon|fed}} [[On the Shoulders of Giants|屹于巨人之肩]] 事件链开始 | ||
第147行: | 第147行: | ||
== 难度 == | == 难度 == | ||
Increases the difficulty of the game for a greater challenge, with higher difficulties granting bonuses to AI empires. Higher difficulty also increases the strength of the endgame [[crisis]]. Vassals of human players do not gain difficulty bonuses. | |||
In addition to the bonuses specified below, the AI gains a small boost to ship speed, warp speed, and evasion bonuses. | |||
'''递增难度''' | '''递增难度''' causes the AI (or human) empires and spaceborne aliens difficulty bonuses to start at zero and scale up over the course of the game, reaching the bonus defined by difficulty level at the End-Game year. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
|- | |- | ||
第161行: | 第161行: | ||
|- | |- | ||
| '''学员''' | | '''学员''' | ||
| 无 | | 无 | ||
| 无 | | 无 | ||
| 无 | | 无 | ||
| | | | ||
* {{icon|pop resource output}} {{green|+50%}} | * {{icon|pop resource output}} {{green|+50%}} Resources from jobs and stations | ||
* {{icon|naval capacity}} {{green|+50%}} | * {{icon|naval capacity}} {{green|+50%}} Naval capacity | ||
* {{icon|stability}} {{green|+10}} | * {{icon|stability}} {{green|+10}} Stability | ||
* {{icon|trade value}} {{green|+50%}} | * {{icon|trade value}} {{green|+50%}} Trade Value | ||
|- | |- | ||
| '''尉官''' | | '''尉官''' | ||
| 无 | | 无 | ||
| | | | ||
* {{icon|weapons damage}} {{green|+30%}} | * {{icon|weapons damage}} {{green|+30%}} Weapons damage | ||
* {{icon|ship health}} {{green|+30%}} | * {{icon|ship health}} {{green|+30%}} Hull | ||
* {{icon|ship armor}} {{green|+30%}} | * {{icon|ship armor}} {{green|+30%}} Armor | ||
* {{icon|ship shield}} {{green|+30%}} | * {{icon|ship shield}} {{green|+30%}} Shields | ||
| | | | ||
* {{icon|weapons damage}} {{green|+90%}} | * {{icon|weapons damage}} {{green|+90%}} Weapons damage | ||
* {{icon|ship health}} {{green|+90%}} | * {{icon|ship health}} {{green|+90%}} Hull | ||
* {{icon|ship armor}} {{green|+90%}} | * {{icon|ship armor}} {{green|+90%}} Armor | ||
* {{icon|ship shield}} {{green|+90%}} | * {{icon|ship shield}} {{green|+90%}} Shields | ||
| 无 | | 无 | ||
|- | |- | ||
| '''校官''' | | '''校官''' | ||
| | | | ||
* {{icon|pop resource output}} {{green|+25%}} | * {{icon|pop resource output}} {{green|+25%}} Resources from jobs and stations | ||
* {{icon|naval capacity}} {{green|+15%}} | * {{icon|naval capacity}} {{green|+15%}} Naval capacity | ||
* {{icon|ship upkeep}} {{green|−10%}} | * {{icon|ship upkeep}} {{green|−10%}} Ship upkeep | ||
* {{icon|spaceport module cost}} {{green|−10%}} | * {{icon|spaceport module cost}} {{green|−10%}} Starbase shipyard cost | ||
* {{icon|resettlement cost}} {{green|−25%}} | * {{icon|resettlement cost}} {{green|−25%}} Resettlement cost | ||
* {{icon|stability}} {{green|+5}} | * {{icon|stability}} {{green|+5}} Stability | ||
* {{icon|trade value}} {{green|+25%}} | * {{icon|trade value}} {{green|+25%}} Trade Value | ||
| | | | ||
* {{icon|weapons damage}} {{green|+ | * {{icon|weapons damage}} {{green|+35%}} Weapons damage | ||
* {{icon|ship health}} {{green|+ | * {{icon|ship health}} {{green|+35%}} Hull | ||
* {{icon|ship armor}} {{green|+ | * {{icon|ship armor}} {{green|+35%}} Armor | ||
* {{icon|ship shield}} {{green|+ | * {{icon|ship shield}} {{green|+35%}} Shields | ||
| | | | ||
* {{icon|weapons damage}} {{green|+ | * {{icon|weapons damage}} {{green|+105%}} Weapons damage | ||
* {{icon|ship health}} {{green|+ | * {{icon|ship health}} {{green|+105%}} Hull | ||
* {{icon|ship armor}} {{green|+ | * {{icon|ship armor}} {{green|+105%}} Armor | ||
* {{icon|ship shield}} {{green|+ | * {{icon|ship shield}} {{green|+105%}} Shields | ||
| 无 | | 无 | ||
|- | |- | ||
| '''准将''' | | '''准将''' | ||
| | | | ||
* {{icon|pop resource output}} {{green|+50%}} | * {{icon|pop resource output}} {{green|+50%}} Resources from jobs and stations | ||
* {{icon|naval capacity}} {{green|+30%}} | * {{icon|naval capacity}} {{green|+30%}} Naval capacity | ||
* {{icon|ship upkeep}} {{green|−20%}} | * {{icon|ship upkeep}} {{green|−20%}} Ship Upkeep | ||
* {{icon|spaceport module cost}} {{green|−20%}} | * {{icon|spaceport module cost}} {{green|−20%}} Starbase shipyard cost | ||
* {{icon|resettlement cost}} {{green|−50%}} | * {{icon|resettlement cost}} {{green|−50%}} Resettlement cost | ||
* {{icon|stability}} {{green|+10}} | * {{icon|stability}} {{green|+10}} Stability | ||
* {{icon|trade value}} {{green|+50%}} | * {{icon|trade value}} {{green|+50%}} Trade Value | ||
| | | | ||
* {{icon|weapons damage}} {{green|+ | * {{icon|weapons damage}} {{green|+40%}} Weapons damage | ||
* {{icon|ship health}} {{green|+ | * {{icon|ship health}} {{green|+40%}} Hull | ||
* {{icon|ship armor}} {{green|+ | * {{icon|ship armor}} {{green|+40%}} Armor | ||
* {{icon|ship shield}} {{green|+ | * {{icon|ship shield}} {{green|+40%}} Shields | ||
| | | | ||
* {{icon|weapons damage}} {{green|+ | * {{icon|weapons damage}} {{green|+120%}} Weapons damage | ||
* {{icon|ship health}} {{green|+ | * {{icon|ship health}} {{green|+120%}} Hull | ||
* {{icon|ship armor}} {{green|+ | * {{icon|ship armor}} {{green|+120%}} Armor | ||
* {{icon|ship shield}} {{green|+ | * {{icon|ship shield}} {{green|+120%}} Shields | ||
| 无 | | 无 | ||
|- | |- | ||
| '''上将''' | | '''上将''' | ||
| | | | ||
* {{icon|pop resource output}} {{green|+75%}} | * {{icon|pop resource output}} {{green|+75%}} Resources from jobs and stations | ||
* {{icon|naval capacity}} {{green|+45%}} | * {{icon|naval capacity}} {{green|+45%}} Naval capacity | ||
* {{icon|ship upkeep}} {{green|−30%}} | * {{icon|ship upkeep}} {{green|−30%}} Ship upkeep | ||
* {{icon|spaceport module cost}} {{green|−30%}} | * {{icon|spaceport module cost}} {{green|−30%}} Starbase shipyard cost | ||
* {{icon|resettlement cost}} {{green|−75%}} | * {{icon|resettlement cost}} {{green|−75%}} Resettlement cost | ||
* {{icon|stability}} {{green|+15}} | * {{icon|stability}} {{green|+15}} Stability | ||
* {{icon|trade value}} {{green|+75%}} | * {{icon|trade value}} {{green|+75%}} Trade Value | ||
| | | | ||
* {{icon|weapons damage}} {{green|+45%}} | * {{icon|weapons damage}} {{green|+45%}} Weapons damage | ||
* {{icon|ship health}} {{green|+45%}} | * {{icon|ship health}} {{green|+45%}} Hull | ||
* {{icon|ship armor}} {{green|+45%}} | * {{icon|ship armor}} {{green|+45%}} Armor | ||
* {{icon|ship shield}} {{green|+45%}} | * {{icon|ship shield}} {{green|+45%}} Shields | ||
| | | | ||
* {{icon|weapons damage}} {{green|+135%}} | * {{icon|weapons damage}} {{green|+135%}} Weapons damage | ||
* {{icon|ship health}} {{green|+135%}} | * {{icon|ship health}} {{green|+135%}} Hull | ||
* {{icon|ship armor}} {{green|+135%}} | * {{icon|ship armor}} {{green|+135%}} Armor | ||
* {{icon|ship shield}} {{green|+135%}} | * {{icon|ship shield}} {{green|+135%}} Shields | ||
| 无 | | 无 | ||
|- | |- | ||
| '''大将''' | | '''大将''' | ||
| | | | ||
* {{icon|pop resource output}} {{green|+100%}} | * {{icon|pop resource output}} {{green|+100%}} Resources from jobs and stations | ||
* {{icon|naval capacity}} {{green|+60%}} | * {{icon|naval capacity}} {{green|+60%}} Naval capacity | ||
* {{icon|ship upkeep}} {{green|−40%}} | * {{icon|ship upkeep}} {{green|−40%}} Ship upkeep | ||
* {{icon|spaceport module cost}} {{green|−40%}} | * {{icon|spaceport module cost}} {{green|−40%}} Starbase shipyard cost | ||
* {{icon|resettlement cost}} {{green|−100%}} | * {{icon|resettlement cost}} {{green|−100%}} Resettlement cost | ||
* {{icon|stability}} {{green|+20}} | * {{icon|stability}} {{green|+20}} Stability | ||
* {{icon|trade value}} {{green|+100%}} | * {{icon|trade value}} {{green|+100%}} Trade Value | ||
| | | | ||
* {{icon|weapons damage}} {{green|+ | * {{icon|weapons damage}} {{green|+50%}} Weapons damage | ||
* {{icon|ship health}} {{green|+ | * {{icon|ship health}} {{green|+50%}} Hull | ||
* {{icon|ship armor}} {{green|+ | * {{icon|ship armor}} {{green|+50%}} Armor | ||
* {{icon|ship shield}} {{green|+ | * {{icon|ship shield}} {{green|+50%}} Shields | ||
| | | | ||
* {{icon|weapons damage}} {{green|+ | * {{icon|weapons damage}} {{green|+150%}} Weapons damage | ||
* {{icon|ship health}} {{green|+ | * {{icon|ship health}} {{green|+150%}} Hull | ||
* {{icon|ship armor}} {{green|+ | * {{icon|ship armor}} {{green|+150%}} Armor | ||
* {{icon|ship shield}} {{green|+ | * {{icon|ship shield}} {{green|+150%}} Shields | ||
| 无 | | 无 | ||
|} | |} | ||
== 铁人模式 == | == 铁人模式 == | ||
Ironman is an optional game mode that restricts the player’s control over their save file, effectively removing the ability to correct mistakes and change decisions made during the course of play. Under Ironman Mode saving manually is disabled and the game runs on a single save file that gets overwritten every time a significant action is taken. Console commands are also disabled. | |||
Enabling Ironman Mode requires the ''Autosave to Cloud'' option to be enabled in the Settings menu, which also requires the user to be logged into Steam and Steam Cloud to be enabled for the game in the Steam Library (Stellaris/Properties/Updates). This also requires that "Enable Steam Cloud synchronization for applications which support it" is enabled in the Steam settings (Steam/Settings/Cloud). | |||
[[成就]] 只能解锁在铁人模式里。如果校验和被现有的 gameplay 类模组修改,铁人模式不会获得成就。 | [[成就]] 只能解锁在铁人模式里。如果校验和被现有的 gameplay 类模组修改,铁人模式不会获得成就。 |