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{{version|3.2}} | {{version|3.2}} | ||
''' | '''Game Settings''' are the various changes that the player can make before starting a single player or multiplayer game. These settings can be used to make game sessions shorter or longer, simpler or more complex, as well as to increase the difficulty if desired. | ||
== 银河系 == | == 银河系 == | ||
When starting a new game, the player may choose which type of galaxy they are to play in. An empire’s expansion is limited to the galactic plane, so the shape of the galaxy will affect play. Which galaxy types are accessible at the start of the game is determined by how many stars the galaxy is to have. | |||
=== 星系形状 === | === 星系形状 === | ||
There are 3 different types of galaxies available, with 2 variants of the spiral galaxy for a total of 4 possible galaxy shape options. | |||
{| class="mildtable" cellspacing="2" cellpadding="4" | {| class="mildtable" cellspacing="2" cellpadding="4" | ||
|- | |- | ||
第15行: | 第15行: | ||
| [[File:Elliptical.png|100px]] || '''椭圆型''' | | [[File:Elliptical.png|100px]] || '''椭圆型''' | ||
| 袖珍 | | 袖珍 | ||
| '' | | ''Elliptical galaxies have the stars placed in a [[wikipedia:Elliptical galaxy|ellipsoidal pattern]], resulting in an evenly distributed geography. Expansion is mostly unhindered. It is also the Default map.'' | ||
|- | |- | ||
| [[File:Spiral 2.png|100px]] || '''旋涡型(双旋臂)''' | | [[File:Spiral 2.png|100px]] || '''旋涡型(双旋臂)''' | ||
| 小型 | | 小型 | ||
|rowspan="2"|'' | |rowspan="2"|''Spiral galaxies have the stars placed in arms that extend out in a [[wikipedia:Spiral galaxy|spiral pattern]]. A spiral galaxy provides an interesting geography as the galactic arms are sparsely connected to each other.'' | ||
|- | |- | ||
| [[File:Spiral 4.png|100px]] || '''旋涡型(四旋臂)''' | | [[File:Spiral 4.png|100px]] || '''旋涡型(四旋臂)''' | ||
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| [[File:Ring Galaxy.png|100px]] || '''圆环型''' | | [[File:Ring Galaxy.png|100px]] || '''圆环型''' | ||
| 袖珍 | | 袖珍 | ||
| '' | | ''Ring galaxies have the stars placed in a [[wikipedia:Ring galaxy|ring shape]] around the galactic core, making it easier to cut other empires off from the rest of the galaxy than it is with any other shape. Expansion is limited to a clockwise or counter-clockwise direction. An inner ring surrounds the galactic core'' | ||
|- | |- | ||
|} | |} | ||
=== 星系尺寸 === | === 星系尺寸 === | ||
In addition to the galaxy shape, the size of the galaxy can also be chosen at the beginning of the game, ranging from 200 to 1000 stars. The size of the galaxy affects the number of stars, as well as how many AI Empires, Fallen Empires and {{icon|apc}} Marauder Empires can be generated at the start of the game. | |||
{| class="mildtable" style="text-align: center;" | {| class="mildtable" style="text-align: center;" | ||
! 尺寸 | ! 尺寸 | ||
第80行: | 第80行: | ||
[[File:Hyperlane Density Max.png|300px|thumb|超空间航路密度 2.75X]] | [[File:Hyperlane Density Max.png|300px|thumb|超空间航路密度 2.75X]] | ||
[[File:Hyperlane Density Full.png|300px|thumb|超空间航路密度 满]] | [[File:Hyperlane Density Full.png|300px|thumb|超空间航路密度 满]] | ||
* '''电脑帝国''' – | * '''电脑帝国''' – Determines the number of AI empires that spawn at the same time as human players. Number ranges are dependent on galaxy size; minimum can be set at zero. | ||
* '''高级电脑帝国''' – | * '''高级电脑帝国''' – Determines the number of [[#高级电脑帝国|Advanced Empires]]. Can range from 0 to all of the AI empires. | ||
* '''失落帝国''' – | * '''失落帝国''' – The max number of [[Fallen empire|Fallen Empires]] that can spawn. There can be no more than 5 Fallen Empires, one of each kind. (Ancient Caretakers is only available with {{iconify|Synthetic Dawn|24px}} DLC) | ||
* '''科技/传统花费''' – | * '''科技/传统花费''' – Determines the costs of [[technology]], [[traditions]] and [[Edicts#Ambitions|ambitions]] for regular empires. Does not affect event rewards. Ranges from 0.25X to 5X. | ||
* '''宜居星球''' – | * '''宜居星球''' – Increases or decreases the chance of planets being habitable. Ranges from 0.25X to 5X. | ||
* '''土著文明''' – | * '''土著文明''' – Increases or decreases the chance of [[Pre-FTL species|Primitive Civilizations]] spawning. Ranges from 0X (no primitives) to 1X (3% chance per system) to 5X (15% chance per system). | ||
* '''危机强度''' – | * '''危机强度''' – Determines the bonus of [[Crisis|endgame crises]] ships get. Ranges from 0X (no crises) to 25X. Base crisis ship bonus is multiplied by the number of this slider. | ||
* '''危机种类''' – | * '''危机种类''' – Determines which one of the [[Crisis|endgame crises]] will appear. Can be set to a specific one or at random. | ||
* '''中期事件起始''' – | * '''中期事件起始''' – Determines earliest year whereby mid-game events can occur. Default is 2300. | ||
* '''末期事件起始''' – | * '''末期事件起始''' – Determines earliest year whereby end-game events can occur. Default is 2400. | ||
* '''胜利年份''' – | * '''胜利年份''' – Determines when the empire with the highest Score is declared winner. Setting it to max disables victory. Default is 2500. | ||
* '''电脑侵略性''' – | * '''电脑侵略性''' – Determines how likely the AI is to declare [[war]] on empires if they have negative [[attitude]] as well as how many fleets will it use for offense. | ||
* '''开局位置''' – | * '''开局位置''' – Determines whether empires will be placed in clusters to increase the likelihood that you'll have some neighbors or placed at random. | ||
* '''高级文明邻居''' – | * '''高级文明邻居''' – Determines whether ''Advanced AI empires'' can spawn next to human players or not. | ||
* '''超空间航路密度''' – | * '''超空间航路密度''' – Determines number of hyperlanes in the galaxy. Ranges from 0.5X to 2.75X to Full. Full density removes clusters and choke points. | ||
* '''废弃星门''' – | * '''废弃星门''' – Determines number of abandoned [[gateway]]s in the galaxy. Ranges from 0X (no gateways) to 5X. | ||
* '''虫洞对的数量''' – | * '''虫洞对的数量''' – Determines number of [[wormhole]] pairs in the galaxy. Ranges from 0X (no wormholes except the one leading to the Sealed System) to 5X. | ||
* '''确保宜居星球''' – | * '''确保宜居星球''' – Creates up to 2 habitable planets of the same class as the homeworld close to every empire’s starting system. Will not create {{iconify|Gaia}} or {{iconify|Tomb}} worlds. | ||
* '''S型增长上限''' – | * '''S型增长上限''' – Determines the pop growth bonuses when planets are in the middle of their logistic curve. Higher values negatively affect late-game performance. | ||
* '''增长需求倍率''' – | * '''增长需求倍率''' – Determines how many growth points are required for new pops to be created. Lower values negatively affect late-game performance. | ||
* {{icon|apc}} '''掠夺者帝国''' – | * {{icon|apc}} '''掠夺者帝国''' – The max number of [[Marauders|Marauder Empires]] that can spawn. | ||
* {{icon|mgc}} '''行商''' – | * {{icon|mgc}} '''行商''' – Determines whether the [[Caravaneers]] will spawn. | ||
* {{icon|mgc}} '''跨物种杂交''' – | * {{icon|mgc}} '''跨物种杂交''' – Determines whether the [[File:Ap xeno compatibility.png|24px]] Xeno-Compatibility [[ascension perk]] can be picked. | ||
=== 高级电脑帝国 === | === 高级电脑帝国 === | ||
Advanced empires are AI empires that start with an advantage over human players. They get the following benefits to have a head start: | |||
* {{icon|alloys}} 500 | * {{icon|alloys}} 500 Alloys | ||
* {{icon|influence}} 200 | * {{icon|influence}} 200 Influence | ||
* {{icon|food}} 1000 | * {{icon|food}} 1000 Food if not {{iconify|Machine Intelligence}} | ||
* {{icon|energy}} 1000 | * {{icon|energy}} 1000 Energy if not {{iconify|Machine Intelligence}} | ||
* {{icon|energy}} 2000 | * {{icon|energy}} 2000 Energy if {{iconify|Machine Intelligence}} | ||
* {{icon|consumer goods}} 500 | * {{icon|consumer goods}} 500 Consumer Goods if not {{iconify|Gestalt Consciousness}} | ||
* {{icon|minerals}} 1000 | * {{icon|minerals}} 1000 Minerals if not {{iconify|Gestalt Consciousness}} | ||
* {{icon|minerals}} 1500 | * {{icon|minerals}} 1500 Minerals if {{iconify|Gestalt Consciousness}} | ||
* {{iconify|Planetary Unification|24px}} | * {{iconify|Planetary Unification|24px}} technology | ||
* 3-7 | * 3-7 extra corvettes | ||
* 2-5 | * 2-5 extra systems with stations built over all deposits | ||
* 0-3 | * 0-3 extra Starport-level starbases | ||
* | * Mining or research station over every deposit within borders | ||
* | * Guaranteed habitable worlds are colonized and developed | ||
=== 游戏阶段 === | === 游戏阶段 === | ||
下列事件发生在 '''中期''': | 下列事件发生在 '''中期''': | ||
* | * Ancient Mining Drones and Crystalline Entities can expand | ||
* | * Rulers can have the Public Debates agenda | ||
* [[ | * [[Exploration#Space Storms|Space storms]] can occur | ||
* | * Fleet Maneuvers event can trigger | ||
* | * Fallen empires offer better gifts | ||
* {{icon|lev}} | * {{icon|lev}} Spectral Wraith can emerge from the germinating pulsar | ||
* {{icon|snd}} | * {{icon|snd}} AI rebellions can take place | ||
* {{icon|apc}} | * {{icon|apc}} Marauder mercenary fleets become available | ||
* {{icon|apc}} | * {{icon|apc}} Marauder empires can become The Horde | ||
* {{icon|dst}} | * {{icon|dst}} AI empires discover L-Gate clues faster | ||
* {{icon|dst}} | * {{icon|dst}} Enigmatic Cache can emerge from a gateway or L-gate | ||
* {{icon|anr}} | * {{icon|anr}} Ancient Tomb archaeology site can appear | ||
* {{icon|fed}} [[On the Shoulders of Giants | * {{icon|fed}} The [[On the Shoulders of Giants]] event chain starts | ||
* {{icon|fed}} | * {{icon|fed}} The Crystalline Empire enclave can spawn | ||
下列事件发生在 '''末期''' | 下列事件发生在 '''末期''' | ||
* | * Endgame crises can trigger | ||
* | * Fallen Empires can awaken | ||
* [[ | * The [[Spaceborne aliens#Bemat Thalassocracy|Bemat Thalassocracy]] can appear | ||
* | * Fewer random espionage events happen | ||
* {{icon|apc}} | * {{icon|apc}} Marauder empires can no longer become The Horde | ||
* {{icon|dst}} | * {{icon|dst}} AI empires discover L-gate clues faster | ||
== 难度 == | == 难度 == | ||
Increases the difficulty of the game for a greater challenge, with higher difficulties granting bonuses to AI empires. Higher difficulty also increases the strength of the endgame [[crisis]]. Vassals of human players do not gain difficulty bonuses. | |||
In addition to the bonuses specified below, the AI gains a small boost to ship speed, warp speed, and evasion bonuses. | |||
'''递增难度''' | '''递增难度''' causes the AI (or human) empires and spaceborne aliens difficulty bonuses to start at zero and scale up over the course of the game, reaching the bonus defined by difficulty level at the End-Game year. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
|- | |- | ||
! 难度 | ! 难度 | ||
! AI 加成 | ! AI 加成 | ||
! | ! Spaceborne aliens bonuses | ||
! | ! Endgame crisis bonuses | ||
! | ! Guardian bonuses | ||
! | ! Player bonuses | ||
|- | |- | ||
| '''学员''' | | '''学员''' | ||
| | | None | ||
| | | None | ||
| | | None | ||
| | | | ||
* {{icon|pop resource output}} {{green|+50%}} | * {{icon|pop resource output}} {{green|+50%}} Resources from jobs and stations | ||
* {{icon|naval capacity}} {{green|+50%}} | * {{icon|naval capacity}} {{green|+50%}} Naval capacity | ||
* {{icon|stability}} {{green|+10}} | * {{icon|stability}} {{green|+10}} Stability | ||
* {{icon|trade value}} {{green|+50%}} | * {{icon|trade value}} {{green|+50%}} Trade Value | ||
|- | |- | ||
| '''尉官''' | | '''尉官''' | ||
| | | None | ||
| | | | ||
* {{icon|weapons damage}} {{green|+30%}} | * {{icon|weapons damage}} {{green|+30%}} Weapons damage | ||
* {{icon|ship health}} {{green|+30%}} | * {{icon|ship health}} {{green|+30%}} Hull | ||
* {{icon|ship armor}} {{green|+30%}} | * {{icon|ship armor}} {{green|+30%}} Armor | ||
* {{icon|ship shield}} {{green|+30%}} | * {{icon|ship shield}} {{green|+30%}} Shields | ||
| | | | ||
* {{icon|weapons damage}} {{green|+90%}} | * {{icon|weapons damage}} {{green|+90%}} Weapons damage | ||
* {{icon|ship health}} {{green|+90%}} | * {{icon|ship health}} {{green|+90%}} Hull | ||
* {{icon|ship armor}} {{green|+90%}} | * {{icon|ship armor}} {{green|+90%}} Armor | ||
* {{icon|ship shield}} {{green|+90%}} | * {{icon|ship shield}} {{green|+90%}} Shields | ||
| None | |||
| | |||
|- | |- | ||
| '''校官''' | | '''校官''' | ||
| | | | ||
* {{icon|pop resource output}} {{green|+25%}} | * {{icon|pop resource output}} {{green|+25%}} Resources from jobs and stations | ||
* {{icon|naval capacity}} {{green|+15%}} | * {{icon|naval capacity}} {{green|+15%}} Naval capacity | ||
* {{icon|ship upkeep}} {{green|−10%}} | * {{icon|ship upkeep}} {{green|−10%}} Ship upkeep | ||
* {{icon|spaceport module cost}} {{green|−10%}} | * {{icon|spaceport module cost}} {{green|−10%}} Starbase shipyard cost | ||
* {{icon|resettlement cost}} {{green|−25%}} | * {{icon|resettlement cost}} {{green|−25%}} Resettlement cost | ||
* {{icon|stability}} {{green|+5}} | * {{icon|stability}} {{green|+5}} Stability | ||
* {{icon|trade value}} {{green|+25%}} | * {{icon|trade value}} {{green|+25%}} Trade Value | ||
| | | | ||
* {{icon|weapons damage}} {{green|+35%}} | * {{icon|weapons damage}} {{green|+35%}} Weapons damage | ||
* {{icon|ship health}} {{green|+35%}} | * {{icon|ship health}} {{green|+35%}} Hull | ||
* {{icon|ship armor}} {{green|+35%}} | * {{icon|ship armor}} {{green|+35%}} Armor | ||
* {{icon|ship shield}} {{green|+35%}} | * {{icon|ship shield}} {{green|+35%}} Shields | ||
| | | | ||
* {{icon|weapons damage}} {{green|+105%}} | * {{icon|weapons damage}} {{green|+105%}} Weapons damage | ||
* {{icon|ship health}} {{green|+105%}} | * {{icon|ship health}} {{green|+105%}} Hull | ||
* {{icon|ship armor}} {{green|+105%}} | * {{icon|ship armor}} {{green|+105%}} Armor | ||
* {{icon|ship shield}} {{green|+105%}} | * {{icon|ship shield}} {{green|+105%}} Shields | ||
| None | |||
| | |||
|- | |- | ||
| '''准将''' | | '''准将''' | ||
| | | | ||
* {{icon|pop resource output}} {{green|+50%}} | * {{icon|pop resource output}} {{green|+50%}} Resources from jobs and stations | ||
* {{icon|naval capacity}} {{green|+30%}} | * {{icon|naval capacity}} {{green|+30%}} Naval capacity | ||
* {{icon|ship upkeep}} {{green|−20%}} | * {{icon|ship upkeep}} {{green|−20%}} Ship Upkeep | ||
* {{icon|spaceport module cost}} {{green|−20%}} | * {{icon|spaceport module cost}} {{green|−20%}} Starbase shipyard cost | ||
* {{icon|resettlement cost}} {{green|−50%}} | * {{icon|resettlement cost}} {{green|−50%}} Resettlement cost | ||
* {{icon|stability}} {{green|+10}} | * {{icon|stability}} {{green|+10}} Stability | ||
* {{icon|trade value}} {{green|+50%}} | * {{icon|trade value}} {{green|+50%}} Trade Value | ||
| | | | ||
* {{icon|weapons damage}} {{green|+40%}} | * {{icon|weapons damage}} {{green|+40%}} Weapons damage | ||
* {{icon|ship health}} {{green|+40%}} | * {{icon|ship health}} {{green|+40%}} Hull | ||
* {{icon|ship armor}} {{green|+40%}} | * {{icon|ship armor}} {{green|+40%}} Armor | ||
* {{icon|ship shield}} {{green|+40%}} | * {{icon|ship shield}} {{green|+40%}} Shields | ||
| | | | ||
* {{icon|weapons damage}} {{green|+120%}} | * {{icon|weapons damage}} {{green|+120%}} Weapons damage | ||
* {{icon|ship health}} {{green|+120%}} | * {{icon|ship health}} {{green|+120%}} Hull | ||
* {{icon|ship armor}} {{green|+120%}} | * {{icon|ship armor}} {{green|+120%}} Armor | ||
* {{icon|ship shield}} {{green|+120%}} | * {{icon|ship shield}} {{green|+120%}} Shields | ||
| None | |||
| | |||
|- | |- | ||
| '''上将''' | | '''上将''' | ||
| | | | ||
* {{icon|pop resource output}} {{green|+75%}} | * {{icon|pop resource output}} {{green|+75%}} Resources from jobs and stations | ||
* {{icon|naval capacity}} {{green|+45%}} | * {{icon|naval capacity}} {{green|+45%}} Naval capacity | ||
* {{icon|ship upkeep}} {{green|−30%}} | * {{icon|ship upkeep}} {{green|−30%}} Ship upkeep | ||
* {{icon|spaceport module cost}} {{green|−30%}} | * {{icon|spaceport module cost}} {{green|−30%}} Starbase shipyard cost | ||
* {{icon|resettlement cost}} {{green|−75%}} | * {{icon|resettlement cost}} {{green|−75%}} Resettlement cost | ||
* {{icon|stability}} {{green|+15}} | * {{icon|stability}} {{green|+15}} Stability | ||
* {{icon|trade value}} {{green|+75%}} | * {{icon|trade value}} {{green|+75%}} Trade Value | ||
| | | | ||
* {{icon|weapons damage}} {{green|+45%}} | * {{icon|weapons damage}} {{green|+45%}} Weapons damage | ||
* {{icon|ship health}} {{green|+45%}} | * {{icon|ship health}} {{green|+45%}} Hull | ||
* {{icon|ship armor}} {{green|+45%}} | * {{icon|ship armor}} {{green|+45%}} Armor | ||
* {{icon|ship shield}} {{green|+45%}} | * {{icon|ship shield}} {{green|+45%}} Shields | ||
| | | | ||
* {{icon|weapons damage}} {{green|+135%}} | * {{icon|weapons damage}} {{green|+135%}} Weapons damage | ||
* {{icon|ship health}} {{green|+135%}} | * {{icon|ship health}} {{green|+135%}} Hull | ||
* {{icon|ship armor}} {{green|+135%}} | * {{icon|ship armor}} {{green|+135%}} Armor | ||
* {{icon|ship shield}} {{green|+135%}} | * {{icon|ship shield}} {{green|+135%}} Shields | ||
| None | |||
| | |||
|- | |- | ||
| '''大将''' | | '''大将''' | ||
| | | | ||
* {{icon|pop resource output}} {{green|+100%}} | * {{icon|pop resource output}} {{green|+100%}} Resources from jobs and stations | ||
* {{icon|naval capacity}} {{green|+60%}} | * {{icon|naval capacity}} {{green|+60%}} Naval capacity | ||
* {{icon|ship upkeep}} {{green|−40%}} | * {{icon|ship upkeep}} {{green|−40%}} Ship upkeep | ||
* {{icon|spaceport module cost}} {{green|−40%}} | * {{icon|spaceport module cost}} {{green|−40%}} Starbase shipyard cost | ||
* {{icon|resettlement cost}} {{green|−100%}} | * {{icon|resettlement cost}} {{green|−100%}} Resettlement cost | ||
* {{icon|stability}} {{green|+20}} | * {{icon|stability}} {{green|+20}} Stability | ||
* {{icon|trade value}} {{green|+100%}} | * {{icon|trade value}} {{green|+100%}} Trade Value | ||
| | | | ||
* {{icon|weapons damage}} {{green|+ | * {{icon|weapons damage}} {{green|+50%}} Weapons damage | ||
* {{icon|ship health}} {{green|+ | * {{icon|ship health}} {{green|+50%}} Hull | ||
* {{icon|ship armor}} {{green|+ | * {{icon|ship armor}} {{green|+50%}} Armor | ||
* {{icon|ship shield}} {{green|+ | * {{icon|ship shield}} {{green|+50%}} Shields | ||
| | | | ||
* {{icon|weapons damage}} {{green|+ | * {{icon|weapons damage}} {{green|+150%}} Weapons damage | ||
* {{icon|ship health}} {{green|+ | * {{icon|ship health}} {{green|+150%}} Hull | ||
* {{icon|ship armor}} {{green|+ | * {{icon|ship armor}} {{green|+150%}} Armor | ||
* {{icon|ship shield}} {{green|+ | * {{icon|ship shield}} {{green|+150%}} Shields | ||
| | | None | ||
|} | |} | ||
== 铁人模式 == | == 铁人模式 == | ||
Ironman is an optional game mode that restricts the player’s control over their save file, effectively removing the ability to correct mistakes and change decisions made during the course of play. Under Ironman Mode saving manually is disabled and the game runs on a single save file that gets overwritten every time a significant action is taken. Console commands are also disabled. | |||
Enabling Ironman Mode requires the ''Autosave to Cloud'' option to be enabled in the Settings menu, which also requires the user to be logged into Steam and Steam Cloud to be enabled for the game in the Steam Library (Stellaris/Properties/Updates). This also requires that "Enable Steam Cloud synchronization for applications which support it" is enabled in the Steam settings (Steam/Settings/Cloud). | |||
[[ | [[Achievements]] can only be unlocked in ironman mode. If the checksum is modified by the presence of gameplay mods Ironman Mode will not grant achievements. | ||
== 参考资料 == | == 参考资料 == |