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{{version|3.2}}
{{version|3.2}}
''' 游戏设置''' (Game Settings)是玩家在开始单人或多人游戏之前能做出的各种更改。这些设置能用于让游戏流程更短或更长,更简单或更复杂,以及在想要时增加难度。
'''Game Settings''' are the various changes that the player can make before starting a single player or multiplayer game. These settings can be used to make game sessions shorter or longer, simpler or more complex, as well as to increase the difficulty if desired.


== 银河系 ==
== Galaxy ==
当开始一局新游戏时,玩家可以选择要游玩哪个星系类型。帝国的扩张被限制在银道面,所以星系的形状将影响游玩。哪个星系类型在游戏开始可进入,取决于该星系有多少恒星。
When starting a new game, the player may choose which type of galaxy they are to play in. An empire’s expansion is limited to the galactic plane, so the shape of the galaxy will affect play. Which galaxy types are accessible at the start of the game is determined by how many stars the galaxy is to have.


=== 星系形状 ===
=== Galaxy shape ===
3 种不同的星系类型,算上漩涡星系的 2 个变种总共 4 种可能的星系形状选项。
There are 3 different types of galaxies available, with 2 variants of the spiral galaxy for a total of 4 possible galaxy shape options.
{| class="mildtable" cellspacing="2" cellpadding="4"
{| class="mildtable" cellspacing="2" cellpadding="4"
|-
|-
! colspan="2"| 类型
! colspan="2"|Type
! 最小星系尺寸
! Min Galaxy Size
! style="width:80%"| 描述
! style="width:80%"|Description
|-
|-
| [[File:Elliptical.png|100px]] || ''' 椭圆型'''
| [[File:Elliptical.png|100px]] || '''Elliptical'''
| 袖珍
| Tiny
| '' 椭圆星系的恒星排列成 [[wikipedia:Elliptical galaxy| 椭球形]] ,产生了一种平滑分布的格局。扩张通常是不受阻碍的。它也是缺省地图。''
| ''Elliptical galaxies have the stars placed in a [[wikipedia:Elliptical galaxy|ellipsoidal pattern]], resulting in an evenly distributed geography. Expansion is mostly unhindered. It is also the Default map.''
|-
|-
| [[File:Spiral 2.png|100px]] || ''' 旋涡型(双旋臂)'''
| [[File:Spiral 2.png|100px]] || '''Spiral  (2 arms)'''
| 小型
| Small
|rowspan="2"|'' 旋涡星系的恒星排列成 [[wikipedia:Spiral galaxy| 螺旋形]] 展开的旋臂。旋涡星系提供了有趣的格局,因为星系臂很少连接彼此。''
|rowspan="2"|''Spiral galaxies have the stars placed in arms that extend out in a [[wikipedia:Spiral galaxy|spiral pattern]]. A spiral galaxy provides an interesting geography as the galactic arms are sparsely connected to each other.''
|-
|-
| [[File:Spiral 4.png|100px]] || ''' 旋涡型(四旋臂)'''
| [[File:Spiral 4.png|100px]] || '''Spiral  (4 arms)'''
| 中型
| Medium
|-
|-
| [[File:Ring Galaxy.png|100px]] || ''' 圆环型'''
| [[File:Ring Galaxy.png|100px]] || '''Ring'''
| 袖珍
| Tiny
| '' 圆环星系的恒星围绕星系核排列成 [[wikipedia:Ring galaxy| 环形]] ,使得与其他形状相比更容易切断一个帝国与星系别的部分。扩张仅限于顺时针或者逆时针方向。一个内环环绕星系核。''
| ''Ring galaxies have the stars placed in a [[wikipedia:Ring galaxy|ring shape]] around the galactic core, making it easier to cut other empires off from the rest of the galaxy than it is with any other shape. Expansion is limited to a clockwise or counter-clockwise direction. An inner ring surrounds the galactic core''
|-
|-
|}
|}


=== 星系尺寸 ===
=== Galaxy size ===
除了星系形状,在游戏开始也能选择星系的尺寸,范围从 200 1000 颗恒星。星系的尺寸影响恒星的数量,以及有多少电脑帝国、失落帝国和 {{icon|apc}} 掠夺者帝国能被生成在游戏开始。
In addition to the galaxy shape, the size of the galaxy can also be chosen at the beginning of the game, ranging from 200 to 1000 stars. The size of the galaxy affects the number of stars, as well as how many AI Empires, Fallen Empires and {{icon|apc}} Marauder Empires can be generated at the start of the game.
{| class="mildtable" style="text-align: center;"
{| class="mildtable" style="text-align: center;"
! 尺寸
! Size
! 恒星
! Stars
! 电脑帝国最大数量
! Maximum AI empires
! 失落帝国最大数量
! Maximum fallen empires
! {{icon|apc}} 掠夺者帝国最大数量
! {{icon|apc}} Maximum marauder empires
! 半径
! Radius
|-
|-
! 袖珍
! Tiny
| 200
| 200
| 6
| 6
第47行: 第47行:
| 200
| 200
|-
|-
! 小型
! Small
| 400
| 400
| 12
| 12
第54行: 第54行:
| 300
| 300
|-
|-
! 中型
! Medium
| 600
| 600
| 18
| 18
第61行: 第61行:
| 400
| 400
|-
|-
! 大型
! Large
| 800
| 800
| 24
| 24
第68行: 第68行:
| 450
| 450
|-
|-
! 巨型
! Huge
| 1000
| 1000
| 30
| 30
第76行: 第76行:
|}
|}


== 游戏细节 ==
== Game Details ==
[[File:Hyperlane Density Min.png|300px|thumb| 超空间航路密度 0.5X]]
[[File:Hyperlane Density Min.png|300px|thumb|Hyperlane Density 0.5X]]
[[File:Hyperlane Density Max.png|300px|thumb| 超空间航路密度 2.75X]]
[[File:Hyperlane Density Max.png|300px|thumb|Hyperlane Density 2.75X]]
[[File:Hyperlane Density Full.png|300px|thumb| 超空间航路密度 满]]
[[File:Hyperlane Density Full.png|300px|thumb|Hyperlane Density Full]]
* ''' 电脑帝国''' – 决定与人类玩家同时生成的电脑帝国的数量。数量范围取决于星系大小;最小值可以设置为零。
* '''AI Empires''' – Determines the number of AI empires that spawn at the same time as human players. Number ranges are dependent on galaxy size; minimum can be set at zero.
* ''' 高级电脑帝国''' – 决定 [[# 高级电脑帝国| 高级电脑帝国]] 的数量。能用范围从 0 到所有的电脑帝国。
* '''Advanced AI Starts''' – Determines the number of [[#Advanced Empires|Advanced Empires]]. Can range from 0 to all of the AI empires.
* ''' 失落帝国''' – 能生成的 [[ 失落帝国]] 的最大数量。不能有多于 5 个失落帝国,每种一个。(上古看护者只可用于 {{iconify|Synthetic Dawn|24px}} DLC
* '''Fallen Empires''' – The max number of [[Fallen empire|Fallen Empires]] that can spawn. There can be no more than 5 Fallen Empires, one of each kind. (Ancient Caretakers is only available with {{iconify|Synthetic Dawn|24px}} DLC)
* ''' 科技/ 传统花费''' – 决定常规帝国的 [[ 科技]] [[ 传统]] [[ 法令# 野望| 野望]] 的花费。不影响事件奖励。范围从 0.25X 5X
* '''Tech/ Tradition Cost''' – Determines the costs of [[technology]], [[traditions]] and [[Edicts#Ambitions|ambitions]] for regular empires. Does not affect event rewards. Ranges from 0.25X to 5X.
* ''' 宜居星球''' – 增加或减少行星宜居的机会。范围从 0.25X 5X
* '''Habitable Worlds''' – Increases or decreases the chance of planets being habitable. Ranges from 0.25X to 5X.
* ''' 土著文明''' – 增加或减少 [[ 前超光速物种| 土著文明]] 生成的机会。范围从 0X (没有土著)到 1X (每个恒星系 3% 机会)到 5X (每个恒星系 15% 机会)。
* '''Primitive Civilizations''' – Increases or decreases the chance of [[Pre-FTL species|Primitive Civilizations]] spawning. Ranges from 0X (no primitives) to 1X (3% chance per system) to 5X (15% chance per system).
* ''' 危机强度''' – 决定 [[ 危机| 终末危机]] 舰船得到的加成。范围从 0X (没有危机)到 25X 。基础危机舰船加成乘以这个滑条的数字。
* '''Crisis Strength''' – Determines the bonus of [[Crisis|endgame crises]] ships get. Ranges from 0X (no crises) to 25X. Base crisis ship bonus is multiplied by the number of this slider.
* ''' 危机种类''' – 决定哪一种的 [[ 危机| 终末危机]] 将要出现。 能设为特定的一种或者随机。
* '''Crisis Type''' – Determines which one of the [[Crisis|endgame crises]] will appear. Can be set to a specific one or at random.
* ''' 中期事件起始''' – 决定中期事件能发生的最早年份。缺省是 2300
* '''Mid-Game Start Year''' – Determines earliest year whereby mid-game events can occur. Default is 2300.
* ''' 末期事件起始''' – 决定末期事件能发生的最早年份。缺省是 2400
* '''End-Game Start Year''' – Determines earliest year whereby end-game events can occur. Default is 2400.
* ''' 胜利年份''' – 决定何时最高得分的帝国被宣布为胜利者。设置它到最大则禁用胜利。缺省是 2500
* '''Victory Year''' – Determines when the empire with the highest Score is declared winner. Setting it to max disables victory. Default is 2500.
* ''' 电脑侵略性''' – 决定多大可能性 AI 对各帝国宣布 [[ 战争]] ,如果它们有负面的 [[ 外交#态度|态度]] ,以及它有多少舰队将会用于进攻。
* '''AI Aggressiveness''' – Determines how likely the AI is to declare [[war]] on empires if they have negative [[attitude]] as well as how many fleets will it use for offense.
* ''' 开局位置''' – 决定是否帝国会被成团布置以增加你将有些邻居的可能性,或者随机布置。
* '''Empire Placement''' – Determines whether empires will be placed in clusters to increase the likelihood that you'll have some neighbors or placed at random.
* ''' 高级文明邻居''' – 决定是否 '' 高级电脑帝国'' 能生成在人类玩家旁边。
* '''Advanced Neighbors''' – Determines whether ''Advanced AI empires'' can spawn next to human players or not.
* ''' 超空间航路密度''' – 决定银河系中超空间航路的数量。范围从 0.5X 2.75X 到 满。满密度移除星团和瓶颈点。
* '''Hyperlane Density''' – Determines number of hyperlanes in the galaxy. Ranges from 0.5X to 2.75X to Full. Full density removes clusters and choke points.
* ''' 废弃星门''' – 决定银河系中 [[gateway|废弃星门]] 的数量。范围从 0X (没有星门)到 5X
* '''Abandoned Gateways''' – Determines number of abandoned [[gateway]]s in the galaxy. Ranges from 0X (no gateways) to 5X.
* ''' 虫洞对的数量''' – 决定银河系中 [[wormhole|虫洞对]] 的数量。范围从 0X (没有虫洞,除了一个通向 the Sealed System )到 5X
* '''Wormhole Pairs''' – Determines number of [[wormhole]] pairs in the galaxy. Ranges from 0X (no wormholes except the one leading to the Sealed System) to 5X.
* ''' 确保宜居星球''' – 创建最多 2 个与母星相同类型的宜居行星接近每个帝国的开局恒星系。不会创建 {{iconify|Gaia}} 或者 {{iconify|Tomb}} 星球。
* '''Guaranteed Habitable Worlds''' – Creates up to 2 habitable planets of the same class as the homeworld close to every empire’s starting system. Will not create {{iconify|Gaia}} or {{iconify|Tomb}} worlds.
* '''S型增长上限''' – 决定当行星在它们的逻辑曲线中间时的人口增长加成。更高的值负面影响后期游戏性能。
* '''Logistic Growth Ceiling''' – Determines the pop growth bonuses when planets are in the middle of their logistic curve. Higher values negatively affect late-game performance.
* ''' 增长需求倍率''' – 决定创建新的人口需要多少增长点数。更低的值负面影响后期游戏性能。
* '''Growth Required Scaling''' – Determines how many growth points are required for new pops to be created. Lower values negatively affect late-game performance.
* {{icon|apc}} ''' 掠夺者帝国''' – 能生成的 [[ 掠夺者| 掠夺者帝国]] 的最大数量。
* {{icon|apc}} '''Marauder Empires''' – The max number of [[Marauders|Marauder Empires]] that can spawn.
* {{icon|mgc}} ''' 行商''' – 决定是否 [[ 行商]] 会生成。
* {{icon|mgc}} '''Caravaneers''' – Determines whether the [[Caravaneers]] will spawn.
* {{icon|mgc}} ''' 跨物种杂交''' – 决定是否 [[File:Ap xeno compatibility.png|24px]] 跨物种杂交 [[ 传统#飞升天赋|飞升天赋]] 能被选用。
* {{icon|mgc}} '''Xeno-Compatibility''' – Determines whether the [[File:Ap xeno compatibility.png|24px]] Xeno-Compatibility [[ascension perk]] can be picked.


=== 高级电脑帝国 ===
=== Advanced Empires ===
高级帝国是那些对人类玩家有优势开局的电脑帝国。它们得到下列好处因而开局领先:
Advanced empires are AI empires that start with an advantage over human players. They get the following benefits to have a head start:
* {{icon|alloys}} 500 合金
* {{icon|alloys}} 500 Alloys
* {{icon|influence}} 200 影响力
* {{icon|influence}} 200 Influence
* {{icon|food}} 1000 食物,如果不是 {{iconify|Machine Intelligence}}
* {{icon|food}} 1000 Food if not {{iconify|Machine Intelligence}}
* {{icon|energy}} 1000 能量,如果不是 {{iconify|Machine Intelligence}}
* {{icon|energy}} 1000 Energy if not {{iconify|Machine Intelligence}}
* {{icon|energy}} 2000 能量,如果是 {{iconify|Machine Intelligence}}
* {{icon|energy}} 2000 Energy if {{iconify|Machine Intelligence}}
* {{icon|consumer goods}} 500 消费品,如果不是 {{iconify|Gestalt Consciousness}}
* {{icon|consumer goods}} 500 Consumer Goods if not {{iconify|Gestalt Consciousness}}
* {{icon|minerals}} 1000 矿物,如果不是 {{iconify|Gestalt Consciousness}}
* {{icon|minerals}} 1000 Minerals if not {{iconify|Gestalt Consciousness}}
* {{icon|minerals}} 1500 矿物,如果是 {{iconify|Gestalt Consciousness}}
* {{icon|minerals}} 1500 Minerals if {{iconify|Gestalt Consciousness}}
* {{iconify|Planetary Unification|24px}} 科技
* {{iconify|Planetary Unification|24px}} technology
* 3-7 额外的护卫舰
* 3-7 extra corvettes
* 2-5 额外的恒星系有轨道站建在全部矿藏
* 2-5 extra systems with stations built over all deposits
* 0-3 额外的星港级恒星基地
* 0-3 extra Starport-level starbases
* 开采站或研究站遍布边境以内每一个矿藏
* Mining or research station over every deposit within borders
* 确保宜居星球已被殖民并发展
* Guaranteed habitable worlds are colonized and developed


=== 游戏阶段 ===
=== Game Phases ===
下列事件发生在 ''' 中期'''
The following events take place after '''Mid-Game''':
* 古代采矿无人机和晶态实体能扩张
* Ancient Mining Drones and Crystalline Entities can expand
* 统治者能有公共演讲议程
* Rulers can have the Public Debates agenda
* [[ 探索# 太空风暴| 太空风暴]] 能发生
* [[Exploration#Space Storms|Space storms]] can occur
* 舰队演习事件能触发
* Fleet Maneuvers event can trigger
* 失落帝国提供更好的礼物
* Fallen empires offer better gifts
* {{icon|lev}} 幽魂能产生自萌发的脉冲星
* {{icon|lev}} Spectral Wraith can emerge from the germinating pulsar
* {{icon|snd}} 人工智能暴动能发生
* {{icon|snd}} AI rebellions can take place
* {{icon|apc}} 掠夺者佣兵舰队成为可用的
* {{icon|apc}} Marauder mercenary fleets become available
* {{icon|apc}} 掠夺者帝国能成为汗国
* {{icon|apc}} Marauder empires can become The Horde
* {{icon|dst}} 电脑帝国发现L- 星门认知线索更快
* {{icon|dst}} AI empires discover L-Gate clues faster
* {{icon|dst}} 神秘容器能产生自星门或者L- 星门
* {{icon|dst}} Enigmatic Cache can emerge from a gateway or L-gate
* {{icon|anr}} 古墓考古遗址能出现
* {{icon|anr}} Ancient Tomb archaeology site can appear
* {{icon|fed}} [[On the Shoulders of Giants|屹于巨人之肩]] 事件链开始
* {{icon|fed}} The [[On the Shoulders of Giants]] event chain starts
* {{icon|fed}} 晶态帝国城邦能生成
* {{icon|fed}} The Crystalline Empire enclave can spawn


下列事件发生在 ''' 末期'''
The following events take place after '''End-Game'''
* 终末危机能触发
* Endgame crises can trigger
* 失落帝国能觉醒
* Fallen Empires can awaken
* [[ 太空生命体#Bemat Thalassocracy|Bemat Thalassocracy]] 能出现
* The [[Spaceborne aliens#Bemat Thalassocracy|Bemat Thalassocracy]] can appear
* 更少随机谍报事件发生
* Fewer random espionage events happen
* {{icon|apc}} 掠夺者帝国不再能成为汗国
* {{icon|apc}} Marauder empires can no longer become The Horde
* {{icon|dst}} 电脑帝国发现L- 星门认知线索更快
* {{icon|dst}} AI empires discover L-gate clues faster


== 难度 ==
== Difficulty ==
为了更大的挑战增加游戏的难度,由此更高的难度给予电脑帝国加成。更高的难度也增加终末 [[ 危机]] 的强度。人类玩家的附庸国不获得难度加成。
Increases the difficulty of the game for a greater challenge, with higher difficulties granting bonuses to AI empires. Higher difficulty also increases the strength of the endgame [[crisis]]. Vassals of human players do not gain difficulty bonuses.
除了下列指定的加成,AI 还获得一小点提高的舰船速度、跃迁速度和闪避加成。
In addition to the bonuses specified below, the AI gains a small boost to ship speed, warp speed, and evasion bonuses.


''' 递增难度''' 使得电脑(或人类)帝国和太空生命体的难度加成从零开始并且在游戏过程中按比例增大,直到末期年份达到难度水平定义的加成。
'''Scaling Difficulty''' causes the AI (or human) empires and spaceborne aliens difficulty bonuses to start at zero and scale up over the course of the game, reaching the bonus defined by difficulty level at the End-Game year.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
|-
|-
! 难度
! Difficulty
! AI 加成
! AI bonuses
! 太空生命体加成
! Spaceborne aliens bonuses
! 终末危机加成
! Endgame crisis bonuses
! 守护者加成
! Guardian bonuses
! 玩家加成
! Player bonuses
|-
|-
| ''' 学员'''
| '''Cadet'''
|
| None
|
| None
|
| None
| 无
|
|
* {{icon|pop resource output}} {{green|+50%}} 来自岗位和轨道站的资源
* {{icon|pop resource output}} {{green|+50%}} Resources from jobs and stations
* {{icon|naval capacity}} {{green|+50%}} 海军容量
* {{icon|naval capacity}} {{green|+50%}} Naval capacity
* {{icon|stability}} {{green|+10}} 稳定度
* {{icon|stability}} {{green|+10}} Stability
* {{icon|trade value}} {{green|+50%}} 贸易额
* {{icon|trade value}} {{green|+50%}} Trade Value
|-
|-
| ''' 尉官'''
| '''Ensign'''
|
| None
|
|
* {{icon|weapons damage}} {{green|+30%}} 武器伤害
* {{icon|weapons damage}} {{green|+30%}} Weapons damage
* {{icon|ship health}} {{green|+30%}} 船体
* {{icon|ship health}} {{green|+30%}} Hull
* {{icon|ship armor}} {{green|+30%}} 装甲
* {{icon|ship armor}} {{green|+30%}} Armor
* {{icon|ship shield}} {{green|+30%}} 护盾
* {{icon|ship shield}} {{green|+30%}} Shields
|
|
* {{icon|weapons damage}} {{green|+90%}} 武器伤害
* {{icon|weapons damage}} {{green|+90%}} Weapons damage
* {{icon|ship health}} {{green|+90%}} 船体
* {{icon|ship health}} {{green|+90%}} Hull
* {{icon|ship armor}} {{green|+90%}} 装甲
* {{icon|ship armor}} {{green|+90%}} Armor
* {{icon|ship shield}} {{green|+90%}} 护盾
* {{icon|ship shield}} {{green|+90%}} Shields
|
| None
* {{icon|weapons damage}} {{green|+15%}} 武器伤害
* {{icon|ship health}} {{green|+15%}} 船体
* {{icon|ship armor}} {{green|+15%}} 装甲
* {{icon|ship shield}} {{green|+15%}} 护盾
|
|-
|-
| ''' 校官'''
| '''Captain'''
|
|
* {{icon|pop resource output}} {{green|+25%}} 来自岗位和轨道站的资源
* {{icon|pop resource output}} {{green|+25%}} Resources from jobs and stations
* {{icon|naval capacity}} {{green|+15%}} 海军容量
* {{icon|naval capacity}} {{green|+15%}} Naval capacity
* {{icon|ship upkeep}} {{green|−10%}} 舰船维护费
* {{icon|ship upkeep}} {{green|−10%}} Ship upkeep
* {{icon|spaceport module cost}} {{green|−10%}} 造舰费用
* {{icon|spaceport module cost}} {{green|−10%}} Starbase shipyard cost
* {{icon|resettlement cost}} {{green|−25%}} 强制迁移花费
* {{icon|resettlement cost}} {{green|−25%}} Resettlement cost
* {{icon|stability}} {{green|+5}} 稳定度
* {{icon|stability}} {{green|+5}} Stability
* {{icon|trade value}} {{green|+25%}} 贸易额
* {{icon|trade value}} {{green|+25%}} Trade Value
|
|
* {{icon|weapons damage}} {{green|+35%}} 武器伤害
* {{icon|weapons damage}} {{green|+35%}} Weapons damage
* {{icon|ship health}} {{green|+35%}} 船体
* {{icon|ship health}} {{green|+35%}} Hull
* {{icon|ship armor}} {{green|+35%}} 装甲
* {{icon|ship armor}} {{green|+35%}} Armor
* {{icon|ship shield}} {{green|+35%}} 护盾
* {{icon|ship shield}} {{green|+35%}} Shields
|
|
* {{icon|weapons damage}} {{green|+105%}} 武器伤害
* {{icon|weapons damage}} {{green|+105%}} Weapons damage
* {{icon|ship health}} {{green|+105%}} 船体
* {{icon|ship health}} {{green|+105%}} Hull
* {{icon|ship armor}} {{green|+105%}} 装甲
* {{icon|ship armor}} {{green|+105%}} Armor
* {{icon|ship shield}} {{green|+105%}} 护盾
* {{icon|ship shield}} {{green|+105%}} Shields
|
| None
* {{icon|weapons damage}} {{green|+17.5%}} 武器伤害
* {{icon|ship health}} {{green|+17.5%}} 船体
* {{icon|ship armor}} {{green|+17.5%}} 装甲
* {{icon|ship shield}} {{green|+17.5%}} 护盾
|
|-
|-
| ''' 准将'''
| '''Commodore'''
|
|
* {{icon|pop resource output}} {{green|+50%}} 来自岗位和轨道站的资源
* {{icon|pop resource output}} {{green|+50%}} Resources from jobs and stations
* {{icon|naval capacity}} {{green|+30%}} 海军容量
* {{icon|naval capacity}} {{green|+30%}} Naval capacity
* {{icon|ship upkeep}} {{green|−20%}} 舰船维护费
* {{icon|ship upkeep}} {{green|−20%}} Ship Upkeep
* {{icon|spaceport module cost}} {{green|−20%}} 造舰费用
* {{icon|spaceport module cost}} {{green|−20%}} Starbase shipyard cost
* {{icon|resettlement cost}} {{green|−50%}} 强制迁移花费
* {{icon|resettlement cost}} {{green|−50%}} Resettlement cost
* {{icon|stability}} {{green|+10}} 稳定度
* {{icon|stability}} {{green|+10}} Stability
* {{icon|trade value}} {{green|+50%}} 贸易额
* {{icon|trade value}} {{green|+50%}} Trade Value
|
|
* {{icon|weapons damage}} {{green|+40%}} 武器伤害
* {{icon|weapons damage}} {{green|+40%}} Weapons damage
* {{icon|ship health}} {{green|+40%}} 船体
* {{icon|ship health}} {{green|+40%}} Hull
* {{icon|ship armor}} {{green|+40%}} 装甲
* {{icon|ship armor}} {{green|+40%}} Armor
* {{icon|ship shield}} {{green|+40%}} 护盾
* {{icon|ship shield}} {{green|+40%}} Shields
|
|
* {{icon|weapons damage}} {{green|+120%}} 武器伤害
* {{icon|weapons damage}} {{green|+120%}} Weapons damage
* {{icon|ship health}} {{green|+120%}} 船体
* {{icon|ship health}} {{green|+120%}} Hull
* {{icon|ship armor}} {{green|+120%}} 装甲
* {{icon|ship armor}} {{green|+120%}} Armor
* {{icon|ship shield}} {{green|+120%}} 护盾
* {{icon|ship shield}} {{green|+120%}} Shields
|
| None
* {{icon|weapons damage}} {{green|+20%}} 武器伤害
* {{icon|ship health}} {{green|+20%}} 船体
* {{icon|ship armor}} {{green|+20%}} 装甲
* {{icon|ship shield}} {{green|+20%}} 护盾
|
|-
|-
| ''' 上将'''
| '''Admiral'''
|
|
* {{icon|pop resource output}} {{green|+75%}} 来自岗位和轨道站的资源
* {{icon|pop resource output}} {{green|+75%}} Resources from jobs and stations
* {{icon|naval capacity}} {{green|+45%}} 海军容量
* {{icon|naval capacity}} {{green|+45%}} Naval capacity
* {{icon|ship upkeep}} {{green|−30%}} 舰船维护费
* {{icon|ship upkeep}} {{green|−30%}} Ship upkeep
* {{icon|spaceport module cost}} {{green|−30%}} 造舰费用
* {{icon|spaceport module cost}} {{green|−30%}} Starbase shipyard cost
* {{icon|resettlement cost}} {{green|−75%}} 强制迁移花费
* {{icon|resettlement cost}} {{green|−75%}} Resettlement cost
* {{icon|stability}} {{green|+15}} 稳定度
* {{icon|stability}} {{green|+15}} Stability
* {{icon|trade value}} {{green|+75%}} 贸易额
* {{icon|trade value}} {{green|+75%}} Trade Value
|
|
* {{icon|weapons damage}} {{green|+45%}} 武器伤害
* {{icon|weapons damage}} {{green|+45%}} Weapons damage
* {{icon|ship health}} {{green|+45%}} 船体
* {{icon|ship health}} {{green|+45%}} Hull
* {{icon|ship armor}} {{green|+45%}} 装甲
* {{icon|ship armor}} {{green|+45%}} Armor
* {{icon|ship shield}} {{green|+45%}} 护盾
* {{icon|ship shield}} {{green|+45%}} Shields
|
|
* {{icon|weapons damage}} {{green|+135%}} 武器伤害
* {{icon|weapons damage}} {{green|+135%}} Weapons damage
* {{icon|ship health}} {{green|+135%}} 船体
* {{icon|ship health}} {{green|+135%}} Hull
* {{icon|ship armor}} {{green|+135%}} 装甲
* {{icon|ship armor}} {{green|+135%}} Armor
* {{icon|ship shield}} {{green|+135%}} 护盾
* {{icon|ship shield}} {{green|+135%}} Shields
|
| None
* {{icon|weapons damage}} {{green|+22.5%}} 武器伤害
* {{icon|ship health}} {{green|+22.5%}} 船体
* {{icon|ship armor}} {{green|+22.5%}} 装甲
* {{icon|ship shield}} {{green|+22.5%}} 护盾
|
|-
|-
| ''' 大将'''
| '''Grand Admiral'''
|
* {{icon|pop resource output}} {{green|+100%}} 来自岗位和轨道站的资源
* {{icon|naval capacity}} {{green|+60%}} 海军容量
* {{icon|ship upkeep}} {{green|−40%}} 舰船维护费
* {{icon|spaceport module cost}} {{green|−40%}} 造舰费用
* {{icon|resettlement cost}} {{green|−100%}} 强制迁移花费
* {{icon|stability}} {{green|+20}} 稳定度
* {{icon|trade value}} {{green|+100%}} 贸易额
|
|
* {{icon|weapons damage}} {{green|+50%}} 武器伤害
* {{icon|pop resource output}} {{green|+100%}} Resources from jobs and stations
* {{icon|ship health}} {{green|+50%}} 船体
* {{icon|naval capacity}} {{green|+60%}} Naval capacity
* {{icon|ship armor}} {{green|+50%}} 装甲
* {{icon|ship upkeep}} {{green|−40%}} Ship upkeep
* {{icon|ship shield}} {{green|+50%}} 护盾
* {{icon|spaceport module cost}} {{green|−40%}} Starbase shipyard cost
* {{icon|resettlement cost}} {{green|−100%}} Resettlement cost
* {{icon|stability}} {{green|+20}} Stability
* {{icon|trade value}} {{green|+100%}} Trade Value
|
|
* {{icon|weapons damage}} {{green|+150%}} 武器伤害
* {{icon|weapons damage}} {{green|+50%}} Weapons damage
* {{icon|ship health}} {{green|+150%}} 船体
* {{icon|ship health}} {{green|+50%}} Hull
* {{icon|ship armor}} {{green|+150%}} 装甲
* {{icon|ship armor}} {{green|+50%}} Armor
* {{icon|ship shield}} {{green|+150%}} 护盾
* {{icon|ship shield}} {{green|+50%}} Shields
|
|
* {{icon|weapons damage}} {{green|+25%}} 武器伤害
* {{icon|weapons damage}} {{green|+150%}} Weapons damage
* {{icon|ship health}} {{green|+25%}} 船体
* {{icon|ship health}} {{green|+150%}} Hull
* {{icon|ship armor}} {{green|+25%}} 装甲
* {{icon|ship armor}} {{green|+150%}} Armor
* {{icon|ship shield}} {{green|+25%}} 护盾
* {{icon|ship shield}} {{green|+150%}} Shields
|
| None
|}
|}


== 铁人模式 ==
== Ironman Mode ==
铁人(Ironman)是一个可选的游戏模式,其限制玩家对他们保存文件的控制,有效地消除了在游戏过程中纠正错误和更改决策的能力。在铁人模式下手动保存被禁用,并且游戏在单个保存文件上运行,每次执行重要操作时该文件都会被覆盖。控制台命令也被禁用。
Ironman is an optional game mode that restricts the player’s control over their save file, effectively removing the ability to correct mistakes and change decisions made during the course of play. Under Ironman Mode saving manually is disabled and the game runs on a single save file that gets overwritten every time a significant action is taken. Console commands are also disabled.


要启用铁人模式需要在设置菜单启用“自动保存到云端”选项,那也需要玩家登录到 Steam 并且在 Steam 库(Stellaris/ 属性.../通用)为游戏启用 Steam 云。这还需要在 Steam 设置(Steam/ 设置/ 云服务)启用“为支持的应用程序启用 Steam 云同步”。
Enabling Ironman Mode requires the ''Autosave to Cloud'' option to be enabled in the Settings menu, which also requires the user to be logged into Steam and Steam Cloud to be enabled for the game in the Steam Library (Stellaris/Properties/Updates). This also requires that "Enable Steam Cloud synchronization for applications which support it" is enabled in the Steam settings (Steam/Settings/Cloud).


[[ 成就]] 只能解锁在铁人模式里。如果校验和被现有的 gameplay 类模组修改,铁人模式不会获得成就。
[[Achievements]] can only be unlocked in ironman mode. If the checksum is modified by the presence of gameplay mods Ironman Mode will not grant achievements.


== 参考资料 ==
== References ==
<references />
<references />


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[[Category:Stellaris]]
[[Category:Stellaris]]
[[en:Game_settings]]
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