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{{version|3.3}} [[File:UI factions.png|thumb|500px|Factions screen]] Factions represent political parties and have a potentially high impact on Pop {{iconify|Happiness}}. There is at least one Faction for each ethic and each Pop is usually likely to join the Faction matching its ethic. Factions are not present in {{iconify|Gestalt Consciousness}} empires. A faction's name is randomized but can be manually changed at any point. == Faction Properties == {{SVersion|3.3}} Every faction has all of these properties. Approval and size/support are usually the most important figures to keep in mind. === Spawn Limitations === Factions can only spawn after at least 10 years have passed and there are at least 5 pops capable of supporting it. There is also a 180-day lockout between Factions spawning. While many also require having met another species, this is not a universal rule. Very rarely a Faction might despawn if it loses all its members. If this happens the Faction can form again under a new name later. === Approval === Approval is derived from its issues, with a major modification if the Faction is suppressed, supported or a factions Ethic was recently Embraced. Faction Approval adds a {{iconify|Happiness}} modifier to all Pops who support the faction: {| class="mildtable" style="text-align: center; ! Approval ! Pop Happiness |- | {{red|0-19%}} | {{red|-40%}} |- | {{red|20-39%}} | {{red|-10%}} |- | {{yellow|40-59%}} | {{yellow|0}} |- | {{green|60-79%}} | {{green|+5%}} |- | {{green|80-100%}} | {{green|+10%}} |} === Support === A pop can only support a faction if it's sentient, has Full Citizenship or Residence rights and does not suffer from Stellar Culture Shock. A pop can only support one Faction. As a Pop has to have the fitting Ethics to support a Faction, [[Ethics attraction]] plays a major role in Faction strength and distribution. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting Attractions. The tooltip separates between Citizen and non-Citizen (Residence) pops. Currently all pops count the same regardless of {{iconify|Political Power}} and if they have Citizen Rights. It is ideal if happy Factions have a lot of support and unhappy ones as little as possible. Depending on the Support, an unhappy Faction will be listed as White, Yellow or Red in the outliner. Pops with the {{iconify|Nerve Stapled}} trait cannot join Factions. === Issues === Issues directly translate to happiness: the more issues that are Fulfilled, the happier the Faction. By their nature opposing Ethic Factions have opposing issues, making it impossible to make all Factions happy. An issue can be either fulfilled or not fulfilled. In either case, it might produce a happiness penalty (red), a happiness bonus (green) or be neutral (yellow). Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper Options. As they can only have two states, issues come in a few common shapes that can each only have two of the above states: * Positive issues will be green if fulfilled, yellow if not fulfilled. * Negative issues will be red if not fulfilled, yellow if fulfilled. * Extreme issues will be red if not fulfilled, green if fulfilled. * Timed issues belong into one of the above, but rely on having a timed country flag. * Stacking issues are a set of Positive issues. There are 2 or more "levels" to fulfilling these issues. Usually, the higher level is the same basic mechanic/check, but with a higher threshold. Fulfilling one level will unlock the next one (i.e., being 10, 20 and 50 years at peace; having 1, 3 or 5 Non-Aggression Pacts with neighbors). The levels will usually provide +2%, +3% and +5% happiness which will stack for a total of +5% or +10%. However, sometimes unrelated issues share these numbers too. === Effects === All Factions produce {{iconify|Unity}} for the empire. The higher the Faction Approval and Support the more Unity will be produced. All Factions produce in total 0.5 Unity per pop. This value is then multiplied by Faction Approval, resulting in the total yield. Faction Unity Gain can be improved by the following: *{{iconify|Egalitarian}} adds {{green|+25%}} *{{iconify|Fanatic Egalitarian}} adds {{green|+50%}} *{{iconify|Parliamentary System}} adds {{green|+40%}} *{{iconify|Oligarchic}} adds {{green|+15%}} * {{Iconify|The Living State|24px}} Technology {{green|+10%}} === Leader === Every Faction has a Leader. That one will be drawn randomly from the empire's hired leaders, while some factions with weighting towards certain leader classes and towards/against Xenos. Rulers can become the Leaders of Faction or already be before they become Ruler. If the Ruler of the Empire is also the Leader of a Faction, the Attraction for the faction's Ethics will also increase by {{green|+25%}}. If the leader is killed or fired, a new faction leader will be drawn randomly from the empire's hired leaders. If no existing leaders are capable to, the faction will remain leaderless for the rest of the game. === Actions === Actions the player can do to deal with the Faction: * '''Embrace Faction''' allows an empire to shift its Ethics one step towards that Faction's Ethics. It costs 500 {{iconify|influence}}, has a 20-year lockout and requires at least 20% Faction support. It will make this Faction Happy (+10%) but all others Unhappy (-20%). The faction with the lowest attraction in your empire will have its Ethics regress a step. * '''Suppression''' allows an empire to reduce the attraction of the Faction's Ethic, which can - in the long run - eliminate the Faction. But its main use is to limit the Faction Support. Suppressing a faction gives {{icon|ethic shift}} {{red|-75%}} Ethic Attraction for the chosen ethic, as well as adding {{red|-20%}} Faction approval. * '''Support''' allows an empire to increase the attraction of the Faction's Ethic. This can be used both to promote the governing [[ethics]] or to prepare for an ethics switch. Supporting a faction gives {{icon|ethic shift}} {{green|+100%}} Ethic Attraction for the chosen ethic. == Factions == {{SVersion|3.3}} There are 10 Factions present in Stellaris, one for each ethic except {{iconify|Xenophobe}}, and {{iconify|Egalitarian}} which both have two. Many Faction issues are not present if the empire has the {{iconify|Fanatic Purifiers}} civic or requires the empire to have established communications with a certain number of empires. {| class="mildtable" |- ! Faction !! Ethic !! Issue !! Communications !! Additional requirements to appear !! Fulfillment !! {{icon|yes|21px}} !! {{icon|no|21px}} !! {{icon|fanatic purifiers}} |- | rowspan=13 | [[File:Faction icons imperialists.png]] Imperialist | rowspan=13 | {{iconify|Militarist}} | '''Strong Diplomacy''' || 0 || None || {{icon|cooperative}} ''Belligerent'' or ''Supremacist'' Diplomatic Stance Policy || {{green|+10}} || {{yellow|0}} || {{icon|no}} |- | '''Weak Diplomacy''' || 0 || None || {{icon|cooperative}} Not ''Cooperative'' Diplomatic Stance Policy || {{yellow|0}} || {{red|-10}} || {{icon|no}} |- | '''Aggressive Diplomacy''' || 1 || None || {{icon|policy}} ''Unrestricted Wars'' or ''Liberation Wars'' War Philosophy Policy || {{yellow|0}} || {{red|–30}} || |- | '''Conquest''' || 0 || None || {{icon|war}} Conquered a planet within the last 10 years || {{green|+10}} || {{yellow|0}} || |- | '''Local Rivalry''' || 3 || Below 2 Rivals || {{icon|rivalry}} 1 Rival || {{green|+5}} || {{red|–5}} || {{icon|no}} |- | '''Neighborhood Rivalries''' || 3 || Below 3 Rivals || {{icon|rivalry}} 2 Rivals || {{green|+10}} || {{yellow|0}} || {{icon|no}} |- | '''Galactic Nemeses''' || 3 || None || {{icon|rivalry}} 3+ Rivals || {{green|+15}} || {{yellow|0}} || {{icon|no}} |- | '''Imperial Hegemony''' || 3 || None || {{icon|vassal}} Having a Subject or being the president of a {{iconify|Hegemony}} Federation || {{green|+5}} || {{yellow|0}} || {{icon|no}} |- | '''Subject State''' || 0 || None || {{icon|vassal}} Being a Subject || {{red|–25}} || {{yellow|0}} || |- | '''Fanatic Purifiers''' || 0 || None || {{iconify|Fanatic Purifiers}} civic || {{green|+10}} || {{yellow|0}} || |- | '''Leviathan Slayer''' || 0 || None || {{icon|lev}} Killed a Leviathan within the last 20 years || {{green|+10}} || {{yellow|0}} || |- | '''Military Requisition of Artifacts''' || 0 || None || {{icon|anr}} ''Find Military Applications'' Minor Artifact action modifier || {{green|+5}} || {{yellow|0}} || |- | '''Waste of Artifacts''' || 0 || None || {{icon|anr}} ''Find Peaceful Applications'' Minor Artifact action modifier || {{red|–5}} || {{yellow|0}} || |- | rowspan=6 | [[File:Faction icons progressives.png]] Progressive | rowspan=6 | {{iconify|Egalitarian}} | '''Anti-Autocratic''' || 0 || None || {{icon|imperial}} Not Dictatorial or Imperial Authority || {{green|+10}} || {{red|–15}} || |- | '''Cooperative Diplomacy''' || 0 || None || {{icon|cooperative}} ''Cooperative'' Diplomatic Stance Policy || {{green|+5}} || {{yellow|0}} || {{icon|no}} |- | '''Free Movement''' || 0 || Encountered another species || {{icon|policy}} ''Prohibited'' Resettlement Policy<br>{{icon|policy}} ''No Migration Controls'' rights for every free species || {{green|+10}} || {{red|–10}} || |- | '''Reproductive Freedom''' || 0 || None || {{icon|policy}} ''Prohibited'' Population Controls Policy || {{green|+5}} || {{red|–20}} || |- | '''Anti-Stratification''' || 0 || None || {{icon|policy}} No species has the ''Stratified Economy'' Living Standard rights || {{yellow|0}} || {{red|–25}} || |- | '''Born Equal''' || 0 || {{icon|selected lineages tech|24px}} Selected Lineages technology || {{icon|policy}} ''Natural Selection'' Leader Enhancement Policy || {{green|+5}} || {{red|–5}} || |- | rowspan=8 | [[File:Faction icons prosperity.png]] Prosperity | rowspan=8 | {{iconify|Pacifist}} | '''Solid Liquidity''' || 0 || Any Colony || {{icon|energy}} At least 5000 Energy || {{green|+10}} || {{yellow|0}} || |- | '''Mercantile Diplomacy''' || 0 || None || {{icon|mercantile}} ''Mercantile'' Diplomatic Stance Policy || {{green|+10}} || {{yellow|0}} || {{icon|no}} |- | '''Aggressive Diplomacy''' || 0 || None || {{icon|cooperative}} Diplomatic Stance Policy is not ''Belligerent'' or ''Supremacist'' || {{yellow|0}} || {{red|–10}} || {{icon|no}} |- | '''Defensive Stance''' || 1 || None || {{icon|policy}} ''Defensive Wars'' War Philosophy Policy || {{green|+10}} || {{red|–10}} || |- | '''Keep the Peace''' || 0 || None || [[File:diplomacy truce.png|24px]] Not at war || {{green|+5}} || {{red|–10}} || |- | '''Nonviolence''' || 3 || None || [[File:diplomacy truce.png|24px]] Not attacking or joining an aggressor empire in war for 20 years || {{yellow|0}} || {{red|–30}} || |- | '''Embetterment of Society''' || 0 || None || {{icon|anr}} ''Find Peaceful Applications'' Minor Artifact action modifier || {{green|+5}} || {{yellow|0}} || |- | '''Waste of Artifacts''' || 0 || None || {{icon|anr}} ''Find Military Applications'' Minor Artifact action modifier || {{yellow|0}} || {{red|–5}} || |- | rowspan=8 | [[File:Faction icons technologists.png]] Technologist | rowspan=8 | {{iconify|Materialist}} | '''Cooperative Diplomacy''' || 0 || None || {{icon|cooperative}} ''Cooperative'' Diplomatic Stance Policy || {{green|+5}} || {{yellow|0}} || {{icon|no}} |- | '''AI Allowed''' || 0 || None || {{icon|policy}} Having Artificial Intelligence and Robotic Workers Policies not be ''Outlawed'' || {{green|+10}} || {{red|–30}} || |- | '''Bleeding Edge''' || 1 || None || [[File:Menu icon technology.png|24px]] No Default Empire has {{yellow|Superior}} or {{red|Overwhelming}} Technology Level || {{green|+10}} || {{red|–20}} || |- | '''Science Without Borders''' || 0 || None || {{icon|research agreement}} 3+ Research Agreements or {{iconify|Research Cooperative}} || {{green|+10}} || {{yellow|0}} || {{icon|no}} |- | '''Synth Envy''' || 0 || Encountered {{iconify|Mechanical|24px}} or {{iconify|Cybernetic|24px}} Pops<br>Not having the [[File:Ap synthetic evolution.png|24px]] Synthetic Evolution Ascension Perk || {{icon|mechanical}} Any Pop has the Mechanical or Cybernetic traits || {{yellow|0}} || {{red|–10}} || |- | '''Secret Knowledge''' || 0 || None || [[File:Menu icon technology.png|24px]] ''Precursor Data Cache'' or ''Curator Insight'' empire modifier || {{green|+10}} || {{yellow|0}} || |- | '''Knowledge of the Past''' || 0 || None || [[File:Menu icon technology.png|24px]] ''Arcane Insights'' or ''Arcane Deciphering Cooldown'' empire modifier || {{green|+5}} || {{yellow|0}} || |- | '''Precursor Secrets''' || 0 || None || {{icon|anr}} Completed a precursor secrets special project || {{green|+5}} || {{yellow|0}} || |- | rowspan=6 | [[File:Faction icons totalitarians.png]] Totalitarian | rowspan=6 | {{iconify|Authoritarian}} | '''Autocracy''' || 0 || None || {{iconify|Imperial}} or Dictatorial Authority || {{green|+10}} || {{yellow|0}} || |- | '''Anti-Democratic''' || 0 || None || {{icon|democratic}} Not Democratic Authority || {{yellow|0}} || {{red|–25}} || |- | '''Stratified Society''' || 0 || None || {{icon|policy}} Every species has ''Stratified Economy'' or ''Academic Privilege'' standards<br>{{icon|policy}} Any species is enslaved or purged || {{green|+10}} || {{red|–20}} || |- | '''Elitism''' || 0 || {{icon|selected lineages tech|24px}} Selected Lineages technology || {{icon|policy}} ''Selected Lineages'' or ''Capacity Boosters'' Leader Enhancement Policy || {{green|+5}} || {{red|–5}} || |- | '''Extranational Authority''' || 3 || None || {{icon|vassal}} Having a Subject || {{green|+10}} || {{yellow|0}} || |- | '''Underling''' || 0 || None || {{icon|vassal}} Being a Subject || {{red|–10}} || {{yellow|0}} || |- | rowspan=13 | [[File:Faction icons traditionalists.png]] Traditionalist | rowspan=13 | {{iconify|Spiritualist}} | '''Life Organic''' || 0 || None || {{icon|policy}} ''Outlawed'' Robotic Workers Policy || {{yellow|0}} || {{red|–5}} || |- | '''No Synth Rights''' || 0 || {{iconify|Positronic AI|24px}} technology || {{icon|policy}} ''Servitude'' Artificial Intelligence Policy || {{yellow|0}} || {{red|–10}} || |- | '''Profane Machines''' || 0 || {{iconify|Positronic AI|24px}} technology || {{icon|policy}} ''Citizen Rights'' Artificial Intelligence Policy || {{yellow|0}} || {{red|–20}} || |- | '''Pious Polity''' || 0 || None || {{iconify|Spiritualist}} or Fanatic Spiritualist empire Ethic || {{green|+5}} || {{red|–5}} || {{icon|no}} |- | '''Unhallowed Ground''' || 0 || Not {{iconify|Post-Apocalyptic}} origin<br>Did not accept the Worm's offer || {{icon|tomb}} No Tomb World within borders is colonized or being terraformed || {{yellow|0}} || {{red|–5}} || |- | '''Hallowed World''' || 0 || None || [[File:Ap consecrated worlds.png|24px]] Consecrate a Gaia World || {{green|+5}} || {{yellow|0}} || |- | '''Psionic Pursuit''' || 0 || None || [[File:Ap mind over matter.png|24px]] Mind over Matter Ascension Perk || {{green|+10}} || {{yellow|0}} || |- | '''The Flesh is Strong''' || 0 || None || [[File:Ap the flesh is weak.png|24px]] The Flesh is Weak Ascension Perk || {{red|–30}} || {{yellow|0}} || |- | '''Homogeneity''' || 0 || None || {{icon|spiritualist}} At least 25% of all Pops in the empire are Spiritualist || {{green|+10}} || {{yellow|0}} || |- | '''Embattled Minority''' || 0 || None || {{icon|spiritualist}} Less than 10% of all Pops in the empire are Spiritualist || {{yellow|0}} || {{red|–10}} || |- | '''Shrouded Boon''' || 0 || None || {{icon|utp}} Positive outcome when using the Shroud || {{green|+5}} || {{yellow|0}} || |- | '''Shrouded Blight''' || 0 || None || {{icon|utp}} Negative outcome when using the Shroud || {{yellow|0}} || {{red|–5}} || |- | '''Comfort in the Past''' || 0 || None || {{icon|anr}} ''Proclaim Religious Revelation'' Minor Artifact action modifier || {{green|+5}} || {{yellow|0}} || |- | rowspan=16 | [[File:Faction icons xenoists.png]] Xenoist | rowspan=16 | {{iconify|Xenophile}} | '''Cooperative Diplomacy''' || 0 || None || {{icon|cooperative}} ''Cooperative'' Diplomatic Stance Policy || {{green|+5}} || {{yellow|0}} || {{icon|no}} |- | '''Indirect Xenology''' || 0 || Encountered a pre-FTL civilization || {{icon|policy}} ''Passive Studies'' Native Interference Policy || {{green|+10}} || {{red|–5}} || |- | '''All Refugees Welcome''' || 1 || None || {{icon|policy}} ''Refugees Welcome'' Refugees Policy || {{green|+10}} || {{red|–10}} || |- | '''Pre-Sapient Survival''' || 0 || Encountered a pre-sapient species || {{icon|policy}} ''Protected'' or ''Tolerated'' Pre-Sapients policy || {{yellow|0}} || {{red|–10}} || |- | '''No Purges''' || 0 || None || {{icon|policy}} Not ''Prohibited'' Purge Policy || {{yellow|0}} || {{red|–25}} || |- | '''No Species-Wide Slavery''' || 0 || Alien Pops in empire || {{icon|policy}} Any alien species has the ''Slaves'' citizenship rights || {{yellow|0}} || {{red|–25}} || |- | '''Multicultural Society''' || 4 || None || {{icon|pop}} 4+ species in empire || {{green|+10}} || {{yellow|0}} || |- | '''Recent Uplift''' || 0 || None || {{icon|trait point}} Uplifted a species within the last 20 years || {{green|+10}} || {{yellow|0}} || |- | '''Recent Enlightenment''' || 0 || None || [[File:Fleet task technological enlightenment action.png|24px]] Recently enlightened a pre-FTL civilization || {{green|+10}} || {{yellow|0}} || |- | '''Landgrab Objections''' || 0 || Encountered a pre-FTL civilization || {{icon|war}} No invasion of pre-FTL civilization within the last 20 years || {{yellow|0}} || {{red|–15}} || |- | '''Federated''' || 4 || None || {{iconify|Federation}} Member || {{green|+20}} || {{yellow|0}} || |- | '''New Contact''' || 0 || None || {{icon|alliance}} Established communications with another empire within last 10 years || {{green|+5}} || {{yellow|0}} || |- | '''Celebrate Diversity''' || 0 || None || {{icon|anr}} ''Celebrate Diversity'' Minor Artifact action modifier || {{green|+5}} || {{yellow|0}} || |- | '''Book Burner''' || 0 || None || {{icon|anr}} ''Proclaim Superiority'' Minor Artifact action modifier || {{yellow|0}} || {{red|–5}} || |- | '''Enclaves Incorporated''' || 0 || None || {{icon|lev}} Enclave station within borders || {{green|+5}} || {{yellow|0}} || |- | '''Proactive First Contact Protocols''' || 0 || none || [[File:Contact friendly.png|24px]] ''Proactive'' First Contact Protocol || {{green|+10}} || {{red|-10}} || |- | rowspan=13 | [[File:Faction icons supremacists.png]] Supremacist | rowspan=13 | {{iconify|Xenophobe}}<br>(main species only) | '''Strong Diplomacy''' || 0 || None || {{icon|cooperative}} ''Belligerent'' or ''Supremacist'' Diplomatic Stance Policy || {{green|+10}} || {{yellow|0}} || {{icon|no}} |- | '''Weak Diplomacy''' || 0 || None || {{icon|cooperative}} Not ''Cooperative'' Diplomatic Stance Policy || {{yellow|0}} || {{red|-10}} || {{icon|no}} |- | '''Invasive Xeno Studies''' || 0 || Encountered a pre-FTL civilization || {{icon|policy}} ''Unrestricted Studies'' Native Interference Policy || {{green|+5}} || {{red|–10}} || {{icon|no}} |- | '''Xenos Disenfranchised''' || 0 || Alien Pops in empire || {{icon|policy}} No alien species has ''Full Citizenship'' Species Rights || {{green|+5}} || {{red|–10}} || {{icon|no}} |- | '''No Xeno Ruler''' || 0 || None || [[File:Ruler.png|24px]] Ruler belongs to the primary species || {{green|+10}} || {{red|–30}} || {{icon|no}} |- | '''Strong Alone''' || 1 || None || {{icon|federation}} Not being in a Federation || {{green|+10}} || {{red|–30}} || |- | '''No Immigration''' || 3 || None || {{icon|migration treaty}} No Migration Agreement with any empire || {{yellow|0}} || {{red|–10}} || {{icon|no}} |- | '''Asserting Dominance''' || 0 || None || {{icon|war}} At war as attacker || {{green|+10}} || {{yellow|0}} || {{icon|no}} |- | '''Fanatic Purifiers''' || 0 || None || {{iconify|Fanatic Purifiers}} civic || {{green|+10}} || {{yellow|0}} || |- | '''Giant Massacre''' || 0 || None || {{icon|lev}} Killed a Leviathan within the last 20 years || {{green|+10}} || {{yellow|0}} || |- | '''Disdain of History''' || 0 || None || {{icon|anr}} ''Proclaim Superiority'' Minor Artifact action modifier || {{green|+5}} || {{yellow|0}} || |- | '''Celebrating Weakness''' || 0 || None || {{icon|anr}} ''Celebrate Diversity'' Minor Artifact action modifier || {{yellow|0}} || {{red|–5}} || |- | '''Aggressive First Contact Protocols''' || 0 || None || [[File:Contact hostile.png]] ''Aggressive'' First Contact Protocols || {{green|+10}} || {{red|-5}} || |- | rowspan=12 | [[File:Faction icons isolationists.png]] Isolationist | rowspan=12 | {{iconify|Xenophobe}}<br>(alien pops or Pacifist empire only) | '''Isolationist Diplomacy''' || 0 || None || {{icon|isolationist}} ''Isolationist'' Diplomatic Stance Policy || {{green|+10}} || {{red|–10}} || {{icon|no}} |- | '''Stalwart Defense''' || 1 || None || {{icon|policy}} ''Liberation Wars'' or ''Defensive Wars'' War Philosophy Policy || {{yellow|0}} || {{red|–25}} || |- | '''Restricted Movement''' || 3 || None || {{icon|policy}} No Migration Agreement or ''Refugees Welcome'' Refugees Policy || {{yellow|0}} || {{red|–10}} || |- | '''Unwilling Aggression''' || 3 || None || [[File:diplomacy truce.png|24px]] Not attacking or joining another empire in war || {{yellow|0}} || {{red|–25}} || |- | '''Strong Alone''' || 1 || None || {{icon|federation}} Not being in a Federation || {{yellow|0}} || {{red|–25}} || |- | '''Non-Aggression Pact''' || 3 || Below 2 {{iconify|Non-Aggression Pact}}s || {{icon|non-aggression pact}} 1 Non-Aggression Pact || {{green|+5}} || {{yellow|0}} || |- | '''Non-Aggression Covenant''' || 3 || Below 3 {{iconify|Non-Aggression Pact}}s || {{icon|non-aggression pact}} 2 Non-Aggression Pacts || {{green|+10}} || {{yellow|0}} || |- | '''Non-Aggression Protocol''' || 3 || None || {{icon|non-aggression pact}} 3+ Non-Aggression Pacts || {{green|+15}} || {{yellow|0}} || |- | '''Peace''' || 1 || None || [[File:diplomacy truce.png|24px]] At peace for 10-24 years || {{green|+5}} || {{yellow|0}} || |- | '''Extended Peace''' || 1 || None || [[File:diplomacy truce.png|24px]] At peace for 25-49 years || {{green|+10}} || {{yellow|0}} || |- | '''Peace Everlasting''' || 1 || None || [[File:diplomacy truce.png|24px]] At peace for 50+ years || {{green|+15}} || {{yellow|0}} || |- | '''Cautious First Contact Protocols''' || 0 || None || {{icon|policy}} Not ''Cautious'' First Contact Protocol || {{yellow|0}} || {{red|-10}} || |} === Manifesti === Manifesti is a 10th Faction type that can appear during the [[Rise of the Manifesti]] event chain. Pops that have {{iconify|Egalitarian}}, {{iconify|Pacifist}} or {{iconify|Xenophile}} ethic can join it. If the Faction approval falls below 35% for an extended period of time the Faction will disband and will not appear again. They have 5 odd issues: {| class="mildtable plainlist" ! Issue ! Additional requirements to appear ! Fulfillment ! {{icon|yes}} ! {{icon|no}} ! width=38% | Description |- | Gallery of the Retina | None | {{iconify|Consumer Goods}} deficit | {{green|+5}} | {{red|-10}} | ''It will please the [faction name] to keep Consumer Goods production in deficit, keeping our citizens free of what they call 'the Ready-Made Scourge'.'' |- | Heads in the Clouds | None | {{icon|carefree}} Every scientist leading research has the Carefree or Roamer trait | {{green|+10}} | {{red|-10}} | ''The [faction name] assert that {{yellow|technology research}} should be entrusted only to a visionary council of carefree roamers.'' |- | Alluvio-Liberalism | * {{icon|atmospheric filtering|24px}} Atmospheric Filtering technology * {{icon|no}}{{iconify|Void Dwellers}} origin | * {{icon|tile blocker}} Massive Glacier or Noxious Swamp blocker on any planet * {{icon|tile blocker}} If controlling Earth cleared the Great Pacific Garbage Patch blocker | {{green|+10}} | {{red|-10}} | ''It will please the [faction name] to see unrestricted movement of water in all its forms as glaciers, swamps and oceans.'' |- | Personal Autonomy for Munitions | * {{icon|extended combat algorithms|24px}} Extended Combat Algorithms technology * {{icon|policy}} ''Allowed'' Robotic Workers policy | * {{icon|sapient combat simulations|24px}} Any ship with a Sapient Combat Computer component * {{icon|no}}[[File:Army slave.png|24px]] Slave armies * {{icon|no}}[[File:Army undead.png|24px]] Undead armies | {{green|+20}} | {{red|-20}} | ''The [faction name] are keen for military vessels to be granted sapience, and thus liberty of choice in the manner of their deployment.'' |- | Silent Partner | {{icon|alliance}} Encountered another empire | * {{icon|no}}{{iconify|Envoy}} assigned to Federation or Galactic Community | {{green|+5}} | {{red|-5}} | ''It will please the [faction name] to wield political or diplomatic power and refuse to deploy it, engaging in staring contests instead of sending envoys.'' |} == References == <references/> {{ConceptsNavbox}} [[Category:游戏概念]] [[Category:治理]]
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