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===== 特质 =====
===== 特质 =====
[[Traits| 特质]] 是被动效果,可以改变你的人口,领导人和军队的行为。每个物种有2点数来选择性状。选择一一个{{green|positive}} trait costs trait points while choosing a {{red|negative}} trait provide additional trait points, allowing more positive traits to be picked. No more than five traits may be selected, and you cannot select traits that cancel each other out or have the same effect of different degrees. (e.g., can only choose up to one between {{iconify|Enduring}}, {{iconify|Venerable}}, and {{iconify|Fleeting}})
[[Traits 特质]] 是被动效果,可以改变你的人口,领导人和军队的行为。每个物种有2点数来选择性状。选择一一个{{green|positive}} trait costs trait points while choosing a {{red|negative}} trait provide additional trait points, allowing more positive traits to be picked. No more than five traits may be selected, and you cannot select traits that cancel each other out or have the same effect of different degrees. (e.g., can only choose up to one between {{iconify|Enduring}}, {{iconify|Venerable}}, and {{iconify|Fleeting}})


You can pick the traits by their sheer power, but remember that you can always pick based on the role-play needs, since species traits doesn't affect that much to the game and bad choices here don't result in the game being unplayable.
You can pick the traits by their sheer power, but remember that you can always pick based on the role-play needs, since species traits doesn't affect that much to the game and bad choices here don't result in the game being unplayable.


====== 推荐的特质 ======
====== 推荐的特质 ======
有一些特质可以提高资源产量,例如{{iconify|Industrious}} 和 {{iconify|Intelligent}}. 请注意,并非所有资源都具有相同的价值,例如 {{iconify|Food}} 是最少使用的资源之一,除了维持有机种群的生存和建造殖民船外,几乎没有其他用途。
There are traits that increases the production yield of valuable resources, such as {{iconify|Industrious}} and {{iconify|Intelligent}}. Note that not all resources have the same value, such as {{iconify|Food}} being one of the least used resources and have little use aside from maintaining organic populations and constructing colony ships.
{{iconify|Adaptive}} 和其他以资源为基础的特质一样,这种特质也很强大,因为它能让你的物种在其他世界更有效率地运作ーー在维护时需要更少的资源,同时在它们的工作岗位上生产更多的东西。它也拓宽了你们种族可以殖民的宜居星球的范围。然而,如果一个行星已经具有100% 的可居住性,比如你的母星是盖亚星球,那么这种个特质就没有意义了。如果你的帝国严重依赖于机器人种群( 它们没有宜居性的考虑) ,这个特质也可能是多余的。
 
{{iconify|Rapid Breeders}} 也是不错的,因为它会使你的人口增长速度加快。
{{iconify|Adaptive}}, like the other resource-based traits, is strong because it makes your species operate more efficiently on other worlds—requiring fewer resources in upkeep while producing more at their jobs. It also broadens the available planets your species will tolerate colonizing. However, the trait is moot if a planet is at 100% habitability already, such as your homeworld or a Gaian world. It may also be redundant if your empire relies heavily on robot populations (who don't have habitability concerns).
 
{{iconify|Rapid Breeders}} is also recommended, since naturally it speeds up how fast your population grows.


If you are looking for a negative trait, {{iconify|Unruly}} is heavily recommended as you get 2 points at the expense of a negligible increase in empire sprawl. Alternatively, {{iconify|Deviants}} is also a viable choice, because there are many sources to increase your Governing Ethics Attraction to counter its effects.
If you are looking for a negative trait, {{iconify|Unruly}} is heavily recommended as you get 2 points at the expense of a negligible increase in empire sprawl. Alternatively, {{iconify|Deviants}} is also a viable choice, because there are many sources to increase your Governing Ethics Attraction to counter its effects.
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