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====== 不推荐的特质 ====== {{iconify|Strong}} is not a good choice because the performance of Offensive Armies is heavily dependent on the base stats of the [[Land warfare|army type]] and their number. There is also a vast source of Army Damage improvements, diluting the influence of Strong. When it comes to Defensive Armies, they can, however, be destroyed by Orbital Bombardments before the enemy armies invade the planet, making Strong moot in defensive needs. This leaves the {{green|+2.5%}} worker resource output, which is a tiny amount, even at one trait point. The {{iconify|Resilient}} trait suffers from the same fate as Strong, and is not recommended. {{iconify|Fleeting}} is unrecommended because it reduces the leader lifespan. Leaders start from 28 to 50 years old and have a base lifespan of 80 years old, which turns out to be around 30-52 guaranteed years in service. With the {{iconify|Fleeting}} trait, this can be reduced to 20-42 years, which causes you to frequently lose your experienced leaders and it becomes more difficult to cultivate highly skilled leaders through time. While {{iconify|Nonadaptive}} provides {{green|+2}} trait points and may look tempting, be warned: a {{red|-10%}} habitability causes the Food, consumer goods, and amenities usage to be increased by the same percentage and Resource Output and Pop Growth Speed to be decreased by half of the percentage on all of your planets (aside from your homeworld). Put simply, even planets within your species' preferred class become quite difficult to turn happy and productive if they are Nonadaptive. Like its Adaptive opposite, this penalty can be mitigated somewhat by using robot populations extensively on other planets.
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