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== 与其他帝国互动 == {{SVersion|3.2}} === 遭遇外星生命 === As science ships are out into the void exploring the stars, they will inevitably encounter alien life forms. The alien life forms that players can encounter are divided into 5 types: *[[Spaceborne_aliens|Space Monsters]] *[[Pre-FTL_species|Pre-FTL or Pre-Sentient species]] *[[Fallen_empire|Fallen Empires]] *Space-Faring Empires *Marauders Upon first contact, a mission is started that requires Envoys to establish communications (if possible) with the empire, which can result in various outcomes for your empire. Generally, completing the First Contact mission will establish communications with the empire if they are space-faring, or create a Special Project to investigate space monsters. There are some exceptions to this. Fallen empires will contact players automatically if their ships venture into their territory. Pre-sentient species and Pre-FTL species are encountered by science ships which are surveying celestial bodies. === 外交 === {{main|Diplomacy}} After establishing communications, players may access the Diplomacy screen. From there, they will be able to: *See your Intel level on the empire, and perform espionage. Intel is required in order to see details about the empire, including their borders, relative strength, and the reasons why they may or may not like you. *Perform various diplomatic actions, such as {{icon|guarantee independence}} guaranteeing the empire's independence, creating {{icon|research agreement}} Research or {{iconify|Commercial pact}}s, or signing {{iconify|defensive pact}}s. These actions will also increase the intel levels towards each empire, and will increase the empire's trust towards you thereby increasing their opinion. *Declaring wars and requesting subjugation *Creating trade deals. Empires will have an opinion of you depending on your actions, governing ethics or civics, and espionage. Keeping in mind which empires may be more friendly towards you is a good first step. === 星海共同体 === {{main|星海共同体}} After you or another empire has met 70% of the normal empires in the galaxy, you will be given the option of creating the Galactic Community, which will allow you to pass resolutions affecting all empires. Generally, voting weight is determined by your diplomatic weight (which can be boosted through Diplomatic Stance policies or {{iconify|envoy}}s), and many resolutions can be extremely beneficial or extremely detrimental to your empire depending on what you are playing as. After the Galactic Community has been around for 20 years, you can create the Galactic Council, which chooses the most powerful empires and gives them special powers, such as declaring emergency sessions or vetoing resolutions. Reducing the size of the council can give your empire very powerful benefits if used correctly. {{expansion|nem}} Additionally, an empire that is a member of the council can be nominated to serve as Galactic Custodian, which gives them powers to freeze resolutions, thereby stopping them from being voted on for four years; can end voting sessions that are at least half over; and has a lower cooldown on declaring emergency measures. Even further, a Custodian may be voted in as the Galactic Emperor, giving them almost total control over the entire galaxy. === 成立联邦 === {{main|联邦}} Besides the construction and employment of a strong military, empires can also improve its military power through the forming of federations. When an empire declares war upon a member of a federation, other members in the federation enter the war as well. However, if a member of a federation were to declare war, other members will be required to vote for whether the member can make the declaration of war (see [[Warfare#Federation Warfare|declarations of war]] for more details). There are five federation types each with unique benefits. There are {{iconify|Galactic Union}}s which has the benefit of having {{green|-50%}} cohesion loss from Ethics, {{iconify|Trade League}}s which allows members to use the Trade League trade policy, {{iconify|Martial Alliance}}s which give benefits to ship and army experience and build speed of ships, {{iconify|Research Cooperative}}s which gives a automatic research agreement between all members, and {{iconify|Hegemony}} which does not allow members to leave freely. Federation cohesion affects the experience gain of a federation, and experience allows you to level up your federation to increase centralization. Cohesion can be increased by assigning {{iconify|Envoy}}s to your federation.
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