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=== 领袖 === {{main|领袖}} [[File:UI leaders.png|thumb|The Leader Screen]] Leading an empire to interstellar glory is not a one-person job. Empires must assemble their top minds, commanders, and politicians to work together to stand a chance in becoming the ultimate force in the galaxy. All leaders have a skill level, ranging from 1 to 5 by default, which signifies how experienced the leader is in their role. Certain traits, civics, technologies, traditions, and ascension perks can increase this skill level cap all the way to 10. As they perform their duties, leaders will gradually accrue experience points, ultimately resulting in them gaining a skill level. Leaders also have individual traits (both positive and negative) that determine their aptitudes and abilities. New traits can be gained from events and through leveling up. The Leader screen lists all the non-ruler leaders in the player's empire. To recruit a leader, empires must spend {{iconify|energy}} to add them to the roster. When recruiting a leader, the player may select from one of three candidates (the size of this pool can be increased through civics and technology). After recruiting a leader, they are added to the empire's leader roster and marked as "Available." The player must then assign them to a relevant position in the empire for them to start doing their job. A faction can have as many leaders as they want, so long as they can support the upkeep. There are five types of leaders in Stellaris: *The empire's [[Leader#Ruler|ruler]] oversees all of the empire's operations, and are regularly changed out depending on the empire's authority structure. Although there is no way for rulers to gain experience, civics like {{iconify|Philosopher King}} can grant them extra levels. Each level provides an empire-wide {{iconify|influence}} discount to edicts and a boost to {{iconify|unity}} per month. *[[Leader#Governor|Governors]] are in charge of sectors, managing their citizens, enacting planetwide edicts, and providing various bonuses to the sector overall. Governors put on a core world will be the governor of all core worlds. Experienced governors quell unrest on the planet, as well as clear blockers and construct buildings faster with every skill level. Civics like {{iconify|Aristocratic Elite}} can grant them more skill levels. *[[Leader#Scientist|Scientists]] conduct research for the empire, command science ships, and execute special projects. Higher-level scientists conduct research faster and can investigate anomalies more quickly. Traits like {{iconify|Natural Physicists}}, {{iconify|Natural Sociologists}}, {{iconify|Natural Engineers}} and {{iconify|Intelligent}} synergize well with high level scientists, acting as a multiplying force for the enhanced researchers working under them. *[[Leader#Admiral|Admirals]] command the empire's fleets, granting the ships they manage boosts based on their level and traits. *[[Leader#General|Generals]] lead the empire's armies, boosting them based on their level and traits.
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