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== 用户界面 == {{SVersion|3.2}} {{main|用户界面}} {{UInav}} Stellaris' ''interface'', also called ''graphical user interface'' (''GUI'' or simply ''UI''), serves to inform the player of all of the game's happenings and events. This section will briefly describe the interface and the more critical components of it. The UI of Stellaris is similar to previous PDS games: mainly menus and sub-menus containing any relevant information and actions pertaining to the objects the player selects. Navigating such an interface can appear daunting at first, but all the information is organized logically and players will become intimately familiar with the UI after a few minutes of play. It is strongly recommended that the player uses the in-game tutorials to fully familiarize themselves with the UI, although this section will serve as a brief overview for those seeking a quicker briefing. Like other PDS games, nearly everything in Stellaris has a tooltip with it - if something is unclear for the player, hovering over the button (or icon, statistic, etc.) will explain in detail what it is, what it does, and why it is like that. In the top left corner of the screen is the empire's emblem; clicking on it will take the player to the Government screen, from which they can view how the empire is doing economically and culturally, as well as reform its government entirely. Below it is a menu that shows contacts, your empire's situation log, the market, sectors, the expansion planner, and more. You can lock or unlock the menu at the bottom of it using the lock symbol. The default setting is that it is unlocked. Also on the top of the screen are the player's currently available resources, as well as how much of a resource the player gains or loses each month. These resources are, from left to right, {{iconify|Energy Credits}}, {{iconify|Minerals}}, {{iconify|Food}}, {{iconify|consumer goods}}, {{iconify|Alloys}}, {{iconify|Influence}}, and {{iconify|Unity}}. Beside them are the three types of research: {{iconify|Physics}}, {{iconify|Society}} and {{iconify|Engineering}}. Since research is not a banked resource, it suffices to show only the amount of research gained each month in each field. Further along are the empire's {{iconify|strategic resources}}, {{iconify|administrative capacity}}, {{iconify|envoy}}s, {{iconify|pop}}s, {{iconify|starbase}} capacity, and {{iconify|naval capacity}}, and all but {{iconify|strategic resources}} and {{iconify|pop}}s of which are displayed as amount used over maximum. You can go over the maximum, but your empire will incur penalties. {{iconify|Strategic resources}} are displayed as total amount plus total gain, and if it turns red even though it still shows gain it means at least one of the {{iconify|strategic resources}} are in the negative. In the top right corner is the game clock, displayed as a date starting with January 1, 2200. The game begins with time paused, and the player may press the Spacebar (by default) or click the pause button to start or stop advancing time. The game has five unpaused speeds - Slowest, Slow, Normal, Fast, and Fastest - which can be switched between using the plus and minus buttons off to the side or by pressing the plus (+) and minus (-) keys. The clock's pause button should not be confused with the pause button for the music player, which lies just below. Along the bottom of the upper bar, notifications will appear alerting the player to different events occurring across the galaxy. Most will disappear over time, but the player can also right-click on these notifications to dismiss them manually. To the right of the screen is the Outliner, through which the player can interact with almost all of the empire's major assets. "Sectors" shows the sectors in your empire. After clicking open the sectors tab it opens the names of each of the sectors in your empire. Clicking open those sectors will show the planets in the sector. "Shipyards" shows a list of Starbases that contain shipyard modules. "Starbases" contains a list of all stations that have been upgraded to a minimum of Starbase, as well as a descriptor of its type (Trade Hub, Anchorage, Bastion, etc.) based on the modules built in it, and a firepower rating. "Military Fleets" shows the number of ships in each fleet as well as the fleet's estimated power level. "Civilian Ships" lists all of the empire's science, construction, and colony vessels. Finally, "Factions" displays the empire's factions, their happiness scores, and the number of pops affiliated with them. Left-clicking on any of these items will either select it or bring up a menu to interact with it. Along the bottom left lies the system name and a button to zoom out to the galaxy map if you are in a system, and a number of buttons used outside of the main gameplay loop, such as system settings, help, and chat for multiplayer games.
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