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====== 军国主义 vs 和平主义 ====== The {{iconify|Militarist}}-{{iconify|Pacifist}} dichotomy axis governs attitudes towards how the civilization views the concept of war, viewing it as either glorious military tradition or ruinous, unnecessary violence. {{iconify|Militarist}} empires believe that the use of force is to eliminate all those that the empire cannot co-exist with and true peace can only be achieved through the destruction and neutralization of threats and potential threats. * They have increased Ship Fire Rate, which drastically increases the power of their military fleets, improving their performance in space battles. If combined with {{iconify|Distinguished Admiralty}}, a {{iconify|Fanatic Militarist}} empire will have a total of {{green|+30%}} ship fire rate, giving their military fleets a lot more firepower. * Militarist empires are allowed the {{icon|policy}} ''No Retreat'' War Doctrine, which allows for even greater ship fire rate, but at the cost of ships being unable to withdraw on their own, and emergency retreats taking much longer to charge. * They also have decreased claim influence cost, meaning that it costs less for Militarist empires to claim systems that belong to other empires and start a conquest war to conquer them. Combined with the {{iconify|Nationalistic Zeal}} civic, it can often cost less influence to lay claim to neighboring systems than to build your own outposts. * The restriction is, using {{icon|policy}} ''Defensive Only'' War Philosophy displeases Militarist factions. {{iconify|Pacifist}} empires believe that the use of force is to eliminate war itself, keeping invaders from attempts at aggression, and true peace can only be achieved in mutually respecting and peaceful co-existence. * Planetary Stability impacts the overall planetary resource production and is affected primarily by Happiness. There are few sources to directly increase Stability itself, with the Pacifist ethic being one of them. ** A {{iconify|Fanatic Pacifist}} with the {{iconify|Police State}} civic and {{iconify|Noble}} jobs (from the {{iconify|Aristocratic Elite}} civic) can potentially have a significant {{green|+20}} bonus to planetary stability, which translates into increased {{icon|Pop Resource Output}}job output and {{iconify|Trade Value}}. * They also have reduced {{iconify|Empire Sprawl}} from Pops. Having your Empire Sprawl exceed your {{iconify|Administrative Cap}}acity imposes a scaling penalty to the cost of Technologies and Traditions, so reducing Empire Sprawl can allow an empire to stay under the limit and avoid penalties. ** A {{iconify|Fanatic Pacifist}} empire with a {{iconify|Docile}} species will have a significant {{green|-30%}} {{iconify|Empire Sprawl}} from pops, allowing them to administer much larger populations with less infrastructure. * However, they cannot use the {{icon|policy}} '''Unrestricted Wars''' War Philosophy, meaning that they cannot start wars as freely as other empires can.
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