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{{version|3.3}}
{{version|3.2}}
[[File:UI policies edicts.png|right|thumb|320px|Policies window]]
[[File:UI policies edicts.png|right|thumb|320px|Policies window]]
{{see also|Species rights}}
{{see also|Species rights}}
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== Diplomatic stance ==
== Diplomatic stance ==
{{SVersion|3.3}}
{{SVersion|3.2}}
The diplomatic stance determines the behavior an empire takes towards other empires on the galactic stage. It cannot be changed during a war.
The diplomatic stance determines the behavior an empire takes towards other empires on the galactic stage. It cannot be changed during a war.
{| class="mildtable plainlist" width="100%"
{| class="mildtable plainlist" width="100%"
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* {{icon|monthly unity mult}} {{green|+10%}} Monthly unity
* {{icon|monthly unity mult}} {{green|+10%}} Monthly unity
* {{icon|governing ethics attraction}} {{green|+25%}} Governing Ethics Attraction
* {{icon|governing ethics attraction}} {{green|+25%}} Governing Ethics Attraction
* {{icon|diplo weight mult}} {{red| −50%}} Diplomatic weight
* {{icon|diplo weight mult}} {{red|-50%}} Diplomatic weight
* {{icon|influence}} {{red|+100%}} Diplomatic Influence Cost
* {{icon|influence}} {{red|+100%}} Diplomatic Influence Cost
* {{icon|planet border extrusion}} {{red|+200%}} Border Friction
* {{icon|planet border extrusion}} {{red|+200%}} Border Friction
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| [[File:Diplomatic stance belligerent.png]] '''Belligerent'''
| [[File:Diplomatic stance belligerent.png]] '''Belligerent'''
* {{icon|war exhaustion}} {{green| −10%}} War exhaustion gain
* {{icon|war exhaustion}} {{green|-10%}} War exhaustion gain
* {{icon|naval capacity}} {{green|+10%}} Naval capacity
* {{icon|naval capacity}} {{green|+10%}} Naval capacity
* {{icon|claim influence cost}} {{green|-10%}} Claim influence cost
* {{icon|claim influence cost}} {{green|-10%}} Claim influence cost
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* {{icon|diplo weight naval mult}} {{green|+100%}} Diplomatic weight from fleet power
* {{icon|diplo weight naval mult}} {{green|+100%}} Diplomatic weight from fleet power
* {{icon|war exhaustion}} {{green| −20%}} War exhaustion gain
* {{icon|war exhaustion}} {{green|-20%}} War exhaustion gain
* {{icon|naval capacity}} {{green|+20%}} Naval capacity
* {{icon|naval capacity}} {{green|+20%}} Naval capacity
* {{icon|claim influence cost}} {{green| −10%}} Claim influence cost
* {{icon|claim influence cost}} {{green|-10%}} Claim influence cost
* {{icon|influence}} {{red|0.25}} Influence cost to send Envoys to Improve Relations
* {{icon|influence}} {{red|0.25}} Influence cost to send Envoys to Improve Relations
* {{icon|opinion}} {{red| −100}} Opinion to and from all empires with the same Policy
* {{icon|opinion}} {{red|-100}} Opinion to and from all empires with the same Policy
* {{icon|rivalry}} No Relations requirement for Rivalry both for and against the empire
* {{icon|rivalry}} No Relations requirement for Rivalry both for and against the empire
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== First Contact Protocol ==
== First Contact Protocol ==
{{SVersion|3.3}}
{{SVersion|3.2}}
First Contact Protocol dictates an empire's stance on unknown aliens as well as whether an empire can order fleets to attack another empire before establishing communications.
First Contact Protocol dictates an empire's stance on unknown aliens as well as whether an empire can order fleets to attack another empire before establishing communications.


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== War Philosophy ==
== War Philosophy ==
{{SVersion|3.3}}
{{SVersion|3.2}}
{{Main|Warfare}}
{{Main|Warfare}}
War philosophy limits the systems an empire is allowed to make claims for. The limit is removed during defensive wars for the defender and does not apply for systems owned by Fallen Empires. War philosophy cannot be changed while at war.
War philosophy limits the systems an empire is allowed to make claims for. The limit is removed during defensive wars for the defender and does not apply for systems owned by Fallen Empires. War philosophy cannot be changed while at war.
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* Claims can only be made during defensive wars<br>
* Claims can only be made during defensive wars<br>
* Animosity Casus Belli on rivals is replaced with the Ideology Casus Belli
* Animosity Casus Belli on rivals is replaced with the Ideology Casus Belli
* (Note this philosophy does not restrict the usage of other Casus Belli, such as Subjugation)
|
|
[[File:Faction icons imperialists.png|24px]] Imperialist<br>
[[File:Faction icons imperialists.png|24px]] Imperialist<br>
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== War Doctrine ==
== War Doctrine ==
{{SVersion|3.3}}
{{SVersion|3.2}}
The War Doctrine policy becomes available after finishing the Supremacy Tradition tree and determines the overall strategic military doctrine for fleets.
The War Doctrine policy becomes available after finishing the Supremacy Tradition tree and determines the overall strategic military doctrine for fleets.
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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== Orbital Bombardment ==
== Orbital Bombardment ==
{{SVersion|3.3}}
{{SVersion|3.2}}
This policy limits the maximum available stance of planetary bombing when orbiting enemy worlds.
This policy limits the maximum available stance of planetary bombing when orbiting enemy worlds.
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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== Native Interference ==
== Native Interference ==
{{SVersion|3.3}}
{{SVersion|3.2}}
Native Interference determines an empires' policy on how to interact with pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.
Native Interference determines an empires' policy on how to interact with pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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| [[File:Faction icons supremacists.png|24px]] Supremacist<br>[[File:Faction icons xenoists.png|24px]] Xenoist
| [[File:Faction icons supremacists.png|24px]] Supremacist<br>[[File:Faction icons xenoists.png|24px]] Xenoist
| {{icon|no}}[[File:Diplomacy hasvassal.png|24px]] Signatory<br>{{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
| {{icon|no}} Is a Signatory<br>{{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
| ''To unlock the secrets of the universe, any and all interesting subjects must be made freely available for study.''
| ''To unlock the secrets of the universe, any and all interesting subjects must be made freely available for study.''
|- id="Unrestricted Native Studies"
|- id="Unrestricted Native Studies"
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| [[File:Faction icons supremacists.png|24px]] Supremacist
| [[File:Faction icons supremacists.png|24px]] Supremacist
| [[File:Faction icons xenoists.png|24px]] Xenoist
| [[File:Faction icons xenoists.png|24px]] Xenoist
| {{icon|no}}[[File:Diplomacy hasvassal.png|24px]] Signatory<br>{{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist
| {{icon|no}} Is a Signatory<br>{{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist
| ''Even the most primitive lifeform is but another actor on the stage of galactic conflict. Should they lack the strength to resist, what right do they have to be masters of their own fate?''
| ''Even the most primitive lifeform is but another actor on the stage of galactic conflict. Should they lack the strength to resist, what right do they have to be masters of their own fate?''
|-
|-
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== Native Enlightenment ==
== Native Enlightenment ==
{{SVersion|3.3}}
{{SVersion|3.2}}
Native Enlightenment determines whether or not an empire can enlighten pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.
Native Enlightenment determines whether or not an empire can enlighten pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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== Resettlement ==
== Resettlement ==
{{SVersion|3.3}}
{{SVersion|3.2}}
This policy determines if forced organic pop resettlement is enabled. The policy is not available if {{iconify|Gestalt Consciousness}} who always have it enabled.
This policy determines if forced organic pop resettlement is enabled. The policy is not available if {{iconify|Gestalt Consciousness}} who always have it enabled.
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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== Land Appropriation ==
== Land Appropriation ==
{{SVersion|3.3}}
{{SVersion|3.2}}
Land Appropriation determines if newly acquired planets with Pops without ''Full Citizenship'' will have some bottom-stratum Pops replaced with ''Full Citizenship'' Pops. The replaced Pops will become [[refugees]]. The policy is not available to {{iconify|Gestalt Consciousness}} empires.
Land Appropriation determines if newly acquired planets with Pops without ''Full Citizenship'' will have some bottom-stratum Pops replaced with ''Full Citizenship'' Pops. The replaced Pops will become [[refugees]]. The policy is not available to {{iconify|Gestalt Consciousness}} empires.
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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== Leader Enhancement ==
== Leader Enhancement ==
{{SVersion|3.3}}
{{SVersion|3.2}}
Leader Enhancement determines if technology can be used to improve leader's abilities. This policy becomes available once {{icon|selected lineages tech|21px}} Selected Lineages is researched and the effect affects already living leaders. In {{icon|federations}} Federations if the [[File:Resolution galactic studies.png|24px]] Unchained Knowledge Resolution 4 is passed members of the Galactic Community must use the most powerful Leader Enhancement policy they have technology for or be in breach of the Galactic Law.
Leader Enhancement determines if technology can be used to improve leader's abilities. This policy becomes available once {{icon|selected lineages tech|21px}} Selected Lineages is researched and the effect affects already living leaders. In {{icon|federations}} Federations if the [[File:Resolution galactic studies.png|24px]] Unchained Knowledge Resolution 4 is passed members of the Galactic Community must use the most powerful Leader Enhancement policy they have technology for or be in breach of the Galactic Law.
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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| {{icon|Leader Skill Levels}} {{green|+1}} Leader Level Cap<br>{{icon|leader lifespan}} {{green|+10}} Leader lifespan<br>{{icon|Leader Recruitment Cost}} {{red|+50%}} Leader Cost
| {{icon|Leader Skill Levels}} {{green|+1}} Leader Level Cap<br>{{icon|leader lifespan}} {{green|+10}} Leader lifespan<br>{{icon|Leader Recruitment Cost}} {{red|+50%}} Leader Cost
| [[File:Faction icons totalitarians.png|24px]] Totalitarian
| [[File:Faction icons totalitarians.png|24px]] Totalitarian
| {{iconify|Selected Lineages tech|24px}}nology<br>{{icon|no}}{{iconify|Fanatic Egalitarian}}
| {{iconify|Selected Lineages tech|24px}} 科技<br>{{icon|no}}{{iconify|Fanatic Egalitarian}}
| ''Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.''
| ''Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.''
|- id="Capacity-Boosted Leaders"
|- id="Capacity-Boosted Leaders"
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| {{icon|Leader Skill Levels}} {{green|+2}} Leader Level Cap<br>{{icon|leader lifespan}} {{green|+20}} Leader lifespan<br>{{icon|Leader Recruitment Cost}} {{red|+100%}} Leader Cost
| {{icon|Leader Skill Levels}} {{green|+2}} Leader Level Cap<br>{{icon|leader lifespan}} {{green|+20}} Leader lifespan<br>{{icon|Leader Recruitment Cost}} {{red|+100%}} Leader Cost
| [[File:Faction icons totalitarians.png|24px]] Totalitarian
| [[File:Faction icons totalitarians.png|24px]] Totalitarian
| {{iconify|Capacity Boosters tech|24px}}nology<br>{{icon|no}}{{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
| {{iconify|Capacity Boosters tech|24px}} 科技<br>{{icon|no}}{{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
| ''We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.''
| ''We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.''
|}
|}


== Initial Border Status ==
== Initial Border Status ==
{{SVersion|3.3}}
{{SVersion|3.2}}
Initial Border Status determines if borders start open or closed to other empires.
Initial Border Status determines if borders start open or closed to other empires.
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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== Economic Policy ==
== Economic Policy ==
{{SVersion|3.3}}
{{SVersion|3.2}}
The economic policy determines whether civilian or military resource production should receive more focus. The policy is not available to {{iconify|Gestalt Consciousness}} empires.
The economic policy determines whether civilian or military resource production should receive more focus. The policy is not available to {{iconify|Gestalt Consciousness}} empires.
{| class="mildtable plainlist" width="100%"
{| class="mildtable" width="100%"
! Type
! Type
! Effects
! Effects
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|- id="Civilian Economy"
|- id="Civilian Economy"
| '''Civilian Economy'''
| '''Civilian Economy'''
| {{icon|consumer goods from jobs}} {{green|+25%}} Consumer goods from jobs
* {{icon|consumer goods from jobs}} {{green|+25%}} Consumer goods from jobs
{{icon|alloys from jobs}} {{red|−25%}} Alloys from jobs
* {{icon|alloys from jobs}} {{red|−25%}} Alloys from jobs
| ''The needs of the populace must come before the business of war. Economic might, not military prowess, is what our empire will be founded on.''
| ''The needs of the populace must come before the business of war. Economic might, not military prowess, is what our empire will be founded on.''
|- id="Mixed Economy"
|- id="Mixed Economy"
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|- id="Militarized Economy"
|- id="Militarized Economy"
| '''Militarized Economy'''
| '''Militarized Economy'''
| {{icon|consumer goods from jobs}} {{red|−25%}} Consumer goods from jobs
* {{icon|consumer goods from jobs}} {{red|−25%}} Consumer goods from jobs
{{icon|alloys from jobs}} {{green|+25%}} Alloys from jobs
* {{icon|alloys from jobs}} {{green|+25%}} Alloys from jobs
| ''To neglect our defense is to neglect our survival. Trinkets and baubles are scarce comfort when the enemy is battering down the gates.''
| ''To neglect our defense is to neglect our survival. Trinkets and baubles are scarce comfort when the enemy is battering down the gates.''
|}
|}


== Trade Policy ==
== Trade Policy ==
{{SVersion|3.3}}
{{SVersion|3.2}}
This policy determines what each unit of {{iconify|Trade Value}} is converted into once it reaches the capital system. The policy is not available to {{iconify|Gestalt Consciousness}} empires. At the start of the game only Wealth Creation is available to empires. The Trade League Policy is available for empire in Trade League federation and replaces Consumer Benefits and Marketplace of Ideas options.
This policy determines what each unit of {{iconify|Trade Value}} is converted into once it reaches the capital system. The policy is not available to {{iconify|Gestalt Consciousness}} empires. At the start of the game only Wealth Creation is available to empires. The Trade League Policy is available for empire in Trade League federation and replaces Consumer Benefits and Marketplace of Ideas options.
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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|- id="Marketplace of Ideas"
|- id="Marketplace of Ideas"
| '''Marketplace of Ideas'''
| '''Marketplace of Ideas'''
| {{iconify|Energy credits}} {{green|0.5}}<br/>{{iconify|Unity}} {{green|0.125}}
| {{iconify|Energy credits}} {{green|0.5}}<br/>{{iconify|Unity}} {{green|0.25}}
| [[File:Tradition mercantile adaptive economic policies.png|24px]] Adaptive Economic Policies tradition<br/>{{icon|no}}{{iconify|Trade League}} Federation
| [[File:Tradition mercantile adaptive economic policies.png|24px]] Adaptive Economic Policies tradition<br/>{{icon|no}}{{iconify|Trade League}} Federation
| ''Trade can be used not only to move goods around, but also to facilitate the spread of ideas. We should focus our trade efforts towards ensuring that the message of our government is heard on all planets where we do business.''
| ''Trade can be used not only to move goods around, but also to facilitate the spread of ideas. We should focus our trade efforts towards ensuring that the message of our government is heard on all planets where we do business.''
|- id="Trade League"
|- id="Trade League"
| '''Trade League'''
| '''Trade League'''
| {{iconify|Energy credits}} {{green|0.5}}<br/>{{iconify|Consumer goods}} {{green|0.25}}<br/>{{iconify|Unity}} {{green|0.125}}
| {{iconify|Energy credits}} {{green|0.5}}<br/>{{iconify|Consumer goods}} {{green|0.25}}<br/>{{iconify|Unity}} {{green|0.25}}
| {{iconify|Trade League}} Federation
| {{iconify|Trade League}} Federation
| ''By banding together in a trade league, we are able to prosper and secure profits on a whole new level''
| ''By banding together in a trade league, we are able to prosper and secure profits on a whole new level''
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== Production Policy ==
== Production Policy ==
{{SVersion|3.3}}
{{SVersion|3.2}}
This policy determines what drone Stratum will a {{iconify|Gestalt Consciousness}} empire focus on.
This policy determines what drone Stratum will a {{iconify|Gestalt Consciousness}} empire focus on.
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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== Artificial Intelligence ==
== Artificial Intelligence ==
{{SVersion|3.3}}
{{SVersion|3.2}}
This policy determines how much freedom an empire gives to artificial intelligence. This policy becomes available once the {{iconify|Positronic AI|21px}} or {{iconify|Synthetics Tech|21px}} is obtained, or after contact with certain empires. In {{iconify|Synthetic Dawn}} synthetics in servitude may start an AI rebellion.
This policy determines how much freedom an empire gives to artificial intelligence. This policy becomes available once the {{iconify|Positronic AI|21px}} or {{iconify|Synthetics Tech|21px}} is obtained, or after contact with certain empires. In {{iconify|Synthetic Dawn}} synthetics in servitude may start an AI rebellion.
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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! Supporting Faction
! Supporting Faction
! Requirements
! Requirements
! style="width:35%" class="unsortable" | Description
! style="width:35%" class="unsortable" | Description & Notes
|- id="AI Outlawed"
|- id="AI Outlawed"
| '''Outlawed'''
| '''Outlawed'''
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! Effects
! Effects
! Requirements
! Requirements
! style="width:55%" | Description
! style="width:55%" | Description & Notes
|- id="Robots Outlawed"
|- id="Robots Outlawed"
| '''Outlawed'''
| '''Outlawed'''
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! Supporting Faction
! Supporting Faction
! Requirements
! Requirements
! style="width:30%" | Description
! style="width:30%" | Description & Notes
|- id="Pre-Sapients Protected"
|- id="Pre-Sapients Protected"
| '''Protected'''
| '''Protected'''
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! Supporting Faction
! Supporting Faction
!Requirements
!Requirements
! style="width:45%" | Description
! style="width:45%" | Description & Notes
|- id="Refugees not allowed"
|- id="Refugees not allowed"
| '''No Refugees'''
| '''No Refugees'''
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! Effects
! Effects
! Supporting Faction
! Supporting Faction
! Description
! Description & Notes
|- id="Prohibited"
|- id="Prohibited"
| '''Prohibited'''
| '''Prohibited'''
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! Supporting Faction
! Supporting Faction
! Requirements
! Requirements
! Description
! Description & Notes
|- id="Prohibited"
|- id="Prohibited"
| '''Prohibited'''
| '''Prohibited'''
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* {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
* {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe


{{icon|no}}[[File:Diplomacy hasvassal.png|24px]] Signatory
{{icon|no}} Is a Signatory
| ''Allows the enslavement of pops within our Empire.''
| ''Allows the enslavement of pops within our Empire.''
|-
|-
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== Purge ==
== Purge ==
{{SVersion|3.3}}
{{SVersion|3.2}}
This policy determines an empire's position on the forced removal of species that are no longer wanted. This policy option only dictates which degree of [[purge|purging]] is allowed, further details on which pops are to be purged and in what way can be managed with the [[species rights]] system.
This policy determines an empire's position on the forced removal of species that are no longer wanted. This policy option only dictates which degree of [[purge|purging]] is allowed, further details on which pops are to be purged and in what way can be managed with the [[species rights]] system.
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
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! Supporting Faction
! Supporting Faction
! Requirements
! Requirements
! style="width:45%" | Description
! Description & Notes
|- id="Purging Prohibited"
|- id="Purging Prohibited"
| '''Prohibited'''
| '''Prohibited'''
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| {{icon|yes}}{{icon|policy}} Can use ''Undesirables'' species rights<br>{{icon|yes}}{{icon|policy}} Can use ''Displacement'' purge type
| {{icon|yes}}{{icon|policy}} Can use ''Undesirables'' species rights<br>{{icon|yes}}{{icon|policy}} Can use ''Displacement'' purge type
| {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile<br>{{icon|no}}[[File:Diplomacy hasvassal.png|24px]] Signatory
| {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile<br>{{icon|no}} Is a Signatory
| ''It is not our responsibility to see to the needs of those who would undermine the foundations of our society. Let them find their homes outside our borders.''
| ''It is not our responsibility to see to the needs of those who would undermine the foundations of our society. Let them find their homes outside our borders.''
|- id="Purging Allowed"
|- id="Purging Allowed"
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| {{icon|yes}}{{icon|policy}} Can use ''Undesirables'' species rights<br>{{icon|yes}}{{icon|policy}} Can use all purge types
| {{icon|yes}}{{icon|policy}} Can use ''Undesirables'' species rights<br>{{icon|yes}}{{icon|policy}} Can use all purge types
| {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe<br>{{icon|no}}[[File:Diplomacy hasvassal.png|24px]] Signatory
| {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe<br>{{icon|no}} Is a Signatory
| ''The troublesome and corrupt elements within our Empire must be cleansed, lest their rot take root in us all.''
| ''The troublesome and corrupt elements within our Empire must be cleansed, lest their rot take root in us all.''
|}
|}


== 参考资料 ==
== References ==
<references />
<references />


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[[Category:游戏概念]]
[[Category:游戏概念]]
[[Category:治理]]
[[Category:治理]]
[[en:Policies]]
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