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== 权力制度 == {{SVersion|3.3}} An empire's authority determines how power is transferred in the government. For all authority types, except gestalt consciousnesses, [[policies]] such as voting rights and leadership affect who can get elected. {| class="mildtable plainlist" ! 类型 ! 选举 ! 统治者任期 ! 可改变 ! 效果 ! 前提 ! width="40%" | 描述 |- id="Democratic" | {{icon|democratic|44px}} {{ruby|'''民主制'''|Democratic}} | {{iconify|Democratic}} | 10 years | {{icon|yes}} | * {{icon|mandate}} Rulers have mandates * {{icon|election}} Re-election * {{icon|automatic resettlement chance}} {{green|+50%}} Automatic resettlement chance | * {{icon|no}}{{iconify|Authoritarian}} * {{icon|no}}{{iconify|Fanatic Authoritarian}} * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''民主政府给予其公民投票权并定期发起选举,这样公民们就能选择能代表他们利益的领袖。'' |- id="Oligarchic" | {{icon|oligarchic|44px}} {{ruby|'''寡头制'''|Oligarchic}} | {{iconify|Oligarchic}} | 20 years | {{icon|yes}} | * {{icon|agenda}} Rulers have agendas * {{icon|election}} Emergency elections (at {{red|250}} {{iconify|Unity}}) * {{icon|unity}} {{green|+15%}} Faction Unity Gain | * {{icon|no}}{{iconify|Fanatic Authoritarian}} * {{icon|no}}{{iconify|Fanatic Egalitarian}} * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''寡头政府的政治权力集中在少数人的手中。'' |- id="Dictatorial" | {{icon|dictatorial|44px}} {{ruby|'''独裁制'''|Dictatorial}} | | {{iconify|Oligarchic}} | Life | {{icon|yes}} | * {{icon|agenda}} Rulers have agendas * {{icon|empire sprawl penalty}} {{green|−10%}} Empire Size Effect | * {{icon|no}}{{iconify|Egalitarian}} * {{icon|no}}{{iconify|Fanatic Egalitarian}} * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''独裁政府由一位掌握所有权力的终身统治者管理。'' |- id="Imperial" | {{icon|imperial|44px}} {{ruby|'''帝制'''|Imperial}} | {{icon|imperial}} Hereditary | Life | {{icon|yes}} | * {{icon|agenda}} Rulers have agendas * {{icon|influence}} {{green|+1}} Power Projection | * {{icon|no}}{{iconify|Egalitarian}} * {{icon|no}}{{iconify|Fanatic Egalitarian}} * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''帝国的政体与独裁政府类似, 只不过帝国的王位由前任君主驾崩前指定的继承人继承。'' |- id="Hive Mind" | {{icon|hive mind|44px}} {{ruby|'''蜂巢思维'''|Hive Mind}} | {{icon|no}} | Permanent | {{icon|no}} | * {{icon|pop growth speed}} {{green|+25%}} Pop Growth Speed * {{icon|empire sprawl penalty}} {{green|−25%}} Empire Size Effect * {{icon|hive-minded}} Pops have the Hive-Minded trait | * {{iconify|Utopia|24px}} DLC * {{iconify|Gestalt Consciousness}} * {{icon|no}}[[File:Alien_AI.png|24px]] Machine archetype | ''蜂巢思维与其说是一个国家,更像是单一的有机体。人口没有自由意志,一切行为不过是蜂巢思维的延伸——就如同躯体上的节肢。<br/><br/>当与思维分离,个体会变得迷惑最终死亡。任何处在由蜂巢思维控制星球上的自由个体会被驱逐,处决,或者干脆被当作猎物喂养整个群体。'' |- id ="Machine Intelligence" | {{icon|machine intelligence|44px}} {{ruby|'''机械智能'''|Machine Intelligence}} | {{icon|no}} | Permanent | {{icon|no}} | * [[File:Mod_colony_start_num_pops_add.png|24px|Extra pops when establishing colony|link=Colonization#Colony_development]] {{green|+1}} Extra pops when establishing colony * {{icon|robot build speed}} {{green|+1}} Monthly Mechanical Pop Assembly * {{icon|minerals}} {{green|+10%}} Mining Station Output * {{icon|empire sprawl}} {{green|−15%}} Empire Size from Pops * {{icon|empire sprawl}} {{red|+50%}} Empire Size from Planets * {{icon|growth speed}} {{red|50%}} Pop Growth Reduction * {{icon|Machine Intelligence}} Pops have the Machine trait | * {{iconify|Synthetic Dawn|24px}} DLC * {{iconify|Gestalt Consciousness}} * [[File:Alien_AI.png|24px]] Machine archetype | ''机械智能是巨大的人工群体思维,已经联网成为一个有意识的实体。这样一个国家的大多数实际人口都是无意识的工作单位,他们没有任何自由意志地执行他们指定的任务。<br/><br/>少数半自治的代理人通常被用于从一定程度的独立主动性中受益的更专业的任务。'' |- id ="Corporate" | {{icon|corporate|44px}} {{ruby|'''企业政府'''|Corporate}} | {{iconify|Oligarchic}} | 20 years | {{icon|yes}} | * {{icon|agenda}} Rulers have agendas * {{icon|election}} Emergency elections (at {{red|250}} {{iconify|Unity}}) * {{icon|unity}} {{green|+10%}} Monthly Unity * {{icon|empire sprawl penalty}} {{red|+25%}} Empire Size Effect * {{icon|mercantile}} Can use the Mercantile Diplomatic Stance * {{icon|yes}} Can build [[Branch_Office|Branch Offices]] | * {{iconify|MegaCorp|24px}} DLC * {{icon|no}}{{iconify|Fanatic Authoritarian}} * {{icon|no}}{{iconify|Fanatic Egalitarian}} * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''企业政府是指由庞大的商业集团完全接管了行政功能的国度。'' |} === 承诺 === {{SVersion|3.3}} 民主制统治者有 {{ruby|当选承诺|mandates}}。 This is a task that is to be completed during the ruler's term. If this is done, the empire receives 6 months' worth of {{iconify|Unity}}, between 50 and 1000. There are no penalties for failing to complete a mandate. Though in-game text says that the current ruler will have a lessened chance at re-election, this is actually not implemented. {| class="mildtable" ! 承诺 ! 目标 ! 前提 |- id="Orbital Researcher" | Orbital Researcher | Build 4 Research Stations | 无 |- id="Off-World Miner" | Off-World Miner | Build 4 Mining Stations | 无 |- id="Energy Economics" | Energy Economics | Increase Monthly Energy to at least +20 | {{icon|energy}} Monthly Energy below +20 |- id="Minerals Refining" | Minerals Refining | Increase Monthly Minerals to at least +30 | {{icon|minerals}} Monthly Minerals below +30 |- id="Food Growth" | Food Growth | Increase Monthly Food to at least +15 | {{icon|food}} Monthly Food below +15<br>{{icon|lithoid}} Empire has Pops without the Lithoid trait |- id="Alloy Metallurgy" | Alloy Metallurgy | Increase Monthly Alloys to at least +12 | {{icon|alloys}} Monthly Alloys below +12 |- id="Consumer Goods Production" | Consumer Goods Production | Increase Monthly Consumer Goods to at least +6 | {{icon|consumer goods}} Monthly Consumer Goods below +6 |- id="Urbanizer" | Urbanizer | Build 2 City Districts | {{icon|district cap}} World with at least 2 free District slots |- id="Energy Infrastructure" | Energy Infrastructure | Build 2 Generator Districts | {{icon|district cap}} World with at least 2 free Generator District slots |- id="Planetside Mining" | Planetside Mining | Build 2 Mining Districts | {{icon|district cap}} World with at least 2 free Mining District slots |- id="Aggressive Agriculture" | Aggressive Agriculture | Build 2 Agriculture Districts | {{icon|district cap}} World with at least 2 free Agriculture District slots<br>{{icon|lithoid}} Empire has Pops without the Lithoid trait |} === 议程 === {{SVersion|3.3}} 寡头制、独裁制、帝制和企业政府统治者有 {{ruby|议程|agendas}}。They bring an empire-wide bonus while the ruler is in power. Unlike Mandates, once a leader's Agenda is determined (usually because of becoming a candidate), the leader will keep their current Agenda for their lifetime and will never shift to another. {| class ="mildtable plainlist" ! 议程 !! 帝国加成 !! 权重因子 |- | Develop Industry || * {{icon|pop min}} {{green|+10%}} Minerals from jobs | |- | A New Generation || * {{icon|pop growth speed}} {{green|+10%}} Pop growth speed * {{icon|happiness}} {{green|{{0}}+5%}} Happiness | * {{green|×1.5}} {{iconify|Pacifist}} * {{green|×2.0}} {{iconify|Fanatic Pacifist}} |- | Fleet Expansion || * {{icon|ship cost}} {{green|−10%}} Ship build cost * {{icon|ship upkeep}} {{green|{{0}}−5%}} Ship upkeep * {{icon|ship build speed}} {{green|+20%}} Ship build speed | * {{green|×1.5}} {{iconify|Militarist}} * {{green|×2.0}} {{iconify|Fanatic Militarist}} * {{green|×1.5}} [[File:Admiral.png]] Ruler was an admiral |- | Grow Economy || * {{icon|pop enc}} {{green|+10%}} Energy credits from jobs | * {{green|×1.5}} [[File:Governor.png]] Ruler was a governor |- | Import / Export || * {{icon|trade value}} {{green|{{0}}+5%}} Trade Value * {{icon|cost}} {{green|{{0}}−5%}} Market Fee | * {{green|×2.0}} [[File:Faction icons prosperity.png|24px]] Ruler is leader of Prosperity faction * {{green|×1.5}} {{iconify|Fanatic Pacifist}} |- | Scientific Leap || * {{icon|research speed}} {{green|+10%}} Research speed | * {{green|×1.5}} {{iconify|Materialist}} * {{green|×2.0}} {{iconify|Fanatic Materialist}} * {{green|×1.5}} [[File:Scientist.png]] Ruler was a scientist |- | Secure the Borders || * {{icon|defense platform build cost}} {{green|−15%}} Defense platform build cost * {{icon|defense platform damage}} {{green|+25%}} Defense platform damage * {{icon|defense platform hull points}} {{green|+25%}} Defense platform hull points | * {{green|×1.5}} {{iconify|Militarist}} * {{green|×2.0}} {{iconify|Fanatic Militarist}} * {{green|×1.5}} [[File:Admiral.png]] Ruler was an admiral * {{green|×2.0}} [[File:General.png]] Ruler was a general |- | Selective Nostalgia || * {{icon|unity}} {{green|+10%}} Unity from Jobs | * {{green|×2.0}} [[File:Faction icons traditionalists.png|24px]] Ruler is leader of Traditionalist faction * {{green|×1.5}} {{iconify|Fanatic Spiritualist}} |- | Skill Development || * {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain | * {{green|×2.0}} [[File:Faction icons technologists.png|24px]] Ruler is leader of Technologist faction * {{green|×1.5}} {{iconify|Fanatic Materialist}} |- | Expansionist Overtures || * {{icon|claim influence cost}} {{green|−10%}} Claim influence cost | * {{green|×2.0}} [[File:Faction icons imperialists.png|24px]] Ruler is leader of Militarist faction * {{green|×1.5}} {{iconify|Fanatic Militarist}} * {{red|×0{{0|.0}}}} 0 contacts |- | Xeno Outreach || * {{icon|Xenophile}} {{green|+10%}} Xenophile Ethics Attraction | * {{green|×2.0}} [[File:Faction icons xenoists.png|24px]] Ruler is leader of Xenoist faction * {{green|×1.5}} {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * {{red|×0.5}} {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe * {{red|×0{{0|.0}}}} Less than 3 contacts |- | Public Debates || * {{icon|ethics shift chance}} {{green|+50%}} Ethics shift chance | * {{green|×2.0}} [[File:Faction icons progressives.png|24px]] Ruler is leader of Progressive faction * {{green|×1.5}} {{iconify|Fanatic Egalitarian}} * {{red|×0{{0|.0}}}} Before midgame |- | Slave Optimizations || * {{icon|slave pop resource output}} {{green|+10%}} Slave pop resource output | * {{green|×2.0}} [[File:Faction icons totalitarians.png|24px]] Ruler is leader of Totalitarian faction * {{green|×1.5}} {{iconify|Fanatic Authoritarian}} * {{red|×0{{0|.0}}}} {{icon|policy}} ''Prohibited'' Slavery policy |- | National Purity || * {{icon|xenophobe}} {{green|+20%}} Xenophobe ethics attraction * {{icon|monthly influence mult}} {{green|+10%}} Monthly influence | * {{green|×2.0}} [[File:Faction icons isolationists.png|24px]] Ruler is leader of Isolationist faction * {{green|×1.5}} {{iconify|Fanatic Xenophobe}} * {{red|×0{{0|.0}}}} {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile |- | Native Privilege || * {{icon|xenophobe}} {{green|+20%}} Xenophobe ethic attractiveness * {{icon|happiness}} {{green|{{0}}+5%}} Citizen pop happiness | * {{green|×2.0}} [[File:Faction icons supremacists.png|24px]] Ruler is leader of Supremacist faction * {{green|×1.5}} {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist * {{green|×1.5}} {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe * {{red|×0{{0|.0}}}} {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile |} === 大选 === {{ruby|选举|Elections}} 分为两种:民主制和寡头制。The election cycle lasts 3 months. The current ruler will stay in office until the replacement is decided (if applicable). The cost of influencing elections is reduced by {{green|-75%}} by the {{iconify|Shadow Council}} civic. * Democratic elections have a candidate pool close to a dozen, including at least the current ruler and all {{iconify|Faction}} Leaders. If not enough leaders are active, Leader Pool members are included. For 500 {{iconify|Unity}} each time, support can be added to one candidate, slightly increasing their vote share for the current election. The same leader can be supported multiple times to further increase their odds of winning. This support is reset when the election ends. * Oligarchic elections have a candidate pool of 4 recruited leaders. For 2000 {{iconify|Unity}}, one of the candidates can be chosen instantly. Otherwise, a '''random''' Leader will be chosen Ruler once the election cycle ends or the player chooses to abstain. Firing a leader doesn't remove them from the candidate pool, but if a fired leader is elected it immediately triggers a new election.
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