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== Cheats == Cheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes. {| class="wikitable" width="100%" ! Command ! style="width:55%" | Effect ! Parameters ! Example |- | activate_all_traditions || Activates all Traditions || None || activate_all_traditions |- | activate_ascension_perk || Activates the specified Ascension Perk, pressing tab reveals the names || [name] || activate_ascension_perk ap_mind_over_matter |- | activate_tradition || Activates the specified Tradition, pressing tab reveals the names || [tradition id] || activate_tradition tr_prosperity_sct |- | add_anomaly || Adds [anomaly id] to the selected celestial body || [anomaly id] || add_anomaly life_asteroid_category |- | add_intel || Adds [amount] of intel towards [target], default 10 || [target] [amount] || add_intel 1 100 |- | add_opinion || Increases the [source] empire's Opinion of the [target] empire by [amount], default 40 || [source] [target] [amount] || add_opinion 1 0 100 |- | add_pops || Creates [amount] of pops from [species id] on the selected planet, entering without ID reveals all species IDs || [species id] [amount] || add_pops 0 5 |- | add_relic || Grants [relic id], writing ''all'' instead of the ID grants all relics. Same relic can be added multiple times. || [relic id] || add_relic r_unbidden_warlock |- | add_ship || Creates a fleet with one ship of [design id], pressing tab reveals the NPC ship names<br>'''NOTE:''' Spawned juggernauts will not be able to build, upgrade or repair ships || [design id] || add_ship Avatar |- | add_spynetwork_value || Adds [amount] of infiltration progress on [target] || [target] [amount] || add_spynetwork_value 1 1000 |- | add_trait_leader || Adds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class || [leader id] [trait id] || add_trait_leader 1 leader_trait_gale_speed |- | add_trait_species || Adds [trait id] to [species id] || [species id] [trait id] || add_trait_species 5 intelligent |- | ai || Toggles the AI on or off || None || ai |- | alloys || Adds [amount] of Alloys, default 5000 || [amount] || alloys 500 |- | build_pops || Adds [amount] of robot pops to the selected planet, only works if the empire has the technology to build robot pops || [amount] || build_pops 5 |- | cash || Adds [amount] of Energy Credits, defaults 5000 || [amount] || cash 500 |- | colonize || Starts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress || [colonizer pop id] || colonize 1 |- | communications || Establishes communications with all empires || None || communications |- | create_megastructure || Creates a Megastructure in the current system, pressing tab reveals the IDs || [megastructure id] || create_megastructure gateway_final |- | create_navy || Creates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100% || [amount] || create_navy 0.5 |- | damage || All ships in the selected fleet take [amount] hull damage || [amount] || damage 100 |- | debug_nomen || AI empires always refuse player proposals || None || debug_nomen |- | debug_yesmen || AI empires always agree to player proposals || None || debug_yesmen |- | effect add_building = || Adds [building id] to the selected planet, multiple planet unique buildings will be removed a month after being added || [building id] || effect add_building = building_fe_dome |- | effect add_deposit = || Adds [deposit id] resource deposit or planetary feature to the selected celestial body || [deposit id] || effect add_deposit = d_arid_highlands |- | effect remove_deposit = || Removes [deposit id] resource deposit or planetary feature to the selected celestial body || [deposit id] || effect remove_deposit = d_arid_highlands |- | effect add_district = || Adds [district id] to the planet || [district id] || effect add_district = district_city |- | effect add_planet_devastation = || Adds [amount] of Devastation to the selected celestial body, negative values lower it || [amount] || effect add_planet_devastation = 10 |- | effect country_add_ethic = || Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics || [ethic id] || effect country_add_ethic = ethic_spiritualist |- | effect country_remove_ethic = || Removes [ethic id] from the player empire || [ethic id] || effect country_remove_ethic = ethic_spiritualist |- | effect create_archaeological_site = || Adds [archaeological site id] to the selected create_archaeological_site, enter random to create a random archeological site || [archaeological site id] || effect create_archaeological_site = lithoids_digsite |- | effect force_add_civic = || Adds [civic id] to the player empire, incompatible civics will remain inactive || [civic id] || effect force_add_civic = civic_corporate_dominion |- | effect force_remove_civic = || Removes [civic id] to the player empire || [civic id] || effect force_remove_civic = civic_meritocracy |- | effect remove_modifier = || Removes [modifier id] from the selected planet, or empire if none is selected || [modifier id] || effect remove_modifier = holy_planet |- | effect shift_ethic = || Shifts the player empire's ethics to [ethic id] || [ethic id] || effect shift_ethic = ethic_fanatic_spiritualist |- | election || Starts a ruler election || None || election |- | end_senate_session || Passes/fails the currently voted resolution || None || end_senate_session |- | engineering || Adds [amount] of Engineering tech points, default 5000 || [amount] || engineering 500 |- | event || Triggers [event id], planets can be selected manually but ships require [target id] || [event id] [target id] || event anomaly.1 0 |- | federation_add_experience || Adds [amount] of Experience to the Federation, default 1000 || [amount] || federation_add_experience 1200 |- | federation_add_cohesion || Adds [amount] of Cohesion to the Federation, default 200 || [amount] || federation_add_cohesion 10 |- | federation_add_cohesion_speed || Adds [amount] of Monthly Cohesion to the Federation, default 10 || [amount] || federation_add_cohesion_speed 10 |- | federation_examine_leader || Triggers a Federation succession || None || federation_examine_leader |- | finish_research || Finishes all active research || None || finish_research |- | finish_special_projects || Finishes all special projects || None || finish_special_projects |- | finish_terraform || Finishes all terraforming processes || None || finish_special_projects |- | food || Adds [amount] of Food, default 5000 || [amount] || food 500 |- | force_integrate || Integrates [target] empire into the player's empire || [target] || force_integrate 1 |- | force_senate_vote || Ends the current senate recess || None || end_senate_session |- | free_government || Toggles allowing player to change governments without the time limit || None || free_government |- | free_policies || Toggles allowing player to change policies without restriction, including policies previously disabled || None || free_policies |- | grow_pops || Adds [amount] of growing pops to selected planet, default 1 || [amount] || grow_pops 10 |- | influence || Adds [amount] of Influence, default 5000 || [amount] || influence 500 |- | instant_build || Toggles instantly finishing constructions and upgrades<br>{{red|WARNING:}} This also applies to enemy AI so only use while paused || none || instant_build |- | intel || Gives sight of the entire galaxy || None || intel |- | invincible || Player ships will not take damage || None || invincible |- | max_resources || Fills all resource storages || None || max_resources |- | minerals || Adds [amount] of Minerals, default 5000 || [amount] || minerals 500 |- | observe || Switches to observer mode, use the ''play'' command to revert control<br>{{red|WARNING:}} If the game is unpaused in observer mode the AI will take control of the player empire || None || observe |- | own || Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building || [planet id] || own |- | physics || Adds [amount] of Physics tech points, default 5000 || [amount] || physics 500 |- | planet_class || Changes the selected celestial body to [celestial body id] || [planet class id] || planet_class pc_arid |- | planet_happiness || Adds a modifier with [amount] Happiness to the selected planet, default 100 || [amount] || planet_happiness 25 |- | planet_size || Changes the Size of the selected planet, can go above regular sizes but above 78 will move the planet backwards || [size] || planet_size 30 |- | play || Switches player control to empire [empire ID] || [empire ID] || play 2 |- | remove_trait_leader || Removes [trait id] from [leader id], entering only the leader ID reveals the name for all current traits. || [leader id] [trait id or index] || remove_trait_leader 1 leader_trait_gale_speed |- | remove_trait_species || Removes [trait id] from [species id] || [species id] [trait id] || remove_trait_species 5 intelligent |- | research_all_technologies || Instantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies. || [boolean] [amount] || research_all_technologies 1 4 |- | research_technology || Instantly research [technology id] || [technology id] || research_technology tech_titans |- | resource || Adds [amount] of [resource], default 5000 || [amount] [resource] || resource consumer_goods 1000 |- | skills || Adds [amount] of skill levels to every leader under player control, default 1 || [amount] || skills 10 |- | skip_galactic_community_cooldowns || Allows proposing resolutions from the same group without cooldown || none || skip_galactic_community_cooldowns |- | society || Adds [amount] of Society tech points, default 5000 || [amount] || society 500 |- | survey || Surveys all planets, requires at least one science ship || None || survey |- | techupdate || Re-rolls the current available tech choices || None || techupdate |- | unity || Adds [amount] of Unity, default 500 || [amount] || unity 5000 |- | unlock_edicts || Unlocks all edicts || None || unlock_edicts |- | branchoffice || Take ownership of a planet branch office || None || branchoffice |- | minor_artifacts || Adds [amount] of Minor Artifacts, default 5000 || [amount] || minor_artifacts 5 |- | menace || Adds [amount] of Menace, default 5000 || [amount] || menace 1000 |- | imperial_authority || Adds [amount] of Imperial Authority, default 10 || [amount] || imperial_authority 20 |} === List of major events === {| class="wikitable" ! ID !! Major event !! Notes !! Required selection |- | anomaly.95 || Voyager 1 || Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxy || Ship |- | anomaly.186 || Limbo || With the right technology and AI policies you can resurrect them as a new colony or as a new empire || Ship |- | anomaly.3085 || The Prince || Event with small but permanent opinion effects || Ship |- | anomaly.4051 || Echoes from the Deep || Grants the Improved Working Environment edict and positive modifiers || Ship |- | anomaly.4081 || Abandoned Sensor Array || Grants the Extensive Sensor Searches edict || Ship |- | anomaly.4105 || Fumes Lie Thick || Grants the Improved Energy Initiative edict || Ship |- | anomaly.4136 || Translating Settlers' Texts || Grants Master's Teachings: The Greater Good edict || None |- | anomaly.4141 || Translating Explorers' Texts || Grants Master's Teachings: Philosophical Mindset edict || None |- | anomaly.4151 || Translating Traders' Texts || Grants Master's Teachings: Diplomatic Trust edict || None |- | anomaly.4166 || Translating Warriors' Texts || Grants Master's Teachings: Warring States edict || None |- | colony.3005 || The Doorway || || Planet |- | colony.3007 || High-energy Dimension || Modifies the Dimensional Portal Job || Planet |- | colony.3008 || The Null Void || Modifies the Dimensional Portal Job || Planet |- | colony.3009 || Mirror Mirror || Modifies the Dimensional Portal Job || Planet |- | colony_mod.101 || Titanic Life Study: Success || Allows the recruitment of Titanic Beast armies || Planet |- | country.1 || Sublight Exploration Probes || || None |- | country.50 || Habitable Worlds Survey || || None |- | country.53 || Alien Specimen Procurement || || None |- | country.200 || Radical Cult || || None |- | country.250 || The Hunt for the Hyacinth || || None |- | country.1000 || Wanderlust: Rogue Scientist || || None |- | country.1100 || Mass Extinction Through the Ages || || None |- | crisis.199 || Prethoryn Scourge || Immediately spawns Prethoryn invaders. Use "crisis.10" to initiate the crisis' natural progression || None |- | crisis.50 || Rise of the Sentinels || Doesn't require the crisis but will add its sound effects || None |- | crisis.71 || Sentinel Fleet Donation || Doesn't require the crisis or the Sentinels || None |- | crisis.105 || Long live the Queen! || Spawns the Domesticated Prethoryn Queen || Ship |- | crisis.1000 || The Unbidden || || None |- | crisis.1100 || The Aberrant || Doesn't require the Unbidden || None |- | crisis.1200 || The Vehement || Requires the Unbidden || None |- | crisis.2000 || The Contingency || Skips the Ghost Signal events. Use "crisis.2005" to initiate the crisis' natural progression || None |- | crisis.2400 || Cybrex Return || Doesn't require the crisis || None |- | fallen_empires_awakening.1 || Sleepers Awake || Must select a Fallen Empire with the ''play'' command beforehand or YOU will awaken || None |- | fallen_empires_tasks.1 || A patronizing or machine Fallen Empire sends a random gift || || None |- | galactic_features.301 || Fallen Empire mothballed fleet || || Ship |- | galactic_features.401 || Space Storm Hits Galaxy || || None |- | galactic_features.403 || Space Storm Dissipates || || None |- | galcom.16 || The Birth of the Galactic Community || Option to instantly create or join the Galactic Community || None |- | nomad.1 || The Nomads || Will not spawn if a Sentry Array is completed || None |- | precursor.98 || Vultraum Home System Located || Spawns the Vultraum Home System || None |- | precursor.598 || Yuht Home System Located || Spawns the Yuht Home System || None |- | precursor.1098 || First League Home System Located || Spawns the First League Home System || None |- | precursor.1598 || Irassian Home System Located || Spawns the Irassian Home System || None |- | precursor.2098 || Cybrex Home System Located || Spawns the Cybrex Home System || None |- | story.107 || Amoebas Pacified || || None |- | story.207 || Crystals Pacified || || None |- | unrest.4200 || Unrest: Revolt || Targeted planet's population revolts and attempts to break away. Can be used on other empires. || Colony |- | action.96 || Birth of the Galactic Market || || None |- | akx.8888 || Horizon Signal || || Ship |- | leviathans.3103 || Dreadnought Repaired || || Ship |- | war_in_heaven.1000 || War in Heaven || Will awaken two fallen empires if none awakened || None |- | utopia.3000 || Enter the Shroud || Works even if still on cooldown || None |- | utopia.3021 || Avatar (army) || || None |- | utopia.3190 || The Chosen One || || None |- | utopia.3304 || Whisperers in the Void || Option to form a covenant || None |- | utopia.3305 || Composer of Strands || Option to form a covenant || None |- | utopia.3306 || Eater of Worlds || Option to form a covenant || None |- | utopia.3307 || Instrument of Desire || Option to form a covenant || None |- | utopia.3308 || End of the Cycle || Option to form a covenant || None |- | utopia.3320 || The Reckoning || Requires accepting the covenant in the previous event to work properly || None |- | syndaw.1000 || Machine Uprising || || None |- | fallen_machine_empire.1 || Ancient Caretakers Awaken || Must select the Ancient Caretakers with the ''play'' command beforehand or YOU will awaken || None |- | marauder.85 || Mercenaries Become Available || Must be triggered multiple times for each Marauder empire || None |- | marauder.500 || The Drums of War || Must select a Marauder Empire with the ''play'' command beforehand or YOU will become the Horde || None |- | distar.172 || Neural Symbiosis || Option to get the Brain Slug Host trait for some pops and leaders || Ship |- | distar.232 || Junk Ratlings || Creates the Ketling species if the Junk Ratling systems exist || None |- | distar.236 || Junk Ratlings || Creates the Ketling Star Pack empire if the Ketling species exists || None |- | distar.260 || Wild Eukaryotes || Creates a pre-sapient species with the Docile Livestock trait on the planet || Planet |- | distar.1001 || Paradise Lost || Creates a nearby system with the a Gaia World and a Stone Age civilization || None |- | distar.1081 || Azizians || Option to enable the recruitment of Azizian armies on a random owned world || None |- | distar.2050 || Alien Entity || Spawns the Enigmatic Cache in the galaxy || None |- | distar.3014 || The Nivlac (unfriendly) || Creates an empire with a permanent -100 opinion modifier || None |- | distar.3016 || The Nivlac (friendly) || Creates an empire with a permanent +100 opinion modifier || None |- | distar.5006 || The Voidspawn || The selected planet is turned into a cracked world from where a Voidspawn hatches || Planet |- | distar.11000 || Spawn L-Cluster || Spawns a sealed L-Cluser || None |- | distar.13000 || The L-Cluster (L-Drake) || Doesn't require the L-Cluster but will open every L-Gate as well || None |- | graygoo.1 || The L-Cluster (Gray Tempest) || Requires the L-Cluster to work || None |- | graygoo.100 || The L-Cluster (Dessanu Consonance) || Requires the L-Cluster to work || None |- | graygoo.400 || A Quiet Stroll || Encounter Grey || Ship |- | ancrel.4000 || Whispers in the Stone || Creates the Whispers in the Stone archaeology site || Planet |- | ancrel.6130 || Zarqulan's Chosen || Allows colonizing Holy Worlds and gives +150 permanent opinion from Holy Guardians || None |- | ancrel.10050 || Secrets of the Yuht || Unlocks the Initiate Yuht Cleansing Process decision || None |- | ancrel.10004 || Arcane Deciphering (Auto-Forge) || Unlocks a Fallen Empire building || None |- | ancrel.10005 || Arcane Deciphering (Sky-Dome) || Unlocks a Fallen Empire building || None |- | ancrel.10006 || Arcane Deciphering (Dimensional Fabricator) || Unlocks a Fallen Empire building || None |- | ancrel.10007 || Arcane Deciphering (Affluence Center) || Unlocks a Fallen Empire building || None |- | ancrel.10008 || Arcane Deciphering (Nourishment Center) || Unlocks a Fallen Empire building || None |- | ancrel.10009 || Arcane Deciphering (Class-4 Singularity) || Unlocks a Fallen Empire building || None |}
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