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== 探索机制 ==
== 探索机制 ==
 除了一个帝国的本土星系外,所有星系都是未经探测和未经调查。当星系位于舰队、星际基地或殖民地的传感器范围内时,星系就会被探测;若已经被一艘科 船访问过,或者被另一个帝国拥有,而该帝国至少对其拥有较低的情报。未经探测的星系只能由指定科学家领导的科 船进入。为了建造一个恒星基地并声称拥有该星系,必须用一艘由科学家领导的科 船对探测到的星系进行进一步调查。从其他帝国(通过战争、贸易或吞并)获得的星系将自动完成调查。
 除了一个帝国的本土星系外,所有星系都是未经探测和未经调查。当星系位于舰队、星际基地或殖民地的传感器范围内时,星系就会被探测;若已经被一艘科 船访问过,或者被另一个帝国拥有,而该帝国至少对其拥有较低的情报。未经探测的星系只能由指定科学家领导的科 船进入。为了建造一个恒星基地并声称拥有该星系,必须用一艘由科学家领导的科 船对探测到的星系进行进一步调查。从其他帝国(通过战争、贸易或吞并)获得的星系将自动完成调查。


=== 科研船 ===
=== 科研船 ===
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[[File:Arthropoid survey.png|400px|right|thumb|一艘节肢动物科研船调查行星的影像]]
[[File:Arthropoid survey.png|400px|right|thumb|一艘节肢动物科研船调查行星的影像]]
 帝国从游戏开局就能建造''' 科研船'''(Science Ship) ,而且每个帝国开始都有一艘科研船准备好派去调查星系。每艘科研船必须分配一名[[领袖# 科学家|科学家]]让舰船去执行任务,诸如调查、协助研究行星、探索未知超空间航路、或者研究特殊项目(未分配科学家的舰船仍然能移动)。
 帝国从游戏开局就能建造科研船,而且每个帝国开始都有一艘科研船准备好派去调查星系。每艘科研船必须分配一名 [[领袖#Scientist|科学家]] 让舰船去执行任务,诸如调查、协助研究行星、探索未知超空间航路、或者研究特殊项目(未分配科学家的舰船仍然能移动)。


  默认情况下 ,科研船设定为 ''回避''(Evasive)姿态,那意味着它们将逃离任何出现敌对舰船或太空生命体的星系。它们也能设定为 ''被动''(Passive)姿态,让科研船继续其当前命令,即便它所在星系有敌对外星生物。
  缺省地 ,科研船设定为 ''回避''(Evasive)姿态,那意味着它们将逃离任何出现敌对舰船或太空生命体的星系。它们也能设定为 ''被动''(Passive)姿态,让科研船继续其当前命令,即便它所在星系有敌对外星生物。
  
  
 科研船花费 {{iconify|Alloys|3=100}}。它们在恒星基地的船坞建造,就像所有其他舰船。它们没有武器但是自动装备最新的传感器、引擎、推进器、装甲和护盾,基于你的当前科技。科研船组件随你的科技进步自动升级,无需在船坞改装它们。
 科研船花费 {{iconify|Alloys|3=100}}。它们在恒星基地的船坞建造,就像所有其他舰船。它们没有武器但是自动装备最新的传感器、引擎、推进器、装甲和护盾,基于你的当前科技。科研船组件随你的科技进步自动升级,无需在船坞改装它们。
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=== 调查 ===
=== 调查 ===
''' 调查'''(Survey) 是揭示[[天体]]细节的过程。任何人第一次对天体进行调查时,发现[[异常现象]]的概率为5%,对于每一个没有异常现象的待调查天体,该概率增加0.5%。在任何一个帝国调查过一个天体之后,没有任何其他帝国能够发现异常现象。此外,每项调查都有1.25%的概率发现一个[[考古遗址]],而这一概率并不会被之前的调查所影响。调查还可能发现可开采资源,如能量币、矿物、战略资源或研究点数等,或者前超光速物种。调查天体的基准时间是20天。
调查是揭示[[天体]]细节的过程。任何人第一次对天体进行调查时,发现[[异常现象]]的概率为5%,对于每一个没有异常现象的待调查天体,该概率增加0.5%。在任何一个帝国调查过一个天体之后,没有任何其他帝国能够发现异常现象。此外,每项调查都有1.25%的概率发现一个[[考古遗址]],而这一概率并不会被之前的调查所影响。调查还可能发现可开采资源,如能量币、矿物、战略资源或研究点数等,或者前超光速物种。调查天体的基准时间是20天。


 如果要调查天体,请选择一艘科 船,右键单击天体,然后选择“调查”选项。玩家还可以选择“调查星系”选项,命令科 船调查星系中的每个天体。在银河系地图中,玩家可以通过按住“Shift”键并右键单击系统,然后逐个选择“调查星系”选项,对调查任务进行排队。科 船只能探测他们有路径能够前往的系统。一旦研究了 {{iconify|Automated Exploration Protocols|21px}} 技术,科 船就可以被命令自动探索银河系。
 如果要调查天体,请选择一艘科 船,右键单击天体,然后选择“调查”选项。玩家还可以选择“调查星系”选项,命令科 船调查星系中的每个天体。在银河系地图中,玩家可以通过按住“Shift”键并右键单击系统,然后逐个选择“调查星系”选项,对调查任务进行排队。科 船只能探测他们有路径能够前往的系统。一旦研究了 {{iconify|Automated Exploration Protocols|21px}} 技术,科 船就可以被命令自动探索银河系。


 一个常规帝国拥有的星系中的天体不能被与该帝国有联系的其他帝国所调查。然而,如果可以进入的话,可以对[[失落帝国]]所拥有的星系中的天体进行调查。这同样适用于 {{iconify|Apocalypse}} 中的[[掠夺者]]星系。任何失去控制权的星系(无论是因为危机还是帝国被完全摧毁)如果先前未被调查的话则需要重新调查。
 一个常规帝国拥有的星系中的天体不能被与该帝国有联系的其他帝国所调查。然而,如果可以进入的话,可以对[[失落帝国]]所拥有的星系中的天体进行调查。这同样适用于 {{iconify|Apocalypse}} 中的[[掠夺者]]星系。任何失去控制权的星系(无论是因为危机还是帝国被完全摧毁)如果先前未被调查的话则需要重新调查。
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== 情报日志 ==
== 情报日志 ==
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[[File:UI log situation.png|400px|thumbnail|right| 一个带有[[ 事件]] 的典型的情报日志]]
[[File:UI log situation.png|400px|thumbnail|right|A Typical Situation Log with [[events]].]]
''' 情报日志''' (Situation Log)[[File:Normal sit log.png|alt=]] 有助于跟踪特殊项目、异常现象和一些事件链,其会记录在进入银河系并进行探索时发现的此类事物,并允许在地图上跟踪单个项目和异常现象。对于 {{Iconify|democratic}}  政府来说,它还将显示选举候选人。如果情报日志有更新,它将发橙色光[[File:Project_pending_sit_log.png|alt=]]
The '''situation log''' [[File:Normal sit log.png|alt=]] helps to keep track of special projects, anomalies, and some event chains, which are discovered when venturing out into the galaxy and exploring, and allows individual projects and anomalies to be tracked on the map. For {{Iconify|democratic}} governments, it will also display election mandates. If there is an update to the situation log, it will glow in orange [[File:Project_pending_sit_log.png|alt=]].


大多数项目都以天体为中心,在研究项目之前,需要指派一名科学家到科研船上。然而,有些项目可能需要科研船以外的东西,例如战舰、运输船或工程船。一些特殊项目是定时的,如果不进行研究就会消失,而其他项目则会一直存在,直到解决为止。
Most projects are centered around a celestial body and require the presence a scientist assigned to a science ship before the projects can be researched. However, some project may require something other than a science ship, such as a military warship, a troop transport, or construction ship. Some special projects are timed and will disappear if not researched, while others will remain available until resolved.


== 第一次接触 ==
== 第一次接触 ==
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最终,在探索的过程中,将首次遇到外星飞船或恒星基地,形成一个多阶段的'''第一次接触'''(First Contact),可以从银河系地图或情报日志中访问。为了完成一个阶段,必须为第一次接触指派一名[[ 外交# 特使| 特使]] 。每50天,特使就有机会取得突破并进入下一阶段。之前已经成功的第一次接触以及[[情报#破译和加密|破译]]都会增加这种机会。如果没有取得突破,则有机会获得1到2个见解,从而增加该阶段其余部分的突破机会。在每个第一次接触结束时,完成第一次接触的帝国将收到少量{{iconify|Influence}} 。第一次接触期间可能会发生各种事件。这些事件可以增加或减少当前阶段的见解。
Eventually, alien ships or starbases will be encountered for the first time, creating a multi-stage first contact which can be accessed from either the galaxy map or the situation log. In order to complete a stage, an envoy must be assigned to the first contact. Every 50 days, the envoy has a chance to make a breakthrough and advance to the next stage. This chance is increased by previous successful first contacts as well as [[Intelligence#Codebreaking and Encryption|codebreaking]]. If no breakthrough is made, there is a chance to gain 1 or 2 insights instead, increasing the breakthrough chance for the rest of the stage. At the end of each first contact, the empire completing the first contact will receive a small amount of {{iconify|Influence}}. Various events can take place during a first contact. These events can increase or reduce the insights for the current stage.


每个第一次接触有2或3个阶段:
Each first contact has 2 or 3 stages:
# 完成第一阶段将根据第一次接触是与飞船还是与恒星基地进行的,汇编有关外星人的已知信息。如果[[ 政策# 第一次接触协议| 第一次接触协议]] 设置为 [[File:Contact hostile.png]] '''敌意''',且目标为一个帝国,则完成该阶段后,可以选择扣押船只(如果未遇到恒星基地)或绑架标本(如果遇到恒星基地)。
#Completing the first stage will compile the information known about the aliens based on whether first contact was made with a ship or a starbase. If [[Policies#First contact protocol|first contact protocol]] is set to aggressive and the target is an empire, completing the stage will bring the option to seize a ship (if no starbase was encountered) or abduct specimens (if a starbase was encountered).
# 完成第二阶段将揭示目标帝国的主要物种及其第一次接触协议。如果目标是[[ 太空生命体]] 或拥有 {{iconify|Lost Colony}} 起源的帝国,则将完成第一次接触。如果标本被绑架,帝国将有权对其进行活体解剖;根据目标物种的不同,{{iconify|Devouring Swarm}} 可以食用标本以获得少量的{{iconify|Food}} {{iconify|Minerals}} {{iconify|Alloys}} 。如果外星人是同一物种的一部分,绑架或扣押将被取消,没有其他影响。
#Completing the second stage will reveal the primary species of the target empire as well as their first contact protocol. If the target is [[spaceborne aliens]] or an empire created by the {{iconify|Lost Colony}} origin, first contact will be completed. If specimens were abducted, the empire will gain the option to vivisect them; a {{iconify|Devouring Swarm}} can eat the specimens for a small amount of {{iconify|Food}}, {{iconify|Minerals}} or {{iconify|Alloys}} depending on the targeted species. The abduction or seizure will be canceled with no other effects if the aliens turn out to be part of the same species.
# 完成第三阶段(如可用)将完成第一次接触。绑架或扣押船只将带来暂时的{{Iconify|opinion|3=-100|4=red}} 和永久的{{Iconify|opinion|3=-25|4=red}} 。如果目标物种是生物物种,活体解剖和进食将解锁随机的 {{iconify|Biology}} 技术,如果目标物种是机器人物种,则解锁随机的 {{iconify|Computing}} 技术,代价是产生进一步的暂时的{{Iconify|opinion|3=-50|4=red}} 。此外,如果启用 {{iconify|Nemesis}} ,活体解剖生物物种将授予对该帝国的'''内部器官'''[[ 情报#线人|线人]]
#Completing the third stage (if applicable) will complete first contact. Abducting or seizing a ship will bring a temporary {{Iconify|opinion|3=-100|4=red}} and a permanent {{Iconify|opinion|3=-25|4=red}}. Vivisection and eating will unlock a random {{iconify|Biology}} technology if the targeted species is biological and a random {{iconify|Computing}} technology if the targeted species is robotic at the cost of a further temporary {{Iconify|opinion|3=-50|4=red}}. In addition, if {{iconify|Nemesis}} is enabled, vivisecting a biological species will grant an Internal Organs [[asset]].


完成与另一个帝国的第一次接触将有助于外交,并带来第一次接触对话。根据政府和思潮的不同,确切的答复会有所不同,但始终具有相同的效果。主动选项不适用于{{iconify|fanatic purifiers}} {{iconify|devouring swarm}} {{iconify|determined exterminator}} 、种族灭绝、绑架标本或扣押船只的帝国。
Completing first contact with another empire will enable diplomacy and bring the first contact dialogue. Depending on government and ethics, the exact replies will vary but will always have the same effects. The proactive option is not available to empires that are {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal, abducted specimens, or seized a ship.
*[[File:Contact friendly.png]] '''积极'''选项将产生暂时的{{iconify|Opinion|3=+30|4=green}}
* [[File:Contact friendly.png]] The proactive option will grant a temporary {{iconify|Opinion|3=+30|4=green}}
*[[File:Contact isolationist.png]] '''谨慎'''选项将使对方 {{green|-33%}} 间谍网络增长
* [[File:Contact isolationist.png]] The cautious option will give them {{green|-33%}} Spy Network Growth
*[[File:Contact hostile.png]] '''敌意'''选项将使己方 {{green|+33%}} 间谍网络增长并产生暂时的 {{iconify|Opinion|3=-30|4=red}}
* [[File:Contact hostile.png]] The aggressive option will grant {{green|+33%}} Spy Network Growth on them as well as a temporary {{iconify|Opinion|3=-30|4=red}}


如果第一次接触协议设置为敌意,舰队可以被命令攻击一个身份不明的帝国,敌对行动将对该帝国产生永久性的{{iconify|Opinion|3=-25|4=red}} 。而占领他们的任何一个星球将被视作第一次接触战争,并产生永久性的{{iconify|Opinion|3=-75|4=red}}
If the first contact protocol is set to aggressive, fleets can be ordered to attack an unidentified empire. A hostile action will have a permanent {{iconify|Opinion|3=-25|4=red}} towards that empire, while capturing any of their worlds will mark it as a first contact war and give a permanent {{iconify|Opinion|3=-75|4=red}} instead.
 
第一次与不同权力制度的帝国完成第一次接触时,有50%的机会获得额外奖励。{{iconify|fanatic purifiers}}、{{iconify|devouring swarm}}、{{iconify|determined exterminator}}和种族灭绝帝国无法获得这一好处,但可以成为其目标。


The first time a first contact is completed with an empire of different authority there is a 50% chance to gain an additional bonus. {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal empires cannot gain this benefit but can be a target for one.
{| class="mildtable" style="text-align: center;"
{| class="mildtable" style="text-align: center;"
! 来源帝国权力制度
! Source empire authority
! 目标帝国权力制度
! Target empire authority
! 奖励
! Reward
|-
|-
| {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}}
| {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}}
| {{icon|hive mind}}
| {{icon|hive mind}}
| {{iconify|Society}} 点数
| {{iconify|Society}} Research
|-
|-
| {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}}
| {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}}
| {{icon|machine intelligence}}
| {{icon|machine intelligence}}
| {{iconify|Engineering}} 点数
| {{iconify|Engineering}} Research
|-
|-
| {{icon|hive mind}}
| {{icon|hive mind}}
| {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}}
| {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}}
| {{iconify|Society}} 点数
| {{iconify|Society}} Research
|-
|-
| {{icon|machine intelligence}}
| {{icon|machine intelligence}}
| {{icon|hive mind}}
| {{icon|hive mind}}
| {{iconify|Society}} 点数
| {{iconify|Society}} Research
|-
|-
| {{icon|machine intelligence}}
| {{icon|machine intelligence}}
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== 星系地图 ==
== 星系地图 ==
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恒星系统的布局由[[ 游戏设置# 星系形状| 星系形状]] 决定。所有星系都通过由咽喉点之间的束状超空间航道连接。咽喉点永远不会是一个母星系统,也不会有任何阻止帝国扩张的东西。银河系最边缘的系统将永远是孤立的,只有一个超空间航道连接。咽喉点的数量在星系生成时即已设定。
The layout of star systems is determined by the [[Map#Galaxy_shape|galaxy shape]]. All systems are connected by hyperlanes in clusters connected by choke points. The latter will never be a home system nor will they house anything that will stop an empire's expansion. The systems at the very edge of the galaxy will always be isolated, with a single hyperlane connection.
 
The number of choke points is set at galaxy generation.


=== 星云 ===
=== 星云 ===
从银河系地图和星系内部的系统中都可以看到'''星云'''(Nebulae),它们内部的宜居行星往往较少,但找到战略资源的机会增加了50% ,并允许恒星基地建造[[File:Sb nebula refinery.png|24px]] 星云精炼厂。星云阻挡了来自其他系统的所有传感器的覆盖范围,这意味着一个帝国不可能在没有飞船或空间站的情况下看到星云超空间航道内外的情况。从游戏开始,星云就在银河系地图上被命名并可见。
Nebulae are visible from both the galaxy map and the systems located inside and tend to have fewer habitable planets within them, but the chance of finding Strategic Resources is increased by 50% and allow Starbases to construct the [[File:Sb nebula refinery.png|24px]] Nebula Refinery building. Nebulae block all sensor coverage originating from other systems, meaning that it is impossible for an empire to see what is within and beyond a nebula's hyperlanes without having a ship or station inside. Nebulae are named and visible on the galaxy map from the start of the game.
 
星云内的星系有很小的可能性被电离,偶尔可以观察到星系内的雷击场面。此类星系将会禁用护盾并产生{{iconify|sublight speed|3=−50%|4=red}},但也会授予{{iconify|Evasion|3=+30%|4=green}}。


[[File:Space Storm.png|thumb|300px| 太空风暴]]
Systems within a nebula have a small chance of being ionized, visible by occasional lightning strikes within the system. Such systems disable shields and apply {{iconify|sublight speed|3=−50%|4=red}} but grant  {{iconify|Evasion|3=+30%|4=green}}.
[[File:Space Storm.png|thumb|300px|A Space Storm]]


== 太空风暴 ==
== 太空风暴 ==
中期事件年份过后,每年有1% 的几率出现'''太空风暴'''(Space Storm )。太空风暴会影响银河系中一半的系统,使所有的护盾失效,并导致{{iconify|sublight speed|3=-50%|4=red}}
After the mid-game year passes, there is a 1% chance each year for a Space Storm to appear. Space Storms affect half of the systems in the galaxy, disabling all shields and causing {{iconify|sublight speed|3=-50%|4=red}}.


太空风暴持续5-10 年。在它们消散后,未来20年内不会再发生另一场太空风暴。
Space Storms last 5-10 years. After they dissipate, another Space Storm cannot occur for the next 20 years.


太空风暴可以用来击败高度专注于护盾的超级舰队或守护者。
Space Storms can be used to defeat superior fleets or Guardians that focus heavily on shields.


中子星的影响加上太空风暴,将大大减慢船只的速度,因此在太空风暴期间航行银河系时应谨慎。
A neutron star's effects combined with a Space Storm will slow down ships greatly, so caution should be taken when navigating the galaxy during a Space Storm.


== 先驱者 ==
== 先驱者 ==
[[File:Precursor Anomaly.png|thumb|320px| 第一联盟异常现象点]]
[[File:Precursor Anomaly.png|thumb|320px|First League anomaly]]
'''先驱者'''(Precursor)是已知最古老的银河帝国,尽管早已衰亡,他们的遗迹遍布银河系,通过异常现象或[[ 考古遗址# 先驱者遗址| 考古遗址]] 被发现。先驱者异常现象提供了一个特殊项目,该项目经过调查可以提供少量{{iconify|Engineering}} {{iconify|Physics}} {{iconify|Society}} 点数以及先驱者遗物。需要6个先驱者遗物才能定位先驱者主星系的位置。{{iconify|Ancient Relics}} 新增的两个先驱者是通过考古遗址而不是异常现象发现的。
The Precursors are the oldest known galactic empires, though long dead. Their ruins are scattered across the galaxy to be discovered via anomalies or [[Archaeological_site#Precursor_sites|archaeology sites]]. Precursor anomalies grant a special project which once investigated grants a small amount of {{iconify|Engineering}}, {{iconify|Physics}} or {{iconify|Society}} research as well as a precursor artifact. 6 artifacts are required to reveal the location of a precursor's home system. The {{iconify|Ancient Relics}} precursors are found through archaeology sites instead of anomolies.


如果每个先驱者异常现象都已被调查,但没有一个帝国设法收集到6件文物,那么每20年就会触发一次随机事件,并在先前调查的一颗行星上添加另一个先驱者异常现象;对于 {{iconify|Gestalt Consciousness}} 帝国,时间降低到13.3年。
If every precursor anomaly has been investigated but no empire managed to collect 6 artifacts, a random event can trigger every 20 years and add another precursor anomaly on one of the previously investigated planets; the time is lowered to 13.3 years for {{iconify|Gestalt Consciousness}} empires.
 
AI帝国还可以以1000{{iconify|Energy}}的价格将发现的先驱者遗物出售给玩家帝国。如果玩家帝国拥有 {{iconify|Warrior Culture}} 国民理念,则可以威胁AI帝国放弃它并免费交出,成功率完全取决于两个帝国的相对实力。持有{{green|保护}}、{{green|友善}}或{{green|忠诚}}态度的帝国将免费提供该先驱者遗物,而不是要求付款。每个AI帝国只提供一个先驱者遗物。


AI empires can also sell a discovered artifact to Player empires for 1000 {{iconify|Energy}}. If the Player empire has the {{iconify|Warrior Culture}} civic, it can threaten the AI empire to surrender it for free, the success rate depending entirely on both empires' Relative Power. Empires that hold a {{green|Protective}}, {{green|Friendly}} or {{green|Loyal}} attitude will offer the artifact for free instead of asking for payment. Each AI Empire will only offer an artifact once.


=== 先驱者的活动 ===
=== 先驱者的活动 ===
{{expansion|anr}}
{{expansion|anr}}
玩家可以花费25{{iconify|Minor Artifacts}} 来发现一个新的先驱者位点,冷却时间5年。此外,一旦发现先驱者母星,帝国将获得一个稀有文物行动,花费50{{iconify|Minor Artifacts}} 来启动一个特别项目,以探究先驱者文明的秘密。完成特别项目将获得永久的帝国增益。如果拥有 {{iconify|Ancient Relics}} DLC ,先驱者异常现象也将产生1-5 {{iconify|Minor Artifacts}}
Players can spend 25 {{iconify|Minor Artifacts}} to discover a precursor site with a cooldown of 5 years. In addition, once a Precursor homeworld has been discovered, the empire will gain an artifact action to spend 50 {{iconify|Minor Artifacts}} to start a special project to delve into the secrets of the Precursor civilization. Finishing the special project will grant a permanent empire benefit. If the {{iconify|Ancient Relics}} DLC is installed, precursor anomalies will also grant 1-5 {{iconify|Minor Artifacts}}.


共有7个先驱者文明,其中2个需要 {{iconify|Ancient Relics}} DLC
There are 7 precursor civilizations, 2 of them requiring the {{iconify|Ancient Relics}} DLC.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! 先驱者文明
! Precursor civilization
! 母星
! Homeworld
! 母星系
! Homeworld reward
! 母星系可开采资源
! Home system deposits
! 线索来源
! Clues source
! {{icon|anr}} 秘密特别项目花费
! {{icon|anr}} Secrets special project cost
! {{icon|anr}} 秘密特别项目奖励
! {{icon|anr}} Secrets special project rewards
! DLC
! DLC
|- id=" 赛博勒克斯"
|- id="Cybrex"
| {{ruby|赛博勒克斯|Cybrex}} || [[File:Planet ringworld.png]] {{ruby|废弃的环形世界区段|Ruined Ring World}}
| Cybrex || [[File:Planet ringworld.png]] Ruined Ring World
* {{reward|uni|uni9|empty|empty}}
* {{reward|uni|uni9|empty|empty}}
* {{reward|eng|res4|empty|empty}}
* {{reward|eng|res4|empty|empty}}
* {{reward|enc|mat4|empty|empty}}
* {{reward|enc|mat4|empty|empty}}
* {{icon|anr}}{{icon|minor artifacts}} 10-30 稀有文物
* {{icon|anr}}{{icon|minor artifacts}} 10-30 Minor Artifacts
* {{icon|anr}}{{iconify|Cybrex War Forge}} 遗珍
* {{icon|anr}}{{iconify|Cybrex War Forge}} Relic
* {{icon|anr}} 赛博勒克斯的秘密 稀有文物行动
* {{icon|anr}} Secrets of the Cybrex artifact action
|
| None
| 异常现象
| Anomalies
| {{icon|engineering}} 12000 工程学研究
| {{icon|engineering}} 12000 Engineering research
* {{icon|Mega-Engineering|24px}} 巨型结构工程 研究选项<ref> 如果该科技已被研究则{{reward|eng|res4}} ,否则添加该科技作为研究选项。</ref>
* {{icon|Mega-Engineering|24px}} Mega-Engineering technology research option<ref>If this technology has already been researched then {{reward|eng|res4}} else add this technology is a research option.</ref>
* {{icon|megastructure build speed}} {{green|+10%}} 巨型结构建造速度
* {{icon|megastructure build speed}} {{green|+10%}} Megastructure Build Speed
* {{icon|Engineering}} 研究者获得 {{iconify|Voidcraft|21px}} 专长或200点经验(如果已经拥有)
* {{icon|Engineering}} Researcher gets {{iconify|Voidcraft|21px}} expertise or 200 xp if already has it
|- id=" 第一联盟"
|- id="First League"
| {{ruby|第一联盟|First League}} || [[File:Planet nuked.png]] {{ruby|哈本尼斯之泽III|Fen Habbanis III}}
| First League || [[File:Planet nuked.png]] Fen Habbanis III
* {{reward|uni|uni9|empty|empty}}
* {{reward|uni|uni9|empty|empty}}
* {{reward|soc|res4|empty|empty}}
* {{reward|soc|res4|empty|empty}}
* {{reward|inf|inf4|empty|empty}}
* {{reward|inf|inf4|empty|empty}}
* {{icon|anr}}{{icon|minor artifacts}} 10-30 稀有文物
* {{icon|anr}}{{icon|minor artifacts}} 10-30 Minor Artifacts
* {{icon|anr}} 第一联盟的秘密 稀有文物行动
* {{icon|anr}} Secrets of the First League artifact action
* {{icon|research}} 10 三种研究点数
* {{icon|research}} 10 of all research resources
* {{icon|minerals}} 10 矿物
* {{icon|minerals}} 10 Minerals
* {{icon|energy}} 10 能量币
* {{icon|energy}} 10 Energy
| 异常现象
| Anomalies
| {{icon|engineering}} 6000 工程学研究
| {{icon|engineering}} 6000 Engineering research
* {{icon|Weather Control Systems|24px}} 气候控制系统
* {{icon|Weather Control Systems|24px}} Weather Control Systems
* {{icon|Anti-Gravity Engineering|24px}} 反重力工程<ref> 如果该科技已被研究则{{reward|eng|res4}} ,若已有该研究选项则获得50% 研究进度,否则添加该科技作为研究选项。</ref>
* {{icon|Anti-Gravity Engineering|24px}} Anti-Gravity Engineering<ref>If this technology has already been researched then {{reward|eng|res4}} else if this technology is a research option then gain this technology else gain 50% progress and add this technology as research option.</ref>
* {{icon|research speed (engineering)}} {{green|+15%}} 研究速度(工程学)
* {{icon|research speed (engineering)}} {{green|+15%}} Industry Research Speed
* {{icon|building build speed}} {{green|+10%}} 行星建造速度
* {{icon|building build speed}} {{green|+10%}} Planet Build Speed
* {{icon|Engineering}} 研究者获得 {{iconify|Industry|21px}} 专长或200点经验(如果已经拥有)
* {{icon|Engineering}} Researcher gets {{iconify|Industry|21px}} expertise or 200 xp if already has it
|- id=" 伊拉斯协约国"
|- id="Irassian Concordat"
| {{ruby|伊拉斯协约国|Irassian Concordat}} || [[File:Planet barren cold.png]] {{ruby|伊拉西亚|Irassia}}
| Irassian Concordat || [[File:Planet barren cold.png]] Irassia
* {{reward|uni|uni9|empty|empty}}
* {{reward|uni|uni9|empty|empty}}
* {{reward|phy|res4|empty|empty}}
* {{reward|phy|res4|empty|empty}}
* {{reward|min|mat4|empty|empty}}
* {{reward|min|mat4|empty|empty}}
* {{icon|anr}}{{icon|minor artifacts}} 10-30 稀有文物
* {{icon|anr}}{{icon|minor artifacts}} 10-30 Minor Artifacts
* {{icon|anr}}{{iconify|Javorian Pox Sample}} 遗珍
* {{icon|anr}}{{iconify|Javorian Pox Sample}} Relic
* {{icon|anr}} 伊拉斯人的秘密 稀有文物行动
* {{icon|anr}} Secrets of the Irassians artifact action
* {{icon|research}} 10 三种研究点数
* {{icon|research}} 10 of all research resources
* {{icon|alloys}} 5 合金
* {{icon|alloys}} 5 Alloys
* {{icon|exotic gases}} 5 异星天然气
* {{icon|exotic gases}} 5 Exotic Gases
| 异常现象
| Anomalies
| {{icon|society}} 3000 社会学研究
| {{icon|society}} 3000 Society research
* {{icon|Biology|21px}} 下一个 [[ 社会学研究| 有机人口科技]] {{icon|Genome Mapping|24px}}{{icon|Genetic Healthcare|24px}}{{icon|Cyto-Revitalization|24px}}{{icon|Gene Tailoring|24px}}<ref> 如果前置科技已研究完毕则赋予 {{iconify|Genome Mapping|24px}}, {{iconify|Genetic Healthcare|24px}}, {{iconify|Cyto-Revitalization|24px}} 科技或 {{iconify|Gene Tailoring|24px}} 的50%研究进度。如果所有科技都已研究则{{reward|soc|res4}} </ref>
* {{icon|Biology|21px}} Next [[Society_research#Organic_pops|Organic pops technology]] {{icon|Genome Mapping|24px}}{{icon|Genetic Healthcare|24px}}{{icon|Cyto-Revitalization|24px}}{{icon|Gene Tailoring|24px}}<ref>Grants {{iconify|Genome Mapping|24px}}, {{iconify|Genetic Healthcare|24px}}, {{iconify|Cyto-Revitalization|24px}} or 50% progress towards {{iconify|Gene Tailoring|24px}} if the prerequisite technology is researched. If all technologies are researched {{reward|soc|res4}} instead.</ref>
* {{icon|research speed (society)}} {{green|+20%}} 研究速度(生物学)
* {{icon|research speed (society)}} {{green|+20%}} Biology Research Speed
* {{icon|growth speed}} {{green|+5%}} 人口增长速度
* {{icon|growth speed}} {{green|+5%}} Pop Growth Speed
* {{icon|Society}} 研究者获得 {{iconify|Biology|21px}} 专长或200点经验(如果已经拥有)
* {{icon|Society}} Researcher gets {{iconify|Biology|21px}} expertise or 200 xp if already has it
 
|- id=" 沃陶姆恒星众"
|- id="Vultaum Star Assembly"
| {{ruby|沃陶姆恒星众|Vultaum Star Assembly}} || [[File:Planet barren.png]] {{ruby|沃陶穆尔主星|Vultaumar Prime}}
| Vultaum Star Assembly || [[File:Planet barren.png]] Vultaumar Prime
* {{reward|uni|uni9|empty|empty}}
* {{reward|uni|uni9|empty|empty}}
* {{reward|res|res3|empty|empty}}
* {{reward|res|res3|empty|empty}}
* {{icon|anr}}{{icon|minor artifacts}} 10-30 稀有文物
* {{icon|anr}}{{icon|minor artifacts}} 10-30 Minor Artifacts
* {{icon|anr}}[[File:R orb insight.png|24px|link=Relics#Vultaum_Reality_Perforator]] 沃陶姆现实透孔仪 遗珍
* {{icon|anr}}[[File:R orb insight.png|24px|link=Relics#Vultaum_Reality_Perforator]] Vultaum Reality Perforator Relic
* {{icon|anr}} 沃陶姆的秘密 稀有文物行动
* {{icon|anr}} Secrets of the Vultaum artifact action
* {{icon|research}} 10 三种研究点数
* {{icon|research}} 10 of all research resources
* {{icon|energy}} 10 能量币
* {{icon|energy}} 10 Energy
* {{icon|alloys}} 5 合金
* {{icon|alloys}} 5 Alloys
* {{icon|exotic gases}} 5 异星天然气
* {{icon|exotic gases}} 5 Exotic Gases
| 异常现象
| Anomalies
| {{icon|physics}} 3000 物理学研究
| {{icon|physics}} 3000 Physics research
* {{reward|phy|res4|empty|empty}}
* {{reward|phy|res4|empty|empty}}
* {{icon|research speed (physics)}} {{green|+15%}} 研究速度(物理学)
* {{icon|research speed (physics)}} {{green|+15%}} Computing Research Speed
* {{icon|no}}{{icon|Gestalt Consciousness}} {{icon|amenities}} {{green|+10%}} 舒适度
* {{icon|no}}{{icon|Gestalt Consciousness}} {{icon|amenities}} {{green|+10%}} Amenities
* {{icon|yes}}{{icon|machine intelligence}} {{icon|robot build speed}} {{green|+5%}} 机器人口组装速度
* {{icon|yes}}{{icon|machine intelligence}} {{icon|robot build speed}} {{green|+5%}} Pop Assembly Speed
* {{icon|Physics}} 研究者获得 {{iconify|Computing|21px}} 专长或200点经验(如果已经拥有)
* {{icon|Physics}} Researcher gets {{iconify|Computing|21px}} expertise or 200 xp if already has it
* {{collapse list
 
| type = {{icon|Fanatic Materialist|21px}} 极端唯物主义者获得进一步研究的特殊项目
 
{{collapse list
| type = {{icon|Fanatic Materialist|21px}} Fanatic Materialist receive option for an additional special project.
| body=
| body=
* 当进一步研究的特殊项目完成后有两个选项:
* When the additional special project gets completed there are 2 options:
* 选项1:
* Option 1:
* - {{reward|inf|inf4|empty|empty}} 
* - {{reward|inf|inf4|empty|empty}} 
* - {{icon|Physics}} 研究者'''50%''' 概率自杀,'''35%''' 概率获得 {{icon|Maniacal}}{{icon|Substance Abuser}} 特质或'''15% ''' 概率获得 {{icon|Maniacal}} 特质
* - {{icon|Physics}} Researcher '''50%''' commits suicide, '''35%''' gets {{icon|Maniacal}}{{icon|Substance Abuser}} or '''15% ''' gets {{icon|Maniacal}}
* 选项2:
* Option 2:
* - {{reward|inf|inf4|empty|empty}} 
* - {{reward|inf|inf4|empty|empty}} 
* - {{reward|uni|uni5|empty|empty}}
* - {{reward|uni|uni5|empty|empty}}
* - {{icon|research speed}} {{green|+10%}} 研究速度
* - {{icon|research speed}} {{green|+10%}} Research Speed
* - {{icon|happiness}} {{red|-20%}} 幸福度
* - {{icon|happiness}} {{red|-20%}} Happiness
* - {{icon|Physics}} 研究者'''35%''' 概率获得 {{icon|Maniacal}}{{icon|Substance Abuser}} 特质或'''65% ''' 概率获得 {{icon|Maniacal}} 特质
* - {{icon|Physics}} Researcher '''35%''' gets {{icon|Maniacal}}{{icon|Substance Abuser}} or '''65% ''' gets {{icon|Maniacal}}
}}
}}
|- id=" 尤特帝国"
|- id="Yuht Empire"
| {{ruby|尤特帝国|Yuht Empire}} || [[File:Planet barren.png]] {{ruby|大尤特安星|Yuthaan Majoris}}
| Yuht Empire || [[File:Planet barren.png]] Yuthaan Majoris
* {{reward|uni|uni9|empty|empty}}
* {{reward|uni|uni9|empty|empty}}
* {{reward|enc|mat4|empty|empty}}
* {{reward|enc|mat4|empty|empty}}
* {{reward|min|mat4|empty|empty}}
* {{reward|min|mat4|empty|empty}}
* {{icon|anr}}{{icon|minor artifacts}} 10-30 三种研究点数
* {{icon|anr}}{{icon|minor artifacts}} 10-30 Minor Artifacts
* {{icon|anr}}{{iconify|Yuht Cryo Core}} 遗珍
* {{icon|anr}}{{iconify|Yuht Cryo Core}} Relic
* {{icon|anr}} 尤特的秘密 稀有文物行动
* {{icon|anr}} Secrets of the Yuht artifact action
* {{icon|research}} 10 三种研究点数
* {{icon|research}} 10 of all research resources
* {{icon|minerals}} 10 矿物
* {{icon|minerals}} 10 Minerals
* {{icon|energy}} 10 能量币
* {{icon|energy}} 10 Energy
* {{icon|alloys}} 5 合金
* {{icon|alloys}} 5 Alloys
* {{icon|exotic gases}} 5 异星天然气
* {{icon|exotic gases}} 5 Exotic Gases
| 异常现象
| Anomalies
| {{icon|society}} 3000 社会学研究
| {{icon|society}} 3000 Society research
|
|
* {{icon|Atmospheric Filtering|24px}} 大气过滤
* {{icon|Atmospheric Filtering|24px}} Atmospheric Filtering
* {{icon|Hostile Environment Adaptation|24px}} 恶劣环境适应<ref> 如果该科技已被研究则{{reward|soc|res4}} ,若已有该研究选项则获得50% 研究进度,否则添加该科技作为研究选项。</ref>
* {{icon|Hostile Environment Adaptation|24px}} Hostile Environment Adaptation<ref>If this technology has already been researched then {{reward|soc|res4}} else if this technology is a research option then gain this technology else gain 50% progress and add this technology as research option.</ref>
* [[File:Decision animal wildlife.png|24px]] 启动尤特清扫程序 行星决议
* [[File:Decision animal wildlife.png|24px]] Initiate Yuht Cleansing Process Decision
* {{icon|Society}} 研究者获得 {{iconify|New Worlds|21px}} 专长或200点经验(如果已经拥有)
* {{icon|Society}} Researcher gets {{iconify|New Worlds|21px}} expertise or 200 xp if already has it
|- id=" 巴奥"
|- id="Baol"
| {{ruby|巴奥|Baol}} || [[File:Planet nuked.png]] {{ruby|古茹努尔|Grunur}}
| Baol || [[File:Planet nuked.png]] Grunur
* [[File:R baol.png|24px|link=Relics#The_Last_Baol]] 最后的巴奥 遗珍
* [[File:R baol.png|24px|link=Relics#The_Last_Baol]] The Last Baol Relic
* 巴奥的秘密 稀有文物行动
* Secrets of the Baol artifact action
|
| None
| 考古遗址
| Archaeology sites
| {{icon|society}} 3000 社会学研究
| {{icon|society}} 3000 Society research
* {{icon|Epigenetic Triggers|24px}} 表观遗传学机制 或 {{icon|Terrestrial Sculpting|24px}} 地表塑造<ref> 如果 {{iconify|Epigenetic Triggers|24px}} 已被研究则获得 {{iconify|Terrestrial Sculpting|24px}} 。如果二者均已研究则{{reward|soc|res4}} </ref>
* {{icon|Epigenetic Triggers|24px}} Epigenetic Triggers technology or {{icon|Terrestrial Sculpting|24px}} Terrestrial Sculpting technology<ref>If {{iconify|Epigenetic Triggers|24px}} is already researched gain {{iconify|Terrestrial Sculpting|24px}} instead. If both are already researched {{reward|soc|res4}}.</ref>
* {{icon|terraforming cost}} {{green|-15%}} 环境改造花费
* {{icon|terraforming cost}} {{green|-15%}} Terraforming Cost
* {{icon|Society}} 研究者获得 {{iconify|Biology|21px}} 专长或200点经验(如果已经拥有)
* {{icon|Society}} Researcher gets {{iconify|Biology|21px}} expertise or 200 xp if already has it
| {{icon|anr}}
| {{icon|anr}}
|- id=" 泽珞族"
|- id="Zroni"
| {{ruby|泽珞族|Zroni}} || [[File:Planet shroud.png]] {{ruby|泽珞首星|Zron Prime}}
| Zroni || [[File:Planet shroud.png]] Zron Prime
* [[File:R zro crystal.png|24px|link=Relics#Psionic_Archive]] 灵能档案 遗珍
* [[File:R zro crystal.png|24px|link=Relics#Psionic_Archive]] Psionic Archive Relic
* 泽珞族的秘密 稀有文物行动
* Secrets of the Zroni artifact action
| {{icon|zro}} 5 泽珞
| {{icon|zro}} 5 Zro
| 考古遗址
| Archaeology sites
| {{icon|society}} 6000 社会学研究
| {{icon|society}} 6000 Society research
|
|
* {{icon|Psionic Theory|24px}} 灵能理论 研究进度<ref> 如果该科技已被研究或者是 {{iconify|Gestalt Consciousness}} {{reward|soc|res4}} ,否则添加该科技作为研究选项并获得20% 研究进度。</ref>
* {{icon|Psionic Theory|24px}} Psionic Theory technology progress<ref name=psionic20  >If this technology has already been researched or {{iconify|Gestalt Consciousness}} then {{reward|soc|res4}} else gain 20% progress and add it as a research option if not already</ref>
* {{icon|research speed (society)}} {{green|+10%}} 研究速度(灵能理论)
* {{icon|research speed (society)}} {{green|+10%}} Psionics Research Speed
* {{icon|Society}} 研究者获得 {{iconify|Psionics|21px}} 专长或200点经验(如果已经拥有)
* {{icon|Society}} Researcher gets {{iconify|Psionics|21px}} expertise or 200 xp if already has it
| {{icon|anr}}
| {{icon|anr}}
|}
|}
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