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== 探索机制 == | == 探索机制 == | ||
除了一个帝国的本土星系外,所有星系都是未经探测和未经调查。当星系位于舰队、星际基地或殖民地的传感器范围内时,星系就会被探测;若已经被一艘科 | 除了一个帝国的本土星系外,所有星系都是未经探测和未经调查。当星系位于舰队、星际基地或殖民地的传感器范围内时,星系就会被探测;若已经被一艘科 学 船访问过,或者被另一个帝国拥有,而该帝国至少对其拥有较低的情报。未经探测的星系只能由指定科学家领导的科 学 船进入。为了建造一个恒星基地并声称拥有该星系,必须用一艘由科学家领导的科 学 船对探测到的星系进行进一步调查。从其他帝国(通过战争、贸易或吞并)获得的星系将自动完成调查。 | ||
=== 科研船 === | === 科研船 === | ||
{{SVersion|3.3}} | {{SVersion|3.3}} | ||
[[File:Arthropoid survey.png|400px|right|thumb|一艘节肢动物科研船调查行星的影像]] | [[File:Arthropoid survey.png|400px|right|thumb|一艘节肢动物科研船调查行星的影像]] | ||
帝国从游戏开局就能建造 | 帝国从游戏开局就能建造科研船,而且每个帝国开始都有一艘科研船准备好派去调查星系。每艘科研船必须分配一名 [[领袖#Scientist|科学家]] 让舰船去执行任务,诸如调查、协助研究行星、探索未知超空间航路、或者研究特殊项目(未分配科学家的舰船仍然能移动)。 | ||
缺省地 ,科研船设定为 ''回避''(Evasive)姿态,那意味着它们将逃离任何出现敌对舰船或太空生命体的星系。它们也能设定为 ''被动''(Passive)姿态,让科研船继续其当前命令,即便它所在星系有敌对外星生物。 | |||
科研船花费 {{iconify|Alloys|3=100}}。它们在恒星基地的船坞建造,就像所有其他舰船。它们没有武器但是自动装备最新的传感器、引擎、推进器、装甲和护盾,基于你的当前科技。科研船组件随你的科技进步自动升级,无需在船坞改装它们。 | 科研船花费 {{iconify|Alloys|3=100}}。它们在恒星基地的船坞建造,就像所有其他舰船。它们没有武器但是自动装备最新的传感器、引擎、推进器、装甲和护盾,基于你的当前科技。科研船组件随你的科技进步自动升级,无需在船坞改装它们。 | ||
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=== 调查 === | === 调查 === | ||
调查是揭示[[天体]]细节的过程。任何人第一次对天体进行调查时,发现[[异常现象]]的概率为5%,对于每一个没有异常现象的待调查天体,该概率增加0.5%。在任何一个帝国调查过一个天体之后,没有任何其他帝国能够发现异常现象。此外,每项调查都有1.25%的概率发现一个[[考古遗址]],而这一概率并不会被之前的调查所影响。调查还可能发现可开采资源,如能量币、矿物、战略资源或研究点数等,或者前超光速物种。调查天体的基准时间是20天。 | |||
如果要调查天体,请选择一艘科 | 如果要调查天体,请选择一艘科 学 船,右键单击天体,然后选择“调查”选项。玩家还可以选择“调查星系”选项,命令科 学 船调查星系中的每个天体。在银河系地图中,玩家可以通过按住“Shift”键并右键单击系统,然后逐个选择“调查星系”选项,对调查任务进行排队。科 学 船只能探测他们有路径能够前往的系统。一旦研究了 {{iconify|Automated Exploration Protocols|21px}} 技术,科 学 船就可以被命令自动探索银河系。 | ||
一个常规帝国拥有的星系中的天体不能被与该帝国有联系的其他帝国所调查。然而,如果可以进入的话,可以对[[失落帝国]]所拥有的星系中的天体进行调查。这同样适用于 {{iconify|Apocalypse}} 中的[[掠夺者]]星系。任何失去控制权的星系(无论是因为危机还是帝国被完全摧毁)如果先前未被调查的话则需要重新调查。 | 一个常规帝国拥有的星系中的天体不能被与该帝国有联系的其他帝国所调查。然而,如果可以进入的话,可以对[[失落帝国]]所拥有的星系中的天体进行调查。这同样适用于 {{iconify|Apocalypse}} 中的[[掠夺者]]星系。任何失去控制权的星系(无论是因为危机还是帝国被完全摧毁)如果先前未被调查的话则需要重新调查。 | ||
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== 情报日志 == | == 情报日志 == | ||
{{SVersion|3.3}} | {{SVersion|3.3}} | ||
[[File:UI log situation.png|400px|thumbnail|right| | [[File:UI log situation.png|400px|thumbnail|right|A Typical Situation Log with [[events]].]] | ||
''' | The '''situation log''' [[File:Normal sit log.png|alt=]] helps to keep track of special projects, anomalies, and some event chains, which are discovered when venturing out into the galaxy and exploring, and allows individual projects and anomalies to be tracked on the map. For {{Iconify|democratic}} governments, it will also display election mandates. If there is an update to the situation log, it will glow in orange [[File:Project_pending_sit_log.png|alt=]]. | ||
Most projects are centered around a celestial body and require the presence a scientist assigned to a science ship before the projects can be researched. However, some project may require something other than a science ship, such as a military warship, a troop transport, or construction ship. Some special projects are timed and will disappear if not researched, while others will remain available until resolved. | |||
== 第一次接触 == | == 第一次接触 == | ||
{{SVersion|3.3}} | {{SVersion|3.3}} | ||
Eventually, alien ships or starbases will be encountered for the first time, creating a multi-stage first contact which can be accessed from either the galaxy map or the situation log. In order to complete a stage, an envoy must be assigned to the first contact. Every 50 days, the envoy has a chance to make a breakthrough and advance to the next stage. This chance is increased by previous successful first contacts as well as [[Intelligence#Codebreaking and Encryption|codebreaking]]. If no breakthrough is made, there is a chance to gain 1 or 2 insights instead, increasing the breakthrough chance for the rest of the stage. At the end of each first contact, the empire completing the first contact will receive a small amount of {{iconify|Influence}}. Various events can take place during a first contact. These events can increase or reduce the insights for the current stage. | |||
Each first contact has 2 or 3 stages: | |||
# | #Completing the first stage will compile the information known about the aliens based on whether first contact was made with a ship or a starbase. If [[Policies#First contact protocol|first contact protocol]] is set to aggressive and the target is an empire, completing the stage will bring the option to seize a ship (if no starbase was encountered) or abduct specimens (if a starbase was encountered). | ||
# | #Completing the second stage will reveal the primary species of the target empire as well as their first contact protocol. If the target is [[spaceborne aliens]] or an empire created by the {{iconify|Lost Colony}} origin, first contact will be completed. If specimens were abducted, the empire will gain the option to vivisect them; a {{iconify|Devouring Swarm}} can eat the specimens for a small amount of {{iconify|Food}}, {{iconify|Minerals}} or {{iconify|Alloys}} depending on the targeted species. The abduction or seizure will be canceled with no other effects if the aliens turn out to be part of the same species. | ||
# | #Completing the third stage (if applicable) will complete first contact. Abducting or seizing a ship will bring a temporary {{Iconify|opinion|3=-100|4=red}} and a permanent {{Iconify|opinion|3=-25|4=red}}. Vivisection and eating will unlock a random {{iconify|Biology}} technology if the targeted species is biological and a random {{iconify|Computing}} technology if the targeted species is robotic at the cost of a further temporary {{Iconify|opinion|3=-50|4=red}}. In addition, if {{iconify|Nemesis}} is enabled, vivisecting a biological species will grant an Internal Organs [[asset]]. | ||
Completing first contact with another empire will enable diplomacy and bring the first contact dialogue. Depending on government and ethics, the exact replies will vary but will always have the same effects. The proactive option is not available to empires that are {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal, abducted specimens, or seized a ship. | |||
*[[File:Contact friendly.png]] | * [[File:Contact friendly.png]] The proactive option will grant a temporary {{iconify|Opinion|3=+30|4=green}} | ||
*[[File:Contact isolationist.png]] | * [[File:Contact isolationist.png]] The cautious option will give them {{green|-33%}} Spy Network Growth | ||
*[[File:Contact hostile.png]] | * [[File:Contact hostile.png]] The aggressive option will grant {{green|+33%}} Spy Network Growth on them as well as a temporary {{iconify|Opinion|3=-30|4=red}} | ||
If the first contact protocol is set to aggressive, fleets can be ordered to attack an unidentified empire. A hostile action will have a permanent {{iconify|Opinion|3=-25|4=red}} towards that empire, while capturing any of their worlds will mark it as a first contact war and give a permanent {{iconify|Opinion|3=-75|4=red}} instead. | |||
The first time a first contact is completed with an empire of different authority there is a 50% chance to gain an additional bonus. {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal empires cannot gain this benefit but can be a target for one. | |||
{| class="mildtable" style="text-align: center;" | {| class="mildtable" style="text-align: center;" | ||
! | ! Source empire authority | ||
! | ! Target empire authority | ||
! | ! Reward | ||
|- | |- | ||
| {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}} | | {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}} | ||
| {{icon|hive mind}} | | {{icon|hive mind}} | ||
| {{iconify|Society}} | | {{iconify|Society}} Research | ||
|- | |- | ||
| {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}} | | {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}} | ||
| {{icon|machine intelligence}} | | {{icon|machine intelligence}} | ||
| {{iconify|Engineering}} | | {{iconify|Engineering}} Research | ||
|- | |- | ||
| {{icon|hive mind}} | | {{icon|hive mind}} | ||
| {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}} | | {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}} | ||
| {{iconify|Society}} | | {{iconify|Society}} Research | ||
|- | |- | ||
| {{icon|machine intelligence}} | | {{icon|machine intelligence}} | ||
| {{icon|hive mind}} | | {{icon|hive mind}} | ||
| {{iconify|Society}} | | {{iconify|Society}} Research | ||
|- | |- | ||
| {{icon|machine intelligence}} | | {{icon|machine intelligence}} | ||
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== 星系地图 == | == 星系地图 == | ||
{{SVersion|3.3}} | {{SVersion|3.3}} | ||
The layout of star systems is determined by the [[Map#Galaxy_shape|galaxy shape]]. All systems are connected by hyperlanes in clusters connected by choke points. The latter will never be a home system nor will they house anything that will stop an empire's expansion. The systems at the very edge of the galaxy will always be isolated, with a single hyperlane connection. | |||
The number of choke points is set at galaxy generation. | |||
=== 星云 === | === 星云 === | ||
Nebulae are visible from both the galaxy map and the systems located inside and tend to have fewer habitable planets within them, but the chance of finding Strategic Resources is increased by 50% and allow Starbases to construct the [[File:Sb nebula refinery.png|24px]] Nebula Refinery building. Nebulae block all sensor coverage originating from other systems, meaning that it is impossible for an empire to see what is within and beyond a nebula's hyperlanes without having a ship or station inside. Nebulae are named and visible on the galaxy map from the start of the game. | |||
[[File:Space Storm.png|thumb|300px| | Systems within a nebula have a small chance of being ionized, visible by occasional lightning strikes within the system. Such systems disable shields and apply {{iconify|sublight speed|3=−50%|4=red}} but grant {{iconify|Evasion|3=+30%|4=green}}. | ||
[[File:Space Storm.png|thumb|300px|A Space Storm]] | |||
== 太空风暴 == | == 太空风暴 == | ||
After the mid-game year passes, there is a 1% chance each year for a Space Storm to appear. Space Storms affect half of the systems in the galaxy, disabling all shields and causing {{iconify|sublight speed|3=-50%|4=red}}. | |||
Space Storms last 5-10 years. After they dissipate, another Space Storm cannot occur for the next 20 years. | |||
Space Storms can be used to defeat superior fleets or Guardians that focus heavily on shields. | |||
A neutron star's effects combined with a Space Storm will slow down ships greatly, so caution should be taken when navigating the galaxy during a Space Storm. | |||
== 先驱者 == | == 先驱者 == | ||
[[File:Precursor Anomaly.png|thumb|320px| | [[File:Precursor Anomaly.png|thumb|320px|First League anomaly]] | ||
The Precursors are the oldest known galactic empires, though long dead. Their ruins are scattered across the galaxy to be discovered via anomalies or [[Archaeological_site#Precursor_sites|archaeology sites]]. Precursor anomalies grant a special project which once investigated grants a small amount of {{iconify|Engineering}}, {{iconify|Physics}} or {{iconify|Society}} research as well as a precursor artifact. 6 artifacts are required to reveal the location of a precursor's home system. The {{iconify|Ancient Relics}} precursors are found through archaeology sites instead of anomolies. | |||
If every precursor anomaly has been investigated but no empire managed to collect 6 artifacts, a random event can trigger every 20 years and add another precursor anomaly on one of the previously investigated planets; the time is lowered to 13.3 years for {{iconify|Gestalt Consciousness}} empires. | |||
AI empires can also sell a discovered artifact to Player empires for 1000 {{iconify|Energy}}. If the Player empire has the {{iconify|Warrior Culture}} civic, it can threaten the AI empire to surrender it for free, the success rate depending entirely on both empires' Relative Power. Empires that hold a {{green|Protective}}, {{green|Friendly}} or {{green|Loyal}} attitude will offer the artifact for free instead of asking for payment. Each AI Empire will only offer an artifact once. | |||
=== 先驱者的活动 === | === 先驱者的活动 === | ||
{{expansion|anr}} | {{expansion|anr}} | ||
Players can spend 25 {{iconify|Minor Artifacts}} to discover a precursor site with a cooldown of 5 years. In addition, once a Precursor homeworld has been discovered, the empire will gain an artifact action to spend 50 {{iconify|Minor Artifacts}} to start a special project to delve into the secrets of the Precursor civilization. Finishing the special project will grant a permanent empire benefit. If the {{iconify|Ancient Relics}} DLC is installed, precursor anomalies will also grant 1-5 {{iconify|Minor Artifacts}}. | |||
There are 7 precursor civilizations, 2 of them requiring the {{iconify|Ancient Relics}} DLC. | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! | ! Precursor civilization | ||
! | ! Homeworld | ||
! | ! Homeworld reward | ||
! | ! Home system deposits | ||
! | ! Clues source | ||
! {{icon|anr}} | ! {{icon|anr}} Secrets special project cost | ||
! {{icon|anr}} | ! {{icon|anr}} Secrets special project rewards | ||
! DLC | ! DLC | ||
|- id=" | |- id="Cybrex" | ||
| Cybrex || [[File:Planet ringworld.png]] Ruined Ring World | |||
| | | | ||
* {{reward|uni|uni9|empty|empty}} | * {{reward|uni|uni9|empty|empty}} | ||
* {{reward|eng|res4|empty|empty}} | * {{reward|eng|res4|empty|empty}} | ||
* {{reward|enc|mat4|empty|empty}} | * {{reward|enc|mat4|empty|empty}} | ||
* {{icon|anr}}{{icon|minor artifacts}} 10-30 | * {{icon|anr}}{{icon|minor artifacts}} 10-30 Minor Artifacts | ||
* {{icon|anr}}{{iconify|Cybrex War Forge}} | * {{icon|anr}}{{iconify|Cybrex War Forge}} Relic | ||
* {{icon|anr}} | * {{icon|anr}} Secrets of the Cybrex artifact action | ||
| | | None | ||
| | | Anomalies | ||
| {{icon|engineering}} 12000 | | {{icon|engineering}} 12000 Engineering research | ||
| | | | ||
* {{icon|Mega-Engineering|24px}} | * {{icon|Mega-Engineering|24px}} Mega-Engineering technology research option<ref>If this technology has already been researched then {{reward|eng|res4}} else add this technology is a research option.</ref> | ||
* {{icon|megastructure build speed}} {{green|+10%}} | * {{icon|megastructure build speed}} {{green|+10%}} Megastructure Build Speed | ||
* {{icon|Engineering}} | * {{icon|Engineering}} Researcher gets {{iconify|Voidcraft|21px}} expertise or 200 xp if already has it | ||
| | | | ||
|- id=" | |- id="First League" | ||
| First League || [[File:Planet nuked.png]] Fen Habbanis III | |||
| | | | ||
* {{reward|uni|uni9|empty|empty}} | * {{reward|uni|uni9|empty|empty}} | ||
* {{reward|soc|res4|empty|empty}} | * {{reward|soc|res4|empty|empty}} | ||
* {{reward|inf|inf4|empty|empty}} | * {{reward|inf|inf4|empty|empty}} | ||
* {{icon|anr}}{{icon|minor artifacts}} 10-30 | * {{icon|anr}}{{icon|minor artifacts}} 10-30 Minor Artifacts | ||
* {{icon|anr}} | * {{icon|anr}} Secrets of the First League artifact action | ||
| | | | ||
* {{icon|research}} 10 | * {{icon|research}} 10 of all research resources | ||
* {{icon|minerals}} 10 | * {{icon|minerals}} 10 Minerals | ||
* {{icon|energy}} 10 | * {{icon|energy}} 10 Energy | ||
| | | Anomalies | ||
| {{icon|engineering}} 6000 | | {{icon|engineering}} 6000 Engineering research | ||
| | | | ||
* {{icon|Weather Control Systems|24px}} | * {{icon|Weather Control Systems|24px}} Weather Control Systems | ||
* {{icon|Anti-Gravity Engineering|24px}} | * {{icon|Anti-Gravity Engineering|24px}} Anti-Gravity Engineering<ref>If this technology has already been researched then {{reward|eng|res4}} else if this technology is a research option then gain this technology else gain 50% progress and add this technology as research option.</ref> | ||
* {{icon|research speed (engineering)}} {{green|+15%}} | * {{icon|research speed (engineering)}} {{green|+15%}} Industry Research Speed | ||
* {{icon|building build speed}} {{green|+10%}} | * {{icon|building build speed}} {{green|+10%}} Planet Build Speed | ||
* {{icon|Engineering}} | * {{icon|Engineering}} Researcher gets {{iconify|Industry|21px}} expertise or 200 xp if already has it | ||
| | | | ||
|- id=" | |- id="Irassian Concordat" | ||
| Irassian Concordat || [[File:Planet barren cold.png]] Irassia | |||
| | | | ||
* {{reward|uni|uni9|empty|empty}} | * {{reward|uni|uni9|empty|empty}} | ||
* {{reward|phy|res4|empty|empty}} | * {{reward|phy|res4|empty|empty}} | ||
* {{reward|min|mat4|empty|empty}} | * {{reward|min|mat4|empty|empty}} | ||
* {{icon|anr}}{{icon|minor artifacts}} 10-30 | * {{icon|anr}}{{icon|minor artifacts}} 10-30 Minor Artifacts | ||
* {{icon|anr}}{{iconify|Javorian Pox Sample}} | * {{icon|anr}}{{iconify|Javorian Pox Sample}} Relic | ||
* {{icon|anr}} | * {{icon|anr}} Secrets of the Irassians artifact action | ||
| | | | ||
* {{icon|research}} 10 | * {{icon|research}} 10 of all research resources | ||
* {{icon|alloys}} 5 | * {{icon|alloys}} 5 Alloys | ||
* {{icon|exotic gases}} 5 | * {{icon|exotic gases}} 5 Exotic Gases | ||
| | | Anomalies | ||
| {{icon|society}} 3000 | | {{icon|society}} 3000 Society research | ||
| | | | ||
* {{icon|Biology|21px}} | * {{icon|Biology|21px}} Next [[Society_research#Organic_pops|Organic pops technology]] {{icon|Genome Mapping|24px}}{{icon|Genetic Healthcare|24px}}{{icon|Cyto-Revitalization|24px}}{{icon|Gene Tailoring|24px}}<ref>Grants {{iconify|Genome Mapping|24px}}, {{iconify|Genetic Healthcare|24px}}, {{iconify|Cyto-Revitalization|24px}} or 50% progress towards {{iconify|Gene Tailoring|24px}} if the prerequisite technology is researched. If all technologies are researched {{reward|soc|res4}} instead.</ref> | ||
* {{icon|research speed (society)}} {{green|+20%}} | * {{icon|research speed (society)}} {{green|+20%}} Biology Research Speed | ||
* {{icon|growth speed}} {{green|+5%}} | * {{icon|growth speed}} {{green|+5%}} Pop Growth Speed | ||
* {{icon|Society}} | * {{icon|Society}} Researcher gets {{iconify|Biology|21px}} expertise or 200 xp if already has it | ||
| | | | ||
|- id=" | |- id="Vultaum Star Assembly" | ||
| Vultaum Star Assembly || [[File:Planet barren.png]] Vultaumar Prime | |||
| | | | ||
* {{reward|uni|uni9|empty|empty}} | * {{reward|uni|uni9|empty|empty}} | ||
* {{reward|res|res3|empty|empty}} | * {{reward|res|res3|empty|empty}} | ||
* {{icon|anr}}{{icon|minor artifacts}} 10-30 | * {{icon|anr}}{{icon|minor artifacts}} 10-30 Minor Artifacts | ||
* {{icon|anr}}[[File:R orb insight.png|24px|link=Relics#Vultaum_Reality_Perforator]] | * {{icon|anr}}[[File:R orb insight.png|24px|link=Relics#Vultaum_Reality_Perforator]] Vultaum Reality Perforator Relic | ||
* {{icon|anr}} | * {{icon|anr}} Secrets of the Vultaum artifact action | ||
| | | | ||
* {{icon|research}} 10 | * {{icon|research}} 10 of all research resources | ||
* {{icon|energy}} 10 | * {{icon|energy}} 10 Energy | ||
* {{icon|alloys}} 5 | * {{icon|alloys}} 5 Alloys | ||
* {{icon|exotic gases}} 5 | * {{icon|exotic gases}} 5 Exotic Gases | ||
| | | Anomalies | ||
| {{icon|physics}} 3000 | | {{icon|physics}} 3000 Physics research | ||
| | | | ||
* {{reward|phy|res4|empty|empty}} | * {{reward|phy|res4|empty|empty}} | ||
* {{icon|research speed (physics)}} {{green|+15%}} | * {{icon|research speed (physics)}} {{green|+15%}} Computing Research Speed | ||
* {{icon|no}}{{icon|Gestalt Consciousness}} {{icon|amenities}} {{green|+10%}} | * {{icon|no}}{{icon|Gestalt Consciousness}} {{icon|amenities}} {{green|+10%}} Amenities | ||
* {{icon|yes}}{{icon|machine intelligence}} {{icon|robot build speed}} {{green|+5%}} | * {{icon|yes}}{{icon|machine intelligence}} {{icon|robot build speed}} {{green|+5%}} Pop Assembly Speed | ||
* {{icon|Physics}} | * {{icon|Physics}} Researcher gets {{iconify|Computing|21px}} expertise or 200 xp if already has it | ||
| type = {{icon|Fanatic Materialist|21px}} | |||
{{collapse list | |||
| type = {{icon|Fanatic Materialist|21px}} Fanatic Materialist receive option for an additional special project. | |||
| body= | | body= | ||
* | * When the additional special project gets completed there are 2 options: | ||
* | * Option 1: | ||
* - {{reward|inf|inf4|empty|empty}} | * - {{reward|inf|inf4|empty|empty}} | ||
* - {{icon|Physics}} | * - {{icon|Physics}} Researcher '''50%''' commits suicide, '''35%''' gets {{icon|Maniacal}}{{icon|Substance Abuser}} or '''15% ''' gets {{icon|Maniacal}} | ||
* | * Option 2: | ||
* - {{reward|inf|inf4|empty|empty}} | * - {{reward|inf|inf4|empty|empty}} | ||
* - {{reward|uni|uni5|empty|empty}} | * - {{reward|uni|uni5|empty|empty}} | ||
* - {{icon|research speed}} {{green|+10%}} | * - {{icon|research speed}} {{green|+10%}} Research Speed | ||
* - {{icon|happiness}} {{red|-20%}} | * - {{icon|happiness}} {{red|-20%}} Happiness | ||
* - {{icon|Physics}} | * - {{icon|Physics}} Researcher '''35%''' gets {{icon|Maniacal}}{{icon|Substance Abuser}} or '''65% ''' gets {{icon|Maniacal}} | ||
}} | }} | ||
| | | | ||
|- id=" | |- id="Yuht Empire" | ||
| Yuht Empire || [[File:Planet barren.png]] Yuthaan Majoris | |||
| | | | ||
* {{reward|uni|uni9|empty|empty}} | * {{reward|uni|uni9|empty|empty}} | ||
* {{reward|enc|mat4|empty|empty}} | * {{reward|enc|mat4|empty|empty}} | ||
* {{reward|min|mat4|empty|empty}} | * {{reward|min|mat4|empty|empty}} | ||
* {{icon|anr}}{{icon|minor artifacts}} 10-30 | * {{icon|anr}}{{icon|minor artifacts}} 10-30 Minor Artifacts | ||
* {{icon|anr}}{{iconify|Yuht Cryo Core}} | * {{icon|anr}}{{iconify|Yuht Cryo Core}} Relic | ||
* {{icon|anr}} | * {{icon|anr}} Secrets of the Yuht artifact action | ||
| | | | ||
* {{icon|research}} 10 | * {{icon|research}} 10 of all research resources | ||
* {{icon|minerals}} 10 | * {{icon|minerals}} 10 Minerals | ||
* {{icon|energy}} 10 | * {{icon|energy}} 10 Energy | ||
* {{icon|alloys}} 5 | * {{icon|alloys}} 5 Alloys | ||
* {{icon|exotic gases}} 5 | * {{icon|exotic gases}} 5 Exotic Gases | ||
| | | Anomalies | ||
| {{icon|society}} 3000 | | {{icon|society}} 3000 Society research | ||
| | | | ||
* {{icon|Atmospheric Filtering|24px}} | * {{icon|Atmospheric Filtering|24px}} Atmospheric Filtering | ||
* {{icon|Hostile Environment Adaptation|24px}} | * {{icon|Hostile Environment Adaptation|24px}} Hostile Environment Adaptation<ref>If this technology has already been researched then {{reward|soc|res4}} else if this technology is a research option then gain this technology else gain 50% progress and add this technology as research option.</ref> | ||
* [[File:Decision animal wildlife.png|24px]] | * [[File:Decision animal wildlife.png|24px]] Initiate Yuht Cleansing Process Decision | ||
* {{icon|Society}} | * {{icon|Society}} Researcher gets {{iconify|New Worlds|21px}} expertise or 200 xp if already has it | ||
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|- id=" | |- id="Baol" | ||
| Baol || [[File:Planet nuked.png]] Grunur | |||
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* [[File:R baol.png|24px|link=Relics#The_Last_Baol]] | * [[File:R baol.png|24px|link=Relics#The_Last_Baol]] The Last Baol Relic | ||
* | * Secrets of the Baol artifact action | ||
| | | None | ||
| | | Archaeology sites | ||
| {{icon|society}} 3000 | | {{icon|society}} 3000 Society research | ||
| | | | ||
* {{icon|Epigenetic Triggers|24px}} | * {{icon|Epigenetic Triggers|24px}} Epigenetic Triggers technology or {{icon|Terrestrial Sculpting|24px}} Terrestrial Sculpting technology<ref>If {{iconify|Epigenetic Triggers|24px}} is already researched gain {{iconify|Terrestrial Sculpting|24px}} instead. If both are already researched {{reward|soc|res4}}.</ref> | ||
* {{icon|terraforming cost}} {{green|-15%}} | * {{icon|terraforming cost}} {{green|-15%}} Terraforming Cost | ||
* {{icon|Society}} | * {{icon|Society}} Researcher gets {{iconify|Biology|21px}} expertise or 200 xp if already has it | ||
| {{icon|anr}} | | {{icon|anr}} | ||
|- id=" | |- id="Zroni" | ||
| Zroni || [[File:Planet shroud.png]] Zron Prime | |||
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* [[File:R zro crystal.png|24px|link=Relics#Psionic_Archive]] | * [[File:R zro crystal.png|24px|link=Relics#Psionic_Archive]] Psionic Archive Relic | ||
* | * Secrets of the Zroni artifact action | ||
| {{icon|zro}} 5 | | {{icon|zro}} 5 Zro | ||
| | | Archaeology sites | ||
| {{icon|society}} 6000 | | {{icon|society}} 6000 Society research | ||
| | | | ||
* {{icon|Psionic Theory|24px}} | * {{icon|Psionic Theory|24px}} Psionic Theory technology progress<ref name=psionic20 >If this technology has already been researched or {{iconify|Gestalt Consciousness}} then {{reward|soc|res4}} else gain 20% progress and add it as a research option if not already</ref> | ||
* {{icon|research speed (society)}} {{green|+10%}} | * {{icon|research speed (society)}} {{green|+10%}} Psionics Research Speed | ||
* {{icon|Society}} | * {{icon|Society}} Researcher gets {{iconify|Psionics|21px}} expertise or 200 xp if already has it | ||
| {{icon|anr}} | | {{icon|anr}} | ||
|} | |} |