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{{Version|3.4}}
{{Version|3.3}}
{{Warfarenav}}
{{Warfarenav}}
As long as there is at least one empire present that is not {{iconify|Fanatic Pacifist}}, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. Wars are how mid-game and end-game borders are usually drawn.
As long as there is at least one empire present that is not {{iconify|Fanatic Pacifist}}, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest.


When an AI empire is about to declare war it will first shift fleets towards the border of the target. Targeted empires that have any military intel on the aggressor will receive a warning, with higher military intel levels providing a more accurate estimate on when war will be declared.
Wars are how mid-game and end-game borders are usually drawn.


== 宣战理由和战争目标 ==
== Casus belli and wargoals ==
{{SVersion|3.4}}
{{SVersion|3.3}}
In order for an empire to start a war, it needs a {{iconify|Casus Belli}} – a reason to declare war. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. Once a war is declared, the attacked empire has a year to choose its wargoals.
In order for an empire to start a war, it needs a {{iconify|casus belli}} – a reason to declare war. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. Once a war is declared, the attacked empire has a year to choose its wargoals.


Status quo effects do not include the defender's capital. In case of status quo the defender will retain its capital system regardless of occupation.
Status quo effects do not include the defender's capital. In case of status quo the defender will retain its capital system regardless of occupation.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! 宣战理由和战争目标
! Casus belli and wargoals
! 要求
! Requirements
! 投降接受度
! Surrender acceptance
! width=27% | 胜利效果
! width=27% | Victory effect
! width=21% | 维持现状效果
! width=21% | Status quo effect
|- id="Claim"
|- id="Claim"
| ''' 夺取宣称'''
| '''Claim'''
*{{icon|war}} 征服
*{{icon|war}} Conquer
| 在目标的恒星系存在 [[#Claims| 宣称]]
| Existing [[#Claims|claims]] on the target's systems
|
|
* {{red|−10}} per system
* {{red|−10}} per system
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| Each side keeps all systems they have fully occupied if they have claims on them.
| Each side keeps all systems they have fully occupied if they have claims on them.
|- id="Counterattack"
|- id="Counterattack"
| ''' 反击作战'''
| '''Counterattack'''
* {{icon|war}} 反击作战
* {{icon|war}} Counterattack
|
|
* {{iconify|Mutual Defense}} 议案 3
* {{iconify|Mutual Defense}} resolution 3
* {{icon|no}}{{icon|Galactic Community}} Target is not a member of the Galactic Community
* {{icon|no}}{{icon|Galactic Community}} Target is not a member of the Galactic Community
* {{icon|war}} Target is at offensive war with a Galactic Community member
* {{icon|war}} Target is at offensive war with a Galactic Community member
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| Each side keeps all systems they have fully occupied if they have claims on them.
| Each side keeps all systems they have fully occupied if they have claims on them.
|- id="Subjugation"
|- id="Subjugation"
|''' 要求臣服'''
|'''Subjugation'''
*{{icon|vassal}} 要求附庸
*{{icon|vassal}} Vassalize
*{{icon|tributary}} 要求朝贡
*{{icon|tributary}} Make Tributary
*{{icon|tributary}} 纳为子公司
*{{icon|tributary}} Make Subsidiary
| 要求附庸国状态行动被拒绝
| Demand Subject Status diplomatic action was refused
| {{red|−100}}
| {{red|−100}}
| Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it. Initial terms of agreement and {{iconify|Loyalty}} depend on the Subjugation War Terms policy.
| Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it.
| All systems fully occupied by the attacker will be turned into a subject of the attacker. Initial terms of agreement and {{iconify|Loyalty}} depend on the Subjugation War Terms policy.
| All systems fully occupied by the attacker will be turned into a subject of the attacker.
|- id="Animosity"
|- id="Animosity"
| ''' 敌意'''
| '''Animosity'''
*{{icon|opinion}} 羞辱
*{{icon|opinion}} Humiliate
*Rivalry
*Rivalry
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| Each side keeps all systems they have fully occupied if they have claims on them.
| Each side keeps all systems they have fully occupied if they have claims on them.
|- id="Imperial Rebuke"
|- id="Imperial Rebuke"
| ''' 敌意'''
| '''Imperial Rebuke'''
*{{icon|opinion}} 帝国敕裁
*{{icon|opinion}} Imperial Rebuke
*Rivalry and Galactic Emperor
*Rivalry and Galactic Emperor
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| None
| None
|- id="Ideology"
|- id="Ideology"
| ''' 意识形态'''
| '''Ideology'''
*{{icon|force ideology}} 输入意识形态
*{{icon|force ideology}} Impose Ideology
|
|
* {{icon|policy}} War philosophy policy set to ''Liberation Wars''
* {{icon|policy}} War philosophy policy set to ''Liberation Wars''
* {{icon|no}}{{icon|Gestalt Consciousness}} Target is not a Gestalt Consciousness
* {{icon|no}}{{icon|Gestalt Consciousness}} Target is not a Gestalt Consciousness
| {{red|−100}}
| {{red|−100}}
| Loser is forced to shift ethics towards those of the victor and will leave a federation if it's part of one. Its ruler is also replaced. Authority is also shifted to that of the winner unless the winner has {{iconify|Corporate}} authority.
| Loser is forced to shift ethics towards those of the victor and will leave a federation if it's part of one. Its ruler is also replaced.
| All systems fully occupied by the attacker will be turned into an empire with the attacker's ethics.
| All systems fully occupied by the attacker will be turned into an empire with the attacker's ethics.
|- id="Punishment"
|- id="Punishment"
| ''' 惩罚'''
| '''Punishment'''
*{{icon|opinion}} 羞辱
*{{icon|opinion}} Humiliate
*{{icon|opinion}} 阻止暴行
*{{icon|opinion}} Stop Atrocities
*{{icon|opinion}} 禁止人工智能
*{{icon|opinion}} Outlaw AI
*{{icon|opinion}} 净化圣地
*{{icon|opinion}} Cleanse Holy Worlds
*{{icon|opinion}} 净化边境地区
*{{icon|opinion}} Decontaminate Border Territories
|
|
* {{icon|elder race}} Only available to fallen empires
* {{icon|elder race}} Only available to fallen empires
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| None
| None
|- id="Despoliation"
|- id="Despoliation"
| ''' 掠夺'''
| '''Despoliation'''
*{{icon|war}} 掠夺
*{{icon|war}} Plunder
| {{iconify|Barbaric Despoilers}} civic
| {{iconify|Barbaric Despoilers}} civic
| {{red|−25}}
| {{red|−25}}
| Loser loses {{iconify|energy||250|red}} and {{iconify|minerals||250|red}} for every planet they own. Victor will then gain those resources even if the loser didn't have enough. Loser gets {{red|−20%}} {{iconify|Energy}} and {{iconify|Minerals}} for 10 years.
| Loser loses {{iconify|energy||250|red}} and {{iconify|minerals||250|red}} for every planet they own. Victor will then gain those resources even if the loser didn't have enough. Loser gets {{red|−20%}} {{iconify|Energy}} and {{iconify|Minerals}} for 10 years.
{{yellow|During the war}}, if the attacking empire invades and captures the capital of the defending empire, there is a 50% chance to steal one of the defenders owned Relics.
| Each side keeps all systems they have fully occupied if they have claims on them.
| Each side keeps all systems they have fully occupied if they have claims on them.
|- id="Expropriation"
|- id="Expropriation"
| ''' 征收'''
| '''Expropriation'''
* {{icon|commercial pact}} 驱逐企业
* {{icon|commercial pact}} Expel Corporation
|
|
* {{icon|No}}{{icon|Commercial Pact}}{{icon|federation}} No shared Commercial Pact or Federation
* {{icon|No}}{{icon|Commercial Pact}}{{icon|federation}} No shared Commercial Pact or Federation
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| Corporate empire closes all branch offices on the attacker's planets. Corporate empire gains 1000 {{iconify|energy}} per branch office.
| Corporate empire closes all branch offices on the attacker's planets. Corporate empire gains 1000 {{iconify|energy}} per branch office.
|- id="Hostile Takeover"
|- id="Hostile Takeover"
| ''' 恶意收购'''
| '''Hostile Takeover'''
*{{icon|commercial pact}} 收缴资产
*{{icon|commercial pact}} Seize Assets
|
|
* {{icon|Corporate}} Both empires have Corporate authority
* {{icon|Corporate}} Both empires have Corporate authority
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| None
| None
|- id="Claim the Galatron"
|- id="Claim the Galatron"
| ''' 声索银河之星'''
| '''Claim the Galatron'''
*{{icon|closed borders}} 夺取银河之星
*{{icon|closed borders}} Take Galatron
|
|
* [[File:R galatron.png|24px|link=Relics#The_Galatron]] Target empire has the Galatron relic
* [[File:R galatron.png|24px|link=Relics#The_Galatron]] Target empire has the Galatron relic
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| Attacker gains 1000 {{iconify|energy}}.
| Attacker gains 1000 {{iconify|energy}}.
|- id="Hegemon"
|- id="Hegemon"
| ''' 一方霸主'''
| '''Hegemon'''
*{{icon|federation}} 建立霸权
*{{icon|federation}} Establish Hegemony
| {{icon|Hegemony}} President of a level 3+ Hegemony federation
| {{icon|Hegemony}} President of a level 3+ Hegemony federation
* {{icon|no}}{{icon|federation}} Target is not in federation
* {{icon|no}}{{icon|federation}} Target is not in federation
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| All systems fully occupied by the attacker will be turned into a new member empire of the attacker's {{iconify|Hegemony}}.
| All systems fully occupied by the attacker will be turned into a new member empire of the attacker's {{iconify|Hegemony}}.
|- id="Scion"
|- id="Scion"
| ''' 先辈子弟'''
| '''Scion'''
* {{icon|vassal}} 收入彀中
* {{icon|vassal}} Bring Into Fold
| {{iconify|Scion}} 起源
| {{iconify|Scion}} origin
| {{red|−100}}
| {{red|−100}}
| Loser becomes a subject of the Scion's overlord. If the empire is part of a federation, they will leave it.
| Loser becomes a subject of the Scion's overlord. If the empire is part of a federation, they will leave it.
| All systems fully occupied by the Scion will be turned into a subject of the Scion's overlord.
| All systems fully occupied by the Scion will be turned into a subject of the Scion's overlord.
|- id="Imposed Inclusion"
|- id="Imposed Inclusion"
| ''' 强制吞并'''
| '''Imposed Inclusion'''
* [[File:diplomacy_pathofchains.png|24px]] 收入彀中
* [[File:diplomacy_pathofchains.png|24px]] Bring Into Fold
| {{iconify|Become the Crisis}} ascension perk
| {{iconify|Become the Crisis}} ascension perk
| {{red|−100}}
| {{red|−100}}
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| All systems fully occupied by the crisis empire will be turned into a new vassal empire of the attacker.
| All systems fully occupied by the crisis empire will be turned into a new vassal empire of the attacker.
|- id="Trial of Advancement"
|- id="Trial of Advancement"
| ''' 适格试炼'''
| '''Trial of Advancement'''
* [[File:Diplomacy seize council seat.png|24px]] 争夺议会席位
* [[File:Diplomacy seize council seat.png|24px]] Council Seat
|
|
* Target is a member of the Imperial Council
* Target is a member of the Imperial Council
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| None
| None
|- id="Imperial Crusade"
|- id="Imperial Crusade"
| ''' 大远征'''
| '''Imperial Crusade'''
* [[File:Diplomacy imperial crusade.png|24px]] 强制并入帝国
* [[File:Diplomacy imperial crusade.png|24px]] Force Into Imperium
| [[File:Resolution galactic market.png|24px]] Imperial Crusade resolution
| [[File:Resolution galactic market.png|24px]] Imperial Crusade resolution
| {{red|−100}}
| {{red|−100}}
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|}
|}


=== 成对的战争目标 ===
=== Paired wargoals ===
The following wargoals are paired together. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one.  In case of the Allegiance War casus belli all empires which swore secret fealty to the attacker will join the attacker's side.
The following wargoals are paired together. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one.


Paired wargoals with {{red|−1000}} surrender acceptance lead to a Total War. In Total Wars, all occupied systems automatically change ownership. Their new owner will be the participant with the highest claim count on it or the occupier if none of his allies claim this system.
Paired wargoals with {{red|−1000}} surrender acceptance lead to a Total War. In Total Wars, all occupied systems automatically change ownership. Their new owner will be the participant with the highest claim count on it or the occupier if none of his allies claim this system.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! 宣战理由和战争目标 1
! Casus belli and wargoal 1
! 宣战理由和战争目标 2
! Casus belli and wargoal 2
! 要求
! Requirements
! 投降接受度
! Surrender acceptance
! width=24% | 胜利效果
! width=24% | Victory effect
! width=22% | 维持现状效果
! width=22% | Status quo effect
|- id="Subject"
|- id="Subject"
| ''' 附属国'''
| '''Subject'''
*{{icon|independence}} 独立
*{{icon|independence}} Independence
| ''' 附属国'''
| '''Subject'''
*{{icon|vassal}} 强调宗主地位
*{{icon|vassal}} Assert Overlordship
|
|
* {{icon|vassal}} 附属国和宗主国
* {{icon|vassal}} Subject and overlord
*{{icon|federation}} Subject not in a federation with overlord
*{{icon|federation}} Subject not in a federation with overlord
| '''0'''
| '''0'''
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| The subject becomes independent and the former overlord gains claims on the former subject's systems.
| The subject becomes independent and the former overlord gains claims on the former subject's systems.
|- id="Secession"
|- id="Secession"
| ''' 脱离'''
| '''Secession'''
*{{icon|independence}} 脱离霸权联邦
*{{icon|independence}} Leave Hegemony
| ''' 脱离'''
| '''Secession'''
*{{icon|vassal}} 维护霸权
*{{icon|vassal}} Assert Hegemony
| {{icon|federation}} President refused member to leave federation
| {{icon|federation}} President refused member to leave federation
| '''0'''
| '''0'''
| If the attacker wins, it leaves the federation and the president loses all claims on the former member's systems. If the president wins, both empires gain a temporary {{iconify|opinion||−20|red}} towards each other.
| If the attacker wins, it leaves the federation and the president loses all claims on the former member's systems. If the president wins, both empires gain a temporary {{iconify|opinion||−20|red}} towards each other.
| The attacker leaves the federation and the president gains claims on the former member's systems.
| The attacker leaves the federation and the president gains claims on the former member's systems.
|- id="Allegiance War"
| '''附属国的秘密宣誓效忠'''
* [[File:Diplomacy secret fealty.png|24px]] 效忠战争
| '''附属国的秘密宣誓效忠'''
* [[File:Diplomacy secret fealty.png|24px]] 维持侍奉
| [[File:Diplomacy secret fealty.png|24px]] Secret Fealty from one of target's subjects
| '''0'''
| If the attackers win all empires that pledged Secret Fealty to the main attacker will become the attacker's subjects and gain {{green|+2.5}} Monthly {{iconify|Loyalty}} for 10 years. If the defender wins the attacking subjects will gain {{green|+5}} Monthly {{iconify|Loyalty}} for 5 years and cannot pledge Secret Fealty during that time.
| The subject cannot pledge Secret Fealty for 5 years.
|- id="Imperium"
|- id="Imperium"
| ''' 帝国霸业'''
| '''Imperium'''
* {{icon|galactic community}} 重建星海共同体
* {{icon|galactic community}} Restore Community
| ''' 帝国霸业'''
| '''Imperium'''
* {{icon|galactic imperium}} 粉碎叛乱
* {{icon|galactic imperium}} Crush the Rebellion
|
|
*{{icon|nem}} {{ruby|'' 帝国:煽动叛乱''|Imperium: Spark Rebellion}} 行动
*{{icon|nem}} ''Imperium: Spark Rebellion'' operation
| '''0'''
| '''0'''
| Losers gain {{red|-60%}} {{iconify|Diplomatic Weight}} for 6 years. If the attackers win the Galactic Imperium becomes the Galactic Community again. If the defenders win the Galactic Imperium gains 100 Authority.
| Losers gain {{red|-60%}} {{iconify|Diplomatic Weight}} for 6 years. If the attackers win the Galactic Imperium becomes the Galactic Community again. If the defenders win the Galactic Imperium gains 100 Authority.
| All attackers leave the Galactic Imperium and form a federation.
| All attackers leave the Galactic Imperium and form a federation.
|- id="Subjugation"
|- id="Subjugation"
| rowspan=5 | ''' 抑制'''
| rowspan=5 | '''Containment'''
*{{icon|war}} 消灭威胁
*{{icon|war}} End Threat
| ''' 要求臣服'''
| '''Subjugation'''
*{{icon|vassal}} 支配
*{{icon|vassal}} Domination
| {{icon|yes}} 觉醒帝国
| {{icon|yes}} Awakened Empire
| rowspan=9 | {{red|−1000 (全面战争)}}
| rowspan=9 | {{red|−1000 (Total War)}}
| rowspan=9 | Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again.
| rowspan=9 | Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again.
| rowspan=9 | Each side keeps all conquered systems.
| rowspan=9 | Each side keeps all conquered systems.
In case of the ''Existential Expulsion'' war goal, uncolonized systems become neutral during the war.
In case of the ''Existential Expulsion'' war goal, uncolonized systems become neutral during the war.
|- id="Purification"
|- id="Purification"
| ''' 净化'''
| '''Purification'''
*{{icon|war}} 净化
*{{icon|war}} Cleansing
| {{iconify|Fanatic Purifiers}} or {{iconify|Determined Exterminator}}
| {{iconify|Fanatic Purifiers}} or {{iconify|Determined Exterminator}}
|- id="Hunger"
|- id="Hunger"
| ''' 猎食'''
| '''Hunger'''
*{{icon|war}} Absorption
*{{icon|war}} Absorption
| {{iconify|Devouring Swarm}}
| {{iconify|Devouring Swarm}}
|- id="Sublimation"
|- id="Sublimation"
| ''' 升华'''
| '''Sublimation'''
*{{icon|war}} 同化
*{{icon|war}} Assimilation
| {{iconify|Driven Assimilator}}
| {{iconify|Driven Assimilator}}
|- id="Existential Expulsion"
|- id="Existential Expulsion"
| ''' 存在抹除'''
| '''Existential Expulsion'''
*[[File:diplomacy_pathofblood.png|24px]] 铲除干净
*[[File:diplomacy_pathofblood.png|24px]] Wipe Them Out
| {{iconify|Become the Crisis}} 飞升天赋
| {{iconify|Become the Crisis}} ascension perk
|- id="Colossus"
|- id="Colossus"
| ''' 巨像'''
| '''Colossus'''
*{{icon|rival}} 巨像
*{{icon|rival}} Colossus
| ''' 阻止巨像'''
| '''Stop Colossus'''
*{{icon|rival}} 阻止巨像
*{{icon|rival}} Stop Colossus
| {{icon|apc}} 任何帝国有巨像
| {{icon|apc}} Either empire has a Colossus
|- id="Preemptive War"
|- id="Preemptive War"
| ''' 背离管教'''
| '''Preemptive War'''
*{{icon|rival}} 先发制人
*{{icon|rival}} Preemptive War
| ''' 自我防卫'''
| '''Self-Defense'''
*{{icon|rival}} 消灭威胁
*{{icon|rival}} End Threat
|
|
* {{iconify|Mutual Defense}} resolution 5
* {{iconify|Mutual Defense}} resolution 5
* {{icon|no}}{{icon|Galactic Community}} One empire is ''not'' a member of the Galactic Community
* {{icon|no}}{{icon|Galactic Community}} One empire is ''not'' a member of the Galactic Community
|- id="Crisis War"
|- id="Crisis War"
| ''' 事件'''
| '''Crisis War'''
* [[File:diplomacy_pathofblood.png|24px]] 天灾战争
* [[File:diplomacy_pathofblood.png|24px]] Crisis War
| ''' 事件'''
| '''Crisis War'''
* [[File:diplomacy_pathofblood.png|24px]] 天灾战争
* [[File:diplomacy_pathofblood.png|24px]] Crisis War
|
|
* [[File:Resolution declare crisis.png|24px]] Declare Crisis resolution
* [[File:Resolution declare crisis.png|24px]] Declare Crisis resolution
* {{icon|no}}[[File:Resolution declare crisis.png|24px]] Repeal Crisis resolution
* {{icon|no}}[[File:Resolution declare crisis.png|24px]] Repeal Crisis resolution
|- id="War in Heaven"
|- id="War in Heaven"
| ''' 事件'''
| '''Event'''
* {{icon|lev}} 天堂之战
* {{icon|lev}} War in Heaven
| ''' 事件'''
| '''Event'''
* {{icon|lev}} 天堂之战
* {{icon|lev}} War in Heaven
| {{icon|lev}} 觉醒帝国
| {{icon|lev}} Awakened Empire
|- id="Machine Uprising"
|- id="Machine Uprising"
| ''' 事件'''
| '''Event'''
* {{icon|snd}} 合成人起义
* {{icon|snd}} Machine Uprising
| ''' 事件'''
| '''Event'''
* {{icon|snd}} 合成人起义
* {{icon|snd}} Machine Uprising
| {{icon|snd}} Creator empire and [[AI rebellion]]
| {{icon|snd}} Creator empire and [[AI rebellion]]
| {{red|−1000 (全面战争)}}
| {{red|−1000 (Total War)}}
| Victor gains 2000-6000 {{iconify|Unity}} and 200-600 {{iconify|Influence}}. Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again.
| Victor gains 2000-6000 {{iconify|Unity}} and 200-600 {{iconify|Influence}}. Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again.
| Each side keeps all conquered systems.
| Each side keeps all conquered systems.
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== Claims ==
== Claims ==
{{SVersion|3.4}}
{{SVersion|3.3}}
While casus belli and wargoals represent the purpose of a war, '''claims''' represent territorial ambitions — the systems which will be controlled by the victor. Which systems can be claimed depends on an empire's {{icon|policy}} [[War Philosophy]] policy, with the Unrestricted Warfare philosophy allowing for the claiming of any system not owned by a fellow {{iconify|Federation}} member. It is possible to claim the same system multiple times to gain a stronger claim on it, which can outbid the competing claims of allies when going to war together. If multiple empires have the same number of claims on a system the oldest claim is considered the strongest. In general claims are expensive in the early game and become less so later on to allow for more decisive wars to be fought. Claims cannot be rescinded while at war.
While casus belli and wargoals represent the purpose of a war, '''claims''' represent territorial ambitions — the systems which will be controlled by the victor. Which systems can be claimed depends on an empire's {{icon|policy}} [[War Philosophy]] policy, with the Unrestricted Warfare philosophy allowing for the claiming of any system not owned by a fellow {{iconify|Federation}} member. It is possible to claim the same system multiple times to gain a stronger claim on it, which can outbid the competing claims of allies when going to war together. If multiple empires have the same number of claims on a system the oldest claim is considered the strongest. In general claims are expensive in the early game and become less so later on to allow for more decisive wars to be fought. Claims cannot be rescinded while at war.


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== War exhaustion ==
== War exhaustion ==
{{SVersion|3.4}}
{{SVersion|3.3}}
War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or {{iconify|Armageddon}} Bombardment), and a passive accumulation over time called Attrition. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly conflict than one whose very independence is being threatened. War exhaustion also means that an empire that is losing a war can still fight to minimize their territorial losses by inflicting high war exhaustion on the enemy.
War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or {{iconify|Armageddon}} Bombardment), and a passive accumulation over time called Attrition. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly conflict than one whose very independence is being threatened. War exhaustion also means that an empire that is losing a war can still fight to minimize their territorial losses by inflicting high war exhaustion on the enemy.


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