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{{Version|3. | {{Version|3.2}} | ||
{{Warfarenav}} | {{Warfarenav}} | ||
As long as there is at least one empire present that is not {{iconify|Fanatic Pacifist}}, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest | As long as there is at least one empire present that is not {{iconify|Fanatic Pacifist}}, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. | ||
Wars are how mid-game and end-game borders are usually drawn. | |||
== | == Casus belli and wargoals == | ||
{{SVersion|3. | {{SVersion|3.2}} | ||
In order for an empire to start a war, it needs a {{iconify| | In order for an empire to start a war, it needs a {{iconify|casus belli}} – a reason to declare war. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. Once a war is declared, the attacked empire has a year to choose its wargoals. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! | ! Casus belli and wargoals | ||
! | ! Requirements | ||
! | ! Surrender acceptance | ||
! width=27% | | ! width=27% | Victory effect | ||
! width=21% | | ! width=21% | Status quo effect | ||
|- id="Claim" | |- id="Claim" | ||
| ''' | | '''Claim''' | ||
*{{icon|war}} | *{{icon|war}} Conquer | ||
| | | Existing [[#Claims|claims]] on the target's systems | ||
| | | | ||
* {{red|−10}} per system | * {{red|−10}} per system | ||
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| Each side keeps all systems they have fully occupied if they have claims on them. | | Each side keeps all systems they have fully occupied if they have claims on them. | ||
|- id="Counterattack" | |- id="Counterattack" | ||
| ''' | | '''Counterattack''' | ||
* {{icon|war}} | * {{icon|war}} Counterattack | ||
| | | | ||
* {{iconify|Mutual Defense}} | * {{iconify|Mutual Defense}} resolution 3 | ||
* {{icon|no}}{{icon|Galactic Community}} Target is not a member of the Galactic Community | * {{icon|no}}{{icon|Galactic Community}} Target is not a member of the Galactic Community | ||
* {{icon|war}} Target is at offensive war with a Galactic Community member | * {{icon|war}} Target is at offensive war with a Galactic Community member | ||
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| Each side keeps all systems they have fully occupied if they have claims on them. | | Each side keeps all systems they have fully occupied if they have claims on them. | ||
|- id="Subjugation" | |- id="Subjugation" | ||
|''' | |'''Subjugation''' | ||
*{{icon|vassal}} | *{{icon|vassal}} Vassalize | ||
*{{icon|tributary}} | *{{icon|tributary}} Make Tributary | ||
*{{icon|tributary}} | *{{icon|tributary}} Make Subsidiary | ||
| | | Demand Subject Status diplomatic action was refused | ||
| {{red|−100}} | | {{red|−100}} | ||
| Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it | | Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it. | ||
| All systems fully occupied by the attacker will be turned into a subject of the attacker. | | All systems fully occupied by the attacker will be turned into a subject of the attacker. The defender keeps their empire capital regardless of occupation. | ||
|- id="Animosity" | |- id="Animosity" | ||
| ''' | | '''Animosity''' | ||
*{{icon|opinion}} | *{{icon|opinion}} Humiliate | ||
| | | | ||
*Rivalry | *Rivalry | ||
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| Each side keeps all systems they have fully occupied if they have claims on them. | | Each side keeps all systems they have fully occupied if they have claims on them. | ||
|- id="Imperial Rebuke" | |- id="Imperial Rebuke" | ||
| ''' | | '''Imperial Rebuke''' | ||
*{{icon|opinion}} | *{{icon|opinion}} Imperial Rebuke | ||
| | | | ||
*Rivalry and Galactic Emperor | *Rivalry and Galactic Emperor | ||
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| None | | None | ||
|- id="Ideology" | |- id="Ideology" | ||
| ''' | | '''Ideology''' | ||
*{{icon|force ideology}} | *{{icon|force ideology}} Impose Ideology | ||
| | | | ||
* {{icon|policy}} War philosophy policy set to ''Liberation Wars'' | * {{icon|policy}} War philosophy policy set to ''Liberation Wars'' | ||
* {{icon|no}}{{icon|Gestalt Consciousness}} Target is not a Gestalt Consciousness | * {{icon|no}}{{icon|Gestalt Consciousness}} Target is not a Gestalt Consciousness | ||
| {{red|−100}} | | {{red|−100}} | ||
| Loser is forced to shift ethics towards those of the victor and will leave a federation if it's part of one. Its ruler is also replaced | | Loser is forced to shift ethics towards those of the victor and will leave a federation if it's part of one. Its ruler is also replaced. | ||
| All systems fully occupied by the attacker will be turned into an empire with the attacker's ethics. | | All systems fully occupied by the attacker will be turned into an empire with the attacker's ethics. The defender keeps their empire capital regardless of occupation. | ||
|- id="Punishment" | |- id="Punishment" | ||
| ''' | | '''Punishment''' | ||
*{{icon|opinion}} | *{{icon|opinion}} Humiliate | ||
*{{icon|opinion}} | *{{icon|opinion}} Stop Atrocities | ||
*{{icon|opinion}} | *{{icon|opinion}} Outlaw AI | ||
*{{icon|opinion}} | *{{icon|opinion}} Cleanse Holy Worlds | ||
*{{icon|opinion}} | *{{icon|opinion}} Decontaminate Border Territories | ||
| | | | ||
* {{icon|elder race}} Only available to fallen empires | * {{icon|elder race}} Only available to fallen empires | ||
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| None | | None | ||
|- id="Despoliation" | |- id="Despoliation" | ||
| ''' | | '''Despoliation''' | ||
*{{icon|war}} | *{{icon|war}} Plunder | ||
| {{iconify|Barbaric Despoilers}} civic | | {{iconify|Barbaric Despoilers}} civic | ||
| {{red|−25}} | | {{red|−25}} | ||
| Loser loses {{iconify|energy||250|red}} and {{iconify|minerals||250|red}} for every planet they own. Victor will then gain those resources even if the loser didn't have enough. Loser gets {{red|−20%}} {{iconify|Energy}} and {{iconify|Minerals}} for 10 years | | Loser loses {{iconify|energy||250|red}} and {{iconify|minerals||250|red}} for every planet they own. Victor will then gain those resources even if the loser didn't have enough. Loser gets {{red|−20%}} {{iconify|Energy}} and {{iconify|Minerals}} for 10 years. | ||
| Each side keeps all systems they have fully occupied if they have claims on them. | | Each side keeps all systems they have fully occupied if they have claims on them. | ||
|- id="Expropriation" | |- id="Expropriation" | ||
| ''' | | '''Expropriation''' | ||
* {{icon|commercial pact}} | * {{icon|commercial pact}} Expel Corporation | ||
| | | | ||
* {{icon|No}}{{icon|Commercial Pact}}{{icon|federation}} No shared Commercial Pact or Federation | * {{icon|No}}{{icon|Commercial Pact}}{{icon|federation}} No shared Commercial Pact or Federation | ||
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| Corporate empire closes all branch offices on the attacker's planets. Corporate empire gains 1000 {{iconify|energy}} per branch office. | | Corporate empire closes all branch offices on the attacker's planets. Corporate empire gains 1000 {{iconify|energy}} per branch office. | ||
|- id="Hostile Takeover" | |- id="Hostile Takeover" | ||
| ''' | | '''Hostile Takeover''' | ||
*{{icon|commercial pact}} | *{{icon|commercial pact}} Seize Assets | ||
| | | | ||
* {{icon|Corporate}} Both empires have Corporate authority | * {{icon|Corporate}} Both empires have Corporate authority | ||
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| None | | None | ||
|- id="Claim the Galatron" | |- id="Claim the Galatron" | ||
| ''' | | '''Claim the Galatron''' | ||
*{{icon|closed borders}} | *{{icon|closed borders}} Take Galatron | ||
| | | | ||
* [[File:R galatron.png|24px|link=Relics#The_Galatron]] Target empire has the Galatron relic | * [[File:R galatron.png|24px|link=Relics#The_Galatron]] Target empire has the Galatron relic | ||
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| Attacker gains 1000 {{iconify|energy}}. | | Attacker gains 1000 {{iconify|energy}}. | ||
|- id="Hegemon" | |- id="Hegemon" | ||
| ''' | | '''Hegemon''' | ||
*{{icon|federation}} | *{{icon|federation}} Establish Hegemony | ||
| {{icon|Hegemony}} President of a level 3+ Hegemony federation | | {{icon|Hegemony}} President of a level 3+ Hegemony federation | ||
* {{icon|no}}{{icon|federation}} Target is not in federation | * {{icon|no}}{{icon|federation}} Target is not in federation | ||
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| All systems fully occupied by the attacker will be turned into a new member empire of the attacker's {{iconify|Hegemony}}. | | All systems fully occupied by the attacker will be turned into a new member empire of the attacker's {{iconify|Hegemony}}. | ||
|- id="Scion" | |- id="Scion" | ||
| ''' | | '''Scion''' | ||
* {{icon|vassal}} | * {{icon|vassal}} Bring Into Fold | ||
| {{iconify|Scion}} | | {{iconify|Scion}} origin | ||
| {{red|−100}} | | {{red|−100}} | ||
| Loser becomes a subject of the Scion's overlord. If the empire is part of a federation, they will leave it. | | Loser becomes a subject of the Scion's overlord. If the empire is part of a federation, they will leave it. | ||
| All systems fully occupied by the Scion will be turned into a subject of the Scion's overlord. | | All systems fully occupied by the Scion will be turned into a subject of the Scion's overlord. | ||
|- id="Imposed Inclusion" | |- id="Imposed Inclusion" | ||
| ''' | | '''Imposed Inclusion''' | ||
* [[File:diplomacy_pathofchains.png|24px]] | * [[File:diplomacy_pathofchains.png|24px]] Bring Into Fold | ||
| {{iconify|Become the Crisis}} ascension perk | | {{iconify|Become the Crisis}} ascension perk | ||
| {{red|−100}} | | {{red|−100}} | ||
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| All systems fully occupied by the crisis empire will be turned into a new vassal empire of the attacker. | | All systems fully occupied by the crisis empire will be turned into a new vassal empire of the attacker. | ||
|- id="Trial of Advancement" | |- id="Trial of Advancement" | ||
| ''' | | '''Trial of Advancement''' | ||
* [[File:Diplomacy seize council seat.png|24px]] | * [[File:Diplomacy seize council seat.png|24px]] Council Seat | ||
| | | | ||
* Target is a member of the Imperial Council | * Target is a member of the Imperial Council | ||
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| None | | None | ||
|- id="Imperial Crusade" | |- id="Imperial Crusade" | ||
| ''' | | '''Imperial Crusade''' | ||
* [[File:Diplomacy imperial crusade.png|24px]] | * [[File:Diplomacy imperial crusade.png|24px]] Force Into Imperium | ||
| [[File:Resolution galactic market.png|24px]] Imperial Crusade resolution | | [[File:Resolution galactic market.png|24px]] Imperial Crusade resolution | ||
| {{red|−100}} | | {{red|−100}} | ||
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|} | |} | ||
=== | === Paired wargoals === | ||
The following wargoals are paired together. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one | The following wargoals are paired together. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. | ||
Paired wargoals with {{red|−1000}} surrender acceptance lead to a Total War. In Total Wars, all occupied systems automatically change ownership. Their new owner will be the participant with the highest claim count on it or the occupier if none of his allies claim this system. | Paired wargoals with {{red|−1000}} surrender acceptance lead to a Total War. In Total Wars, all occupied systems automatically change ownership. Their new owner will be the participant with the highest claim count on it or the occupier if none of his allies claim this system. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! | ! Casus belli and wargoal 1 | ||
! | ! Casus belli and wargoal 2 | ||
! | ! Requirements | ||
! | ! Surrender acceptance | ||
! width=24% | | ! width=24% | Victory effect | ||
! width=22% | | ! width=22% | Status quo effect | ||
|- id="Subject" | |- id="Subject" | ||
| ''' | | '''Subject''' | ||
*{{icon|independence}} | *{{icon|independence}} Independence | ||
| ''' | | '''Subject''' | ||
*{{icon|vassal}} | *{{icon|vassal}} Assert Overlordship | ||
| | | | ||
* {{icon|vassal}} | * {{icon|vassal}} Subject and overlord | ||
*{{icon|federation}} Subject not in a federation with overlord | *{{icon|federation}} Subject not in a federation with overlord | ||
| '''0''' | | '''0''' | ||
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| The subject becomes independent and the former overlord gains claims on the former subject's systems. | | The subject becomes independent and the former overlord gains claims on the former subject's systems. | ||
|- id="Secession" | |- id="Secession" | ||
| ''' | | '''Secession''' | ||
*{{icon|independence}} | *{{icon|independence}} Leave Hegemony | ||
| ''' | | '''Secession''' | ||
*{{icon|vassal}} | *{{icon|vassal}} Assert Hegemony | ||
| {{icon|federation}} President refused member to leave federation | | {{icon|federation}} President refused member to leave federation | ||
| '''0''' | | '''0''' | ||
| If the attacker wins, it leaves the federation and the president loses all claims on the former member's systems. If the president wins, both empires gain a temporary {{iconify|opinion||−20|red}} towards each other. | | If the attacker wins, it leaves the federation and the president loses all claims on the former member's systems. If the president wins, both empires gain a temporary {{iconify|opinion||−20|red}} towards each other. | ||
| The attacker leaves the federation and the president gains claims on the former member's systems. | | The attacker leaves the federation and the president gains claims on the former member's systems. | ||
|- id="Imperium" | |- id="Imperium" | ||
| ''' | | '''Imperium''' | ||
* {{icon|galactic community}} | * {{icon|galactic community}} Restore Community | ||
| ''' | | '''Imperium''' | ||
* {{icon|galactic imperium}} | * {{icon|galactic imperium}} Crush the Rebellion | ||
| | | | ||
*{{icon|nem}} | *{{icon|nem}} ''Imperium: Spark Rebellion'' operation | ||
| '''0''' | | '''0''' | ||
| Losers gain {{red|-60%}} {{iconify|Diplomatic Weight}} for 6 years. If the attackers win the Galactic Imperium becomes the Galactic Community again. If the defenders win the Galactic Imperium gains 100 Authority. | | Losers gain {{red|-60%}} {{iconify|Diplomatic Weight}} for 6 years. If the attackers win the Galactic Imperium becomes the Galactic Community again. If the defenders win the Galactic Imperium gains 100 Authority. | ||
| All attackers leave the Galactic Imperium and form a federation. | | All attackers leave the Galactic Imperium and form a federation. | ||
|- id="Subjugation" | |- id="Subjugation" | ||
| rowspan=5 | ''' | | rowspan=5 | '''Containment''' | ||
*{{icon|war}} | *{{icon|war}} End Threat | ||
| ''' | | '''Subjugation''' | ||
*{{icon|vassal}} | *{{icon|vassal}} Domination | ||
| {{icon|yes}} | | {{icon|yes}} Awakened Empire | ||
| rowspan= | | rowspan=10 | {{red|−1000 (Total War)}} | ||
| rowspan= | | rowspan=10 | Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. | ||
| rowspan= | | rowspan=10 | Each side keeps all conquered systems. | ||
In case of the ''Existential Expulsion'' war goal, uncolonized systems become neutral during the war. | In case of the ''Existential Expulsion'' war goal, uncolonized systems become neutral during the war. | ||
|- id="Purification" | |- id="Purification" | ||
| ''' | | '''Purification''' | ||
*{{icon|war}} | *{{icon|war}} Cleansing | ||
| {{iconify|Fanatic Purifiers}} or {{iconify|Determined Exterminator}} | | {{iconify|Fanatic Purifiers}} or {{iconify|Determined Exterminator}} | ||
|- id="Hunger" | |- id="Hunger" | ||
| ''' | | '''Hunger''' | ||
*{{icon|war}} Absorption | *{{icon|war}} Absorption | ||
| {{iconify|Devouring Swarm}} | | {{iconify|Devouring Swarm}} | ||
|- id="Sublimation" | |- id="Sublimation" | ||
| ''' | | '''Sublimation''' | ||
*{{icon|war}} | *{{icon|war}} Assimilation | ||
| {{iconify|Driven Assimilator}} | | {{iconify|Driven Assimilator}} | ||
|- id="Existential Expulsion" | |- id="Existential Expulsion" | ||
| ''' | | '''Existential Expulsion''' | ||
*[[File:diplomacy_pathofblood.png|24px]] | *[[File:diplomacy_pathofblood.png|24px]] Wipe Them Out | ||
| {{iconify|Become the Crisis}} | | {{iconify|Become the Crisis}} ascension perk | ||
|- id="Colossus" | |- id="Colossus" | ||
| ''' | | '''Colossus''' | ||
*{{icon|rival}} | *{{icon|rival}} Colossus | ||
| ''' | | '''Stop Colossus''' | ||
*{{icon|rival}} | *{{icon|rival}} Stop Colossus | ||
| {{icon|apc}} | | {{icon|apc}} Either empire has a Colossus | ||
|- id="Preemptive War" | |- id="Preemptive War" | ||
| ''' | | '''Preemptive War''' | ||
*{{icon|rival}} | *{{icon|rival}} Preemptive War | ||
| ''' | | '''Self-Defense''' | ||
*{{icon|rival}} | *{{icon|rival}} End Threat | ||
| | | | ||
* {{iconify|Mutual Defense}} resolution 5 | * {{iconify|Mutual Defense}} resolution 5 | ||
* {{icon|no}}{{ | * {{icon|no}}{{iconify|Galactic Community}} One empire is ''not'' a member of the Galactic Community | ||
|- id="Crisis War" | |- id="Crisis War" | ||
| ''' | | '''Crisis War''' | ||
* [[File:diplomacy_pathofblood.png|24px]] | * [[File:diplomacy_pathofblood.png|24px]] Crisis War | ||
| ''' | | '''Crisis War''' | ||
* [[File:diplomacy_pathofblood.png|24px]] | * [[File:diplomacy_pathofblood.png|24px]] Crisis War | ||
| | | | ||
* [[File:Resolution declare crisis.png|24px]] Declare Crisis resolution | * [[File:Resolution declare crisis.png|24px]] Declare Crisis resolution | ||
* {{icon|no}}[[File:Resolution declare crisis.png|24px]] Repeal Crisis resolution | * {{icon|no}}[[File:Resolution declare crisis.png|24px]] Repeal Crisis resolution | ||
|- id="War in Heaven" | |- id="War in Heaven" | ||
| ''' | | '''Event''' | ||
* {{icon|lev}} | * {{icon|lev}} War in Heaven | ||
| ''' | | '''Event''' | ||
* {{icon|lev}} | * {{icon|lev}} War in Heaven | ||
| {{icon|lev}} | | {{icon|lev}} Awakened Empire | ||
|- id="Machine Uprising" | |- id="Machine Uprising" | ||
| ''' | | '''Event''' | ||
* {{icon|snd}} | * {{icon|snd}} Machine Uprising | ||
| ''' | | '''Event''' | ||
* {{icon|snd}} | * {{icon|snd}} Machine Uprising | ||
| {{icon|snd}} Creator empire and [[AI rebellion]] | | {{icon|snd}} Creator empire and [[AI rebellion]] | ||
|} | |} | ||
== Claims == | == Claims == | ||
{{SVersion|3. | {{SVersion|3.2}} | ||
While casus belli and wargoals represent the purpose of a war, '''claims''' represent territorial ambitions — the systems which will be controlled by the victor. Which systems can be claimed depends on an empire's {{icon|policy}} [[War Philosophy]] policy, with the Unrestricted Warfare philosophy allowing for the claiming of any system not owned by a fellow {{iconify|Federation}} member. It is possible to claim the same system multiple times to gain a stronger claim on it, which can outbid the competing claims of allies when going to war together. If multiple empires have the same number of claims on a system the oldest claim is considered the strongest. In general claims are expensive in the early game and become less so later on to allow for more decisive wars to be fought. Claims cannot be rescinded while at war. | While casus belli and wargoals represent the purpose of a war, '''claims''' represent territorial ambitions — the systems which will be controlled by the victor. Which systems can be claimed depends on an empire's {{icon|policy}} [[War Philosophy]] policy, with the Unrestricted Warfare philosophy allowing for the claiming of any system not owned by a fellow {{iconify|Federation}} member. It is possible to claim the same system multiple times to gain a stronger claim on it, which can outbid the competing claims of allies when going to war together. If multiple empires have the same number of claims on a system the oldest claim is considered the strongest. In general claims are expensive in the early game and become less so later on to allow for more decisive wars to be fought. Claims cannot be rescinded while at war. | ||
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== War exhaustion == | == War exhaustion == | ||
{{SVersion|3. | {{SVersion|3.2}} | ||
War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or {{iconify|Armageddon}} Bombardment), and a passive accumulation over time called Attrition. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly conflict than one whose very independence is being threatened. War exhaustion also means that an empire that is losing a war can still fight to minimize their territorial losses by inflicting high war exhaustion on the enemy. | War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or {{iconify|Armageddon}} Bombardment), and a passive accumulation over time called Attrition. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly conflict than one whose very independence is being threatened. War exhaustion also means that an empire that is losing a war can still fight to minimize their territorial losses by inflicting high war exhaustion on the enemy. | ||
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{{ConceptsNavbox}} | {{ConceptsNavbox}} | ||
[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[Category | [[Category:Warfare]] | ||