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=== 基础游戏 === {| class="mildtable sortable" width=100% ! width=20% | 成就 ! width=25% class="unsortable" | 要求 ! width=53% class="unsortable" | 提示建议 ! width=1% | 版本 ! width=1% | 难度 |- | {{Achievement|Archaeologist|Successfully investigate an archaeological site}} | 完成一座考古遗址的全部阶段(没有失败) | {{iconify|Galactic Doorstep}}起源会在游戏的第一年内创建一座考古遗址 | 2.3 | {{DI|VE}} |- | {{Achievement|Brave New World|Colonize a planet.}} | {{icon|planet}} 拥有的行星数 > 1 | 游戏开始时,将“确保宜居世界”选项设置为1或2,可在母星系附近找到合适的宜居星球 | 1.0 | {{DI|VE}} |- | {{Achievement|Break On Through...|Research a Rare technology.}} | {{icon|phy}} 获得的稀有科技数 > 0 | 用某些特质、思潮和国民理念开局,能增加研究速度和候选项 | 1.0 | {{DI|VE}} |- | {{Achievement|Domo Arigato|Build a Robot Pop.}} | [[File:Trait robotic 1.png|24px|link=Robot]] 已建造一个 ''机械'' 人口 | {{iconify|Mechanist}}起源开局就有科技建造机器人 | 1.0 | {{DI|VE}} |- | {{Achievement|Emissary|Explore a Natural Wormhole.}} | 需要 {{icon|phy}} [[Physics_research#Wormhole_Stabilization|虫洞稳定]] 并且穿越任何虫洞。 | 开局把 ''虫洞对的数量'' 设置到 X5 | 2.0 | {{DI|VE}} |- | {{Achievement|Energetic|Store/have 1000 EC.}} | {{icon|enc}} 已积累能量币 > 999 | | 1.0 | {{DI|VE}} |- | {{Achievement|Explorer|Survey one of each basic planet-class.}} | {{icon|survey speed}} 已调查全部 16 种天体类型 | | 1.0 | {{DI|VE}} |- | {{Achievement|Mutual Understanding|Successfully negotiate a trade deal.}} | {{icon|trade}} 已与其他帝国贸易 | 如果没有帝国想要贸易,单方面送礼物也算数 | 1.0 | {{DI|VE}} |- | {{Achievement|Resourceful|Have access to ten different strategic resources.}} | {{icon|enc}}{{icon|min}}{{icon|food}}{{icon|alloys}}{{icon|consumer goods}}{{icon|volatile motes}}{{icon|exotic gases}}{{icon|rare crystals}}{{icon|living metal}}{{icon|zro}}{{icon|dark matter}} 收入 >= 1. | 需要有 >=1 收入给全部 11 种可贸易资源。英文成就工具提示过时了。 | 1.4 | {{DI|VE}} |- | {{Achievement|Suffer not the Alien|As a xenophobic empire, purge all other sentient species in the galaxy.}} | Has, as a {{iconify|xenophobe}} empire, destroyed and purged the sapient inhabitants of all other empires | The {{iconify|Fanatic Purifiers}} civic is perfect for the achievement You will automatically obtain the achievement if you start a game with no other empires (set number of AI empires, fallen empires, primitive, and marauders to 0). | 1.4 | {{DI|VE}} |- | {{Achievement|They Come In Pieces|Vivisect an alien}} | 在第一次接触菜单里活体解剖一个外星人 * Requires Aggressive First Contact policy | The option is not available to all ethics. You are not guaranteed to catch the alien ships, so this may require multiple attempts. | 3.0 | {{DI|VE}} |- | {{Achievement|We Come In Peace|Complete a mutually friendly First Contact with an empire with no negative incidents}} | 在第一次接触期间对于你或另一个帝国没有负面事件发生。 | The player has to have the Proactive First Contact Protocol policy to get the achievement. | 3.0 |{{DI|VE}} |- | {{Achievement|A Home Away From Home|Conquer another species homeworld}} | 已征服另一个物种的母星 | Custom empires with nothing but bad traits can be created. | 1.0 | {{DI|E}} |- | {{Achievement|Battle Thralls|Have 3 other Empires as vassals.}} | {{icon|vassal}} 附庸国数 >2 | Creating 3 sectors and releasing them as vassals may be faster than forcefully vassalizing empires | 1.0 | {{DI|E}} |- | {{Achievement|Building Better Worlds|Terraform a planet.}} | {{icon|terraforming liquids}} 已环境改造一颗行星 | | 1.0 | {{DI|E}} |- | {{Achievement|Clever Girl|Uplift a species.}} | {{icon|trait point}} 已提升一个物种 | | 1.0 | {{DI|E}} |- | {{Achievement|Digging Deep|Earn a total Mineral income each month above 250.}} | {{icon|min}} 矿物的每月收入 > 249 | | 1.0 | {{DI|E}} |- | {{Achievement|League of Nations|Be a founding member of the Galactic Community}} | 选择支持星海共同体,当它第一次提出时 | The ''Common Ground'' and ''Hegemon'' Origins guarantee this achievement unless another empire has the same origins | 2.6 | {{DI|E}} |- | {{Achievement|Megapolis|Have a planet with at least 100 Pops}} | 有一颗行星有 > 99 人口。 | | 2.2 | {{DI|E}} |- | {{Achievement|New Shining Star|Upgrade your capital to an Imperial Complex.}} | [[File:Building modern 2.png|24px|link=Buildings]] Have an [[Buildings#Colony Capital|System-Capital Complex]] on your capital | | 1.0 | {{DI|E}} |- | {{Achievement|Old Friends|Receive a gift from a Fallen Empire.}} | Has accepted a gift from a patronising [[Fallen empire|Enigmatic Observer or Keepers of Knowledge fallen empire]] | Accepting a request or completing a task will eventually lead to a gift being bestowed | 1.4 | {{DI|E}} |- | {{Achievement|Omnicultural|Have your ruler be of a different species class than your founding species.}} | 你的帝国的统治者不同于你的创始物种 | {{iconify|Oligarchic}} and {{iconify|Corporate}} authority changes rulers often and allows the manual selection of a ruler for 200 {{iconify|Influence}} | 1.4 | {{DI|E}} |- | {{Achievement|Payback|As a humanoid species, infiltrate the homeworld of pre-FTL reptilians.}} | As a humanoid species, has completed [[Pre-FTL species#Observation missions|Covert Infiltration]] of a primitive reptilian species and incorporated them into the empire | Setting ''Habitable Worlds'' to 0.25X and ''Primitive Civilizations'' to 5X<ref name="primitives">The game settings ''Habitable Worlds'' and ''Primitive Civilizations'' compete with each other during galaxy creation, since Primitives spawn with their own planet.</ref> ensures a reptilian civilization is found more easily. | 1.4 | {{DI|E}} |- | {{Achievement|Peacekeeper|As a pacifistic empire, be at peace for 200 consecutive years (crises do not count as wars.)}} | Don't go to war for 200 consecutive years as a {{icon|pacifist}} Pacifist or {{icon|fanatic pacifist}} Fanatic Pacifist empire | Starting the game with no AI empires makes getting this achievement a matter of time | 1.4 | {{DI|E}} |- | {{Achievement|Power Overwhelming|Store/have 5000 EC.}} | {{icon|enc}} 已储存能量币 >4999 | | 1.0 | {{DI|E}} |- | {{Achievement|Supremacy|Win a War against another Empire.}} | 已赢得一场战争 | Must be the empire that declared war or was declared war against; being brought into a war via Defensive Pact, Independence Guarantee or Federation doesn't count | 1.0 | {{DI|E}} |- | {{Achievement|The Grand Fleet|Build a fleet with a total fleet-size above 120.}} | {{icon|fleet size}} 有一支舰队的规模 >119 | See [[Ship#Command_Limit|Command Limit]] on how to increase the Command Limit | 1.0 | {{DI|E}} |- | {{Achievement|... To The Other Side|Research 15 Rare technologies in a single game.}} | {{icon|phy}} 获取稀有科技数 >14 | | 1.0 | {{DI|M}} |- | {{Achievement|Birth of a Federation|Establish a Federation.}} | {{icon|federation}} 是联邦主席国 | Empires with the Fanatical Befrienders personality offer the highest acceptance rate You can also create a custom empire with the Common Ground or Hegemon Origin | 1.0 | {{DI|M}} |- | {{Achievement|Center of Trade|Earn at least 1000 Energy Credits per month from trade}} | 得到 {{icon|enc}} > 999 能量币来自贸易路线。 | Wealth Creation trade policy needs 1000 {{iconify|Trade Value}}, all others require 2000 | 2.2 | {{DI|M}} |- | {{Achievement|Citadel of Death|Own a Citadel with 40k fleet power.}} | 拥有一座擎天堡 > 40000 舰队实力 | | 2.0 | {{DI|M}} |- | {{Achievement|Enlightened Times|Enlighten a Bronze or Stone age civilization.}} | Has [[Pre-FTL species#Observation missions|enlightened a primitive civilization]] from the Bronze or Stone Age | Setting ''Habitable Worlds'' to 0.25X and ''Primitive Civilizations'' to 5X<ref name="primitives" /> ensures a civilization with the correct era is found more easily. | 1.4 | {{DI|M}} |- | {{Achievement|Faster, Stronger, Better|Genetically alter a species (not uplift).}} | {{icon|trait point}} 已基因改造了一个物种 | | 1.0 | {{DI|M}} |- | {{Achievement|Grand Admiral|Empire total fleet military power equals 100000.}} | {{icon|fleet size}} 有舰队实力 > 99999 | | 1.0 | {{DI|M}} |- | {{Achievement|Imperial Highway|Own 4 active Gateways.}} | 拥有 4 座星门已被激活 | Setting the ''Abandoned Gateways'' setting to 5X increase the number of abandoned Gateways and thus the chance to research the technology to build Gateways. | 2.0 | {{DI|M}} |- | {{Achievement|It belongs in a museum!|Find a Relic}} | 拥有至少 1 个 [[遗珍]] | DLC 让这个成就更容易 | 2.3 | {{DI|M}} |- | {{Achievement|Opposites Attract|Have all eight ethics represented within your Federation}} | Have empires representing every ethic (it can be fanatic or normal) in your Federation | It is easier for the player's empire to change their own ethics when already in a federation with five unique ethics from other empires. The {{iconify|Federations}} DLC allows overcoming the federational invitation process by vasalizing empires with the subject joining law on yes. | 2.6 | {{DI|M}} |- | {{Achievement|Paradise Found|Terraform a planet into a Gaia world.}} | Has [[Terraforming|terraformed]] a planet into a Gaia world | Gaia Worlds created by events also count | 1.4 | {{DI|M}} |- | {{Achievement|Slave to the Systems|As an authoritarian Empire with at least 500 Pops, have at least 200 enslaved Pops}} | 有总人口 > 500 并且被奴役人口 > 200 | The {{iconify|Slaver Guilds}} civic ensures the correct ratio if you have 500 Pops | 1.4 | {{DI|M}} |- | {{Achievement|Star Struck|Own 200 Starbases (Outposts are counted).}} | 有 200 个恒星基地包括哨站 | | 2.0 | {{DI|M}} |- | {{Achievement|The Industrial Re-Revolution|Earn a total Mineral income each month above 1000.}} | {{icon|min}} 矿物的月度收入 > 999 | | 1.0 | {{DI|M}} |- | {{Achievement|Tradition is Everything|Unlock all 42 Traditions.}} | 解锁全部 42 个 {{icon|tradition}} 传统 | | 2.0 | {{DI|M}} |- | {{Achievement|Unlimited Power!|Use the active effect of a Relic}} | 通过消耗 {{icon|influence}} 影响力或其他资源使用遗珍的激活效果 | | 2.3 | {{DI|M}} |- | {{Achievement|Victorious|Win the game through any victory condition.}} | 通过 [[victory conditions|胜利条件]] 之一完成游戏 | 设置末期事件起始年份和胜利年份尽可能早,而且游玩在低难度上,使得这个成就更容易得到 | 1.4 | {{DI|M}} |- | {{Achievement|What Came Before|Find the home system of a precursor empire.}} | Has completed a precursor event chain and travelled to the subsequently revealed system | Starting the game with no AI empires makes getting this achievement a matter of time | 1.4 | {{DI|M}} |- | {{Achievement|All-Seeing Eye|Have an Intel Level of 100 on five different empires simultaneously}} | Have 100 Intel on five different empires at the same time. | The Sentry Array (Megastructure) elevates your passive Intel level by 40. It is easiest performed by building the Megastructure and then releasing 5 vassals. | 3.0 |{{DI|H}} |- | {{Achievement|Outside Context|Invade pre-FTL Earth while it is in the midst of a world war.}} | Has [[Pre-FTL species#Primitive species|invaded]] Earth, found in the Sol system, while it is in the machine age. Earth must spawn already in the Machine Age, not reach it via event or progress over time. | Sol has a 50% chance to spawn regardless of galaxy size if no empires have it as its starting system, therefore it is recommended that a tiny galaxy be used to make it easier to find and claim the Sol system. If it spawns, it has a 25% chance of being at the correct era for this achievement, for a total chance of 12.5%. | 1.4 | {{DI|H}} |- | {{Achievement|Planned Obsolescence|As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops.}} | 有总人口 > 200 并且其中 75% 是 {{icon|robot}} 机器人 | Best done by going for [[File:ap synthetic evolution.png|24px]] Synthetic Evolution Ascension Perk | 1.4 | {{DI|H}} |- | {{Achievement|Put a Ring On It|Have a ring world section as your capital.}} | Either go the route of [[Megastructures#Ringworlds|building one]], repairing one or capturing one from a Fallen Empire. | This achievement is disabled by the {{iconify|Shattered Ring}} origin. | 1.4 | {{DI|H}} |- | {{Achievement|Then Virgil, Now Beatrice|Return a long-dead species to life.}} | Has completed the ''In Limbo'' anomaly either after having researched synths, or prior to accepting an [[Fallen empire|enigmatic observer fallen empire's]] relevant request following. | See [[Limbo]] for event chain details | 1.4 | {{DI|H}} |- | {{Achievement|Tourist Trap|Own a planet with at least 10 different species on it}} | 在一个行星上不同物种数 > 10 | Best done by resettling Pops obtained from Migration Treaties or conquests or by conquering The Preserve from an Enigmatic Observers Fallen Empire. Curiously, as {{iconify|Driven Assimilator}} you can conquer a planet with at least five species because organics and cybernetics are counted as separate species. | 1.4 | {{DI|H}} |- | {{Achievement|Unboxing|Open up a shielded world.}} | Has chosen and completed the project to lower the barrier on a shielded world | Shielded worlds appear inside the borders of the Militant Isolationists | 1.4 | {{DI|H}} |- | {{Achievement|Very Open Borders|As a xenophilic empire, have migration treaties with at least 10 other empires.}} | Be a {{icon|xenophile}} Xenophile or {{icon|fanatic xenophile}} Fanatic Xenophile empire and have migration treaties > 10 | Easiest done by releasing as many 1-planet vassals as needed towards the end of the game | 1.4 | {{DI|H}} |- | {{Achievement|Deus Vult|As a spiritualistic empire, own 4 holy worlds.}} | Colonize 4 worlds with the Holy World modifier | Best strategy is to have the Scion Origin story and be a fanatic spiritualist empire. You will start with a spiritualist Fallen Empire as overlord, with the required Holy Worlds within 10-20 jump of them. Since you are their vassal they will allow you and only you to colonize them. Turning off AI empires helps speed this up. This same effect can be achieved if the [[File:R severed head.png|24px]] Head of Zarqlan Relic is obtained. <br> Alternatively, you can get the achievement as long as there is a Holy Guardians Fallen Empire and you take over and start to colonize the nearby Holy Worlds. | 1.4 | {{DI|VH}} |- | {{Achievement|Does Not Compute|Shut down the Contingency plan.}} | Destroy the Contingency Secret Lair | Like all crises lowering setting the ''Crisis Strength'' setting to 0.25x makes this a lot easier to achieve. | 1.8 | {{DI|VH}} |- | {{Achievement|Queening|Successfully capture an extragalactic matriarch.}} | 已捕获 [[Prethoryn scourge|索林原虫虫后]] | Like all crises lowering setting the ''Crisis Strength'' setting to 0.25x makes this a lot easier to achieve. | 1.0 | {{DI|VH}} |- | {{Achievement|Rift Sealed|Destroy the portals employed by the invaders from another time and space.}} | 摧毁最后一座异次元入侵者传送门 | Like all crises lowering setting the ''Crisis Strength'' setting to 0.25x makes this a lot easier to achieve. | 1.0 | {{DI|VH}} |- | {{Achievement|Voight-Kampff|Develop the means to prevent nefarious infiltration.}} | 已找到方法阻止合成人的渗透 | Complete the event chain to detect synthetic infiltrators during the [[Contingency]] crises. | 1.0 | {{DI|VH}} |- | {{Achievement|What Was Will Be|Close the loop, or don't.}} | 已完成 [[Horizon Signal events|视界信号事件链]] 的任一结果 | 接受时之螶的提议是更容易的选择 | 1.4 | {{DI|VH}} |}
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