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{{version|3.3}}{{Diplonav}}
{{version|3.2}}
Intelligence and espionage are two important factors in gaining the upper hand over other empires. While an empire can only be defeated militarily, espionage can be used to significantly weaken it or gain substantial advantages over it.
Intelligence, and espionage, are two important factors in gaining the upper hand over other empires. While an empire can only be defeated militarily, espionage can be used to significantly weaken it or gain substantial advantages over it.


== Intel ==
== Intel ==
{{iconify|Intel}} is a value between 0 and 100 that represents how much information an empire has about another empire. Intel automatically increases or decreases towards the intel cap for the target empire. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies).
{{iconify|Intel}} is a value between 0 and 100 that represents how much information an empire has about another empire. Every 10 points of intel will raise at least one Intel Level, unlocking additional information about an empire.
 
{| class="mildtable" style="text-align: center;
=== Intel level ===
! rowspan=2 | Intel
There are 5 categories of intelligence, and 5 intel levels for each category: {{icon|no|20px}} none, [[File:Intel level low.png|alt=|22x22px]] low, [[File:Intel level mid.png|alt=|22x22px]] medium, [[File:Intel level high.png|alt=|22x22px]] high, and [[File:Intel level full.png|alt=|22x22px]] full. Every 10 points of intel will raise the intel level in at least one category of intelligence, revealing additional information about the target empire.
! colspan=5 | Intel Level
{| class="mildtable" style="text-align: center;"
! rowspan="2" | Intel
! colspan="5" | Intel level<!-- common/intel_levels/00_intel_levels.txt -->
|-
|-
! Government
! Government
第18行: 第15行:
|-
|-
| 0-9
| 0-9
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|-
|-
| 10-19
| 10-19
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|-
|-
| 20-29
| 20-29
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|-
|-
| 30-39
| 30-39
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|{{icon|no}}
| {{icon|no}}
|-
|-
| 40-49
| 40-49
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|-
|-
| 50-59
| 50-59
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|-
|-
| 60-69
| 60-69
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|[[File:Intel level low.png]]
| [[File:Intel level low.png]]
|-
|-
| 70-79
| 70-79
|[[File:Intel level high.png]]
| [[File:Intel level high.png]]
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|-
|-
| 80-89
| 80-89
|[[File:Intel level high.png]]
| [[File:Intel level high.png]]
|[[File:Intel level high.png]]
| [[File:Intel level high.png]]
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|[[File:Intel level mid.png]]
| [[File:Intel level mid.png]]
|-
|-
| 90-99
| 90-99
|[[File:Intel level high.png]]
| [[File:Intel level high.png]]
|[[File:Intel level high.png]]
| [[File:Intel level high.png]]
|[[File:Intel level high.png]]
| [[File:Intel level high.png]]
|[[File:Intel level high.png]]
| [[File:Intel level high.png]]
|[[File:Intel level high.png]]
| [[File:Intel level high.png]]
|-
|-
| 100
| 100
|[[File:Intel level full.png]]
| [[File:Intel level full.png]]
|[[File:Intel level full.png]]
| [[File:Intel level full.png]]
|[[File:Intel level full.png]]
| [[File:Intel level full.png]]
|[[File:Intel level full.png]]
| [[File:Intel level full.png]]
|[[File:Intel level full.png]]
| [[File:Intel level full.png]]
|}Besides increasing intel, intel levels can be gained temporarily via intel reports from operations. Each intel level reveals the following information:
|}
 
=== Intel level ===
Intel level is gained either by increasing infiltration or temporarily via intel reports. It is spread across 5 categories and reveals the following information:
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! rowspan=2 | Level
! rowspan=2 | Level
! colspan=5 | Category<!-- common/intel_categories -->
! colspan=5 | Category
|-
|-
! {{icon|policy}} Government
! {{icon|policy}} Government
第142行: 第142行:
|-
|-
| [[File:Intel level high.png]] High
| [[File:Intel level high.png]] High
| Empire Size
| Empire Sprawl
第156行: 第156行:
* High Intel on Systems (orbital deposits in owned systems)
* High Intel on Systems (orbital deposits in owned systems)
* Full Intel on Colonies (redundant with high intel on colonies)
* Full Intel on Colonies (redundant with medium intel on colonies)
| Current Orders of Military Fleets
* Current Orders of Military Fleets
* Fleet Ship Design Details
|}
|}
If an intel level is reduced, the information for that category and level will no longer be updated and be marked as ''stale'', but it will remain available.
If an Intel Level falls its information will no longer be updated but will remain available and marked as Stale.


==== Intel cap ====
=== Intel cap ===
Intel cap is determined by base intel, [[Diplomacy#Agreements|diplomatic pacts]], trust, or infiltration, whichever is the highest. While current intel is below the intel cap, it will increase by {{green|+12}} per year. While current intel is above the intel cap, it will decrease by {{red|-1}} per year. Intel cap from trust is equal to half the trust amount, while intel cap from infiltration is equal to the infiltration level. Diplomatic relations provide the following benefits to intel:
Intel cap is determined by Base intel, diplomatic pacts, trust and infiltration, whichever is the highest. If Current Intel is below the Intel Cap it will increase by {{green|+12}} per year. If Current Intel is above the Intel Cap it will decrease by {{red|-1}} per year. Intel Cap from Trust is equal to half the Trust amount while Intel Cap from Infiltration is equal to the Infiltration Level. Intel Cap from Diplomatic Pacts is the following:
{| class="mildtable plainlist"
{| class="mildtable plainlist"
!{{Hover box|Mutual unless specified|Relationship}}
! Intel Cap
!Information Gained<!-- common/intel_categories/05_intel_diplo_pacts.txt
! Source
common/defines/00_defines.txt -->
!Minimum Intel Cap
|-
|-
|{{icon|alliance}} First Contact
|
| 10
| 10
| {{icon|alliance}} First Contact
|-
|-
|[[File:Embassy our.png|link=https://stellaris.paradoxwikis.com/File:Embassy_our.png|alt=|26x26px]]Embassy
| 20
| Diplomatic Pacts
|{{Green|+20}}
* {{iconify|Commercial Pact}}
* {{iconify|Guarantee Independence}}
* {{iconify|Non-Aggression Pact}}
|-
|-
|{{iconify|Commercial Pact}}
| 30
|
|
*Relative Economic Power
* {{iconify|Migration Treaty}}
*Medium Intel on Systems
* {{iconify|Research Agreement}}
| rowspan="3" | 20
* {{icon|galactic community}} Both Galactic Community members
|-
|-
|{{iconify|Guarantee Independence}}
| 40
|
|
* {{iconify|Defensive Pact}}
* {{iconify|Federation Associate}}
* {{iconify|Hegemony}} federation
|-
|-
|{{iconify|Non-Aggression Pact}}
| 45
|
| Galactic Custodian
|-
|-
|{{iconify|Migration Treaty}}
| 50
|Low Intel on Systems
|
| rowspan="3" | 30
* {{iconify|Martial Alliance}} federation
|-
* {{iconify|Research Cooperative}} federation
|{{iconify|Research Agreement}}
* {{iconify|Trade League}} federation
| Relative Technological Power
|-
|-
|{{icon|galactic community}} Galactic Community Member
|
|-
|{{iconify|Overlord}} (from subjects)
|
*Low Intel on Systems
*Low Intel on Colonies
|
*30 from tributaries
*40 otherwise
|-
|{{iconify|Defensive Pact}}
|
*Low Intel on Systems
*Relative Fleet Power
| rowspan="3" | 40
|-
|{{iconify|Federation Associate}}
| rowspan="2" |Low Intel on Systems
|-
|{{iconify|Hegemony}} federation
|-
|[[Galactic community#The Custodian|Galactic Custodian]] (from {{icon|galactic community}} Galactic community members)
|Relative Fleet Power
|45
|-
|{{iconify|Martial Alliance}} federation
|
*Low Intel on Systems
* Relative Fleet Power
| rowspan="3" | 50
|-
|{{iconify|Research Cooperative}} federation
|
*Low Intel on Systems
*Relative Technological Power
|-
|{{iconify|Trade League}} federation
|
*Low Intel on Systems
*Relative Economic Power
|-
|{{iconify|Galactic Union}} federation
| Low Intel on Systems
| 60
| 60
| {{iconify|Galactic Union}} federation
|-
|-
|{{icon|galactic imperium}} Galactic emperor (from {{icon|galactic community}} Galactic Imperium members)
| rowspan="2" |
* Relative Fleet Power
*High Intel on Systems
*High Intel on Colonies
| 65
| 65
|-
| {{icon|galactic imperium}} Galactic emperor
|{{icon|galactic imperium}} Galactic emperor with [[File:Resolution_imperial_institutions.png|24px]] Imperial Security Directorate<br>(from {{icon|galactic community}} Galactic Imperium members)
| 80
|}
|}
Each level of federation centralization also adds {{green|+10}} to the intel cap provided by the federation type.
Each level of Federation Centralization also adds {{green|+10}} to the Intel cap provided by the Federation type.


===== Base intel =====
==== Base intel ====
Base intel grants a minimum on intel cap towards every empire. It starts at 10 and can be increased by {{green|+10}} by each of the following:
Base intel grants a minimum on intel cap towards every empire. It starts at 10 and can be increased by {{green|+10}} by each of the following:
* {{iconify|Colonial Bureaucracy|24px}} technology
* {{iconify|Colonial Bureaucracy|24px}} technology
第268行: 第217行:


== Spy networks ==
== Spy networks ==
Spy networks are created by assigning an {{iconify|envoy}} to build one in a target empire via the [[diplomacy]] or espionage menu. Creating a spy network allows an empire to launch various operations once they have a sufficient {{iconify|infiltration}} level. Infiltration level grows over time as long as a spy network exists, especially if the infiltrated empire struggles with {{iconify|empire size}}. If the envoy is removed or the maximum infiltration level drops below the current infiltration level, the current infiltration level falls by {{red|-1}} each month.
Spy networks are created by assigning an {{iconify|Envoy}} to build one in a target empire via the [[Diplomacy]] or Espionage menu. Creating a spy network allows an empire to launch various Operations once they have a sufficient {{iconify|Infiltration}} level. Infiltration level grows over time as long as a spy network exists, especially if the infiltrated empire struggles with {{iconify|empire sprawl}}. If the envoy is removed or maximum infiltration level drops below current infiltration level, current infiltration level falls by {{red|-1}} each month.


The current and the maximum {{iconify|infiltration}} level are shown at the top of the espionage window and should not be confused with the {{iconify|intel}} level that is shown on the diplomacy screen. Maximum infiltration level is initially 50, modified by 10 for each point of difference between your codebreaking and the target's encryption. It can also be increased by {{green|+5}} for each acquired [[#Asset|asset]], and the ''Gather Information'' operation raises the maximum infiltration level by {{green|+5}} temporarily (to a maximum of {{green|+20}}).
The current and the maximum {{iconify|infiltration}} Level are shown at the top of the Espionage window and should not be confused with the {{iconify|Intel}} Level that is shown on the Diplomacy screen. Maximum Infiltration Level is initially 50, modified by 10 for each level difference between your codebreaking and the target's encryption. It can also be increased by {{green|+5}} for each acquired [[#Asset|Asset]], and the ''Gather Information'' operation raises the Maximum Infiltration Level by {{green|+5}} temporarily (to a maximum of {{green|+20}}).


=== Codebreaking and Encryption ===
=== Codebreaking ===
Encryption represents an empire's defense against foreign infiltration while Codebreaking represents the ability to overcome another empire's said encryption. When an operation takes place the infiltrating empire's Codebreaking is pitted against the infiltrated empire's Encryption to determine the difficulty of the operations.
Codebreaking represents the ability to infiltrate another empire using Spy Networks.


{| class="mildtable" style="float: left; margin-right: 30px;"
{| class="mildtable"
! Source
! Source
! {{icon|encryption}} Codebreaking
! {{icon|encryption}} Codebreaking
第337行: 第286行:
|}
|}


{| class="mildtable" style="float: left; margin-right: 30px;"
=== Encryption ===
Encryption represents the defense against foreign infiltration.
{| class="mildtable"
! Source
! Source
! {{icon|encryption}} Encryption
! {{icon|encryption}} Encryption
第389行: 第340行:
| {{red|-2}}
| {{red|-2}}
|}
|}
{{clear}}


=== Operations ===
=== Operations ===
''All operations except for Gather Information require the {{iconify|Nemesis}} DLC.''
''All operations except for Gather Information require the {{iconify|Nemesis}} DLC.''


Operations are targeted events that can be triggered within a specific empire. To run an operation an empire must have an {{iconify|envoy}} assigned to [[Diplomacy|build a spy network]] in the target empire. All operations have an {{iconify|infiltration}} level requirement and {{iconify|energy}} cost as well as an an ongoing {{iconify|energy}} upkeep until they are completed.
Operations are targeted events that can be triggered within a specific empire. To run an operation an empire must have an {{iconify|Envoy}} assigned to [[Diplomacy|build a spy network]] in the target empire. All operations have an {{iconify|infiltration}} level requirement and {{iconify|energy}} cost as well as an an ongoing {{iconify|energy}} upkeep until they are completed.
 
The difficulty of an operation is affected by the infiltrating empire's codebreaking against the infiltrated empire's encryption.<!-- see defines for details --> If problems arise during an operation, the spymaster for that network will contact you to make a decision. Progressing an operation functions similarly to the archeology mechanic. Most operations will reduce the spy network's current infiltration level upon completion.
 
{{expand|with=more information on specific operations}} <!-- I just spent several hours updating the table with information just to lose it all to an internet hiccup when trying to submit. I don't feel like redoing the entire thing right now. ~SBA -->


The difficulty of an operation is affected by the infiltrating empire's codebreaking against the infiltrated empire's encryption.<!-- see defines for details --> If problems arise during an operation, the spymaster for that network will contact you to make a decision. Progressing an operation functions similarly to the [[Precursors#Archaeological sites|archeology]] mechanic. Most operations will reduce the spy network's current infiltration level upon completion. Completing the {{Tradition|Subterfuge|tree|iconify}} will refund half of the spent {{iconify|infiltration}} on success of the operation.
{| class="mildtable plainlist sortable"
{| class="mildtable plainlist sortable"
! width=1% rowspan=2 | Operation
! rowspan=2 | Operation
! rowspan=2 | Operation category
! rowspan=2 | Operation category
! rowspan=2 | Intel category
! rowspan=2 | Intel category
第404行: 第357行:
! rowspan=2 | [[File:OperationButton difficultyIcon.png|24px|Base difficulty]]
! rowspan=2 | [[File:OperationButton difficultyIcon.png|24px|Base difficulty]]
! colspan=3 | Costs
! colspan=3 | Costs
! colspan=2 | Requirements
! colspan=3 | Requirements
! rowspan=2 width=25% class=unsortable | Effects
! rowspan=2 width=25% class=unsortable | Objective<hr>Effects
|-
|-
! Launch !! Upkeep !! Finish
! Launch !! Upkeep !! Finish
! {{icon|infiltration}} !! class=unsortable | Others
! {{icon|infiltration}} !! class=unsortable | Initiator !! class=unsortable | Target
|-
|-
| '''Gather Information'''
| '''Gather Information'''
第420行: 第373行:
| 10
| 10
| None
| None
| <!-- operation.7000 -->
| None
* {{green|+5}} Maximum Infiltration Level for 10 years. Stacks to a maximum of {{green|+20}}, after which further operations only reset the duration.
| ''Gain intel and maximum infiltration level on the targeted empire.''
{{Collapse list | type= Randomly receive one of:
<hr><!-- operation.7000 -->
| body=
* Maximum infiltration level {{green|+5}} for 10 years. Stacks to a maximum of {{green|+20}}, after which further operations just reset the duration.
**4.5% per intel category to gain an intel report one level above current (19.2% with an asset of that category).
**45.5% to gain {{iconify|Intel||+5|green}}.
**22.7% to gain {{iconify|Intel||+10|green}} (12.8% if already have {{iconify|Intel||40}} or more).
**9.1% to gain {{iconify|Intel||+15|green}} (2.4% if already have {{iconify|Intel||50}} or more).
}}
|-
|-
| '''Spark Diplomatic Incident'''
| '''Spark Diplomatic Incident'''
| {{iconify|Manipulation}}
| [[File:Op cat manipulation.png|24px]] Manipulation
| {{icon|alliance}} Diplomacy
| {{icon|alliance}} Diplomacy
| 3
| 3
第439行: 第387行:
| {{icon|infiltration}} {{red|-10}}
| {{icon|infiltration}} {{red|-10}}
| 25
| 25
| Communications with 4+ empires
* Communications with 4+ empires
* Communications with 4+ empires
* {{icon|no}}{{iconify|Gestalt Consciousness}} target
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Fanatic Purifiers}} target
* {{icon|no}}{{iconify|Fanatic Purifiers}}
| <!-- operation.8200 -->
| ''Causes diplomatic embarrassment involving an envoy of the targeted empire.''
* Target suffers a negative [[Envoy events|envoy event]]
<hr><!-- operation.8200 -->
|-
|-
| '''Prepare Sleeper Cells'''
| '''Prepare Sleeper Cells'''
第456行: 第406行:
| 30
| 30
| None
| None
| <!-- operation.8000 -->
| None
* {{green|+1}} Operation Skill and no Spy Network Decay for 15 years
| ''Ceases activity within this spy network, allowing its spymaster to be reassigned whilst also preventing its infiltration level from decaying.''
* Can sacrifice an asset to double the duration
<hr><!-- operation.8000 -->
|-
|-
| '''Acquire Asset'''
| '''Acquire Asset'''
第470行: 第421行:
| 30
| 30
| None
| None
| <!-- operation.1000 -->
| None
* Acquires a random asset against the target empire
| ''Gain an asset for use within this spy network.''
<hr><!-- operation.1000 -->
|-
|-
| '''Extort Favors'''
| '''Extort Favors'''
第482行: 第435行:
| {{icon|infiltration}} {{red|-20}}
| {{icon|infiltration}} {{red|-20}}
| 35
| 35
| {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal
* {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal
| {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal
* {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal target
| ''Gain at least one favor from the targeted empire.''
| <!-- operation.6250 -->
<hr><!-- operation.6250 -->
* 80% chance to gain {{green|+1}} {{iconify|Favor}} from the target
* 80%: {{iconify|favor||+1|green}} from the target
* 20% chance to gain {{green|+1}} {{iconify|Favor}} from the target
* 20%: {{iconify|favor||+2|green}}s from the target
|-
|-
| '''Smear Campaign'''
| '''Smear Campaign'''
第499行: 第452行:
| 35
| 35
| Communications with 4+ empires
| Communications with 4+ empires
| <!-- operation.3000 -->
* Target's Federation loses {{red|-20}} {{iconify|Cohesion}}
* Communications with 4+ empires
* If target is not part of a Federation it loses {{red|-100}} {{iconify|Opinion}} with a random empire
* {{icon|no}}{{icon|elder race}} Fallen Empire
| ''Lower relations between the targeted empire and another empire.''
<hr><!-- operation.3000 -->
*
|-
|-
| '''Steal Technology'''
| '''Steal Technology'''
第514行: 第470行:
* {{icon|infiltration}} {{red|-30}}
* {{icon|infiltration}} {{red|-30}}
| 40
| 40
| None
* {{icon|no}}{{iconify|Enigmatic Engineering}} target<ref>The first time you launch the operation it will fail in phase 1.</ref>
* {{icon|no}}{{iconify|Enigmatic Engineering}}<ref>If you don't know the target has the {{iconify|Enigmatic Engineering}} ascension perk yet, you'll be able to launch the Steal Technology operation but it will fail in phase 1.</ref>
* {{icon|time}} At least 6 years since the last Steal Technology operation
* {{icon|time}} Been at least 6 years since the last Steal Technology operation
| <!-- operation.1020 -->
| ''Gain a random unknown technology, or else an amount of research.''
* {{green|+30%}} Research progress in a random technology
<hr><!-- operation.1020 -->
* If target has no technology you don't have gain {{green|+1000}} {{iconify|Research}} in each category instead
* Gain {{green|30%}} progress in a random technology the target has and you don't. If there are no valid technologies to steal, gain {{green|1000}} {{iconify|Research}} in each category instead.
* With a Hacker or Memory Cache asset can give the target {{red|-10%}} {{iconify|Research Speed}} for one year at the cost of 10 {{iconify|Infiltration}} and 25 {{iconify|Influence}}
{{Collapse list | type= {{iconify|Infiltration}} cost:
{{Collapse list | type= Additional options on superior codebreaking:
| body=
| body=
*
}}
{{Collapse list | type= Additional options on success:
| body=
** '''Sabotage research'''
*** Requirements: Hacker or Memory Cache asset, target doesn't already have this penalty
*** Cost: {{iconify|Influence||-25|red}}, {{iconify|Infiltration||-10|red}}
*** Effect: Target gains {{iconify|Research Speed||-10%|red}} for one year.
** '''Research backdoor'''
** '''Research backdoor'''
*** Requirements: Relative codebreaking/encryption > 1.4, {{iconify|Subterfuge}} asset or [[File:Op cat technology.png|24px]] Technology asset
*** Requirements: Relative codebreaking/encryption > 1.4, {{iconify|Subterfuge}} asset or [[File:Op cat technology.png|24px]] Technology asset
第544行: 第508行:
* {{icon|infiltration}} {{red|-45}}
* {{icon|infiltration}} {{red|-45}}
| 45
| 45
| Target {{iconify|Starbase}} with a non-Shipyard module or building
| None
| <!-- operation.2000 -->If any non-shipyard modules are present, destroys a random non-shipyard module, otherwise destroys a random building.
| {{iconify|Starbase}} with a non-Shipyard module or building
* Destroys a random non-shipyard starbase module
| ''Destroy a random module or building on a particular starbase. Will not affect Shipyard modules.''
* If there isn't any destroys a random starbase building
<hr><!-- operation.2000 -->
{{Collapse list | type= Additional options on success:
| body=
** '''Collateral Damage (Module)'''
*** Requirements: {{iconify|Sabotage}} asset and starbase has at least 2 non-shipyard modules, base 16.7% chance (50% with a [[File:Op cat technology.png|24px]] technology asset, no {{icon|fleet size}} military asset, and relative codebreaking/encryption > 0.6)
*** Cost: [[File:Op cat technology.png|24px]] {{red|-1}} Technology asset
*** Effect: Target starbase loses random non-shipyard module.
** '''Collateral Damage (Platform)'''
*** Requirements: {{iconify|Sabotage}} asset, at least {{iconify|volatile motes||2}} and starbase has a defense platform, base 16.7% chance (50% with a {{icon|fleet size}} military asset, no [[File:Op cat technology.png|24px]] technology asset, and relative codebreaking/encryption > 0.6)
*** Cost: {{iconify|volatile motes||-2|red}}
*** Effect: Target starbase loses a random defense platform
}}
|-
|-
第570行: 第523行:
| {{icon|infiltration}} {{red|-60}}
| {{icon|infiltration}} {{red|-60}}
| 60
| 60
| {{icon|time}} At least 3 years since any empire successfully armed privateers in this empire 
| None
| A scaling pirate fleet attacks one of the target's systems<!-- operation.6200 -->
| {{icon|time}} Been at least 3 years since any empire successfully armed privateers in this empire 
{| class="wikitable  mw-collapsible  mw-collapsed"
| ''Cause a fleet of hostile privateers to appear within targeted empire's space.''
! Target's fleet power
<hr><!-- operation.6200 -->
! Ships
*
|-
| 0-299
| 1
|-
| 300-599
| 2
|-
| 600-999
| 6
|-
| 1000-1999
| 7
|-
| 2000-3999
| 11
|-
| 4000-7999
| 14
|-
| 8000-11999
| 20
|-
| 12000-19999
| 26
|-
| 20000-29999
| 34
|-
| 30000+
| 38
|}
|-
|-
| '''Crisis Beacon'''
| '''Crisis Beacon'''
第617行: 第539行:
| 80
| 80
* Any [[crisis]]<ref>The {{icon|dst}} [[Gray Tempest]] and {{icon|apc}} [[Great Khan]] midgame crises also qualify.</ref>
* Any [[crisis]]<ref>The {{icon|dst}} [[Gray Tempest]] and {{icon|apc}} [[Great Khan]] midgame crises also qualify.</ref> is active
* {{icon|time}} 4 years cooldown
* {{icon|time}} 4 year cooldown
| <!-- operation.4000 -->
| None
* The nearest crisis fleet attacks the target's closest system
| ''Lure a crisis fleet towards the targeted empire's capital.''
<hr><!-- operation.4000 -->
|-
|-
| '''Imperium: Weaken Imperial Authority'''
| '''Imperium: Weaken Imperial Authority'''
第631行: 第555行:
| {{icon|infiltration}} {{red|-15}}
| {{icon|infiltration}} {{red|-15}}
| 35
| 35
| {{iconify|Galactic Imperium}} member
* {{iconify|Galactic Imperium}} member
| {{icon|galactic imperium}} Galactic Emperor
* {{icon|galactic imperium}} Galactic Emperor target
| ''Lowers imperial authority.''
| <!-- operation.6000 -->
<hr><!-- operation.6000 -->
* Galactic Imperium loses {{red|-20}} [[File:Diplomacy imperial crusade.png|24px]] Imperial Authority
* [[File:Diplomacy imperial crusade.png|24px]] Imperial authority -20.
|-
|-
| '''Imperium: Target Seditionists'''
| '''Imperium: Target Seditionists'''
第646行: 第570行:
| None
| None
| 35
| 35
| {{icon|galactic imperium}} Galactic Emperor
* {{icon|galactic imperium}} Galactic Emperor
* {{iconify|Galactic Imperium}} member
* {{iconify|Galactic Imperium}} member target
* Either:
* Target is a rival or undermining Imperial Authority
** {{icon|Rivalry}} Rivaling you
| <!-- operation.6300 -->
** [[File:Undermine imperial authority icon.png|24px]] Has an envoy undermining imperial authority
* Target empire cannot undermine Imperial Authority for 5 years
| ''Weaken attempts by the targeted empire to lower imperial authority.''
<hr><!-- operation.6300 -->
|-
|-
| '''Imperium: Spark Rebellion'''
| '''Imperium: Spark Rebellion'''
第662行: 第589行:
| {{icon|infiltration}} {{red|-50}}
| {{icon|infiltration}} {{red|-50}}
| 70
| 70
| {{iconify|Galactic Imperium}} member
* {{iconify|Galactic Imperium}} member
* {{icon|galactic imperium}} Galactic Emperor
* {{icon|galactic imperium}} Galactic Emperor target
* [[File:Diplomacy imperial crusade.png|24px]] Imperial authority 50 or less
* [[File:Diplomacy imperial crusade.png|24px]] Imperial authority 50 or less
| ''Form a rebellion and declare war against the Galactic Imperium.''<br><br>{{red|This operation will be terminated if imperial authority is at least 80 when a phase concludes.}}
<!-- operation.6100 -->
<hr><!-- operation.6100 -->
* Declares war against the Galactic Emperor with the Restore Community wargoal
*
* Every member of the Galactic Imperium will be asked to join either side
* {{red|This operation will be terminated if imperial authority is at least 80 when a phase concludes}}
|}
|}


=== Assets ===
=== Assets ===
{{expansion|nem}}
{{expansion|nem}}
Assets are characters gained from the Acquire Asset operation that can be assigned to improve the skill of any operation. Each asset will grant {{green|+4}} skill bonus per category that matches with the operation. Some operations allow for sacrificing an asset to obtain a greater reward. Each asset also increases the maximum level your spy network can reach by {{green|+5}}.
Assets are characters gained from the Acquire Asset operation that can be assigned to improve the skill of any operation. Each asset will grant {{green|+4}} skill bonus per category that matches with the operation. At the end of an operation you might have the option to sacrifice an asset for a greater reward. Each asset also increases the maximum level your spy network can reach by {{green|+5}}.


An asset that is assigned to a Gather Information operation gives a 50% chance that the intel gained matches the asset's intel category.
If an asset is assigned to a Gather Information operation it gives it a 50% chance that the intel gained matches the asset's intel category.


{| class="mildtable"
{| class="mildtable"
! Operation category
! Operation category
! Intel category
! Intel category
! Non-Gestalt asset
! Individualist asset
! {{iconify|Hive Mind}} asset
! {{iconify|Hive Mind}} asset
! {{iconify|Machine Intelligence}} asset
! {{iconify|Machine Intelligence}} asset
第777行: 第702行:
|}
|}


====Internal Organs====
==== Internal Organs ====
 
{{expansion|nem}}
Internal Organs are a unique asset that can only be obtained by vivisection during an aggressive [[first contact]]. Unlike other assets, it provides a bonus to two operation categories: {{iconify|Subterfuge}} and {{iconify|Manipulation}}.
Internal Organs are a unique type of asset that can only be obtained by vivisection during [[first contact]]. Unlike other assets it has a bonus to two operation categories, namely {{iconify|Subterfuge}} and {{iconify|Manipulation}}.


== 参考资料 ==
== References ==
<references/>
<references/>


{{Template:ConceptsNavbox}}
{{Template:ConceptsNavbox}}
[[Category:游戏概念]]
[[Category:游戏概念]]
[[en:Intelligence]]
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