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{{Version|3.3}}
{{Version|3.2}}
[[File:Mammalian Citadel.png|thumb|260px|Mammalian Citadel]]
[[File:Mammalian Citadel.png|thumb|260px|Mammalian Citadel]]
A starbase is the primary space station used throughout the game and is used for determining the ownership of a given star system, construction, repair and maintenance of ships, collection and transportation of [[Trade|Trade Value]] in addition to it acting as a strategic fortress during warfare.
A starbase is the primary space station used throughout the game and is used for determining the ownership of a given star system, construction, repair and maintenance of ships, collection and transportation of [[Trade|Trade Value]] in addition to it acting as a strategic fortress during warfare.


== Mechanics ==
== Mechanics ==
{{SVersion|3.3}}
{{SVersion|3.2}}
Constructing a starbase requires first fully surveying the desired system. The build cost is 100 {{iconify|Alloys}} and an additional {{iconify|influence|21px}} cost on top of that. The influence cost is determined by a fixed cost which is then multiplied by the shortest path of hyperlane jumps (gates and wormholes act as "shortcuts") between the target systems and the empire's closest owned system.
Constructing a starbase requires first fully surveying the desired system. The build cost is 100 {{iconify|Alloys}} and an additional {{iconify|influence|21px}} cost on top of that. The influence cost is determined by a fixed cost which is then multiplied by the shortest path of hyperlane jumps (gates and wormholes act as "shortcuts") between the target systems and the empire's closest owned system.


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== Level ==
== Level ==
{{SVersion|3.3}}
{{SVersion|3.2}}
A starbase is auto-fitted with the latest components as soon as they are available to the empire. This is done automatically and has no additional cost for the empire - as such this also does not affect a starbase's level upgrade cost.
A starbase is auto-fitted with the latest components as soon as they are available to the empire. This is done automatically and has no additional cost for the empire - as such this also does not affect a starbase's level upgrade cost.


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Starting from the starport level all starbases can have an ''[[File:FTL magnet.png|24px|link=|FTL inhibitor]] [[FTL inhibitor]]'' onboard if technology is available.
Starting from the starport level all starbases can have an ''[[File:FTL magnet.png|24px|link=|FTL inhibitor]] [[FTL inhibitor]]'' onboard if technology is available.


{{anchor|Outpost}}Constructing a new Starbase requires 75 {{iconify|Influence}} per hyperlane jump from the nearest owned system.
Constructing a new Starbase requires 75 {{iconify|Influence}} per hyperlane jump from the nearest owned system.


'''Note:''' The table lists the ''base'' properties of each starbase level. The actual values themselves will differ due to one's progress in-game (technology, tradition, and etc.), existing modifiers (if any) as well as individual starbase composition (buildings, modules, and etc.).
'''Note:''' The table lists the ''base'' properties of each starbase level. The actual values themselves will differ due to one's progress in-game (technology, tradition, and etc.), existing modifiers (if any) as well as individual starbase composition (buildings, modules, and etc.).
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! Utilities
! Utilities
! {{icon|monthly hull regeneration}} Repairs docked fleets
! {{icon|monthly hull regeneration}} Repairs docked fleets
|- id="Outpost-table"
|- id="Outpost"
| align=left | [[File:Tech starbase 1.png]] Outpost
| align=left | [[File:Tech starbase 1.png]] Outpost
| 100 || 100 || {{red|1}} || 0 || 0 || 3 || 0 || 5000 || 1000
| 100 || 100 || {{red|1}} || 0 || 0 || 3 || 0 || 5000 || 1000
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== Modules ==
== Modules ==
{{SVersion|3.3}}
{{SVersion|3.2}}
A fully upgraded starbase can support up to 6 modules. It is possible to construct multiple modules of the same type and the starbase will be called in the outliner accordingly. Each module takes 180 {{icon|time}} days to build and costs 50 {{iconify|Alloys}}. The alloy cost can be lowered by the following:
A fully upgraded starbase can support up to 6 modules. It is possible to construct multiple modules of the same type and the starbase will be called in the outliner accordingly. Each module takes 180 {{icon|time}} days to build and costs 50 {{iconify|Alloys}}. The alloy cost can be lowered by the following:


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== Buildings ==
== Buildings ==
{{SVersion|3.3}}
{{SVersion|3.2}}
A fully upgraded starbase can support up to 4 buildings. Unlike modules, it is only possible to construct a single building of any type. Building cost is reduced by {{green|−25%}} by the {{iconify|Modular Engineering|24px}} technology.
A fully upgraded starbase can support up to 4 buildings. Unlike modules, it is only possible to construct a single building of any type. Building cost is reduced by {{green|−25%}} by the {{iconify|Modular Engineering|24px}} technology.


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* {{icon|Starbase}} Citadel
* {{icon|Starbase}} Citadel
* [[File:Sb shipyard.png|24px]] Shipyard module
* [[File:Sb shipyard.png|24px]] Shipyard module
* {{iconify|Titans tech|24px}}nology
* {{iconify|Titans tech|24px}} 科技
| align=center | {{icon|apc}}
| align=center | {{icon|apc}}


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* {{icon|Starbase}} Citadel
* {{icon|Starbase}} Citadel
* [[File:Sb shipyard.png|24px]] Shipyard module
* [[File:Sb shipyard.png|24px]] Shipyard module
* {{iconify|Colossi tech|24px}}nology or {{iconify|Juggernaut tech|24px}}nology
* {{iconify|Colossi tech|24px}} 科技 or {{iconify|Juggernaut tech|24px}} 科技
| align=center | {{icon|fed}}{{icon|apc}}
| align=center | {{icon|fed}}{{icon|apc}}


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| {{icon|alloys}} 150 || {{icon|time}} 360 || {{icon|energy}} {{red|–2}}
| {{icon|alloys}} 150 || {{icon|time}} 360 || {{icon|energy}} {{red|–2}}
| [[File:Mod starbase defense platform capacity add.png|24px|link=#Defenses]] {{green|+8}} Defense platform cap
| [[File:Mod starbase defense platform capacity add.png|24px|link=#Defenses]] {{green|+8}} Defense platform cap
| {{iconify|Synchronized Defenses tech|24px}}nology
| {{iconify|Synchronized Defenses tech|24px}} 科技


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|
|
* [[File:Black Hole.png|link=Black Hole|24px]] Star is a black hole
* [[File:Black Hole.png|link=Black Hole|24px]] Star is a black hole
* {{iconify|Subspace Sensors tech|24px}}nology
* {{iconify|Subspace Sensors tech|24px}} 科技


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* {{iconify|Sensor Range||+2|green}}
* {{iconify|Sensor Range||+2|green}}
* {{icon|sensor range}} {{green|+4}} Hyperlane detection range
* {{icon|sensor range}} {{green|+4}} Hyperlane detection range
| {{iconify|Gravitic Sensors tech|24px}}nology
| {{iconify|Gravitic Sensors tech|24px}} 科技


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== Defenses ==
== Defenses ==
[[File:Mammalian Ion Cannon.png|thumb|Mammalian Ion Cannon]]
[[File:Mammalian Ion Cannon.png|thumb|Mammalian Ion Cannon]]
{{SVersion|3.3}}
{{SVersion|3.2}}
Because starbases are vital targets during warfare, an empire must ensure that they can maintain control over their own starbases to prevent their opponents from seizing control of the system. Investing resources into arming a starbase can allow to function as a strong deterrent to enemy invasions, a powerful supporting power during a fleet battle in the system and a starbase that is heavily armed enough can potentially even repel an entire enemy fleet by itself.
Because starbases are vital targets during warfare, an empire must ensure that they can maintain control over their own starbases to prevent their opponents from seizing control of the system. Investing resources into arming a starbase can allow to function as a strong deterrent to enemy invasions, a powerful supporting power during a fleet battle in the system and a starbase that is heavily armed enough can potentially even repel an entire enemy fleet by itself.
Successfully maintaining control over every single starbase in the empire is by itself enough to allow an empire to end the war through a status-quo without losing any systems, earning them a defensive victory.  
Successfully maintaining control over every single starbase in the empire is by itself enough to allow an empire to end the war through a status-quo without losing any systems, earning them a defensive victory.  
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*** Communications Jammer
*** Communications Jammer
*** Disruption Field Generator
*** Disruption Field Generator
*** Hyperlane Registrar
*** Hyperlane Registrar<ref>{{red|Bug (3.2.2):}} [[forum:1493394|AI treats Hyperane Registrar as a military building and only builds it on Bastion starbases in chokepoints.]]</ref>
** 0.25: Hydroponics Bay
** 0.25: Hydroponics Bay
}}
}}
|}
|}


== 参考资料 ==
== References ==
<references/>
<references/>


{{Template:ConceptsNavbox}}
{{Template:ConceptsNavbox}}
[[Category:游戏概念]]
[[Category:游戏概念]]
[[en:Starbase]]
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