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最后版本 | 您的文本 | ||
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{{Version|3.4}}{{Planetarynav}} | {{Version|3.4}}{{Planetarynav}} | ||
'''{{iconify|building}}''' 代表分散在世界各地的设施集合,这些设施创建{{iconify| | '''{{iconify|building}}''' 代表分散在世界各地的设施集合,这些设施创建{{iconify|Jobs}}产生不适合大规模采集的不同[[资源]]。如果一个世界的人口被彻底消灭(通过重新安置或战争),所有现有的建筑物都将被拆除。 | ||
== 建筑槽位 == | == 建筑槽位 == | ||
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{| class="wikitable sortable plainlist" style="text-align:center;" | {| class="wikitable sortable plainlist" style="text-align:center;" | ||
! rowspan="2" style="text-align:left;" | | ! rowspan="2" style="text-align:left;" | 获得建筑槽位的方法 | ||
! colspan="2" | {{iconify|Building slot}} | ! colspan="2" | {{iconify|Building slot}} | ||
|- | |- | ||
! {{icon|planet}} !! {{icon|habitat planet}} | ! {{icon|planet}} !! {{icon|habitat planet}} | ||
|- | |- | ||
| style="text-align:left;" | {{tradition|adaptability|Adaptive Ecology|iconify}} | | style="text-align:left;" | {{tradition|adaptability|Adaptive Ecology|iconify}} tradition | ||
| colspan="2" | {{green|+1}} | | colspan="2" | {{green|+1}} | ||
|- | |- | ||
| style="text-align:left;" | {{tradition|prosperity|Modular Superstructures|iconify|image=Tradition prosperity public works.png}} | | style="text-align:left;" | {{tradition|prosperity|Modular Superstructures|iconify|image=Tradition prosperity public works.png}} tradition | ||
| — || {{green|+1}} | | — || {{green|+1}} | ||
|- | |- | ||
| style="text-align:left;" | {{iconify|Voidborne}} | | style="text-align:left;" | {{iconify|Voidborne}} ascension perk | ||
| — || {{green|+2}} | | — || {{green|+2}} | ||
|- | |- | ||
第27行: | 第27行: | ||
| {{green|+1}} || n/a | | {{green|+1}} || n/a | ||
|- | |- | ||
| style="text-align:left;" | {{icon|Functional Architecture}}{{iconify|Constructobot||Functional Architecture /}} | | style="text-align:left;" | {{icon|Functional Architecture}}{{iconify|Constructobot||Functional Architecture /}} civic | ||
| colspan="2" | {{green|+1}} | | colspan="2" | {{green|+1}} | ||
|- | |- | ||
| style="text-align:left;" | {{plainlist| | | style="text-align:left;" | {{plainlist| | ||
* {{iconify|Agrarian Idyll}} | * {{iconify|Agrarian Idyll}} civic | ||
* {{iconify|Agriculture district|24px|every '''4'''}}s | * {{iconify|Agriculture district|24px|every '''4'''}}s | ||
}} | }} | ||
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| style="text-align:left;" | | | style="text-align:left;" | | ||
* {{icon|Masterful Crafters}}{{iconify|Mastercraft Inc.||Masterful Crafters /}} civic | * {{icon|Masterful Crafters}}{{iconify|Mastercraft Inc.||Masterful Crafters /}} civic | ||
* {{iconify|Industrial district|24px|every '''3'''}} | * {{iconify|Industrial district|24px|every '''3'''}}s | ||
| {{green|+1}} || — | | {{green|+1}} || — | ||
|- | |- | ||
| style="text-align:left;" | [[File:Building_colony_shelter.png|26px]][[File:Building_deployment_post.png|26px]] 1 | | style="text-align:left;" | [[File:Building_colony_shelter.png|26px]][[File:Building_deployment_post.png|26px]] Tier 1 capital | ||
| colspan="2" | {{green|+1}} | | colspan="2" | {{green|+1}} | ||
|- | |- | ||
| style="text-align:left;" | [[File:Building_capital.png|26px]][[File:Building_machine_capital_1.png|26px]][[File:Building_hive_core.png|26px]] 2 | | style="text-align:left;" | [[File:Building_capital.png|26px]][[File:Building_machine_capital_1.png|26px]][[File:Building_hive_core.png|26px]] Tier 2 capital | ||
| colspan="2" | {{green|+2}} | | colspan="2" | {{green|+2}} | ||
|- | |- | ||
| style="text-align:left;" | [[File:Building_major_capital.png|26px]][[File:Building_machine_capital_2.png|26px]] 3 | | style="text-align:left;" | [[File:Building_major_capital.png|26px]][[File:Building_machine_capital_2.png|26px]] Tier 3 capital | ||
| {{green|+3}} || n/a | | {{green|+3}} || n/a | ||
|- | |- | ||
| style="text-align:left;" | [[File:Building_system_capital.png|26px]][[File:Building_machine_capital_3.png|26px]][[File:Building_hive_nexus.png|26px]] 4 | | style="text-align:left;" | [[File:Building_system_capital.png|26px]][[File:Building_machine_capital_3.png|26px]][[File:Building_hive_nexus.png|26px]] Tier 4 capital | ||
| {{green|+4}} || n/a | | {{green|+4}} || n/a | ||
|- | |- | ||
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{| class="mildtable" | {| class="mildtable" | ||
! | ! Source | ||
! | ! Bonus | ||
|- | |- | ||
| {{icon|edict}} 大师的教诲:上上善道 | | {{icon|edict}} 大师的教诲:上上善道 | ||
| {{green|+10%}} | | {{green|+10%}} | ||
|- | |- | ||
第95行: | 第95行: | ||
| {{green|+50%}} | | {{green|+50%}} | ||
|- | |- | ||
| {{icon|edict}} 建筑复兴 | | {{icon|edict}} 建筑复兴 的 野心 | ||
| {{green|+100%}} | | {{green|+100%}} | ||
|} | |} | ||
== 首府 == | == 首府 建筑 == | ||
{{SVersion|3.4}} | {{SVersion|3.4}} | ||
首府总是占据第一个建筑槽位,并提供一些基本的住房、舒适度、减少犯罪度和产生行星防御部队的岗位,以及其它因政体和国民理念而异的岗位。升级首府是解锁额外建筑槽的方法之一。首府不能被拆除、降级或禁用,如果被另一个拥有不同政体的帝国交易、割让或征服,或者如果行星的规划类型发生变化,它们将自动转换为适当的类型。 | 首府 建筑 总是占据第一个建筑槽位,并提供一些基本的住房、舒适度、减少犯罪度和产生行星防御部队的岗位,以及其它因政体和国民理念而异的岗位。升级首府 建筑 是解锁额外建筑槽的方法之一。首府 建筑 不能被拆除、降级或禁用,如果被另一个拥有不同政体的帝国交易、割让或征服,或者如果行星的规划类型发生变化,它们将自动转换为适当的类型。 | ||
=== 首府等级 === | === 首府 建筑 等级 === | ||
首府通常可以分为 4 个等级,通过所需科技解锁它们<ref>00_capital_buildings.txt: see "prerequisites" blocks</ref>。 哪些建筑需要它们以及可以提供的最大产出加成<ref>01_scripted_triggers_buildings.txt</ref>。标准的首府都符合这个标准,但仍有例外。通过{{iconify|Nemesis}},[[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] [[Galactic_community#Galactic_Imperium|Galactic Emperor]]可以用“第5”级帝都建筑升级他们的首都星球或居住站。 | 首府 建筑 通常可以分为 4 个等级,通过所需科技解锁它们<ref>00_capital_buildings.txt: see "prerequisites" blocks</ref>。 哪些建筑需要它们以及可以提供的最大产出加成<ref>01_scripted_triggers_buildings.txt</ref>。标准的首府 建筑 都符合这个标准,但仍有例外。通过{{iconify|Nemesis}},[[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] [[Galactic_community#Galactic_Imperium|Galactic Emperor]]可以用“第5”级帝都建筑升级他们的首都星球或居住站。 | ||
{| class="mildtable" style="text-align: left;" | {| class="mildtable" style="text-align: left;" | ||
! rowspan="2" | 首府等级 | ! rowspan="2" | 首府 建筑 等级 | ||
! rowspan="2" | 需要的科技 | ! rowspan="2" | 需要的科技 | ||
! colspan="3" style="text-align:center;" | 岗位产出 | ! colspan="3" style="text-align:center;" | 岗位产出 | ||
|- | |- | ||
! {{iconify|Output | ! {{iconify|Output}} | ||
! {{iconify|Upkeep}} | ! {{iconify|Upkeep}} | ||
! 需要的科技 | ! 需要的科技 | ||
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Tier 4 and imperial capitals convert one tier lower, other tiers convert directly except as noted below. | Tier 4 and imperial capitals convert one tier lower, other tiers convert directly except as noted below. | ||
=== 标准首府 === | === 标准首府 建筑 === | ||
标准的首府建立在没有特殊规划的行星以及环形世界上,要求政体为{{icon|Democratic}}{{icon|Oligarchic}}{{icon|dictatorial}}{{icon|Imperial}}{{icon|Corporate}}不能是格式塔。 | 标准的首府 建筑 建立在没有特殊规划的行星以及环形世界上,要求政体为{{icon|Democratic}}{{icon|Oligarchic}}{{icon|dictatorial}}{{icon|Imperial}}{{icon|Corporate}} 且 不能是格式塔。 | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! style="width:30%" | 首府建筑 | ! style="width:30%" | 首府建筑 | ||
第151行: | 第151行: | ||
* {{iconify|Amenities||+5|green}} | * {{iconify|Amenities||+5|green}} | ||
* {{iconify|Building slots||+2|green}} | * {{iconify|Building slots||+2|green}} | ||
* {{icon|building slots}} {{green|+1}} | * {{icon|building slots}} {{green|+1}} Max corporate buildings | ||
| | | | ||
* {{iconify|Politician}}: {{green|+2}} | * {{iconify|Politician}}: {{green|+2}} | ||
第164行: | 第164行: | ||
| {{icon|time}} 480 <br> {{icon|minerals}} 600 | | {{icon|time}} 480 <br> {{icon|minerals}} 600 | ||
| | | | ||
* {{iconify|Planetary Government|24px}} | * {{iconify|Planetary Government|24px}} technology | ||
* {{icon|pop}} | * {{icon|pop}} has at least 10 pops | ||
|- | |- | ||
第173行: | 第173行: | ||
* {{iconify|Amenities||+8|green}} | * {{iconify|Amenities||+8|green}} | ||
* {{iconify|Building slots||+3|green}} | * {{iconify|Building slots||+3|green}} | ||
* {{icon|building slots}} {{green|+2}} | * {{icon|building slots}} {{green|+2}} Max corporate buildings | ||
| | | | ||
* {{iconify|Politician}}: {{green|+3}} | * {{iconify|Politician}}: {{green|+3}} | ||
第186行: | 第186行: | ||
| {{icon|time}} 600 <br> {{icon|minerals}} 800 | | {{icon|time}} 600 <br> {{icon|minerals}} 800 | ||
| | | | ||
* {{iconify|Colonial Centralization|24px}} | * {{iconify|Colonial Centralization|24px}} technology | ||
* {{icon|pop}} | * {{icon|pop}} has at least 25 pops | ||
|- | |- | ||
第195行: | 第195行: | ||
* {{iconify|Amenities||+12|green}} | * {{iconify|Amenities||+12|green}} | ||
* {{iconify|Building slots||+4|green}} | * {{iconify|Building slots||+4|green}} | ||
* {{icon|building slots}} {{green|+4}} | * {{icon|building slots}} {{green|+4}} Max corporate buildings | ||
| | | | ||
* {{iconify|Politician}}: {{green|+4}} | * {{iconify|Politician}}: {{green|+4}} | ||
第208行: | 第208行: | ||
| {{icon|time}} 900 <br>{{icon|minerals}} 2000 | | {{icon|time}} 900 <br>{{icon|minerals}} 2000 | ||
| | | | ||
* {{iconify|Galactic Administration|24px}} | * {{iconify|Galactic Administration|24px}} technology | ||
* {{icon|pop}} | * {{icon|pop}} has at least 50 pops | ||
|- | |- | ||
第217行: | 第217行: | ||
* {{iconify|Amenities||+18|green}} | * {{iconify|Amenities||+18|green}} | ||
* {{iconify|Building slots||+11|green}} | * {{iconify|Building slots||+11|green}} | ||
* {{icon|building slots}} {{green|+4}} | * {{icon|building slots}} {{green|+4}} Max corporate buildings | ||
| | | | ||
* {{iconify|Politician}}: {{green|+6}} | * {{iconify|Politician}}: {{green|+6}} | ||
第230行: | 第230行: | ||
| {{icon|time}} 900 <br>{{icon|minerals}} 2000 | | {{icon|time}} 900 <br>{{icon|minerals}} 2000 | ||
| | | | ||
* {{icon|pop}} | * {{icon|pop}} has at least 50 pops | ||
* [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] | * [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] Galactic Emperor | ||
* {{iconify|Empire Capital}} | * {{iconify|Empire Capital}} designation | ||
|} | |} | ||
=== | === Habitat capitals === | ||
Habitats have their own capital buildings, which are used by all empires. If the [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] Galactic Emperor has a habitat as their capital, they can upgrade the capital to the respective Imperial capital. Habitat Administration counts as tier 2, except for job productivity, for which it has no bonus. Habitat Central Control counts as tier 4 for building requirements and tier 2 for job productivity. | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! style="width:30%" | | ! style="width:30%" | Capital | ||
! style="width:15%" | | ! style="width:15%" | Produces | ||
! style="width:20%" | | ! style="width:20%" | Jobs | ||
! style="width:5%" | | ! style="width:5%" | Upkeep | ||
! style="width:5%" | | ! style="width:5%" | Cost | ||
! style="width:20%" | | ! style="width:20%" | Requirements | ||
|- id="Habitat Administration" | |- id="Habitat Administration" | ||
| {{iconbox|Habitat Administration| | | {{iconbox|Habitat Administration|The administrative hub of the Habitat, serving as its capital and the seat of the local government.|image=building_capital.png}} | ||
| | | | ||
* {{icon|housing add}} {{green|+3}} | * {{icon|housing add}} {{green|+3}} Housing | ||
* {{icon|amenities add}} {{green|+3}} | * {{icon|amenities add}} {{green|+3}} Amenities | ||
** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} | ** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} | ||
* {{iconify|Building slot||+1|green}} | * {{iconify|Building slot||+1|green}} | ||
| | | | ||
* [[File:Default.png|24px]] | * [[File:Default.png|24px]] Default: | ||
** {{iconify|Politician}}: {{green|+1}} | ** {{iconify|Politician}}: {{green|+1}} | ||
** {{icon|Corporate}} {{icon|Politician}} {{red|−1}} {{iconify|Executive}}: {{green|+1}} | ** {{icon|Corporate}} {{icon|Politician}} {{red|−1}} {{iconify|Executive}}: {{green|+1}} | ||
第268行: | 第268行: | ||
** {{icon|Alloys}} {{green|+1}} | ** {{icon|Alloys}} {{green|+1}} | ||
| 0 | | 0 | ||
| {{icon|habitat}} | | {{icon|habitat}} is an orbital habitat | ||
|- id="Habitat Central Control" | |- id="Habitat Central Control" | ||
| {{iconbox|Habitat Central Control| | | {{iconbox|Habitat Central Control|An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.|image=building_major_capital.png}} | ||
| | | | ||
* {{icon|housing add}} {{green|+5}} | * {{icon|housing add}} {{green|+5}} Housing | ||
* {{icon|amenities add}} {{green|+5}} | * {{icon|amenities add}} {{green|+5}} Amenities | ||
** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} | ** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} | ||
* {{iconify|Building slots||+2|green}} | * {{iconify|Building slots||+2|green}} | ||
* {{icon|building slots}} {{green|+1}} | * {{icon|building slots}} {{green|+1}} Max corporate buildings | ||
| | | | ||
* [[File:Default.png|24px]] | * [[File:Default.png|24px]] Default: | ||
** {{iconify|Politician}}: {{green|+2}} | ** {{iconify|Politician}}: {{green|+2}} | ||
** {{iconify|Enforcer}}: {{green|+1}} | ** {{iconify|Enforcer}}: {{green|+1}} | ||
第302行: | 第302行: | ||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
| | | | ||
* {{icon|habitat}} | * {{icon|habitat}} is an orbital habitat | ||
* {{icon|pop}} | * {{icon|pop}} has at least 10 pops | ||
|} | |} | ||
=== | === Special designation capitals === | ||
Resort Worlds and Thrall Worlds have their own unique capital buildings. For each designation, the basic capital acts as tier 2, except for job productivity, for which it has no bonus; the upgraded capitals convert as tier 3 and count as tier 2 for job productivity and as tier 4 for building requirements. | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! style="width:30%" | | ! style="width:30%" | Capital | ||
! style="width:15%" | | ! style="width:15%" | Produces | ||
! style="width:20%" | | ! style="width:20%" | Jobs | ||
! style="width:5%" | | ! style="width:5%" | Upkeep | ||
! style="width:5%" | | ! style="width:5%" | Cost | ||
! style="width:20%" | | ! style="width:20%" | Requirements | ||
|- id="Resort Administration" | |- id="Resort Administration" | ||
| {{iconbox|Resort Administration| | | {{iconbox|Resort Administration|The central complex from where this planet-wide resort is administrated.|image=Building_capital.png}} | ||
| | | | ||
* {{iconify|Housing||+5|green}} | * {{iconify|Housing||+5|green}} | ||
* {{iconify|Amenities||+5|green}} | * {{iconify|Amenities||+5|green}} | ||
* {{iconify|Building slots||+5|green}} | * {{iconify|Building slots||+5|green}} | ||
* {{icon|building slots}} {{green|+1}} | * {{icon|building slots}} {{green|+1}} Max corporate buildings | ||
| | | | ||
* {{iconify|Entertainer}}: {{green|+1}} | * {{iconify|Entertainer}}: {{green|+1}} | ||
第331行: | 第331行: | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| 0 | | 0 | ||
| [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] | | [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] Resort World designation | ||
|- id="Resort Capital-Complex" | |- id="Resort Capital-Complex" | ||
| {{iconbox|Resort Capital-Complex| | | {{iconbox|Resort Capital-Complex|A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.|image=Building_major_capital.png}} | ||
| | | | ||
* {{iconify|Housing||+10|green}} | * {{iconify|Housing||+10|green}} | ||
* {{iconify|Amenities||+10|green}} | * {{iconify|Amenities||+10|green}} | ||
* {{iconify|Building slots||+11|green}} | * {{iconify|Building slots||+11|green}} | ||
* {{icon|building slots}} {{green|+2}} | * {{icon|building slots}} {{green|+2}} Max corporate buildings | ||
| | | | ||
* {{iconify|Entertainer}}: {{green|+2}} | * {{iconify|Entertainer}}: {{green|+2}} | ||
第350行: | 第350行: | ||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
| | | | ||
* [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] | * [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] Resort World designation | ||
* {{icon|pop}} | * {{icon|pop}} has at least 20 pops | ||
|- id="Governor's Palace" | |- id="Governor's Palace" | ||
| {{iconbox|Governor's Palace| | | {{iconbox|Governor's Palace|The lavish palace from which this Thrall-World is governed.|image=Building_capital.png}} | ||
| | | | ||
* {{iconify|Housing||+5|green}} | * {{iconify|Housing||+5|green}} | ||
第359行: | 第359行: | ||
* {{iconify|Stability||+5|green}} | * {{iconify|Stability||+5|green}} | ||
* {{iconify|Building slots||+5|green}} | * {{iconify|Building slots||+5|green}} | ||
* {{icon|building slots}} {{green|+1}} | * {{icon|building slots}} {{green|+1}} Max corporate buildings | ||
| | | | ||
* {{iconify|Slave Overseer}}: {{green|+2}} | * {{iconify|Slave Overseer}}: {{green|+2}} | ||
第366行: | 第366行: | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| 0 | | 0 | ||
| [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] | | [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] Thrall World designation | ||
|- id="Governor's Estates" | |- id="Governor's Estates" | ||
| {{iconbox|Governor's Estates| | | {{iconbox|Governor's Estates|Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.|image=Building_major_capital.png}} | ||
| | | | ||
* {{iconify|Housing||+10|green}} | * {{iconify|Housing||+10|green}} | ||
第374行: | 第374行: | ||
* {{iconify|Stability||+10|green}} | * {{iconify|Stability||+10|green}} | ||
* {{iconify|Building slots||+11|green}} | * {{iconify|Building slots||+11|green}} | ||
* {{icon|building slots}} {{green|+2}} | * {{icon|building slots}} {{green|+2}} Max corporate buildings | ||
| | | | ||
* {{iconify|Slave Overseer}}: {{green|+4}} | * {{iconify|Slave Overseer}}: {{green|+4}} | ||
第384行: | 第384行: | ||
* {{icon|minerals}} 500 | * {{icon|minerals}} 500 | ||
| | | | ||
* [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] | * [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] Thrall World designation | ||
* {{icon|pop}} | * {{icon|pop}} has at least 20 pops | ||
|} | |} | ||
=== | === Hive Mind capitals === | ||
{{iconify|Hive Mind}} empires only have two regular capital buildings. The Hive Core is tier 2 for all purposes, except that it also converts from tier 1 capitals. The Hive Nexus acts as tier 4 for job productivity and building requirements, but converts to tier 3. | {{iconify|Hive Mind}} empires only have two regular capital buildings. The Hive Core is tier 2 for all purposes, except that it also converts from tier 1 capitals. The Hive Nexus acts as tier 4 for job productivity and building requirements, but converts to tier 3. | ||