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{{Version|3. | {{Version|3.3}} | ||
'''{{iconify|building}}''' | A '''{{iconify|building}}''' represents a collection of facilities scattered across a world that create {{iconify|Jobs}} that generate different kinds of [[resource]]s that are not suitable to large-scale resource gathering. If a world's population is completely wiped out (either by resettlement or warfare), all existing buildings are removed. | ||
== | == Building slots == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Buildings are constructed in a world's {{iconify|building slot}}s. A world can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. Additional building slots are unlocked by upgrading the capital building, constructing urban districts, researching technologies, and some civics. {{iconify|Ecumenopolis}}, [[File:planet ringworld.png|24px]] Ring Worlds, {{iconify|Hive World}}s and {{iconify|Machine World}}s start with all building slots unlocked. | |||
{| class=" | {| class="mildtable" | ||
! Source | |||
! Building slots | |||
|- | |||
| [[File:Tradition adaptability adaptive ecology.png|24px]] Adaptive Ecology tradition | |||
| {{green|+1}} | |||
|- | |||
| [[File:Tradition prosperity public works.png|24px]] Modular Superstructures tradition (Habitat only) | |||
| {{green|+1}} | |||
|- | |||
| {{iconify|Ceramo-Metal Infrastructure|24px}} technology | |||
| {{green|+1}} | |||
|- | |- | ||
| {{iconify|Durasteel Infrastructure|24px}} technology | |||
| {{green|+1}} | |||
|- | |- | ||
| {{iconify|City District|24px}} | |||
| {{green|+1}} | |||
|- | |- | ||
| {{iconify|Hive District|24px}} | |||
| {{green|+1}} | |||
|- | |- | ||
| {{iconify|Nexus District|24px}} | |||
| {{green|+1}} | |||
|- | |- | ||
| {{iconify|Functional Architecture}} civic | |||
| {{green|+1}} | |||
|- | |- | ||
| {{iconify|Constructobot}} civic | |||
| {{green|+1}} | | {{green|+1}} | ||
|- | |- | ||
| {{icon|building}} Tier 1 capital | |||
| {{green|+1}} | |||
|- | |- | ||
| | | {{icon|building}} Tier 2 capital | ||
| {{green|+2}} | |||
}} | |||
| {{green|+ | |||
|- | |- | ||
| | | {{icon|building}} Tier 3 capital | ||
| {{green|+3}} | |||
| {{green|+ | |||
|- | |- | ||
| | | {{icon|building}} Tier 4 capital | ||
| {{green|+4}} | |||
|- | |- | ||
| | | {{icon|building}} Governor's Palace | ||
| {{green|+5}} | |||
|- | |- | ||
| | | {{icon|building}} Resort Administration | ||
| {{green|+ | | {{green|+5}} | ||
|- | |- | ||
| | | {{icon|building}} Governor's Estates | ||
| {{green| | | {{green|All}} | ||
|- | |- | ||
| | | {{icon|building}} Resort Capital-Complex | ||
| {{green|All}} | |||
|- | |- | ||
| | | {{icon|building}} Tier 5 capital | ||
| {{green| | | {{green|All}} | ||
|- | |- | ||
| | | {{iconify|Voidborne}} ascension perk (Habitat only) | ||
| {{green|+ | | {{green|+2}} | ||
|} | |} | ||
== | Empires with the {{iconify|Masterful Crafters}} or {{iconify|Mastercraft Inc.}} civics will also unlock a building slot for every 3 industrial districts built. Likewise, empires with {{iconify|Agrarian Idyll}} will unlock a building slot for every 4 farming districts built. | ||
{{SVersion|3. | |||
{{iconify|planetary build speed}} | == Planetary build speed {{anchor|Planet build speed}}== | ||
{{SVersion|3.3}} | |||
The {{iconify|planetary build speed}} modifier reduces the {{iconify|time}} it takes to construct all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take longer to build. | |||
{| class="mildtable" | {| class="mildtable" | ||
! | ! Source | ||
! | ! Bonus | ||
|- | |- | ||
| {{icon|edict}} | | {{icon|edict}} Master's Teachings: The Greater Good edict | ||
| {{green|+10%}} | | {{green|+10%}} | ||
|- | |- | ||
| {{iconify|Architectural Interest}} | | {{iconify|Architectural Interest}} governor trait | ||
| {{green|+10%}} | | {{green|+10%}} | ||
|- | |- | ||
| {{iconify|Architectural Sense}} | | {{iconify|Architectural Sense}} ruler trait | ||
| {{green|+10%}} | | {{green|+10%}} | ||
|- | |- | ||
| {{iconify|Brain Slug Host}} | | {{iconify|Brain Slug Host}} governor trait | ||
| {{green|+10%}} | | {{green|+10%}} | ||
|- | |- | ||
| {{iconify|Assembly Algorithms|24px}} | | {{iconify|Assembly Algorithms|24px}} repeatable technology | ||
| {{green|+10%}} | | {{green|+10%}} | ||
|- | |- | ||
| {{iconify|Assembly Patterns|24px}} | | {{iconify|Assembly Patterns|24px}} technology | ||
| {{green|+25%}} | | {{green|+25%}} | ||
|- | |- | ||
| [[File:Tradition prosperity sct.png|24px]] | | [[File:Tradition prosperity sct.png|24px]] Standard Construction Templates / Prefabricated Buildings prosperity tradition | ||
| {{green|+25%}} | | {{green|+25%}} | ||
|- | |- | ||
| {{iconify|Construction Templates|24px}} | | {{iconify|Construction Templates|24px}} technology | ||
| {{green|+50%}} | | {{green|+50%}} | ||
|- | |- | ||
| {{icon|edict}} | | {{icon|edict}} Architectural Renaissance ambition | ||
| {{green|+100%}} | | {{green|+100%}} | ||
|} | |} | ||
== | == Capital == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
The world capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defense armies, and other jobs which vary depending on empire authority and civics. Many other buildings require a sufficiently high-level capital building before they can be built or upgraded, which gates your colony's development. Upgrading the capital is one of the ways of unlocking additional building slots. Capital buildings cannot be demolished, downgraded or disabled. | |||
Capitals can increase the productivity of a world if the required technology is researched: | |||
{| class="mildtable" style="text-align: left; | |||
{| class="mildtable" style="text-align: left; | ! Capital tier | ||
! | ! {{icon|pop resource output}} Resources from Jobs | ||
! | ! {{iconify|Upkeep}} from Jobs | ||
! | ! Required technology | ||
|- | |- | ||
| 2 || {{green|+10%}} || {{red|+10%}} || [[File:Tech capital productivity 1.png|24px]] Improved Production | |||
|- | |- | ||
| | | 3 || {{green|+20%}} || {{red|+20%}} || [[File:Tech capital productivity 2.png|24px]] Efficiencies of Scale | ||
|- | |- | ||
| 4+ || {{green|+30%}} || {{red|+30%}} || [[File:Tech capital productivity 3.png|24px]] Maximized Productivity | |||
| 4+ | |||
|} | |} | ||
=== | === Standard capitals === | ||
The standard set of capitals are built on planets without a special designation as well as ringworlds by {{icon|Democratic}}{{icon|Oligarchic}}{{icon|dictatorial}}{{icon|Imperial}}{{icon|Corporate}} non-gestalt authorities. The base capital provides {{iconify|Colonist}} jobs that produce food and amenities to assist with the initial upkeep of a newly settled colony; they are removed upon upgrading. | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! | ! Capital | ||
! style="width:15%" | | ! style="width:15%" | Produces | ||
! style="width:20%" | | ! style="width:20%" | Jobs | ||
! | ! Upkeep | ||
! | ! Cost | ||
! style="width: | ! style="width:30%" | Requirements | ||
|- | |- | ||
| {{iconbox|Reassembled Ship Shelter| | | {{iconbox|Reassembled Ship Shelter|The remains of a Colony Ship, reassembled for planetside form and function.|image=Building_colony_shelter.png}} | ||
| | | | ||
* {{ | * {{icon|housing add}} {{green|+3}} Housing | ||
* {{ | * {{icon|amenities add}} {{green|+3}} Amenities | ||
* {{ | * {{icon|building slots}} {{green|+1}} Building slot | ||
| | | | ||
* {{icon|colonist}} Colonist: {{green|+2}} | * {{icon|colonist}} Colonist: {{green|+2}} | ||
* {{icon| | * {{icon|synthetic evolution}} {{icon|colonist}} {{red|−1}} {{iconify|Roboticist}}: {{green|+1}} | ||
| {{icon|Energy}} {{red|−1}} | | {{icon|Energy}} {{red|−1}} | ||
| 0 | | 0 | ||
第146行: | 第148行: | ||
|- | |- | ||
| {{iconbox|Planetary Administration| | | {{iconbox|Planetary Administration|Seat of the local ruling elite.|image=Building_capital.png}} | ||
| | | | ||
* {{ | * {{icon|housing add}} {{green|+5}} Housing | ||
* {{ | * {{icon|amenities add}} {{green|+5}} Amenities | ||
* {{ | * {{icon|building slots}} {{green|+2}} Building slots | ||
* {{icon|building slots}} {{green|+1}} | * {{icon|building slots}} {{green|+1}} Max corporate buildings | ||
| | | | ||
* {{iconify|Politician}}: {{green|+2}} | * {{iconify|Politician}}: {{green|+2}} | ||
第160行: | 第162行: | ||
* {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}} | * {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}} | ||
* {{icon|Corporate}} {{icon|Politician}} {{red|−2}} {{iconify|Executive}}: {{green|+2}} | * {{icon|Corporate}} {{icon|Politician}} {{red|−2}} {{iconify|Executive}}: {{green|+2}} | ||
* {{icon| | * {{icon|synthetic evolution}} {{iconify|Roboticist}}: {{green|+1}} | ||
| {{icon|Energy}} {{red|−5}} | | {{icon|Energy}} {{red|−5}} | ||
| {{icon|time}} 480 <br> {{icon|minerals}} 600 | | {{icon|time}} 480 <br> {{icon|minerals}} 600 | ||
| | | | ||
* {{iconify|Planetary Government|24px}} | * {{iconify|Planetary Government|24px}} technology | ||
* {{icon|pop}} | * {{icon|pop}} has at least 10 pops | ||
|- | |- | ||
| {{iconbox|Planetary Capital| | | {{iconbox|Planetary Capital|A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.|image=Building_major_capital.png}} | ||
| | | | ||
* {{ | * {{icon|housing add}} {{green|+8}} Housing | ||
* {{ | * {{icon|amenities add}} {{green|+8}} Amenities | ||
* {{ | * {{icon|building slots}} {{green|+3}} Building slots | ||
* {{icon|building slots}} {{green|+2}} | * {{icon|building slots}} {{green|+2}} Max corporate buildings | ||
| | | | ||
* {{iconify|Politician}}: {{green|+3}} | * {{iconify|Politician}}: {{green|+3}} | ||
第182行: | 第184行: | ||
* {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}} | * {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}} | ||
* {{icon|Corporate}} {{icon|Politician}} {{red|−3}} {{iconify|Executive}}: {{green|+3}} | * {{icon|Corporate}} {{icon|Politician}} {{red|−3}} {{iconify|Executive}}: {{green|+3}} | ||
* | * [[File:ap_synthetic_evolution.png|24px|link=Synthetic Evolution]] {{iconify|Roboticist}}: {{green|+2}} | ||
| {{icon|Energy}} {{red|−8}} | | {{icon|Energy}} {{red|−8}} | ||
| {{icon|time}} 600 <br> {{icon|minerals}} 800 | | {{icon|time}} 600 <br> {{icon|minerals}} 800 | ||
| | | | ||
* {{iconify|Colonial Centralization|24px}} | * {{iconify|Colonial Centralization|24px}} technology | ||
* {{icon|pop}} | * {{icon|pop}} has at least 25 pops | ||
|- | |- | ||
| {{iconbox|System Capital-Complex| | | {{iconbox|System Capital-Complex|A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.|image=Building_system_capital.png}} | ||
| | | | ||
* {{ | * {{icon|housing add}} {{green|+12}} Housing | ||
* {{ | * {{icon|amenities add}} {{green|+12}} Amenities | ||
* {{ | * {{icon|building slots}} {{green|+4}} Building slots | ||
* {{icon|building slots}} {{green|+4}} | * {{icon|building slots}} {{green|+4}} Max corporate buildings | ||
| | | | ||
* {{iconify|Politician}}: {{green|+4}} | * {{iconify|Politician}}: {{green|+4}} | ||
第204行: | 第206行: | ||
* {{icon|Technocracy}} {{icon|Politician}} {{red|−2}} {{iconify|Science Director}}: {{green|+2}} | * {{icon|Technocracy}} {{icon|Politician}} {{red|−2}} {{iconify|Science Director}}: {{green|+2}} | ||
* {{icon|Corporate}} {{icon|Politician}} {{red|−4}} {{iconify|Executive}}: {{green|+4}} | * {{icon|Corporate}} {{icon|Politician}} {{red|−4}} {{iconify|Executive}}: {{green|+4}} | ||
* | * [[File:ap_synthetic_evolution.png|24px|link=Synthetic Evolution]] {{iconify|Roboticist}}: {{green|+3}} | ||
| {{icon|Energy}} {{red|−10}} | | {{icon|Energy}} {{red|−10}} | ||
| {{icon|time}} 900 <br>{{icon|minerals}} 2000 | | {{icon|time}} 900 <br>{{icon|minerals}} 2000 | ||
| | | | ||
* {{iconify|Galactic Administration|24px}} | * {{iconify|Galactic Administration|24px}} technology | ||
* {{icon|pop}} | * {{icon|pop}} has at least 50 pops | ||
|- | |- | ||
| {{iconbox|Imperial Palace| | | {{iconbox|Imperial Palace|A massive palace complex fit for the greatest empire history has ever seen. If there is a bright center to the galaxy, this is it.|image=Building_imperial_capital.png}} | ||
| | | | ||
* {{ | * {{icon|housing add}} {{green|+18}} Housing | ||
* {{ | * {{icon|amenities add}} {{green|+18}} Amenities | ||
* {{ | * {{icon|building slots}} {{green|+11}} Building slots | ||
* {{icon|building slots}} {{green|+4}} | * {{icon|building slots}} {{green|+4}} Max corporate buildings | ||
| | | | ||
* {{iconify|Politician}}: {{green|+6}} | * {{iconify|Politician}}: {{green|+6}} | ||
第226行: | 第228行: | ||
* {{icon|Technocracy}} {{icon|Politician}} {{red|−3}} {{iconify|Science Director}}: {{green|+3}} | * {{icon|Technocracy}} {{icon|Politician}} {{red|−3}} {{iconify|Science Director}}: {{green|+3}} | ||
* {{icon|Corporate}} {{icon|Politician}} {{red|−6}} {{iconify|Executive}}: {{green|+6}} | * {{icon|Corporate}} {{icon|Politician}} {{red|−6}} {{iconify|Executive}}: {{green|+6}} | ||
* | * [[File:ap_synthetic_evolution.png|24px|link=Synthetic Evolution]] {{iconify|Roboticist}}: {{green|+5}} | ||
| {{icon|Energy}} {{red|−10}} | | {{icon|Energy}} {{red|−10}} | ||
| {{icon|time}} 900 <br>{{icon|minerals}} 2000 | | {{icon|time}} 900 <br>{{icon|minerals}} 2000 | ||
| | | | ||
* {{icon|pop}} | * {{icon|pop}} has at least 50 pops | ||
* [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] | * [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] Galactic Emperor | ||
* {{iconify|Empire Capital}} | * {{iconify|Empire Capital}} designation | ||
|} | |} | ||
=== | === Habitat capitals === | ||
Habitats have their own capital buildings. | |||
{| class="mildtable | {| class="mildtable" | ||
! | ! Capital | ||
! style="width:15%" | | ! style="width:15%" | Produces | ||
! style="width:20%" | | ! style="width:20%" | Jobs | ||
! | ! Upkeep | ||
! | ! Cost | ||
! style="width: | ! style="width:30%" | Requirements | ||
|- | |||
| {{iconbox|Habitat Administration| | |- | ||
| | | {{iconbox|Habitat Administration|The administrative hub of the Habitat, serving as its capital and the seat of the local government.|image=building_capital.png}} | ||
* {{icon|housing add}} {{green|+3}} | | {{plainlist| | ||
* {{icon|amenities add}} {{green|+3}} | * {{icon|housing add}} {{green|+3}} Housing | ||
* {{icon|amenities add}} {{green|+3}} Amenities if not {{iconify|Gestalt Consciousness}} | |||
* {{ | * {{icon|amenities add}} {{green|+6}} Amenities if {{iconify|Gestalt Consciousness}} | ||
* {{icon|building slots}} {{green|+1}} Building slots | |||
}} | |||
| | | | ||
[[File:Default.png|24px]] Default: | |||
* {{iconify|Politician}}: {{green|+1}} | |||
* | * [[File:ap_synthetic_evolution.png|24px]] {{iconify|Roboticist}}: {{green|+1}} | ||
* {{icon|Corporate}} {{icon|Politician}} {{red|−1}}, {{iconify|Executive}}: {{green|+1}} | |||
{{iconify|Gestalt Consciousness}}: | |||
* {{icon|Hive Mind}} {{iconify|Synapse Drone}}: {{green|+2}} | |||
* {{icon|Machine Intelligence}} {{iconify|Coordinator}}: {{green|+1}} | |||
* {{icon|Machine Intelligence}} {{iconify|Maintenance Drone}}: {{green|+2}} | |||
* {{icon|Machine Intelligence}} {{iconify|Replicator}}: {{green|+1}} | |||
| | | | ||
{{icon|Energy}} {{red|−3}} <br> {{icon|Alloys}} {{red|−5}} | |||
| 0 | | 0 | ||
| {{icon|habitat}} | | {{icon|habitat}} is an orbital habitat | ||
|- | |- | ||
| {{iconbox|Habitat Central Control| | | {{iconbox|Habitat Central Control|An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.|image=building_major_capital.png}} | ||
| {{plainlist| | |||
* {{icon|housing add}} {{green|+5}} Housing | |||
* {{icon|amenities add}} {{green|+5}} Amenities if not {{iconify|Gestalt Consciousness}} | |||
* {{icon|amenities add}} {{green|+8}} Amenities if {{iconify|Gestalt Consciousness}} | |||
* {{icon|building slots}} {{green|+2}} Building slots | |||
* {{icon|building slots}} {{green|+1}} Max corporate buildings | |||
}} | |||
| | | | ||
[[File:Default.png|24px]] Default: | |||
* {{ | * {{iconify|Politician}}: {{green|+2}} | ||
* [[File:ap_synthetic_evolution.png|24px]] {{iconify|Roboticist}}: {{green|+2}} | |||
* {{iconify|Enforcer}}: {{green|+1}} | |||
* {{icon|Aristocratic Elite}} {{icon|Politician}} {{red|−1}}, {{iconify|Noble}} {{green|+1}} | |||
* {{icon|Exalted Priesthood}} {{icon|Politician}} {{red|−1}}, {{iconify|High Priest}} {{green|+1}} | |||
* [[File: | * {{icon|Merchant Guilds}} {{icon|Politician}} {{red|−1}}, {{iconify|Merchant}} {{green|+1}} | ||
* {{icon|Technocracy}} {{icon|Politician}} {{red|−1}}, {{iconify|Science Director}} {{green|+1}} | |||
* {{icon|Corporate}} {{icon|Politician}} {{red|−2}}, {{iconify|Executive}}: {{green|+2}} | |||
{{iconify|Gestalt Consciousness}}: | |||
* {{icon|Hive Mind}} {{iconify|Synapse Drone}}: {{green|+3}} | |||
* {{icon|Machine Intelligence}} {{iconify|Coordinator}}: {{green|+2}} | |||
* {{icon|Machine Intelligence}} {{iconify|Maintenance Drone}}: {{green|+3}} | |||
* {{icon|Machine Intelligence}} {{iconify|Replicator}}: {{green|+1}} | |||
| {{icon|Energy}} {{red|−3}} <br> {{icon|Alloys}} {{red|−5}} | |||
| {{icon|time}} 480 <br> {{icon|minerals}} 600 | |||
| {{icon|habitat}} is an orbital habitat | |||
{{icon|pop}} has at least 10 pops | |||
| | |||
| | |||
|} | |} | ||
=== | === Special designation capitals === | ||
Resort Worlds and Thrall Worlds have their own unique capital buildings. | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! style="width: | ! style="width:1%" | || Capital | ||
! | ! Produces | ||
! | ! Jobs | ||
! | ! {{icon|energy}} Upkeep | ||
! | ! {{iconify|Time}} | ||
! style="width:20%" | | ! {{icon|minerals}} Upgrade Cost | ||
! Requirements | |||
! style="width:20%" | Description | |||
|- id="Resort Administration" | |- id="Resort Administration" | ||
| {{ | | style="width:1%" | {{icon|Planetary Administration}} | ||
| Resort Administration | |||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing}} {{green|+5}} | ||
* {{iconify|Amenities | * {{iconify|Amenities}} {{green|+5}} | ||
* {{ | * {{icon|building}} Building Slots: {{green|+5}} | ||
* {{icon| | * {{icon|merchant}} Max Corporate Buildings: {{green|+1}} | ||
| | | | ||
* {{ | * {{icon|entertainer}} {{green|+1}} Entertainer if not {{iconify|Warrior Culture}} | ||
* {{icon|duelist}} {{green|+1}} Duelist if {{iconify|Warrior Culture}} | |||
* {{icon| | * {{icon|politician}} {{green|+1}} Politician if not {{iconify|Corporate}} authority | ||
* {{icon|executive}} {{green|+1}} Executive if {{iconify|Corporate}} authority | |||
* {{icon| | * {{icon|roboticist}} {{green|+1}} Roboticist if [[File:ap_synthetic_evolution.png|24px]] Synthetic Evolution ascension perk | ||
| | | {{red|−2}} | ||
| 0 | |||
| 0 | | 0 | ||
| [[File:Decision resort colony.png| | | [[File:Decision resort colony.png|24px]] Resort World designation | ||
| ''The central complex from where this planet-wide resort is administrated.'' | |||
|- id="Resort Capital-Complex" | |- id="Resort Capital-Complex" | ||
| {{ | | {{icon|Planetary Capital}} | ||
| Resort Capital-Complex | |||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing}} {{green|+10}} | ||
* {{iconify|Amenities | * {{iconify|Amenities}} {{green|+10}} | ||
* {{ | * {{icon|building}} Unlocks all Building Slots | ||
* {{icon| | * {{icon|merchant}} Max Corporate Buildings: {{green|+2}} | ||
| | | | ||
* {{ | * {{icon|entertainer}} {{green|+2}} Entertainer if not {{iconify|Warrior Culture}} | ||
* {{icon|duelist}} {{green|+2}} Duelist if {{iconify|Warrior Culture}} | |||
* {{icon| | * {{icon|politician}} {{green|+1}} Politician if not {{iconify|Corporate}} authority | ||
* {{icon|executive}} {{green|+1}} Executive if {{iconify|Corporate}} authority | |||
* {{icon| | * {{icon|roboticist}} {{green|+2}} Roboticist if [[File:ap_synthetic_evolution.png|24px]] Synthetic Evolution ascension perk | ||
| | | {{red|−5}} | ||
| | | 480 | ||
| 600 | |||
| | | | ||
* [[File:Decision resort colony.png | * [[File:Decision resort colony.png|24px]] Resort World designation | ||
* {{icon|pop}} | * {{icon|pop}} 20 pops | ||
| ''A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.'' | |||
|- id="Governor's Palace" | |- id="Governor's Palace" | ||
| {{ | | {{icon|Planetary Administration}} | ||
| Governor's Palace | |||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing}} {{green|+5}} | ||
* {{iconify|Amenities | * {{iconify|Amenities}} {{green|+5}} | ||
* {{iconify|Stability | * {{iconify|Stability}} {{green|+5}} | ||
* {{ | * {{icon|building}} Building Slots: {{green|+5}} | ||
* {{icon| | * {{icon|merchant}} Max Corporate Buildings: {{green|+1}} | ||
| | | | ||
* {{ | * {{icon|slave overseer}} {{green|+2}} Slave Overseer | ||
* {{ | * {{icon|politician}} {{green|+2}} Politician if not {{iconify|Corporate}} authority | ||
* {{icon|executive}} {{green|+2}} Executive if {{iconify|Corporate}} authority | |||
| | | {{red|−2}} | ||
| 0 | |||
| 0 | | 0 | ||
| [[File:Decision slave colony.png| | | [[File:Decision slave colony.png|24px]] Thrall World designation | ||
| ''The lavish palace from which this Thrall-World is governed.'' | |||
|- id="Governor's Estates" | |- id="Governor's Estates" | ||
| {{ | | {{icon|Planetary Capital}} | ||
| Governor's Estates | |||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing}} {{green|+10}} | ||
* {{iconify|Amenities | * {{iconify|Amenities}} {{green|+10}} | ||
* {{iconify|Stability | * {{iconify|Stability}} {{green|+10}} | ||
* {{ | * {{icon|building}} Unlocks all Building Slots | ||
* {{icon| | * {{icon|merchant}} Max Corporate Buildings: {{green|+2}} | ||
| | | | ||
* {{ | * {{icon|slave overseer}} {{green|+4}} Slave Overseer | ||
* {{ | * {{icon|politician}} {{green|+2}} Politician if not {{iconify|Corporate}} authority | ||
* {{icon|executive}} {{green|+2}} Executive if {{iconify|Corporate}} authority | |||
| | | {{red|−2}} | ||
| 480 | |||
| 500 | |||
| | | | ||
* [[File:Decision slave colony.png|24px]] Thrall World designation | |||
* {{icon|pop}} 20 pops | |||
| ''Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.'' | |||
* [[File:Decision slave colony.png | |||
* {{icon|pop}} | |||
|} | |} | ||
=== | === Hive Mind capitals === | ||
{{iconify|Hive Mind}} empires only have two | {{iconify|Hive Mind}} empires only have two capital buildings. They are the equivalent to the level 2 and 3 capitals of other empires for conversion purposes, even if the world previously contained a level 1 or 4 capital. Hive Nexus benefit from Maximized Productivity despite being a tier 3 capital building. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! style="width: | ! style="width:1%" | || Capital | ||
! | ! Jobs | ||
! | ! {{iconify|Housing}} | ||
! | ! {{iconify|Amenities}} | ||
! | ! {{icon|building}} Building Slots | ||
! style="width: | ! {{icon|energy}} Upkeep | ||
! {{iconify|Time}} | |||
! {{icon|minerals}} Upgrade Cost | |||
! Requirements | |||
! style="width:25%" | Description | |||
|- id="Hive Core" | |- id="Hive Core" | ||
| | | [[File:Building hive core.png]] | ||
| Hive Core | |||
| | | | ||
* {{ | * {{icon|synapse drone}} {{green|+2}} Synapse Drone | ||
* {{icon|Maintenance drone}} {{green|+2}} Maintenance Drone | |||
* {{icon|hunter-seeker drone}} {{green|+1}} Hunter-Seeker Drone | |||
| {{green|+5}} | |||
* {{ | | {{green|+8}} | ||
* {{ | | {{green|+2}} | ||
| {{red|−2}} | |||
| {{ | | 0 | ||
| 0 | | 0 | ||
| | | | ||
| ''The organizational core from which the Hive Mind coordinates planetside functions.'' | |||
|- id="Hive Nexus" | |- id="Hive Nexus" | ||
| | | [[File:Building hive nexus.png]] | ||
| Hive Nexus | |||
| | | | ||
* {{ | * {{icon|synapse drone}} {{green|+3}} Synapse Drone | ||
* {{icon|Maintenance drone}} {{green|+5}} Maintenance Drone | |||
* {{icon|hunter-seeker drone}} {{green|+2}} Hunter-Seeker Drone | |||
| {{green|+10}} | |||
* {{ | | {{green|+12}} | ||
* {{ | | {{green|+4}} | ||
| {{red| −5}} | |||
| {{ | | 480 | ||
| | | 600 | ||
| | | | ||
* {{iconify|Colonial Centralization|24px}} technology | * {{iconify|Colonial Centralization|24px}} technology | ||
* {{icon|pop}} | * {{icon|pop}} 25 pops | ||
| ''A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.'' | |||
|- id="Imperial Complex" | |- id="Imperial Complex" | ||
| | | [[File:Building imperial hive capital.png]] | ||
| | | Imperial Complex | ||
| | | | ||
* {{icon| | * {{icon|synapse drone}} {{green|+5}} Synapse Drone | ||
* {{icon| | * {{icon|Maintenance drone}} {{green|+7}} Maintenance Drone | ||
* {{icon|hunter-seeker drone}} {{green|+4}} Hunter-Seeker Drone | |||
| {{green|+20}} | |||
| {{green|+20}} | |||
| {{green|All}} | |||
| {{red|−10}} | |||
| 900 | |||
| 2000 | |||
| | | | ||
* [[File:GalacticEmpire mainButton.png|24px]] Galactic Emperor | * [[File:GalacticEmpire mainButton.png|24px]] Galactic Emperor | ||
* {{icon|empire capital}} Hive Capital designation | * {{icon|empire capital}} Hive Capital designation | ||
* {{icon|pop}} | * {{icon|pop}} 50 pops | ||
| ''From this massive structure, the Hive Mind governs the Galactic Imperium. This is where the fate of the galaxy is decided.'' | |||
|} | |} | ||
=== Machine Intelligence capitals === | === Machine Intelligence capitals === | ||
{{iconify|Machine Intelligence}} empires | {{iconify|Machine Intelligence}} empires use buildings similar to regular empires and will convert to or from them if a planet is conquered by an empire with different authority. The number of jobs offered depends on whether the empire has the {{iconify|Driven Assimilator}} civic. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! style="width: | ! style="width:1%" | || Capital | ||
! | ! Produces | ||
! | ! Jobs (not {{iconify|Driven Assimilator}}) | ||
! | ! Jobs ({{iconify|Driven Assimilator}}) | ||
! | ! {{icon|energy}} Upkeep | ||
! style="width: | ! {{iconify|Time}} | ||
! {{icon|minerals}} Upgrade Cost | |||
! Requirements | |||
! style="width:15%" | Description | |||
|- id="Deployment Post" | |- id="Deployment Post" | ||
| | | [[File:Building deployment post.png]] | ||
| Deployment Post | |||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing}} {{green|+3}} | ||
* {{iconify|Amenities | * {{iconify|Amenities}} {{green|+8}} | ||
* {{iconify|Building | * {{iconify|Building}} Slots {{green|+1}} | ||
| | | | ||
* {{ | * {{icon|hunter-seeker drone}} {{green|+1}} Hunter-Seeker Drone | ||
* {{ | * {{icon|maintenance drone}} {{green|+2}} Maintenance Drone | ||
* {{ | * {{icon|replicator}} {{green|+2}} Replicator | ||
* {{icon| | | | ||
| {{ | * {{icon|hunter-seeker drone}} {{green|+1}} Hunter-Seeker Drone | ||
* {{icon|maintenance drone}} {{green|+2}} Maintenance Drone | |||
* {{icon|replicator}} {{green|+1}} Replicator | |||
| {{red|−1}} | |||
| 0 | |||
| 0 | | 0 | ||
| | | | ||
| ''The initial deployment post from which we will expand on this world.'' | |||
|- id="Administrative Array" | |- id="Administrative Array" | ||
| | | [[File:Building machine capital 1.png]] | ||
| Administrative Array | |||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing}} {{green|+5}} | ||
* {{iconify|Amenities | * {{iconify|Amenities}} {{green|+10}} | ||
* {{ | * {{iconify|Building}} Slots {{green|+2}} | ||
| | |||
* {{icon|hunter-seeker drone}} {{green|+1}} Hunter-Seeker Drone | |||
* {{icon|maintenance drone}} {{green|+3}} Maintenance Drone | |||
* {{icon|replicator}} {{green|+2}} Replicator | |||
| | | | ||
* {{ | * {{icon|hunter-seeker drone}} {{green|+1}} Hunter-Seeker Drone | ||
* {{icon|maintenance drone}} {{green|+4}} Maintenance Drone | |||
* {{ | * {{icon|replicator}} {{green|+1}} Replicator | ||
* {{icon| | | {{red| −3}} | ||
| 480 | |||
| | | 500 | ||
| | | | ||
* {{icon|pop}} 10 pops | |||
* {{icon|pop}} | |||
* {{iconify|Planetary Government|24px}} technology | * {{iconify|Planetary Government|24px}} technology | ||
| ''A semi-autonomous computer network that handles the various administrative functions on a planet.'' | |||
|- id="Planetary Processor" | |- id="Planetary Processor" | ||
| | | [[File:Building machine capital 2.png]] | ||
| Planetary Processor | |||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing}} {{green|+8}} | ||
* {{iconify|Amenities | * {{iconify|Amenities}} {{green|+12}} | ||
* {{iconify|Building | * {{iconify|Building}} Slots {{green|+3}} | ||
| | | | ||
* {{ | * {{icon|hunter-seeker drone}} {{green|+2}} Hunter-Seeker Drone | ||
* {{ | * {{icon|maintenance drone}} {{green|+4}} Maintenance Drone | ||
* {{ | * {{icon|replicator}} {{green|+2}} Replicator | ||
* {{icon| | | | ||
* {{icon| | * {{icon|hunter-seeker drone}} {{green|+2}} Hunter-Seeker Drone | ||
* {{icon|maintenance drone}} {{green|+5}} Maintenance Drone | |||
* {{icon|replicator}} {{green|+1}} Replicator | |||
| {{red|−5}} | |||
| 600 | |||
| 1000 | |||
| | | | ||
* {{icon|pop}} 25 pops | |||
* {{icon|pop}} | |||
* {{iconify|Colonial Centralization|24px}} technology | * {{iconify|Colonial Centralization|24px}} technology | ||
| ''A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.'' | |||
|- id="Primary Nexus" | |- id="Primary Nexus" | ||
| | | [[File:Building machine capital 3.png]] | ||
| Primary Nexus | |||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing}} {{green|+12}} | ||
* {{iconify|Amenities | * {{iconify|Amenities}} {{green|+18}} | ||
* {{iconify|Building | * {{iconify|Building}} Slots {{green|+4}} | ||
| | | | ||
* {{ | * {{icon|hunter-seeker drone}} {{green|+3}} Hunter-Seeker Drone | ||
* {{ | * {{icon|maintenance drone}} {{green|+5}} Maintenance Drone | ||
* {{ | * {{icon|replicator}} {{green|+4}} Replicator if above 39 pops | ||
* | * {{icon|replicator}} {{green|+3}} Replicator if 10-39 pops | ||
* | * {{icon|replicator}} {{green|+2}} Replicator if below 10 pops | ||
* {{icon| | | | ||
* {{icon| | * {{icon|hunter-seeker drone}} {{green|+3}} Hunter-Seeker Drone | ||
* {{icon|maintenance drone}} {{green|+6}} Maintenance Drone | |||
| | * {{icon|replicator}} {{green|+3}} Replicator if above 39 pops | ||
* {{icon|replicator}} {{green|+2}} Replicator if 10-39 pops | |||
* {{icon|replicator}} {{green|+1}} Replicator if below 10 pops | |||
| {{red|−10}} | |||
| 900 | |||
| 2000 | |||
| | | | ||
* {{icon|pop}} | * {{icon|pop}} 50 pops | ||
* {{iconify|Galactic Administration|24px}} technology | * {{iconify|Galactic Administration|24px}} technology | ||
| ''The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.'' | |||
|- id="Imperial Center" | |- id="Imperial Center" | ||
| | | [[File:Building imperial machine capital.png]] | ||
| Imperial Center | |||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing}} {{green|+12}} | ||
* {{iconify|Amenities | * {{iconify|Amenities}} {{green|+18}} | ||
* {{icon|building}} Unlocks all Building Slots | |||
* {{icon|building | |||
| | | | ||
* {{ | * {{icon|hunter-seeker drone}} {{green|+5}} Hunter-Seeker Drone | ||
* {{ | * {{icon|maintenance drone}} {{green|+6}} Maintenance Drone | ||
* {{ | * {{icon|replicator}} {{green|+6}} Replicator if above 39 pops | ||
* | * {{icon|replicator}} {{green|+5}} Replicator if 10-39 pops | ||
* {{icon|replicator}} {{green|+4}} Replicator if below 10 pops | |||
* {{icon| | |||
| | | | ||
* {{icon| | * {{icon|hunter-seeker drone}} {{green|+5}} Hunter-Seeker Drone | ||
* {{icon| | * {{icon|maintenance drone}} {{green|+7}} Maintenance Drone | ||
* {{icon|replicator}} {{green|+5}} Replicator if above 39 pops | |||
* {{icon|replicator}} {{green|+4}} Replicator if 10-39 pops | |||
* {{icon|replicator}} {{green|+3}} Replicator if below 10 pops | |||
| {{red|−10}} | |||
| 900 | |||
| 2000 | |||
| | | | ||
* {{icon|pop}} | * {{icon|pop}} 50 pops | ||
* [[File:GalacticEmpire mainButton.png|28px]] Galactic Emperor | * [[File:GalacticEmpire mainButton.png|28px]] Galactic Emperor | ||
| ''This colossal complex is the administrative heart of the Galactic Imperium. Thousands of AIs are constantly processing and evaluating the current state of the galaxy.'' | |||
|} | |} | ||
== Buildings == | == Buildings == | ||
=== Regular buildings === | === Regular buildings === | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep. | Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep. | ||
{| class="mildtable" style="text-align: center;" | {| class="mildtable" style="text-align: center;" | ||
第608行: | 第642行: | ||
* {{iconify|Manager}} if {{iconify|Corporate}} | * {{iconify|Manager}} if {{iconify|Corporate}} | ||
| {{iconify|Rare Crystals}} | | {{iconify|Rare Crystals}} | ||
| | | {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
|- | |- | ||
| {{iconify|Unity}} | | {{iconify|Unity}} | ||
第618行: | 第650行: | ||
| {{iconify|Coordinator}} | | {{iconify|Coordinator}} | ||
| {{iconify|Rare Crystals}} | | {{iconify|Rare Crystals}} | ||
| | | {{iconify|Machine Intelligence}} | ||
|- | |- | ||
| {{iconify|Unity}} | | {{iconify|Unity}} | ||
第647行: | 第677行: | ||
* {{iconify|Farmer}} if not {{iconify|Gestalt Consciousness}} | * {{iconify|Farmer}} if not {{iconify|Gestalt Consciousness}} | ||
* {{iconify|Agri-Drone}} if {{iconify|Gestalt Consciousness}} | * {{iconify|Agri-Drone}} if {{iconify|Gestalt Consciousness}} | ||
* {{iconify|Void Dwellers}} get an additional | * {{iconify|Void Dwellers}} get an additional Farmer | ||
| | | | ||
| | | | ||
* | * [[File:Sb hydroponics bay.png|24px]] Eco Simulation technology | ||
* {{icon|no}} {{iconify|Machine World}} | * {{icon|no}}{{iconify|Machine World}} | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
|} | |} | ||
=== Housing === | === Housing === | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Housing buildings provide {{iconify|Housing}} and come in two tiers. The advanced resource used to upgrade their tier is {{iconify|Rare Crystals}}. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner. | Housing buildings provide {{iconify|Housing}} and come in two tiers. The advanced resource used to upgrade their tier is {{iconify|Rare Crystals}}. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
第682行: | 第711行: | ||
* {{icon|no}}{{iconify|Shared Burdens}} | * {{icon|no}}{{iconify|Shared Burdens}} | ||
* {{icon|no}} Thrall World designation | * {{icon|no}} Thrall World designation | ||
* | * [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology for tier II | ||
* | * [[File:Tech habitat 2.png|24px]] Habitat Expansion technology to be built on Habitats | ||
|- | |- | ||
| [[File:Building residence.png]] | | [[File:Building residence.png]] | ||
第697行: | 第725行: | ||
* {{iconify|Shared Burdens}} | * {{iconify|Shared Burdens}} | ||
* {{icon|no}} Thrall World designation | * {{icon|no}} Thrall World designation | ||
* | * [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology for tier II | ||
* | * [[File:Tech habitat 2.png|24px]] Habitat Expansion technology to be built on Habitats | ||
|- | |- | ||
| [[File:Building hive warren.png]] | | [[File:Building hive warren.png]] | ||
第711行: | 第738行: | ||
| | | | ||
* {{iconify|Hive Mind}} | * {{iconify|Hive Mind}} | ||
* | * [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology for tier II | ||
|- | |- | ||
| [[File:Building drone storage.png]] | | [[File:Building drone storage.png]] | ||
第723行: | 第750行: | ||
| | | | ||
* {{iconify|Machine Intelligence}} | * {{iconify|Machine Intelligence}} | ||
* | * [[File:Tech micro replicators.png|24px]] Micro-Replicators technology for tier II | ||
|- | |- | ||
| [[File:Building crude huts.png]] | | [[File:Building crude huts.png]] | ||
第734行: | 第761行: | ||
=== Planet unique === | === Planet unique === | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level. | Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
第742行: | 第769行: | ||
! Capital tier | ! Capital tier | ||
! {{iconify|Upkeep}} | ! {{iconify|Upkeep}} | ||
! Time | |||
! Cost | ! Cost | ||
! Requirements | ! Requirements | ||
第751行: | 第779行: | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−5}} | | {{icon|energy}} {{red|−5}} | ||
| | | {{icon|time}} 600 | ||
| {{icon|minerals}} 600 | |||
| {{iconify|Planetary Shields|24px}} technology | | {{iconify|Planetary Shields|24px}} technology | ||
|- id="Military Academy" | |- id="Military Academy" | ||
第759行: | 第786行: | ||
| Military Academy | | Military Academy | ||
| | | | ||
* {{ | * {{icon|soldier}} {{green|+2}} Soldier if not {{iconify|Gestalt Consciousness}} | ||
* {{ | * {{icon|soldier}} {{green|+2}} Warrior Drone if {{iconify|Gestalt Consciousness}} | ||
| [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience | | [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| | | {{icon|time}} 480 | ||
| {{icon|minerals}} 400 | |||
| | | | ||
* {{iconify|Centralized Command|24px}} technology | * {{iconify|Centralized Command|24px}} technology | ||
* {{icon|no}}{{iconify| | * {{icon|no}}{{iconify|Reanimated Armies}} | ||
|- id="Dread Encampment" | |- id="Dread Encampment" | ||
| [[File:Building dread encampment.png]] | | [[File:Building dread encampment.png]] | ||
| Dread Encampment | | Dread Encampment | ||
| {{ | | {{icon|necromancer}} {{green|+2}} Necromancer | ||
| [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience | | [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| | | {{icon|time}} 480 | ||
| {{icon|minerals}} 600 | |||
| {{iconify|Reanimated Armies}} | |||
| {{iconify| | |||
|- id="Chamber of Elevation" | |- id="Chamber of Elevation" | ||
| [[File:Building chamber of elevation 1.png]] | | [[File:Building chamber of elevation 1.png]] | ||
| Chamber of Elevation | | Chamber of Elevation | ||
| | | {{icon|necrophyte}} {{green|+3}} Necrophyte | ||
| | | | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| | | {{icon|time}} 360 | ||
| {{icon|minerals}} 400 | |||
| [[File:Origins necrophage.png|24px]] Necrophage origin | |||
| | |||
|- id="House of Apotheosis" | |- id="House of Apotheosis" | ||
| [[File:Building chamber of elevation 2.png]] | | [[File:Building chamber of elevation 2.png]] | ||
| House of Apotheosis | | House of Apotheosis | ||
| | | {{icon|necrophyte}} {{green|+6}} Necrophyte | ||
| | | | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}} | | {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}} | ||
| {{icon|time}} 480 | |||
| | | | ||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
* {{icon|exotic gases}} 50 | * {{icon|exotic gases}} 50 | ||
| {{ | | {{icon|glandular acclimation|24px}} Glandular Acclimation technology | ||
|- id="Energy Grid" | |- id="Energy Grid" | ||
| [[File:Building power hub 1.png]] | | [[File:Building power hub 1.png]] | ||
| Energy Grid | | Energy Grid | ||
| | | | ||
* {{ | * {{icon|technician}} {{green|+1}} Technician if not {{iconify|Gestalt Consciousness}} | ||
* {{ | * {{icon|technician}} {{green|+1}} Tech-Drone if {{iconify|Gestalt Consciousness}} | ||
| | | | ||
* [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+1}} Energy from {{iconify|technician}}s | * [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+1}} Energy from {{iconify|technician|16px}}s | ||
* {{ | * [[File:District generator.png|24px]] {{green|+2}} Max generator districts if machine empire | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | |||
| | | | ||
* {{icon|minerals}} 400 if not machine empire | |||
* {{icon|minerals}} 400 | * {{icon|minerals}} 500 if machine empire | ||
* {{icon|alloys}} 100 if machine empire | |||
| | | | ||
* {{iconify|Global Energy Management|24px}} technology | * {{iconify|Global Energy Management|24px}} technology | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
|- id="Energy Nexus" | |- id="Energy Nexus" | ||
| [[File:Building power hub 2.png]] | | [[File:Building power hub 2.png]] | ||
| Energy Nexus | | Energy Nexus | ||
| | | | ||
* {{ | * {{icon|technician}} {{green|+2}} Technician if not {{iconify|Gestalt Consciousness}} | ||
* {{ | * {{icon|technician}} {{green|+2}} Tech-Drone if {{iconify|Gestalt Consciousness}} | ||
| | | | ||
* [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+2}} Energy from {{iconify|technician}}s | * [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+2}} Energy from {{iconify|technician|16px}}s | ||
* {{ | * [[File:District generator.png|24px]] {{green|+4}} Max generator districts if machine empire | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}} | | {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}} | ||
| {{icon|time}} 480 | |||
| | | | ||
* {{icon|exotic gases}} 50 | * {{icon|exotic gases}} 50 | ||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 if not machine empire | ||
* {{icon|minerals}} 900 if machine empire | |||
* {{icon|alloys}} 150 if machine empire | |||
| | | | ||
* {{iconify|Planetary Power Grid|24px}} technology | * {{iconify|Planetary Power Grid|24px}} technology | ||
第862行: | 第871行: | ||
| Mineral Purification Plants | | Mineral Purification Plants | ||
| | | | ||
* {{ | * {{icon|miner}} {{green|+1}} Miner if not {{iconify|Gestalt Consciousness}} | ||
* | * {{icon|miner}} {{green|+1}} Mining Drone if {{iconify|Gestalt Consciousness}} | ||
| | | | ||
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s | * [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner|16px}}s | ||
* {{ | * [[File:District mining.png|24px]] {{green|+2}} Max mining districts if machine empire | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | |||
| | | | ||
* {{icon|minerals}} 400 if not machine empire | |||
* {{icon|minerals}} 400 | * {{icon|minerals}} 500 if machine empire | ||
* {{icon|alloys}} 100 if machine empire | |||
| | | | ||
* {{iconify|Mineral Purification|24px}} technology | * {{iconify|Mineral Purification|24px}} technology | ||
* {{icon|no}} | * {{icon|no}}[[File:Planet ringworld.png|24px]] Ring World | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
|- id="Mineral Purification Hubs" | |- id="Mineral Purification Hubs" | ||
| [[File:Building mineral processing plant 2.png]] | | [[File:Building mineral processing plant 2.png]] | ||
| Mineral Purification Hubs | | Mineral Purification Hubs | ||
| | | | ||
* {{ | * {{icon|miner}} {{green|+2}} Miner if not {{iconify|Gestalt Consciousness}} | ||
* | * {{icon|miner}} {{green|+2}} Mining Drone if {{iconify|Gestalt Consciousness}} | ||
| | | | ||
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+2}} Minerals from {{iconify|miner}}s | * [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+2}} Minerals from {{iconify|miner|16px}}s if not [[File:Planet ringworld.png|24px]] Shattered Ring World | ||
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner|16px}}s if [[File:Planet ringworld.png|24px]] Shattered Ring World | |||
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from miners]] {{green|+0.5}} Alloys from {{iconify|miner|16px}}s if [[File:Planet ringworld.png|24px]] Shattered Ring World | |||
* [[File:District mining.png|24px]] {{green|+4}} Max mining districts if machine empire | |||
* {{ | |||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | | {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | ||
| {{icon|time}} 480 | |||
| | | | ||
* {{icon|volatile motes}} 50 | * {{icon|volatile motes}} 50 | ||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 if not machine empire | ||
* {{icon|minerals}} 900 if machine empire | |||
* {{icon|alloys}} 150 if machine empire | |||
| | | | ||
* {{iconify|Advanced Mineral Purification|24px}} technology | * {{iconify|Advanced Mineral Purification|24px}} technology | ||
* {{icon|no}} | * {{icon|no}}[[File:Planet ringworld.png|24px]] Ring World | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
|- id="Food Processing Facilities" | |- id="Food Processing Facilities" | ||
第917行: | 第914行: | ||
| Food Processing Facilities | | Food Processing Facilities | ||
| | | | ||
* {{ | * {{icon|farmer}} {{green|+1}} Farmer if not {{iconify|Gestalt Consciousness}} | ||
* {{ | * {{icon|farmer}} {{green|+1}} Agri-Drone if {{iconify|Gestalt Consciousness}} | ||
| [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+1}} Food from {{iconify|farmer}}s | | [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+1}} Food from {{iconify|farmer|16px}}s | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | |||
| {{icon|minerals}} 400 | |||
| | | | ||
* | * [[File:Tech food processing 1.png|24px]] Food Processing technology | ||
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World | |||
* {{icon|no}} | |||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
|- id="Food Processing Centers" | |- id="Food Processing Centers" | ||
第933行: | 第929行: | ||
| Food Processing Centers | | Food Processing Centers | ||
| | | | ||
* {{ | * {{icon|farmer}} {{green|+2}} Farmer if not {{iconify|Gestalt Consciousness}} | ||
* {{ | * {{icon|farmer}} {{green|+2}} Agri-Drone if {{iconify|Gestalt Consciousness}} | ||
| [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+2}} Food from {{iconify|farmer}}s | | [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+2}} Food from {{iconify|farmer|16px}}s | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | | {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | ||
| {{icon|time}} 480 | |||
| | | | ||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
* {{icon|volatile motes}} 50 | * {{icon|volatile motes}} 50 | ||
| | | | ||
* | * [[File:Tech food processing 2.png|24px]] Advanced Food Processing technology | ||
* {{icon|no}} | * {{icon|no}}[[File:Planet ai.png|24px]] Machine World | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
|- id="Alloy Foundries" | |- id="Alloy Foundries" | ||
第950行: | 第946行: | ||
| Alloy Foundries | | Alloy Foundries | ||
| | | | ||
* {{iconify| | * {{icon|metallurgist}} {{green|+2}} Metallurgist if not {{iconify|Gestalt Consciousness}} | ||
* {{icon|metallurgist}} {{green|+2}} Foundry Drone if {{iconify|Hive Mind}} | |||
* {{icon|metallurgist}} {{green|+2}} Fabricator if {{iconify|Machine Intelligence}} | |||
| | | | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| | | {{icon|time}} 360 | ||
| {{icon|minerals}} 400 | |||
| | | | ||
|- id="Alloy Mega-Forges" | |- id="Alloy Mega-Forges" | ||
| [[File:Building foundry 2.png]] | | [[File:Building foundry 2.png]] | ||
| Alloy Mega-Forges | | Alloy Mega-Forges | ||
| | | | ||
* {{iconify| | * {{icon|metallurgist}} {{green|+2}} Metallurgist if not {{iconify|Gestalt Consciousness}} | ||
* {{icon|metallurgist}} {{green|+2}} Foundry Drone if {{iconify|Hive Mind}} | |||
* {{icon|metallurgist}} {{green|+2}} Fabricator if {{iconify|Machine Intelligence}} | |||
| | | | ||
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+1}} Alloys from {{iconify|metallurgist}}s | * [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+1}} Alloys from {{iconify|metallurgist|16px}}s | ||
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+2}} Minerals upkeep of {{iconify|metallurgist}}s | * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+2}} Minerals upkeep of {{iconify|metallurgist|16px}}s | ||
* [[File:Mod_food_upkeep_add.png|24px| | * [[File:Mod_food_upkeep_add.png|24px|lin=Food|Food upkeep of catalytic technicians]] {{red|+3}} Food upkeep of {{iconify|catalytic technician|16px}}s | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−2}} | | {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−2}} | ||
| | | {{icon|time}} 480 | ||
| | |||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
* {{icon|volatile motes}} 100 | * {{icon|volatile motes}} 100 | ||
| {{ | | {{icon|holographic casts|24px}} Holographic Casts technology | ||
|- id="Alloy Nano-Plants" | |- id="Alloy Nano-Plants" | ||
| [[File:Building foundry 3.png]] | | [[File:Building foundry 3.png]] | ||
| Alloy Nano-Plants | | Alloy Nano-Plants | ||
| | | | ||
* {{iconify| | * {{icon|metallurgist}} {{green|+2}} Metallurgist if not {{iconify|Gestalt Consciousness}} | ||
* {{icon|metallurgist}} {{green|+2}} Foundry Drone if {{iconify|Hive Mind}} | |||
* {{icon|metallurgist}} {{green|+2}} Fabricator if {{iconify|Machine Intelligence}} | |||
| | | | ||
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+2}} Alloys from {{iconify|metallurgist}}s | * [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+2}} Alloys from {{iconify|metallurgist|16px}}s | ||
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+4}} Minerals upkeep of {{iconify|metallurgist}}s | * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+4}} Minerals upkeep of {{iconify|metallurgist|16px}}s | ||
* [[File:Mod_food_upkeep_add.png|24px| | * [[File:Mod_food_upkeep_add.png|24px|lin=Food|Food upkeep of catalytic technicians]] {{red|+6}} Food upkeep of {{iconify|catalytic technician|16px}}s | ||
| 3 | | 3 | ||
| {{icon|energy}} {{red|−8}}<br>{{icon|volatile motes}} {{red|−4}} | | {{icon|energy}} {{red|−8}}<br>{{icon|volatile motes}} {{red|−4}} | ||
| | | {{icon|time}} 600 | ||
| | |||
* {{icon|minerals}} 800 | * {{icon|minerals}} 800 | ||
* {{icon|volatile motes}} 200 | * {{icon|volatile motes}} 200 | ||
| {{ | | {{icon|nano-separators|24px}} Nano-Separators technology | ||
|- id="Civilian Industries" | |- id="Civilian Industries" | ||
| [[File:Building factory 1.png]] | | [[File:Building factory 1.png]] | ||
| Civilian Industries | | Civilian Industries | ||
| | | | ||
* {{iconify| | * {{icon|artisan}} {{green|+2}} Artisan if not {{iconify|Rogue Servitor}}, {{iconify|Masterful Crafters}}, or [[file:Civic_corporate_crafters.png|24px]] Mastercraft Inc. | ||
* {{ | * {{icon|artisan}} {{green|+2}} Artisan Drone if {{iconify|Rogue Servitor}} | ||
* {{icon|artificer}} {{green|+2}} Artificer if {{iconify|Masterful Crafters}}, or [[file:Civic_corporate_crafters.png|24px]] Mastercraft Inc. | |||
| | | | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| | | {{icon|time}} 360 | ||
| {{icon|minerals}} 400 | |||
| {{icon|no}}{{iconify|Gestalt Consciousness}} unless Servitor | |||
| | |||
|- id="Civilian Fabricators" | |- id="Civilian Fabricators" | ||
| [[File:Building factory 2.png]] | | [[File:Building factory 2.png]] | ||
| Civilian Fabricators | | Civilian Fabricators | ||
| | | | ||
* {{iconify| | * {{icon|artisan}} {{green|+2}} Artisan if not {{iconify|Rogue Servitor}}, {{iconify|Masterful Crafters}}, or [[file:Civic_corporate_crafters.png|24px]] Mastercraft Inc. | ||
* {{ | * {{icon|artisan}} {{green|+2}} Artisan Drone if {{iconify|Rogue Servitor}} | ||
* {{icon|artificer}} {{green|+2}} Artificer if {{iconify|Masterful Crafters}}, or [[file:Civic_corporate_crafters.png|24px]] Mastercraft Inc. | |||
| | | | ||
* [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+1}} Consumer goods from {{iconify|artisan}}s | * [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+1}} Consumer goods from {{iconify|artisan|16px}}s | ||
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+1}} Minerals upkeep of {{iconify|artisan}}s | * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+1}} Minerals upkeep of {{iconify|artisan|16px}}s | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}} | | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}} | ||
| | | {{icon|time}} 480 | ||
| | |||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
* {{icon|rare crystals}} 100 | * {{icon|rare crystals}} 100 | ||
| {{ | | {{icon|nano-circuit assembly|24px}} Nano-Circuit Assembly technology | ||
|- id="Civilian Repli-Complexes" | |- id="Civilian Repli-Complexes" | ||
| [[File:Building factory 3.png]] | | [[File:Building factory 3.png]] | ||
| Civilian Repli-Complexes | | Civilian Repli-Complexes | ||
| | | | ||
* {{iconify| | * {{icon|artisan}} {{green|+2}} Artisan if not {{iconify|Rogue Servitor}}, {{iconify|Masterful Crafters}}, or [[file:Civic_corporate_crafters.png|24px]] Mastercraft Inc. | ||
* {{ | * {{icon|artisan}} {{green|+2}} Artisan Drone if {{iconify|Rogue Servitor}} | ||
* {{icon|artificer}} {{green|+2}} Artificer if {{iconify|Masterful Crafters}}, or [[file:Civic_corporate_crafters.png|24px]] Mastercraft Inc. | |||
| | | | ||
* [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+2}} Consumer goods from {{iconify|artisan}}s | * [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+2}} Consumer goods from {{iconify|artisan|16px}}s | ||
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+2}} Minerals upkeep of {{iconify|artisan}}s | * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+2}} Minerals upkeep of {{iconify|artisan|16px}}s | ||
| 3 | | 3 | ||
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−4}} | | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−4}} | ||
| | | {{icon|time}} 600 | ||
| | |||
* {{icon|minerals}} 800 | * {{icon|minerals}} 800 | ||
* {{icon|rare crystals}} 200 | * {{icon|rare crystals}} 200 | ||
| {{ | | {{icon|replicator kiosks|24px}} Replicator Kiosks technology | ||
|- id="Auto-Curating Vault" | |- id="Auto-Curating Vault" | ||
| [[File:Building autocurating vault.png]] | | [[File:Building autocurating vault.png]] | ||
第1,051行: | 第1,043行: | ||
| | | | ||
| | | | ||
* {{ | * {{icon|unity}} {{green|+10}} Unity | ||
* {{icon|bureaucrat}} {{green|+15%}} Administrator Output | * {{icon|bureaucrat}} {{green|+15%}} Administrator Output | ||
| | | 4 | ||
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | ||
| | | {{icon|time}} 480 | ||
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50 | |||
| | | | ||
* | * [[File:Tech autocurating vault.png|24px]] Automate Curation Algorithms technology | ||
* {{icon|no}}{{iconify|Spiritualist| | * {{icon|no}}{{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}} | ||
* {{icon|no}} Thrall World | * {{icon|no}} Thrall World planetary modifier | ||
|- id="Citadel of Faith" | |- id="Citadel of Faith" | ||
| [[File:Building citadel of faith.png]] | | [[File:Building citadel of faith.png]] | ||
| Citadel of Faith | | Citadel of Faith | ||
| | | | ||
* {{ | * {{icon|priest}} {{green|+4}} Priests | ||
* {{ | * {{icon|high priest}} {{green|+1}} High Priest | ||
| {{iconify|Spiritualist||+ | | {{icon|spiritualist}} {{green|+20%}} Spiritualist ethics attraction | ||
| 4 | |||
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | |||
| {{icon|time}} 480 | |||
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50 | |||
| | |||
* [[File:Tech transcendent faith.png|24px]] Transcendent Faith technology | |||
* {{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}} | |||
* {{icon|no}} Thrall World planetary modifier | |||
|- id="Research Institute" | |||
| [[File:Building institute.png]] | |||
| Research Institute | |||
| {{icon|researcher}} {{green|+1}} Science Director | |||
| {{icon|researcher}} {{green|+15%}} Researcher Output | |||
| 3 | | 3 | ||
| | | {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}} | ||
| {{icon|time}} 480 | |||
| {{icon|minerals}} 600<br>{{icon|exotic gases}} 50 | |||
| | |||
| | | | ||
* {{iconify|Interplanetary Research Initiative|24px}} technology | * {{iconify|Interplanetary Research Initiative|24px}} technology | ||
第1,104行: | 第1,086行: | ||
| Planetary Supercomputer | | Planetary Supercomputer | ||
| | | | ||
* {{icon| | * {{icon|brain drone}} {{green|+1}} Brain Drone if {{iconify|Hive Mind}} | ||
* {{icon| | * {{icon|researcher}} {{green|+1}} Calculator if {{iconify|Machine Intelligence}} | ||
| {{ | | {{icon|researcher}} {{green|+15%}} Researcher Output | ||
| 3 | | 3 | ||
| {{icon|energy}} {{red|−5}} | | {{icon|energy}} {{red|−5}} | ||
| | | {{icon|time}} 480 | ||
| {{icon|minerals}} 600 | |||
| {{iconify|Interplanetary Research Initiative|24px}} technology | | {{iconify|Interplanetary Research Initiative|24px}} technology | ||
* {{iconify|Gestalt Consciousness}} | * {{iconify|Gestalt Consciousness}} | ||
第1,118行: | 第1,099行: | ||
| Ministry of Production<br>{{icon|gestalt consciousness}} Resource Processing Center | | Ministry of Production<br>{{icon|gestalt consciousness}} Resource Processing Center | ||
| | | | ||
* {{ | * {{icon|politician}} {{green|+1}} Politician if not {{iconify|Gestalt Consciousness}} | ||
* {{ | * {{icon|metallurgist}} {{green|+2}} Foundry Drone if {{iconify|Hive Mind}} | ||
* {{ | * {{icon|metallurgist}} {{green|+1}} Fabricator if {{iconify|Machine Intelligence}} | ||
| | | | ||
* {{ | * {{icon|metallurgist}} {{green|+15%}} Metallurgist Output | ||
* {{ | * {{icon|artisan}} {{green|+15%}} Artisan Output | ||
| 3 | | 3 | ||
| | | {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−1}} | ||
| {{icon|time}} 480 | |||
| {{icon|minerals}} 600<br>{{icon|volatile motes}} 50 | |||
| | |||
| | | | ||
* | * [[File:Tech global production strategy.png|24px]] Global Production Strategy technology | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
* {{icon|no}} Thrall World designation | * {{icon|no}} Thrall World designation | ||
第1,139行: | 第1,116行: | ||
| [[File:Building clinic.png]] | | [[File:Building clinic.png]] | ||
| Gene Clinic | | Gene Clinic | ||
| {{ | | {{icon|medical worker}} {{green|+2}} Medical Worker | ||
| | | | ||
| 1 | | 1 | ||
| {{icon|Energy}} {{red|−2}} | | {{icon|Energy}} {{red|−2}} | ||
| | | {{icon|time}} 360 | ||
| {{icon|minerals}} 400 | |||
| | | | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
* {{ | * {{icon|Frontier Health|24px}} Genetic Healthcare technology | ||
* {{icon|no}} Thrall World | * {{icon|no}} Thrall-World planetary modifier | ||
|- id="Cyto-Revitalization Center" | |- id="Cyto-Revitalization Center" | ||
| [[File:Building hospital.png]] | | [[File:Building hospital.png]] | ||
| Cyto-Revitalization Center | | Cyto-Revitalization Center | ||
| {{ | | {{icon|medical worker}} {{green|+4}} Medical Worker | ||
| | | | ||
| 2 | | 2 | ||
| | | {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}} | ||
| {{icon|time}} 480 | |||
| {{icon|minerals}} 600<br>{{icon|exotic gases}} 50 | |||
| | |||
| | | | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
* {{ | * {{icon|Frontier Hospital tech|24px}} Cyto-Revitalization technology | ||
* {{icon|no}} Thrall World | * {{icon|no}} Thrall-World planetary modifier | ||
|- id="Galactic Stock Exchange" | |- id="Galactic Stock Exchange" | ||
| [[File:Building galactic stock exchange.png]] | | [[File:Building galactic stock exchange.png]] | ||
| Galactic Stock Exchange | | Galactic Stock Exchange | ||
| {{ | | {{icon|merchant}} {{green|+2}} Merchant | ||
| {{ | | {{icon|trade value mult}} {{green|+20%}} Trade value | ||
| 3 | | 3 | ||
| {{icon|Energy}} {{red|−5}}<br>{{icon|rare crystals}}{{red|−1}} | |||
| {{icon|time}} 480 | |||
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50 | |||
| | | | ||
* | * [[File:Tech galactic markets.png|24px]] Galactic Markets Tech | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
* {{icon|no}} Thrall World designation | * {{icon|no}} Thrall World designation | ||
第1,187行: | 第1,155行: | ||
| [[File:Building palace.png]] | | [[File:Building palace.png]] | ||
| Noble Estates | | Noble Estates | ||
| {{ | | {{icon|noble}} {{green|+1}} Noble | ||
| {{ | | {{icon|housing add}} {{green|+1}} Housing | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| | | {{icon|time}} 480 | ||
| {{icon|minerals}} 400 | |||
| {{iconify|Aristocratic Elite}} civic | | {{iconify|Aristocratic Elite}} civic | ||
|- id="Slave Processing Facility" | |- id="Slave Processing Facility" | ||
第1,200行: | 第1,167行: | ||
| | | | ||
| | | | ||
* {{ | * {{icon|slave pop resource output}} {{green|+5%}} Slave pop resource output | ||
* {{icon|political power}} {{yellow|−25%}} {{iconify|Slave}}s political power (multiplicative) | * {{icon|political power}} {{yellow|−25%}} {{iconify|Slave|16px}}s political power (multiplicative) | ||
* {{ | * {{icon|automatic resettlement chance}} {{red| −50%}} Automatic resettlement chance | ||
* {{icon|yes}} Unemployed {{iconify|slave}}s automatically resettle | * {{icon|yes}} Unemployed {{iconify|slave|16px}}s automatically resettle | ||
* {{icon| | * {{icon|no}} Permits recruiting {{iconify|slave armies|16px}} | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | |||
| {{icon|minerals}} 400 | |||
| | | | ||
* {{icon|policy}} ''Allowed'' Slavery policy | * {{icon|policy}} ''Allowed'' Slavery policy | ||
* {{iconify|Neural Implants|24px}} technology | * {{iconify|Neural Implants|24px}} technology | ||
第1,218行: | 第1,183行: | ||
| [[File:Building hab laboratory module.png]] | | [[File:Building hab laboratory module.png]] | ||
| Psi Corps | | Psi Corps | ||
| {{ | | {{icon|telepath}} {{green|+2}} Telepath | ||
| {{ | | {{icon|stability add}} {{green|+5}} Stability | ||
| 3 | | 3 | ||
| {{icon|energy}} {{red|−5}} | | {{icon|energy}} {{red|−5}} | ||
| {{icon|time}} 480 | |||
| {{icon|minerals}} 500 | |||
| | | | ||
* | * [[File:Ap mind over matter.png|24px]] Mind over Matter ascension perk | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
* {{icon|no}} Thrall World designation | * {{icon|no}} Thrall World designation | ||
第1,233行: | 第1,197行: | ||
| Sanctuary of Repose | | Sanctuary of Repose | ||
| | | | ||
* {{ | * {{icon|death chronicler}} {{green|+2}} Death Chronicler if not {{iconify|Gestalt Consciousness}} | ||
* {{icon|death chronicler}} {{green|+2}} Chronicle Drone if {{iconify|Gestalt Consciousness}} | |||
| | | | ||
* {{ | * {{icon|unity}} {{green|+5%}} Unity fron Jobs | ||
* {{ | * {{icon|unity}} {{green|+1}} Unity per Ascension Perk | ||
* | * {{icon|governing ethics attraction}} {{green|+20%}} Governing Ethics Attraction if Tomb World | ||
| 1 | | 1 | ||
| {{icon|minerals}} {{red|−2}} | | {{icon|minerals}} {{red|−2}} | ||
| | | {{icon|time}} 360 | ||
| {{icon|minerals}} 400 | |||
| {{iconify|Memorialists}} | |||
| | |||
|- id="Pillar of Quietus" | |- id="Pillar of Quietus" | ||
| [[File:Building galactic memorial 2.png]] | | [[File:Building galactic memorial 2.png]] | ||
| Pillar of Quietus | | Pillar of Quietus | ||
| | | | ||
* {{ | * {{icon|death chronicler}} {{green|+4}} Death Chronicler if not {{iconify|Gestalt Consciousness}} | ||
* {{icon|death chronicler}} {{green|+4}} Chronicle Drone if {{iconify|Gestalt Consciousness}} | |||
| | | | ||
* {{ | * {{icon|unity}} {{green|+10%}} Unity fron Jobs | ||
* {{ | * {{icon|unity}} {{green|+2}} Unity per Ascension Perk | ||
* | * {{icon|governing ethics attraction}} {{green|+20%}} Governing Ethics Attraction if Tomb World | ||
| 2 | | 2 | ||
| | | {{icon|minerals}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}} | ||
| {{icon|time}} 480 | |||
| {{icon|minerals}} 600 | |||
| | |||
| {{iconify|Heritage Sites|24px}} technology | | {{iconify|Heritage Sites|24px}} technology | ||
|- id="Galactic Memorial" | |- id="Galactic Memorial" | ||
第1,273行: | 第1,227行: | ||
| Galactic Memorial | | Galactic Memorial | ||
| | | | ||
* {{ | * {{icon|death chronicler}} {{green|+6}} Death Chronicler if not {{iconify|Gestalt Consciousness}} | ||
* {{icon|death chronicler}} {{green|+6}} Chronicle Drone if {{iconify|Gestalt Consciousness}} | |||
| | | | ||
* {{ | * {{icon|unity}} {{green|+15%}} Unity fron Jobs | ||
* {{icon|unity}} {{green|+2}} Unity per Ascension Perk | |||
* | * {{icon|governing ethics attraction}} {{green|+20%}} Governing Ethics Attraction if Tomb World | ||
| 3 | | 3 | ||
| | | {{icon|minerals}} {{red|−8}}<br>{{icon|exotic gases}} {{red|−2}} | ||
| {{icon|time}} 600 | |||
| {{icon|minerals}} 800 | |||
| | |||
| {{iconify|Local Hypercommunication|24px}} technology | | {{iconify|Local Hypercommunication|24px}} technology | ||
|} | |} | ||
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* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
* {{icon|no}}{{iconify|Memorialists}} | * {{icon|no}}{{iconify|Memorialists}} | ||
|- id="Heritage Site" | |- id="Heritage Site" | ||
| [[File:Building heritage site.png]] | | [[File:Building heritage site.png]] | ||
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==== Pop assembly buildings ==== | ==== Pop assembly buildings ==== | ||
Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time | Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time, if a second one is constructed it will remain inactive. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
! style="width:1%" | || Building | ! style="width:1%" | || Building | ||
第1,387行: | 第1,335行: | ||
| [[File:Building robot assembly plant.png]] | | [[File:Building robot assembly plant.png]] | ||
| Robot Assembly Plants | | Robot Assembly Plants | ||
| {{ | | {{icon|roboticist}} {{green|+1}} Roboticist | ||
| {{icon|energy}} {{red|−5}} | | {{icon|energy}} {{red|−5}} | ||
| {{icon|time}} 360 | | {{icon|time}} 360 | ||
| {{icon|minerals}} 600 | | {{icon|minerals}} 600 | ||
| | | | ||
* {{icon|no}} Thrall World | * {{icon|no}} Thrall-World planetary modifier | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
* {{iconify|Robotic Workers|24px}} technology | * {{iconify|Robotic Workers|24px}} technology | ||
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| [[File:Building robot assembly plant.png]] | | [[File:Building robot assembly plant.png]] | ||
| Machine Assembly Plants | | Machine Assembly Plants | ||
| {{ | | {{icon|replicator}} {{green|+1}} Replicator | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | | {{icon|time}} 360 | ||
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| [[File:Building machine assembly complex.png]] | | [[File:Building machine assembly complex.png]] | ||
| Machine Assembly Complex | | Machine Assembly Complex | ||
| {{ | | {{icon|replicator}} {{green|+3}} Replicator | ||
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | ||
| {{icon|time}} 600 | | {{icon|time}} 600 | ||
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| [[File:Building spawning pool.png]] | | [[File:Building spawning pool.png]] | ||
| Spawning Pools | | Spawning Pools | ||
| {{ | | {{icon|spawning drone}} {{green|+1}} Spawning Drone | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | | {{icon|time}} 360 | ||
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| Clone Vats | | Clone Vats | ||
| {{icon|growth speed}} {{green|+3}} Monthly Organic Pop Assembly | | {{icon|growth speed}} {{green|+3}} Monthly Organic Pop Assembly | ||
| {{icon|energy}} {{red|−2}}<br>{{icon|food}} {{red|−30}} if not {{ | | {{icon|energy}} {{red|−2}}<br>{{icon|food}} {{red|−30}} if not {{iconify|Lithoid}}<br>{{icon|minerals}} {{red|−30}} if {{iconify|Lithoid}} | ||
| {{icon|time}} 360 | | {{icon|time}} 360 | ||
| {{icon|minerals}} 500<br>{{icon|food}} 500 if not {{ | | {{icon|minerals}} 500<br>{{icon|food}} 500 if not {{iconify|Lithoid}}<br>{{icon|energy}} 500 if {{iconify|Lithoid}} | ||
| | | | ||
* | * [[File:Ap engineered evolution.png|24px]] Engineered Evolution ascension perk | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
| ''Clone Vats break down simple organic materials like food to generate Organic Pop Assembly.'' | | ''Clone Vats break down simple organic materials like food to generate Organic Pop Assembly.'' | ||
第1,440行: | 第1,388行: | ||
| [[File:Building posthumous employment center.png]] | | [[File:Building posthumous employment center.png]] | ||
| Posthumous Employment Center | | Posthumous Employment Center | ||
| {{ | | {{icon|necromancer}} {{green|+1}} Reassigner | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | | {{icon|time}} 360 | ||
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| {{iconify|Permanent Employment}} | | {{iconify|Permanent Employment}} | ||
| ''At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts.'' | | ''At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts.'' | ||
|} | |} | ||
第1,471行: | 第1,410行: | ||
| [[File:Building embassy.png]] | | [[File:Building embassy.png]] | ||
| Embassy Complex | | Embassy Complex | ||
| {{ | | {{icon|available envoys}} {{green|+1}} Available envoys | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | ||
第1,481行: | 第1,420行: | ||
| [[File:Building grand embassy.png]] | | [[File:Building grand embassy.png]] | ||
| Grand Embassy Complex | | Grand Embassy Complex | ||
| {{ | | {{icon|available envoys}} {{green|+2}} Available envoys | ||
| 3 | | 3 | ||
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | ||
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| [[File:Building akx worm 3.png]] | | [[File:Building akx worm 3.png]] | ||
| Omega Alignment | | Omega Alignment | ||
| {{ | | {{icon|physics}} {{green|+16}} Physics research | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−8}} | | {{icon|energy}} {{red|−8}} | ||
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==== Gaia Seeders ==== | ==== Gaia Seeders ==== | ||
Gaia Seeders can only be constructed by empires with the {{iconify|Idyllic Bloom | Gaia Seeders can only be constructed by empires with the {{iconify|Idyllic Bloom}} civic. The planet must have an upgraded capital and the planet class must match the climate preference of the primary species. Building and upgrading Gaia Seeders takes 480 days. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
! style="width:1%" | || Phase | ! style="width:1%" | || Phase | ||
! Effects | ! Effects | ||
! | ! Upkeep | ||
! Cost | ! Cost | ||
|- id="Gaia Seeders - Phase 1" | |- id="Gaia Seeders - Phase 1" | ||
| [[File:Building gaiaseeders 1.png]] | | [[File:Building gaiaseeders 1.png]] | ||
| Phase 1 | | Phase 1 | ||
| {{ | | {{icon|growth speed}} {{green|+10%}} Pop Growth Speed | ||
| {{icon|energy}} {{red|−20}} | | {{icon|energy}} {{red|−20}} | ||
| {{icon|energy}} 1500 | | {{icon|energy}} 1500 | ||
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| Phase 2 | | Phase 2 | ||
| | | | ||
* {{ | * {{icon|growth speed}} {{green|+5%}} Pop Growth Speed | ||
* {{ | * {{icon|habitability}} {{green|+10%}} Habitability | ||
| {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−1}} | | {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−1}} | ||
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 50 | | {{icon|energy}} 1500<br>{{icon|exotic gases}} 50 | ||
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| [[File:Building gaiaseeders 3.png]] | | [[File:Building gaiaseeders 3.png]] | ||
| Phase 3 | | Phase 3 | ||
| {{ | | {{icon|habitability}} {{green|+20%}} Habitability | ||
| {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−2}} | | {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−2}} | ||
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 100 | | {{icon|energy}} 1500<br>{{icon|exotic gases}} 100 | ||
第1,536行: | 第1,470行: | ||
| Final Phase | | Final Phase | ||
| | | | ||
* | * [[File:Planet gaia.png|24px]] Planet becomes a Gaia World | ||
* {{ | * {{icon|happiness}} {{green|+10%}} Happiness for 6 months | ||
* {{ | * {{icon|migration attraction}} {{green|+50%}} Immigration Pull for 6 months | ||
| {{green|Building removed}} | | {{green|Building removed}} | ||
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 200 | | {{icon|energy}} 1500<br>{{icon|exotic gases}} 200 | ||
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=== Military === | === Military === | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Military buildings produce {{icon|defense army}} defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the [[File:Tech aura snare.png|24px]] FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the {{iconify|Global Defense Grid|24px}} technology. | Military buildings produce {{icon|defense army}} defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the [[File:Tech aura snare.png|24px]] FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the {{iconify|Global Defense Grid|24px}} technology. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
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=== Law enforcement === | === Law enforcement === | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Law enforcement buildings produce {{icon|defense army}} defense armies and {{iconify|Unity}} and, most importantly, reduce {{iconify|Crime}} or Deviancy. | Law enforcement buildings produce {{icon|defense army}} defense armies and {{iconify|Unity}} and, most importantly, reduce {{iconify|Crime}} or Deviancy. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
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=== Refineries === | === Refineries === | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Refinery buildings produce {{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds | Refinery buildings produce {{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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| {{iconify|Rare Crystal Manufacturing|24px}} technology | | {{iconify|Rare Crystal Manufacturing|24px}} technology | ||
| ''Nearly identical to the real thing, the crystals produced here are of the highest quality.'' | | ''Nearly identical to the real thing, the crystals produced here are of the highest quality.'' | ||
|- id="Kha'lanka Crystal Plant" | |- id="Kha'lanka Crystal Plant" | ||
| [[File:Building crystal plant 2.png]] | | [[File:Building crystal plant 2.png]] | ||
| Kha'lanka Crystal Plant | | Kha'lanka Crystal Plant | ||
| {{icon|translucer}} {{green|+3}} Translucer | | {{icon|translucer}} {{green|+3}} Translucer | ||
| {{icon|translucer}} {{green|+3}} Lensing Drone | | {{icon|translucer}} {{green|+3}} Lensing Drone | ||
| {{red|−3}} | | {{red|−3}} | ||
| 800 | | 800 | ||
| 1000 | | 1000 | ||
| {{icon|anr}} ''Whispers in the Stone'' archaeology site | | {{icon|anr}} ''Whispers in the Stone'' archaeology site | ||
| ''The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.'' | | ''The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.'' | ||
|} | |} | ||
=== Temples === | === Temples === | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Temple buildings are only available to {{iconify|Spiritualist}} and {{iconify|Fanatic Spiritualist}} empires. They produce {{iconify|Amenities}}, {{iconify|Unity}} and {{iconify|Spiritualist}} Ethics Attraction. | Temple buildings are only available to {{iconify|Spiritualist}} and {{iconify|Fanatic Spiritualist}} empires. They produce {{iconify|Amenities}}, {{iconify|Unity}} and {{iconify|Spiritualist}} Ethics Attraction. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
! style="width:1%" | || Building | ! style="width:1%" | || Building | ||
! Jobs | ! Jobs | ||
! Ethics Attraction | ! Ethics Attraction | ||
! Capital tier | ! Capital tier | ||
! Upkeep | ! Upkeep | ||
! Time | ! Time | ||
! Cost | ! Cost | ||
! Requirements | ! Requirements | ||
! style="width: | ! style="width:30%" | Description | ||
|- id="Temple" | |- id="Temple" | ||
| [[File:Building temple.png]] | | [[File:Building temple.png]] | ||
| Temple | | Temple | ||
| | | {{icon|priest}} {{green|+2}} Priest | ||
| {{icon|spiritualist}} {{green|+5%}} Spiritualist | | {{icon|spiritualist}} {{green|+5%}} Spiritualist | ||
| 1 | | 1 | ||
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| [[File:Building holotemple.png]] | | [[File:Building holotemple.png]] | ||
| Holotemple | | Holotemple | ||
| | | {{icon|priest}} {{green|+4}} Priest | ||
| {{icon|spiritualist}} {{green|+10%}} Spiritualist | | {{icon|spiritualist}} {{green|+10%}} Spiritualist | ||
| 2 | | 2 | ||
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| [[File:Building sacred nexus.png]] | | [[File:Building sacred nexus.png]] | ||
| Sacred Nexus | | Sacred Nexus | ||
| | | {{icon|priest}} {{green|+6}} Priest | ||
| {{icon|spiritualist}} {{green|+15%}} Spiritualist | | {{icon|spiritualist}} {{green|+15%}} Spiritualist | ||
| 3 | | 3 | ||
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| Grim Holotemple | | Grim Holotemple | ||
| | | | ||
* {{icon|death priest}} {{green|+2}} Death Priest | * {{icon|death priest}} {{green|+2}} Death Priest | ||
* {{icon|mortal initiate}} {{green|+2}} Mortal Initiate | * {{icon|mortal initiate}} {{green|+2}} Mortal Initiate | ||
* {{icon|Corporate}} {{icon|death priest}}{{red|-1}}, {{icon|mortal initiate}}{{red|-1}}, {{icon|manager}} {{green|+2}} Manager | |||
| {{icon|spiritualist}} {{green|+10%}} Spiritualist | | {{icon|spiritualist}} {{green|+10%}} Spiritualist | ||
| 2 | | 2 | ||
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| Temple of Grand Sacrifice | | Temple of Grand Sacrifice | ||
| | | | ||
* {{icon|death priest}} {{green|+3}} Death Priest | * {{icon|death priest}} {{green|+3}} Death Priest | ||
* {{icon|mortal initiate}} {{green|+3}} Mortal Initiate | * {{icon|mortal initiate}} {{green|+3}} Mortal Initiate | ||
* {{icon|Corporate}} {{icon|death priest}}{{red|-1}}, {{icon|mortal initiate}}{{red|-1}}, {{icon|manager}} {{green|+2}} Manager | |||
| {{icon|spiritualist}} {{green|+15%}} Spiritualist | | {{icon|spiritualist}} {{green|+15%}} Spiritualist | ||
| 3 | | 3 | ||
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| | | | ||
* {{iconify|Death Cult}} or {{iconify|Corporate Death Cult}} | * {{iconify|Death Cult}} or {{iconify|Corporate Death Cult}} | ||
* {{icon|consecration fields|24px}} Consecration Fields | * {{icon|consecration fields|24px}} Consecration Fields technoligy | ||
| ''A site of suprement consecration in which multi-sensory immersion fields allow the faithful to honor every sacrifice - past, present and future.'' | | ''A site of suprement consecration in which multi-sensory immersion fields allow the faithful to honor every sacrifice - past, present and future.'' | ||
|} | |} | ||
=== Trade === | === Trade === | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the [[File:Tech interstellar economics.png|24px]] Interstellar Economics technology. | Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the [[File:Tech interstellar economics.png|24px]] Interstellar Economics technology. | ||
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=== Organic safekeeping === | === Organic safekeeping === | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
{{iconify|Rogue Servitor}} empires need Organic safekeeping buildings to provide {{iconify|Bio-Trophy}} Jobs for {{iconify|Unity}}. These buildings are converted into {{iconify|Housing}} buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology. | {{iconify|Rogue Servitor}} empires need Organic safekeeping buildings to provide {{iconify|Bio-Trophy}} Jobs for {{iconify|Unity}}. These buildings are converted into {{iconify|Housing}} buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
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=== Feature-related === | === Feature-related === | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Feature buildings can only be built based on the number certain rare Planetary Features allow. | Feature buildings can only be built based on the number certain rare Planetary Features allow. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
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=== Other buildings === | === Other buildings === | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
! style="width:1%" | || Building | ! style="width:1%" | || Building | ||
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| Resource Silos | | Resource Silos | ||
| | | | ||
* {{icon|resource storage capacity}} {{green|+ | * {{icon|resource storage capacity}} {{green|+2000}} Resource Storage Capacity | ||
* {{icon|clerk}} {{green|+1}} Clerk if not {{iconify|Gestalt Consciousness}} | * {{icon|clerk}} {{green|+1}} Clerk if not {{iconify|Gestalt Consciousness}} | ||
* {{icon|maintenance drone}} {{green|+1}} Maintenance Drone if {{iconify|Gestalt Consciousness}} | * {{icon|maintenance drone}} {{green|+1}} Maintenance Drone if {{iconify|Gestalt Consciousness}} | ||
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=== Purchasable === | === Purchasable === | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Purchasable buildings can only be obtained via a deal with aliens. | Purchasable buildings can only be obtained via a deal with aliens. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
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== Primitive == | == Primitive == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL. | Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
第2,187行: | 第2,111行: | ||
== Fallen empire == | == Fallen empire == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable. | Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable. | ||
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|} | |} | ||
== | == References == | ||
<references /> | <references /> | ||
{{ConceptsNavbox}} | {{ConceptsNavbox}} | ||
[[Category:游戏概念]] | [[Category:游戏概念]] | ||