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{{Version|3.4}}{{Planetarynav}}
{{Version|3.3}}
'''{{iconify|building}}''' 代表分散在世界各地的设施集合,这些设施创建{{iconify|Job}} 产生不适合大规模采集的不同[[ 资源]] 。如果一个世界的人口被彻底消灭(通过重新安置或战争),所有现有的建筑物都将被拆除。
A '''{{iconify|building}}''' represents a collection of facilities scattered across a world that create {{iconify|Jobs}} that generate different kinds of [[resource]]s that are not suitable to large-scale resource gathering. If a world's population is completely wiped out (either by resettlement or warfare), all existing buildings are removed.


== 建筑槽位 ==
== Building slots ==
{{SVersion|3.4}}
{{SVersion|3.3}}
建筑物是在殖民地的'''{{iconify|building slots}}'''中建造的。一个殖民地最多可以有 12 个建筑槽位,尽管它们中的大多数最初都不可用,并且第一个槽位总是由殖民地的首府建筑占据。通过升级首府建筑、建造城市区划、研究科技和国民理念,可以解锁额外的建筑槽位。{{iconify|Ecumenopolis}} 、{{iconify|Ring World}}、{{iconify|Hive World}} {{iconify|Machine World}} 开始时所有建筑槽位均已解锁。{{iconify|Habitat}}解锁建筑槽的方法比其他殖民地类别少得多,而且不能全部解锁。
Buildings are constructed in a world's {{iconify|building slot}}s. A world can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. Additional building slots are unlocked by upgrading the capital building, constructing urban districts, researching technologies, and some civics. {{iconify|Ecumenopolis}}, [[File:planet ringworld.png|24px]] Ring Worlds, {{iconify|Hive World}}s and {{iconify|Machine World}}s start with all building slots unlocked.


{| class="wikitable sortable plainlist" style="text-align:center;"
{| class="mildtable"
! rowspan="2" style="text-align:left;" | 来源
! Source
! colspan="2" | {{iconify|Building slot}}
! Building slots
|-
| [[File:Tradition adaptability adaptive ecology.png|24px]] Adaptive Ecology tradition
| {{green|+1}}
|-
| [[File:Tradition prosperity public works.png|24px]] Modular Superstructures tradition (Habitat only)
| {{green|+1}}
|-
| {{iconify|Ceramo-Metal Infrastructure|24px}} technology
| {{green|+1}}
|-
|-
! {{icon|planet}} !! {{icon|habitat planet}}
| {{iconify|Durasteel Infrastructure|24px}} technology
| {{green|+1}}
|-
|-
| style="text-align:left;" | {{tradition|adaptability|Adaptive Ecology|iconify}} 传统
| {{iconify|City District|24px}}
| colspan="2" | {{green|+1}}
| {{green|+1}}
|-
|-
| style="text-align:left;" | {{tradition|prosperity|Modular Superstructures|iconify|image=Tradition prosperity public works.png}} 传统
| {{iconify|Hive District|24px}}
| — || {{green|+1}}
| {{green|+1}}
|-
|-
| style="text-align:left;" | {{iconify|Voidborne}} 飞升
| {{iconify|Nexus District|24px}}
| — || {{green|+2}}
| {{green|+1}}
|-
|-
| style="text-align:left;" | {{iconify|Ceramo-Metal Infrastructure|24px|icon2=durasteel infrastructure|||Infrastructure technology (each)}}
| {{iconify|Functional Architecture}} civic
| colspan="2" | {{green|+1}}
| {{green|+1}}
|-
|-
| style="text-align:left;" | {{iconify|City district|24px|icon2=hive district|icon3=nexus district|||Planetary housing district (each)}}
| {{iconify|Constructobot}} civic
| {{green|+1}} || n/a
| {{green|+1}}
|-
|-
| style="text-align:left;" | {{icon|Functional Architecture}}{{iconify|Constructobot||Functional Architecture /}} 理念
| {{icon|building}} Tier 1 capital
| colspan="2" | {{green|+1}}
| {{green|+1}}
|-
|-
| style="text-align:left;" | {{plainlist|
| {{icon|building}} Tier 2 capital
* {{iconify|Agrarian Idyll}} 理念
| {{green|+2}}
* {{iconify|Agriculture district|24px|every '''4'''}}s
}}
| {{green|+1}} || n/a
|-
|-
| style="text-align:left;" |
| {{icon|building}} Tier 3 capital
* {{icon|Masterful Crafters}}{{iconify|Mastercraft Inc.||Masterful Crafters /}} civic
| {{green|+3}}
* {{iconify|Industrial district|24px|every '''3'''}}
| {{green|+1}} || —
|-
|-
| style="text-align:left;" | [[File:Building_colony_shelter.png|26px]][[File:Building_deployment_post.png|26px]] 1级首府建筑
| {{icon|building}} Tier 4 capital
| colspan="2" | {{green|+1}}
| {{green|+4}}
|-
|-
| style="text-align:left;" | [[File:Building_capital.png|26px]][[File:Building_machine_capital_1.png|26px]][[File:Building_hive_core.png|26px]] 2级首府建筑
| {{icon|building}} Governor's Palace
| colspan="2" | {{green|+2}}
| {{green|+5}}
|-
|-
| style="text-align:left;" | [[File:Building_major_capital.png|26px]][[File:Building_machine_capital_2.png|26px]] 3级首府建筑
| {{icon|building}} Resort Administration
| {{green|+3}} || n/a
| {{green|+5}}
|-
|-
| style="text-align:left;" | [[File:Building_system_capital.png|26px]][[File:Building_machine_capital_3.png|26px]][[File:Building_hive_nexus.png|26px]] 4级首府建筑
| {{icon|building}} Governor's Estates
| {{green|+4}} || n/a
| {{green|All}}
|-
|-
| style="text-align:left;" | [[File:Building_imperial_capital.png|26px]][[File:Building_imperial_machine_capital.png|26px]][[File:Building_imperial_hive_capital.png|26px]] Imperial capital
| {{icon|building}} Resort Capital-Complex
| colspan="2" | {{green|+11}}
| {{green|All}}
|-
|-
| style="text-align:left;" | [[File:Building_capital.png|26px]] [[#Governor's Palace|Governor's Palace]] / [[#Resort Administration|Resort Administration]]
| {{icon|building}} Tier 5 capital
| {{green|+5}} || n/a
| {{green|All}}
|-
|-
| style="text-align:left;" | [[File:Building_major_capital.png|26px]] [[#Governor's Estates|Governor's Estates]] / [[#Resort Capital-Complex|Resort Capital-Complex]]
| {{iconify|Voidborne}} ascension perk (Habitat only)
| {{green|+11}} || n/a
| {{green|+2}}
|}
|}


== 行星建造速度 {{anchor|Planet build speed}}==
Empires with the {{iconify|Masterful Crafters}} or {{iconify|Mastercraft Inc.}} civics will also unlock a building slot for every 3 industrial districts built. Likewise, empires with {{iconify|Agrarian Idyll}} will unlock a building slot for every 4 farming districts built.
{{SVersion|3.4}}
 
{{iconify|planetary build speed}} 修正减少建造所有建筑的{{iconify|time}} 。这条修正非常有用,因为它也会影响建筑升级,更高级别的建筑升级可能需要花费更长的时间。
== Planetary build speed {{anchor|Planet build speed}}==
{{SVersion|3.3}}
The {{iconify|planetary build speed}} modifier reduces the {{iconify|time}} it takes to construct all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take longer to build.


{| class="mildtable"
{| class="mildtable"
! 来源
! Source
! 加成
! Bonus
|-
|-
| {{icon|edict}} 大师的教诲:上上善道 法令
| {{icon|edict}} Master's Teachings: The Greater Good edict
| {{green|+10%}}
| {{green|+10%}}
|-
|-
| {{iconify|Architectural Interest}} 物种特质
| {{iconify|Architectural Interest}} governor trait
| {{green|+10%}}
| {{green|+10%}}
|-
|-
| {{iconify|Architectural Sense}} 统治者特质
| {{iconify|Architectural Sense}} ruler trait
| {{green|+10%}}
| {{green|+10%}}
|-
|-
| {{iconify|Brain Slug Host}} 物种特质
| {{iconify|Brain Slug Host}} governor trait
| {{green|+10%}}
| {{green|+10%}}
|-
|-
| {{iconify|Assembly Algorithms|24px}} 循环科技
| {{iconify|Assembly Algorithms|24px}} repeatable technology
| {{green|+10%}}
| {{green|+10%}}
|-
|-
| {{iconify|Assembly Patterns|24px}} 科技
| {{iconify|Assembly Patterns|24px}} technology
| {{green|+25%}}
| {{green|+25%}}
|-
|-
| [[File:Tradition prosperity sct.png|24px]] 标准建造模板 / Prefabricated Buildings prosperity tradition
| [[File:Tradition prosperity sct.png|24px]] Standard Construction Templates / Prefabricated Buildings prosperity tradition
| {{green|+25%}}
| {{green|+25%}}
|-
|-
| {{iconify|Construction Templates|24px}} 科技
| {{iconify|Construction Templates|24px}} technology
| {{green|+50%}}
| {{green|+50%}}
|-
|-
| {{icon|edict}} 建筑复兴 野心
| {{icon|edict}} Architectural Renaissance ambition
| {{green|+100%}}
| {{green|+100%}}
|}
|}


== 首府 ==
== Capital ==
{{SVersion|3.4}}
{{SVersion|3.3}}
首府总是占据第一个建筑槽位,并提供一些基本的住房、舒适度、减少犯罪度和产生行星防御部队的岗位,以及其它因政体和国民理念而异的岗位。升级首府是解锁额外建筑槽的方法之一。首府不能被拆除、降级或禁用,如果被另一个拥有不同政体的帝国交易、割让或征服,或者如果行星的规划类型发生变化,它们将自动转换为适当的类型。
The world capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defense armies, and other jobs which vary depending on empire authority and civics. Many other buildings require a sufficiently high-level capital building before they can be built or upgraded, which gates your colony's development. Upgrading the capital is one of the ways of unlocking additional building slots. Capital buildings cannot be demolished, downgraded or disabled.


=== 首府等级 ===
Capitals can increase the productivity of a world if the required technology is researched:
首府通常可以分为 4 个等级,通过所需科技解锁它们<ref>00_capital_buildings.txt: see "prerequisites" blocks</ref>。 哪些建筑需要它们以及可以提供的最大产出加成<ref>01_scripted_triggers_buildings.txt</ref>。标准的首府都符合这个标准,但仍有例外。通过{{iconify|Nemesis}},[[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] [[Galactic_community#Galactic_Imperium|Galactic Emperor]]可以用“第5”级帝都建筑升级他们的首都星球或居住站。
{| class="mildtable" style="text-align: left;
{| class="mildtable" style="text-align: left;"
! Capital tier
! rowspan="2" | 首府等级
! {{icon|pop resource output}} Resources from Jobs
! rowspan="2" | 需要的科技
! {{iconify|Upkeep}} from Jobs
! colspan="3" style="text-align:center;" | 岗位产出
! Required technology
|-
|-
! {{iconify|Output|pre=pop resource}}
| 2 || {{green|+10%}} || {{red|+10%}} || [[File:Tech capital productivity 1.png|24px]] Improved Production
! {{iconify|Upkeep}}
! 需要的科技
|-
|-
| 2 || {{iconify|Planetary Government|24px|tech=start}} || {{green|+10%}} || {{red|+10%}} || {{iconify|Improved Production|24px}}
| 3 || {{green|+20%}} || {{red|+20%}} || [[File:Tech capital productivity 2.png|24px]] Efficiencies of Scale
|-
|-
| 3 || {{iconify|Colonial Centralization|24px}} || {{green|+20%}} || {{red|+20%}} || {{iconify|Efficiencies of Scale|24px}}
| 4+ || {{green|+30%}} || {{red|+30%}} || [[File:Tech capital productivity 3.png|24px]] Maximized Productivity
|-
| 4+ || {{iconify|Galactic Administration|24px}} || {{green|+30%}} || {{red|+30%}} || {{iconify|Maximized Productivity|24px}}
|}
|}
Tier 4 and imperial capitals convert one tier lower, other tiers convert directly except as noted below.


=== 标准首府 ===
=== Standard capitals ===
标准的首府建立在没有特殊规划的行星以及环形世界上,要求政体为{{icon|Democratic}}{{icon|Oligarchic}}{{icon|dictatorial}}{{icon|Imperial}}{{icon|Corporate}} 不能是格式塔。
The standard set of capitals are built on planets without a special designation as well as ringworlds by {{icon|Democratic}}{{icon|Oligarchic}}{{icon|dictatorial}}{{icon|Imperial}}{{icon|Corporate}} non-gestalt authorities. The base capital provides {{iconify|Colonist}} jobs that produce food and amenities to assist with the initial upkeep of a newly settled colony; they are removed upon upgrading.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! style="width:30%" | 首府建筑
! Capital
! style="width:15%" | 产出
! style="width:15%" | Produces
! style="width:20%" | 岗位
! style="width:20%" | Jobs
! style="width:5%"  | 维护费
! Upkeep
! style="width:5%"  | 花费
! Cost
! style="width:20%" | 建造要求
! style="width:30%" | Requirements
 
 
|-
|-
| {{iconbox|Reassembled Ship Shelter| 由一艘殖民船的剩余部分改装,作为登陆星球的临时据点。|image=Building_colony_shelter.png}}
| {{iconbox|Reassembled Ship Shelter|The remains of a Colony Ship, reassembled for planetside form and function.|image=Building_colony_shelter.png}}
* {{iconify|Housing||+3|green}}
* {{icon|housing add}} {{green|+3}} Housing
* {{iconify|Amenities||+7|green}} 
* {{icon|amenities add}} {{green|+3}} Amenities
* {{iconify|Building slot||+1|green}} 
* {{icon|building slots}} {{green|+1}} Building slot
* {{icon|colonist}} Colonist: {{green|+2}}
* {{icon|colonist}} Colonist: {{green|+2}}
* {{icon|mechanical}} {{icon|colonist}} {{red|−1}} {{iconify|Roboticist}}: {{green|+1}}
* {{icon|synthetic evolution}} {{icon|colonist}} {{red|−1}} {{iconify|Roboticist}}: {{green|+1}}
| {{icon|Energy}} {{red|−1}}
| {{icon|Energy}} {{red|−1}}
| 0
| 0
第146行: 第148行:


|-
|-
| {{iconbox|Planetary Administration| 统治精英阶层的齐聚于此统治整个星球。|image=Building_capital.png}}
| {{iconbox|Planetary Administration|Seat of the local ruling elite.|image=Building_capital.png}}
|
|
* {{iconify|Housing||+5|green}}
* {{icon|housing add}} {{green|+5}} Housing
* {{iconify|Amenities||+5|green}} 
* {{icon|amenities add}} {{green|+5}} Amenities
* {{iconify|Building slots||+2|green}} 
* {{icon|building slots}} {{green|+2}} Building slots
* {{icon|building slots}} {{green|+1}} 最大企业建筑
* {{icon|building slots}} {{green|+1}} Max corporate buildings
* {{iconify|Politician}}: {{green|+2}}
* {{iconify|Politician}}: {{green|+2}}
第160行: 第162行:
* {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}}
* {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}}
* {{icon|Corporate}} {{icon|Politician}} {{red|−2}} {{iconify|Executive}}: {{green|+2}}
* {{icon|Corporate}} {{icon|Politician}} {{red|−2}} {{iconify|Executive}}: {{green|+2}}
* {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+1}}
* {{icon|synthetic evolution}} {{iconify|Roboticist}}: {{green|+1}}
| {{icon|Energy}} {{red|−5}}
| {{icon|Energy}} {{red|−5}}
| {{icon|time}} 480 <br> {{icon|minerals}} 600
| {{icon|time}} 480 <br> {{icon|minerals}} 600
* {{iconify|Planetary Government|24px}} 科技
* {{iconify|Planetary Government|24px}} technology
* {{icon|pop}} 至少有10个人口
* {{icon|pop}} has at least 10 pops


|-
|-
| {{iconbox|Planetary Capital| 各色官僚机构组成的复合体,是大型殖民地的行政中心。|image=Building_major_capital.png}}
| {{iconbox|Planetary Capital|A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.|image=Building_major_capital.png}}
|
|
* {{iconify|Housing||+8|green}}
* {{icon|housing add}} {{green|+8}} Housing
* {{iconify|Amenities||+8|green}} 
* {{icon|amenities add}} {{green|+8}} Amenities
* {{iconify|Building slots||+3|green}} 
* {{icon|building slots}} {{green|+3}} Building slots
* {{icon|building slots}} {{green|+2}} 最大企业建筑
* {{icon|building slots}} {{green|+2}} Max corporate buildings
* {{iconify|Politician}}: {{green|+3}}
* {{iconify|Politician}}: {{green|+3}}
第182行: 第184行:
* {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}}
* {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}}
* {{icon|Corporate}} {{icon|Politician}} {{red|−3}} {{iconify|Executive}}: {{green|+3}}
* {{icon|Corporate}} {{icon|Politician}} {{red|−3}} {{iconify|Executive}}: {{green|+3}}
* {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+2}}
* [[File:ap_synthetic_evolution.png|24px|link=Synthetic Evolution]] {{iconify|Roboticist}}: {{green|+2}}
| {{icon|Energy}} {{red|−8}}
| {{icon|Energy}} {{red|−8}}
| {{icon|time}} 600 <br> {{icon|minerals}} 800
| {{icon|time}} 600 <br> {{icon|minerals}} 800
* {{iconify|Colonial Centralization|24px}} 科技
* {{iconify|Colonial Centralization|24px}} technology
* {{icon|pop}} 至少有25个人口
* {{icon|pop}} has at least 25 pops


|-
|-
| {{iconbox|System Capital-Complex| 高耸入云的行政官僚机构和密密麻麻的交通要道,使得各类设施与建筑在此建造并高效运转。|image=Building_system_capital.png}}
| {{iconbox|System Capital-Complex|A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.|image=Building_system_capital.png}}
|
|
* {{iconify|Housing||+12|green}}
* {{icon|housing add}} {{green|+12}} Housing
* {{iconify|Amenities||+12|green}} 
* {{icon|amenities add}} {{green|+12}} Amenities
* {{iconify|Building slots||+4|green}} 
* {{icon|building slots}} {{green|+4}} Building slots
* {{icon|building slots}} {{green|+4}} 最大企业建筑
* {{icon|building slots}} {{green|+4}} Max corporate buildings
* {{iconify|Politician}}: {{green|+4}}
* {{iconify|Politician}}: {{green|+4}}
第204行: 第206行:
* {{icon|Technocracy}} {{icon|Politician}} {{red|−2}} {{iconify|Science Director}}: {{green|+2}}
* {{icon|Technocracy}} {{icon|Politician}} {{red|−2}} {{iconify|Science Director}}: {{green|+2}}
* {{icon|Corporate}} {{icon|Politician}} {{red|−4}} {{iconify|Executive}}: {{green|+4}}
* {{icon|Corporate}} {{icon|Politician}} {{red|−4}} {{iconify|Executive}}: {{green|+4}}
* {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+3}}
* [[File:ap_synthetic_evolution.png|24px|link=Synthetic Evolution]] {{iconify|Roboticist}}: {{green|+3}}
| {{icon|Energy}} {{red|−10}}
| {{icon|Energy}} {{red|−10}}
| {{icon|time}} 900 <br>{{icon|minerals}} 2000
| {{icon|time}} 900 <br>{{icon|minerals}} 2000
|
|
* {{iconify|Galactic Administration|24px}} 科技
* {{iconify|Galactic Administration|24px}} technology
* {{icon|pop}} 至少有50个人口
* {{icon|pop}} has at least 50 pops


|-
|-
| {{iconbox|Imperial Palace| 一座配得上最伟大帝国的前所未有的宏伟宫殿建筑群。如果星系有所谓璀璨夺目的焦点,那一定就是它了。|image=Building_imperial_capital.png}}
| {{iconbox|Imperial Palace|A massive palace complex fit for the greatest empire history has ever seen. If there is a bright center to the galaxy, this is it.|image=Building_imperial_capital.png}}
|
|
* {{iconify|Housing||+18|green}}
* {{icon|housing add}} {{green|+18}} Housing
* {{iconify|Amenities||+18|green}} 
* {{icon|amenities add}} {{green|+18}} Amenities
* {{iconify|Building slots||+11|green}} 
* {{icon|building slots}} {{green|+11}} Building slots
* {{icon|building slots}} {{green|+4}} 最大企业建筑
* {{icon|building slots}} {{green|+4}} Max corporate buildings
* {{iconify|Politician}}: {{green|+6}}
* {{iconify|Politician}}: {{green|+6}}
第226行: 第228行:
* {{icon|Technocracy}} {{icon|Politician}} {{red|−3}} {{iconify|Science Director}}: {{green|+3}}
* {{icon|Technocracy}} {{icon|Politician}} {{red|−3}} {{iconify|Science Director}}: {{green|+3}}
* {{icon|Corporate}} {{icon|Politician}} {{red|−6}} {{iconify|Executive}}: {{green|+6}}
* {{icon|Corporate}} {{icon|Politician}} {{red|−6}} {{iconify|Executive}}: {{green|+6}}
* {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+5}}
* [[File:ap_synthetic_evolution.png|24px|link=Synthetic Evolution]] {{iconify|Roboticist}}: {{green|+5}}
| {{icon|Energy}} {{red|−10}}
| {{icon|Energy}} {{red|−10}}
| {{icon|time}} 900 <br>{{icon|minerals}} 2000
| {{icon|time}} 900 <br>{{icon|minerals}} 2000
|
|
* {{icon|pop}} 至少有50个人口
* {{icon|pop}} has at least 50 pops
* [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] 星海帝皇
* [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] Galactic Emperor
* {{iconify|Empire Capital}} 规划类型
* {{iconify|Empire Capital}} designation
|}
|}


=== 居住站首府 ===
=== Habitat capitals ===
居住站有自己的首府建筑,供所有帝国使用。如果 [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] 星海帝皇有一个居住站作为他们的首都,他们可以在各自的帝国首都升级他们的首府。居住站行政中心是2级首府,除了提高岗位生产效率外没有其它加成。居住站控制中心在解锁建筑要求上被视为4级首府,在提高岗位生产效率上被视为2级首府。
Habitats have their own capital buildings.
{| class="mildtable plainlist"
{| class="mildtable"
! style="width:30%" | 首府
! Capital
! style="width:15%" | 产出
! style="width:15%" | Produces
! style="width:20%" | 岗位
! style="width:20%" | Jobs
! style="width:5%" | 维护费
! Upkeep
! style="width:5%" | 花费
! Cost
! style="width:20%" | 建造要求
! style="width:30%" | Requirements
|- id="Habitat Administration"
 
| {{iconbox|Habitat Administration| 居住站的行政中心,充当着本地的首府。|image=building_capital.png}}
|-
| {{iconbox|Habitat Administration|The administrative hub of the Habitat, serving as its capital and the seat of the local government.|image=building_capital.png}}
* {{icon|housing add}} {{green|+3}} 住房
| {{plainlist|
* {{icon|amenities add}} {{green|+3}} 舒适度
* {{icon|housing add}} {{green|+3}} Housing
** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} 
* {{icon|amenities add}} {{green|+3}} Amenities if not {{iconify|Gestalt Consciousness}}
* {{iconify|Building slot||+1|green}} 
* {{icon|amenities add}} {{green|+6}} Amenities if {{iconify|Gestalt Consciousness}}
* {{icon|building slots}} {{green|+1}} Building slots
}}
|
|
* [[File:Default.png|24px]] 普通政体:
[[File:Default.png|24px]] Default:
** {{iconify|Politician}}: {{green|+1}}
* {{iconify|Politician}}: {{green|+1}}
** {{icon|Corporate}} {{icon|Politician}} {{red|−1}} {{iconify|Executive}}: {{green|+1}}
* [[File:ap_synthetic_evolution.png|24px]] {{iconify|Roboticist}}: {{green|+1}}
** {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+1}}
* {{icon|Corporate}} {{icon|Politician}} {{red|−1}}, {{iconify|Executive}}: {{green|+1}}
** {{icon|void dwellers}} {{icon|Politician}} {{red|−1}} {{iconify|Colonist}}: {{green|+2}}
 
* {{iconify|Gestalt Consciousness}}:
{{iconify|Gestalt Consciousness}}:
** {{icon|Hive Mind}} {{iconify|Synapse Drone}}: {{green|+2}}
* {{icon|Hive Mind}} {{iconify|Synapse Drone}}: {{green|+2}}
** {{icon|Machine Intelligence}} {{iconify|Coordinator}}: {{green|+1}}
* {{icon|Machine Intelligence}} {{iconify|Coordinator}}: {{green|+1}}
** {{icon|Machine Intelligence}} {{iconify|Maintenance Drone}}: {{green|+2}}
* {{icon|Machine Intelligence}} {{iconify|Maintenance Drone}}: {{green|+2}}
** {{icon|Machine Intelligence}} {{iconify|Replicator}}: {{green|+1}} 
* {{icon|Machine Intelligence}} {{iconify|Replicator}}: {{green|+1}}
|
|
* {{icon|Energy}} {{red|−3}}
{{icon|Energy}} {{red|−3}} <br> {{icon|Alloys}} {{red|−5}}
* {{icon|Alloys}} {{red|−5}}
* {{icon|Void dwellers}}{{tradition|domination|icon}}:
** {{icon|Alloys}} {{green|+1}}
| 0
| 0
| {{icon|habitat}} 是轨道居住站
| {{icon|habitat}} is an orbital habitat


|- id="Habitat Central Control"
|-
| {{iconbox|Habitat Central Control| 一座复杂的官僚机构,负责管理人口众多的居住站。|image=building_major_capital.png}}
| {{iconbox|Habitat Central Control|An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.|image=building_major_capital.png}}
| {{plainlist|
* {{icon|housing add}} {{green|+5}} Housing
* {{icon|amenities add}} {{green|+5}} Amenities if not {{iconify|Gestalt Consciousness}}
* {{icon|amenities add}} {{green|+8}} Amenities if {{iconify|Gestalt Consciousness}}
* {{icon|building slots}} {{green|+2}} Building slots
* {{icon|building slots}} {{green|+1}} Max corporate buildings
}} 
|
|
* {{icon|housing add}} {{green|+5}} 住房
[[File:Default.png|24px]] Default:
* {{icon|amenities add}} {{green|+5}} 舒适度
* {{iconify|Politician}}: {{green|+2}}
** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}}
* [[File:ap_synthetic_evolution.png|24px]] {{iconify|Roboticist}}: {{green|+2}}
* {{iconify|Building slots||+2|green}} 
* {{iconify|Enforcer}}: {{green|+1}}
* {{icon|building slots}} {{green|+1}} 最大企业建筑
* {{icon|Aristocratic Elite}} {{icon|Politician}} {{red|−1}}, {{iconify|Noble}} {{green|+1}}
|
* {{icon|Exalted Priesthood}} {{icon|Politician}} {{red|−1}}, {{iconify|High Priest}} {{green|+1}}
* [[File:Default.png|24px]] 普通政体:
* {{icon|Merchant Guilds}} {{icon|Politician}} {{red|−1}}, {{iconify|Merchant}} {{green|+1}}
** {{iconify|Politician}}: {{green|+2}}
* {{icon|Technocracy}} {{icon|Politician}} {{red|−1}}, {{iconify|Science Director}} {{green|+1}}
** {{iconify|Enforcer}}: {{green|+1}}
* {{icon|Corporate}} {{icon|Politician}} {{red|−2}}, {{iconify|Executive}}: {{green|+2}}
** {{icon|Aristocratic Elite}}{{icon|Politician}} {{red|−1}} {{iconify|Noble}} {{green|+1}}
 
** {{icon|Exalted Priesthood}}{{icon|Politician}} {{red|−1}} {{iconify|High Priest}} {{green|+1}}
{{iconify|Gestalt Consciousness}}:
** {{icon|Merchant Guilds}}{{icon|Politician}} {{red|−1}} {{iconify|Merchant}} {{green|+1}}
* {{icon|Hive Mind}} {{iconify|Synapse Drone}}: {{green|+3}}
** {{icon|Technocracy}}{{icon|Politician}} {{red|−1}} {{iconify|Science Director}} {{green|+1}}
* {{icon|Machine Intelligence}} {{iconify|Coordinator}}: {{green|+2}}
** {{icon|Corporate}}{{icon|Politician}} {{red|−2}} {{iconify|Executive}}: {{green|+2}}
* {{icon|Machine Intelligence}} {{iconify|Maintenance Drone}}: {{green|+3}}
** {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+2}}
* {{icon|Machine Intelligence}} {{iconify|Replicator}}: {{green|+1}}
* {{iconify|Gestalt Consciousness}}:
| {{icon|Energy}} {{red|−3}} <br> {{icon|Alloys}} {{red|−5}}
** {{icon|Hive Mind}} {{iconify|Synapse Drone}}: {{green|+3}}
| {{icon|time}} 480 <br> {{icon|minerals}} 600
** {{icon|Machine Intelligence}} {{iconify|Coordinator}}: {{green|+2}}
| {{icon|habitat}} is an orbital habitat
** {{icon|Machine Intelligence}} {{iconify|Maintenance Drone}}: {{green|+3}}
{{icon|pop}} has at least 10 pops
** {{icon|Machine Intelligence}} {{iconify|Replicator}}: {{green|+1}}
|
* {{icon|Energy}} {{red|−3}}
* {{icon|Alloys}} {{red|−5}}
* {{icon|Void dwellers}}{{tradition|domination|icon}}:
** {{icon|Alloys}} {{green|+1}}
|
* {{icon|time}} 480
* {{icon|minerals}} 600
|
* {{icon|habitat}} 是轨道居住站
* {{icon|pop}} 有至少10个人口


|}
|}


=== 特殊规划首府 ===
=== Special designation capitals ===
度假星球和奴隶星球拥有自己独特的首府建筑。对于每个规划类型,第一级被视为2级首府,除了提高岗位生产效率外没有其它加成;升级后转换为3级首府,在提高岗位生产效率上视为2级首府,在解锁建筑要求上视为4级首府。
Resort Worlds and Thrall Worlds have their own unique capital buildings.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! style="width:30%" | 首府
! style="width:1%" | || Capital
! style="width:15%" | 产出
! Produces
! style="width:20%" | 岗位
! Jobs
! style="width:5%" | 维护费
! {{icon|energy}} Upkeep
! style="width:5%" | 花费
! {{iconify|Time}}
! style="width:20%" | 建造要求
! {{icon|minerals}} Upgrade Cost
! Requirements
! style="width:20%" | Description
|- id="Resort Administration"
|- id="Resort Administration"
| {{iconbox|Resort Administration|这座设施负责管理整颗度假星球。|image=Building_capital.png}}
| style="width:1%" | {{icon|Planetary Administration}}
| Resort Administration
|
|
* {{iconify|Housing||+5|green}}
* {{iconify|Housing}} {{green|+5}}
* {{iconify|Amenities||+5|green}}
* {{iconify|Amenities}} {{green|+5}}
* {{iconify|Building slots||+5|green}} 
* {{icon|building}} Building Slots: {{green|+5}}
* {{icon|building slots}} {{green|+1}} 最大企业建筑
* {{icon|merchant}} Max Corporate Buildings: {{green|+1}}
|
|
* {{iconify|Entertainer}}: {{green|+1}}
* {{icon|entertainer}} {{green|+1}} Entertainer if not {{iconify|Warrior Culture}}
* {{iconify|Politician}}: {{green|+1}}
* {{icon|duelist}} {{green|+1}} Duelist if {{iconify|Warrior Culture}}
* {{icon|warrior culture}} {{icon|entertainer}} {{red| −1}} {{iconify|Duelist}}: {{green|+1}}
* {{icon|politician}} {{green|+1}} Politician if not {{iconify|Corporate}} authority
* {{icon|corporate}} {{icon|politician}} {{red| −1}} {{iconify|Executive}}: {{green|+1}}
* {{icon|executive}} {{green|+1}} Executive if {{iconify|Corporate}} authority
* {{icon|Mechanical}} {{iconify|Roboticist}}: {{green|+1}}
* {{icon|roboticist}} {{green|+1}} Roboticist if [[File:ap_synthetic_evolution.png|24px]] Synthetic Evolution ascension perk
| {{icon|energy}} {{red|−2}}
| {{red|−2}}
| 0
| 0
| 0
| [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] 度假星球规划
| [[File:Decision resort colony.png|24px]] Resort World designation
| ''The central complex from where this planet-wide resort is administrated.''
|- id="Resort Capital-Complex"
|- id="Resort Capital-Complex"
| {{iconbox|Resort Capital-Complex|一座错综复杂的管理综合区,可以管理更多的度假村和旅游景点。|image=Building_major_capital.png}}
| {{icon|Planetary Capital}}
| Resort Capital-Complex
|
|
* {{iconify|Housing||+10|green}}
* {{iconify|Housing}} {{green|+10}}
* {{iconify|Amenities||+10|green}}
* {{iconify|Amenities}} {{green|+10}}
* {{iconify|Building slots||+11|green}}
* {{icon|building}} Unlocks all Building Slots
* {{icon|building slots}} {{green|+2}} 最大企业建筑
* {{icon|merchant}} Max Corporate Buildings: {{green|+2}}
|
|
* {{iconify|Entertainer}}: {{green|+2}}
* {{icon|entertainer}} {{green|+2}} Entertainer if not {{iconify|Warrior Culture}}
* {{iconify|Politician}}: {{green|+1}}
* {{icon|duelist}} {{green|+2}} Duelist if {{iconify|Warrior Culture}}
* {{icon|warrior culture}} {{icon|entertainer}} {{red| −2}} {{iconify|Duelist}}: {{green|+2}}
* {{icon|politician}} {{green|+1}} Politician if not {{iconify|Corporate}} authority
* {{icon|corporate}} {{icon|politician}} {{red| −1}} {{iconify|Executive}}: {{green|+1}}
* {{icon|executive}} {{green|+1}} Executive if {{iconify|Corporate}} authority
* {{icon|Mechanical}} {{iconify|Roboticist}}: {{green|+2}}
* {{icon|roboticist}} {{green|+2}} Roboticist if [[File:ap_synthetic_evolution.png|24px]] Synthetic Evolution ascension perk
| {{icon|energy}} {{red|−5}}
| {{red|−5}}
|
| 480
* {{icon|time}} 480
| 600
* {{icon|minerals}} 600
* [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] 度假星球规划
* [[File:Decision resort colony.png|24px]] Resort World designation
* {{icon|pop}} 至少有20个人口
* {{icon|pop}} 20 pops
| ''A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.''
|- id="Governor's Palace"
|- id="Governor's Palace"
| {{iconbox|Governor's Palace|统治这个奴隶星球的奢华宫殿。|image=Building_capital.png}}
| {{icon|Planetary Administration}}
| Governor's Palace
|
|
* {{iconify|Housing||+5|green}}
* {{iconify|Housing}} {{green|+5}}
* {{iconify|Amenities||+5|green}}
* {{iconify|Amenities}} {{green|+5}}
* {{iconify|Stability||+5|green}}
* {{iconify|Stability}} {{green|+5}}
* {{iconify|Building slots||+5|green}} 
* {{icon|building}} Building Slots: {{green|+5}}
* {{icon|building slots}} {{green|+1}} 最大企业建筑
* {{icon|merchant}} Max Corporate Buildings: {{green|+1}}
|
|
* {{iconify|Slave Overseer}}: {{green|+2}}
* {{icon|slave overseer}} {{green|+2}} Slave Overseer
* {{iconify|Politician}}: {{green|+2}}
* {{icon|politician}} {{green|+2}} Politician if not {{iconify|Corporate}} authority
* {{icon|Corporate}} {{icon|politician}} {{red| −2}} {{iconify|Executive}} {{green|+2}}
* {{icon|executive}} {{green|+2}} Executive if {{iconify|Corporate}} authority
| {{icon|energy}} {{red|−2}}
| {{red|−2}}
| 0
| 0
| 0
| [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] 奴隶星球规划
| [[File:Decision slave colony.png|24px]] Thrall World designation
| ''The lavish palace from which this Thrall-World is governed.''
|- id="Governor's Estates"
|- id="Governor's Estates"
| {{iconbox|Governor's Estates|供奴隶星球统治阶级居住的奢华宫殿群。|image=Building_major_capital.png}}
| {{icon|Planetary Capital}}
| Governor's Estates
|
|
* {{iconify|Housing||+10|green}}
* {{iconify|Housing}} {{green|+10}}
* {{iconify|Amenities||+10|green}}
* {{iconify|Amenities}} {{green|+10}}
* {{iconify|Stability||+10|green}}
* {{iconify|Stability}} {{green|+10}}
* {{iconify|Building slots||+11|green}} 
* {{icon|building}} Unlocks all Building Slots
* {{icon|building slots}} {{green|+2}} 最大企业建筑
* {{icon|merchant}} Max Corporate Buildings: {{green|+2}}
|
|
* {{iconify|Slave Overseer}}: {{green|+4}}
* {{icon|slave overseer}} {{green|+4}} Slave Overseer
* {{iconify|Politician}}: {{green|+2}}
* {{icon|politician}} {{green|+2}} Politician if not {{iconify|Corporate}} authority
* {{icon|Corporate}} {{icon|politician}} {{red| −2}} {{iconify|Executive}} {{green|+2}}
* {{icon|executive}} {{green|+2}} Executive if {{iconify|Corporate}} authority
| {{icon|energy}} {{red|−2}}
| {{red|−2}}
| 480
| 500
* {{icon|time}} 480
* [[File:Decision slave colony.png|24px]] Thrall World designation
* {{icon|minerals}} 500
* {{icon|pop}} 20 pops
|
| ''Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.''
* [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] 奴隶星球规划
* {{icon|pop}} 至少有20个人口
|}
|}


=== 蜂巢思维首府 ===
=== Hive Mind capitals ===
{{iconify|Hive Mind}} empires only have two regular capital buildings. The Hive Core is tier 2 for all purposes, except that it also converts from tier 1 capitals. The Hive Nexus acts as tier 4 for job productivity and building requirements, but converts to tier 3.
{{iconify|Hive Mind}} empires only have two capital buildings. They are the equivalent to the level 2 and 3 capitals of other empires for conversion purposes, even if the world previously contained a level 1 or 4 capital. Hive Nexus benefit from Maximized Productivity despite being a tier 3 capital building.


{| class="mildtable plainlist"
{| class="mildtable plainlist"
! style="width:30%" | Capital
! style="width:1%" | || Capital
! style="width:15%" | Produces
! Jobs
! style="width:20%" | Jobs
! {{iconify|Housing}}
! style="width:5%" | Upkeep
! {{iconify|Amenities}}
! style="width:5%" | Cost
! {{icon|building}} Building Slots
! style="width:20%" | Requirements
! {{icon|energy}} Upkeep
! {{iconify|Time}}
! {{icon|minerals}} Upgrade Cost
! Requirements
! style="width:25%" | Description
|- id="Hive Core"
|- id="Hive Core"
| {{iconbox|Hive Core|The organizational core from which the Hive Mind coordinates planetside functions.|image=Building hive core.png}}
| [[File:Building hive core.png]]
| Hive Core
|
|
* {{iconify|Housing||+5|green}}
* {{icon|synapse drone}} {{green|+2}} Synapse Drone
* {{iconify|Amenities||+8|green}}
* {{icon|Maintenance drone}} {{green|+2}} Maintenance Drone
* {{iconify|Building slots||+2|green}} 
* {{icon|hunter-seeker drone}} {{green|+1}} Hunter-Seeker Drone
|
| {{green|+5}}
* {{iconify|Synapse Drone}}: {{green|+2}}
| {{green|+8}}
* {{iconify|Maintenance Drone}}: {{green|+2}}
| {{green|+2}}
* {{iconify|Hunter-Seeker Drone}}: {{green|+1}}
| {{red|−2}}
| {{icon|energy}} {{red|−2}}
| 0
| 0
| 0
| ''The organizational core from which the Hive Mind coordinates planetside functions.''
|- id="Hive Nexus"
|- id="Hive Nexus"
| {{iconbox|Hive Nexus|A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.|image=Building hive nexus.png}}
| [[File:Building hive nexus.png]]
| Hive Nexus
|
|
* {{iconify|Housing||+10|green}}
* {{icon|synapse drone}} {{green|+3}} Synapse Drone
* {{iconify|Amenities||+12|green}}
* {{icon|Maintenance drone}} {{green|+5}} Maintenance Drone
* {{iconify|Building slots||+4|green}} 
* {{icon|hunter-seeker drone}} {{green|+2}} Hunter-Seeker Drone
|
| {{green|+10}}
* {{iconify|Synapse Drone}}: {{green|+3}}
| {{green|+12}}
* {{iconify|Maintenance Drone}}: {{green|+5}}
| {{green|+4}}
* {{iconify|Hunter-Seeker Drone}}: {{green|+2}}
| {{red| −5}}
| {{icon|energy}} {{red| −5}}
| 480
| 600
* {{icon|time}} 480
* {{icon|minerals}} 600
* {{iconify|Colonial Centralization|24px}} technology
* {{iconify|Colonial Centralization|24px}} technology
* {{icon|pop}} has at least 25 pops
* {{icon|pop}} 25 pops
| ''A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.''
|- id="Imperial Complex"
|- id="Imperial Complex"
| {{iconbox|Imperial Complex|From this massive structure, the Hive Mind governs the Galactic Imperium. This is where the fate of the galaxy is decided.|image=Building imperial hive capital.png}}
| [[File:Building imperial hive capital.png]]
|
| Imperial Complex
* {{iconify|Housing||+20|green}}
* {{iconify|Amenities||+20|green}}
* {{iconify|Building slots||+11|green}}
* {{icon|building slots}} {{green|+3}} Max corporate buildings
|
* {{iconify|Synapse Drone}}: {{green|+5}}
* {{iconify|Maintenance Drone}}: {{green|+7}}
* {{iconify|Hunter-Seeker Drone}}: {{green|+4}}
| {{icon|energy}} {{red|−10}}
|
|
* {{icon|time}} 900
* {{icon|synapse drone}} {{green|+5}} Synapse Drone
* {{icon|minerals}} 2000
* {{icon|Maintenance drone}} {{green|+7}} Maintenance Drone
* {{icon|hunter-seeker drone}} {{green|+4}} Hunter-Seeker Drone
| {{green|+20}}
| {{green|+20}}
| {{green|All}}
| {{red|−10}}
| 900
| 2000
* [[File:GalacticEmpire mainButton.png|24px]] Galactic Emperor
* [[File:GalacticEmpire mainButton.png|24px]] Galactic Emperor
* {{icon|empire capital}} Hive Capital designation
* {{icon|empire capital}} Hive Capital designation
* {{icon|pop}} has at least 50 pops
* {{icon|pop}} 50 pops
| ''From this massive structure, the Hive Mind governs the Galactic Imperium. This is where the fate of the galaxy is decided.''
|}
|}


=== Machine Intelligence capitals ===
=== Machine Intelligence capitals ===
{{iconify|Machine Intelligence}} empires have the same four capital tiers as regular empires. Capital conversion works normally, except that the Administrative Array (tier 2) will convert to a Reassembled Ship Shelter (tier 1) if the planet is conquered by a non-Gestalt empire.<ref>00_capital_buildings.txt: see "building_machine_capital", "convert_to" block. Possibly a bug</ref> Also, the Planetary Processor (tier 3) counts as tier 4 for building requirements.<ref>01_scripted_triggers_buildings.txt: see "has_fully_upgraded_capital". Possibly a bug</ref> {{iconify|Driven Assimilator}}s' capitals have one less {{iconify|Replicator}} and, after tier 1, one more {{iconify|Maintenance Drone}} than other {{iconify|Machine Intelligence}} empires' capitals.
{{iconify|Machine Intelligence}} empires use buildings similar to regular empires and will convert to or from them if a planet is conquered by an empire with different authority. The number of jobs offered depends on whether the empire has the {{iconify|Driven Assimilator}} civic.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! style="width:30%" | Capital
! style="width:1%" | || Capital
! style="width:15%" | Produces
! Produces
! style="width:20%" | Jobs
! Jobs (not {{iconify|Driven Assimilator}})
! style="width:5%" | Upkeep
! Jobs ({{iconify|Driven Assimilator}})
! style="width:5%" | Cost
! {{icon|energy}} Upkeep
! style="width:20%" | Requirements
! {{iconify|Time}}
! {{icon|minerals}} Upgrade Cost
! Requirements
! style="width:15%" | Description
|- id="Deployment Post"
|- id="Deployment Post"
| {{iconbox|Deployment Post|The initial deployment post from which we will expand on this world.|image=Building deployment post.png}}
| [[File:Building deployment post.png]]
| Deployment Post
* {{iconify|Housing||+3|green}}
* {{iconify|Housing}} {{green|+3}}
* {{iconify|Amenities||+8|green}}
* {{iconify|Amenities}} {{green|+8}}
* {{iconify|Building slot||+1|green}} 
* {{iconify|Building}} Slots {{green|+1}}
|
|
* {{iconify|Hunter-Seeker Drone}}: {{green|+1}}
* {{icon|hunter-seeker drone}} {{green|+1}} Hunter-Seeker Drone
* {{iconify|Maintenance Drone}}: {{green|+2}}
* {{icon|maintenance drone}} {{green|+2}} Maintenance Drone
* {{iconify|Replicator}}: {{green|+2}}
* {{icon|replicator}} {{green|+2}} Replicator
* {{icon|driven assimilator}} {{icon|Replicator}} {{red| −1}}
|
| {{icon|energy}} {{red|−1}}
* {{icon|hunter-seeker drone}} {{green|+1}} Hunter-Seeker Drone
* {{icon|maintenance drone}} {{green|+2}} Maintenance Drone
* {{icon|replicator}} {{green|+1}} Replicator
| {{red|−1}}
| 0
| 0
| 0
| ''The initial deployment post from which we will expand on this world.''
|- id="Administrative Array"
|- id="Administrative Array"
| {{iconbox|Administrative Array|A semi-autonomous computer network that handles the various administrative functions on a planet.|image=Building machine capital 1.png}}
| [[File:Building machine capital 1.png]]
| Administrative Array
* {{iconify|Housing||+5|green}}
* {{iconify|Housing}} {{green|+5}}
* {{iconify|Amenities||+10|green}}
* {{iconify|Amenities}} {{green|+10}}
* {{iconify|Building slots||+2|green}} 
* {{iconify|Building}} Slots {{green|+2}}
|
* {{icon|hunter-seeker drone}} {{green|+1}} Hunter-Seeker Drone
* {{icon|maintenance drone}} {{green|+3}} Maintenance Drone
* {{icon|replicator}} {{green|+2}} Replicator
|
|
* {{iconify|Hunter-Seeker Drone}}: {{green|+1}}
* {{icon|hunter-seeker drone}} {{green|+1}} Hunter-Seeker Drone
* {{iconify|Maintenance Drone}}: {{green|+3}}
* {{icon|maintenance drone}} {{green|+4}} Maintenance Drone
* {{iconify|Replicator}}: {{green|+2}}
* {{icon|replicator}} {{green|+1}} Replicator
* {{icon|driven assimilator}} {{icon|Maintenance Drone}} {{green|+1}}
| {{red| −3}}
* {{icon|driven assimilator}} {{icon|Replicator}} {{red| −1}}
| 480
| {{icon|energy}} {{red|−3}}
| 500
* {{icon|time}} 480
* {{icon|pop}} 10 pops
* {{icon|minerals}} 500
|
* {{icon|pop}} has at least 10 pops
* {{iconify|Planetary Government|24px}} technology
* {{iconify|Planetary Government|24px}} technology
| ''A semi-autonomous computer network that handles the various administrative functions on a planet.''
|- id="Planetary Processor"
|- id="Planetary Processor"
| {{iconbox|Planetary Processor|A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.|image=Building machine capital 2.png}}
| [[File:Building machine capital 2.png]]
| Planetary Processor
* {{iconify|Housing||+8|green}}
* {{iconify|Housing}} {{green|+8}}
* {{iconify|Amenities||+12|green}}
* {{iconify|Amenities}} {{green|+12}}
* {{iconify|Building slots||+3|green}} 
* {{iconify|Building}} Slots {{green|+3}}
|
|
* {{iconify|Hunter-Seeker Drone}}: {{green|+2}}
* {{icon|hunter-seeker drone}} {{green|+2}} Hunter-Seeker Drone
* {{iconify|Maintenance Drone}}: {{green|+4}}
* {{icon|maintenance drone}} {{green|+4}} Maintenance Drone
* {{iconify|Replicator}}: {{green|+2}}
* {{icon|replicator}} {{green|+2}} Replicator
* {{icon|driven assimilator}} {{icon|Maintenance Drone}} {{green|+1}}
|
* {{icon|driven assimilator}} {{icon|Replicator}} {{red| −1}}
* {{icon|hunter-seeker drone}} {{green|+2}} Hunter-Seeker Drone
| {{icon|energy}} {{red|−5}}
* {{icon|maintenance drone}} {{green|+5}} Maintenance Drone
* {{icon|replicator}} {{green|+1}} Replicator
| {{red|−5}}
| 600
| 1000
* {{icon|time}} 600
* {{icon|pop}} 25 pops
* {{icon|minerals}} 1000
|
* {{icon|pop}} has at least 25 pops
* {{iconify|Colonial Centralization|24px}} technology
* {{iconify|Colonial Centralization|24px}} technology
| ''A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.''
|- id="Primary Nexus"
|- id="Primary Nexus"
| {{iconbox|Primary Nexus|The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.|image=Building machine capital 3.png}}
| [[File:Building machine capital 3.png]]
| Primary Nexus
* {{iconify|Housing||+12|green}}
* {{iconify|Housing}} {{green|+12}}
* {{iconify|Amenities||+18|green}}
* {{iconify|Amenities}} {{green|+18}}
* {{iconify|Building slots||+4|green}} 
* {{iconify|Building}} Slots {{green|+4}}
|
|
* {{iconify|Hunter-Seeker Drone}}: {{green|+3}}
* {{icon|hunter-seeker drone}} {{green|+3}} Hunter-Seeker Drone
* {{iconify|Maintenance Drone}}: {{green|+5}}
* {{icon|maintenance drone}} {{green|+5}} Maintenance Drone
* {{iconify|Replicator}}: {{green|+2}}
* {{icon|replicator}} {{green|+4}} Replicator if above 39 pops
* 10 or more {{iconify|pops}} {{icon|Replicator}} {{green|+1}}
* {{icon|replicator}} {{green|+3}} Replicator if 10-39 pops
* 40 or more {{iconify|pops}} {{icon|Replicator}} {{green|+1}}
* {{icon|replicator}} {{green|+2}} Replicator if below 10 pops
* {{icon|driven assimilator}} {{icon|Maintenance Drone}} {{green|+1}}
|
* {{icon|driven assimilator}} {{icon|Replicator}} {{red| −1}}
* {{icon|hunter-seeker drone}} {{green|+3}} Hunter-Seeker Drone
| {{icon|energy}} {{red|−10}}
* {{icon|maintenance drone}} {{green|+6}} Maintenance Drone
* {{icon|replicator}} {{green|+3}} Replicator if above 39 pops
* {{icon|time}} 900
* {{icon|replicator}} {{green|+2}} Replicator if 10-39 pops
* {{icon|minerals}} 2000
* {{icon|replicator}} {{green|+1}} Replicator if below 10 pops
| {{red|−10}}
| 900
| 2000
* {{icon|pop}} has at least 50 pops
* {{icon|pop}} 50 pops
* {{iconify|Galactic Administration|24px}} technology
* {{iconify|Galactic Administration|24px}} technology
| ''The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.''
|- id="Imperial Center"
|- id="Imperial Center"
| {{iconbox|Imperial Center|This colossal complex is the administrative heart of the Galactic Imperium. Thousands of AIs are constantly processing and evaluating the current state of the galaxy.|image=Building imperial machine capital.png}}
| [[File:Building imperial machine capital.png]]
| Imperial Center
* {{iconify|Housing||+18|green}}
* {{iconify|Housing}} {{green|+12}}
* {{iconify|Amenities||+20|green}}
* {{iconify|Amenities}} {{green|+18}}
* {{iconify|Building slots||+11|green}} 
* {{icon|building}} Unlocks all Building Slots
* {{icon|building slots}} {{green|+3}} Max corporate buildings
|
|
* {{iconify|Hunter-Seeker Drone}}: {{green|+5}}
* {{icon|hunter-seeker drone}} {{green|+5}} Hunter-Seeker Drone
* {{iconify|Maintenance Drone}}: {{green|+6}}
* {{icon|maintenance drone}} {{green|+6}} Maintenance Drone
* {{iconify|Replicator}}: {{green|+4}}
* {{icon|replicator}} {{green|+6}} Replicator if above 39 pops
* 10 or more {{iconify|pops}} {{icon|Replicator}} {{green|+1}}
* {{icon|replicator}} {{green|+5}} Replicator if 10-39 pops
* 40 or more {{iconify|pops}} {{icon|Replicator}} {{green|+1}}
* {{icon|replicator}} {{green|+4}} Replicator if below 10 pops
* {{icon|driven assimilator}} {{icon|Maintenance Drone}} {{green|+1}}
* {{icon|driven assimilator}} {{icon|Replicator}} {{red|−1}}
| {{icon|energy}} {{red|−10}}
|
|
* {{icon|time}} 900
* {{icon|hunter-seeker drone}} {{green|+5}} Hunter-Seeker Drone
* {{icon|minerals}} 2000
* {{icon|maintenance drone}} {{green|+7}} Maintenance Drone
* {{icon|replicator}} {{green|+5}} Replicator if above 39 pops
* {{icon|replicator}} {{green|+4}} Replicator if 10-39 pops
* {{icon|replicator}} {{green|+3}} Replicator if below 10 pops
| {{red|−10}}
| 900
| 2000
* {{icon|pop}} has at least 50 pops
* {{icon|pop}} 50 pops
* [[File:GalacticEmpire mainButton.png|28px]] Galactic Emperor
* [[File:GalacticEmpire mainButton.png|28px]] Galactic Emperor
* {{icon|empire capital}} Machine Capital designation
| ''This colossal complex is the administrative heart of the Galactic Imperium. Thousands of AIs are constantly processing and evaluating the current state of the galaxy.''
|}
|}


== Buildings ==
== Buildings ==
=== Regular buildings ===
=== Regular buildings ===
{{SVersion|3.4}}
{{SVersion|3.3}}
Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.
Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.
{| class="mildtable" style="text-align: center;"
{| class="mildtable" style="text-align: center;"
第608行: 第642行:
* {{iconify|Manager}} if {{iconify|Corporate}}
* {{iconify|Manager}} if {{iconify|Corporate}}
| {{iconify|Rare Crystals}}
| {{iconify|Rare Crystals}}
|
| {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Spiritualist|icon2=fanatic spiritualist}}
|-
|-
| {{iconify|Unity}}
| {{iconify|Unity}}
第618行: 第650行:
| {{iconify|Coordinator}}
| {{iconify|Coordinator}}
| {{iconify|Rare Crystals}}
| {{iconify|Rare Crystals}}
|
| {{iconify|Machine Intelligence}}
* {{iconify|Machine Intelligence}}
* {{icon|no}}{{iconify|Rogue Servitor}}
|-
|-
| {{iconify|Unity}}
| {{iconify|Unity}}
第647行: 第677行:
* {{iconify|Farmer}} if not {{iconify|Gestalt Consciousness}}
* {{iconify|Farmer}} if not {{iconify|Gestalt Consciousness}}
* {{iconify|Agri-Drone}} if {{iconify|Gestalt Consciousness}}
* {{iconify|Agri-Drone}} if {{iconify|Gestalt Consciousness}}
* {{iconify|Void Dwellers}} get an additional {{iconify|Farmer}}
* {{iconify|Void Dwellers}} get an additional Farmer
* On [[Celestial_body#Habitable_planets|wet worlds]], {{iconify|Anglers}} get [[File:Job_angler.png|link=Angler]] {{green|+1}} Angler instead
* {{iconify|Hydroponics|24px}} technology
* [[File:Sb hydroponics bay.png|24px]] Eco Simulation technology
* {{icon|no}} {{iconify|Machine World}}
* {{icon|no}}{{iconify|Machine World}}
* {{icon|no}} Resort World designation
* {{icon|no}} Resort World designation
|}
|}


=== Housing ===
=== Housing ===
{{SVersion|3.4}}
{{SVersion|3.3}}
Housing buildings provide {{iconify|Housing}} and come in two tiers. The advanced resource used to upgrade their tier is {{iconify|Rare Crystals}}. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.
Housing buildings provide {{iconify|Housing}} and come in two tiers. The advanced resource used to upgrade their tier is {{iconify|Rare Crystals}}. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
第682行: 第711行:
* {{icon|no}}{{iconify|Shared Burdens}}
* {{icon|no}}{{iconify|Shared Burdens}}
* {{icon|no}} Thrall World designation
* {{icon|no}} Thrall World designation
* {{iconify|Idyllic Architecture|24px}} technology for tier II
* [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology for tier II
* {{iconify|Habitat Expansion|24px}} technology to be built on habitats
* [[File:Tech habitat 2.png|24px]] Habitat Expansion technology to be built on Habitats
* {{iconify|Voidborne}} ascension perk for tier II to be built on habitats
|-
|-
| [[File:Building residence.png]]
| [[File:Building residence.png]]
第697行: 第725行:
* {{iconify|Shared Burdens}}
* {{iconify|Shared Burdens}}
* {{icon|no}} Thrall World designation
* {{icon|no}} Thrall World designation
* {{iconify|Idyllic Architecture|24px}} technology for tier II
* [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology for tier II
* {{iconify|Habitat Expansion|24px}} technology to be built on habitats
* [[File:Tech habitat 2.png|24px]] Habitat Expansion technology to be built on Habitats
* {{iconify|Voidborne}} ascension perk for tier II to be built on habitats
|-
|-
| [[File:Building hive warren.png]]
| [[File:Building hive warren.png]]
第711行: 第738行:
* {{iconify|Hive Mind}}
* {{iconify|Hive Mind}}
* {{iconify|Anti-Gravity Engineering|24px}} technology for tier II
* [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology for tier II
|-
|-
| [[File:Building drone storage.png]]
| [[File:Building drone storage.png]]
第723行: 第750行:
* {{iconify|Machine Intelligence}}
* {{iconify|Machine Intelligence}}
* {{iconify|Micro-Replicators|24px}} technology for tier II
* [[File:Tech micro replicators.png|24px]] Micro-Replicators technology for tier II
|-
|-
| [[File:Building crude huts.png]]
| [[File:Building crude huts.png]]
第734行: 第761行:


=== Planet unique ===
=== Planet unique ===
{{SVersion|3.4}}
{{SVersion|3.3}}
Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.
Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
第742行: 第769行:
! Capital tier
! Capital tier
! {{iconify|Upkeep}}
! {{iconify|Upkeep}}
! Time
! Cost
! Cost
! Requirements
! Requirements
第751行: 第779行:
| 2
| 2
| {{icon|energy}} {{red|−5}}
| {{icon|energy}} {{red|−5}}
|
| {{icon|time}} 600
* {{icon|time}} 600
| {{icon|minerals}} 600
* {{icon|minerals}} 600
| {{iconify|Planetary Shields|24px}} technology
| {{iconify|Planetary Shields|24px}} technology
|- id="Military Academy"
|- id="Military Academy"
第759行: 第786行:
| Military Academy
| Military Academy
* {{iconify|Soldier||+2|green}} if not {{icon|Gestalt Consciousness}}
* {{icon|soldier}} {{green|+2}} Soldier if not {{iconify|Gestalt Consciousness}}
* {{iconify|Warrior Drone||+2|green}} if {{icon|Gestalt Consciousness}}
* {{icon|soldier}} {{green|+2}} Warrior Drone if {{iconify|Gestalt Consciousness}}
| [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience
| [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience
| 2
| 2
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
|
| {{icon|time}} 480
* {{icon|time}} 480
| {{icon|minerals}} 400
* {{icon|minerals}} 400
* {{iconify|Centralized Command|24px}} technology
* {{iconify|Centralized Command|24px}} technology
* {{icon|no}}{{iconify|Reanimators}}
* {{icon|no}}{{iconify|Reanimated Armies}}
|- id="Dread Encampment"
|- id="Dread Encampment"
| [[File:Building dread encampment.png]]
| [[File:Building dread encampment.png]]
| Dread Encampment
| Dread Encampment
| {{iconify|Necromancer||+2|green}}
| {{icon|necromancer}} {{green|+2}} Necromancer
| [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience
| [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience
| 2
| 2
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
|
| {{icon|time}} 480
* {{icon|time}} 480
| {{icon|minerals}} 600
* {{icon|minerals}} 600
| {{iconify|Reanimated Armies}}
| {{iconify|Reanimators}}
|- id="Chamber of Elevation"
|- id="Chamber of Elevation"
| [[File:Building chamber of elevation 1.png]]
| [[File:Building chamber of elevation 1.png]]
| Chamber of Elevation
| Chamber of Elevation
|
| {{icon|necrophyte}} {{green|+3}} Necrophyte
* {{iconify|Necrophyte||+1|green}}
* If expected organic {{iconify|pop growth|suf=speed}} per year is:
** '''0.2''' or more: {{icon|Necrophyte}} {{green|+1}}, total {{green|+2}}
** '''0.3''' or more: {{icon|Necrophyte}} {{green|+1}}, total {{green|+3}}
| 1
| 1
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
|
| {{icon|time}} 360
* {{icon|time}} 360
| {{icon|minerals}} 400
* {{icon|minerals}} 400
| [[File:Origins necrophage.png|24px]] Necrophage origin
|
* {{iconify|Necrophage origin}}
* {{icon|no}} Culture Shock modifier
|- id="House of Apotheosis"
|- id="House of Apotheosis"
| [[File:Building chamber of elevation 2.png]]
| [[File:Building chamber of elevation 2.png]]
| House of Apotheosis
| House of Apotheosis
|
| {{icon|necrophyte}} {{green|+6}} Necrophyte
* {{iconify|Necrophyte||+6|green}}
** {{icon|Necrophyte}}{{green|+4}} if {{icon|Hive Mind}} and {{icon|hive world}}, total {{green|+10}}
| 1
| 1
| {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}}
| {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}}
| {{icon|time}} 480
* {{icon|time}} 600
* {{icon|minerals}} 600
* {{icon|minerals}} 600
* {{icon|exotic gases}} 50
* {{icon|exotic gases}} 50
| {{iconify|Glandular Acclimation|24px}} technology
| {{icon|glandular acclimation|24px}} Glandular Acclimation technology
|- id="Energy Grid"
|- id="Energy Grid"
| [[File:Building power hub 1.png]]
| [[File:Building power hub 1.png]]
| Energy Grid
| Energy Grid
* {{iconify|Technician||+1|green}} if not {{icon|Gestalt Consciousness}}
* {{icon|technician}} {{green|+1}} Technician if not {{iconify|Gestalt Consciousness}}
* {{iconify|Tech-Drone||+1|green}} if {{icon|Gestalt Consciousness}}
* {{icon|technician}} {{green|+1}} Tech-Drone if {{iconify|Gestalt Consciousness}}
* [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+1}} Energy from {{iconify|technician}}s
* [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+1}} Energy from {{iconify|technician|16px}}s
* {{iconify|Max generator districts||+2|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}}
* [[File:District generator.png|24px]] {{green|+2}} Max generator districts if machine empire
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}}
| 1
| 1
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 360
* {{icon|time}} 360
* {{icon|minerals}} 400 if not machine empire
* {{icon|minerals}} 400
* {{icon|minerals}} 500 if machine empire
* {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of:
* {{icon|alloys}} 100 if machine empire
** {{icon|minerals}} +100
** {{icon|alloys}} +100
* {{iconify|Global Energy Management|24px}} technology
* {{iconify|Global Energy Management|24px}} technology
* {{icon|no}} Resort World designation
* {{icon|no}} Resort World designation
* Either:
** {{icon|no}} {{iconify|Habitat|suf=planet}}
** Has [[File:District hab energy.png|24px]] [[Districts#Reactor_District|Reactor Districts]]
|- id="Energy Nexus"
|- id="Energy Nexus"
| [[File:Building power hub 2.png]]
| [[File:Building power hub 2.png]]
| Energy Nexus
| Energy Nexus
* {{iconify|Technician||+2|green}} if not {{icon|Gestalt Consciousness}}
* {{icon|technician}} {{green|+2}} Technician if not {{iconify|Gestalt Consciousness}}
* {{iconify|Tech-Drone||+2|green}} if {{icon|Gestalt Consciousness}}
* {{icon|technician}} {{green|+2}} Tech-Drone if {{iconify|Gestalt Consciousness}}
* [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+2}} Energy from {{iconify|technician}}s
* [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+2}} Energy from {{iconify|technician|16px}}s
* {{iconify|Max generator districts||+4|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}}
* [[File:District generator.png|24px]] {{green|+4}} Max generator districts if machine empire
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}}
| 2
| 2
| {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}}
| {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}}
| {{icon|time}} 480
* {{icon|time}} 480
* {{icon|exotic gases}} 50
* {{icon|exotic gases}} 50
* {{icon|minerals}} 600
* {{icon|minerals}} 600 if not machine empire
* {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of:
* {{icon|minerals}} 900 if machine empire
** {{icon|minerals}} +300
* {{icon|alloys}} 150 if machine empire
** {{icon|alloys}} +150
* {{iconify|Planetary Power Grid|24px}} technology
* {{iconify|Planetary Power Grid|24px}} technology
第862行: 第871行:
| Mineral Purification Plants
| Mineral Purification Plants
* {{iconify|Miner||+1|green}} if not {{icon|Gestalt Consciousness}}
* {{icon|miner}} {{green|+1}} Miner if not {{iconify|Gestalt Consciousness}}
* {{iconify|Mining Drone||+1|green}} if {{icon|Gestalt Consciousness}}
* {{icon|miner}} {{green|+1}} Mining Drone if {{iconify|Gestalt Consciousness}}
* On {{iconify|Shattered Ring World}} instead:
** {{iconify|Scrap Miner||+1|green}}/Scrap Miner Drone
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner|16px}}s
* {{iconify|Max mining districts||+2|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}}
* [[File:District mining.png|24px]] {{green|+2}} Max mining districts if machine empire
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} {{icon|Shattered Ring World}}
| 1
| 1
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 360
* {{icon|time}} 360
* {{icon|minerals}} 400 if not machine empire
* {{icon|minerals}} 400
* {{icon|minerals}} 500 if machine empire
* {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of:
* {{icon|alloys}} 100 if machine empire
** {{icon|minerals}} +100
** {{icon|alloys}} +100
* {{iconify|Mineral Purification|24px}} technology
* {{iconify|Mineral Purification|24px}} technology
* {{icon|no}} {{iconify|Ring}} World
* {{icon|no}}[[File:Planet ringworld.png|24px]] Ring World
* {{icon|no}} Resort World designation
* {{icon|no}} Resort World designation
* Either:
** {{icon|no}} {{iconify|Habitat|suf=planet}}
** Has [[File:District mining.png|24px]] [[Districts#Astro-Mining_Bay|Astro-Mining Bays]]
|- id="Mineral Purification Hubs"
|- id="Mineral Purification Hubs"
| [[File:Building mineral processing plant 2.png]]
| [[File:Building mineral processing plant 2.png]]
| Mineral Purification Hubs
| Mineral Purification Hubs
* {{iconify|Miner||+2|green}} if not {{icon|Gestalt Consciousness}}
* {{icon|miner}} {{green|+2}} Miner if not {{iconify|Gestalt Consciousness}}
* {{iconify|Mining Drone||+2|green}} if {{icon|Gestalt Consciousness}}
* {{icon|miner}} {{green|+2}} Mining Drone if {{iconify|Gestalt Consciousness}}
* On {{iconify|Shattered Ring World}} instead:
** {{iconify|Scrap Miner||+2|green}}/Scrap Miner Drone
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+2}} Minerals from {{iconify|miner}}s
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+2}} Minerals from {{iconify|miner|16px}}s if not [[File:Planet ringworld.png|24px]] Shattered Ring World
* If {{iconify|Shattered Ring World}}, instead:
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner|16px}}s if [[File:Planet ringworld.png|24px]] Shattered Ring World
** [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s 
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from miners]] {{green|+0.5}} Alloys from {{iconify|miner|16px}}s if [[File:Planet ringworld.png|24px]] Shattered Ring World
** [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from miners]] {{green|+0.5}} Alloys from {{iconify|miner}}s
* [[File:District mining.png|24px]] {{green|+4}} Max mining districts if machine empire
* {{iconify|Max mining districts||+4|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}}
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} {{icon|Shattered Ring World}}
| 2
| 2
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}}
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}}
| {{icon|time}} 480
* {{icon|time}} 480
* {{icon|volatile motes}} 50
* {{icon|volatile motes}} 50
* {{icon|minerals}} 600
* {{icon|minerals}} 600 if not machine empire
* {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of:
* {{icon|minerals}} 900 if machine empire
** {{icon|minerals}} +300
* {{icon|alloys}} 150 if machine empire
** {{icon|alloys}} +150
* {{iconify|Advanced Mineral Purification|24px}} technology
* {{iconify|Advanced Mineral Purification|24px}} technology
* {{icon|no}} {{iconify|Ring}} World
* {{icon|no}}[[File:Planet ringworld.png|24px]] Ring World
* {{icon|no}} Resort World designation
* {{icon|no}} Resort World designation
|- id="Food Processing Facilities"
|- id="Food Processing Facilities"
第917行: 第914行:
| Food Processing Facilities
| Food Processing Facilities
* {{iconify|Farmer||+1|green}} if not {{icon|Gestalt Consciousness}}
* {{icon|farmer}} {{green|+1}} Farmer if not {{iconify|Gestalt Consciousness}}
* {{iconify|Agri-Drone||+1|green}} if {{icon|Gestalt Consciousness}}
* {{icon|farmer}} {{green|+1}} Agri-Drone if {{iconify|Gestalt Consciousness}}
| [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+1}} Food from {{iconify|farmer}}s
| [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+1}} Food from {{iconify|farmer|16px}}s
| 1
| 1
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 360
| {{icon|minerals}} 400
* {{icon|time}} 360
* [[File:Tech food processing 1.png|24px]] Food Processing technology
* {{icon|minerals}} 400
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World
|
* {{iconify|Food Processing|24px}} technology
* {{icon|no}} {{iconify|Machine World}}
* {{icon|no}} Resort World designation
* {{icon|no}} Resort World designation
|- id="Food Processing Centers"
|- id="Food Processing Centers"
第933行: 第929行:
| Food Processing Centers
| Food Processing Centers
* {{iconify|Farmer||+2|green}} if not {{icon|Gestalt Consciousness}}
* {{icon|farmer}} {{green|+2}} Farmer if not {{iconify|Gestalt Consciousness}}
* {{iconify|Agri-Drone||+2|green}} if {{icon|Gestalt Consciousness}}
* {{icon|farmer}} {{green|+2}} Agri-Drone if {{iconify|Gestalt Consciousness}}
| [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+2}} Food from {{iconify|farmer}}s
| [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+2}} Food from {{iconify|farmer|16px}}s
| 2
| 2
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}}
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}}
| {{icon|time}} 480
* {{icon|time}} 480
* {{icon|minerals}} 600
* {{icon|minerals}} 600
* {{icon|volatile motes}} 50
* {{icon|volatile motes}} 50
* {{iconify|Advanced Food Processing|24px}} technology
* [[File:Tech food processing 2.png|24px]] Advanced Food Processing technology
* {{icon|no}} {{iconify|Machine World}}
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World
* {{icon|no}} Resort World designation
* {{icon|no}} Resort World designation
|- id="Alloy Foundries"
|- id="Alloy Foundries"
第950行: 第946行:
| Alloy Foundries
| Alloy Foundries
* {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator
* {{icon|metallurgist}} {{green|+2}} Metallurgist if not {{iconify|Gestalt Consciousness}}
* If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead:
* {{icon|metallurgist}} {{green|+2}} Foundry Drone if {{iconify|Hive Mind}}
** {{iconify|Catalytic Technician||+2|green}}/Drone
* {{icon|metallurgist}} {{green|+2}} Fabricator if {{iconify|Machine Intelligence}}
| 1
| 1
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
|
| {{icon|time}} 360
* {{icon|time}} 360
| {{icon|minerals}} 400
* {{icon|minerals}} 400
* {{icon|no}} Resort World designation
* {{icon|no}} Thrall World designation
|- id="Alloy Mega-Forges"
|- id="Alloy Mega-Forges"
| [[File:Building foundry 2.png]]
| [[File:Building foundry 2.png]]
| Alloy Mega-Forges
| Alloy Mega-Forges
* {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator
* {{icon|metallurgist}} {{green|+2}} Metallurgist if not {{iconify|Gestalt Consciousness}}
* If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead:
* {{icon|metallurgist}} {{green|+2}} Foundry Drone if {{iconify|Hive Mind}}
** {{iconify|Catalytic Technician||+2|green}}/Drone
* {{icon|metallurgist}} {{green|+2}} Fabricator if {{iconify|Machine Intelligence}}
|
|
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+1}} Alloys from {{iconify|metallurgist}}s
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+1}} Alloys from {{iconify|metallurgist|16px}}s
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+2}} Minerals upkeep of {{iconify|metallurgist}}s
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+2}} Minerals upkeep of {{iconify|metallurgist|16px}}s
* [[File:Mod_food_upkeep_add.png|24px|link=Food|Food upkeep of catalytic technicians]] {{red|+3}} Food upkeep of {{iconify|catalytic technician}}s
* [[File:Mod_food_upkeep_add.png|24px|lin=Food|Food upkeep of catalytic technicians]] {{red|+3}} Food upkeep of {{iconify|catalytic technician|16px}}s
| 2
| 2
| {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−2}}
| {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−2}}
|
| {{icon|time}} 480
* {{icon|time}} 480 
|
* {{icon|minerals}} 600
* {{icon|minerals}} 600
* {{icon|volatile motes}} 100
* {{icon|volatile motes}} 100
| {{iconify|Holographic Casts|24px}} technology
| {{icon|holographic casts|24px}} Holographic Casts technology
|- id="Alloy Nano-Plants"
|- id="Alloy Nano-Plants"
| [[File:Building foundry 3.png]]
| [[File:Building foundry 3.png]]
| Alloy Nano-Plants
| Alloy Nano-Plants
* {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator
* {{icon|metallurgist}} {{green|+2}} Metallurgist if not {{iconify|Gestalt Consciousness}}
* If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead:
* {{icon|metallurgist}} {{green|+2}} Foundry Drone if {{iconify|Hive Mind}}
** {{iconify|Catalytic Technician||+2|green}}/Drone
* {{icon|metallurgist}} {{green|+2}} Fabricator if {{iconify|Machine Intelligence}}
|
|
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+2}} Alloys from {{iconify|metallurgist}}s
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+2}} Alloys from {{iconify|metallurgist|16px}}s
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+4}} Minerals upkeep of {{iconify|metallurgist}}s
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+4}} Minerals upkeep of {{iconify|metallurgist|16px}}s
* [[File:Mod_food_upkeep_add.png|24px|link=Food|Food upkeep of catalytic technicians]] {{red|+6}} Food upkeep of {{iconify|catalytic technician}}s
* [[File:Mod_food_upkeep_add.png|24px|lin=Food|Food upkeep of catalytic technicians]] {{red|+6}} Food upkeep of {{iconify|catalytic technician|16px}}s
| 3
| 3
| {{icon|energy}} {{red|−8}}<br>{{icon|volatile motes}} {{red|−4}}
| {{icon|energy}} {{red|−8}}<br>{{icon|volatile motes}} {{red|−4}}
|
| {{icon|time}} 600
* {{icon|time}} 600 
|
* {{icon|minerals}} 800
* {{icon|minerals}} 800
* {{icon|volatile motes}} 200
* {{icon|volatile motes}} 200
| {{iconify|Nano-Separators|24px}} technology
| {{icon|nano-separators|24px}} Nano-Separators technology
|- id="Civilian Industries"
|- id="Civilian Industries"
| [[File:Building factory 1.png]]
| [[File:Building factory 1.png]]
| Civilian Industries
| Civilian Industries
* {{iconify|Artisan||+2|green}}/Drone
* {{icon|artisan}} {{green|+2}} Artisan if not {{iconify|Rogue Servitor}}, {{iconify|Masterful Crafters}}, or [[file:Civic_corporate_crafters.png|24px]] Mastercraft Inc.
* {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}}
* {{icon|artisan}} {{green|+2}} Artisan Drone if {{iconify|Rogue Servitor}}
* {{icon|artificer}} {{green|+2}} Artificer if {{iconify|Masterful Crafters}}, or [[file:Civic_corporate_crafters.png|24px]] Mastercraft Inc.
| 1
| 1
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
|
| {{icon|time}} 360
* {{icon|time}} 360
| {{icon|minerals}} 400
* {{icon|minerals}} 400
| {{icon|no}}{{iconify|Gestalt Consciousness}} unless Servitor
|
* {{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}}
* {{icon|no}} Resort World designation
* {{icon|no}} Thrall World designation
|- id="Civilian Fabricators"
|- id="Civilian Fabricators"
| [[File:Building factory 2.png]]
| [[File:Building factory 2.png]]
| Civilian Fabricators
| Civilian Fabricators
* {{iconify|Artisan||+2|green}}/Drone
* {{icon|artisan}} {{green|+2}} Artisan if not {{iconify|Rogue Servitor}}, {{iconify|Masterful Crafters}}, or [[file:Civic_corporate_crafters.png|24px]] Mastercraft Inc.
* {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}}
* {{icon|artisan}} {{green|+2}} Artisan Drone if {{iconify|Rogue Servitor}}
* {{icon|artificer}} {{green|+2}} Artificer if {{iconify|Masterful Crafters}}, or [[file:Civic_corporate_crafters.png|24px]] Mastercraft Inc.
* [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+1}} Consumer goods from {{iconify|artisan}}s
* [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+1}} Consumer goods from {{iconify|artisan|16px}}s
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+1}} Minerals upkeep of {{iconify|artisan}}s
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+1}} Minerals upkeep of {{iconify|artisan|16px}}s
| 2
| 2
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}}
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}}
|
| {{icon|time}} 480
* {{icon|time}} 480
|
* {{icon|minerals}} 600
* {{icon|minerals}} 600
* {{icon|rare crystals}} 100
* {{icon|rare crystals}} 100
| {{iconify|Nano-Circuit Assembly|24px}} technology
| {{icon|nano-circuit assembly|24px}} Nano-Circuit Assembly technology
|- id="Civilian Repli-Complexes"
|- id="Civilian Repli-Complexes"
| [[File:Building factory 3.png]]
| [[File:Building factory 3.png]]
| Civilian Repli-Complexes
| Civilian Repli-Complexes
* {{iconify|Artisan||+2|green}}/Drone
* {{icon|artisan}} {{green|+2}} Artisan if not {{iconify|Rogue Servitor}}, {{iconify|Masterful Crafters}}, or [[file:Civic_corporate_crafters.png|24px]] Mastercraft Inc.
* {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}}
* {{icon|artisan}} {{green|+2}} Artisan Drone if {{iconify|Rogue Servitor}}
* {{icon|artificer}} {{green|+2}} Artificer if {{iconify|Masterful Crafters}}, or [[file:Civic_corporate_crafters.png|24px]] Mastercraft Inc.
* [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+2}} Consumer goods from {{iconify|artisan}}s
* [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+2}} Consumer goods from {{iconify|artisan|16px}}s
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+2}} Minerals upkeep of {{iconify|artisan}}s
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+2}} Minerals upkeep of {{iconify|artisan|16px}}s
| 3
| 3
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−4}}
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−4}}
|
| {{icon|time}} 600
* {{icon|time}} 600
|
* {{icon|minerals}} 800
* {{icon|minerals}} 800
* {{icon|rare crystals}} 200
* {{icon|rare crystals}} 200
| {{iconify|Replicator Kiosks|24px}} technology
| {{icon|replicator kiosks|24px}} Replicator Kiosks technology
|- id="Auto-Curating Vault"
|- id="Auto-Curating Vault"
| [[File:Building autocurating vault.png]]
| [[File:Building autocurating vault.png]]
第1,051行: 第1,043行:
* {{iconify|unity||+10|green}}
* {{icon|unity}} {{green|+10}} Unity
* {{icon|bureaucrat}} {{green|+15%}} Administrator Output
* {{icon|bureaucrat}} {{green|+15%}} Administrator Output
| 3
| 4
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
|
| {{icon|time}} 480
* {{icon|time}} 480
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
* {{icon|minerals}} 600
* {{icon|rare crystals}} 50
* {{iconify|Automated Curation Algorithms|24px}} technology
* [[File:Tech autocurating vault.png|24px]] Automate Curation Algorithms technology
* {{icon|no}}{{iconify|Spiritualist|icon2=Fanatic Spiritualist}}
* {{icon|no}}{{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}}
* {{icon|no}} Thrall World designation
* {{icon|no}} Thrall World planetary modifier
|- id="Citadel of Faith"
|- id="Citadel of Faith"
| [[File:Building citadel of faith.png]]
| [[File:Building citadel of faith.png]]
| Citadel of Faith
| Citadel of Faith
* {{iconify|Priest||+4|green}}
* {{icon|priest}} {{green|+4}} Priests
* {{iconify|High Priest||+1|green}}
* {{icon|high priest}} {{green|+1}} High Priest 
| {{iconify|Spiritualist||+20%|green}} ethics attraction
| {{icon|spiritualist}} {{green|+20%}} Spiritualist ethics attraction
| 4
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
| {{icon|time}} 480
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
|
* [[File:Tech transcendent faith.png|24px]] Transcendent Faith technology
* {{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}}
* {{icon|no}} Thrall World planetary modifier
|- id="Research Institute"
| [[File:Building institute.png]]
| Research Institute
| {{icon|researcher}} {{green|+1}} Science Director
| {{icon|researcher}} {{green|+15%}} Researcher Output
| 3
| 3
| {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}}
* {{icon|energy}} {{red|−5}}
| {{icon|time}} 480
* {{icon|rare crystals}} {{red|−1}}
| {{icon|minerals}} 600<br>{{icon|exotic gases}} 50
|
* {{icon|time}} 480
* {{icon|minerals}} 600
* {{icon|rare crystals}} 50
|
* {{iconify|Metacognitive Faith|24px}} technology
* {{iconify|Spiritualist|icon2=Fanatic Spiritualist}}
* {{icon|no}} Thrall World designation
|- id="Research Institute"
| [[File:Building institute.png]]
| Research Institute
| {{iconify|Science Director||+1|green}}
| {{iconify|Researcher||+15%|green}} Output
| 3
|
* {{icon|energy}} {{red|−5}}
* {{icon|exotic gases}} {{red|−1}}
|
* {{icon|time}} 480
* {{icon|minerals}} 600
* {{icon|exotic gases}} 50
* {{iconify|Interplanetary Research Initiative|24px}} technology
* {{iconify|Interplanetary Research Initiative|24px}} technology
第1,104行: 第1,086行:
| Planetary Supercomputer
| Planetary Supercomputer
* {{icon|Hive Mind}}: {{iconify|Brain Drone||+1|green}}
* {{icon|brain drone}} {{green|+1}} Brain Drone if {{iconify|Hive Mind}}
* {{icon|Machine Intelligence}}: {{iconify|Calculator||+1|green}}
* {{icon|researcher}} {{green|+1}} Calculator if {{iconify|Machine Intelligence}}
| {{iconify|Researcher||+15%|green}} Output
| {{icon|researcher}} {{green|+15%}} Researcher Output
| 3
| 3
| {{icon|energy}}  {{red|−5}}
| {{icon|energy}}  {{red|−5}}
|
| {{icon|time}} 480
* {{icon|time}} 480
| {{icon|minerals}} 600
* {{icon|minerals}} 600
| {{iconify|Interplanetary Research Initiative|24px}} technology
| {{iconify|Interplanetary Research Initiative|24px}} technology
* {{iconify|Gestalt Consciousness}}
* {{iconify|Gestalt Consciousness}}
第1,118行: 第1,099行:
| Ministry of Production<br>{{icon|gestalt consciousness}} Resource Processing Center
| Ministry of Production<br>{{icon|gestalt consciousness}} Resource Processing Center
* {{iconify|Politician||+1|green}} if not {{icon|Gestalt Consciousness}}
* {{icon|politician}} {{green|+1}} Politician if not {{iconify|Gestalt Consciousness}}
* {{iconify|Foundry Drone||+2|green}}/Catalytic Drone if {{icon|Hive Mind}}
* {{icon|metallurgist}} {{green|+2}} Foundry Drone if {{iconify|Hive Mind}}
* {{iconify|Fabricator||+1|green}}/Catalytic Drone if {{icon|Machine Intelligence}}
* {{icon|metallurgist}} {{green|+1}} Fabricator if {{iconify|Machine Intelligence}}
* {{iconify|Metallurgist||+15%|green}} Output
* {{icon|metallurgist}} {{green|+15%}} Metallurgist Output
* {{iconify|Artisan||+15%|green}} Output
* {{icon|artisan}} {{green|+15%}} Artisan Output
| 3
| 3
|
| {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−1}}
* {{icon|energy}} {{red|−5}}
| {{icon|time}} 480
* {{icon|volatile motes}} {{red|−1}}
| {{icon|minerals}} 600<br>{{icon|volatile motes}} 50
|
* {{icon|time}} 480
* {{icon|minerals}} 600
* {{icon|volatile motes}} 50
* {{iconify|Global Production Strategy|24px}} technology
* [[File:Tech global production strategy.png|24px]] Global Production Strategy technology
* {{icon|no}} Resort World designation
* {{icon|no}} Resort World designation
* {{icon|no}} Thrall World designation
* {{icon|no}} Thrall World designation
第1,139行: 第1,116行:
| [[File:Building clinic.png]]
| [[File:Building clinic.png]]
| Gene Clinic
| Gene Clinic
| {{iconify|Medical Worker||+2|green}}
| {{icon|medical worker}} {{green|+2}} Medical Worker
| 1
| 1
| {{icon|Energy}} {{red|−2}}
| {{icon|Energy}} {{red|−2}}
|
| {{icon|time}} 360
* {{icon|time}} 360
| {{icon|minerals}} 400
* {{icon|minerals}} 400
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{iconify|Genetic Healthcare|24px}} technology
* {{icon|Frontier Health|24px}} Genetic Healthcare technology
* {{icon|no}} Thrall World designation
* {{icon|no}} Thrall-World planetary modifier
|- id="Cyto-Revitalization Center"
|- id="Cyto-Revitalization Center"
| [[File:Building hospital.png]]
| [[File:Building hospital.png]]
| Cyto-Revitalization Center
| Cyto-Revitalization Center
| {{iconify|Medical Worker||+4|green}}
| {{icon|medical worker}} {{green|+4}} Medical Worker
| 2
| 2
| {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}}
* {{icon|energy}} {{red|−5}}
| {{icon|time}} 480
* {{icon|exotic gases}} {{red|−1}}
| {{icon|minerals}} 600<br>{{icon|exotic gases}} 50
|
* {{icon|time}} 480
* {{icon|minerals}} 600
* {{icon|exotic gases}} 50
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{iconify|Cyto-Revitalization|24px}} technology
* {{icon|Frontier Hospital tech|24px}} Cyto-Revitalization technology
* {{icon|no}} Thrall World designation
* {{icon|no}} Thrall-World planetary modifier
|- id="Galactic Stock Exchange"
|- id="Galactic Stock Exchange"
| [[File:Building galactic stock exchange.png]]
| [[File:Building galactic stock exchange.png]]
| Galactic Stock Exchange
| Galactic Stock Exchange
| {{iconify|Merchant||+2|green}}
| {{icon|merchant}} {{green|+2}} Merchant
| {{iconify|Trade value||+20%|green|suf=mult}}
| {{icon|trade value mult}} {{green|+20%}} Trade value
| 3
| 3
| {{icon|Energy}} {{red|−5}}<br>{{icon|rare crystals}}{{red|−1}}
| {{icon|time}} 480
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
* {{icon|Energy}} {{red|−5}}
* [[File:Tech galactic markets.png|24px]] Galactic Markets Tech
* {{icon|rare crystals}}{{red|−1}}
|
* {{icon|time}} 480
* {{icon|minerals}} 600
* {{icon|rare crystals}} 50
|
* {{iconify|Galactic Markets|24px}} technology
* {{icon|no}} Resort World designation
* {{icon|no}} Resort World designation
* {{icon|no}} Thrall World designation
* {{icon|no}} Thrall World designation
第1,187行: 第1,155行:
| [[File:Building palace.png]]
| [[File:Building palace.png]]
| Noble Estates
| Noble Estates
| {{iconify|Noble||+1|green}}
| {{icon|noble}} {{green|+1}} Noble
| {{iconify|Housing||+1|green|suf=add}}
| {{icon|housing add}} {{green|+1}} Housing
| 2
| 2
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 480
* {{icon|time}} 480
| {{icon|minerals}} 400
* {{icon|minerals}} 400
| {{iconify|Aristocratic Elite}} civic
| {{iconify|Aristocratic Elite}} civic
|- id="Slave Processing Facility"
|- id="Slave Processing Facility"
第1,200行: 第1,167行:
* {{iconify|Slave pop resource output||+5%|green}}
* {{icon|slave pop resource output}} {{green|+5%}} Slave pop resource output
* {{icon|political power}} {{yellow|−25%}} {{iconify|Slave}}s political power (multiplicative)
* {{icon|political power}} {{yellow|−25%}} {{iconify|Slave|16px}}s political power (multiplicative)
* {{iconify|Automatic resettlement chance||-50%|red}}
* {{icon|automatic resettlement chance}} {{red| −50%}} Automatic resettlement chance
* {{icon|yes}} Unemployed {{iconify|slave}}s automatically resettle
* {{icon|yes}} Unemployed {{iconify|slave|16px}}s automatically resettle
* {{icon|yes}} Permits recruiting {{iconify|slave armies}}
* {{icon|no}} Permits recruiting {{iconify|slave armies|16px}}
| 2
| 2
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 360
| {{icon|minerals}} 400
* {{icon|time}} 360
* {{icon|minerals}} 400
|
* {{icon|no}} {{iconify|Gestalt Consciousness}}
* {{icon|policy}} ''Allowed'' Slavery policy
* {{icon|policy}} ''Allowed'' Slavery policy
* {{iconify|Neural Implants|24px}} technology
* {{iconify|Neural Implants|24px}} technology
第1,218行: 第1,183行:
| [[File:Building hab laboratory module.png]]
| [[File:Building hab laboratory module.png]]
| Psi Corps
| Psi Corps
| {{iconify|Telepath||+2|green}}
| {{icon|telepath}} {{green|+2}} Telepath
| {{iconify|Housing||+5|green|suf=add}}
| {{icon|stability add}} {{green|+5}} Stability
| 3
| 3
| {{icon|energy}} {{red|−5}}
| {{icon|energy}} {{red|−5}}
| {{icon|time}} 480
| {{icon|minerals}} 500
* {{icon|time}} 480
* [[File:Ap mind over matter.png|24px]] Mind over Matter ascension perk
* {{icon|minerals}} 500
|
* {{iconify|Latent Psionic}} main species
* {{icon|no}} Resort World designation
* {{icon|no}} Resort World designation
* {{icon|no}} Thrall World designation
* {{icon|no}} Thrall World designation
第1,233行: 第1,197行:
| Sanctuary of Repose
| Sanctuary of Repose
* {{iconify|Death Chronicler||+2|green}}/Chronicle Drone
* {{icon|death chronicler}} {{green|+2}} Death Chronicler if not {{iconify|Gestalt Consciousness}}
* {{icon|death chronicler}} {{green|+2}} Chronicle Drone if {{iconify|Gestalt Consciousness}}
* {{iconify|Unity||+5%|green}} from Jobs
* {{icon|unity}} {{green|+5%}} Unity fron Jobs
* {{iconify|Unity||+1|green}} per Ascension Perk
* {{icon|unity}} {{green|+1}} Unity per Ascension Perk
* On {{iconify|Tomb|suf=World}} or {{iconify|Relic World}}s:
* {{icon|governing ethics attraction}} {{green|+20%}} Governing Ethics Attraction if Tomb World
** {{iconify|Governing Ethics Attraction||+20%|green}}
** {{icon|Gestalt Consciousness}}: Instead {{iconify|Crime add||-20|green|Deviancy}}
| 1
| 1
| {{icon|minerals}} {{red|−2}}
| {{icon|minerals}} {{red|−2}}
| {{icon|time}} 360
* {{icon|time}} 360
| {{icon|minerals}} 400
* {{icon|minerals}} 400
| {{iconify|Memorialists}}
* {{iconify|Memorialists}}
* {{iconify|Memorialist|suf=hive|icon2=Memorialist machine}}
* {{icon|no}} Thrall World designation
|- id="Pillar of Quietus"
|- id="Pillar of Quietus"
| [[File:Building galactic memorial 2.png]]
| [[File:Building galactic memorial 2.png]]
| Pillar of Quietus
| Pillar of Quietus
* {{iconify|Death Chronicler||+4|green}}/Chronicle Drone
* {{icon|death chronicler}} {{green|+4}} Death Chronicler if not {{iconify|Gestalt Consciousness}}
* {{icon|death chronicler}} {{green|+4}} Chronicle Drone if {{iconify|Gestalt Consciousness}}
* {{iconify|Unity||+10%|green}} from Jobs
* {{icon|unity}} {{green|+10%}} Unity fron Jobs
* {{iconify|Unity||+2|green}} per Ascension Perk
* {{icon|unity}} {{green|+2}} Unity per Ascension Perk
* On {{iconify|Tomb|suf=World}} or {{iconify|Relic World}}s:
* {{icon|governing ethics attraction}} {{green|+20%}} Governing Ethics Attraction if Tomb World
** {{iconify|Governing Ethics Attraction||+20%|green}}
** {{icon|Gestalt Consciousness}}: Instead {{iconify|Crime add||-20|green|Deviancy}}
| 2
| 2
| {{icon|minerals}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}}
* {{icon|minerals}} {{red|−5}}
| {{icon|time}} 480
* {{icon|exotic gases}} {{red|−1}}
| {{icon|minerals}} 600
* {{icon|time}} 480
* {{icon|minerals}} 600
* {{icon|exotic gases}} 50
| {{iconify|Heritage Sites|24px}} technology
| {{iconify|Heritage Sites|24px}} technology
|- id="Galactic Memorial"
|- id="Galactic Memorial"
第1,273行: 第1,227行:
| Galactic Memorial
| Galactic Memorial
* {{iconify|Death Chronicler||+6|green}}/Chronicle Drone
* {{icon|death chronicler}} {{green|+6}} Death Chronicler if not {{iconify|Gestalt Consciousness}}
* {{icon|death chronicler}} {{green|+6}} Chronicle Drone if {{iconify|Gestalt Consciousness}}
* {{iconify|Unity||+15%|green}} from Jobs
* {{icon|unity}} {{green|+15%}} Unity fron Jobs
* {{iconify|Unity||+3|green}} per Ascension Perk
* {{icon|unity}} {{green|+2}} Unity per Ascension Perk
* On {{iconify|Tomb|suf=World}} or {{iconify|Relic World}}s:
* {{icon|governing ethics attraction}} {{green|+20%}} Governing Ethics Attraction if Tomb World
** {{iconify|Governing Ethics Attraction||+20%|green}}
** {{icon|Gestalt Consciousness}}: Instead {{iconify|Crime add||-20|green|Deviancy}}
| 3
| 3
| {{icon|minerals}} {{red|−8}}<br>{{icon|exotic gases}} {{red|−2}}
* {{icon|minerals}} {{red|−8}}
| {{icon|time}} 600
* {{icon|exotic gases}} {{red|−2}}
| {{icon|minerals}} 800
* {{icon|time}} 600
* {{icon|minerals}} 800
* {{icon|exotic gases}} 100
| {{iconify|Local Hypercommunication|24px}} technology
| {{iconify|Local Hypercommunication|24px}} technology
|}
|}
第1,314行: 第1,263行:
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Memorialists}}
* {{icon|no}}{{iconify|Memorialists}}
* {{icon|no}} Thrall World designation
|- id="Heritage Site"
|- id="Heritage Site"
| [[File:Building heritage site.png]]
| [[File:Building heritage site.png]]
第1,375行: 第1,323行:


==== Pop assembly buildings ====
==== Pop assembly buildings ====
Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time; if a second one is constructed it will remain inactive.
Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time, if a second one is constructed it will remain inactive.
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:1%" | || Building
! style="width:1%" | || Building
第1,387行: 第1,335行:
| [[File:Building robot assembly plant.png]]
| [[File:Building robot assembly plant.png]]
| Robot Assembly Plants
| Robot Assembly Plants
| {{iconify|Roboticist||+1|green}}
| {{icon|roboticist}} {{green|+1}} Roboticist
| {{icon|energy}} {{red|−5}}
| {{icon|energy}} {{red|−5}}
| {{icon|time}} 360
| {{icon|time}} 360
| {{icon|minerals}} 600
| {{icon|minerals}} 600
* {{icon|no}} Thrall World designation
* {{icon|no}} Thrall-World planetary modifier
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{iconify|Robotic Workers|24px}} technology
* {{iconify|Robotic Workers|24px}} technology
第1,400行: 第1,348行:
| [[File:Building robot assembly plant.png]]
| [[File:Building robot assembly plant.png]]
| Machine Assembly Plants
| Machine Assembly Plants
| {{iconify|Replicator||+1|green}}
| {{icon|replicator}} {{green|+1}} Replicator
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 360
| {{icon|time}} 360
第1,409行: 第1,357行:
| [[File:Building machine assembly complex.png]]
| [[File:Building machine assembly complex.png]]
| Machine Assembly Complex
| Machine Assembly Complex
| {{iconify|Replicator||+3|green}}
| {{icon|replicator}} {{green|+3}} Replicator
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
| {{icon|time}} 600
| {{icon|time}} 600
第1,420行: 第1,368行:
| [[File:Building spawning pool.png]]
| [[File:Building spawning pool.png]]
| Spawning Pools
| Spawning Pools
| {{iconify|Spawning Drone||+1|green}}
| {{icon|spawning drone}} {{green|+1}} Spawning Drone
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 360
| {{icon|time}} 360
第1,430行: 第1,378行:
| Clone Vats
| Clone Vats
| {{icon|growth speed}} {{green|+3}} Monthly Organic Pop Assembly
| {{icon|growth speed}} {{green|+3}} Monthly Organic Pop Assembly
| {{icon|energy}} {{red|−2}}<br>{{icon|food}} {{red|−30}} if not {{icon|Lithoid}}<br>{{icon|minerals}} {{red|−30}} if {{icon|Lithoid}}
| {{icon|energy}} {{red|−2}}<br>{{icon|food}} {{red|−30}} if not {{iconify|Lithoid}}<br>{{icon|minerals}} {{red|−30}} if {{iconify|Lithoid}}
| {{icon|time}} 360
| {{icon|time}} 360
| {{icon|minerals}} 500<br>{{icon|food}} 500 if not {{icon|Lithoid}}<br>{{icon|energy}} 500 if {{icon|Lithoid}}
| {{icon|minerals}} 500<br>{{icon|food}} 500 if not {{iconify|Lithoid}}<br>{{icon|energy}} 500 if {{iconify|Lithoid}}
* {{iconify|Engineered Evolution}} ascension perk
* [[File:Ap engineered evolution.png|24px]] Engineered Evolution ascension perk
* {{icon|no}} Resort World designation
* {{icon|no}} Resort World designation
| ''Clone Vats break down simple organic materials like food to generate Organic Pop Assembly.''
| ''Clone Vats break down simple organic materials like food to generate Organic Pop Assembly.''
第1,440行: 第1,388行:
| [[File:Building posthumous employment center.png]]
| [[File:Building posthumous employment center.png]]
| Posthumous Employment Center
| Posthumous Employment Center
| {{iconify|Reassigner||+1|green}}
| {{icon|necromancer}} {{green|+1}} Reassigner
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 360
| {{icon|time}} 360
第1,446行: 第1,394行:
| {{iconify|Permanent Employment}}
| {{iconify|Permanent Employment}}
| ''At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts.''
| ''At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts.''
|- id="Offspring Nest"
| [[File:Building offspring nest.png]]
| Offspring Nest
| {{icon|spawning drone}} {{green|+1}} Offspring Drone
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 360
| {{icon|minerals}} 400
| {{iconify|Progenitor Hive}}
| ''This fortified nest safely harbors the local Offspring while also accelerating growth for the rest of the nearby hive.''
|}
|}


第1,471行: 第1,410行:
| [[File:Building embassy.png]]
| [[File:Building embassy.png]]
| Embassy Complex
| Embassy Complex
| {{iconify|Available envoys||+1|green}}
| {{icon|available envoys}} {{green|+1}} Available envoys
| 2
| 2
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
第1,481行: 第1,420行:
| [[File:Building grand embassy.png]]
| [[File:Building grand embassy.png]]
| Grand Embassy Complex
| Grand Embassy Complex
| {{iconify|Available envoys||+2|green}}
| {{icon|available envoys}} {{green|+2}} Available envoys
| 3
| 3
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
第1,491行: 第1,430行:
| [[File:Building akx worm 3.png]]
| [[File:Building akx worm 3.png]]
| Omega Alignment
| Omega Alignment
| {{iconify|Physics||+16|green}} Physics research
| {{icon|physics}} {{green|+16}} Physics research
| 1
| 1
| {{icon|energy}} {{red|−8}}
| {{icon|energy}} {{red|−8}}
第1,501行: 第1,440行:


==== Gaia Seeders ====
==== Gaia Seeders ====
Gaia Seeders can only be constructed by empires with the {{iconify|Idyllic Bloom|icon2=idyllic bloom hive}} civic. Building and upgrading Gaia Seeders takes {{icon|time}} 480 days for each phase, and for the first phase requires a tier 2 or above capital and the following phases require the following [[Celestial_body#Habitable_planets|planet classes]]:
Gaia Seeders can only be constructed by empires with the {{iconify|Idyllic Bloom}} civic. The planet must have an upgraded capital and the planet class must match the climate preference of the primary species. Building and upgrading Gaia Seeders takes 480 days.
* Initially, the planet class must match that of the primary species' homeworld. Upkeep on such worlds is not increased.
* If the {{iconify|Terrestrial Sculpting|24px}} technology is researched, the planet needs only match the climate of the primary species' homeworld. Upkeep on such worlds is increased by {{red|+25%}}.
* If the {{iconify|Ecological Adaptation|24px}} technology is researched, the planet can be of any class except {{iconify|Tomb World}}. Upkeep on such worlds is increased by {{red|+50%}}.
* If the {{iconify|Climate Restoration|24px}} technology is researched, the planet can be a {{iconify|Tomb World}} as well. Upkeep on such worlds is increased by {{red|+75%}}.
* Gaia Seeders cannot be built on planet classes that cannot be terraformed (Gaia, Ecumenopolis, Hive, Machine, Relic, and artificial worlds). If the world is terraformed into such a class, the building is removed.
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:1%" | || Phase
! style="width:1%" | || Phase
! Effects
! Effects
! Base Upkeep
! Upkeep
! Cost
! Cost
|- id="Gaia Seeders - Phase 1"
|- id="Gaia Seeders - Phase 1"
| [[File:Building gaiaseeders 1.png]]
| [[File:Building gaiaseeders 1.png]]
| Phase 1
| Phase 1
| {{iconify|Pop Growth Speed||+10%|green}}
| {{icon|growth speed}} {{green|+10%}} Pop Growth Speed
| {{icon|energy}} {{red|−20}}
| {{icon|energy}} {{red|−20}}
| {{icon|energy}} 1500
| {{icon|energy}} 1500
第1,522行: 第1,456行:
| Phase 2
| Phase 2
* {{iconify|Pop Growth Speed||+5%|green}}
* {{icon|growth speed}} {{green|+5%}} Pop Growth Speed
* {{iconify|Habitability||+10%|green}}
* {{icon|habitability}} {{green|+10%}} Habitability
| {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−1}}
| {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−1}}
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 50
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 50
第1,529行: 第1,463行:
| [[File:Building gaiaseeders 3.png]]
| [[File:Building gaiaseeders 3.png]]
| Phase 3
| Phase 3
| {{iconify|Habitability||+20%|green}}
| {{icon|habitability}} {{green|+20%}} Habitability
| {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−2}}
| {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−2}}
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 100
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 100
第1,536行: 第1,470行:
| Final Phase
| Final Phase
* {{icon|gaia world}} Planet is terraformed into a Gaia World
* [[File:Planet gaia.png|24px]] Planet becomes a Gaia World
* {{iconify|Happiness||+10%|green}} for 6 months
* {{icon|happiness}} {{green|+10%}} Happiness for 6 months
* {{iconify|Immigration Pull||+50%|green}} for 6 months
* {{icon|migration attraction}} {{green|+50%}} Immigration Pull for 6 months
| {{green|Building removed}}
| {{green|Building removed}}
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 200
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 200
第1,544行: 第1,478行:


=== Military ===
=== Military ===
{{SVersion|3.4}}
{{SVersion|3.3}}
Military buildings produce {{icon|defense army}} defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the [[File:Tech aura snare.png|24px]] FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the {{iconify|Global Defense Grid|24px}} technology.
Military buildings produce {{icon|defense army}} defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the [[File:Tech aura snare.png|24px]] FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the {{iconify|Global Defense Grid|24px}} technology.
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
第1,581行: 第1,515行:


=== Law enforcement ===
=== Law enforcement ===
{{SVersion|3.4}}
{{SVersion|3.3}}
Law enforcement buildings produce {{icon|defense army}} defense armies and {{iconify|Unity}} and, most importantly, reduce {{iconify|Crime}} or Deviancy.
Law enforcement buildings produce {{icon|defense army}} defense armies and {{iconify|Unity}} and, most importantly, reduce {{iconify|Crime}} or Deviancy.
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
第1,621行: 第1,555行:


=== Refineries ===
=== Refineries ===
{{SVersion|3.4}}
{{SVersion|3.3}}
Refinery buildings produce {{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds
Refinery buildings produce {{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
第1,662行: 第1,596行:
| {{iconify|Rare Crystal Manufacturing|24px}} technology
| {{iconify|Rare Crystal Manufacturing|24px}} technology
| ''Nearly identical to the real thing, the crystals produced here are of the highest quality.''
| ''Nearly identical to the real thing, the crystals produced here are of the highest quality.''
|- id="Kha'lanka Crystal Plant"
|- id="Kha'lanka Crystal Plant"
| [[File:Building crystal plant 2.png]]
| [[File:Building crystal plant 2.png]]
| Kha'lanka Crystal Plant
| Kha'lanka Crystal Plant
| {{icon|translucer}} {{green|+3}} Translucer
| {{icon|translucer}} {{green|+3}} Translucer
| {{icon|translucer}} {{green|+3}} Lensing Drone
| {{icon|translucer}} {{green|+3}} Lensing Drone
| {{red|−3}}
| {{red|−3}}
| 800 
| 800 
| 1000
| 1000
| {{icon|anr}} ''Whispers in the Stone'' archaeology site
| {{icon|anr}} ''Whispers in the Stone'' archaeology site
| ''The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.''
| ''The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.''
|}
|}
 
 
=== Temples ===
=== Temples ===
{{SVersion|3.4}}
{{SVersion|3.3}}
Temple buildings are only available to {{iconify|Spiritualist}} and {{iconify|Fanatic Spiritualist}} empires. They produce {{iconify|Amenities}}, {{iconify|Unity}} and {{iconify|Spiritualist}} Ethics Attraction.
Temple buildings are only available to {{iconify|Spiritualist}} and {{iconify|Fanatic Spiritualist}} empires. They produce {{iconify|Amenities}}, {{iconify|Unity}} and {{iconify|Spiritualist}} Ethics Attraction.
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:1%" | || Building
! style="width:1%" | || Building
! Jobs
! Jobs
! Ethics Attraction
! Ethics Attraction
! Capital tier
! Capital tier
! Upkeep
! Upkeep
! Time
! Time
! Cost
! Cost
! Requirements
! Requirements
! style="width:20%" | Description
! style="width:30%" | Description
|- id="Temple"
|- id="Temple"
| [[File:Building temple.png]]
| [[File:Building temple.png]]
| Temple
| Temple
|
| {{icon|priest}} {{green|+2}} Priest
* {{icon|priest}} {{green|+2}} Priest
* {{icon|Corporate}} {{icon|Priest}} {{red|−1}} {{iconify|Manager}}: {{green|+1}}
| {{icon|spiritualist}} {{green|+5%}} Spiritualist
| {{icon|spiritualist}} {{green|+5%}} Spiritualist
| 1
| 1
第1,703行: 第1,635行:
| [[File:Building holotemple.png]]
| [[File:Building holotemple.png]]
| Holotemple
| Holotemple
|
| {{icon|priest}} {{green|+4}} Priest
* {{icon|priest}} {{green|+4}} Priest
* {{icon|Corporate}} {{icon|Priest}} {{red|−2}} {{iconify|Manager}}: {{green|+2}}
| {{icon|spiritualist}} {{green|+10%}} Spiritualist
| {{icon|spiritualist}} {{green|+10%}} Spiritualist
| 2
| 2
第1,718行: 第1,648行:
| [[File:Building sacred nexus.png]]
| [[File:Building sacred nexus.png]]
| Sacred Nexus
| Sacred Nexus
|
| {{icon|priest}} {{green|+6}} Priest
* {{icon|priest}} {{green|+6}} Priest
* {{icon|Corporate}} {{icon|Priest}} {{red|−3}} {{iconify|Manager}}: {{green|+3}}
| {{icon|spiritualist}} {{green|+15%}} Spiritualist
| {{icon|spiritualist}} {{green|+15%}} Spiritualist
| 3
| 3
第1,747行: 第1,675行:
| Grim Holotemple
| Grim Holotemple
* {{icon|death priest}} {{green|+2}} Death Priest if not {{iconify|Corporate}} authority
* {{icon|death priest}} {{green|+2}} Death Priest
* {{icon|mortal initiate}} {{green|+2}} Mortal Initiate if not {{iconify|Corporate}} authority
* {{icon|mortal initiate}} {{green|+2}} Mortal Initiate
* {{icon|death priest}} {{green|+1}} Death Priest if {{iconify|Corporate}} authority
* {{icon|Corporate}} {{icon|death priest}}{{red|-1}}, {{icon|mortal initiate}}{{red|-1}}, {{icon|manager}} {{green|+2}} Manager
* {{icon|mortal initiate}} {{green|+1}} Mortal Initiate if {{iconify|Corporate}} authority
* {{icon|manager}} {{green|+2}} Manager if {{iconify|Corporate}} authority
| {{icon|spiritualist}} {{green|+10%}} Spiritualist
| {{icon|spiritualist}} {{green|+10%}} Spiritualist
| 2
| 2
第1,767行: 第1,693行:
| Temple of Grand Sacrifice
| Temple of Grand Sacrifice
* {{icon|death priest}} {{green|+3}} Death Priest if not {{iconify|Corporate}} authority
* {{icon|death priest}} {{green|+3}} Death Priest
* {{icon|mortal initiate}} {{green|+3}} Mortal Initiate if not {{iconify|Corporate}} authority
* {{icon|mortal initiate}} {{green|+3}} Mortal Initiate
* {{icon|death priest}} {{green|+2}} Death Priest if {{iconify|Corporate}} authority
* {{icon|Corporate}} {{icon|death priest}}{{red|-1}}, {{icon|mortal initiate}}{{red|-1}}, {{icon|manager}} {{green|+2}} Manager
* {{icon|mortal initiate}} {{green|+2}} Mortal Initiate if {{iconify|Corporate}} authority
* {{icon|manager}} {{green|+2}} Manager if {{iconify|Corporate}} authority
| {{icon|spiritualist}} {{green|+15%}} Spiritualist
| {{icon|spiritualist}} {{green|+15%}} Spiritualist
| 3
| 3
第1,781行: 第1,705行:
* {{iconify|Death Cult}} or {{iconify|Corporate Death Cult}}
* {{iconify|Death Cult}} or {{iconify|Corporate Death Cult}}
* {{icon|consecration fields|24px}} Consecration Fields technology
* {{icon|consecration fields|24px}} Consecration Fields technoligy
| ''A site of suprement consecration in which multi-sensory immersion fields allow the faithful to honor every sacrifice - past, present and future.''
| ''A site of suprement consecration in which multi-sensory immersion fields allow the faithful to honor every sacrifice - past, present and future.''
|}
|}


=== Trade ===
=== Trade ===
{{SVersion|3.4}}
{{SVersion|3.3}}
Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the [[File:Tech interstellar economics.png|24px]] Interstellar Economics technology.
Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the [[File:Tech interstellar economics.png|24px]] Interstellar Economics technology.


第1,821行: 第1,745行:


=== Organic safekeeping ===
=== Organic safekeeping ===
{{SVersion|3.4}}
{{SVersion|3.3}}
{{iconify|Rogue Servitor}} empires need Organic safekeeping buildings to provide {{iconify|Bio-Trophy}} Jobs for {{iconify|Unity}}. These buildings are converted into {{iconify|Housing}} buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology.
{{iconify|Rogue Servitor}} empires need Organic safekeeping buildings to provide {{iconify|Bio-Trophy}} Jobs for {{iconify|Unity}}. These buildings are converted into {{iconify|Housing}} buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology.
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
第1,854行: 第1,778行:


=== Feature-related ===
=== Feature-related ===
{{SVersion|3.4}}
{{SVersion|3.3}}
Feature buildings can only be built based on the number certain rare Planetary Features allow.
Feature buildings can only be built based on the number certain rare Planetary Features allow.
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
第1,940行: 第1,864行:


=== Other buildings ===
=== Other buildings ===
{{SVersion|3.4}}
{{SVersion|3.3}}
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:1%" | || Building
! style="width:1%" | || Building
第1,953行: 第1,877行:
| Resource Silos
| Resource Silos
|
|
* {{icon|resource storage capacity}} {{green|+5000}} Resource Storage Capacity
* {{icon|resource storage capacity}} {{green|+2000}} Resource Storage Capacity
* {{icon|clerk}} {{green|+1}} Clerk if not {{iconify|Gestalt Consciousness}}
* {{icon|clerk}} {{green|+1}} Clerk if not {{iconify|Gestalt Consciousness}}
* {{icon|maintenance drone}} {{green|+1}} Maintenance Drone if {{iconify|Gestalt Consciousness}}
* {{icon|maintenance drone}} {{green|+1}} Maintenance Drone if {{iconify|Gestalt Consciousness}}
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=== Purchasable ===
=== Purchasable ===
{{SVersion|3.4}}
{{SVersion|3.3}}
Purchasable buildings can only be obtained via a deal with aliens.
Purchasable buildings can only be obtained via a deal with aliens.
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== Primitive ==
== Primitive ==
{{SVersion|3.4}}
{{SVersion|3.3}}
Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.
Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.
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== Fallen empire ==
== Fallen empire ==
{{SVersion|3.4}}
{{SVersion|3.3}}
Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.
Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.


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|}
|}


== Holdings ==
== References ==
{{main|Holdings}}
A Holding represents an area on a world that is owned by an empire other than the world's owner. There are two type of holdings: Overlord Holding and Branch Office. Up to 4 special buildings can be built in a holding.
 
== 参考资料 ==
<references />
<references />
{{ConceptsNavbox}}
{{ConceptsNavbox}}
[[Category:游戏概念]]
[[Category:游戏概念]]
[[en:Buildings]]
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