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== Orbital megastructures == {{SVersion|3.4}} Orbital megastructures can only be constructed in orbit of a planet. Unlike other megastructures, orbital ones do not require a construction site and are finished in a single stage by the construction ship. Each planet can only have one orbital megastructure, which can be further upgraded. Their appearance is dependent on the builder empire's ship set. === Habitats === [[File:Plantoid Habitat.png|thumb|Plantoid size 4 habitat]] Artificial planets in all but name, habitats have a {{green|70%}} {{iconify|habitability||base}} for all species and can be built above planets. Habitats have a unique set of [[Districts#Habitat districts|districts]] distinct from normal planetary ones. Up to 4 district types are available on all habitats, with a fifth one being available if the habitat is built above a planet with a resource deposit. Building a habitat above such a planet leaves you unable to exploit its resource directly, destroying any mining or research station if one was present; however, {{iconify|strategic resources}} are added to the habitat as a special deposit, so they are not lost. Habitats still require [[colonization]], but the colony develops twice as fast on a habitat. Habitats start at {{iconify|size|pre=planet}} 4, which means they can hold up to 4 districts. They can be upgraded twice via decisions once all district slots are filled, up to size 8. Habitats can be researched and built by any empire if the {{iconify|Utopia}} DLC is enabled. Otherwise, they are only available to empires with the {{iconify|Void Dwellers}} origin, which requires the {{iconify|Federations}} DLC. {| class="mildtable" ! {{iconify|Size|pre=planet}} ! Cost ! Time ! Housing buildings ! Required technology |- | 4 | {{icon|influence}} 150<br>{{icon|alloys}} 1500 | 1800 days | {{iconify|Gestalt Consciousness}} only | {{iconify|Orbital Habitats|24px}} |- | 6 | {{icon|alloys}} 1000 | 720 days | {{icon|yes}} | {{iconify|Habitat Expansion|24px}} |- | 8 | {{icon|alloys}} 1500 | 1440 days | {{icon|yes}} | {{iconify|Advanced Space Habitation|24px}} |} The {{iconify|Voidborne}} ascension perk adds {{iconify|habitability||+20%|green}} to habitats (resulting in {{green|90%}} habitability without other modifiers) and unlocks {{iconify|building slots||+2|green}}. Habitats can be destroyed by a [[Ship#Colossi|Colossus]] as well as [[Crisis]] factions and cannot be rebuilt once destroyed. If the {{iconify|Apocalypse}} DLC is enabled, empires created by the [[Marauders#The Horde|Horde]] breaking up start with the technology to construct habitats even if neither of the required DLCs is enabled. These habitats can be captured by other empires. === Orbital Rings === {{expansion|ovl}}{{expand|with="Orbital Ring modules"}} Half megastructure and half starbase, Orbital Rings require the planet to be colonized before they can be built. They protect the planet from being invaded and can do everything a starbase can. {| class="mildtable plainlist" ! Tier ! {{iconify|Alloys}} cost ! {{iconify|Influence}} cost ! {{iconify|Time}} ! {{icon|energy}} Upkeep ! Modules ! Buildings ! [[File:Mod starbase defense platform capacity mult.png|24px|link=Starbase#Defenses|Defense platform cap]] Platforms ! {{icon|health}} Hull ! {{iconify|Armor}} ! Weapons range ! Weapons ! Utilities ! Requirements |- | 1 | 1000 | 50 | 720 | {{red|2}} | 2 | 0 | 2 | 5000 | 1000 | 100% | * {{icon|slot l}} 1 * {{icon|slot m}} 3 | * {{icon|slot l}} 2 * {{icon|slot a}} 1 | [[File:Tech_orbital_ring_tier_1.png|24px|链接=Special:FilePath/Tech_orbital_ring_tier_1.png]] Orbital Rings technology |- | 2 | 1500 | 100 | 900 | {{red|3}} | 3 | 1 | 4 | 10000 | 2000 | 150% | * {{icon|slot l}} 2 * {{icon|slot m}} 6 | * {{icon|slot l}} 4 * {{icon|slot a}} 1 | * {{icon|building}} Capital tier 2 ''or'' * [[File:Button upgrade ascension tier.png|24px|link=Designation#Planetary ascension]] Planetary Ascension tier 3 |- | 3 | 2000 | 150 | 1080 | {{red|4}} | 4 | 2 | 6 | 20000 | 2000 | 200% | * {{icon|slot l}} 3 * {{icon|slot m}} 9 | * {{icon|slot l}} 6 * {{icon|slot a}} 1 | * {{icon|building}} Capital tier 3 ''or'' * [[File:Button upgrade ascension tier.png|24px|link=Designation#Planetary ascension]] Planetary Ascension tier 5 |} In addition to the regular [[Starbase#Buildings|starbase buildings]], Orbital Rings can construct a set of buildings that improve the planet's output. All of them take one year to build. {| class="mildtable plainlist" ! width=1% | !! Building !! Cost !! Upkeep !! Effects !! Required technology !! width=35% | Description |- id="Climate Optimization Stations" | [[File:Orbitalring food hub.png|链接=Special:FilePath/Orbitalring_food_hub.png]]|| Climate Optimization Stations | * {{icon|alloys}} 100 * {{icon|volatile motes}} 100 | * {{icon|energy}} {{red|2}} * {{icon|volatile motes}} {{red|1}} | {{icon|pop food}} {{green|+2}} Food from Farmers | {{iconify|Advanced Food Processing|24px}} | ''Detailed monitoring of local conditions means we can influence the planet's climate at a regional level, increasing agricultural yields.'' |- id="Low Gravity Mega-Refiners" | [[File:Orbitalring mineral hub.png|链接=Special:FilePath/Orbitalring_mineral_hub.png]]|| Low Gravity Mega-Refiners | * {{icon|alloys}} 100 * {{icon|volatile motes}} 100 | * {{icon|energy}} {{red|2}} * {{icon|volatile motes}} {{red|1}} | {{icon|pop min}} {{green|+2}} Minerals from Miners | {{iconify|Advanced Mineral Purification|24px}} | ''Centralizing mineral refining operations on the Orbital Ring allows for novel techniques that increase mining efficiency.'' |- id="Stratospheric Ionization Elements" | [[File:Orbitalring energy hub.png|链接=Special:FilePath/Orbitalring_energy_hub.png]]|| Stratospheric Ionization Elements | * {{icon|alloys}} 100 * {{icon|exotic gases}} 100 | * {{icon|alloys}} {{red|2}} * {{icon|exotic gases}} {{red|1}} | {{icon|pop enc}} {{green|+2}} Energy Credits from Technicians | {{iconify|Planetary Power Grid|24px}} | ''These devices dramatically reduce power loss during distribution, increasing overall generator output.'' |- id="The Giga-Mall" | [[File:Orbitalring trade hub.png|链接=Special:FilePath/Orbitalring_trade_hub.png]]|| The Giga-Mall | * {{icon|alloys}} 100 * {{icon|rare crystals}} 100 | * {{icon|energy}} {{red|2}} * {{icon|rare crystals}} {{red|1}} | * {{iconify|Amenities||+1|green}} from Clerks * {{iconify|Trade Value||+5%|green}} | {{iconify|Interstellar Economics|24px}} | ''Moving all shopping and trade facilities to the Orbital Ring means our Clerks can facilitate more business, more effectively than ever before.'' |- id="Alloy Processing Facilities" | [[File:Orbitalring alloy hub.png|链接=Special:FilePath/Orbitalring_alloy_hub.png]]|| Alloy Processing Facilities | * {{icon|alloys}} 200 * {{icon|volatile motes}} 300 | * {{icon|energy}} {{red|5}} * {{icon|volatile motes}} {{red|2}} | * {{iconify|Alloys||+1|green}} from Metallurgists * {{icon|minerals}} {{red|-2}} Minerals from Metallurgists | {{iconify|Nano-Separators|24px}} | ''Alloys from the surface are further processed in orbit, creating usable materials from what would otherwise be wasted by-products.'' |- id="Orbital Logistics Systems" | [[File:Orbitalring consumer hub.png|链接=Special:FilePath/Orbitalring_consumer_hub.png]]|| Orbital Logistics Systems | * {{icon|alloys}} 200 * {{icon|rare crystals}} 300 | * {{icon|energy}} {{red|5}} * {{icon|rare crystals}} {{red|2}} | * {{iconify|Consumer Goods||+1|green}} from Artisans * {{icon|minerals}} {{red|-1}} Minerals from Artisans | {{iconify|Replicator Kiosks|24px}} | ''Transferring logistics operations to automated systems on the Orbital Ring allows planetside Factories to run continuously at full speed.'' |- id="Orbital Filing System" | [[File:Orbitalring bureaucracy hub.png|链接=Special:FilePath/Orbitalring_bureaucracy_hub.png]]|| Orbital Filing System | * {{icon|alloys}} 200 * {{icon|rare crystals}} 300 | * {{icon|energy}} {{red|2}} * {{icon|rare crystals}} {{red|1}} | {{iconify|Unity||+1|green}} from Bureaucrats, Priests and Telepaths | {{iconify|Effective Bureaucracy|24px}} | ''Efficiency and progress can be ours once more, now that our Administrators have near instant access to the paperwork that defines their lives.'' |- id="Synaptic Relays" | [[File:Orbitalring synapse hub.png|链接=Special:FilePath/Orbitalring_synapse_hub.png]]|| Synaptic Relays | * {{icon|alloys}} 200 * {{icon|exotic gases}} 300 | * {{icon|alloys}} {{red|2}} * {{icon|exotic gases}} {{red|1}} | {{iconify|Amenities||+1|green}} from Synapse Drones | {{iconify|Clustered Synapses|24px}} | ''Portions of the Orbital Ring have been modified to enhance synaptic signals, improving control over drones on the surface.'' |- id="Orbital Maintenance Drops" | [[File:Orbitalring maintenance hub.png|链接=Special:FilePath/Orbitalring_maintenance_hub.png]]|| Orbital Maintenance Drops | * {{icon|alloys}} 200 * {{icon|exotic gases}} 300 | * {{icon|alloys}} {{red|2}} * {{icon|exotic gases}} {{red|1}} | {{iconify|Amenities||+1|green}} from Maintenance Drones | {{iconify|Resource Processing Algorithms|24px}} | ''Prepackaged pods of maintenance material - and the drones necessary to distribute them - can be dropped from orbit anywhere they are needed, at a moment's notice.'' |}
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