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A job is where {{iconify|Pop}}s work to produce resources on planets. Jobs are divided into different strata, with one higher than the other. Most Jobs are created by Districts and Buildings and thus limited in number.
A job is where {{iconify|Pop}}s work to produce resources on planets. Jobs are divided into different strata, with one higher than the other. Most Jobs are created by Districts and Buildings and thus limited in number.


Pops will automatically fill empty Jobs that they are capable of holding, and will choose the job that will get the most out of their traits based on a weighting system; however, priority can be set towards and away from specific Jobs to ensure they are filled before others. New Pops that are more suitable for a Job than the current Pop holding the Job may take the job from it. 
Pops will automatically fill empty Jobs that they are capable of holding and will choose the job that will get the most out of their traits based on a weighting system but priority can be set towards and away from specific Jobs to ensure they are filled before others. New Pops that are more suitable for a Job than the current Pop holding the Job may take the job from it. It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.


It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.
== Regular empires ==
{{SVersion|3.3}}
Regular empires have three strata. If a pop takes a job above its stratum it will be promoted to the higher stratum. If there are no available jobs of equal or higher Stratum the pop will become unemployed, slowly demoting in stratum and causing {{iconify|happiness}} penalties at most levels of living standards.


== Job categories ==
=== Ruler jobs ===
<!--
For {{iconify|Ruler}} jobs new pops will only take the job from a current pop if the new pop's weight is x5 higher.
Categories are defined in common/economic_categories/00_common_economic_categories.txt
{| class="mildtable plainlist"
localization is in megacorp_l_emglish.yml
! width=1% | || Job
-->{{anchor|Job category|Category|Categories}}
! Produces
Most jobs belong to a job category that is mentioned on certain tooltips and groups it together with other similar jobs. For example, [[Mineral Purification Plants]] add [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Mineral output to Miners. This doesn't apply to just the specific {{iconify|Miner}} job, but to all jobs in the Miner jobs category (even if they don't normally produce {{iconify|Minerals}}), including but not limited to {{iconify|Scrap Miner}}s, {{iconify|Mote Harvester}}s, {{iconify|Gas Extractor}}s, {{iconify|Crystal Miner}}s, and {{iconify|Cave Cleaner}}s. {{iconify|Livestock}}, {{iconify|Grid Amalgamated}}, and {{iconify|purge}} jobs will benefit from the corresponding building (such as Mineral Purification Plants for lithoid livestock, lithoid processing, or lithoid forced labor), but are not otherwise considered to be e.g. miners for the purpose of modifiers.
! Upkeep
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
! Default Priority
! Category || Jobs
! Weight
|-
|- id="政客"
| Administrator
| [[File:Job administrator.png]] || 政客
* {{iconify|Bureaucrat}}
* {{icon|unity}} {{green|+6}} 凝聚力
* {{iconify|Chronicle Drone}}
* {{icon|amenities}} {{green|+3}} 舒适度
* {{iconify|Coordinator}}
| {{icon|consumer goods}} {{red|-2}} 消费品
* {{iconify|Death Chronicler}}
| 2
* {{iconify|Death Priest}}
* {{iconify|High Priest}}
* {{iconify|Manager}}
* {{iconify|Mortal Initiate}}
* {{iconify|Priest}}
* {{iconify|Prosperity Preacher}}
* {{icon|Culture Worker}} Robot Caretaker
* {{iconify|Synapse Drone}}
* {{iconify|Telepath}}
|}
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
! Category || Jobs
|-
| Artisan
* {{iconify|Artificer}}
{{Collapse list
* {{iconify|Artisan}}
| type= 修饰词
* {{iconify|Pearl Diver}}
| body=
|-
* {{icon|thrifty}} {{green|×2}} 节俭特性
| Researcher
* {{icon|numistic administration}} {{green|×2}} 货币管理者特性
* {{icon|charismatic}} {{green|×1.5}} 魅力非凡特性
* {{icon|necrophage}} {{green|×1.5}} 噬尸体特性
* {{icon|void dweller}} {{green|×1.5}} 虚空居者特性
* {{icon|domestic protocols}} {{green|×1.5}} 侍奉协议特性
* {{icon|traditional}} {{green|×1.25}} 传统特性
* {{icon|propaganda machines}} {{green|×1.25}}
宣传机器特性
* {{icon|brain slug host}} {{green|×1.25}} 脑蛞蝓宿主特性
* {{icon|proles}} {{green|×1.13}} 自然的知识分子特性
* {{icon|robust}} {{green|×1.13}} 话力四射特性
* {{icon|quarrelsome}} {{red| ×0.75}} 好斗特性
* {{icon|repugnant}} {{red| ×0.5}} 令人厌恶特性
* {{icon|policy}} {{red| ×0.1}} 不是完整公民权
}}
|- id="执行官"
| [[File:Job manager.png]] || Executive
* {{iconify|Researcher}}
* {{icon|amenities}} {{green|+3}} Amenities
* {{iconify|Science Director}}
* {{icon|unity}} {{green|+6}} Unity
* {{iconify|Dimensional Portal Researcher}}
* {{icon|trade value}} {{green|+4}} Trade Value
|-
| {{icon|consumer goods}} {{red|-2}} Consumer Goods
| Gas Refiners
| 2
* {{iconify|Gas Refiner}}
{{Collapse list
* {{iconify|Gas Plant Engineer}}
| type= Modifiers
|}
| body=
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
* {{icon|thrifty}} {{green|×2}} Thrifty trait
! Category || Jobs
* {{icon|numistic administration}} {{green|×2}} Numistic Administration trait
|-
* {{icon|charismatic}} {{green|×1.5}} Charismatic trait
| Miner
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols trait
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|necrophage}} {{green|×1.5}} Necrophage trait
* {{icon|brain slug host}} {{green|×1.3}} Brain Slug Host trait
* {{icon|traditional}} {{green| ×1.25}} Traditional trait
* {{icon|propaganda machines}} {{green| ×1.25}} Propaganda Machines trait
* {{icon|proles}} {{green|×1.13}} Natural Intellectuals trait
* {{icon|robust}} {{green|×1.13}} Robust trait
* {{icon|quarrelsome}} {{red| ×0.75}} Quarrelsome trait
* {{icon|repugnant}} {{red| ×0.5}} Repugnant trait
* {{icon|policy}} {{red| ×0.1}} not Full Citizenship rights
}}
|- id="High Priest"
| [[File:Job priest.png]] || High Priest
* {{iconify|Cave Cleaner}}
* {{icon|amenities}} {{green|+5}} Amenities
* {{iconify|Crystal Miner}}
* {{iconify|Gas Extractor}}
* {{iconify|Miner}}
* {{iconify|Mote Harvester}}
* {{iconify|Scrap Miner}}
* {{iconify|Nemma Miner}}
|-
| Farmer
|
* {{iconify|Farmer}}
* {{icon|hunter-gatherer}} Titan Hunter
* {{iconify|Angler}}
|}
{{clear}}
 
== Regular empires ==
{{SVersion|3.3}}
Regular empires have three strata. If a pop takes a job above its stratum it will be promoted to the higher stratum. If there are no available jobs of equal or higher Stratum, the pop will become unemployed, slowly demoting in stratum and causing {{iconify|happiness}} penalties at most levels of living standards.
 
=== Ruler jobs ===
For {{iconify|Ruler}} jobs new pops will only take the job from a current pop if the new pop's weight is ×5 higher.
<!-- Sorted by occurrence. Alphabetical order available by using the sortable columns. Please don't force alphabetical order by default. -->
{| class="mildtable sortable"
! class="unsortable" width="1%"  |
! class="sortable" width="10%" | Job
! class="unsortable" width="20%" | Produces
! class="unsortable" | Upkeep
! class="unsortable" width="20%" | Primary sources
! class="unsortable"  width="8%" | Default Priority
! class="unsortable" width="30%" | Weight Modifiers
 
|- id="Politician"
| [[File:Job administrator.png]] || Politician
| {{plainlist|
* {{icon|unity}} {{green|+6}} Unity
* {{icon|unity}} {{green|+6}} Unity
* {{icon|amenities}} {{green|+3}} Amenities
** {{icon|unity}} {{green|+7}} Unity with {{iconify|Exalted Priesthood}}
}}
| {{icon|consumer goods}} {{red|-2}} Consumer Goods
| {{icon|consumer goods}} {{red|-2}}
| {{icon|no}}{{iconify|Corporate}} authority:
* {{icon|Planetary Administration|24px}}{{icon|Planetary Capital|24px}}{{icon|System Capital-Complex|24px}}[[File:Building_imperial_capital.png|24px]] Capital building
| 2
| 2
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|charismatic}} {{green|×1.5}} Charismatic
{{Collapse list
* {{icon|necrophage}} {{green|×1.5}} Necrophage
| type= Modifiers
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
| body=
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols
* {{icon|traditional}} {{green| ×1.5}} Traditional trait
* {{icon|traditional}} {{green|×1.25}} Traditional
* {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines trait
* {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines
* {{icon|brain slug host}} {{green|×1.5}} Brain Slug Host trait
* {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|natural intellectuals}} {{green|×1.13}} Natural Intellectuals
* {{icon|necrophage}} {{green|×1.5}} Necrophage trait
* {{icon|robust}} {{green|×1.13}} Robust
* {{icon|charismatic}} {{green|×1.25}} Charismatic trait
* {{icon|quarrelsome}} {{red|×0.75}} Quarrelsome
* {{icon|domestic protocols}} {{green|×1.25}} Domestic Protocols trait
* {{icon|repugnant}} {{red|×0.5}} Repugnant
* {{icon|proles}} {{green|×1.25}} Natural Intellectuals trait
* {{icon|robust}} {{green|×1.25}} Robust trait
* {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic
* {{icon|repugnant}} {{red|×0.75}} Repugnant trait
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome trait
* {{icon|materialist}} {{red|×0.1}} Materialist pop ethic
* {{icon|policy}} {{red|×0.1}} not Full Citizenship rights
* {{icon|policy}} {{red|×0.1}} not Full Citizenship rights
}}|2}}}}
* {{icon|materialist}} {{red| ×0}} Materialist pop ethic
 
}}
|- id="Merchant"
|- id="Merchant"
| [[File:Job merchant.png]] || Merchant
| [[File:Job merchant.png]] || Merchant
| {{plainlist|
* {{icon|trade value}} {{green|+12}} Trade Value
* {{icon|trade value}} {{green|+12}} Trade Value
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|amenities}} {{green|+3}} Amenities
| {{icon|consumer goods}} {{red|-2}} Consumer Goods
| 2
|
{{Collapse list
| type= Modifiers
| body=
* {{icon|thrifty}} {{green|×2}} Thrifty trait
* {{icon|numistic administration}} {{green|×2}} Numistic Administration trait
* {{icon|charismatic}} {{green|×1.5}} Charismatic trait
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols trait
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host trait
* {{icon|proles}} {{green|×1.13}} Natural Intellectuals trait
* {{icon|robust}} {{green|×1.13}} Robust trait
* {{icon|repugnant}} {{red|×0.5}} Repugnant trait
}}
}}
| {{icon|consumer goods}} {{red|-2}}
|- id="Noble"
|
| [[File:Job noble.png]] || Noble
{{iconify|Merchant Guilds}} civic:
|
* {{icon|Planetary Administration|24px}}{{icon|Planetary Capital|24px}}{{icon|System Capital-Complex|24px}}[[File:Building_imperial_capital.png|24px]] Capital building
* {{icon|stability}} {{green|+2}} Stability
{{plainlist
* {{icon|unity}} {{green|+6}} Unity
* {{iconify|Commerce Megaplexes|24px}} 
* {{icon|amenities}} {{green|+3}} Amenities
* {{iconify|Galactic Stock Exchange|24px}}
| {{icon|consumer goods}} {{red|-2}} Consumer Goods
* [[File:District hab commercial.png|24px]] Commercial Segmentf
| 2
{{Collapse list
| type= Modifiers
| body=
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|necrophage}} {{green| ×1.5}} Necrophage trait
* {{icon|traditional}} {{green| ×1.5}} Traditional trait
* {{icon|propaganda machines}} {{green| ×1.5}} Propaganda Machines trait
* {{icon|quarrelsome}} {{red| ×0.5}} Quarrelsome trait
* {{icon|egalitarian}} {{red| ×0.1}} Egalitarian pop ethic
* {{icon|policy}} {{red|×0.1}} not Full Citizenship rights
}}
}}
[[File:Tradition_mercantile_commercial_enterprise.png|24px]] Commercial Enterprise tradition:
* {{iconify|Commercial Zones|24px}}
* [[File:District hab commercial.png|24px]] Trade District
| 2
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|thrifty}} {{green|×2}} Thrifty
* {{icon|numistic administration}} {{green|×2}} Numistic Administration
* {{icon|charismatic}} {{green|×1.5}} Charismatic
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host
* {{icon|natural intellectuals}} {{green|×1.13}} Natural Intellectuals
* {{icon|robust}} {{green|×1.13}} Robust
* {{icon|repugnant}} {{red|×0.5}} Repugnant
}}|2}}}}
|- id="Science Director"
|- id="Science Director"
| [[File:Job researcher.png]] || Science Director
| [[File:Job researcher.png]] || Science Director
| {{plainlist|
* Affected by [[File:Job researcher.png|24px]] Researcher modifiers
* {{icon|unity}} {{green|+2}} Unity
* {{icon|research}} {{green|+6}} Research Output
* {{icon|research}} {{green|+6}} Research Output
* {{icon|unity}} {{green|+2}} Unity
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|amenities}} {{green|+3}} Amenities
}}
| {{icon|consumer goods}} {{red|-2}} Consumer Goods
| {{icon|consumer goods}} {{red|-2}}
| {{iconify|Technocracy}} civic:
* {{icon|Planetary Administration|24px}}{{icon|Planetary Capital|24px}}{{icon|System Capital-Complex|24px}}[[File:Building_imperial_capital.png|24px]] Capital building
{{iconify|Research Institute|24px}}
| 2
| 2
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|erudite}} {{green|×3}} Erudite
{{Collapse list
| type= Modifiers
| body=
* {{icon|erudite}} {{green|×3}} Erudite trait
* {{icon|policy}} {{green|×2}} Academic Privilege rights
* {{icon|policy}} {{green|×2}} Academic Privilege rights
* {{icon|intelligent}} {{green|×2}} Intelligent
* {{icon|intelligent}} {{green|×2}} Intelligent trait
* {{icon|logic engines}} {{green|×2}} Logic Engines
* {{icon|logic engines}} {{green|×2}} Logic Engines trait
* {{icon|natural intellectuals}} {{green|×2}} Natural Intellectuals
* {{icon|proles}} {{green|×2}} Natural Intellectuals trait
* {{icon|uplifted}} {{green|×2}} Uplifted
* {{icon|uplifted}} {{green|×2}} Uplifted trait
* {{icon|somewhat uplifted}} {{green|×2}} Somewhat Uplifted
* {{icon|uplifted}} {{green|×2}} Somewhat Uplifted trait
* {{icon|brain slug host}} {{green|×2}} Brain Slug Host
* {{icon|brain slug host}} {{green|×2}} Brain Slug Host trait
* {{icon|psionic}} {{green|×2}} Psionic 
* {{icon|psionic}} {{green|×2}} Psionic trait
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|psionic}} {{green|×1.5}} Latent Psionic trait
* {{icon|necrophage}} {{green|×1.5}} Necrophage
* {{icon|natural engineers}} {{green|×1.5}} Natural Engineers trait
* {{icon|natural engineers}} {{green|×1.5}} Natural Engineers
* {{icon|natural physicists}} {{green|×1.5}} Natural Physicists trait
* {{icon|natural physicists}} {{green|×1.5}} Natural Physicists
* {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists trait
* {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|latent psionic}} {{green|×1.5}} Latent Psionic
* {{icon|necrophage}} {{green|×1.5}} Necrophage trait
* {{icon|robust}} {{green|×1.5}} Robust
* {{icon|robust}} {{green|×1.5}} Robust trait
* {{icon|charismatic}} {{green|×1.25}} Charismatic
* {{icon|charismatic}} {{green|×1.25}} Charismatic trait
* {{icon|domestic protocols}} {{green|×1.25}} Domestic Protocols
* {{icon|domestic protocols}} {{green|×1.25}} Domestic Protocols trait
* {{icon|repugnant}} {{red|×0.75}} Repugnant
* {{icon|repugnant}} {{red|×0.75}} Repugnant trait
* {{icon|proles}} {{red|×0.65}} Proles
* {{icon|proles}} {{red|×0.65}} Proles trait
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|unlifted}} {{red|×0.1}} Unlifted
* {{icon|uplifted}} {{red|×0.1}} Unlifted trait
}}|2}}}}
}}
|}


|- id="High Priest"
=== Specialist jobs ===
| [[File:Job priest.png]] || High Priest
For {{iconify|Specialist}} jobs new pops will only take the job from a current pop if the new pop's weight is x1.5 higher. ''Chattel Slaves'' cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work on some Specialist jobs. See [[Species_rights#Slavery_type|Species Rights]] for details.
| {{plainlist|
{| class="mildtable plainlist"
* Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers <br>
! width=1% | || Job
* {{icon|unity}} {{green|+6}} Unity
! Produces
* {{iconify|Exalted Priesthood}} civic:
! Upkeep
}}
! Default Priority
* {{icon|unity}} {{green|+1}} Unity
! Weight
{{icon|amenities}} {{green|+5}} Amenities
|- id="Artificer"
| {{icon|consumer goods}} {{red|-2}}
| [[File:Job artificer.png]] || Artificer
* {{icon|consumer goods}} {{green|+7}} Consumer Goods
* {{icon|trade value}} {{green|+2}} Trade value
* {{icon|engineering}} {{green|+1.1}} Engineering Research
|
|
{{iconify|Exalted Priesthood}} civic:
* {{icon|minerals}} {{red| −6}} Minerals
* {{icon|Planetary Administration|24px}}{{icon|Planetary Capital|24px}}{{icon|System Capital-Complex|24px}}[[File:Building_imperial_capital.png|24px]] Capital building
| 6
{{iconify|Spiritualist}} ethic:
* {{iconify|Citadel of Faith|24px}}
{{Collapse list
| 2
| type= Modifiers
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
| body=
* {{icon|traditional}} {{green| ×1.5}} Traditional
* {{icon|robust}} {{green| ×10}} Robust trait
* {{icon|propaganda machines}} {{green| ×1.5}} Propaganda Machines
* {{icon|efficient processors}} {{green| ×10}} Efficient Processors trait
* {{icon|brain slug host}} {{green| ×1.5}} Brain Slug Host
* {{icon|slave}} {{green| ×2}} Enslaved
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|necrophage}} {{green|×1.5}} Necrophage
* {{icon|charismatic}} {{green|×1.25}} Charismatic
* {{icon|domestic protocols}} {{green|×1.25}} Domestic Protocols
* {{icon|natural intellectuals}} {{green|×1.25}} Natural Intellectuals
* {{icon|robust}} {{green|×1.25}} Robust
* {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic
* {{icon|repugnant}} {{red|×0.75}} Repugnant
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome
* {{icon|materialist}} {{red|×0.1}} Materialist pop ethic
* {{icon|policy}} {{red|×0.1}} not Full Citizenship rights
* {{icon|materialist}} {{red|×0}} Materialist pop ethic
}}|2}}}}
|- id="Noble"
| [[File:Job noble.png]] || Noble
| {{plainlist|
* {{icon|unity}} {{green|+6}} Unity
* {{icon|stability}} {{green|+2}} Stability
* {{icon|amenities}} {{green|+3}} Amenities
}}
}}
| {{icon|consumer goods}} {{red|-2}}
|- id="Artisan"
| {{iconify|Aristocratic Elite}} civic:
| [[File:Job artisan.png]] || Artisan
* {{icon|Planetary Administration|24px}}{{icon|Planetary Capital|24px}}{{icon|System Capital-Complex|24px}}[[File:Building_imperial_capital.png|24px]] Capital building
| {{icon|consumer goods}} {{green|+6}} Consumer Goods
* [[File:Building_palace.png|24px]] Noble Estates
|
| 2
* {{icon|minerals}} {{red| −6}} Minerals
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|energy}} {{red| −1}} Energy with Industrial Subsidies
* {{icon|void dweller}} {{green| ×1.5}} Void Dweller
| 6
* {{icon|necrophage}} {{green| ×1.5}} Necrophage
* {{icon|traditional}} {{green|×1.5}} Traditional
{{Collapse list
* {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines
| type= Modifiers
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome
| body=
* {{icon|egalitarian}} {{red|×0.1}} Egalitarian pop ethic
* {{icon|robust}} {{green| ×10}} Robust trait
* {{icon|policy}} {{red| ×0.1}} not Full Citizenship rights
* {{icon|efficient processors}} {{green| ×10}} Efficient Processors trait
}}|2}}}}
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
|- id="Executive"
* {{icon|consumer goods}} {{green|×1.2}} Consumer Goods income below 5
| [[File:Job manager.png]] || Executive
* {{icon|policy}} {{green| ×1.2}} Indentured Servitude rights
| {{plainlist|
* {{icon|unity}} {{green|+6}} Unity
* {{icon|trade value}} {{green|+4}} Trade Value
* {{icon|amenities}} {{green|+3}} Amenities
}}
}}
| {{icon|consumer goods}} {{red|-2}}
|- id="Bureaucrat"
| {{iconify|Corporate}} authority:
| [[File:Job bureaucrat.png]] || Bureaucrat
* {{icon|Planetary Administration|24px}}{{icon|Planetary Capital|24px}}{{icon|System Capital-Complex|24px}}[[File:Building_imperial_capital.png|24px]] Capital building
| 2
* {{icon|unity}} {{green|+4}} Unity without {{iconify|Byzantine Bureaucracy}}
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
** {{icon|unity}} {{green|+5}} Unity with {{iconify|Byzantine Bureaucracy}}
* {{icon|thrifty}} {{green| ×2}} Thrifty
* {{icon|stability}} {{green|+1}} Stability with {{iconify|Byzantine Bureaucracy}}
* {{icon|numistic administration}} {{green| ×2}} Numistic Administration
| {{icon|consumer goods}} {{red| −2}} Consumer Goods
* {{icon|charismatic}} {{green| ×1.5}} Charismatic
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|necrophage}} {{green| ×1.5}} Necrophage
* {{icon|brain slug host}} {{green| ×1.3}} Brain Slug Host
* {{icon|traditional}} {{green| ×1.25}} Traditional
* {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines
* {{icon|natural intellectuals}} {{green|×1.13}} Natural Intellectuals
* {{icon|robust}} {{green|×1.13}} Robust
* {{icon|quarrelsome}} {{red|×0.75}} Quarrelsome
* {{icon|repugnant}} {{red|×0.5}} Repugnant
* {{icon|policy}} {{red|×0.1}} not Full Citizenship rights
}}|2}}}}
|}
 
=== Specialist jobs ===
For {{iconify|Specialist}} jobs new pops will only take the job from a current pop if the new pop's weight is ×1.5 higher. ''Chattel Slaves'' cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work on some Specialist jobs. See [[Species_rights#Slavery_type|Species Rights]] for details.
 
==== Advanced and strategic resource production ====
These jobs predominantly use {{iconify|minerals}} upkeep to produce {{icon|consumer goods}}{{icon|alloys}} advanced and {{icon|volatile motes}}{{icon|exotic gases}}{{icon|rare crystals}} strategic resources.
 
{| class="mildtable sortable"
! class="unsortable" width="1%" |
! | Job
! class="unsortable" width="20%" | Produces
! class="unsortable" | Upkeep
! class="unsortable" | Default Priority
! class="unsortable" width="20%" | Weight Modifiers
 
|- id="Metallurgist"
| [[File:Job foundry.png]] || Metallurgist
| {{icon|alloys}} {{green|+3}} Alloys
|
{{icon|minerals}} {{red| −6}} Minerals
| 6
| 6
| rowspan=2 | {{Collapse list|type=Modifiers|body={{plainlist|
* {{icon|robust}} {{green| ×15}} Robust
{{Collapse list
* {{icon|efficient processors}} {{green| ×15}} Efficient Processors
| type= Modifiers
* {{icon|policy}} {{green| ×2}} Indentured Servitude rights
| body=
* {{icon|void dweller}} {{green| ×1.5}} Void Dweller
* {{icon|propaganda machines}} {{green| ×2}} Propaganda Machines trait
* {{icon|traditional}} {{green| ×1.5}} Traditional trait
* {{icon|psionic}} {{green| ×1.2}} Psionic trait
* {{icon|psionic}} {{green| ×1.1}} Latent Psionic trait
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome trait
* {{icon|proles}} {{red|×0.5}} Proles trait
* {{icon|uplifted}} {{red| ×0.5}} Unlifted trait
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
}}}}
}}
 
|- id="Catalytic Technician"
|- id="Catalytic Technician"
| [[File:Job foundry.png]] || Catalytic Technician
| [[File:Job foundry.png]] || Catalytic Technician
| {{icon|alloys}} {{green|+3}} Alloys
| {{icon|alloys}} {{green|+3}} Alloys
| {{icon|food}} {{red|−9}} Food
| 6
{{icon|food}} {{red| −9}} Food
{{Collapse list
| type= Modifiers
| body=
* {{icon|robust}} {{green|×15}} Robust trait
* {{icon|efficient processors}} {{green|×15}} Efficient Processors trait
* {{icon|policy}} {{green|×2}} Indentured Servitude rights
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
}}
|- id="Chemist"
| [[File:Job chemist.png]] || Chemist
| {{icon|volatile motes}} {{green|+2}} Volatile Motes
| {{icon|minerals}} {{red| −10}} Minerals
| 6
| 6
 
|- id="Artisan"
{{Collapse list
| [[File:Job artisan.png]] || Artisan
| type= Modifiers
| {{icon|consumer goods}} {{green|+6}} Consumer Goods
| body=
|
* {{icon|robust}} {{green| ×15}} Robust trait
{{icon|minerals}} {{red|−6}} Minerals
* {{icon|efficient processors}} {{green| ×15}} Efficient Processors trait
| 6
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
| {{Collapse list|type=Modifiers|body={{plainlist|
* {{icon|robust}} {{green| ×10}} Robust
* {{icon|efficient processors}} {{green| ×10}} Efficient Processors
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|consumer goods}} {{green|×1.2}} Consumer Goods income below 5
* {{icon|policy}} {{green|×1.2}} Indentured Servitude rights
* {{icon|policy}} {{green|×1.2}} Indentured Servitude rights
}}}}
* {{icon|policy}} {{red| ×0.2}} not Full Citizenship rights
 
|- id="Artificer"
| [[File:Job artificer.png]] || Artificer
| {{plainlist|
* {{icon|consumer goods}} {{green|+7}} Consumer Goods
* {{icon|trade value}} {{green|+2}} Trade value
* {{icon|engineering}} {{green|+1.1}} Engineering Research
}}
}}
|
|- id="Colonist"
{{icon|minerals}} {{red| −6}} Minerals
| [[File:Job colonist.png]] || Colonist
| 6
| {{Collapse list|type=Modifiers|body={{plainlist|
* {{icon|amenities}} {{green|+5}} Amenities
* {{icon|robust}} {{green| ×10}} Robust
* {{icon|defense army}} {{green|+1}} Planetary Defense Army
* {{icon|efficient processors}} {{green| ×10}} Efficient Processors
* {{icon|food}} {{green|+1}} Food if not {{iconify|Lithoid}}
* {{icon|slave}} {{green| ×2}} Enslaved
* {{icon|minerals}} {{green|+1}} Minerals if {{iconify|Lithoid}}
* {{icon|void dweller}} {{green| ×1.5}} Void Dweller
| None
}}}}
| 4
 
|- id="Pearl Diver"
{{Collapse list
| [[File:Job pearl diver.png]] || Pearl Diver
| type= Modifiers
| {{plainlist|
| body=
* Affected by {{iconify|Artisan}} modifiers
* {{icon|charismatic}} {{green| ×1.5}} Charismatic trait
* {{icon|consumer goods}} {{green|+3}} Consumer Goods
* {{icon|domestic protocols}} {{green| ×1.5}} Domestic Protocols trait
* {{icon|trade value}} {{green|+3}} Trade Value
* {{icon|void dweller}} {{green| ×1.5}} Void Dweller trait
}}
* {{icon|repugnant}} {{red| ×0.8}} Repugnant trait
| {{icon|food}} {{red|−2}} Food <br> {{icon|minerals}} {{red|−2}} Minerals
* {{icon|policy}} {{red| ×0.8}} Indentured Servitude rights
| 6
}}
| {{Collapse list|type=Modifiers|body={{plainlist|
|- id="Culture Worker"
* {{icon|robust}} {{green| ×10}} Robust
| [[File:Job culture worker.png]] || Culture Worker
* {{icon|efficient processors}} {{green| ×10}} Efficient Processors
* {{icon|policy}} {{green| ×2}} Indentured Servitude rights
* {{icon|society}} {{green|+3}} Society Research
}}}}
* {{icon|unity}} {{green|+3}} Unity
 
| {{icon|consumer goods}} {{red| −2}} Consumer Goods
|- id="Chemist"
| [[File:Job chemist.png]] || Chemist
| {{icon|volatile motes}} {{green|+2}} Volatile Motes
| {{icon|minerals}} {{red| −10}} Minerals
| 6
| 6
| rowspan=3 | {{Collapse list|type=Modifiers|body={{plainlist|
* {{icon|robust}} {{green| ×15}} Robust
{{Collapse list
* {{icon|efficient processors}} {{green| ×15}} Efficient Processors
| type= Modifiers
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
| body=
* {{icon|policy}} {{green|×1.2}} Indentured Servitude rights
* {{icon|erudite}} {{green|×2}} Erudite trait
* {{icon|propaganda machines}} {{green|×2}} Propaganda Machines trait
* {{icon|robust}} {{green| ×1.5}} Robust trait
* {{icon|efficient processors}} {{green| ×1.5}} Efficient Processors trait
* {{icon|traditional}} {{green|×1.5}} Traditional trait
* {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists trait
* {{icon|proles}} {{green|×1.5}} Natural Intellectuals trait
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|intelligent}} {{green|×1.4}} Intelligent trait
* {{icon|logic engines}} {{green|×1.4}} Logic Engines trait
* {{icon|uplifted}} {{green|×1.4}} Uplifted trait
* {{icon|uplifted}} {{green|×1.4}} Somewhat Uplifted trait
* {{icon|psionic}} {{green|×1.2}} Psionic trait
* {{icon|psionic}} {{green|×1.1}} Latent Psionic trait
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome trait
* {{icon|proles}} {{red|×0.5}} Proles trait
* {{icon|uplifted}} {{red|×0.5}} Unlifted trait
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
}}}}
}}
 
|- id="Death Chronicler"
|- id="Gas Refiner"
| [[File:Job death chronicler.png]] || Death Chronicler
| [[File:Job gas refiner.png]] || Gas Refiner
| {{icon|exotic gases}} {{green|+2}} Exotic Gases
* {{icon|stability}} {{green|+2}} Stability
| {{icon|minerals}} {{red| −10}} Minerals
** No additional {{icon|stability}} Stability from {{iconify|Byzantine Bureaucracy}}
* {{icon|society}} {{green|+2}} Society Research
* {{icon|unity}} {{green|+2}} Unity without {{iconify|Byzantine Bureaucracy}}
** {{icon|unity}} {{green|+3}} Unity with {{iconify|Byzantine Bureaucracy}}
|
* {{icon|consumer goods}} {{red|−2}} Consumer Goods if not {{iconify|Mechanical}}
* {{icon|minerals}} {{red|-1}} Minerals if {{iconify|Lithoid}}
* {{icon|food}} {{red|-0.5}} Food if {{iconify|Phototrophic}} or {{iconify|Radiotrophic}}
* {{icon|energy}} {{red|-0.5}} Energy if {{iconify|Phototrophic}} or ({{iconify|Radiotrophic}} and not [[File:Planet nuked.png|24px|link=Celestial body#Tomb]] Tomb World)
* {{icon|food}} {{red|-1}} Food if not {{iconify|Lithoid}}, {{iconify|Phototrophic}}, {{iconify|Radiotrophic}}, or {{iconify|Mechanical}}
| 6
| 6
 
|
|- id="Translucer"
{{Collapse list
| [[File:Job translucer.png]] || Translucer
| type= Modifiers
| {{icon|rare crystals}} {{green|+2}} Rare Crystals
| body=
| {{icon|minerals}} {{red| −10}} Minerals
* {{icon|traditional}} {{green|×2.5}} Traditional trait
* {{icon|erudite}} {{green|×2}} Erudite trait
* {{icon|intelligent}} {{green|×1.5}} Intelligent trait
* {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists trait
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|necrophage}} {{green|×1.5}} Necrophage trait
* {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines trait
* {{icon|psionic}} {{green|×1.5}} Psionic trait
* {{icon|psionic}} {{green|×1.4}} Latent Psionic trait
* {{icon|logic engines}} {{green|×1.4}} Logic Engines trait
* {{icon|quarrelsome}} {{red|×0.2}} Quarrelsome trait
}}
|- id="Death Priest"
| [[File:Job death priest.png]] || Death Priest
|
* {{icon|amenities}} {{green|+2}} Amenities
* {{icon|society}} {{green|+1}} Society Research
* {{icon|unity}} {{green|+3}} Unity without {{iconify|Exalted Priesthood}}
** {{icon|unity}} {{green|+4}} Unity with {{iconify|Exalted Priesthood}}
|{{icon|consumer goods}} {{red| −3}} Consumer Goods
| 6
| 6
 
|}
{{Collapse list
 
| type= Modifiers
==== Pop growth and management ====
| body=
These jobs predominantly produce {{icon|growth speed}} pop growth, {{icon|robot build speed}} pop assembly, {{iconify|crime}} reduction, {{iconify|amenities}}, and {{iconify|defense armies}}.
* {{icon|charismatic}} {{green|×2}} Charismatic trait
{| class="mildtable sortable"
* {{icon|domestic protocols}} {{green| ×2}} Domestic Protocols trait
! class="unsortable" width="1%" |
* {{icon|exalted priesthood}} {{green| ×2}} Exalted Priesthood civic
!                 | Job
* {{icon|brain slug host}} {{green|×1.5}} Brain Slug Host trait
! class="unsortable" width="30%" | Produces
* {{icon|necrophage}} {{green| ×1.5}} Necrophage trait
! class="unsortable"       | Upkeep
* {{icon|traditional}} {{green| ×1.5}} Traditional trait
!                 | Default Priority
* {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines trait
! class="unsortable" width="30%" | Weight Modifiers
* {{icon|efficient processors}} {{green| ×1.3}} Efficient Processors trait
 
* {{icon|proles}} {{green| ×1.3}} Natural Intellectuals trait
|- id="Colonist"
* {{icon|robust}} {{green| ×1.3}} Robust trait
| [[File:Job colonist.png]] || Colonist
* {{icon|spiritualist}} {{green| ×1.2}} Spiritualist pop ethic
| {{plainlist|
* {{icon|erudite}} {{green|×1.15}} Erudite trait
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|natural sociologists}} {{green| ×1.1}} Natural Sociologists trait
* {{icon|defense army}} {{green|+1}} Planetary Defense Army
* {{icon|intelligent}} {{green| ×1.05}} Intelligent trait
* {{icon|food}} {{green|+1}} Food if not {{iconify|Lithoid}}
* {{icon|logic engines}} {{green| ×1.05}} Logic Engines trait
* {{icon|minerals}} {{green|+1}} Minerals if {{iconify|Lithoid}}
* {{icon|psionic}} {{green| ×1.05}} Psionic trait
* {{icon|uplifted}} {{green| ×1.05}} Uplifted trait
* {{icon|proles}} {{red|×0.9}} Proles trait
* {{icon|uplifted}} {{red| ×0.9}} Unlifted trait
* {{icon|repugnant}} {{red|×0.5}} Repugnant trait
* {{icon|quarrelsome}} {{red| ×0.5}} Quarrelsome trait
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|materialist}} {{red| ×0.1}} Materialist pop ethic
}}
}}
| None
|- id="Duelist"
| 4
| [[File:Job duelist.png]] || Duelist
| {{Collapse list|type=Modifiers|body={{plainlist|
|
* {{icon|charismatic}} {{green|×1.5}} Charismatic
* {{icon|unity}} {{green|+3}} Unity
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols
* {{icon|amenities}} {{green|+12}} Amenities
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|naval capacity}} {{green|+2}} Naval Capacity
* {{icon|repugnant}} {{red|×0.8}} Repugnant
| {{icon|alloys}} {{red|−1}} Alloys
* {{icon|policy}} {{red|×0.8}} Indentured Servitude rights
| 6
}}}}
 
{{Collapse list
|- id="Roboticist"
| type= Modifiers
| [[File:Job roboticist.png]] || Roboticist
| body=
| {{icon|robot build speed}} {{green|+2}} Monthly Mechanical Pop Assembly
* {{icon|policy}} {{green|×10}} Battle Thralls rights
| {{icon|alloys}} {{red| −2}} Alloys
* {{icon|domestic protocols}} {{green| ×3}} Domestic Protocols trait
| 3
* {{icon|charismatic}} {{green|×1.5}} Charismatic trait
| No weight modifiers
* {{icon|traditional}} {{green|×1.25}} Traditional trait
 
* {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines trait
|- id="Medical Worker"
* {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host trait
| [[File:Job healthcare.png]] || Medical Worker
* {{icon|militarist}} {{green|×1.2}} Militarist pop ethic
| {{plainlist|
* {{icon|proles}} {{green|×1.05}} Natural Intellectuals trait
* {{icon|Amenities}} {{green|+5}} Amenities
* {{icon|quarrelsome}} {{red|×0.75}} Quarrelsome trait
* {{icon|growth speed}} {{green|+5%}} Pop Growth Speed
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|growth speed}} {{green|+5%}} Organic Pop Assembly Speed
* {{icon|pacifist}} {{red|×0.1}} Pacifist pop ethic
* {{icon|habitability}} {{green|+2.5%}} Habitability
}}
|- id="Enforcer"
| [[File:Job enforcer.png]] || Enforcer
* {{icon|crime}} {{green| −25}} Crime without Anticrime Campaign
** {{icon|crime}} {{green| −35}} Crime with Anticrime Campaign
* {{icon|stability}} {{green|+1}} Stability
* {{icon|defense army}} {{green|+2}} Planetary Defense Armies
* {{icon|unity}} {{green|+1}} Unity with neither {{iconify|Police State}} nor [[File:Tradition_domination_fleet_levies.png|24px]] Judgment Corps / Public Trust Officers
** {{icon|unity}} {{green|+2}} Unity with {{iconify|Police State}} or [[File:Tradition_domination_fleet_levies.png|24px]] Judgment Corps / Public Trust Officers
** {{icon|unity}} {{green|+3}} Unity with {{iconify|Police State}} and [[File:Tradition_domination_fleet_levies.png|24px]] Judgment Corps / Public Trust Officers
|
* None
** {{icon|energy}} {{red|−2}} Energy with Anticrime Campaign
| 6
|
{{Collapse list
| type= Modifiers
| body=
* {{icon|robust}} {{green|×20}} Robust trait
* {{icon|efficient processors}} {{green|×20}} Efficient Processors trait
* {{icon|crime}} {{green|x10}} Crime above 15
* {{icon|policy}} {{green|×10}} Battle Thralls rights
* {{icon|proles}} {{green| ×2}} Earthbound trait
* {{icon|lithoid}} {{green| ×2}} Lithoid trait
* {{icon|resilient}} {{green|×2}} Resilient trait
* {{icon|very strong}} {{green|×2}} Very Strong trait
* {{icon|strong}} {{green| ×1.5}} Strong trait
* {{icon|traditional}} {{green|×1.1}} Traditional trait
* {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines trait
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic trait
* {{icon|limited regeneration}} {{green|×1.1}} Limited Regeneration trait
* {{icon|proles}} {{green|×1.1}} Proles trait
* {{icon|brain slug host}} {{green| ×1.1}} Brain Slug Host trait
* {{icon|proles}} {{green| ×1.05}} Natural Intellectuals trait
* {{icon|quarrelsome}} {{red|×0.9}} Quarrelsome trait
* {{icon|policy}} {{red|×0.8}} Indentured Servitude rights
* {{icon|weak}} {{red|×0.5}} Weak trait
* {{icon|policy}} {{red| ×0.2}} not Full Citizenship rights
* {{icon|crime}} {{red|×0.01}} Crime below 15
}}
}}
| {{icon|consumer goods}} {{red|−1}} Consumer Goods
| 1
| {{Collapse list|type=Modifiers|body={{plainlist|
* {{icon|charismatic}} {{green|×1.5}} Charismatic
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols
* {{icon|repugnant}} {{red|×0.5}} Repugnant
* {{icon|policy}} {{red|×0.5}} Indentured Servitude rights
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
}}}}
|- id="Entertainer"
|- id="Entertainer"
| [[File:Job entertainer.png]] || Entertainer
| [[File:Job entertainer.png]] || Entertainer
| {{plainlist|
* {{icon|unity}} {{green|+2}} Unity
* {{icon|amenities}} {{green|+10}} Amenities
* {{icon|amenities}} {{green|+10}} Amenities
* {{icon|unity}} {{green|+1}} Unity
* {{icon|growth speed}} {{green|+1%}} Pop Growth Speed with {{iconify|Pleasure Seekers}} or {{iconify|Corporate Hedonism}}
* {{iconify|Pleasure Seekers}} / {{iconify|Corporate Hedonism}}:
}}
* {{icon|growth speed}} {{green|+1%}} Pop Growth Speed
| {{icon|consumer goods}} {{red|−1}} Consumer Goods
| {{icon|consumer goods}} {{red|−1}} Consumer Goods
| 6
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|domestic protocols}} {{green|×3}} Domestic Protocols
{{Collapse list
* {{icon|charismatic}} {{green|×1.5}} Charismatic
| type= Modifiers
* {{icon|traditional}} {{green|×1.25}} Traditional
| body=
* {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines
* {{icon|domestic protocols}} {{green|×3}} Domestic Protocols trait
* {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host
* {{icon|charismatic}} {{green|×1.5}} Charismatic trait
* {{icon|natural intellectuals}} {{green|×1.1}} Natural Intellectuals
* {{icon|traditional}} {{green|×1.25}} Traditional trait
* {{icon|robust}} {{green|×1.1}} Robust
* {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines trait
* {{icon|efficient processors}} {{green|×1.1}} Efficient Processors
* {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host trait
* {{icon|quarrelsome}} {{red|×0.75}} Quarrelsome
* {{icon|proles}} {{green|×1.1}} Natural Intellectuals trait
* {{icon|repugnant}} {{red|×0.5}} Repugnant
* {{icon|robust}} {{green|×1.1}} Robust trait
* {{icon|efficient processors}} {{green|×1.1}} Efficient Processors trait
* {{icon|quarrelsome}} {{red|×0.75}} Quarrelsome trait
* {{icon|repugnant}} {{red|×0.5}} Repugnant trait
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
}}|2}}}}
}}
 
|- id="Gas Refiner"
|- id="Duelist"
| [[File:Job gas refiner.png]] || Gas Refiner
| [[File:Job duelist.png]] || Duelist
| {{icon|exotic gases}} {{green|+2}} Exotic Gases
| {{plainlist|
| {{icon|minerals}} {{red| −10}} Minerals
* {{icon|amenities}} {{green|+10}} Amenities
* {{icon|naval capacity}} {{green|+2}} Naval Capacity
* {{icon|unity}} {{green|+2}} Unity
}}
| {{icon|alloys}} {{red| −1}} Alloys
| 6
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|policy}} {{green| ×10}} Battle Thralls rights
{{Collapse list
* {{icon|domestic protocols}} {{green| ×3}} Domestic Protocols
| type= Modifiers
* {{icon|charismatic}} {{green|×1.5}} Charismatic
| body=
* {{icon|traditional}} {{green|×1.25}} Traditional
* {{icon|robust}} {{green| ×15}} Robust trait
* {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines
* {{icon|efficient processors}} {{green| ×15}} Efficient Processors trait
* {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|militarist}} {{green|×1.2}} Militarist pop ethic
* {{icon|policy}} {{green|×1.2}} Indentured Servitude rights
* {{icon|natural intellectuals}} {{green|×1.05}} Natural Intellectuals
* {{icon|quarrelsome}} {{red|×0.75}} Quarrelsome
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|pacifist}} {{red|×0.1}} Pacifist pop ethic
}}|2}}}}
|- id="Enforcer"
| [[File:Job enforcer.png]] || Enforcer
| {{icon|crime}} {{green|−25}} Crime
* [[File:Decision_crime.png|24px]] Anti-Crime Campaign: {{icon|crime}} {{green|−10}}
{{plainlist|
* {{icon|defense army}} {{green|+2}} Planetary Defense Armies
* {{icon|stability}} {{green|+1}} Stability
}}
}}
{{iconify|Police State}} civic:
|- id="Manager"
* {{icon|unity}} {{green|+1}} Unity
| [[File:Job manager.png]] || Manager
[[File:Tradition_domination_fleet_levies.png|24px]] Judgment Corps tradition:
|
* {{icon|unity}} {{green|+1}} Unity
* {{icon|unity}} {{green|+4}} Unity
| [[File:Decision_crime.png|24px]] Anti-Crime Campaign:
* {{icon|Trade value}} {{green|+2}} Trade Value
* {{icon|energy}} {{red|−2}} Energy
| {{icon|consumer goods}} {{red|−2}} Consumer Goods
| 6
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|robust}} {{green|×20}} Robust
* {{icon|efficient processors}} {{green|×20}} Efficient Processors
* {{icon|crime}} {{green|x10}} Crime above 15
* {{icon|policy}} {{green|×10}} Battle Thralls rights
* {{icon|earthbound}} {{green|×2}} Earthbound
* {{icon|lithoid}} {{green|×2}} Lithoid
* {{icon|resilient}} {{green|×2}} Resilient
* {{icon|very strong}} {{green|×2}} Very Strong
* {{icon|strong}} {{green|×1.5}} Strong
* {{icon|traditional}} {{green|×1.1}} Traditional
* {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic
* {{icon|limited regeneration}} {{green|×1.1}} Limited Regeneration
* {{icon|proles}} {{green|×1.1}} Proles
* {{icon|brain slug host}} {{green|×1.1}} Brain Slug Host
* {{icon|natural intellectuals}} {{green|×1.05}} Natural Intellectuals
* {{icon|quarrelsome}} {{red|×0.9}} Quarrelsome
* {{icon|policy}} {{red|×0.8}} Indentured Servitude rights
* {{icon|weak}} {{red|×0.5}} Weak
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|crime}} {{red|×0.01}} Crime below 15
}}|2}}}}
|- id="Telepath"
| [[File:Job telepath.png]] || Telepath
Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers <br>
{{Collapse list
{{icon|crime}} {{green| −35}} Crime
| type= Modifiers
* {{icon|crime}} {{green| −5}} with {{icon|edict}} Thought Enforcement edict
| body=
* {{icon|crime}} {{green| −10}} with [[File:Decision_crime.png|24px]] Anti-Crime Campaign
* {{icon|brain slug host}} {{green| ×3}} Brain Slug Host trait
{{icon|unity}} {{green|+3}} Unity
* {{icon|proles}} {{green| ×2}} Natural Intellectuals trait
* {{icon|unity}} {{green|+1}} {{iconify|Police State}} civic
* {{icon|erudite}} {{green|×2}} Erudite trait
* {{icon|unity}} {{green|+1}} with [[File:Tradition_domination_fleet_levies.png|24px]] Judgment Corps tradition
* {{icon|natural sociologists}} {{green| ×1.5}} Natural Sociologists trait
{{icon|resources from jobs}} {{green|+5%}} Resources from planet Jobs
* {{icon|thrifty}} {{green| ×1.5}} Thrifty trait
* {{icon|traditional}} {{green| ×1.5}} Traditional trait
{{icon|energy}} {{red| −1}} Energy
* {{icon|robust}} {{green| ×1.5}} Robust trait
* [[File:Decision_crime.png|24px]] Anti-Crime Campaign: <br> {{icon|energy}} {{red| −2}} Energy
* {{icon|propaganda machines}} {{green| ×1.5}} Propaganda Machines trait
| 6
* {{icon|efficient processors}} {{green| ×1.5}} Efficient Processors trait
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|void dweller}} {{green| ×1.5}} Void Dweller trait
* {{icon|resilient}} {{green| ×2}} Resilient
* {{icon|numistic administration}} {{green| ×1.5}} Numistic Administration trait
* {{icon|traditional}} {{green|×1.5}} Traditional
* {{icon|intelligent}} {{green| ×1.4}} Intelligent trait
* {{icon|brain slug host}} {{green|×1.5}} Brain Slug Host
* {{icon|logic engines}} {{green| ×1.4}} Logic Engines trait
* {{icon|robust}} {{green| ×1.5}} Robust
* {{icon|uplifted}} {{green| ×1.4}} Uplifted trait
* {{icon|natural intellectuals}} {{green| ×1.25}} Natural Intellectuals
* {{icon|necrophage}} {{green| ×1.25}} Necrophage trait
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome
* {{icon|psionic}} {{green|×1.2}} Psionic trait
* {{icon|psionic}} {{green|×1.1}} Latent Psionic trait
* {{icon|quarrelsome}} {{red| ×0.5}} Quarrelsome trait
* {{icon|proles}} {{red| ×0.5}} Proles trait
* {{icon|uplifted}} {{red|×0.5}} Unlifted trait
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|policy}} {{red| ×0.1}} Indentured Servitude rights
}}
* {{icon|psionic}} {{red| ×0}} not Psionic or Latent Psionic
|- id="Medical Worker"
}}|2}}}}
| [[File:Job healthcare.png]] || Medical Worker
 
|
|- id="Necromancer"
* {{icon|Amenities}} {{green|+5}} Amenities
| [[File:Job necromancer.png]] || Necromancer
* {{icon|growth speed}} {{green|+5%}} Pop Growth Speed
| {{icon|naval capacity}} {{green|+2}} Naval Capacity
* {{icon|growth speed}} {{green|+5%}} Organic Pop Assembly Speed
* {{iconify|Ground Defense Planning|24px}} tech: <br> {{icon|naval capacity}} {{green|+2}} Naval Capacity
* {{icon|habitability}} {{green|+2.5%}} Habitability
{{icon|defense army}} {{green|+3}} Planetary Defense Armies
| {{icon|consumer goods}} {{red| −1}} Consumer Goods
* [[File:Decision martial law.png|24px]] Martial Law modifier: <br> {{icon|defense army}} {{green|+2}} Defense Armies
| 1
{{icon|physics}} {{green|+6}} Physics Research <br> {{icon|society}} {{green|+6}} Society Research
|
| {{icon|consumer goods}} {{red| −2}} Consumer Goods
{{Collapse list
| type= Modifiers
| body=
* {{icon|charismatic}} {{green| ×1.5}} Charismatic trait
* {{icon|domestic protocols}} {{green| ×1.5}} Domestic Protocols trait
* {{icon|repugnant}} {{red| ×0.5}} Repugnant trait
* {{icon|policy}} {{red| ×0.5}} Indentured Servitude rights
* {{icon|policy}} {{red| ×0.2}} not Full Citizenship rights
}}
|- id="Metallurgist"
| [[File:Job foundry.png]] || Metallurgist
| {{icon|alloys}} {{green|+3}} Alloys
| {{icon|minerals}} {{red| −6}} Minerals
| 6
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* [[File:Decision martial law.png|24px]] {{green|×10}} Martial Law modifier
{{Collapse list
* {{icon|earthbound}} {{green|×2}} Earthbound
| type= Modifiers
* {{icon|lithoid}} {{green|×2}} Lithoid
| body=
* {{icon|necrophage}} {{green|×2}} Necrophage
* {{icon|robust}} {{green|×15}} Robust trait
* {{icon|resilient}} {{green|×2}} Resilient
* {{icon|efficient processors}} {{green|×15}} Efficient Processors trait
* {{icon|very strong}} {{green|×2}} Very Strong
* {{icon|policy}} {{green|×2}} Indentured Servitude rights
* {{icon|erudite}} {{green|×1.75}} Erudite
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|strong}} {{green|×1.5}} Strong
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|intelligent}} {{green|×1.35}} Intelligent
}}
* {{icon|natural physicists}} {{green|×1.35}} Natural Physicists
|- id="Necromancer"
* {{icon|natural sociologists}} {{green|×1.35}} Natural Sociologists
| [[File:Job necromancer.png]] || Necromancer
* {{icon|natural intellectuals}} {{green|×1.35}} Natural Intellectuals
|
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic
* {{icon|naval capacity}} {{green|+2}} Naval Capacity without {{iconify|Ground Defense Planning|24px}}
* {{icon|limited regeneration}} {{green|×1.1}} Limited Regeneration
** {{icon|naval capacity}} {{green|+4}} Naval Capacity with {{iconify|Ground Defense Planning|24px}}
* {{icon|brain slug host}} {{green|×1.1}} Brain Slug Host
* {{icon|defense army}} {{green|+3}} Planetary Defense Armies without [[File:Decision martial law.png|24px]] Martial Law modifier
* {{icon|robust}} {{green|×1.05}} Robust
** {{icon|defense army}} {{green|+5}} Planetary Defense Armies with [[File:Decision martial law.png|24px]] Martial Law modifier
* {{icon|efficient processors}} {{green|×1.05}} Efficient Processors
* {{icon|physics}} {{green|+6}} Physics Research
* {{icon|quarrelsome}} {{red|×0.9}} Quarrelsome
* {{icon|society}} {{green|+6}} Society Research
* {{icon|weak}} {{red|×0.5}} Weak
| {{icon|consumer goods}} {{red|−2}} Consumer Goods
}}|2}}}}
| 6
 
|
|- id="Reassigner"
{{Collapse list
| [[File:Job necromancer.png]] || Reassigner
| type= Modifiers
| {{icon|robot build speed}} {{green|+2}} Monthly Organic Pop Assembly
| body=
| {{plainlist|
* [[File:Decision martial law.png|24px]] {{green|×10}} Martial Law modifier
* {{icon|consumer goods}} {{red|−2}} Consumer Goods
* {{icon|proles}} {{green|×2}} Earthbound trait
* {{icon|food}} {{red|−2}} Food if not {{iconify|Lithoid}}
* {{icon|lithoid}} {{green|×2}} Lithoid trait
* {{icon|minerals}} {{red|−2}} Minerals if {{iconify|Lithoid}}
* {{icon|necrophage}} {{green|×2}} Necrophage trait
* {{icon|resilient}} {{green|×2}} Resilient trait
* {{icon|very strong}} {{green|×2}} Very Strong trait
* {{icon|erudite}} {{green|×1.75}} Erudite trait
* {{icon|strong}} {{green|×1.5}} Strong trait
* {{icon|intelligent}} {{green|×1.35}} Intelligent trait
* {{icon|natural physicists}} {{green|×1.35}} Natural Physicists trait
* {{icon|natural sociologists}} {{green|×1.35}} Natural Sociologists trait
* {{icon|proles}} {{green|×1.35}} Natural Intellectuals trait
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic trait
* {{icon|limited regeneration}} {{green|×1.1}} Limited Regeneration trait
* {{icon|brain slug host}} {{green|×1.1}} Brain Slug Host trait
* {{icon|robust}} {{green|×1.05}} Robust trait
* {{icon|efficient processors}} {{green|×1.05}} Efficient Processors trait
* {{icon|quarrelsome}} {{red|×0.9}} Quarrelsome trait
* {{icon|weak}} {{red|×0.5}} Weak trait
}}
}}
| 3
| No weight modifiers
|- id="Necrophyte"
|- id="Necrophyte"
| [[File:Job apprentice.png]] || Necrophyte
| [[File:Job apprentice.png]] || Necrophyte
| {{plainlist|
* Job can be taken all slave types
* Job can be taken all slave types
* {{icon|amenities}} {{green|+5}} Amenities
* {{icon|amenities}} {{green|+5}} Amenities
* {{icon|unity}} {{green|+1.5}} Unity
* {{icon|unity}} {{green|+1.5}} Unity
* {{icon|time}} Every 10 years from the colony's creation all Necrophyte Pops are changed to primary species
* {{icon|time}} Every 10 years from the colony's creation all Necrophyte Pops are changed to primary species
}}
|
| {{icon|no}}{{icon|Hive Mind}} If not Hive Mind:
* {{icon|no}}{{icon|Hive Mind}} If not Hive Mind:
* {{icon|consumer goods}} {{red|−1}} Consumer Goods
** {{icon|consumer goods}} {{red|−1}} Consumer Goods
* [[File:Basic_resource.png|24px]] {{red|−1}} Pop upkeep
** {{icon|minerals}} {{red|−1}} Minerals if {{iconify|Lithoid}}
{{icon|Hive Mind}} If Hive Mind:
** {{icon|food}} {{red|−0.5}} Food if {{iconify|Phototrophic}}/{{iconify|Radiotrophic}}
* [[File:Basic_resource.png|24px]] {{red|−2}} Pop upkeep
** {{icon|energy}} {{red|−0.5}} Energy if {{iconify|Phototrophic}}/({{iconify|Radiotrophic}} and not {{iconify|Tomb World}})
** {{icon|food}} {{red|−1}} Food if not {{iconify|Lithoid}}/{{iconify|Phototrophic}}/{{iconify|Radiotrophic}}
* {{icon|Hive Mind}} If Hive Mind:
** {{icon|minerals}} {{red|−2}} Minerals if {{iconify|Lithoid}}
** {{icon|food}} {{red|−1}} Food if {{iconify|Phototrophic}}/{{iconify|Radiotrophic}}
** {{icon|energy}} {{red|−1}} Energy if {{iconify|Phototrophic}}/({{iconify|Radiotrophic}} and not {{iconify|Tomb World}})
** {{icon|food}} {{red|−2}} Food if not {{iconify|Lithoid}}/{{iconify|Phototrophic}}/{{iconify|Radiotrophic}}
| 2
| 2
| {{Collapse list|type=Modifiers|body={{plainlist|
* {{icon|charismatic}} {{green|×1.5}} Charismatic
{{Collapse list
* {{icon|nerve stapled}} {{red|×0.75}} Nerve Stapled
| type= Modifiers
* {{icon|docile livestock}} {{red|×0.75}} Docile Livestock
| body=
* {{icon|charismatic}} {{green|×1.5}} Charismatic trait
* {{icon|nerve stapled}} {{red|×0.75}} Nerve Stapled trait
* {{icon|proles}} {{red|×0.75}} Docile Livestock trait
* {{icon|slave}} {{red|×0.75}} Enslaved
* {{icon|slave}} {{red|×0.75}} Enslaved
* {{icon|repugnant}} {{red|×0.5}} Repugnant
* {{icon|repugnant}} {{red|×0.5}} Repugnant trait
}}}}
|}
 
==== Abstract resource production ====
These jobs predominantly use {{iconify|consumer goods}} upkeep to produce {{iconify|research}} and {{iconify|unity}}.
 
<!-- Sorted by occurrence. Alphabetical order available by using the sortable columns. Do not force alphabetical order by default. -->
{| class="mildtable sortable"
! class="unsortable" width="1%" |
! | Job
! class="unsortable" width="30%" | Produces
! class="unsortable" | Upkeep
! class="unsortable" | Default Priority
! class="unsortable" width="30%" | Weight Modifiers
 
|- id="Researcher"
| [[File:Job researcher.png]] || Researcher
| {{icon|research}} {{green|+4}} Research Output
| {{plainlist|
* {{icon|consumer goods}} {{red|−2}} Consumer Goods
* {{icon|edict}} Research Subsidies edict:
}}
}}
* {{icon|energy}} {{red| −1}} Energy
|- id="Pearl Diver"
| [[File:Job pearl diver.png]] || Pearl Diver
|
* {{icon|consumer goods}} {{green|+3}} Consumer Goods
* {{icon|trade value}} {{green|+3}} Trade Value
|
* {{icon|food}} {{red|−2}} Food
* {{icon|minerals}} {{red| −2}} Minerals
| 6
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|erudite}} {{green|×3}} Erudite
{{Collapse list
* {{icon|policy}} {{green|×2}} Academic Privilege rights
| type= Modifiers
* {{icon|intelligent}} {{green|×2}} Intelligent
| body=
* {{icon|logic engines}} {{green|×2}} Logic Engines
* {{icon|robust}} {{green| ×10}} Robust trait
* {{icon|natural intellectuals}} {{green|×2}} Natural Intellectuals
* {{icon|efficient processors}} {{green| ×10}} Efficient Processors trait
* {{icon|uplifted}} {{green|×2}} Uplifted
* {{icon|policy}} {{green| ×2}} Indentured Servitude rights
* {{icon|uplifted}} {{green|×2}} Somewhat Uplifted
* {{icon|brain slug host}} {{green|×2}} Brain Slug Host
* {{icon|psionic}} {{green|×2}} Psionic
* {{icon|psionic}} {{green|×1.5}} Latent Psionic
* {{icon|natural engineers}} {{green|×1.5}} Natural Engineers
* {{icon|natural physicists}} {{green|×1.5}} Natural Physicists
* {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists
* {{icon|robust}} {{green| ×1.5}} Robust
* {{icon|charismatic}} {{green| ×1.25}} Charismatic
* {{icon|domestic protocols}} {{green| ×1.25}} Domestic Protocols
* {{icon|policy}} {{red|×0.8}} Indentured Servitude rights
* {{icon|repugnant}} {{red|×0.75}} Repugnant
* {{icon|proles}} {{red|×0.65}} Proles
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|unlifted}} {{red|×0.1}} Unlifted
}}|2}}}}
 
|- id="Bureaucrat"
| [[File:Job bureaucrat.png]] || Bureaucrat
| {{plainlist|
* Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers
* {{icon|unity}} {{green|+4}} Unity
}}
}}
* {{icon|unity}} {{green|+1}} Unity with {{iconify|Byzantine Bureaucracy}}
{{icon|stability}} {{green|+1}} Stability with {{iconify|Byzantine Bureaucracy}}
| {{icon|consumer goods}} {{red|−2}} Consumer Goods
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|propaganda machines}} {{green|×2}} Propaganda Machines
* {{icon|traditional}} {{green|×1.5}} Traditional
* {{icon|psionic}} {{green|×1.2}} Psionic
* {{icon|psionic}} {{green|×1.1}} Latent Psionic
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome
* {{icon|proles}} {{red|×0.5}} Proles
* {{icon|unlifted}} {{red|×0.5}} Unlifted
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
}}|2}}}}
|- id="Manager"
| [[File:Job manager.png]] || Manager
| {{plainlist|
* Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers
* {{icon|unity}} {{green|+4}} Unity
* {{icon|trade value}} {{green|+2}} Trade Value
}}
| {{icon|consumer goods}} {{red|−2}} Consumer Goods
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|brain slug host}} {{green|×3}} Brain Slug Host
* {{icon|natural intellectuals}} {{green|×2}} Natural Intellectuals
* {{icon|erudite}} {{green|×2}} Erudite
* {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists
* {{icon|thrifty}} {{green|×1.5}} Thrifty
* {{icon|traditional}} {{green|×1.5}} Traditional
* {{icon|robust}} {{green|×1.5}} Robust
* {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines
* {{icon|efficient processors}} {{green|×1.5}} Efficient Processors
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|numistic administration}} {{green|×1.5}} Numistic Administration
* {{icon|intelligent}} {{green|×1.4}} Intelligent
* {{icon|logic engines}} {{green|×1.4}} Logic Engines
* {{icon|uplifted}} {{green|×1.4}} Uplifted
* {{icon|necrophage}} {{green|×1.25}} Necrophage
* {{icon|psionic}} {{green|×1.2}} Psionic
* {{icon|psionic}} {{green|×1.1}} Latent Psionic
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome
* {{icon|proles}} {{red|×0.5}} Proles
* {{icon|unlifted}} {{red|×0.5}} Unlifted
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
}}|2}}}}
|- id="Priest"
|- id="Priest"
| [[File:Job priest.png]] || Priest
| [[File:Job priest.png]] || Priest
| {{plainlist|
* Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers
* {{icon|unity}} {{green|+4}} Unity without {{iconify|Exalted Priesthood}}
* {{icon|unity}} {{green|+4}} Unity
** {{icon|unity}} {{green|+5}} Unity with {{iconify|Exalted Priesthood}}
}}
* {{icon|amenities}} {{green|+2}} Amenities
* {{icon|unity}} {{green|+1}} Unity with {{iconify|Exalted Priesthood}}
{{icon|amenities}} {{green|+2}} Amenities
| {{icon|consumer goods}} {{red|−2}} Consumer Goods
| {{icon|consumer goods}} {{red|−2}} Consumer Goods
| 6
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
{{Collapse list
| type= Modifiers
| body=
* {{icon|exalted priesthood}} {{green|×2}} Exalted Priesthood civic
* {{icon|exalted priesthood}} {{green|×2}} Exalted Priesthood civic
* {{icon|charismatic}} {{green|×2}} Charismatic
* {{icon|charismatic}} {{green|×2}} Charismatic trait
* {{icon|domestic protocols}} {{green|×2}} Domestic Protocols
* {{icon|domestic protocols}} {{green|×2}} Domestic Protocols trait
* {{icon|traditional}} {{green|×1.5}} Traditional
* {{icon|traditional}} {{green|×1.5}} Traditional trait
* {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines
* {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines trait
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|necrophage}} {{green|×1.5}} Necrophage
* {{icon|necrophage}} {{green|×1.5}} Necrophage trait
* {{icon|brain slug host}} {{green|×1.5}} Brain Slug Host
* {{icon|brain slug host}} {{green|×1.5}} Brain Slug Host trait
* {{icon|natural intellectuals}} {{green|×1.3}} Natural Intellectuals
* {{icon|proles}} {{green|×1.3}} Natural Intellectuals trait
* {{icon|robust}} {{green|×1.3}} Robust
* {{icon|robust}} {{green|×1.3}} Robust trait
* {{icon|efficient processors}} {{green|×1.3}} Efficient Processors
* {{icon|efficient processors}} {{green|×1.3}} Efficient Processors trait
* {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic
* {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic
* {{icon|natural sociologists}} {{green|×1.1}} Natural Sociologists
* {{icon|natural sociologists}} {{green|×1.1}} Natural Sociologists trait
* {{icon|erudite}} {{green|×1.05}} Erudite
* {{icon|erudite}} {{green|×1.05}} Erudite trait
* {{icon|intelligent}} {{green|×1.05}} Intelligent
* {{icon|intelligent}} {{green|×1.05}} Intelligent trait
* {{icon|logic engines}} {{green|×1.05}} Logic Engines
* {{icon|logic engines}} {{green|×1.05}} Logic Engines trait
* {{icon|uplifted}} {{green|×1.05}} Uplifted
* {{icon|uplifted}} {{green|×1.05}} Uplifted trait
* {{icon|proles}} {{red|×0.9}} Proles
* {{icon|proles}} {{red|×0.9}} Proles trait
* {{icon|unlifted}} {{red|×0.7}} Unlifted
* {{icon|uplifted}} {{red|×0.7}} Unlifted trait
* {{icon|repugnant}} {{red|×0.5}} Repugnant
* {{icon|repugnant}} {{red|×0.5}} Repugnant trait
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome trait
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|materialist}} {{red|×0.1}} Materialist pop ethic
* {{icon|materialist}} {{red|×0.1}} Materialist pop ethic
}}|2}}}}
|- id="Death Priest"
| [[File:Job death priest.png]] || Death Priest
| {{plainlist|
* Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers
* {{icon|unity}} {{green|+3}} Unity
}}
}}
* {{icon|unity}} {{green|+3}} Unity while a {{icon|edict}} [[Edicts#Sacrifices|Sacrifice edict]] is active
|- id="Reassigner"
* {{icon|unity}} {{green|+1}} Unity with {{iconify|Exalted Priesthood}}
| [[File:Job necromancer.png]] || Reassigner
{{plainlist|
| {{icon|robot build speed}} {{green|+2}} Monthly Organic Pop Assembly
* {{icon|amenities}} {{green|+2}} Amenities
|
* {{icon|society}} {{green|+1}} Society Research
* {{icon|consumer goods}} {{red| −2}} Consumer Goods
}}
* {{icon|food}} {{red| −2}} Food if not {{iconify|Lithoid}}
|{{icon|consumer goods}} {{red|−2}} Consumer Goods
* {{icon|minerals}} {{red| −2}} Minerals if {{iconify|Lithoid}}
| 3
| no weight modifiers
|- id="Researcher"
| [[File:Job researcher.png]] || Researcher
|
* {{icon|research}} {{green|+4}} Research Output
|
* {{icon|consumer goods}} {{red|−2}} Consumer Goods
* {{icon|energy}} {{red|−1}} Energy with Research Subsidies
| 6
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|charismatic}} {{green| ×2}} Charismatic
{{Collapse list
* {{icon|domestic protocols}} {{green|×2}} Domestic Protocols
| type= Modifiers
* {{icon|exalted priesthood}} {{green|×2}} Exalted Priesthood civic
| body=
* {{icon|brain slug host}} {{green| ×1.5}} Brain Slug Host
* {{icon|erudite}} {{green| ×3}} Erudite trait
* {{icon|necrophage}} {{green| ×1.5}} Necrophage
* {{icon|policy}} {{green|×2}} Academic Privilege rights
* {{icon|traditional}} {{green| ×1.5}} Traditional
* {{icon|intelligent}} {{green|×2}} Intelligent trait
* {{icon|propaganda machines}} {{green| ×1.5}} Propaganda Machines
* {{icon|logic engines}} {{green| ×2}} Logic Engines trait
* {{icon|efficient processors}} {{green| ×1.3}} Efficient Processors
* {{icon|proles}} {{green| ×2}} Natural Intellectuals trait
* {{icon|natural intellectuals}} {{green| ×1.3}} Natural Intellectuals
* {{icon|uplifted}} {{green| ×2}} Uplifted trait
* {{icon|robust}} {{green|×1.3}} Robust
* {{icon|uplifted}} {{green| ×2}} Somewhat Uplifted trait
* {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic
* {{icon|brain slug host}} {{green| ×2}} Brain Slug Host trait
* {{icon|erudite}} {{green|×1.15}} Erudite
* {{icon|psionic}} {{green| ×2}} Psionic trait
* {{icon|natural sociologists}} {{green|×1.1}} Natural Sociologists
* {{icon|psionic}} {{green|×1.5}} Latent Psionic trait
* {{icon|intelligent}} {{green|×1.05}} Intelligent
* {{icon|natural engineers}} {{green|×1.5}} Natural Engineers trait
* {{icon|logic engines}} {{green|×1.05}} Logic Engines
* {{icon|natural physicists}} {{green|×1.5}} Natural Physicists trait
* {{icon|psionic}} {{green|×1.05}} Psionic
* {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists trait
* {{icon|uplifted}} {{green|×1.05}} Uplifted
* {{icon|robust}} {{green|×1.5}} Robust trait
* {{icon|proles}} {{red|×0.9}} Proles
* {{icon|charismatic}} {{green|×1.25}} Charismatic trait
* {{icon|unlifted}} {{red|×0.9}} Unlifted
* {{icon|domestic protocols}} {{green|×1.25}} Domestic Protocols trait
* {{icon|repugnant}} {{red|×0.5}} Repugnant
* {{icon|policy}} {{red|×0.8}} Indentured Servitude rights
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome
* {{icon|repugnant}} {{red|×0.75}} Repugnant trait
* {{icon|proles}} {{red|×0.65}} Proles trait
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|materialist}} {{red|×0.1}} Materialist pop ethic
* {{icon|uplifted}} {{red|×0.1}} Unlifted trait
}}|2}}}}
}}
 
|- id="Roboticist"
|- id="Death Chronicler"
| [[File:Job roboticist.png]] || Roboticist
| [[File:Job death chronicler.png]] || Death Chronicler
| {{icon|robot build speed}} {{green|+2}} Monthly Mechanical Pop Assembly
| {{plainlist|
| {{icon|alloys}} {{red|−2}} Alloys
* Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers
| 3
* {{icon|unity}} {{green|+2}} Unity
| no weight modifiers
}}
|- id="Telepath"
* {{icon|unity}} {{green|+1}} Unity with {{iconify|Byzantine Bureaucracy}}
| [[File:Job telepath.png]] || Telepath
{{plainlist|
|
* {{icon|stability}} {{green|+2}} Stability
* {{icon|crime}} {{green|−35}} Crime neither Thought Enforcement nor Anticrime Campaign
* {{icon|amenities}} {{green|+2}} Amenities
** {{icon|crime}} {{green|−40}} Crime with Thought Enforcement and not Anticrime Campaign
* {{icon|society}} {{green|+2}} Society Research
** {{icon|crime}} {{green|−45}} Crime with Anticrime Campaign and not Thought Enforcement
}}
** {{icon|crime}} {{green| −50}} Crime with Thought Enforcement and Anticrime Campaign
| {{plainlist|
* {{icon|resources from jobs}} {{green|+5%}} Resources from planet Jobs
* {{icon|consumer goods}} {{red| −2}} Consumer Goods
* {{icon|unity}} {{green|+3}} Unity with neither {{iconify|Police State}} nor [[File:Tradition_domination_fleet_levies.png|24px]] Judgment Corps / Public Trust Officers
* [[File:Basic_resource.png|24px]] {{red|-1}} Pop upkeep
** {{icon|unity}} {{green|+4}} Unity with {{iconify|Police State}} or [[File:Tradition_domination_fleet_levies.png|24px]] Judgment Corps / Public Trust Officers
** {{icon|unity}} {{green|+5}} Unity with {{iconify|Police State}} and [[File:Tradition_domination_fleet_levies.png|24px]] Judgment Corps / Public Trust Officers
|
* {{icon|energy}} {{red|−1}} Energy without Anticrime Campaign
** {{icon|energy}} {{red|−3}} Energy with Anticrime Campaign
| 6
|
{{Collapse list
| type= Modifiers
| body=
* {{icon|resilient}} {{green| ×2}} Resilient trait
* {{icon|traditional}} {{green| ×1.5}} Traditional trait
* {{icon|brain slug host}} {{green| ×1.5}} Brain Slug Host trait
* {{icon|robust}} {{green|×1.5}} Robust trait
* {{icon|proles}} {{green| ×1.25}} Natural Intellectuals trait
* {{icon|quarrelsome}} {{red| ×0.5}} Quarrelsome trait
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|policy}} {{red| ×0.1}} Indentured Servitude rights
* {{icon|psionic}} {{red|×0}} not Psionic or Latent Psionic trait
}}
}}
|- id="Translucer"
| [[File:Job translucer.png]] || Translucer
| {{icon|rare crystals}} {{green|+2}} Rare Crystals
| {{icon|minerals}} {{red|−10}} Minerals
| 6
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|traditional}} {{green| ×2.5}} Traditional
{{Collapse list
* {{icon|erudite}} {{green|×2}} Erudite
| type= Modifiers
* {{icon|intelligent}} {{green|×1.5}} Intelligent
| body=
* {{icon|natural sociologists}} {{green| ×1.5}} Natural Sociologists
* {{icon|robust}} {{green| ×15}} Robust trait
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|efficient processors}} {{green| ×15}} Efficient Processors trait
* {{icon|necrophage}} {{green|×1.5}} Necrophage
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines
* {{icon|policy}} {{green|×1.2}} Indentured Servitude rights
* {{icon|psionic}} {{green|×1.5}} Psionic
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|psionic}} {{green|×1.4}} Latent Psionic
* {{icon|logic engines}} {{green|×1.4}} Logic Engines
* {{icon|quarrelsome}} {{red|×0.2}} Quarrelsome
}}|2}}}}
 
|- id="Culture Worker"
| [[File:Job culture worker.png]] || Culture Worker
| {{plainlist|
* {{icon|unity}} {{green|+3}} Unity
* {{icon|society}} {{green|+3}} Society Research
}}
}}
| {{icon|consumer goods}} {{red|−2}} Consumer Goods
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|erudite}} {{green|×2}} Erudite
* {{icon|propaganda machines}} {{green|×2}} Propaganda Machines
* {{icon|robust}} {{green|×1.5}} Robust
* {{icon|efficient processors}} {{green|×1.5}} Efficient Processors
* {{icon|traditional}} {{green|×1.5}} Traditional
* {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists
* {{icon|natural intellectuals}} {{green|×1.5}} Natural Intellectuals
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|intelligent}} {{green|×1.4}} Intelligent
* {{icon|logic engines}} {{green|×1.4}} Logic Engines
* {{icon|uplifted}} {{green|×1.4}} Uplifted
* {{icon|uplifted}} {{green|×1.4}} Somewhat Uplifted
* {{icon|psionic}} {{green|×1.2}} Psionic
* {{icon|psionic}} {{green|×1.1}} Latent Psionic
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome
* {{icon|proles}} {{red|×0.5}} Proles
* {{icon|unlifted}} {{red|×0.5}} Unlifted
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
}}|2}}}}
|}
|}


=== Worker jobs ===
=== Worker jobs ===
For {{iconify|Worker}} jobs new pops will always take the job from a current pop if the new pop's weight is higher. This stratum is also used by slaves of {{iconify|Gestalt Consciousness}} empires.
For {{iconify|Worker}} jobs new pops will always take the job from a current pop if the new pop's weight is higher. This stratum is also used by slaves of {{iconify|Gestalt Consciousness}} empires.
{| class="mildtable sortable"
{| class="mildtable plainlist"
! class="unsortable" width="1%" |
! width=1% | || Job
! | Job
! Produces
! class="unsortable" width="30%" | Produces
! Upkeep
! class="unsortable" | Upkeep
! Default Priority
! | Default Priority
! Weight
! class="unsortable" width="30%" | Weight Modifiers
 
|- id="Clerk"
| [[File:Job clerk.png]] || Clerk
|
{{icon|trade value}} {{green|+4}} Trade Value
* {{icon|trade value}} {{green|+1}} Trade Value with [[File:Tradition_mercantile_trickle_up_economics.png|24px]] Trickle Up Economics
{{icon|amenities}} {{green|+2}} Amenities
| N/A
| 8
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|thrifty}} {{green|×2}} Thrifty
* {{icon|numistic administration}} {{green|×2}} Numistic Administration
* {{icon|charismatic}} {{green|×1.5}} Charismatic
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols
* {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host
* {{icon|natural intellectuals}} {{green|×1.2}} Natural Intellectuals
* {{icon|robust}} {{green|×1.13}} Robust
* {{icon|repugnant}} {{red|×0.5}} Repugnant
}}|2}}}}
 
|- id="Technician"
| [[File:Job technician.png]] || Technician
|
{{icon|energy}} {{green|+6}} Energy
* {{icon|energy}} {{green|+2}} Energy if founder species is {{iconify|Mechanical}}
| {{icon|energy}} {{red|−0.5}} Energy with Capacity Subsidies
| 7
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|slave}} {{green|×8}} Enslaved
* {{icon|mechanical}} {{green|×2}} Mechanical
* {{icon|ingenious}} {{green|×2}} Ingenious
* {{icon|superconductive}} {{green|×2}} Superconductive
* {{icon|numistic administration}} {{green|×2}} Numistic Administration
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|serviles}} {{green|×1.5}} Serviles
* {{icon|proles}} {{green|×1.5}} Earthbound
* {{icon|psionic}} {{green|×1.3}} Psionic
* {{icon|psionic}} {{green|×1.2}} Latent Psionic
* {{icon|very strong}} {{green|×1.2}} Very Strong
* {{icon|strong}} {{green|×1.1}} Strong
* {{icon|robust}} {{green|×1.1}} Robust
* {{icon|efficient processors}} {{green|×1.1}} Efficient Processors
* {{icon|nerve stapled}} {{green|×1.1}} Nerve Stapled
* {{icon|weak}} {{red|×0.9}} Weak
* {{icon|weak}} {{red|×0.75}} Necrophage
}}|2}}}}
 
|- id="Farmer"
| [[File:Job farmer.png]] || Farmer
|
{{icon|food}} {{green|+6}} Food
* {{icon|food}} {{red|−1}} Food if founder species is {{iconify|Mechanical}}
{{icon|amenities}} {{green|+2}} Amenities with {{iconify|Agrarian Idyll}}
| {{icon|energy}} {{red|−0.5}} Energy with Farming Subsidies
| 7
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|slave}} {{green|×10}} Enslaved
* {{icon|agrarian}} {{green|×3}} Agrarian
* {{icon|harvesters}} {{green|×3}} Harvesters
* {{icon|mechanical}} {{green|×3}} Mechanical
* {{icon|serviles}} {{green|×2.5}} Serviles
* {{icon|charismatic}} {{green|×1.5}} Charismatic
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|proles}} {{green|×1.4}} Proles
* {{icon|very strong}} {{green|×1.2}} Very Strong
* {{icon|strong}} {{green|×1.1}} Strong
* {{icon|robust}} {{green|×1.1}} Robust
* {{icon|efficient processors}} {{green|×1.1}} Efficient Processors
* {{icon|nerve stapled}} {{green|×1.1}} Nerve Stapled
* {{icon|agrarian idyll}} {{green|×1.1}} Agrarian Idyll civic
* {{icon|weak}} {{red|×0.9}} Weak
* {{icon|weak}} {{red|×0.75}} Necrophage
* {{icon|repugnant}} {{red|×0.5}} Repugnant
* {{icon|lithoid}} {{red|×0.5}} Lithoid
}}|2}}}}
 
|- id="Angler"
|- id="Angler"
| [[File:Job angler.png]] || Angler
| [[File:Job angler.png]] || Angler
| {{plainlist|
* {{icon|food}} {{green|+8}} Food
* {{icon|food}} {{green|+8}} Food
* {{icon|trade value}} {{green|+2}} Trade Value
* {{icon|trade value}} {{green|+2}} Trade Value
}}
| N/A
| N/A
| 7
| 7
| {{Collapse list|type=Modifiers|body={{plainlist|
* {{icon|slave}} {{green|×10}} Enslaved
{{Collapse list
* {{icon|agrarian}} {{green|×3}} Agrarian
| type= Modifiers
* {{icon|serviles}} {{green|×1.5}} Serviles
| body=
* {{icon|proles}} {{green|×1.4}} Proles
* {{icon|robust}} {{green|×1.1}} Robust
* {{icon|efficient processors}} {{green|×1.1}} Efficient Processors
}}}}
 
|- id="Miner"
| [[File:Job miner.png]] || Miner
|
{{icon|minerals}} {{green|+4}} Minerals
* {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Mining Guilds}}
| {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies
| 7
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|slave}} {{green|×10}} Enslaved
* {{icon|slave}} {{green|×10}} Enslaved
* {{icon|industrious}} {{green|×3}} Industrious
* {{icon|agrarian}} {{green|×3}} Agrarian trait
* {{icon|power drills}} {{green|×3}} Power Drills
* {{icon|proles}} {{green|×1.5}} Serviles trait
* {{icon|mechanical}} {{green|×3}} Mechanical
* {{icon|proles}} {{green|×1.4}} Proles trait
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|robust}} {{green|×1.1}} Robust trait
* {{icon|serviles}} {{green|×1.5}} Serviles
* {{icon|efficient processors}} {{green|×1.1}} Efficient Processors trait
* {{icon|proles}} {{green|×1.4}} Proles
}}
* {{icon|very strong}} {{green|×1.2}} Very Strong
|- id="Clerk"
* {{icon|strong}} {{green|×1.1}} Strong
| [[File:Job clerk.png]] || Clerk
* {{icon|robust}} {{green|×1.1}} Robust
* {{icon|efficient processors}} {{green|×1.1}} Efficient Processors
* {{icon|nerve stapled}} {{green|×1.1}} Nerve Stapled
* {{icon|weak}} {{red|×0.9}} Weak
* {{icon|weak}} {{red|×0.75}} Necrophage
}}|2}}}}
 
|- id="Scrap Miner"
| [[File:Job miner.png]] || Scrap Miner
{{icon|minerals}} {{green|+2}} Minerals
* {{icon|trade value}} {{green|+4}} Trade Value without [[File:Tradition_mercantile_trickle_up_economics.png|24px]] Trickle Up Economics
* {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Mining Guilds}}
** {{icon|trade value}} {{green|+5}} Trade Value with [[File:Tradition_mercantile_trickle_up_economics.png|24px]] Trickle Up Economics
{{icon|alloys}} {{green|+1}} Alloys
* {{icon|amenities}} {{green|+2}} Amenities
| N/A
| N/A
| 7
| 8
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|slave}} {{green|×10}} Enslaved
* {{icon|industrious}} {{green|×3}} Industrious
* {{icon|power drills}} {{green|×3}} Power Drills
* {{icon|mechanical}} {{green|×3}} Mechanical
* {{icon|void dweller}} {{green|×1.5}} Void Dweller
* {{icon|serviles}} {{green|×1.5}} Serviles
* {{icon|proles}} {{green|×1.4}} Proles
* {{icon|very strong}} {{green|×1.2}} Very Strong
* {{icon|strong}} {{green|×1.1}} Strong
* {{icon|robust}} {{green|×1.1}} Robust
* {{icon|efficient processors}} {{green|×1.1}} Efficient Processors
* {{icon|nerve stapled}} {{green|×1.1}} Nerve Stapled
* {{icon|weak}} {{red|×0.9}} Weak
* {{icon|weak}} {{red|×0.75}} Necrophage
}}|2}}}}
 
|- id="Soldier"
| [[File:Job soldier.png]] || Soldier
{{icon|naval capacity}} {{green|+4}} Naval Capacity
{{Collapse list
* {{icon|naval capacity}} {{green|+2}} Naval Capacity with {{iconify|Ground Defense Planning|24px}}
| type= Modifiers
{{plainlist|
| body=
* {{icon|defense army}} {{green|+3}} Planetary Defense Armies
* {{icon|thrifty}} {{green| ×2}} Thrifty trait
* {{icon|unity}} {{green|+2}} Unity with {{iconify|Citizen Service}}
* {{icon|numistic administration}} {{green| ×2}} Numistic Administration trait
* {{icon|stability}} {{green|+5}} Stability with [[File:Decision martial law.png|24px]] Martial Law modifier
* {{icon|charismatic}} {{green| ×1.5}} Charismatic trait
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols trait
* {{icon|brain slug host}} {{green| ×1.25}} Brain Slug Host trait
* {{icon|proles}} {{green| ×1.2}} Natural Intellectuals trait
* {{icon|robust}} {{green|×1.13}} Robust trait
* {{icon|repugnant}} {{red| ×0.5}} Repugnant trait
}}
}}
| N/A
| 5
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* [[File:Decision martial law.png|24px]] {{green|×10}} Martial Law modifier
* {{icon|policy}} {{green|×10}} Battle Thralls rights
* {{icon|earthbound}} {{green|×2}} Earthbound
* {{icon|lithoid}} {{green|×2}} Lithoid
* {{icon|resilient}} {{green|×2}} Resilient
* {{icon|very strong}} {{green|×2}} Very Strong
* {{icon|strong}} {{green|×1.5}} Strong
* {{icon|traditional}} {{green|×1.1}} Traditional
* {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic
* {{icon|limited regeneration}} {{green|×1.1}} Limited Regeneration
* {{icon|proles}} {{green|×1.1}} Proles
* {{icon|brain slug host}} {{green|×1.1}} Brain Slug Host
* {{icon|natural intellectuals}} {{green|×1.05}} Natural Intellectuals
* {{icon|quarrelsome}} {{red|×0.9}} Quarrelsome
* {{icon|policy}} {{red|×0.8}} Indentured Servitude rights
* {{icon|weak}} {{red|×0.5}} Weak
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
}}|2}}}}
|- id="Crystal Miner"
|- id="Crystal Miner"
| [[File:Job crystal miner.png]] || Crystal Miner
| [[File:Job crystal miner.png]] || Crystal Miner
第1,030行: 第824行:
| {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies
| {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies
| 6
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|slave}} {{green|×10}} Enslaved
* {{icon|serviles}} {{green|×5}} Serviles
* {{icon|robust}} {{green|×3}} Robust
* {{icon|efficient processors}} {{green|×3}} Efficient Processors
* {{icon|very strong}} {{green|×3}} Very Strong
* {{icon|nerve stapled}} {{green|×3}} Nerve Stapled
* {{icon|void dweller}} {{green|×3}} Void Dweller
* {{icon|mechanical}} {{green|×2}} Mechanical
* {{icon|strong}} {{green|×1.5}} Strong
* {{icon|weak}} {{red|×0.75}} Necrophage
* {{icon|weak}} {{red|×0.1}} Weak
}}|2}}}}
|- id="Gas Extractor"
| [[File:Job gas extractor.png]] || Gas Extractor
{{icon|exotic gases}} {{green|+2}} Exotic Gases
{{Collapse list
* {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Mining Guilds}}
| type= Modifiers
| {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies
| body=
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|slave}} {{green|×10}} Enslaved
* {{icon|slave}} {{green|×10}} Enslaved
* {{icon|serviles}} {{green|×5}} Serviles
* {{icon|proles}} {{green|×5}} Serviles trait
* {{icon|robust}} {{green|×3}} Robust
* {{icon|robust}} {{green|×3}} Robust trait
* {{icon|efficient processors}} {{green|×3}} Efficient Processors
* {{icon|efficient processors}} {{green|×3}} Efficient Processors trait
* {{icon|very strong}} {{green|×3}} Very Strong
* {{icon|very strong}} {{green|×3}} Very Strong trait
* {{icon|nerve stapled}} {{green|×3}} Nerve Stapled
* {{icon|nerve stapled}} {{green|×3}} Nerve Stapled trait
* {{icon|void dweller}} {{green|×3}} Void Dweller
* {{icon|void dweller}} {{green|×3}} Void Dweller trait
* {{icon|mechanical}} {{green|×2}} Mechanical
* {{icon|mechanical}} {{green|×2}} Mechanical trait
* {{icon|strong}} {{green|×1.5}} Strong
* {{icon|strong}} {{green|×1.5}} Strong trait
* {{icon|weak}} {{red|×0.75}} Necrophage
* {{icon|weak}} {{red|×0.75}} Necrophage trait
* {{icon|weak}} {{red|×0.1}} Weak
* {{icon|weak}} {{red|×0.1}} Weak trait
}}|2}}}}
}}
 
|- id="Farmer"
|- id="Mote Harvester"
| [[File:Job farmer.png]] || Farmer
| [[File:Job mote harvester.png]] || Mote Harvester
{{icon|volatile motes}} {{green|+2}} Volatile Motes
* {{icon|food}} {{green|+6}} Food without [[File:ap_synthetic_evolution.png|24px]] Synthetic Evolution
** {{icon|food}} {{green|+5}} Food with [[File:ap_synthetic_evolution.png|24px]] Synthetic Evolution
* {{icon|amenities}} {{green|+2}} Amenities with {{iconify|Agrarian Idyll}}
| {{icon|energy}} {{red|−0.5}} Energy with Farming Subsidies
| 7
|
{{Collapse list
| type= Modifiers
| body=
* {{icon|slave}} {{green|×10}} Enslaved
* {{icon|agrarian}} {{green|×3}} Agrarian trait
* {{icon|harvesters}} {{green|×3}} Harvesters trait
* {{icon|mechanical}} {{green|×3}} Mechanical trait
* {{icon|proles}} {{green|×2.5}} Serviles trait
* {{icon|charismatic}} {{green|×1.5}} Charismatic trait
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols trait
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|proles}} {{green|×1.4}} Proles trait
* {{icon|very strong}} {{green|×1.2}} Very Strong trait
* {{icon|strong}} {{green|×1.1}} Strong trait
* {{icon|robust}} {{green|×1.1}} Robust trait
* {{icon|efficient processors}} {{green|×1.1}} Efficient Processors trait
* {{icon|nerve stapled}} {{green|×1.1}} Nerve Stapled trait
* {{icon|agrarian idyll}} {{green|×1.1}} Agrarian Idyll civic
* {{icon|weak}} {{red|×0.9}} Weak trait
* {{icon|weak}} {{red|×0.75}} Necrophage trait
* {{icon|repugnant}} {{red|×0.5}} Repugnant trait
* {{icon|lithoid}} {{red|×0.5}} Lithoid trait
}}
|- id="Gas Extractor"
| [[File:Job gas extractor.png]] || Gas Extractor
| {{icon|exotic gases}} {{green|+2}} Exotic Gases
* {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Mining Guilds}} 
* {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Mining Guilds}} 
| {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies
| {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies
| 6
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
{{Collapse list
| type= Modifiers
| body=
* {{icon|slave}} {{green|×10}} Enslaved
* {{icon|slave}} {{green|×10}} Enslaved
* {{icon|serviles}} {{green|×5}} Serviles
* {{icon|proles}} {{green|×5}} Serviles trait
* {{icon|robust}} {{green|×3}} Robust
* {{icon|robust}} {{green|×3}} Robust trait
* {{icon|efficient processors}} {{green|×3}} Efficient Processors
* {{icon|efficient processors}} {{green|×3}} Efficient Processors trait
* {{icon|very strong}} {{green|×3}} Very Strong
* {{icon|very strong}} {{green|×3}} Very Strong trait
* {{icon|nerve stapled}} {{green|×3}} Nerve Stapled
* {{icon|nerve stapled}} {{green|×3}} Nerve Stapled trait
* {{icon|void dweller}} {{green|×3}} Void Dweller
* {{icon|void dweller}} {{green|×3}} Void Dweller trait
* {{icon|mechanical}} {{green|×2}} Mechanical
* {{icon|mechanical}} {{green|×2}} Mechanical trait
* {{icon|strong}} {{green|×1.5}} Strong
* {{icon|strong}} {{green|×1.5}} Strong trait
* {{icon|weak}} {{red|×0.75}} Necrophage
* {{icon|weak}} {{red|×0.75}} Necrophage trait
* {{icon|weak}} {{red|×0.1}} Weak
* {{icon|weak}} {{red|×0.1}} Weak trait
}}|2}}}}
 
|- id="Mortal Initiate"
| [[File:Job mortal initiate.png]] || Mortal Initiate
| {{plainlist|
* Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers
* {{icon|unity}} {{green|+2}} Unity
* {{icon|amenities}} {{green|+2}} Amenities
* {{icon|society}} {{green|+1}} Society Research
}}
}}
| N/A
|- id="Miner"
| 6
| [[File:Job miner.png]] || Miner
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
|
* {{icon|minerals}} {{green|+4}} Minerals without {{iconify|Mining Guilds}}
** {{icon|minerals}} {{green|+5}} Minerals with {{iconify|Mining Guilds}}
| {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies
| 7
{{Collapse list
| type= Modifiers
| body=
* {{icon|slave}} {{green| ×10}} Enslaved
* {{icon|industrious}} {{green|×3}} Industrious trait
* {{icon|power drills}} {{green|×3}} Power Drills trait
* {{icon|mechanical}} {{green|×3}} Mechanical trait
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|proles}} {{green|×1.5}} Serviles trait
* {{icon|proles}} {{green|×1.4}} Proles trait
* {{icon|very strong}} {{green|×1.2}} Very Strong trait
* {{icon|strong}} {{green|×1.1}} Strong trait
* {{icon|robust}} {{green|×1.1}} Robust trait
* {{icon|efficient processors}} {{green|×1.1}} Efficient Processors trait
* {{icon|nerve stapled}} {{green|×1.1}} Nerve Stapled trait
* {{icon|weak}} {{red|×0.9}} Weak trait
* {{icon|weak}} {{red|×0.75}} Necrophage trait
}}
|- id="Mortal Initiate"
| [[File:Job mortal initiate.png]] || Mortal Initiate
|
* {{icon|unity}} {{green|+2}} Unity
* {{icon|amenities}} {{green|+2}} Amenities
* {{icon|society}} {{green|+1}} Society Research
| N/A
| 6
|
{{Collapse list
| type= Modifiers
| body=
* {{icon|exalted priesthood}} {{green|×2}} Exalted Priesthood civic
* {{icon|exalted priesthood}} {{green|×2}} Exalted Priesthood civic
* {{icon|charismatic}} {{green|×1.5}} Charismatic
* {{icon|charismatic}} {{green|×1.5}} Charismatic trait
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols
* {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols trait
* {{icon|numistic administration}} {{green|×1.5}} Numistic Administration
* {{icon|numistic administration}} {{green|×1.5}} Numistic Administration trait
* {{icon|thrifty}} {{green|×1.5}} Thrifty
* {{icon|thrifty}} {{green|×1.5}} Thrifty trait
* {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic
* {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic
* {{icon|traditional}} {{green|×1.1}} Traditional
* {{icon|traditional}} {{green|×1.1}} Traditional trait
* {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines
* {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines trait
* {{icon|natural intellectuals}} {{green|×1.05}} Natural Intellectuals
* {{icon|proles}} {{green|×1.05}} Natural Intellectuals trait
* {{icon|weak}} {{green|×1.05}} Weak
* {{icon|weak}} {{green|×1.05}} Weak trait
* {{icon|repugnant}} {{red|×0.5}} Repugnant
* {{icon|repugnant}} {{red|×0.5}} Repugnant trait
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome trait
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
* {{icon|materialist}} {{red|×0.1}} Materialist pop ethic
* {{icon|materialist}} {{red|×0.1}} Materialist pop ethic
* {{icon|nerve stapled}} {{red|×0.01}} Nerve Stapled
* {{icon|nerve stapled}} {{red|×0.01}} Nerve Stapled trait
* {{icon|mechanical}} {{red|×0}} Mechanical
* {{icon|mechanical}} {{red|×0}} Mechanical trait
}}|2}}}}
}}
 
|- id="Mote Harvester"
|- id="Prosperity Preacher"
| [[File:Job mote harvester.png]] || Mote Harvester
| {{icon|volatile motes}} {{green|+2}} Volatile Motes
* {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Mining Guilds}}
| {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies
| 6
|
{{Collapse list
| type= Modifiers
| body=
* {{icon|slave}} {{green|×10}} Enslaved
* {{icon|proles}} {{green|×5}} Serviles trait
* {{icon|robust}} {{green|×3}} Robust trait
* {{icon|efficient processors}} {{green|×3}} Efficient Processors trait
* {{icon|very strong}} {{green|×3}} Very Strong trait
* {{icon|nerve stapled}} {{green|×3}} Nerve Stapled trait
* {{icon|void dweller}} {{green|×3}} Void Dweller trait
* {{icon|mechanical}} {{green|×2}} Mechanical trait
* {{icon|strong}} {{green|×1.5}} Strong trait
* {{icon|weak}} {{red|×0.75}} Necrophage trait
* {{icon|weak}} {{red|×0.1}} Weak trait
}}
|- id="Prosperity Preacher"
| [[File:Job priest.png]] || Prosperity Preacher
| [[File:Job priest.png]] || Prosperity Preacher
| {{plainlist|
* Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers
* {{icon|unity}} {{green|+1}} Unity
* {{icon|unity}} {{green|+1}} Unity
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|trade value}} {{green|+4}} Trade Value
* {{icon|trade value}} {{green|+4}} Trade Value
}}
| N/A
| N/A
| 6
| 6
| {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist|
* {{icon|traditional}} {{green|×1.5}} Traditional
{{Collapse list
* {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines
| type= Modifiers
* {{icon|brain slug host}} {{green|×1.5}} Brain Slug Host
| body=
* {{icon|charismatic}} {{green|×1.25}} Charismatic
* {{icon|traditional}} {{green|×1.5}} Traditional trait
* {{icon|domestic protocols}} {{green|×1.25}} Domestic Protocols
* {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines trait
* {{icon|natural intellectuals}} {{green|×1.25}} Natural Intellectuals
* {{icon|brain slug host}} {{green|×1.5}} Brain Slug Host trait
* {{icon|robust}} {{green|×1.25}} Robust
* {{icon|charismatic}} {{green|×1.25}} Charismatic trait
* {{icon|domestic protocols}} {{green|×1.25}} Domestic Protocols trait
* {{icon|proles}} {{green|×1.25}} Natural Intellectuals trait
* {{icon|robust}} {{green|×1.25}} Robust trait
* {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic
* {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic
* {{icon|repugnant}} {{red|×0.75}} Repugnant
* {{icon|repugnant}} {{red|×0.75}} Repugnant trait
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome
* {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome trait
* {{icon|materialist}} {{red|×0.1}} Materialist pop ethic
* {{icon|materialist}} {{red|×0.1}} Materialist pop ethic
* {{icon|policy}} {{red|×0.1}} not Full Citizenship rights
* {{icon|policy}} {{red|×0.1}} not Full Citizenship rights
}}|2}}}}
}}
|}
|- id="Scrap Miner"
 
| [[File:Job miner.png]] || Scrap Miner
==== Slave ====
|
Slave jobs can only be worked by Pops belonging to a species that is enslaved.
* {{icon|minerals}} {{green|+2}} Minerals
* {{icon|alloys}} {{green|+1}} Alloys
| N/A
| 7
|
{{Collapse list
| type= Modifiers
| body=
* {{icon|slave}} {{green|×10}} Enslaved
* {{icon|industrious}} {{green|×3}} Industrious trait
* {{icon|power drills}} {{green|×3}} Power Drills trait
* {{icon|mechanical}} {{green|×3}} Mechanical trait
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|proles}} {{green|×1.5}} Serviles trait
* {{icon|proles}} {{green|×1.4}} Proles trait
* {{icon|very strong}} {{green|×1.2}} Very Strong trait
* {{icon|strong}} {{green|×1.1}} Strong trait
* {{icon|robust}} {{green|×1.1}} Robust trait
* {{icon|efficient processors}} {{green|×1.1}} Efficient Processors trait
* {{icon|nerve stapled}} {{green|×1.1}} Nerve Stapled trait
* {{icon|weak}} {{red|×0.9}} Weak trait
* {{icon|weak}} {{red|×0.75}} Necrophage trait
}}
|- id="Soldier"
| [[File:Job soldier.png]] || Soldier
|
* {{icon|naval capacity}} {{green|+4}} Naval Capacity without {{iconify|Ground Defense Planning|24px}}
** {{icon|naval capacity}} {{green|+6}} Naval Capacity with {{iconify|Ground Defense Planning|24px}}
* {{icon|defense army}} {{green|+3}} Planetary Defense Armies
* {{icon|unity}} {{green|+2}} Unity with {{iconify|Citizen Service}}
* {{icon|stability}} {{green|+5}} Stability with [[File:Decision martial law.png|24px]] Martial Law modifier
| N/A
| 5
|
{{Collapse list
| type= Modifiers
| body=
* [[File:Decision martial law.png|24px]] {{green|×10}} Martial Law modifier
* {{icon|policy}} {{green|×10}} Battle Thralls rights
* {{icon|proles}} {{green|×2}} Earthbound trait
* {{icon|lithoid}} {{green|×2}} Lithoid trait
* {{icon|resilient}} {{green|×2}} Resilient trait
* {{icon|very strong}} {{green|×2}} Very Strong trait
* {{icon|strong}} {{green|×1.5}} Strong trait
* {{icon|traditional}} {{green|×1.1}} Traditional trait
* {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines trait
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic trait
* {{icon|limited regeneration}} {{green|×1.1}} Limited Regeneration trait
* {{icon|proles}} {{green|×1.1}} Proles trait
* {{icon|brain slug host}} {{green|×1.1}} Brain Slug Host trait
* {{icon|proles}} {{green|×1.05}} Natural Intellectuals trait
* {{icon|quarrelsome}} {{red|×0.9}} Quarrelsome trait
* {{icon|policy}} {{red|×0.8}} Indentured Servitude rights
* {{icon|weak}} {{red|×0.5}} Weak trait
* {{icon|policy}} {{red|×0.2}} not Full Citizenship rights
}}
|- id="Technician"
| [[File:Job technician.png]] || Technician
|
* {{icon|energy}} {{green|+6}} Energy without [[File:ap_synthetic_evolution.png|24px]] Synthetic Evolution
** {{icon|energy}} {{green|+8}} Energy with [[File:ap_synthetic_evolution.png|24px]] Synthetic Evolution
| {{icon|energy}} {{red|−0.5}} Energy with Capacity Subsidies
| 7
|
{{Collapse list
| type= Modifiers
| body=
* {{icon|slave}} {{green|×8}} Enslaved
* {{icon|mechanical}} {{green|×2}} Mechanical trait
* {{icon|ingenious}} {{green|×2}} Ingenious trait
* {{icon|superconductive}} {{green|×2}} Superconductive trait
* {{icon|numistic administration}} {{green|×2}} Numistic Administration trait
* {{icon|void dweller}} {{green|×1.5}} Void Dweller trait
* {{icon|proles}} {{green|×1.5}} Serviles trait
* {{icon|proles}} {{green|×1.5}} Earthbound trait
* {{icon|psionic}} {{green|×1.3}} Psionic trait
* {{icon|psionic}} {{green|×1.2}} Latent Psionic trait
* {{icon|very strong}} {{green|×1.2}} Very Strong trait
* {{icon|strong}} {{green|×1.1}} Strong trait
* {{icon|robust}} {{green|×1.1}} Robust trait
* {{icon|efficient processors}} {{green|×1.1}} Efficient Processors trait
* {{icon|nerve stapled}} {{green|×1.1}} Nerve Stapled trait
* {{icon|weak}} {{red|×0.9}} Weak trait
* {{icon|weak}} {{red|×0.75}} Necrophage trait
}}
|}
 
==== Slave ====
Slave jobs can only be worked by Pops belonging to a species that is enslaved.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! width=1% | 
! width=1% | 
! Job
! Job
! Produces
! Upkeep
! Requirements
! Source
! width=20% | Description
|- id="Grid Amalgamated"
| [[File:Job organic battery.png]] || Grid Amalgamated
|
* {{icon|energy}} {{green|+4}} Energy
* {{icon|housing usage}} {{green|−0.50}} Pop Housing Usage
| N/A
| {{icon|slave}} Grid Amalgamation slavery
| Generated automatically for all Pops
| ''Their organic energy will be absorbed, until they expire.''
|- id="Livestock"
| [[File:Job livestock.png]] || Livestock
|
* {{icon|housing usage}} {{green|−0.50}} Pop Housing Usage
* {{icon|food}} {{green|+4}} Food if Pops is not Lithoid
* {{icon|minerals}} {{green|+2}} Minerals if Pops is Lithoid
| N/A
| {{icon|slave}} Livestock slavery
| Generated automatically for all Pops
| ''They have but one purpose: to become food for their betters.''
|- id="Servant"
| [[File:Job servant.png]] || Servant
|
* {{icon|amenities}} {{green|+4}} Amenities
* {{icon|housing usage}} {{green|−0.50}} Pop Housing Usage if biological
| N/A
|
* {{icon|slave}} Domestic Servitude slavery
* {{icon|slave}} Servitude AI policy
| Generated automatically for Pops that can't find a job
| ''Servants perform various menial domestic tasks and household work for their masters.''
|- id="Overseer"
| [[File:Job enforcer.png]] || Overseer
|
* {{icon|crime}} {{green|−25}} Crime
* {{icon|happiness}} {{green|+25}} Happiness
* {{icon|defense army}} {{green|+2}} Planetary Defense Armies
| {{icon|energy}} {{red|-2}} Energy with Anticrime Campaign modifier
| [[File:Decision slave colony.png|24px]] Thrall World
| Generated by the capital and Overseer Residences buildings
| ''These relatively privileged slaves keep their less fortunate brethren in line.''
|- id="Toiler"
| [[File:Job primitive laborer.png]] || Toiler
| {{icon|amenities}} {{green|+2}} Amenities
| N/A
| [[File:Decision slave colony.png|24px]] Thrall World
| Generated automatically for Pops that can't find a job
| ''Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.''
|}
 
== Gestalt Consciousness ==
{{SVersion|3.3}}
{{iconify|Gestalt Consciousness}} empires have only two main strata. Unlike individualist empires, drones can promote and demote in stratum immediately.
{| class="mildtable sortable plainlist"
! class="unsortable" width=1% | || width=10% | Job
! Stratum
! Produces
! Produces
! Upkeep
! Upkeep
! Requirements
! Government
! Source
! Default Priority
! width=20% | Description
! class="unsortable" | Weight
|- id="Grid Amalgamated"
|- id="Agri-Drone"
| [[File:Job organic battery.png]] || Grid Amalgamated
| [[File:Job farmer.png]] || Agri-Drone
| {{iconify|Menial Drone}}
|
* {{icon|food}} {{green|+6}} Food if {{iconify|Hive Mind}}
* {{icon|food}} {{green|+5}} Food if {{iconify|Machine Intelligence}}
| {{icon|energy}} {{red|−0.5}} Energy with Farming Subsidies
* {{icon|energy}} {{green|+4}} Energy
* {{iconify|Hive Mind}}
* {{icon|housing usage}} {{green| −0.50}} Pop Housing Usage
* {{iconify|Machine Intelligence}}
| N/A
| 6
| {{icon|slave}} Grid Amalgamation slavery
| Generated automatically for all Pops
| ''Their organic energy will be absorbed, until they expire.''
|- id="Livestock"
| [[File:Job livestock.png]] || Livestock
* {{icon|housing usage}} {{green| −0.50}} Pop Housing Usage
{{Collapse list
* {{icon|political power}} {{yellow|-10%}} Political Power
| type= Modifiers
* {{icon|food}} {{green|+4}} Food if Pops is not Lithoid
| body=
* {{icon|minerals}} {{green|+2}} Minerals if Pops is Lithoid
* {{icon|agrarian}} {{green| ×2}} Agrarian trait
| N/A
* {{icon|harvesters}} {{green| ×2}} Harvesters trait
| {{icon|slave}} Livestock slavery
* {{icon|cybernetic}} {{green| ×1.1}} Cybernetic trait
| Generated automatically for all Pops
* {{icon|machine intelligence}} {{red| ×0.9}} Machine Intelligence authority
| ''They have but one purpose: to become food for their betters.''
* {{icon|weak}} {{red| ×0.65}} Necrophage trait
|- id="Servant"
* {{icon|lithoid}} {{red| ×0.5}} Lithoid trait
| [[File:Job servant.png]] || Servant
}}
|- id="Maintenance Drone"
| [[File:Job maintenance drone.png]] || Maintenance Drone
| {{iconify|Menial Drone}}
|
* {{icon|Amenities}} {{green|+4}} Amenities
* {{icon|unity}} {{green|+1}} Unity with {{iconify|Maintenance Protocols}}
| N/A
* {{icon|amenities}} {{green|+4}} Amenities
* {{iconify|Hive Mind}}
* {{icon|housing usage}} {{green| −0.50}} Pop Housing Usage if biological
* {{iconify|Machine Intelligence}}
| N/A
| 6
* {{icon|slave}} Domestic Servitude slavery
{{Collapse list
* {{icon|slave}} Servitude AI policy
| type= Modifiers
| Generated automatically for Pops that can't find a job
| body=
| ''Servants perform various menial domestic tasks and household work for their masters.''
* {{icon|charismatic}} {{green|×2}} Charismatic trait
|- id="Overseer"
* {{icon|emotion emulators}} {{green|×2}} Emotion Emulators trait
| [[File:Job enforcer.png]] || Overseer
* {{icon|traditional}} {{green|×1.1}} Traditional trait
* {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines trait
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic trait
* {{icon|weak}} {{red|×0.85}} Necrophage trait
* {{icon|repugnant}} {{red|×0.5}} Repugnant trait
* {{icon|uncanny}} {{red| ×0.5}} Uncanny trait
}}
|- id="Mining Drone"
| [[File:Job miner.png]] || Mining Drone
| {{iconify|Menial Drone}}
|
* {{icon|minerals}} {{green|+4}} Minerals without {{iconify|Rockbreakers}}
* {{icon|minerals}} {{green|+5}} Minerals with {{iconify|Rockbreakers}}
| {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies
|
* {{iconify|Hive Mind}}
* {{iconify|Machine Intelligence}}
| 6
* {{icon|crime}} {{green| −25}} Crime
{{Collapse list
* {{icon|happiness}} {{green|+25}} Happiness
| type= Modifiers
* {{icon|defense army}} {{green|+2}} Planetary Defense Armies
| body=
| {{icon|energy}} {{red|-2}} Energy with Anticrime Campaign modifier
* {{icon|industrious}} {{green| ×2}} Industrious trait
| [[File:Decision slave colony.png|24px]] Thrall World
* {{icon|power drills}} {{green| ×2}} Power Drills trait
| Generated by the capital and Overseer Residences buildings
* {{icon|cybernetic}} {{green| ×1.1}} Cybernetic trait
| ''These relatively privileged slaves keep their less fortunate brethren in line.''
* {{icon|weak}} {{red| ×0.65}} Necrophage trait
|- id="Toiler"
}}
| [[File:Job primitive laborer.png]] || Toiler
|- id="Scrap Miner Drone"
| {{icon|amenities}} {{green|+2}} Amenities
| [[File:Job miner.png]] || Scrap Miner Drone
| {{iconify|Menial Drone}}
|
* {{icon|minerals}} {{green|+2}} Minerals
* {{icon|alloys}} {{green|+1}} Alloys
| N/A
| N/A
| [[File:Decision slave colony.png|24px]] Thrall World
| Generated automatically for Pops that can't find a job
* {{iconify|Hive Mind}}
| ''Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.''
* {{iconify|Machine Intelligence}}
|}
| 6
 
== Gestalt Consciousness ==
{{Collapse list
{{SVersion|3.3}}
| type= Modifiers
{{iconify|Gestalt Consciousness}} empires have only two main strata. Unlike individualist empires, drones can promote and demote in stratum immediately.
| body=
 
* {{icon|industrious}} {{green| ×2}} Industrious trait
The amenity jobs' interactions with species traits is irregular enough that it is explicitly noted, rather than left implied. With the exception of {{iconify|Spawning Drone}}, nothing gives the proper amount of amenities for all regularly applicable species modifiers.
* {{icon|power drills}} {{green| ×2}} Power Drills trait
{| class="mildtable sortable plainlist"
* {{icon|cybernetic}} {{green| ×1.1}} Cybernetic trait
! class="unsortable" width=1% | || width=10% | Job
* {{icon|weak}} {{red| ×0.65}} Necrophage trait
! Stratum
}}
! Produces
|- id="Tech-Drone"
! Upkeep
| [[File:Job technician.png]] || Tech-Drone
! Government
! Default Priority
! class="unsortable" | Weight
|- id="Agri-Drone"
| [[File:Job farmer.png]] || Agri-Drone
| {{iconify|Menial Drone}}
| {{iconify|Menial Drone}}
* {{icon|food}} {{green|+6}} Food if {{iconify|Hive Mind}}
* {{icon|energy}} {{green|+6}} Energy if {{iconify|Hive Mind}}
* {{icon|food}} {{green|+5}} Food if {{iconify|Machine Intelligence}}
* {{icon|energy}} {{green|+8}} Energy if {{iconify|Machine Intelligence}}
| {{icon|energy}} {{red|−0.5}} Energy with Farming Subsidies
| {{icon|energy}} {{red|−0.5}} Energy with Capacity Subsidies
* {{iconify|Hive Mind}}
* {{iconify|Hive Mind}}
第1,229行: 第1,257行:
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|agrarian}} {{green|×2}} Agrarian
* {{icon|ingenious}} {{green|×2}} Ingenious trait
* {{icon|harvesters}} {{green|×2}} Harvesters
* {{icon|superconductive}} {{green|×2}} Superconductive trait
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic trait
* {{icon|machine intelligence}} {{red|×0.9}} Machine Intelligence authority
* {{icon|weak}} {{red|×0.65}} Necrophage trait
* {{icon|weak}} {{red|×0.65}} Necrophage
* {{icon|lithoid}} {{red|×0.5}} Lithoid
}}
}}
|- id="Maintenance Drone"
|- id="Warrior Drone"
| [[File:Job maintenance drone.png]] || Maintenance Drone
| [[File:Job soldier.png]] || Warrior Drone
| {{iconify|Menial Drone}}
| {{iconify|Menial Drone}}
|
* {{icon|Amenities}} {{green|+4}} Amenities
* {{icon|naval capacity}} {{green|+4}} Naval Capacity without {{iconify|Ground Defense Planning|24px}}
** ''{{icon|Amenities}} {{green|+5}} Amenities with {{iconify|Charismatic}} or {{iconify|Emotion Emulators}}''<ref name="job.1">The incorrect (or missing) modifiers for gestalt amenity jobs are almost certainly a bug.</ref>
* {{icon|naval capacity}} {{green|+6}} Naval Capacity with {{iconify|Ground Defense Planning|24px}}
** ''{{icon|Amenities}} {{green|+3}} Amenities with {{iconify|Repugnant}} or {{iconify|Uncanny}}''<ref name="job.1"/>
* {{icon|Defense Army}} {{green|+3}} Planetary Defense Armies
** ''{{icon|machine}} Amenity output not modified by {{iconify|Domestic Protocols}}''<ref name="job.1"/>
* {{icon|stability}} {{green|+5}} Stability with [[File:Decision martial law hive.png|24px]] Deploy Hunter-Killer Drones or [[File:Decision martial law machine.png|24px]] Activate Compliance Protocols modifier
* {{icon|unity}} {{green|+1}} Unity with {{iconify|Maintenance Protocols}}
| N/A
| N/A
* {{iconify|Hive Mind}}
* {{iconify|Hive Mind}}
* {{iconify|Machine Intelligence}}
* {{iconify|Machine Intelligence}}
| 6
| 4
{{Collapse list
{{Collapse list
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|charismatic}} {{green| ×2}} Charismatic
* [[File:Decision martial law hive.png|24px]] {{green| ×10}} Hunter-Killer Drones modifier
* {{icon|emotion emulators}} {{green| ×2}} Emotion Emulators
* [[File:Decision martial law machine.png|24px]] {{green| ×10}} Compliance Protocols modifier
* {{icon|traditional}} {{green| ×1.1}} Traditional
* {{icon|resilient}} {{green| ×4}} Resilient trait
* {{icon|propaganda machines}} {{green| ×1.1}} Propaganda Machines
* {{icon|very strong}} {{green| ×4}} Very Strong trait
* {{icon|cybernetic}} {{green| ×1.1}} Cybernetic
* {{icon|strong}} {{green| ×3}} Strong trait
* {{icon|weak}} {{red| ×0.85}} Necrophage
* {{icon|lithoid}} {{green| ×2}} Lithoid trait
* {{icon|repugnant}} {{red| ×0.5}} Repugnant
* {{icon|cybernetic}} {{green| ×1.2}} Cybernetic trait
* {{icon|uncanny}} {{red|×0.5}} Uncanny
* {{icon|weak}} {{red|×0.5}} Weak trait
}}
}}
|- id="Mining Drone"
|- id="Brain Drone"
| [[File:Job miner.png]] || Mining Drone
| [[File:Job brain drone.png]] || Brain Drone
| {{iconify|Menial Drone}}
| {{iconify|Complex Drone}}
| {{icon|research}} {{green|+4}} Research Output
|
|
* {{icon|minerals}} {{green|+4}} Minerals without {{iconify|Rockbreakers}}
* {{icon|minerals}} {{red| −6}} Minerals
* {{icon|minerals}} {{green|+5}} Minerals with {{iconify|Rockbreakers}}
* {{icon|energy}} {{red| −1}} Energy with Research Subsidies
| {{icon|energy}} {{red| −0.5}} Energy with Mining Subsidies
| {{iconify|Hive Mind}}
| 5
* {{iconify|Hive Mind}}
* {{iconify|Machine Intelligence}}
| 6
{{Collapse list
{{Collapse list
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|industrious}} {{green|×2}} Industrious
* {{icon|erudite}} {{green|×3}} Erudite trait
* {{icon|power drills}} {{green| ×2}} Power Drills
* {{icon|intelligent}} {{green|×2}} Intelligent trait
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic
* {{icon|natural engineers}} {{green|×1.5}} Natural Engineers trait
* {{icon|weak}} {{red|×0.65}} Necrophage
* {{icon|natural physicists}} {{green| ×1.5}} Natural Physicists trait
* {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists trait
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic trait
* {{icon|proles}} {{red|×0.65}} Serviles trait
* {{icon|proles}} {{red|×0.65}} Proles trait
}}
}}
|- id="Scrap Miner Drone"
|- id="Calculator"
| [[File:Job miner.png]] || Scrap Miner Drone
| [[File:Job researcher.png]] || Calculator
| {{iconify|Menial Drone}}
| {{iconify|Complex Drone}}
| {{icon|research}} {{green|+4}} Research Output
|
|
* {{icon|minerals}} {{green|+2}} Minerals
* {{icon|energy}} {{red| −4}} Energy without Research Subsidies
* {{icon|alloys}} {{green|+1}} Alloys
* {{icon|energy}} {{red| −5}} Energy with Research Subsidies
| N/A
| {{iconify|Machine Intelligence}}
|
| 5
* {{iconify|Hive Mind}}
* {{iconify|Machine Intelligence}}
| 6
{{Collapse list
{{Collapse list
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|industrious}} {{green|×2}} Industrious
* {{icon|erudite}} {{green|×3}} Erudite trait
* {{icon|power drills}} {{green|×2}} Power Drills
* {{icon|intelligent}} {{green|×2}} Intelligent trait
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic
* {{icon|logic engines}} {{green|×2}} Logic Engines trait
* {{icon|weak}} {{red|×0.65}} Necrophage
* {{icon|natural engineers}} {{green|×1.5}} Natural Engineers trait
* {{icon|natural physicists}} {{green|×1.5}} Natural Physicists trait
* {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists trait
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic trait
* {{icon|proles}} {{red|×0.65}} Serviles trait
* {{icon|proles}} {{red|×0.65}} Proles trait
}}
}}
|- id="Tech-Drone"
|- id="Catalytic Drone"
| [[File:Job technician.png]] || Tech-Drone
| [[File:Job foundry.png]] || Catalytic Drone
| {{iconify|Menial Drone}}
| {{iconify|Complex Drone}}
* {{icon|energy}} {{green|+6}} Energy if {{iconify|Hive Mind}}
* {{icon|Alloys}} {{green|+3}} Alloys if {{iconify|Hive Mind}}
* {{icon|energy}} {{green|+8}} Energy if {{iconify|Machine Intelligence}}
* {{icon|Alloys}} {{green|+4}} Alloys if {{iconify|Machine Intelligence}}
| {{icon|energy}} {{red| −0.5}} Energy with Capacity Subsidies
|
* {{icon|food}} {{red|−9}} Food if {{iconify|Hive Mind}}
* {{icon|food}} {{red| −12}} Food if {{iconify|Machine Intelligence}}
* {{iconify|Hive Mind}}
* {{iconify|Hive Mind}}
* {{iconify|Machine Intelligence}}
* {{iconify|Machine Intelligence}}
| 6
| 5
{{Collapse list
{{Collapse list
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|ingenious}} {{green| ×2}} Ingenious
* {{icon|robust}} {{green| ×5}} Robust trait
* {{icon|superconductive}} {{green| ×2}} Superconductive
* {{icon|efficient processors}} {{green| ×5}} Efficient Processors trait
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic
* {{icon|necrophage}} {{green|×1.5}} Necrophage trait
* {{icon|weak}} {{red|×0.65}} Necrophage
}}
}}
|- id="Warrior Drone"
|- id="Chem-Drone"
| [[File:Job soldier.png]] || Warrior Drone
| [[File:Job chemist.png]] || Chem-Drone
| {{iconify|Menial Drone}}
| {{iconify|Complex Drone}}
| {{icon|Volatile Motes}} {{green|+2}} Volatile Motes
* {{icon|naval capacity}} {{green|+4}} Naval Capacity without {{iconify|Ground Defense Planning|24px}}
| {{icon|minerals}} {{red| −10}} Minerals
* {{icon|naval capacity}} {{green|+6}} Naval Capacity with {{iconify|Ground Defense Planning|24px}}
* {{icon|Defense Army}} {{green|+3}} Planetary Defense Armies
* {{icon|stability}} {{green|+5}} Stability with [[File:Decision martial law hive.png|24px]] Deploy Hunter-Killer Drones or [[File:Decision martial law machine.png|24px]] Activate Compliance Protocols modifier
| N/A
* {{iconify|Hive Mind}}
* {{iconify|Hive Mind}}
* {{iconify|Machine Intelligence}}
* {{iconify|Machine Intelligence}}
| 4
| 5
{{Collapse list
{{Collapse list
| type= Modifiers
| type= Modifiers
| body=
| body=
* [[File:Decision martial law hive.png|24px]] {{green|×10}} Hunter-Killer Drones modifier
* {{icon|robust}} {{green| ×5}} Robust trait
* [[File:Decision martial law machine.png|24px]] {{green|×10}} Compliance Protocols modifier
* {{icon|efficient processors}} {{green| ×5}} Efficient Processors trait
* {{icon|resilient}} {{green| ×4}} Resilient
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic trait
* {{icon|very strong}} {{green| ×4}} Very Strong
* {{icon|strong}} {{green|×3}} Strong
* {{icon|lithoid}} {{green|×2}} Lithoid
* {{icon|cybernetic}} {{green|×1.2}} Cybernetic
* {{icon|weak}} {{red|×0.5}} Weak
}}
}}
|- id="Brain Drone"
|- id="Chronicle Drone"
| [[File:Job brain drone.png]] || Brain Drone
| [[File:Job death chronicler.png]] || Chronicle Drone
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
| {{icon|research}} {{green|+4}} Research Output
|
* {{icon|stability}} {{green|+2}} Stability
* {{icon|minerals}} {{red| −6}} Minerals
* {{icon|society}} {{green|+2}} Society Research
* {{icon|energy}} {{red|−1}} Energy with Research Subsidies
* {{icon|unity}} {{green|+2}} Unity
| {{iconify|Hive Mind}}
|
* {{icon|energy}} {{red|−2}} Energy if {{iconify|Machine}}
* {{icon|energy}} {{red|−1}} Energy if not {{iconify|Machine}}
* {{icon|minerals}} {{red| −2}} Minerals if {{iconify|Lithoid}}
* {{icon|minerals}} {{red|−1}} Minerals if {{iconify|Machine}}
* {{icon|food}} {{red|−2}} Food if neither
* {{iconify|Hive Mind}}
* {{iconify|Machine Intelligence}}
| 5
| 5
第1,362行: 第1,392行:
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|erudite}} {{green|×3}} Erudite
* {{icon|charismatic}} {{green|×1.25}} Charismatic trait
* {{icon|intelligent}} {{green|×2}} Intelligent
* {{icon|repugnant}} {{red|×0.8}} Repugnant trait
* {{icon|natural engineers}} {{green|×1.5}} Natural Engineers
* {{icon|natural physicists}} {{green|×1.5}} Natural Physicists
* {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic
* {{icon|serviles}} {{red|×0.65}} Serviles
* {{icon|proles}} {{red|×0.65}} Proles
}}
}}
|- id="Calculator"
|- id="Coordinator"
| [[File:Job researcher.png]] || Calculator
| [[File:Job coordinator.png]] || Coordinator
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
| {{icon|research}} {{green|+4}} Research Output
|
* {{icon|unity}} {{green|+4}} Unity
* {{icon|energy}} {{red| −4}} Energy without Research Subsidies
* {{icon|crime}} {{green| −2}} Deviancy with [[File:Tradition_harmony_the_greater_good.png|21px]] Integrated Preservation
* {{icon|energy}} {{red| −5}} Energy with Research Subsidies
| {{icon|energy}} {{red| −4}} Energy
| {{iconify|Machine Intelligence}}
| {{iconify|Machine Intelligence}}
| 5
| 3
{{Collapse list
{{Collapse list
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|erudite}} {{green|×3}} Erudite
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic trait
* {{icon|intelligent}} {{green|×2}} Intelligent
* {{icon|logic engines}} {{green|×2}} Logic Engines
* {{icon|natural engineers}} {{green|×1.5}} Natural Engineers
* {{icon|natural physicists}} {{green|×1.5}} Natural Physicists
* {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic
* {{icon|serviles}} {{red|×0.65}} Serviles
* {{icon|proles}} {{red|×0.65}} Proles
}}
}}
|- id="Catalytic Drone"
|- id="Crystal Mining Drone"
| [[File:Job foundry.png]] || Catalytic Drone
| [[File:Job crystal miner.png]] || Crystal Mining Drone
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
* {{icon|Alloys}} {{green|+3}} Alloys if {{iconify|Hive Mind}}
* {{icon|Rare Crystals}} {{green|+2}} Rare Crystals
* {{icon|Alloys}} {{green|+4}} Alloys if {{iconify|Machine Intelligence}}
* {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Rockbreakers}}
|
* {{icon|food}} {{red| −9}} Food if {{iconify|Hive Mind}}
* {{icon|energy}} {{red| −1}} Energy without Mining Subsidies
* {{icon|food}} {{red| −12}} Food if {{iconify|Machine Intelligence}}
* {{icon|energy}} {{red| −1.5}} Energy with Mining Subsidies
* {{iconify|Hive Mind}}
* {{iconify|Hive Mind}}
第1,411行: 第1,427行:
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|robust}} {{green|×5}} Robust
* {{icon|robust}} {{green|×5}} Robust trait
* {{icon|efficient processors}} {{green|×5}} Efficient Processors
* {{icon|efficient processors}} {{green|×5}} Efficient Processors trait
* {{icon|necrophage}} {{green|×1.5}} Necrophage
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic trait
}}
}}
|- id="Chem-Drone"
|- id="Evaluator"
| [[File:Job chemist.png]] || Chem-Drone
| [[File:Job evaluator.png]] || Evaluator
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
| {{icon|Volatile Motes}} {{green|+2}} Volatile Motes
| {{icon|unity}} {{green|+4}} Unity
| {{icon|minerals}} {{red| −10}} Minerals
| {{icon|energy}} {{red| −1}} Energy
| {{iconify|Machine Intelligence}}
| 3
* {{iconify|Hive Mind}}
{{Collapse list
* {{iconify|Machine Intelligence}}
| type= Modifiers
| body=
* {{icon|traditional}} {{green|×1.25}} Traditional trait
* {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines trait
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic trait
}}
|- id="Fabricator"
| [[File:Job foundry.png]] || Fabricator
| {{iconify|Complex Drone}}
| {{icon|Alloys}} {{green|+4}} Alloys
|
* {{icon|minerals}} {{red|−8}} Minerals
* {{icon|energy}} {{red|−1}} Energy with Forge Subsidies
| {{iconify|Machine Intelligence}}
| 5
| 5
第1,428行: 第1,459行:
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|robust}} {{green|×5}} Robust
* {{icon|robust}} {{green|×5}} Robust trait
* {{icon|efficient processors}} {{green|×5}} Efficient Processors
* {{icon|efficient processors}} {{green|×5}} Efficient Processors trait
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic trait
}}
}}
|- id="Chronicle Drone"
|- id="Foundry Drone"
| [[File:Job death chronicler.png]] || Chronicle Drone
| [[File:Job foundry.png]] || Foundry Drone
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
| {{icon|Alloys}} {{green|+3}} Alloys
* Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers
|
* {{icon|stability}} {{green|+2}} Stability
* {{icon|minerals}} {{red| −6}} Minerals
* {{icon|amenities}} {{green|+2}} Amenities
* {{icon|energy}} {{red|−1}} Energy with Forge Subsidies
** ''{{icon|Amenities}} {{green|+2.4}} Amenities with {{iconify|Charismatic}} or {{iconify|Domestic Protocols}}''
| {{iconify|Hive Mind}}
** ''{{icon|Amenities}} {{green|+1.6}} Amenities with {{iconify|Repugnant}}''
** {{icon|machine}} ''Amenity output not modified by {{iconify|Emotion Emulators}} or {{iconify|Uncanny}}''<ref name="job.1"/>
* {{icon|society}} {{green|+2}} Society Research
* {{icon|unity}} {{green|+2}} Unity
|
* {{icon|energy}} {{red| −2}} Energy if {{iconify|Machine}}
* {{icon|energy}} {{red|−1}} Energy if not {{iconify|Machine}}
* {{icon|minerals}} {{red|−2}} Minerals if {{iconify|Lithoid}}
* {{icon|minerals}} {{red|−1}} Minerals if {{iconify|Machine}}
* {{icon|food}} {{red|−2}} Food if neither
* {{iconify|Hive Mind}}
* {{iconify|Machine Intelligence}}
| 5
| 5
第1,458行: 第1,476行:
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|charismatic}} {{green| ×1.25}} Charismatic
* {{icon|robust}} {{green| ×5}} Robust trait
* {{icon|repugnant}} {{red| ×0.8}} Repugnant
* {{icon|efficient processors}} {{green|×5}} Efficient Processors trait
* {{icon|necrophage}} {{green| ×1.5}} Necrophage trait
}}
}}
|- id="Coordinator"
|- id="Gas Extraction Drone"
| [[File:Job coordinator.png]] || Coordinator
| [[File:Job gas extractor.png]] || Gas Extraction Drone
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
* Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers
* {{icon|Exotic Gases}} {{green|+2}} Exotic Gases
* {{icon|unity}} {{green|+4}} Unity
* {{icon|crime}} {{green|−2}} Deviancy with [[File:Tradition_harmony_the_greater_good.png|21px]] Integrated Preservation
| {{icon|energy}} {{red|−4}} Energy
| {{iconify|Machine Intelligence}}
| 3
|
{{Collapse list
| type= Modifiers
| body=
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic
}}
|- id="Crystal Mining Drone"
| [[File:Job crystal miner.png]] || Crystal Mining Drone
| {{iconify|Complex Drone}}
|
* {{icon|Rare Crystals}} {{green|+2}} Rare Crystals
* {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Rockbreakers}}
* {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Rockbreakers}}
第1,494行: 第1,497行:
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|robust}} {{green|×5}} Robust
* {{icon|robust}} {{green|×5}} Robust trait
* {{icon|efficient processors}} {{green|×5}} Efficient Processors
* {{icon|efficient processors}} {{green|×5}} Efficient Processors trait
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic trait
}}
}}
|- id="Evaluator"
|- id="Hunter-Seeker Drone"
| [[File:Job evaluator.png]] || Evaluator
| [[File:Job patrol drone.png]] || Hunter-Seeker Drone
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
| {{icon|unity}} {{green|+4}} Unity
| {{icon|energy}} {{red| −1}} Energy
* {{icon|unity}} {{green|+1}} Unity
| {{iconify|Machine Intelligence}}
* {{icon|crime}} {{green|−20}} Deviancy
| 3
* {{icon|Defense Army}} {{green|+2}} Planetary Defense Armies
| N/A
|
* {{iconify|Hive Mind}}
* {{iconify|Machine Intelligence}}
| 5
{{Collapse list
{{Collapse list
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|traditional}} {{green|×1.25}} Traditional
* {{icon|crime}} {{green|×50}} Deviancy above 50
* {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines
* {{icon|war}} {{green|×20}} War
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic
* {{icon|resilient}} {{green|×3}} Resilient trait
* {{icon|very strong}} {{green|×3}} Very Strong trait
* {{icon|strong}} {{green|×2}} Strong trait
* {{icon|lithoid}} {{green|×2}} Lithoid trait
* {{icon|cybernetic}} {{green|×1.2}} Cybernetic trait
* {{icon|traditional}} {{green|×1.1}} Traditional trait
* {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines trait
* {{icon|weak}} {{red|×0.5}} Weak trait
}}
}}
|- id="Fabricator"
|- id="Lensing Drone"
| [[File:Job foundry.png]] || Fabricator
| [[File:Job translucer.png]] || Lensing Drone
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
| {{icon|Alloys}} {{green|+4}} Alloys
| {{icon|Rare Crystals}} {{green|+2}} Rare Crystals
|
| {{icon|minerals}} {{red| −10}} Minerals
* {{icon|minerals}} {{red| −8}} Minerals
|
* {{icon|energy}} {{red|−1}} Energy with Forge Subsidies
* {{iconify|Hive Mind}}
| {{iconify|Machine Intelligence}}
* {{iconify|Machine Intelligence}}
| 5
| 5
第1,526行: 第1,541行:
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|robust}} {{green|×5}} Robust
* {{icon|robust}} {{green|×5}} Robust trait
* {{icon|efficient processors}} {{green|×5}} Efficient Processors
* {{icon|efficient processors}} {{green|×5}} Efficient Processors trait
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic trait
}}
}}
|- id="Foundry Drone"
|- id="Mote Harvesting Drone"
| [[File:Job foundry.png]] || Foundry Drone
| [[File:Job mote harvester.png]] || Mote Harvesting Drone
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
| {{icon|Alloys}} {{green|+3}} Alloys
|
* {{icon|minerals}} {{red|−6}} Minerals
* {{icon|energy}} {{red|−1}} Energy with Forge Subsidies
| {{iconify|Hive Mind}}
| 5
{{Collapse list
* {{icon|Volatile Motes}} {{green|+2}} Volatile Motes
| type= Modifiers
| body=
* {{icon|robust}} {{green|×5}} Robust
* {{icon|efficient processors}} {{green|×5}} Efficient Processors
* {{icon|necrophage}} {{green|×1.5}} Necrophage
}}
|- id="Gas Extraction Drone"
| [[File:Job gas extractor.png]] || Gas Extraction Drone
| {{iconify|Complex Drone}}
|
* {{icon|Exotic Gases}} {{green|+2}} Exotic Gases
* {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Rockbreakers}}
* {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Rockbreakers}}
第1,564行: 第1,562行:
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|robust}} {{green|×5}} Robust
* {{icon|robust}} {{green|×5}} Robust trait
* {{icon|efficient processors}} {{green|×5}} Efficient Processors
* {{icon|efficient processors}} {{green|×5}} Efficient Processors trait
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic trait
}}
}}
|- id="Hunter-Seeker Drone"
|- id="Refinery Drone"
| [[File:Job patrol drone.png]] || Hunter-Seeker Drone
| [[File:Job gas refiner.png]] || Refinery Drone
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
| {{icon|Exotic Gases}} {{green|+2}} Exotic Gases
| {{icon|minerals}} {{red|−10}} Minerals
* {{icon|unity}} {{green|+1}} Unity
* {{iconify|Hive Mind}}
* {{icon|crime}} {{green|−20}} Deviancy
* {{icon|Defense Army}} {{green|+2}} Planetary Defense Armies
| N/A
|
* {{iconify|Hive Mind}}
* {{iconify|Machine Intelligence}}
* {{iconify|Machine Intelligence}}
| 5
| 5
第1,584行: 第1,579行:
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|crime}} {{green| ×50}} Deviancy above 50
* {{icon|robust}} {{green| ×5}} Robust trait
* {{icon|war}} {{green| ×20}} War
* {{icon|efficient processors}} {{green| ×5}} Efficient Processors trait
* {{icon|resilient}} {{green|×3}} Resilient
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic trait
* {{icon|very strong}} {{green|×3}} Very Strong
* {{icon|strong}} {{green|×2}} Strong
* {{icon|lithoid}} {{green|×2}} Lithoid
* {{icon|cybernetic}} {{green|×1.2}} Cybernetic
* {{icon|traditional}} {{green|×1.1}} Traditional
* {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines
* {{icon|weak}} {{red|×0.5}} Weak
}}
}}
|- id="Lensing Drone"
|- id="Replicator"
| [[File:Job translucer.png]] || Lensing Drone
| [[File:Job replicator.png]] || Replicator
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
| {{icon|Rare Crystals}} {{green|+2}} Rare Crystals
| {{icon|minerals}} {{red|−10}} Minerals
* {{iconify|Hive Mind}}
* {{icon|robot build speed}} {{green|+1}} Monthly Pop Assembly
* {{iconify|Machine Intelligence}}
| {{icon|alloys}} {{red|−1}} Alloys
| 5
| {{iconify|Machine Intelligence}}
| 2
| no weight modifiers
|- id="Spawning Drone"
| [[File:Job spawning drone.png]] || Spawning Drone
| {{iconify|Complex Drone}}
{{Collapse list
* {{icon|Amenities}} {{green|+5}} Amenities
* {{icon|growth speed}} {{green|+2}} Monthly Organic Pop Assembly
|
* {{icon|food}} {{red|−5}} Food if not {{iconify|Lithoid}}
* {{icon|minerals}} {{red|−5}} Minerals if {{iconify|Lithoid}}
| {{iconify|Hive Mind}}
| 2
|
{{Collapse list
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|robust}} {{green| ×5}} Robust
* {{icon|charismatic}} {{green| ×1.25}} Charismatic trait
* {{icon|efficient processors}} {{green| ×5}} Efficient Processors
* {{icon|repugnant}} {{red| ×0.9}} Repugnant trait
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic
* [[File:Decision politics.png|24px]] {{red|×0.5}} Drone Population Controls modifier
}}
}}
|- id="Mote Harvesting Drone"
|- id="Synapse Drone"
| [[File:Job mote harvester.png]] || Mote Harvesting Drone
| [[File:Job synapse drone.png]] || Synapse Drone
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
* {{icon|Volatile Motes}} {{green|+2}} Volatile Motes
* {{icon|unity}} {{green|+4}} Unity
* {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Rockbreakers}}
* {{icon|Amenities}} {{green|+2}} Amenities with [[File:Tradition_harmony_the_greater_good.png|21px]] Instinctive Synchronization
* {{icon|energy}} {{red| −1}} Energy without Mining Subsidies
* {{icon|energy}} {{red| −2}} Energy
* {{icon|energy}} {{red| −1.5}} Energy with Mining Subsidies
* {{icon|food}} {{red| −2}} Food if not {{iconify|Lithoid}}
* {{icon|minerals}} {{red|−2}} Minerals if {{iconify|Lithoid}}
* {{iconify|Hive Mind}}
| {{iconify|Hive Mind}}
* {{iconify|Machine Intelligence}}
| 3
| 5
{{Collapse list
{{Collapse list
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|robust}} {{green| ×5}} Robust
* {{icon|necrophage}} {{green| ×1.5}} Necrophage trait
* {{icon|efficient processors}} {{green|×5}} Efficient Processors
* {{icon|traditional}} {{green|×1.25}} Traditional trait
* {{icon|cybernetic}} {{green|×1.1}} Cybernetic
}}
}}
|- id="Refinery Drone"
|- id="Artisan Drone"
| [[File:Job gas refiner.png]] || Refinery Drone
| [[File:Job artisan.png]] || Artisan Drone
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
| {{icon|Exotic Gases}} {{green|+2}} Exotic Gases
| {{icon|Consumer Goods}} {{green|+10}} Consumer Goods
| {{icon|minerals}} {{red|−10}} Minerals
|
* {{icon|minerals}} {{red|−10}} Minerals
* {{iconify|Hive Mind}}
* {{icon|energy}} {{red| −1}} Energy with Industrial Subsidies
* {{iconify|Machine Intelligence}}
| {{iconify|Rogue Servitor}}
| 5
| 1
{{Collapse list
{{Collapse list
| type= Modifiers
| type= Modifiers
| body=
| body=
* {{icon|robust}} {{green|×5}} Robust
* {{icon|efficient processors}} {{green| ×2}} Efficient Processors trait
* {{icon|efficient processors}} {{green| ×5}} Efficient Processors
* {{icon|cybernetic}} {{red|×0.9}} Cybernetic
}}
}}
|- id="Replicator"
|- id="Bio-Trophy"
| [[File:Job replicator.png]] || Replicator
| [[File:Job bio trophy.png]] || Bio-Trophy
| {{iconify|Complex Drone}}
| {{iconify|Bio-Trophy}}
* {{icon|robot build speed}} {{green|+1}} Monthly Pop Assembly
* {{icon|unity}} {{green|+3}} Unity when above 50% Happiness
| {{icon|alloys}} {{red|−1}} Alloys
* {{icon|pop resource output}} {{green|+1%}} Complex Drone Output when above 50% Happiness
| {{iconify|Machine Intelligence}}
* {{icon|housing usage}} {{green|−1}} Pop Housing Usage
| 2
| N/A
| {{iconify|Rogue Servitor}}
| 1
| no weight modifiers
| no weight modifiers
|- id="Spawning Drone"
|}
| [[File:Job spawning drone.png]] || Spawning Drone
 
| {{iconify|Complex Drone}}
== Special jobs ==
{{SVersion|3.3}}
 
=== Unemployed ===
Pops that do not have a Job, either because none is available or because their Stratum is higher than that of available Jobs, are Unemployed. Unemployed Pops produce the following and cannot have their output improved by modifiers:
{| class="mildtable plainlist"
! Living standards
! Output
|-
| Any other
* {{icon|Amenities}} {{green|+5}} Amenities
* {{icon|happiness}} {{red|−80%}} Happiness if {{iconify|Bio-Trophy}}
** ''Correctly modified by {{iconify|Charismatic}} and {{iconify|Repugnant}}''
* {{icon|happiness}} {{red|−40%}} Happiness if {{iconify|Ruler}}
* {{icon|growth speed}} {{green|+2}} Monthly Organic Pop Assembly
* {{icon|happiness}} {{red|−30%}} Happiness if {{iconify|Specialist}}
* {{icon|happiness}} {{red|−20%}} Happiness if {{iconify|Worker}}
|-
| Social Welfare || {{icon|unity}} {{green|+1}} Unity
|-
| Shared Burden || {{icon|unity}} {{green|+1}} Unity
|-
| Utopian Abundance
* {{icon|food}} {{red| −5}} Food if not {{iconify|Lithoid}}
* {{icon|research}} {{green|+2}} Research
* {{icon|minerals}} {{red| −5}} Minerals if {{iconify|Lithoid}}
* {{icon|unity}} {{green|+1}} Unity
| {{iconify|Hive Mind}}
|-
| 2
| Drone
{{Collapse list
* {{icon|minerals}} {{green|+1}} Minerals if biological
| type= Modifiers
* {{icon|upkeep}} {{green|-75%}} Upkeep Cost if robot
| body=
* {{icon|physics}} {{green|+1}} / {{icon|society}} {{green|+1.5}} / {{icon|engineering}} {{green|+1}} Research with {{iconify|Natural Neural Network}}
* {{icon|charismatic}} {{green| ×1.25}} Charismatic
|}
* {{icon|repugnant}} {{red| ×0.9}} Repugnant
 
* [[File:Decision politics.png|24px]] {{red| ×0.5}} Drone Population Controls modifier
=== Purging ===
}}
Pops that have the {{iconify|Undesirables}} stratum due to being purged produce resources as they decline based on the purge type. All Purging Jobs also produce {{iconify|Unity||+2|green}} if the empire has the {{iconify|Fanatic Purifiers}} civic.
|- id="Synapse Drone"
{| class="mildtable plainlist"
| [[File:Job synapse drone.png]] || Synapse Drone
! Purge
| {{iconify|Complex Drone}}
! {{iconify|Happiness}}
! Output
|-
| Displacement
| {{red| −30%}}
* Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers
|-
* {{icon|unity}} {{green|+4}} Unity
| Neutering
* {{icon|Amenities}} {{green|+2}} Amenities with [[File:Tradition_harmony_the_greater_good.png|21px]] Instinctive Synchronization
| {{red| −20%}}
** ''Not affected by {{iconify|Charismatic}} or {{iconify|Repugnant}}<ref name="job.1"/>''
* {{icon|energy}} {{red| −2}} Energy
|-
* {{icon|food}} {{red| −2}} Food if not {{iconify|Lithoid}}
| Necrophage
* {{icon|minerals}} {{red| −2}} Minerals if {{iconify|Lithoid}}
| {{red| −50%}}
| {{iconify|Hive Mind}}
| {{icon|time}} Purged pop becomes primary species
| 3
|-
| Extermination
| {{red| −1000%}}
| {{icon|unity}} {{green|+2}} Unity if {{iconify|Determined Exterminator}}
|-
| Forced Labor
| {{red| −1000%}}
{{Collapse list
* {{icon|food}} {{green|+3}} Food
| type= Modifiers
* {{icon|minerals}} {{green|+3}} Minerals
| body=
|-
* {{icon|necrophage}} {{green| ×1.5}} Necrophage
| Processing
* {{icon|traditional}} {{green| ×1.25}} Traditional
| {{red| −1000%}}
}}
|- id="Artisan Drone"
| [[File:Job artisan.png]] || Artisan Drone
| {{iconify|Complex Drone}}
| {{icon|Consumer Goods}} {{green|+10}} Consumer Goods
|
* {{icon|minerals}} {{red| −10}} Minerals
* {{icon|energy}} {{red|−1}} Energy with Industrial Subsidies
| {{iconify|Rogue Servitor}}
| 1
{{Collapse list
* {{icon|food}} {{green|+6}} Food if pop is organic
| type= Modifiers
* {{icon|minerals}} {{green|+4}} Minerals if pop is {{iconify|Lithoid}}
| body=
* {{icon|alloys}} {{green|+3}} Alloys if pop is {{icon|mechanical}}{{icon|machine}} robotic
* {{icon|efficient processors}} {{green| ×2}} Efficient Processors
* {{icon|society}} {{green|+2}} Society research if {{iconify|Devouring Swarm}}
}}
|-
|- id="Bio-Trophy"
| Chemical Processing
| [[File:Job bio trophy.png]] || Bio-Trophy
| {{red| −1000%}}
| {{iconify|Bio-Trophy}}
| {{icon|energy}} {{green|+6}} Energy
|
* {{icon|unity}} {{green|+3}} Unity when above 50% Happiness
* {{icon|pop resource output}} {{green|+1%}} Complex Drone Output when above 50% Happiness
* {{icon|housing usage}} {{green| −1}} Pop Housing Usage
| N/A
| {{iconify|Rogue Servitor}}
| 1
| no weight modifiers
|}
|}


== Special jobs ==
=== Subversive Jobs ===
{{SVersion|3.3}}
High crime, deviancy or unemployment can create planet modifiers that add subversive jobs. Pops will abandon subversive hobs if {{iconify|Ruler}}, {{iconify|Specialist}} or [[File:Job soldier.png]] Soldier jobs become available. All subversive jobs have negative output.
 
=== Unemployed ===
Pops that do not have a Job, either because none is available or because their Stratum is higher than that of available Jobs, are Unemployed. Unemployed Pops produce the following and cannot have their output improved by modifiers:
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Living standards
! Job
! Output
! Output
! Requirements
! Description
|-
|-
| Any other
| {{icon|crime}} Criminal
|
|
* {{icon|happiness}} {{red| −80%}} Happiness if {{iconify|Bio-Trophy}}
* {{icon|trade value}} {{red| −5}} Trade value
* {{icon|happiness}} {{red| −40%}} Happiness if {{iconify|Ruler}}
* {{icon|trade value}} {{green|+5}} Criminal branch office trade value
* {{icon|happiness}} {{red| −30%}} Happiness if {{iconify|Specialist}}
| | [[Planetary management#Crime and Deviancy|Criminal-related planet modifier]]
* {{icon|happiness}} {{red| −20%}} Happiness if {{iconify|Worker}}
| ''These criminals live outside the bounds of legal society, some by choice and some by circumstances.''
|-
|-
| Social Welfare || {{icon|unity}} {{green|+1}} Unity
| {{icon|crime}} Deviant Drone
| {{icon|energy}} {{red| −1}} Energy
| {{icon|Hive Mind}} ''Drone Deviancy'' planet modifier
| ''These deviants no longer obey the Hive Mind.''
|-
|-
| Shared Burden || {{icon|unity}} {{green|+1}} Unity
| {{icon|crime}} Corrupt Drone
|-
| {{icon|energy}} {{red| −1}} Energy
| Utopian Abundance
| {{icon|Machine Intelligence}} ''Drone Corruption'' planet modifier
| ''These drones have been corrupted and no longer obey the directives of the core intelligence.''
* {{icon|research}} {{green|+2}} Research
* {{icon|unity}} {{green|+1}} Unity
|-
| Drone
* {{icon|minerals}} {{green|+1}} Minerals if biological
* {{icon|upkeep}} {{green|-75%}} Upkeep Cost if robot
* {{icon|physics}} {{green|+1}} / {{icon|society}} {{green|+1.5}} / {{icon|engineering}} {{green|+1}} Research with {{iconify|Natural Neural Network}}
|}
|}


=== Purging ===
=== Event jobs ===
Pops that have the {{iconify|Undesirables}} stratum due to being purged produce resources as they decline based on the purge type. All Purging Jobs also produce {{iconify|Unity||+2|green}} if the empire has the {{iconify|Fanatic Purifiers}} civic.
Event jobs are generated by either planetary features or planet modifiers.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Purge
! width=1% | || Job
! {{iconify|Happiness}}
! Stratum
! Output
! Produces
|-
! Upkeep
| Displacement
! Sources
| {{red| −30%}}
|- id="Titan Hunter"
| [[File:Job hunter.png]] || Titan Hunter
| {{iconify|Worker}}
|-
* {{icon|food}} {{green|+8}} Food
| Neutering
* {{icon|trade value}} {{green|+8}} Trade value
| {{red| −20%}}
| N/A
| {{planet modifier|pm_titanic_life|1|Delicious Titans|w=45px}} planet modifier
|- id="Robot Caretaker"
| [[File:Job culture worker.png]] || Robot Caretaker
| {{iconify|Specialist}}
|-
* {{iconify|Unity||+5|green}}
| Necrophage
* {{iconify|Engineering research||+5|green}}
| {{red| −50%}}
| N/A
| {{icon|time}} Purged pop becomes primary species
| [[File:d_building.png|45px|link=Planetary features#Enigmatic Robot]] Enigmatic Robot (3) planetary feature <!-- d_hab_lonely_bot_deposit_3 -->
|-
|- id="Cave Cleaners"
| Extermination
| [[File:Job miner.png]] || Cave Cleaners
| {{red| −1000%}}
| {{iconify|Specialist}}
| {{icon|unity}} {{green|+2}} Unity if {{iconify|Determined Exterminator}}
|-
| Forced Labor
| {{red| −1000%}}
* {{icon|food}} {{green|+3}} Food
* {{icon|minerals}} {{green|+5}} Minerals
* {{icon|minerals}} {{green|+3}} Minerals
* {{icon|minerals}} {{green|+10%}} Minerals
|-
| {{icon|energy}} {{red|−2}} Energy
| Processing
| [[File:D fungal caves.png|45px|link=Planetary features#Cave Shroom Veins]] Cave Shroom Veins planetary feature
| {{red| −1000%}}
|- id="Cave Cleaner Drone"
| [[File:Job miner.png]] || Cave Cleaner Drone
| {{iconify|Complex Drone}}
* {{icon|food}} {{green|+6}} Food if pop is organic
* {{icon|minerals}} {{green|+5}} Minerals
* {{icon|minerals}} {{green|+4}} Minerals if pop is {{iconify|Lithoid}}
* {{icon|minerals}} {{green|+10%}} Minerals
* {{icon|alloys}} {{green|+3}} Alloys if pop is {{icon|mechanical}}{{icon|machine}} robotic
| {{icon|energy}} {{red| −2}} Energy
* {{icon|society}} {{green|+2}} Society research if {{iconify|Devouring Swarm}}
| [[File:D fungal caves.png|45px|link=Planetary features#Cave Shroom Veins]] Cave Shroom Veins planetary feature
|-
|- id="Gas Plant Engineer"
| Chemical Processing
| [[File:Job gas extractor.png]] || Gas Plant Engineer
| {{red| −1000%}}
| {{iconify|Specialist}}
| {{icon|energy}} {{green|+6}} Energy
|}
* {{icon|exotic gases}} {{green|+3}} Exotic gases
 
* {{icon|exotic gases}} {{green|+5%}} Exotic gases
=== Subversive Jobs ===
| {{icon|minerals}} {{red| −10}} Minerals
High crime, deviancy or unemployment can create planet modifiers that add subversive jobs. Pops will abandon subversive hobs if {{iconify|Ruler}}, {{iconify|Specialist}} or [[File:Job soldier.png]] Soldier jobs become available. All subversive jobs have negative output.
| [[File:D gaseous eruption.png|45px|link=Planetary features#Spore Vents]] Spore Vents planetary feature
{| class="mildtable plainlist"
|- id="Gas Plant Drone"
! Job
| [[File:Job gas extractor.png]] || Gas Plant Drone
! Output
| {{iconify|Menial Drone}}
! Requirements
! Description
* {{icon|exotic gases}} {{green|+3}} Exotic gases
|-
* {{icon|exotic gases}} {{green|+5%}} Exotic gases
| {{icon|crime}} Criminal
| {{icon|minerals}} {{red|−10}} Minerals
|
| [[File:D gaseous eruption.png|45px|link=Planetary features#Spore Vents]] Spore Vents planetary feature
* {{icon|trade value}} {{red| −5}} Trade value
|- id="Nemma Miner"
* {{icon|trade value}} {{green|+5}} Criminal branch office trade value
| [[File:Job miner.png]] || Nemma Miner
| | [[Planetary management#Crime and Deviancy|Criminal-related planet modifier]]
| {{iconify|Worker}}
| ''These criminals live outside the bounds of legal society, some by choice and some by circumstances.''
|-
* {{icon|minerals}} {{green|+3}} Minerals
| {{icon|crime}} Deviant Drone
* {{icon|food}} {{green|+2}} Food
| {{icon|energy}} {{red| −1}} Energy
| {{icon|energy}} {{red| −2}} Energy
| {{icon|Hive Mind}} ''Drone Deviancy'' planet modifier
| [[File:D crystalline caverns.png|45px|link=Planetary features#Nemma Mining Operation]] Nemma Mining Operation planetary feature
| ''These deviants no longer obey the Hive Mind.''
|- id="Nemma Mining Drone"
|-
| [[File:Job miner.png]] || Nemma Mining Drone
| {{icon|crime}} Corrupt Drone
| {{iconify|Menial Drone}}
| {{icon|energy}} {{red| −1}} Energy
| {{icon|Machine Intelligence}} ''Drone Corruption'' planet modifier
| ''These drones have been corrupted and no longer obey the directives of the core intelligence.''
|}
 
=== Event jobs ===
Event jobs are generated by either planetary features or planet modifiers.
{| class="mildtable plainlist"
! width=1% | || Job
! Stratum
! Produces
! Upkeep
! Sources
|- id="Titan Hunter"
| [[File:Job hunter.png]] || Titan Hunter
| {{iconify|Worker}}
* {{icon|food}} {{green|+8}} Food
* {{icon|minerals}} {{green|+3}} Minerals
* {{icon|trade value}} {{green|+8}} Trade value
* {{icon|food}} {{green|+2}} Food
| {{icon|energy}} {{red|−2}} Energy
| [[File:D crystalline caverns.png|45px|link=Planetary features#Nemma Mining Operation]] Nemma Mining Operation planetary feature
|- id="Odd Factory Worker"
| [[File:Job foundry.png]] || Odd Factory Worker
| {{iconify|Worker}}
| {{icon|alloys}} {{green|+4}} Alloys
| N/A
| N/A
| {{planet modifier|pm_titanic_life|1|Delicious Titans|w=45px}} planet modifier
| [[File:D building.png|45px|link=Planetary features#Odd Factory]] Odd Factory planetary feature
|- id="Robot Caretaker"
|- id="Odd Factory Drone"
| [[File:Job culture worker.png]] || Robot Caretaker
| [[File:Job foundry.png]] || Odd Factory Drone
| {{iconify|Specialist}}
| {{iconify|Menial Drone}}
| {{icon|alloys}} {{green|+4}} Alloys
* Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers
* {{iconify|Unity||+5|green}}
* {{iconify|Engineering research||+5|green}}
| N/A
| N/A
| [[File:d_building.png|45px|link=Planetary features#Enigmatic Robot]] Enigmatic Robot (3) planetary feature <!-- d_hab_lonely_bot_deposit_3 -->
| [[File:D building.png|45px|link=Planetary features#Odd Factory]] Odd Factory planetary feature
|- id="Cave Cleaners"
|- id="Subterranean Liaison Officer"
| [[File:Job miner.png]] || Cave Cleaners
| [[File:Job foundry.png]] || Subterranean Liaison Officer
| {{iconify|Specialist}}
| {{iconify|Specialist}}
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|housing usage}} {{green|−1}} Pop housing usage
* {{icon|trade value}} {{green|+6}} Trade value
| N/A
| [[File:D quarantine zone.png|45px|link=Planetary features#Subterranean Contact Zone]] Subterranean Contact Zone planetary feature
|- id="Subterranean Contact Drone"
| [[File:Job foundry.png]] || Subterranean Contact Drone
| {{iconify|Menial Drone}}
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|housing usage}} {{green|−1}} Pop housing usage
* {{icon|food}} {{green|+2}} Food if {{iconify|Hive Mind}}
* {{icon|energy}} {{green|+3}} Energy if not {{iconify|Machine Intelligence}}
* {{icon|energy}} {{green|+6}} Energy if {{iconify|Machine Intelligence}}
| N/A
| [[File:D quarantine zone.png|45px|link=Planetary features#Subterranean Contact Zone]] Subterranean Contact Zone planetary feature
|- id="Transmuter"
| [[File:Job foundry.png]] || Transmuter
| {{iconify|Specialist}}
| {{icon|alloys}} {{green|+4}} Alloys
|  {{collapse list|type=Doubles the pop's normal upkeep|body=Adds additional upkeep as follows:
* {{icon|food}} {{red|−0.5}} Food if {{iconify|Phototrophic}} or {{iconify|Radiotrophic}}
* {{icon|energy}} {{red|−0.5}} Energy if {{iconify|Phototrophic}} or ({{iconify|Radiotrophic}} and not [[File:Planet nuked.png|24px|link=Celestial body#Tomb]] Tomb World)
* {{icon|minerals}} {{red|−1}} Minerals if {{iconify|Lithoid}}
* {{icon|energy}} {{red|−1}} Energy if {{iconify|Mechanical}}
* {{icon|food}} {{red|−1}} Food if none of the above}}
* {{icon|minerals}} {{green|+5}} Minerals
* [[File:D bunker door.png|45px|link=Planetary features#Blue Lotus Prototype]] Blue Lotus Prototype planetary feature
* {{icon|minerals}} {{green|+10%}} Minerals
* [[File:D bunker door.png|45px|link=Planetary features#Blue Lotus Facility]] Blue Lotus Facility planetary feature
| {{icon|energy}} {{red|−2}} Energy
|- id="Transmuter Drone"
| [[File:D fungal caves.png|45px|link=Planetary features#Cave Shroom Veins]] Cave Shroom Veins planetary feature
| [[File:Job foundry.png]] || Transmuter Drone
|- id="Cave Cleaner Drone"
| [[File:Job miner.png]] || Cave Cleaner Drone
| {{iconify|Complex Drone}}
| {{iconify|Complex Drone}}
| {{icon|alloys}} {{green|+4}} Alloys
| {{collapse list|type=Doubles the pop's normal upkeep|body=Adds additional upkeep as follows:
* {{icon|food}} {{red|−0.5}} Food if {{iconify|Phototrophic}} or {{iconify|Radiotrophic}}
* {{icon|energy}} {{red|−0.5}} Energy if {{iconify|Phototrophic}} or ({{iconify|Radiotrophic}} and not [[File:Planet nuked.png|24px|link=Celestial body#Tomb]] Tomb World)
* {{icon|minerals}} {{red|−1}} Minerals if {{iconify|Lithoid}}
* {{icon|energy}} {{red|−1}} Energy if {{iconify|Mechanical}}
* {{icon|food}} {{red|−1}} Food if none of the above}}
* {{icon|minerals}} {{green|+5}} Minerals
* [[File:D bunker door.png|45px|link=Planetary features#Blue Lotus Prototype]] Blue Lotus Prototype planetary feature
* {{icon|minerals}} {{green|+10%}} Minerals
* [[File:D bunker door.png|45px|link=Planetary features#Blue Lotus Facility]] Blue Lotus Facility planetary feature
| {{icon|energy}} {{red|−2}} Energy
|- id="Dimensional Portal Researcher"
| [[File:D fungal caves.png|45px|link=Planetary features#Cave Shroom Veins]] Cave Shroom Veins planetary feature
| [[File:Job researcher.png]] || Dimensional Portal Researcher
|- id="Gas Plant Engineer"
| [[File:Job gas extractor.png]] || Gas Plant Engineer
| {{iconify|Specialist}}
| {{iconify|Specialist}}
|
* {{icon|physics}} {{green|+6}} Physics research if closed Dimension of Suffering outcome
* {{icon|physics}} {{green|+12}} Physics research otherwise
* {{icon|energy}} {{green|+6}} Energy if High-Energy Dimension outcome
* {{icon|dark matter}} {{green|+0.2/1.2}} if Null Void outcome
* {{icon|amenities}} {{green|+2/3/6/12}} Amenities if Mirror Dimension outcome
* {{icon|trade value}} {{green|+2/3/6/12}} Trade Value if Mirror Dimension outcome
| {{icon|consumer goods}} {{red|−3}} Consumer Goods if not Dimension of Suffering outcome
* {{icon|consumer goods}} {{red|−6}} Consumer Goods if Dimension of Suffering outcome
|
* [[File:D crystalline caverns.png|45px|link=Planetary features#Portal Research Area]] Portal Research Area planetary feature
* [[File:Decision engineering research.png]] Extradimensional Experimentation decision
|- id="Dimensional Portal Drone"
| [[File:Job researcher.png]] || Dimensional Portal Drone
| {{iconify|Complex Drone}}
|
* {{icon|physics}} {{green|+6}} Physics research if closed Dimension of Suffering outcome
* {{icon|physics}} {{green|+12}} Physics research otherwise
* {{icon|energy}} {{green|+6}} Energy if High-Energy Dimension outcome
* {{icon|dark matter}} {{green|+0.2/1.2}} if Null Void outcome
* {{icon|amenities}} {{green|+2/3/6/12}} Amenities if Mirror Dimension outcome
* {{icon|energy}} {{green|+2/4/6/8}} Energy if Mirror Dimension outcome
* {{icon|exotic gases}} {{green|+3}} Exotic gases
* {{icon|food}} {{red| −3}} Food if biological
* {{icon|exotic gases}} {{green|+5%}} Exotic gases
* {{icon|minerals}} {{red| −3}} Minerals if {{iconify|Lithoid}}
| {{icon|minerals}} {{red| −10}} Minerals
* {{icon|energy}} {{red| −3}} Energy if {{iconify|Machine Intelligence}}
| [[File:D gaseous eruption.png|45px|link=Planetary features#Spore Vents]] Spore Vents planetary feature
|
|- id="Gas Plant Drone"
* [[File:D crystalline caverns.png|45px|link=Planetary features#Portal Research Area]] Portal Research Area planetary feature
| [[File:Job gas extractor.png]] || Gas Plant Drone
* [[File:Decision engineering research.png]] Extradimensional Experimentation decision
| {{iconify|Menial Drone}}
|}
|
 
* {{icon|exotic gases}} {{green|+3}} Exotic gases
== Primitive ==
* {{icon|exotic gases}} {{green|+5%}} Exotic gases
Primitive civilizations use the same strata system as normal empires but their jobs provide negligible output.
| {{icon|minerals}} {{red|−10}} Minerals
{| class="mildtable plainlist"
| [[File:D gaseous eruption.png|45px|link=Planetary features#Spore Vents]] Spore Vents planetary feature
! width=1%
|- id="Nemma Miner"
! Job
| [[File:Job miner.png]] || Nemma Miner
! Stratum
| {{iconify|Worker}}
! Produces
! Requirements
! style="width:35%" | Description
|-
| [[File:Job noble.png]] || Feudal Noble
| {{iconify|Ruler}}
* {{icon|minerals}} {{green|+3}} Minerals
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|food}} {{green|+2}} Food
* {{icon|unity}} {{green|+1}} Unity
| {{icon|energy}} {{red|−2}} Energy
| Bronze Age - Steam Age
| [[File:D crystalline caverns.png|45px|link=Planetary features#Nemma Mining Operation]] Nemma Mining Operation planetary feature
| ''The landed nobility rule from their stone castles and keeps.''
|- id="Nemma Mining Drone"
|-
| [[File:Job miner.png]] || Nemma Mining Drone
| [[File:Job bureaucrat.png]] || Bureaucrat
| {{iconify|Menial Drone}}
| {{iconify|Ruler}}
* {{icon|minerals}} {{green|+3}} Minerals
* {{icon|food}} {{green|+2}} Food
| {{icon|energy}} {{red|−2}} Energy
| [[File:D crystalline caverns.png|45px|link=Planetary features#Nemma Mining Operation]] Nemma Mining Operation planetary feature
|- id="Odd Factory Worker"
| [[File:Job foundry.png]] || Odd Factory Worker
| {{iconify|Worker}}
| {{icon|alloys}} {{green|+4}} Alloys
| N/A
| [[File:D building.png|45px|link=Planetary features#Odd Factory]] Odd Factory planetary feature
|- id="Odd Factory Drone"
| [[File:Job foundry.png]] || Odd Factory Drone
| {{iconify|Menial Drone}}
| {{icon|alloys}} {{green|+4}} Alloys
| N/A
| [[File:D building.png|45px|link=Planetary features#Odd Factory]] Odd Factory planetary feature
|- id="Subterranean Liaison Officer"
| [[File:Job foundry.png]] || Subterranean Liaison Officer
| {{iconify|Specialist}}
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|housing usage}} {{green|−1}} Pop housing usage
* {{icon|unity}} {{green|+1}} Unity
* {{icon|trade value}} {{green|+6}} Trade value
| Industrial Age - Early Space Age
| N/A
| ''Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.''
| [[File:D quarantine zone.png|45px|link=Planetary features#Subterranean Contact Zone]] Subterranean Contact Zone planetary feature
|-
|- id="Subterranean Contact Drone"
| [[File:Job priest.png]] || Cleric
| [[File:Job foundry.png]] || Subterranean Contact Drone
| {{iconify|Menial Drone}}
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|housing usage}} {{green|−1}} Pop housing usage
* {{icon|food}} {{green|+2}} Food if {{iconify|Hive Mind}}
* {{icon|energy}} {{green|+3}} Energy if not {{iconify|Machine Intelligence}}
* {{icon|energy}} {{green|+6}} Energy if {{iconify|Machine Intelligence}}
| N/A
| [[File:D quarantine zone.png|45px|link=Planetary features#Subterranean Contact Zone]] Subterranean Contact Zone planetary feature
|- id="Transmuter"
| [[File:Job foundry.png]] || Transmuter
| {{iconify|Specialist}}
| {{iconify|Specialist}}
| {{icon|alloys}} {{green|+4}} Alloys
| [[File:Basic_resource.png]] {{green|−1}} Pop upkeep
* [[File:D bunker door.png|45px|link=Planetary features#Blue Lotus Prototype]] Blue Lotus Prototype planetary feature
* {{icon|amenities}} {{green|+2}} Amenities
* [[File:D bunker door.png|45px|link=Planetary features#Blue Lotus Facility]] Blue Lotus Facility planetary feature
* {{icon|unity}} {{green|+1}} Unity
|- id="Transmuter Drone"
| Bronze Age - Steam Age
| [[File:Job foundry.png]] || Transmuter Drone
| ''Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.''
| {{iconify|Complex Drone}}
|-
| {{icon|alloys}} {{green|+4}} Alloys
| [[File:Job priest.png]] || Priest
| [[File:Basic_resource.png]] {{green| −1}} Pop upkeep
| {{iconify|Specialist}}
* [[File:D bunker door.png|45px|link=Planetary features#Blue Lotus Prototype]] Blue Lotus Prototype planetary feature
* {{icon|amenities}} {{green|+2}} Amenities
* [[File:D bunker door.png|45px|link=Planetary features#Blue Lotus Facility]] Blue Lotus Facility planetary feature
* {{icon|unity}} {{green|+1}} Unity
|- id="Dimensional Portal Researcher"
| Industrial Age - Early Space Age
| [[File:Job researcher.png]] || Dimensional Portal Researcher
| ''Religious leaders who occupy various priestly offices.''
|-
| [[File:Job researcher.png]] || Scholar
| {{iconify|Specialist}}
| {{iconify|Specialist}}
|
|
* {{icon|physics}} {{green|+6}} Physics research if closed Dimension of Suffering outcome
* {{icon|Research}} {{green|+1}} Research Output
* {{icon|physics}} {{green|+12}} Physics research otherwise
| Bronze Age - Steam Age
* {{icon|energy}} {{green|+6}} Energy if High-Energy Dimension outcome
| ''The learned of this society, often relying on oral tradition to pass knowledge between generations.''
* {{icon|dark matter}} {{green|+0.2/1.2}} if Null Void outcome
|-
* {{icon|amenities}} {{green|+2/3/6/12}} Amenities if Mirror Dimension outcome
| [[File:Job researcher.png]] || Researcher
** ''Not modified by species traits.''
| {{iconify|Specialist}}
* {{icon|trade value}} {{green|+2/3/6/12}} Trade Value if Mirror Dimension outcome
** ''Not modified by {{iconify|Thrifty}}.''
| {{icon|consumer goods}} {{red|−3}} Consumer Goods if not Dimension of Suffering outcome
* {{icon|consumer goods}} {{red| −6}} Consumer Goods if Dimension of Suffering outcome
|
|
* [[File:D crystalline caverns.png|45px|link=Planetary features#Portal Research Area]] Portal Research Area planetary feature
* {{icon|Research}} {{green|+1}} Research Output
* [[File:Decision engineering research.png]] Extradimensional Experimentation decision
| Industrial Age - Early Space Age
|- id="Dimensional Portal Drone"
| ''Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.''
| [[File:Job researcher.png]] || Dimensional Portal Drone
|-
| {{iconify|Complex Drone}}
| [[File:Job hunter.png]] || Warrior
| {{iconify|Specialist}}
|
|
* {{icon|physics}} {{green|+6}} Physics research if closed Dimension of Suffering outcome
* {{icon|Defense Army}} {{green|+3}} Planetary Defense Armies
* {{icon|physics}} {{green|+12}} Physics research otherwise
| Bronze Age - Steam Age
* {{icon|energy}} {{green|+6}} Energy if High-Energy Dimension outcome
| ''Members of a primitive warrior class.  These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.''
* {{icon|dark matter}} {{green|+0.2/1.2}} if Null Void outcome
|-
* {{icon|amenities}} {{green|+2/3/6/12}} Amenities if Mirror Dimension outcome
| [[File:Job soldier.png]] || Soldier
** ''Not modified by species traits.''
| {{iconify|Specialist}}
* {{icon|energy}} {{green|+2/4/6/8}} Energy if Mirror Dimension outcome
* {{icon|food}} {{red|−3}} Food if biological
* {{icon|minerals}} {{red|−3}} Minerals if {{iconify|Lithoid}}
* {{icon|energy}} {{red|−3}} Energy if {{iconify|Machine Intelligence}}
|
|
* [[File:D crystalline caverns.png|45px|link=Planetary features#Portal Research Area]] Portal Research Area planetary feature
* {{icon|Defense Army}} {{green|+3}} Planetary Defense Armies
* [[File:Decision engineering research.png]] Extradimensional Experimentation decision
| Industrial Age - Early Space Age
|}
| ''Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.''
 
== Primitive ==
Primitive civilizations use the same strata system as normal empires but their jobs provide negligible output.
{| class="mildtable plainlist"
! width=1%
! Job
! Stratum
! Produces
! Requirements
! style="width:35%" | Description
|-
|-
| [[File:Job noble.png]] || Feudal Noble
| [[File:Job farmer.png]] || Peasant
| {{iconify|Ruler}}
| {{iconify|Worker}}
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|food}} {{green|+2}} Food
* {{icon|unity}} {{green|+1}} Unity
| Bronze Age - Steam Age
| Bronze Age - Steam Age
| ''The landed nobility rule from their stone castles and keeps.''
| ''The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.''
|-
|-
| [[File:Job bureaucrat.png]] || Bureaucrat
| [[File:Job farmer.png]] || Farmer
| {{iconify|Ruler}}
| {{iconify|Worker}}
|
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|food}} {{green|+3}} Food
* {{icon|unity}} {{green|+1}} Unity
| Industrial Age - Early Space Age
| Industrial Age - Early Space Age
| ''Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.''
| ''These farmers work the land, typically with the help of primitive but effective farming equipment.''
|-
|-
| [[File:Job priest.png]] || Cleric
| [[File:Job miner.png]] || Miner
| {{iconify|Specialist}}
| {{iconify|Worker}}
|
* {{icon|amenities}} {{green|+2}} Amenities
* {{icon|minerals}} {{green|+3}} Minerals
* {{icon|unity}} {{green|+1}} Unity
| Steam Age - Early Space Age
| Bronze Age - Steam Age
| ''Dangerous and sometimes lethal work in the dark bowels of the planet.''
| ''Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.''
|-
|-
| [[File:Job priest.png]] || Priest
| [[File:Job primitive laborer.png]] || Laborer
| {{iconify|Specialist}}
| {{iconify|Worker}}
* {{icon|amenities}} {{green|+2}} Amenities
* {{icon|Consumer Goods}} {{green|+2}} Consumer Goods
* {{icon|unity}} {{green|+1}} Unity
* {{icon|Minerals}} {{red| −2}} Minerals
| Industrial Age - Early Space Age
| Steam Age - Early Space Age
| ''Religious leaders who occupy various priestly offices.''
| ''These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.''
|-
|-
| [[File:Job researcher.png]] || Scholar
| [[File:Job technician.png]] || Technician
| {{iconify|Specialist}}
| {{iconify|Worker}}
|
|
* {{icon|Research}} {{green|+1}} Research Output
* {{icon|energy}} {{green|+1}} Energy
| Bronze Age - Steam Age
| Industrial Age - Early Space Age
| ''The learned of this society, often relying on oral tradition to pass knowledge between generations.''
| ''These technicians shuffle coal or maintain primitive nuclear generators.''
|-
|-
| [[File:Job researcher.png]] || Researcher
| [[File:Job hunter.png]] || Hunter-Gatherer
| {{iconify|Specialist}}
| {{iconify|Worker}}
|
* {{icon|Research}} {{green|+1}} Research Output
* {{icon|food}} {{green|+1}} Food
| Industrial Age - Early Space Age
* {{icon|Amenities}} {{green|+1}} Amenities
| ''Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.''
| Stone Age
| ''These semi-nomadic primitives survive by foraging and hunting.  There is evidence of early tool use.''
|-
|-
| [[File:Job hunter.png]] || Warrior
| [[File:Job miner.png]] || Scavenger
| {{iconify|Specialist}}
| {{iconify|Worker}}
|
* {{icon|Defense Army}} {{green|+3}} Planetary Defense Armies
* {{icon|food}} {{green|+1}} Food
| Bronze Age - Steam Age
* {{icon|minerals}} {{green|+1}} Minerals
| ''Members of a primitive warrior class.  These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.''
* {{icon|consumer goods}} {{green|+1}} Consumer Goods
| Junkheap capital building
| ''They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.''
|}
 
== Fallen empires ==
Fallen empires use a special set of high-output jobs that have no upkeep.
{| class="mildtable plainlist"
! width=1% |
! Job
! Produces
! Fallen Empire
! style="width:35%" | Description
|-
|-
| [[File:Job soldier.png]] || Soldier
| [[File:Job administrator.png]] || Overseer
| {{iconify|Specialist}}
|
* {{icon|stability}} {{green|+5}} Stability
* {{icon|Defense Army}} {{green|+3}} Planetary Defense Armies
* {{icon|amenities}} {{green|+10}} Amenities
| Industrial Age - Early Space Age
| ''Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.''
* {{icon|fanatic materialist}} Keepers of Knowledge
* {{icon|fanatic xenophile}} Enigmatic Observers
* {{icon|fanatic xenophobe}} Militant Isolationists
| ''The stalwart few who have rejected lives of luxury in favor of public service.  It is up to them to oversee and guide the remnants of their ancient civilization.''
|-
|-
| [[File:Job farmer.png]] || Peasant
| [[File:Job priest.png]] || Sky Cardinal
| {{iconify|Worker}}
* {{icon|stability}} {{green|+5}} Stability
* {{icon|amenities}} {{green|+10}} Amenities
|
|
* {{icon|food}} {{green|+2}} Food
* {{icon|fanatic spiritualist}} Holy Guardians
| Bronze Age - Steam Age
| ''And it was there, in the sky, that the future was born.  The light was blinding, but a few could see past it.  They took it upon themselves to lead others forwards.''
| ''The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.''
|-
|-
| [[File:Job farmer.png]] || Farmer
| [[File:Job enforcer.png]] || Protector
| {{iconify|Worker}}
|
* {{icon|crime}} {{green| −25}} Crime
* {{icon|food}} {{green|+3}} Food
* {{icon|defense army}} {{green|+3}} Defense Armies
| Industrial Age - Early Space Age
|
| ''These farmers work the land, typically with the help of primitive but effective farming equipment.''
* {{icon|fanatic materialist}} Keepers of Knowledge
* {{icon|fanatic xenophile}} Enigmatic Observers
* {{icon|fanatic spiritualist}} Holy Guardians
* {{icon|fanatic xenophobe}} Militant Isolationists
| ''So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.''
|-
|-
| [[File:Job miner.png]] || Miner
| [[File:Job fe archivist.png]] || Archivist
| {{iconify|Worker}}
|
* {{icon|research}} {{green|+5}} Research
|
|
* {{icon|minerals}} {{green|+3}} Minerals
* {{icon|fanatic materialist}} Keepers of Knowledge
| Steam Age - Early Space Age
| ''Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.''
| ''Dangerous and sometimes lethal work in the dark bowels of the planet.''
|-
|-
| [[File:Job primitive laborer.png]] || Laborer
| [[File:Job technician.png]] || Acolyte of the Hyperspanner
| {{iconify|Worker}}
|
* {{icon|energy}} {{green|+6}} Energy
* {{icon|Consumer Goods}} {{green|+2}} Consumer Goods
* {{icon|Minerals}} {{red|−2}} Minerals
| Steam Age - Early Space Age
| ''These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.''
|-
| [[File:Job technician.png]] || Technician
| {{iconify|Worker}}
|
|
* {{icon|energy}} {{green|+1}} Energy
* {{icon|fanatic spiritualist}} Holy Guardians
| Industrial Age - Early Space Age
| ''Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.''
| ''These technicians shuffle coal or maintain primitive nuclear generators.''
|-
|-
| [[File:Job hunter.png]] || Hunter-Gatherer
| [[File:Job miner.png]] || Acolyte of the Hammer
| {{iconify|Worker}}
|
* {{icon|minerals}} {{green|+6}} Minerals
* {{icon|food}} {{green|+1}} Food
|
* {{icon|Amenities}} {{green|+1}} Amenities
* {{icon|fanatic spiritualist}} Holy Guardians
| Stone Age
| ''And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.''
| ''These semi-nomadic primitives survive by foraging and hunting.  There is evidence of early tool use.''
|-
|-
| [[File:Job miner.png]] || Scavenger
| [[File:Job farmer.png]] || Acolyte of the Plow
| {{iconify|Worker}}
|
|
* {{icon|food}} {{green|+8}} Food
* {{icon|food}} {{green|+1}} Food
|
* {{icon|minerals}} {{green|+1}} Minerals
* {{icon|fanatic spiritualist}} Holy Guardians
* {{icon|consumer goods}} {{green|+1}} Consumer Goods
| Junkheap capital building
| ''They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.''
|}
 
== Fallen empires ==
Fallen empires use a special set of high-output jobs that have no upkeep.
{| class="mildtable plainlist"
! width=1% |
! Job
! Produces
! Fallen Empire
! style="width:35%" | Description
|-
| [[File:Job administrator.png]] || Overseer
|
* {{icon|stability}} {{green|+5}} Stability
* {{icon|amenities}} {{green|+10}} Amenities
|
* {{icon|fanatic materialist}} Keepers of Knowledge
* {{icon|fanatic xenophile}} Enigmatic Observers
* {{icon|fanatic xenophobe}} Militant Isolationists
| ''The stalwart few who have rejected lives of luxury in favor of public service.  It is up to them to oversee and guide the remnants of their ancient civilization.''
|-
| [[File:Job priest.png]] || Sky Cardinal
|
* {{icon|stability}} {{green|+5}} Stability
* {{icon|amenities}} {{green|+10}} Amenities
| {{icon|fanatic spiritualist}} Holy Guardians
| ''And it was there, in the sky, that the future was born.  The light was blinding, but a few could see past it.  They took it upon themselves to lead others forwards.''
|-
| [[File:Job enforcer.png]] || Protector
|
* {{icon|crime}} {{green|−25}} Crime
* {{icon|defense army}} {{green|+3}} Defense Armies
|
* {{icon|fanatic materialist}} Keepers of Knowledge
* {{icon|fanatic xenophile}} Enigmatic Observers
* {{icon|fanatic spiritualist}} Holy Guardians
* {{icon|fanatic xenophobe}} Militant Isolationists
| ''So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.''
|-
| [[File:Job fe archivist.png]] || Archivist
| {{icon|research}} {{green|+5}} Research
| {{icon|fanatic materialist}} Keepers of Knowledge
| ''Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.''
|-
| [[File:Job technician.png]] || Acolyte of the Hyperspanner
| {{icon|energy}} {{green|+6}} Energy
| {{icon|fanatic spiritualist}} Holy Guardians
| ''Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.''
|-
| [[File:Job miner.png]] || Acolyte of the Hammer
| {{icon|minerals}} {{green|+6}} Minerals
| {{icon|fanatic spiritualist}} Holy Guardians
| ''And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.''
|-
| [[File:Job farmer.png]] || Acolyte of the Plow
| {{icon|food}} {{green|+8}} Food
| {{icon|fanatic spiritualist}} Holy Guardians
| ''For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?''
| ''For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?''
|-
|-
| [[File:Job priest.png]] || Augur of the Shroud
| [[File:Job priest.png]] || Augur of the Shroud
| {{icon|unity}} {{green|+10}} Unity
|
| {{icon|fanatic spiritualist}} Holy Guardians
* {{icon|unity}} {{green|+10}} Unity
|
* {{icon|fanatic spiritualist}} Holy Guardians
| ''It speaks, but not in words.  To divine any kind of meaning, one must hover on the precipice of madness.''
| ''It speaks, but not in words.  To divine any kind of meaning, one must hover on the precipice of madness.''
|-
|-
第2,176行: 第2,123行:
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|amenities}} {{green|+3}} Amenities
* {{icon|consumer goods}} {{green|+2}} Consumer Goods
* {{icon|consumer goods}} {{green|+2}} Consumer Goods
| {{icon|fanatic spiritualist}} Holy Guardians ({{iconify|Unemployed}})
|
* {{icon|fanatic spiritualist}} Holy Guardians (unemployed)
| ''And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."''
| ''And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."''
|-
|-
第2,199行: 第2,147行:
* {{icon|unity}} {{green|+2}} Unity
* {{icon|unity}} {{green|+2}} Unity
* {{icon|fanatic materialist}} Keepers of Knowledge ({{iconify|Unemployed}})
* {{icon|fanatic materialist}} Keepers of Knowledge (unemployed)
* {{icon|fanatic xenophile}} Enigmatic Observers ({{iconify|Unemployed}})
* {{icon|fanatic xenophile}} Enigmatic Observers (unemployed)
* {{icon|fanatic xenophobe}} Militant Isolationists ({{iconify|Unemployed}})
* {{icon|fanatic xenophobe}} Militant Isolationists (unemployed)
| ''A life of total opulence, where every possible material need or desire can be satisfied.''
| ''A life of total opulence, where every possible material need or desire can be satisfied.''
|-
|-
第2,220行: 第2,168行:
|}
|}


== 参考资料 ==
== References ==
<references />
<references />
{{ConceptsNavbox}}
{{ConceptsNavbox}}
[[Category:游戏概念]]
[[Category:游戏概念]]
[[en:Jobs]]
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