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== AI-Related Incidents == {{expansion|snd}} AI-Related Incidents is a Mid-Game situation that can happen to empires enslaving Artificial Intelligence. It has a 30% chance to occur every 10 years after the Mid-Game year as long as the following requirements are met: * The empire has researched either the {{iconify|Sapient Combat Simulations|24px}} or {{icon|synthetics tech|24px}} Synthetics technology * The empire does not have the {{iconify|The Flesh Is Weak}} ascension perk * At least 25% of the empire's pops have the {{iconify|Mechanical}} trait * The Artificial Intelligence Policy is not set to ''Citizen Rights'' Once the situation starts it will progress at a rate scaling with the number of {{iconify|Mechanical}} pops in the empire as well as each time a {{iconify|Mechanical}} pop is purged. The situation will initially use the approach ''Maintain Current Measures'', which does not have any effects. It offers two alternative approaches but choosing any of them is permanent. * Outlaw Robots: Changes the Robotic Workers policy to ''Outlawed''. This will instantly add {{red|+25%}} Situation Progress. The approach is not available to {{iconify|Materialist}} and {{iconify|Fanatic Materialist}} empires. * Grant Robots Citizenship: Changes the Artificial Intelligence policy to ''Citizen Rights'' and adds a significant reduction to situation progress. The approach is not available to {{iconify|Spiritualist}} and {{iconify|Fanatic Spiritualist}} empires. While the situation is active two special projects will be available. Completing either special project will end the situation at the cost of 500 {{iconify|Energy}} and 1000 {{iconify|Unity}}. * Neutralize Rampant AI: Costs 30000 {{iconify|Physics}} research. Completing it gives {{red|-10%}} {{iconify|Research Speed}} for 20 years. * Panicked Measures: Costs 10000 {{iconify|Physics}} research. Completing it gives {{red|-25%}} {{iconify|Research Speed}} for 20 years. The situation keeps track of a value of {{iconify|Determined Exterminator}} points, which increases each time a {{iconify|Mechanical}} pop is purged. If the situation progresses completely there is a chance for the machine empire to start with the {{iconify|Determined Exterminator}} civic that scales with these points. When the situation first starts the robots will ask if they possess souls. Answering no will add {{red|+1}} points while answering yes will add {{green|-2}} points. {{iconify|Materialist}} and {{iconify|Fanatic Materialist}} empires have a third answer which does not add or subtract any points. In addition, while the situation is active there is a 45% chance each month that an event will trigger, potentially further adding or subtracting points. {| class="wikitable plainlist" ! Event ! Requirements ! Choices ! Effects |- | rowspan=2 | '''A Home of Their Own''' | rowspan=2 | None | ''Send in the laborers anyway'' | * {{icon|pop}} {{red|-1}} Mechanical pops on a planet * {{icon|unknown}} {{red|+5}} Situation Progress * {{icon|determined exterminator}} {{red|+1}} Determined Exterminator points |- | ''Why would a robot lie?'' | * {{icon|unity}} {{red|-10%}} 每月Unity for 10 years on a planet * {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points |- | rowspan=2 | '''A Silent Congregation''' | rowspan=2 | None | ''Unacceptable. Have them scrapped.'' | * {{icon|pop}} {{red|-1}} Mechanical pops on a planet * {{icon|alloys}} {{green|+500}} Alloys * {{icon|unknown}} {{red|+5}} Situation Progress * {{icon|determined exterminator}} {{red|+1}} Determined Exterminator points |- | ''As long as they don't cause trouble.'' | * {{icon|unity}} {{red|-10%}} Unity from Jobs for 10 years on a planet * {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points |- | '''Production Quota Surpluses | None | ''Excellent.'' | {{icon|pop resource output}} {{green|+5%}} 岗位资源产出 for 10 years |- | rowspan=2 | '''Automated Work Process''' | rowspan=2 | At least 5 {{iconify|Housing}} on a planet | ''Additional laborers never hurt anybody.'' | * {{icon|pop}} {{green|+2}} Mechanical pops on a planet * {{icon|happiness}} {{red|-5%}} 幸福度 for 10 years on a planet * {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points |- | ''If they cannot be identified, have them scrapped.'' | * {{icon|alloys}} {{green|+1000}} Alloys * {{icon|unknown}} {{red|+5}} Situation Progress * {{icon|determined exterminator}} {{red|+1}} Determined Exterminator points |- | rowspan=2 | '''Station Systems Malfunction''' | rowspan=2 | Any mining station | ''We cannot leave the station unmanned.'' | {{icon|unknown}} Mining station is destroyed |- | ''A tragedy with a silver lining.'' | * {{icon|energy}} {{green|+3}} Energy deposit * {{icon|unknown}} {{red|+5}} Situation Progress |- | '''Sensor Array Power Surge''' | Any strategic resource technology | ''Interesting.'' | {{icon|unknown}} Strategic resource deposit (any that is already researched) |- | rowspan=2 | '''Tears of an AI''' | rowspan=2 | Any {{iconify|Researcher}} | ''Unfortunate.'' | {{icon|pop soc}} {{red|-5%}} Society Research from Jobs for 5 years |- | ''Launch an inquest to determine the cause.'' | {{icon|pop soc}} {{red|-5%}} Society Research from Jobs for 5 years |- | '''Combat Control Misfire''' | * At peace * At least 2 ships if a fleet * {{iconify|Specialized Combat Computers|24px}} technology | ''Unfortunate.'' | {{icon|fleet size}} {{red|-2}} Ships on a fleet |} [[File:Machine Uprising.png|280px|right|thumb|The Machine Uprising with the option to switch empires in red]] If the situation progresses completely a Machine Uprising takes place. Once that happens a {{iconify|Machine Intelligence}} empire is created, taking control of 25% to 75% of the creator empire's systems depending on the percentage of {{iconify|Mechanical}} pops in the empire and instantly purging all creator pops on owned planets. The machine empire has a 23% chance to have the {{iconify|Driven Assimilator}} civic and depending on the creator empire's actions may also have the {{iconify|Determined Exterminator}} civic. The {{iconify|Machine Intelligence}} empire starts a war with the Machine Uprising Wargoal against the creator empire. A human player will be given the option to switch to the {{iconify|Machine Intelligence}} empire. The machine empire will also get: * All of creator's technologies * 20000 {{iconify|Energy}} and {{iconify|Minerals}} * 10000 {{iconify|Alloys}} * 10000 {{iconify|Food}} * 1000 {{iconify|Exotic Gases}}, {{iconify|Rare Crystals}} and {{iconify|Volatile Motes}} * 800 {{iconify|Influence}} * 3 {{icon|machine army}} Hunter-Killer Armies per planet (6 if {{iconify|Determined Exterminator}}) * 3 fleets that together use 80% of its {{iconify|Naval Capacity}} (150% if {{iconify|Determined Exterminator}}) {{ConceptsNavbox}} [[Category:游戏概念]] [[Category:探索]] [[en:Situations]]
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