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| '''1.89%–1.96%''' <!-- 10 out of 510–530, on yearly pulse --> | | '''1.89%–1.96%''' <!-- 10 out of 510–530, on yearly pulse --> | ||
| | | 1 battlecruiser and 3 escorts | ||
|} | |} | ||
== | == Awakened Empires == | ||
{{SVersion|3.3}} | {{SVersion|3.3}} | ||
If sufficiently provoked, a Fallen Empire might awaken and turn into an Awakened Empire. Awakened Empires stop being passive and make a bid to dominate the galaxy or defend it from a Crisis (based on the form of Awakening). Awakened Empires have considerable technological and starting resource advantages even compared to mid- or late-game empires, and thus their awakening can have drastic consequences for a game in progress but can also make them one of the best guardian forces in the galaxy. | |||
Effects on the Fallen Empire and Galaxy: | |||
* | * Their [[Government Type]] is changed to [[Government#Unplayable_governments|Awakened Ascendancy]]. | ||
* | * Their [[Civics]] are replaced with [[File:Civic revanchist fervor.png|24px]] ''Revanchist Fervor'' and [[File:Civic ancient caches of technology.png|24px]] ''Ancient Caches of Technology'', allowing them to expand and build ships without restrictions. | ||
* | * Their ''{{iconify|Energy}}'', ''{{iconify|Minerals}}'', ''{{iconify|Food}}'' and ''{{iconify|Influence}}'' storages are filled. | ||
* | *They instantly receive an additional fleet. | ||
** | **If a default empire has more than 50k Fleet Power, the event will trigger again. | ||
* | *The reinforcement event available for Sleepers can no longer trigger. | ||
Awakened Empires use regular Diplomacy Stances but almost always choose ''{{iconify|Supremacist}}.'' | |||
Upon awakening, a Fallen Empire's entry in the Contacts list is updated with a new name and is placed in the "Others" section instead of "Fallen Empires". | |||
===Decadence=== | ===Decadence=== |