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{{version|3.3}} | {{version|3.3}} | ||
<section begin=intro/>[[File:Enigmatic Observers.png|320px|right|thumb|神秘观察者一艘战列巡洋舰建造完成了]] | <section begin=intro/>[[File:Enigmatic Observers.png|320px|right|thumb|神秘观察者一艘战列巡洋舰建造完成了]] | ||
[[失落帝国]](Fallen empire)是千年历史、极其强大的帝国的残余,这些帝国在过去的岁月中已经长期停滞和腐朽。 与普通帝国不同, | [[失落帝国]](Fallen empire)是千年历史、极其强大的帝国的残余,这些帝国在过去的岁月中已经长期停滞和腐朽。 与普通帝国不同, 堕 落帝国在游戏开始时就已经完全发展起来,由于它们的舰队极其庞大和强大,在你的舰队实力和技术可比之前不应该被激怒。 它们总是从两支大约 40k-150k 舰队力量的舰队开始,并且可以通过事件获得额外的舰队。 堕 落帝国使用独特的舰船和恒星基地外观,这是他们独有的; 每种类型的 堕 落帝国都有这种风格的视觉变体以及不同的武器和组件选择,但舰船插槽的一般数量大致相同。.<section end=intro/> | ||
使用任何方式都不可能附庸一个 | 使用任何方式都不可能附庸一个 堕 落帝国。当陷入与他们的一场冲突时,帝国应当做好充分准备去应对其后果并且跟进实现你的任何要求。因为任何一个帝国都可以对 堕 落帝国制造宣称,无论拥有何种思潮与战争哲学。 | ||
有四种 | 有四种 堕 落帝国( 当拥有DLC ''{{iconify|Synthetic Dawn}}'' 时为五种),而且一局游戏中每种类型的 堕 落帝国只能存在一个。游戏内 堕 落帝国的最大值由银河系大小决定。然而,如果银河系里过于拥挤(普通帝国和 堕 落帝国的预设数量均被调到最大),那么一些 堕 落帝国则不会被创建。这个现象并不会每次都发生并且发生与否完全取决于帝国的放置位置。 | ||
一个 | 一个 堕 落帝国的主体物种是随机生成的,但仍有5%的概率从预设好的物种中挑选出一种作为 堕 落帝国的主体物种,前提是该预设物种尚未在地图上生成且拥有符合 堕 落帝国的思潮(无论是否狂热)。举例而言,你可能会见到作为神秘观察者或者是军事孤立者的人类种族 堕 落帝国。 | ||
在通信列表中,他们会被列入特有的分组( | 在通信列表中,他们会被列入特有的分组( 堕 落帝国)。 | ||
帝国不能对 | 帝国不能对 堕 落帝国进行任何间谍活动。 | ||
{{expansion|fed}} | {{expansion|fed}} | ||
如果帝国拥有[[File:Origins scion 1.png|24px]] ''Scion'' 起源则一个 | 如果帝国拥有[[File:Origins scion 1.png|24px]] ''Scion'' 起源则一个 堕 落帝国会被更小的只有母星系的 堕 落帝国取代。 | ||
== 沉睡帝国 == | == 沉睡帝国 == | ||
{{SVersion|3.3}} | {{SVersion|3.3}} | ||
所有 | 所有 堕 落帝国在游戏开始时都处于沉睡状态。尽管他们发展完全且实力极强,但 堕 落帝国将保持颓势,无意于扩张疆域,只有在被激怒时才会采取行动。他们拥有 ''{{iconify|Imperial}}'' 的政治体制与 ''{{iconify|Lethargic Leadership}}'' 和 ''{{iconify|Empire In Decline}}'' 两个国策, 这阻止了他们的殖民与建造舰船。但当他们的舰队力量很低而且处于和平时,他们将会通过一个年度事件获得新的舰船(每次8艘战斗巡洋舰和10艘护航舰)。 | ||
不同于其他需要完成第一次接触项目才能建立联系的AI帝国,堕落帝国会立刻联系无意进入其领地的帝国,似乎在闯入者从母星系起航前就已经知晓了他们。 | 不同于其他需要完成第一次接触项目才能建立联系的AI帝国,堕落帝国会立刻联系无意进入其领地的帝国,似乎在闯入者从母星系起航前就已经知晓了他们。 | ||
organic Fallen Empires typically have a Dismissive [[attitude]] towards normal empires, and will not accept trades or Envoys. They always start with their borders closed, but some Fallen Empires will open them and accept trade if relations improve sufficiently to become Patronizing. | |||
Sleeping Fallen Empires have a modifier that reduces their ship upkeep and build cost by 50%. This modifier is retained when they awaken. | |||
{|class = "mildtable plainlist" style="text-align: center; | {|class = "mildtable plainlist" style="text-align: center; | ||
! Fallen Empire !! [[Ethic]] !! [[Traits]] !! [[Land warfare|Armies]] !! Colossus weapon !! Requests & tasks !! Guardian awakening !! Border access !! Angered by<br />({{red|−200}} Opinion) !! Demands & wargoals | ! Fallen Empire !! [[Ethic]] !! [[Traits]] !! [[Land warfare|Armies]] !! Colossus weapon !! Requests & tasks !! Guardian awakening !! Border access !! Angered by<br />({{red|−200}} Opinion) !! Demands & wargoals | ||
|- | |- | ||
| ''' | | '''Enigmatic Observers'''<br>[[File:Fallen empire 03 city l06.png|150px]] | ||
| {{iconify|Fanatic Xenophile}} | | {{iconify|Fanatic Xenophile}} | ||
| align=left | | | align=left | | ||
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| Outlaw purges | | Outlaw purges | ||
|- | |- | ||
| ''' | | '''Holy Guardians'''<br>[[File:Fallen empire 01 city l06.png|150px]] | ||
| {{iconify|Fanatic Spiritualist}} | | {{iconify|Fanatic Spiritualist}} | ||
| align=left | | | align=left | | ||
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* Outlaw AI | * Outlaw AI | ||
|- | |- | ||
| ''' | | '''Keepers of Knowledge'''<br>[[File:Fallen empire 02 city l06.png|150px]] | ||
| {{iconify|Fanatic Materialist}} | | {{iconify|Fanatic Materialist}} | ||
| align=left | | | align=left | | ||
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| Humiliate | | Humiliate | ||
|- | |- | ||
| ''' | | '''Militant Isolationists'''<br>[[File:Fallen empire 04 city l06.png|150px]] | ||
| {{iconify|Fanatic Xenophobe}} | | {{iconify|Fanatic Xenophobe}} | ||
| align=left | | | align=left | | ||
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|} | |} | ||
=== | === Sleeping Empires Interactions === | ||
'''''请求 | '''''Requests 请求''''' 是需要支付代价的一次性事件,可以换取大大增加堕落帝国的好感并增加获得礼物的机会 。are one-time events that have a drawback in exchange for greatly increasing a Fallen Empire's opinion and an increased chance of receiving gifts. 接受请求会获得持续衰减 的100好感,Accepting a request grants a decaying {{iconify|opinion||+100|green}} 拒绝则会获得-50好感。while refusing gives a decaying {{iconify|opinion||−50|red}}. 当处于战争中,或帝国具有 以下 特性时请求不可用 。Requests are not available if at war or the empire is {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} ''genocidal''. | ||
''''' | '''''Tasks''''' are missions to go to war against another empire within 20 years to fulfill the goals of a Fallen Empire in exchange for greatly increased opinion and an increased chance of receiving gifts. Fortunately only your {{iconify|rival}}s can be picked as targets. Tasks can only be given to player empires. Fulfilling a task grants a decaying {{iconify|opinion||+100|green}} while refusing gives a minor {{iconify|opinion||−25|red}}. However failing the task by not completing it in time gives greater opinion penalties. If the target empire is destroyed or changes policy on its own the task is canceled without any effect on opinion. Tasks are not available if at war or if the empire is {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} genocidal. | ||
''''' | '''''Demands''''' are ultimatums from Fallen Empires if their opinion drops below {{red|−100}}. Submitting improves opinion by {{green|+25}} but rejecting the demands will grant the Fallen Empire the Punishment casus belli which they will always use to start a war. If accepted the effects are usually identical to losing the war about these goals, except without war the empire's leaders are not executed and there is no danger to lose ships in a possibly futile battle. If the Fallen Empire was rivaled by the offending empire they will not make any demands at all and will just declare war immediately to impose their will from the start. AI empires always accept demands unless their fleet power is above 50k, in which case the demand will be accepted only 10% of the time. If a Fallen Empire has lost any of its original owned planets in a war they will stop making demands regardless of opinion. Fallen empires will never declare war on an empire if their power is {{green|pathetic}} compared to it. | ||
''''' | '''''Gifts''''' are sent by some Fallen Empires to empires that accepted a request, completed a task, or the Fallen Empire is {{green|Patronizing}} towards. Gifts are always positive and have no drawbacks. Accepting a gift also grants a decaying {{green|+50}} opinion while refusing it for any reason gives a decaying {{red|−50}} opinion. To be tagged as a gift recipient, the empire must have less than 100k fleet power and not be at war. | ||
The mean time between gifts is 100 years, modified by the following: | |||
* ×2 | * ×2 if attitude is neither Patronizing nor Enigmatic, and either accepted or fulfilled a task | ||
* ×0.25 | * ×0.25 if Enigmatic attitude and accepted a task | ||
* ×0.1 | * ×0.1 if Enigmatic attitude and completed a task | ||
* ×0.5 | * ×0.5 if Patronizing attitude and accepted a task | ||
* ×0.25 | * ×0.25 if Patronizing attitude and completed a task | ||
* ×0.75 | * ×0.75 if Opinion 75 | ||
* ×0.75 | * ×0.75 if Opinion 100 | ||
* ×0.75 | * ×0.75 if Opinion 150 | ||
* ×0.75 | * ×0.75 if Opinion 200 | ||
{|class = "mildtable" | {|class = "mildtable" | ||
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|- | |- | ||
| '''1.89%–1.96%''' <!-- 10 out of 510–530, on yearly pulse --> | | '''1.89%–1.96%''' <!-- 10 out of 510–530, on yearly pulse --> | ||
| | | 1 battlecruiser and 3 escorts | ||
|} | |} | ||
== | == Awakened Empires == | ||
{{SVersion|3.3}} | {{SVersion|3.3}} | ||
If sufficiently provoked, a Fallen Empire might awaken and turn into an Awakened Empire. Awakened Empires stop being passive and make a bid to dominate the galaxy or defend it from a Crisis (based on the form of Awakening). Awakened Empires have considerable technological and starting resource advantages even compared to mid- or late-game empires, and thus their awakening can have drastic consequences for a game in progress but can also make them one of the best guardian forces in the galaxy. | |||
Effects on the Fallen Empire and Galaxy: | |||
* | * Their [[Government Type]] is changed to [[Government#Unplayable_governments|Awakened Ascendancy]]. | ||
* | * Their [[Civics]] are replaced with [[File:Civic revanchist fervor.png|24px]] ''Revanchist Fervor'' and [[File:Civic ancient caches of technology.png|24px]] ''Ancient Caches of Technology'', allowing them to expand and build ships without restrictions. | ||
* | * Their ''{{iconify|Energy}}'', ''{{iconify|Minerals}}'', ''{{iconify|Food}}'' and ''{{iconify|Influence}}'' storages are filled. | ||
* | *They instantly receive an additional fleet. | ||
** | **If a default empire has more than 50k Fleet Power, the event will trigger again. | ||
* | *The reinforcement event available for Sleepers can no longer trigger. | ||
Awakened Empires use regular Diplomacy Stances but almost always choose ''{{iconify|Supremacist}}.'' | |||
Upon awakening, a Fallen Empire's entry in the Contacts list is updated with a new name and is placed in the "Others" section instead of "Fallen Empires". | |||
===Decadence=== | ===Decadence=== |