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| {{ruby|晶态实体|Crystalline Entities}} | | {{ruby|晶态实体|Crystalline Entities}} | ||
| '''花费''':2000 {{iconify|Physics}}点数<br><br>{{icon|energy}} {{green|+5%}} 来自岗位的能量币<br>''' | | '''花费''':2000 {{iconify|Physics}}点数<br><br>{{icon|energy}} {{green|+5%}} 来自岗位的能量币<br>'''OR'''<br>{{iconify|Crystal-Infused Plating tech|24px}} | ||
| {{icon|militarist}}{{icon|fanatic militarist}}<br>{{icon|xenophobe}}{{icon|fanatic xenophobe}}<br>{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} | | {{icon|militarist}}{{icon|fanatic militarist}}<br>{{icon|xenophobe}}{{icon|fanatic xenophobe}}<br>{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
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*'''10%''':不做任何事情并继续前进 | *'''10%''':不做任何事情并继续前进 | ||
虽然星海游牧民本质上是和平的,但为了获得他们的 | 虽然星海游牧民本质上是和平的,但为了获得他们的技 术 ,可以选择战斗。游牧舰队很容易成为猎物,但他们的技 术 在游戏中期只是一般水平,因此很少有用。游牧舰队由以下部分组成: | ||
{| class="wikitable plainlist" | {| class="wikitable plainlist" | ||
! 20 守护者 !! 3 方舟 | ! 20 守护者 !! 3 方舟 | ||
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|} | |} | ||
== | == Enclaves == | ||
{{SVersion|3.4}} | {{SVersion|3.4}} | ||
[[File:Shroudwalker enclave.png|thumb|300px| | [[File:Shroudwalker enclave.png|thumb|300px|Shroud-Touched Coven station]] | ||
Enclaves are neutral NPC spawned factions. They do not own any planets, but consist of large enclave stations. They primarily exist to be interacted with via Diplomacy Menu using the "Others" filter. Each of them has two or three basic interactions, and a number of restricted interactions that can only be used after sufficient Opinion is reached. | |||
Their maximum Opinion is 100, and an empire builds opinion with them by using their services or having starbases in their systems. {{green|+1}} opinion is gained each year. This is not cumulative when owning multiple systems with the same enclave. | |||
The primary resource for interacting with enclaves is {{iconify|Energy}}. Most actions are repeatable, but some of the actions also have an increasing cost. The price increases as an empire's population goes past certain thresholds: | |||
{| class = "wikitable" | {| class = "wikitable" | ||
! | ! Pops !! {{iconify|Energy}} cost | ||
|- | |- | ||
| 0-60 || 1000 | | 0-60 || 1000 | ||
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|} | |} | ||
During the renewal request after a modifier runs out, the player will be able to renew the deal for a sum of {{iconify|energy credits}} which scales with the number of the empire's population. With Trader enclaves you will be asked how many monthly units (of the respective rare resource sold by the enclave) you want to buy. | |||
{| class = "wikitable" | {| class = "wikitable" | ||
! style="width:1%" | | ! style="width:1%" | Enclave | ||
! | ! Option | ||
! style="width:55%" | | ! style="width:55%" | Effect | ||
! {{iconify|Opinion}} | ! {{iconify|Opinion}} | ||
! | ! Requirements | ||
! DLC | ! DLC | ||
|- id="Curator Order" | |- id="Curator Order" | ||
| rowspan=9 align=center | ''' | | rowspan=9 align=center | '''Curator Order'''<br>[[File:Enclaves flag curator.png|55px]] | ||
| | | Research aid | ||
| {{green|+10%}} {{iconify|Research Speed}} | | {{green|+10%}} {{iconify|Research Speed}} for 10 years | ||
| {{green|+20}} | | {{green|+20}} | ||
| {{icon|energy}} | | {{icon|energy}} scales with population | ||
| rowspan=9 | {{icon|lev}}<br>{{icon|dst}} | | rowspan=9 | {{icon|lev}}<br>{{icon|dst}} | ||
|- | |- | ||
| | | Mysteries of the Universe - not known | ||
| | | Adds a Leviathan point of interest to the situation log | ||
| {{green|+10}} | | {{green|+10}} | ||
| {{icon|energy}} 300 | | {{icon|energy}} 300 | ||
|- | |- | ||
| | | Mysteries of the Universe - how to defeat | ||
| | | Adds a permanent {{green|+25%}} {{iconify|Damage}} modifier against the chosen [[Guardians|Guardian]] | ||
| {{green|+20}} | | {{green|+20}} | ||
| {{icon|yes}} | | {{icon|yes}} Encountered a Guardian<br>{{icon|energy}} 2000 for Hives<br>{{icon|energy}} 600 for Infinity Machine<br>{{icon|energy}} 1000 for other Guardians | ||
|- | |- | ||
| | | Mysteries of the Universe - how would fare | ||
| | | Compares the total fleet power against the [[Guardians]] | ||
* | * Below 5k: ''Poorly. Very poorly. Wait a second, you're not actually thinking of...? My goodness, with the ships you have? It... it would be a slaughter!'' | ||
* | * Between 5k and 15k: ''I would strongly advise against it. Your attacks would likely be more of an annoyance than a threat.'' | ||
* | * Between 15k and 30k: ''Hmmm... yes... yes, I suppose you might actually stand a chance. If you combined your entire fleet... it would not be an easy victory, mind you, but one that is at least within the realm of possibility.'' | ||
* | * Over 30k: ''Yours is a mighty fleet, comparable to some of the greatest armadas recorded in the annals of the Curator Order. Victory is certainly within your reach.'' | ||
| {{green|+20}} | | {{green|+20}} | ||
| {{icon|yes}} | | {{icon|yes}} Encountered a Guardian<br>{{icon|energy}} 2000 for Hives<br>{{icon|energy}} 600 for Infinity Machine<br>{{icon|energy}} 1000 for other Guardians | ||
|- | |- | ||
| | | Establish Think Tank | ||
| | | Allow the construction of [[File:Sb curator think tank.png|24px|link=Starbase#Curator Think Tank]] Curator Think Tank starbase buildings in enclave system {{iconify|starbase}}s | ||
| '''0''' | | '''0''' | ||
| {{icon|opinion}} 50 | | {{icon|opinion}} 50 | ||
|- | |- | ||
| | | Recruit scientist | ||
| | | Gain a level 5 {{iconify|Scientist}} with the {{iconify|Curator}} trait | ||
| '''0''' | | '''0''' | ||
| {{icon|opinion}} 50<br>{{icon|energy}} 1000<br> | | {{icon|opinion}} 50<br>{{icon|energy}} 1000<br>No {{iconify|Curator}} scientist owned | ||
|- | |- | ||
| | | Buy Intelligence | ||
| | | Gain {{green|+20}} {{iconify|Intel}} on target empire | ||
| {{green|+10}} | | {{green|+10}} | ||
| {{icon|opinion}} 50<br>{{icon|energy}} 1000 | | {{icon|opinion}} 50<br>{{icon|energy}} 1000 | ||
|- | |- | ||
| | | Infinity mystery | ||
| | | Gain 1000-10000 {{iconify|Engineering}} research | ||
| '''0''' | | '''0''' | ||
| {{icon|lev}} '' | | {{icon|lev}} ''Mirror of Knowledge'' modifier<br>{{icon|yes}} Can only be done once | ||
|- | |- | ||
| L- | | L-Gates | ||
| | | Gain an L-Gate Insight | ||
| {{green|+20}} | | {{green|+20}} | ||
| {{icon|energy}} 5000<br>{{icon|time}} 10 | | {{icon|energy}} 5000<br>{{icon|time}} Once per 10 years<br>{{icon|dst}} Encountered an L-Gate | ||
|- id="Artisan Troupe" | |- id="Artisan Troupe" | ||
| rowspan=4 align=center | ''' | | rowspan=4 align=center | '''Artisan Troupe'''<br>[[File:Enclaves flag artist.png|55px]] | ||
| | | Become patron | ||
| | | Gain the ''Patron of the Arts'' modifier for 10 years ({{green|+10%}} {{icon|unity}} Monthly Unity). Becoming a patron also allows Patron Events to trigger: | ||
* | * Newsletter events give the option to convert 500 {{iconify|Energy}} into 50 {{iconify|Influence}}. It can only happen up to 4 times. | ||
* | * Equipment malfunction events give the option to get 500 {{iconify|Minerals}} or 50 {{iconify|Influence}}. | ||
* | * The more important one grants access to the Planet Unique {{iconify|Ministry of Culture|24 px}} building for 500 {{iconify|Energy}}. | ||
| {{green|+20}} | | {{green|+20}} | ||
| {{icon|energy}} | | {{icon|energy}} scales with population | ||
| rowspan=4 | {{icon|lev}} | | rowspan=4 | {{icon|lev}} | ||
|- | |- | ||
| | | Commission art piece | ||
| | | Gain the [[File:Decision art monument.png|24px|link=Planetary_management#Exhibit Art Monument]] Exhibit Art Monument decision | ||
| {{green|+10}} | | {{green|+10}} | ||
| {{icon|energy}} 600<br>{{icon|no}} | | {{icon|energy}} 600<br>{{icon|no}} Does ''not'' own 5 | ||
|- | |- | ||
| | | Found Art College | ||
| | | Allow the construction of [[File:Sb artist college.png|24px|link=Starbase#Art College]] Art College starbase buildings in enclave system {{iconify|starbase}}s | ||
| '''0''' | | '''0''' | ||
| {{icon|opinion}} 50 | | {{icon|opinion}} 50 | ||
|- | |- | ||
| | | Organize festival | ||
| | | Gain the ''Festival of Worlds'' modifier for 10 years ({{green|+15%}} {{iconify|Happiness}} and {{green|+10%}} {{icon|growth speed}} Pop Growth Speed). There is also a chance for one of the following to happen within the next year: | ||
* | * 10% chance: A stampede kills a pop. You can either divert the media's attention for 100 {{iconify|Influence}} or suffer a negative modifier for two years ({{red|-20%}} {{iconify|Happiness}}, {{red|-10%}} {{iconify|Energy}} from Jobs). Increased chance for {{iconify|Materialist}} or {{iconify|Fanatic Materialist}} empires. | ||
* | * 10% chance: Some artisans wish to settle. Accepting will add 2 artisan pops to one of your worlds. The climate preference will always match. Increased chance for {{iconify|Xenophile}}, {{iconify|Fanatic Xenophile}}, {{iconify|Pacifist}}, or {{iconify|Fanatic Pacifist}} empires. | ||
* | * 5% chance: The artisans steal {{red|1000 {{icon|energy credits}}}}, end the festival modifier, and refuse to communicate for 10 years. Increased chance for {{iconify|Xenophobe}}, {{iconify|Fanatic Xenophobe}}, {{iconify|Materialist}}, or {{iconify|Fanatic Materialist}} empires. | ||
| {{green|+15}} | | {{green|+15}} | ||
| {{icon|opinion}} 50<br>{{icon|energy}} 1000 | | {{icon|opinion}} 50<br>{{icon|energy}} 1000 | ||
|- id="Traders" | |- id="Traders" | ||
| rowspan=2 align=center | ''' | | rowspan=2 align=center | '''Traders'''<br>[[File:Enclaves flag trader.png|55px]] | ||
| | | Strategic Resource deal | ||
| | | Provides a unit of a rare resource for 10 years. The resource amount can be scaled up to 5 times. Resources vary based on which specific trader Enclave is encountered: | ||
* | * XuraCorp sells {{iconify|Exotic Gases}} | ||
* | * Muutagan Merchant Guild sells {{iconify|Rare Crystals}} | ||
* | * Riggan Commerce Exchange sells {{iconify|Volatile Motes}} | ||
| | | {{green|+5}} to {{green|+25}} | ||
| {{icon|energy}} 500 | | {{icon|energy}} 500 per unit<br>{{icon|energy}} 10 monthly per unit | ||
| rowspan=2 | {{icon|lev}} | | rowspan=2 | {{icon|lev}} | ||
|- | |- | ||
| | | Seek expertise | ||
| | | Gain an immortal level 5 {{iconify|Governor}} with the {{iconify|Enclave Trader}} trait | ||
| '''0''' | | '''0''' | ||
| {{icon|opinion}} 50<br>{{icon|energy}} 500<br>{{icon|yes}} | | {{icon|opinion}} 50<br>{{icon|energy}} 500<br>{{icon|yes}} Once per enclave | ||
|- id="Salvagers" | |- id="Salvagers" | ||
| rowspan=6 align=center | ''' | | rowspan=6 align=center | '''Salvagers'''<br>[[File:Enclaves flag salvagers.png|55px]] | ||
| | | Scrap a fleet | ||
| | | Disbands a fleet and gain {{iconify|Alloys}} equal to a quarter of the total construction cost | ||
* | * Fleets created by the [[File:R prethoryn queen.png|24px]] Prethoryn Brood-Queen relic or the [[Lost Amoeba]] event can be scrapped for 600 {{iconify|Food}} but will incur an extra cost of 200 {{iconify|energy}} and grant only 5 {{iconify|Opinion}} | ||
* | * If scrapping the fleet from the [[Lost Amoeba]] event there's a 25% chance that the space amoeba will permanently protect the enclave | ||
| {{green|+10}} | | {{green|+10}} | ||
| {{icon|yes}} | | {{icon|yes}} Fleet in the enclave system<br>{{icon|energy}} 300<br>{{icon|time}} Once per 5 years | ||
| rowspan=6 | {{icon|ovl}} | | rowspan=6 | {{icon|ovl}} | ||
|- | |- | ||
| | | Reclaimed vessels | ||
| | | Purchases 1 or 10 ships based on other empire' designs | ||
| {{green|+1}} to {{green|+5}} | | {{green|+1}} to {{green|+5}} | ||
| {{icon|energy}} 150 | | {{icon|energy}} 150 per corvette<br>{{icon|energy}} 300 per destroyer<br>{{icon|energy}} 600 per cruiser<br>{{icon|energy}} 1200 per battleship<br>{{icon|time}} Once per 2 years | ||
|- | |- | ||
| | | Salvage some debris | ||
| | | Automatically investigate up to 3 debris fields in 90 days | ||
| {{green|+5}} | | {{green|+5}} | ||
| {{icon|unknown}} | | {{icon|unknown}} Debris within borders<br>{{icon|opinion}} 20<br>{{icon|energy}} 400 | ||
|- | |- | ||
| | | Engineering research | ||
| {{green|+15%}} {{icon|Research Speed (engineering)}} | | {{green|+15%}} {{icon|Research Speed (engineering)}} Engineering Research Speed for 5 years | ||
| {{green|+5}} | | {{green|+5}} | ||
| {{icon|opinion}} 20<br>{{icon|alloys}} 150<br>{{icon|energy}} | | {{icon|opinion}} 20<br>{{icon|alloys}} 150<br>{{icon|energy}} scales with population | ||
|- | |- | ||
| | | Salvage Works buildings | ||
| | | Allow the construction of [[File:Sb salvager workshop.png|24px|link=Starbase#Salvage Works]] Salvage Works starbase buildings in enclave system {{iconify|starbase}}s | ||
| {{green|+10}} | | {{green|+10}} | ||
| {{icon|opinion}} 40<br>{{icon|energy}} 1000 | | {{icon|opinion}} 40<br>{{icon|energy}} 1000 | ||
|- | |- | ||
| | | Aid with construction efforts | ||
| {{green|+10%}} {{iconify|Ship Build Speed}} | | {{green|+10%}} {{iconify|Ship Build Speed}} and {{green|+40%}} Starbase Module and Building Build Speed for 2 years | ||
| {{green|+5}} | | {{green|+5}} | ||
| [[File:Sb salvager workshop.png|24px|link= | | [[File:Sb salvager workshop.png|24px|link=Starbase#Salvage Works]] Salvage Works<br>{{icon|opinion}} 50<br>{{icon|energy}} 800<br>{{icon|volatile motes}} 20 | ||
|- id="Shroud-Touched Coven" | |- id="Shroud-Touched Coven" | ||
| rowspan=4 align=center | ''' | | rowspan=4 align=center | '''Shroud-Touched Coven'''<br>[[File:Enclaves flag shroudwalkers.png|55px]] | ||
| | | What is to be our fate | ||
| | | Starts a ''Sign of the Visitor'' situation which can trigger various events or create anomalies | ||
| {{green|+10}} | | {{green|+10}} | ||
| {{icon|influence}} 50<br>{{icon|energy}} | | {{icon|influence}} 50<br>{{icon|energy}} scales with population | ||
| rowspan=4 | {{icon|ovl}} | | rowspan=4 | {{icon|ovl}} | ||
|- | |- | ||
| | | Send us a teacher | ||
| | | Enables the [[File:Decision surreal visions.png|24px]] Shroudwalker Teacher decision | ||
| {{green|+10}} | | {{green|+10}} | ||
| {{icon|influence}} 50<br>{{icon|energy}} 10 | | {{icon|influence}} 50<br>{{icon|energy}} 10 per Empire Size<br>{{icon|yes}} Can only be done once | ||
|- | |- | ||
| | | Insight on another empire | ||
| | | Starts a ''Shroudwalker Insight'' situation which will give the following reward when completed: | ||
* 40% | * 40% chance random asset | ||
* 25% | * 25% chance {{green|+15}} {{iconify|Infiltration}} | ||
* 25% | * 25% chance {{green|+20}} {{iconify|Intel}} | ||
* 10% | * 10% chance nothing | ||
| {{green|+10}} | | {{green|+10}} | ||
| {{icon|opinion}} 20<br>{{icon|influence}} 50<br>{{icon|energy}} | | {{icon|opinion}} 20<br>{{icon|influence}} 50<br>{{icon|energy}} scales with population<br>{{icon|infiltration}} Spy network<br>{{icon|time}} Once per year | ||
|- | |- | ||
| | | Travel via the Shroud | ||
| | | Allow the construction of [[File:Sb shroud beacon.png|24px]] a Shroud Beacon starbase building | ||
| {{green|+10}} | | {{green|+10}} | ||
| {{icon|opinion}} 40<br>{{icon|energy}} 800<br>{{icon|yes}} | | {{icon|opinion}} 40<br>{{icon|energy}} 800<br>{{icon|yes}} Can only be done once | ||
|} | |} | ||
=== | === Mercenary enclaves === | ||
{{expansion|ovl}} | {{expansion|ovl}} | ||
Mercenary enclaves can be created by any empire via a special fleet order as long as the empire has sufficient Mercenary Enclave Capacity. Mercenary Enclave Capacity defaults to 0 and can be obtained through the following: | |||
* {{icon|warrior culture}} {{green|+1}} | * {{icon|warrior culture}} {{green|+1}} from Warrior Culture civic | ||
* {{icon|barbaric despoilers}} {{green|+1}} | * {{icon|barbaric despoilers}} {{green|+1}} from Barbaric Despoilers civic | ||
* {{icon|private military companies}} {{green|+1}} | * {{icon|private military companies}} {{green|+1}} from Private Military Companies civic | ||
* [[File:Ap lord of war.png|24px]] {{green|+1}} | * [[File:Ap lord of war.png|24px]] {{green|+1}} from Lord of War ascension perk | ||
* [[File:resolution defence privatization.png|24px|link=Galactic community#Defense Privatization]] {{green|+1}} | * [[File:resolution defence privatization.png|24px|link=Galactic community#Defense Privatization]] {{green|+1}} from Defense Privatization resolutions 1-3 | ||
* [[File:resolution defence privatization.png|24px|link=Galactic community#Defense Privatization]] {{green|+2}} | * [[File:resolution defence privatization.png|24px|link=Galactic community#Defense Privatization]] {{green|+2}} from Defense Privatization resolutions 4-5 | ||
* {{icon|naval contractors}} {{green|+2}} | * {{icon|naval contractors}} {{green|+2}} from Naval Contractors civic | ||
Creating a mercenary enclave requires a fleet of size 50 or larger led by an admiral in an owned system with a moon or asteroid, and no enclave already present, and costs {{iconify|energy||1500}}, {{iconify|alloys||2000}}, and {{iconify|influence||100}}. Once the order is given, the enclave will construct its station in the fleet's current system. Mercenary enclaves provide the following services: | |||
# Empires can rent a mercenary fleet for 10 years and gain {{iconify|opinion||+15|green}} for an {{iconify|energy}} cost that scales with the enclave's opinion and tier. The contract can be renewed at any point for an additional {{iconify|energy}} cost and {{iconify|opinion||+5|green}}. Mercenary fleets are led by admirals with the {{iconify|Mercenary Warrior}} trait. If the mercenary enclave station is attacked, all mercenary fleets are recalled, and their clients are refunded between {{iconify|energy||3000-44000}}, depending on enclave tier. | |||
# | # Empires that have at least {{iconify|opinion||20|green}} with the enclave can pay {{iconify|energy||600, 1100, or 2000}} to hire {{icon|assault army}} 5, 10 or 15 mercenary armies. If the enclave is at least tier 4, empires can also pay {{iconify|energy||1200 or 2300}} to hire {{icon|assault army}} 5 or 10 mercenary mechanized armies. All options will grant {{iconify|opinion}} equal to the number of armies hired, plus {{green|5}} additional opinion if hiring a mechanized army. | ||
# | # Empires that have at least {{iconify|opinion||30|green}} with the enclave can buy {{iconify|naval capacity||+15%|green}} for 10 years. This costs between {{iconify|energy||1000 and 5000}} based on current capacity and gives {{iconify|opinion||+15|green}}. | ||
# | # Empires that have at least {{iconify|opinion||40|green}} with the enclave can pay {{iconify|energy||1000}} to unlock the [[File:sb mercenary garrison.png|24px|link=Starbase#Mercenary Garrison]] Mercenary Garrison starbase building and gain {{iconify|opinion||+15|green}}. | ||
# | # Empires that have at least {{iconify|opinion||50|green}} with the enclave can pay {{iconify|energy||1500 or 5000}} to gain {{iconify|damage||+15%|green}} versus a mid-game or end-game crisis. | ||
# | |||
The empire that owns a mercenary enclave's system, initially its founder, is the enclave's patron. Patrons have slightly reduced prices and receive a dividend at regular intervals. The dividend interval is mechanically a [[situation]], and the base progress rate is {{green|+0.417}} per month, resulting in a total time of {{hover|240 months|'''20''' years}}. With all positive modifiers maxed out, the interval is a mere {{hover|22 months|'''1.83''' years}}, though that relies on a non-patron hiring the fleet. More consistently, with the patron hiring the fleet, the minimum interval is {{hover|27 months|'''2.25''' years}}. The rate is increased (and thus total interval descreased) by the following: | |||
{| class="mildtable" | {| class="mildtable" | ||
! | ! Source !! Base multiple !! Raw increase !! Interval with only this modifier | ||
|- | |- | ||
| {{iconify|Lord of War}} | | {{iconify|Lord of War}} ascension perk || {{green|+2.5}} || {{green|+1.043}} || {{hover|69 months|5.75 years}} | ||
|- | |- | ||
| | | Enclave fleet hired by anyone || {{green|+1}} || {{green|+0.417}} || {{hover|120 months|10 years}} | ||
|- | |- | ||
| | | Enclave fleet hired by non-patron (stacks with above) || {{green|+2}} || {{green|+0.833}} || {{hover|60 months|5 years}} | ||
|- | |- | ||
| | | Per mercenary enclave tier || {{green|+0.4}}<br>(max {{green|+2}}) || {{green|+0.167}}<br>(max {{green|+0.835}}) || See table below | ||
|- | |- | ||
| | | Per [[File:Resolution defence privatization.png|24px]] Defensive Privatization resolution level || {{green|+0.5}}<br>(max {{green|+2.5}}) || {{green|+0.208}}<br>(max {{green|+1.04}}) || {{hover|160 months|13.3 years}} at level 1<br>{{hover|69 months|5.75 years}} at level 5 | ||
|- | |- | ||
| | | Enclave has ''Financial Troubles'' modifier || {{red|-5}} || {{red|-2.085}} || Never<br>''Cannot reduce progress below '''3''''' | ||
|} | |} | ||
The dividend can be in the form of basic resources, research, or a fleet if the patron is using less than '''95%''' of their {{iconify|Naval Capacity}}; there is also a small chance of a special dividend or no dividend. | |||
{| class="wikitable plainlist" style="text-align: center;" | {| class="wikitable plainlist" style="text-align: center;" | ||
! | ! Dividend type | ||
! width=10% | | ! width=10% | Chance | ||
! | ! Tier 0/1 | ||
! | ! Tier 2/3 | ||
! | ! Tier 4/5 | ||
|- | |- | ||
! style="text-align: left;" | | ! style="text-align: left;" | Basic Resources | ||
| '''24%''' | | '''24%''' | ||
| | | | ||
第533行: | 第532行: | ||
* {{reward|min|mat4|empty|empty}} | * {{reward|min|mat4|empty|empty}} | ||
|- | |- | ||
! style="text-align: left;" | | ! style="text-align: left;" | Energy only | ||
| '''24%''' || {{reward|enc|mat2|empty|empty}} || {{reward|enc|mat3|empty|empty}} || {{reward|enc|mat4|empty|empty}} | | '''24%''' || {{reward|enc|mat2|empty|empty}} || {{reward|enc|mat3|empty|empty}} || {{reward|enc|mat4|empty|empty}} | ||
|- | |- | ||
! style="text-align: left;" | | ! style="text-align: left;" | Research | ||
| '''24%''' | | '''24%''' | ||
| | | | ||
第548行: | 第547行: | ||
* {{reward|res|mat3|empty|empty}} | * {{reward|res|mat3|empty|empty}} | ||
|- | |- | ||
! style="text-align: left;" | | ! style="text-align: left;" | Fleet<br>{{small|Ships received based on largest class enclave has}} | ||
| '''24%'''<br>{{small|'''0%''' | | '''24%'''<br>{{small|'''0%''' if patron uses >95% of {{iconify|naval capacity|18px}}}} | ||
| | | | ||
* {{reward|enc|mat1|empty|empty}} | * {{reward|enc|mat1|empty|empty}} | ||
* 1 | * 1 Battleship and 2 Corvettes, or 6 Corvettes | ||
| | | | ||
* {{reward|enc|mat2|empty|empty}} | * {{reward|enc|mat2|empty|empty}} | ||
* 2 | * 2 Battleships and 4 Corvettes, 4 Cruisers, | ||
* 3 | * 3 Destroyers and 6 Corvettes, or 12 Corvettes | ||
| | | | ||
* {{reward|enc|mat3|empty|empty}} | * {{reward|enc|mat3|empty|empty}} | ||
* 4 | * 4 Battleships and 4 Corvettes, 4 Cruisers and 6 Destroyers, | ||
* 7 | * 7 Destroyers and 6 Corvettes, or 20 Corvettes | ||
|- | |- | ||
! style="text-align: left;" | | ! style="text-align: left;" | Special<br>{{small|Ships received based on largest class enclave has}} | ||
| '''2%''' | | '''2%''' | ||
| | | | ||
* {{reward|enc|mat1|empty|empty}} | * {{reward|enc|mat1|empty|empty}} | ||
* {{reward|min|mat1|empty|empty}} | * {{reward|min|mat1|empty|empty}} | ||
* 1 | * 1 Cruiser or 3 Corvettes | ||
| | | | ||
* {{reward|enc|mat2|empty|empty}} | * {{reward|enc|mat2|empty|empty}} | ||
* {{reward|min|mat2|empty|empty}} | * {{reward|min|mat2|empty|empty}} | ||
* {{reward|res|res1|empty|empty}} | * {{reward|res|res1|empty|empty}} | ||
* 1 | * 1 Battleship and 2 Corvettes, 2 Cruisers, | ||
* 2 | * 2 Destroyers and 2 Corvettes, or 6 Corvettes | ||
| | | | ||
* {{reward|enc|mat3|empty|empty}} | * {{reward|enc|mat3|empty|empty}} | ||
* {{reward|min|mat3|empty|empty}} | * {{reward|min|mat3|empty|empty}} | ||
* {{reward|res|res2|empty|empty}} | * {{reward|res|res2|empty|empty}} | ||
* 2 | * 2 Battleships and 4 Corvettes, 4 Cruisers, | ||
* 3 | * 3 Destroyers and 6 Corvettes, or 12 Corvettes | ||
|- | |- | ||
! style="text-align: left;" rowspan=2 | | ! style="text-align: left;" rowspan=2 | Financial Troubles<br>{{small|Choose one of three options:}} | ||
| rowspan=2 | '''2%''' | | rowspan=2 | '''2%''' | ||
| colspan=3 style="text-align: left;" | | | colspan=3 style="text-align: left;" | | ||
'''•''' {{reward|enc|mat1|empty|empty}} | '''•''' {{reward|enc|mat1|empty|empty}}, and enclave gains ''Financial Troubles'' modifier for 10 years | ||
---- | ---- | ||
'''•''' | '''•''' Kills current enclave ruler, and enclave gains ''Financial Troubles'' modifier for 2.78 years | ||
---- | ---- | ||
'''•''' | '''•''' Subsize enclave, based on tier (below), and gain {{iconify|opinion||+20|green}} | ||
|- | |- | ||
| | | | ||
第601行: | 第600行: | ||
|} | |} | ||
Patrons that have at least {{iconify|opinion||80|green}} with the enclave can ask it to recall a fleet hired by another empire for a scaling cost and {{iconify|opinion||-15|red}}; the fleet is recalled after 6 months and then 3 months later hired to the patron for 10 years. The patron can also offer to upgrade the enclave, up to 5 times; upgrading improves the tier of its weapons and grants {{iconify|opinion||+20|green}} each time, but also increases the fleet recall costs. | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! rowspan=2 | | ! rowspan=2 | Enclave tier !! colspan=2 | Upgrade cost !! colspan=2 | Fleet recall cost !! rowspan=2 | Base patron dividend time !! colspan=7 | Enclave loadout | ||
|- | |- | ||
! {{iconify|Energy}} !! {{iconify|Alloys}} !! {{iconify|Energy}} !! {{iconify|Influence}} !! {{icon|slot xl}} !! {{icon|slot l}} !! {{icon|slot m}} !! {{icon|slot s}} !! {{icon|slot g}} !! {{icon|slot pd}} !! {{icon|slot h}} | ! {{iconify|Energy}} !! {{iconify|Alloys}} !! {{iconify|Energy}} !! {{iconify|Influence}} !! {{icon|slot xl}} !! {{icon|slot l}} !! {{icon|slot m}} !! {{icon|slot s}} !! {{icon|slot g}} !! {{icon|slot pd}} !! {{icon|slot h}} | ||
|- | |- | ||
| 0 || - || - || 1500 || 50 || {{hover|240 | | 0 || - || - || 1500 || 50 || {{hover|240 months|20 years}} || 0 || 3 || 3 || 1 || 2 || 1 || 2 | ||
|- | |- | ||
| 1 || 1000 || 500 || 3000 || 75 || {{hover|172 | | 1 || 1000 || 500 || 3000 || 75 || {{hover|172 months|14.3 years}} || 0 || 3 || 3 || 1 || 2 || 1 || 2 | ||
|- | |- | ||
| 2 || 2500 || 1250 || 6000 || 100 || {{hover|134 | | 2 || 2500 || 1250 || 6000 || 100 || {{hover|134 months|11.1 years}} || 0 || 6 || 6 || 2 || 4 || 2 || 4 | ||
|- | |- | ||
| 3 || 5500 || 2750 || 10000 || 125 || {{hover|109 | | 3 || 5500 || 2750 || 10000 || 125 || {{hover|109 months|9.08 years}} || 0 || 6 || 6 || 2 || 4 || 2 || 4 | ||
|- | |- | ||
| 4 || 10000 || 5000 || 15000 || 150 || {{hover|93 | | 4 || 10000 || 5000 || 15000 || 150 || {{hover|93 months|7.75 years}} || 1 || 6 || 6 || 2 || 4 || 2 || 4 | ||
|- | |- | ||
| 5 || 13000 || 6500 || 22000 || 200 || {{hover|80 | | 5 || 13000 || 6500 || 22000 || 200 || {{hover|80 months|6.66 years}} || 1 || 6 || 6 || 2 || 4 || 2 || 4 | ||
|} | |} | ||
Mercenary enclaves build and upgrade ships the same way playable empires do, using all technologies researched by the empire that founded the enclave at the time of the founding. The enclave's patron can grant the enclave all its researched technologies, gaining {{iconify|energy||+1000|green}} and {{iconify|opinion||+15|green}}. | |||
=== | === Attacking enclaves === | ||
While enclaves will never become hostile to any empire except in retaliation, they can be attacked like any neutral entity. With around 10k fleet power and highest level weapons they are no easy prey. Various rewards can be salvaged from their remnants, depending on the type of enclave destroyed. | |||
{| class="wikitable plainlist" | {| class="wikitable plainlist" | ||
! | ! | ||
! [[File:Enclaves flag curator.png|24px]] | ! [[File:Enclaves flag curator.png|24px]] Curator station | ||
! [[File:Enclaves flag artist.png|24px]] | ! [[File:Enclaves flag artist.png|24px]] Artisan station | ||
! [[File:Enclaves flag trader.png|24px]] | ! [[File:Enclaves flag trader.png|24px]] Trader enclave | ||
! [[File:Enclaves flag salvagers.png|24px]] | ! [[File:Enclaves flag salvagers.png|24px]] Salvager enclave | ||
! [[File:Enclaves flag shroudwalkers.png|24px]] | ! [[File:Enclaves flag shroudwalkers.png|24px]] Shroud-Touched station | ||
! {{icon|unknown}} | ! {{icon|unknown}} Mercenary enclave | ||
|- | |- | ||
! style="text-align: left;" | | ! style="text-align: left;" | Loadout | ||
| | | | ||
* {{icon|slot xl}} 1 | * {{icon|slot xl}} 1 Lance T2 | ||
* {{icon|slot g}} 4 | * {{icon|slot g}} 4 Torpedo T3 | ||
* {{icon|slot l}} 6 | * {{icon|slot l}} 6 Energy Torpedo T2 | ||
* {{icon|slot m}} 6 | * {{icon|slot m}} 6 Disruptor T3 | ||
* {{icon|slot s}} 6 | * {{icon|slot s}} 6 Disruptor T3 | ||
* {{icon|slot pd}} 4 | * {{icon|slot pd}} 4 Point-Defense T3 | ||
* {{icon|slot l}} 10 | * {{icon|slot l}} 10 Armor T5 | ||
* {{icon|slot l}} 10 | * {{icon|slot l}} 10 Shield T5 | ||
* {{icon|slot a}} 2 | * {{icon|slot a}} 2 Shield Capacitor | ||
* [[File:Ship part sensor 4.png|24px]] | * [[File:Ship part sensor 4.png|24px]] Tachyon Sensors | ||
| | | | ||
* {{icon|slot xl}} 1 | * {{icon|slot xl}} 1 Arc Emitter T2 | ||
* {{icon|slot g}} 4 | * {{icon|slot g}} 4 Missile T5 | ||
* {{icon|slot l}} 6 | * {{icon|slot l}} 6 Laser T5 | ||
* {{icon|slot m}} 6 | * {{icon|slot m}} 6 Plasma Cannon T3 | ||
* {{icon|slot s}} 6 | * {{icon|slot s}} 6 Autocannon T3 | ||
* {{icon|slot pd}} 4 | * {{icon|slot pd}} 4 Point-Defense T3 | ||
* {{icon|slot l}} 10 | * {{icon|slot l}} 10 Armor T5 | ||
* {{icon|slot l}} 10 | * {{icon|slot l}} 10 Shield T5 | ||
* {{icon|slot a}} 2 | * {{icon|slot a}} 2 Shield Capacitor | ||
* [[File:Ship part sensor 4.png|24px]] | * [[File:Ship part sensor 4.png|24px]] Tachyon Sensors | ||
| | | | ||
* {{icon|slot xl}} 1 | * {{icon|slot xl}} 1 Cannon T2 | ||
* {{icon|slot g}} 4 | * {{icon|slot g}} 4 Multi-Missiles T2 | ||
* {{icon|slot l}} 6 | * {{icon|slot l}} 6 Artillery T2 | ||
* {{icon|slot m}} 6 | * {{icon|slot m}} 6 Kinetic T5 | ||
* {{icon|slot s}} 6 | * {{icon|slot s}} 6 Autocannon T3 | ||
* {{icon|slot pd}} 4 | * {{icon|slot pd}} 4 Flak T2 | ||
* {{icon|slot l}} 10 | * {{icon|slot l}} 10 Armor T5 | ||
* {{icon|slot l}} 10 | * {{icon|slot l}} 10 Shield T5 | ||
* {{icon|slot a}} 2 | * {{icon|slot a}} 2 Shield Capacitor | ||
* [[File:Ship part sensor 4.png|24px]] | * [[File:Ship part sensor 4.png|24px]] Tachyon Sensors | ||
| | | | ||
* {{icon|slot xl}} 1 | * {{icon|slot xl}} 1 Cannon T2 | ||
* {{icon|slot l}} 6 | * {{icon|slot l}} 6 Laser T5 | ||
* {{icon|slot m}} 6 | * {{icon|slot m}} 6 Plasma Cannon T3 | ||
* {{icon|slot pd}} 4 | * {{icon|slot pd}} 4 Flak T3 | ||
* {{icon|slot s}} 5 | * {{icon|slot s}} 5 Small Cutting Laser | ||
* {{icon|slot l}} 7 | * {{icon|slot l}} 7 Armor T5 | ||
* {{icon|slot l}} 8 | * {{icon|slot l}} 8 Shield T5 | ||
* {{icon|slot l}} 3 | * {{icon|slot l}} 3 Hull T2 | ||
* {{icon|slot a}} 2 | * {{icon|slot a}} 2 Shield Capacitor | ||
* {{icon|slot a}} 1 | * {{icon|slot a}} 1 Nanite Repair System | ||
* {{icon|slot a}} 1 | * {{icon|slot a}} 1 Orbital Trash Dispenser | ||
| | | | ||
* {{icon|slot xl}} 3 | * {{icon|slot xl}} 3 Arc Emitter T2 | ||
* {{icon|slot l}} 6 | * {{icon|slot l}} 6 Laser T3 | ||
* {{icon|slot m}} 3 | * {{icon|slot m}} 3 Null Void Beam | ||
* {{icon|slot pd}} 6 | * {{icon|slot pd}} 6 Point-Defense T3 | ||
* {{icon|slot l}} 18 | * {{icon|slot l}} 18 Shield T6 | ||
* {{icon|slot a}} 3 | * {{icon|slot a}} 3 Shield Capacitor | ||
| {{icon|unknown}} | | {{icon|unknown}} Depends on patron upgrades | ||
|- | |- | ||
! style="text-align: left;" | | ! style="text-align: left;" | Reward | ||
| | | | ||
* {{icon|engineering}} 1000 | * {{icon|engineering}} 1000 Engineering Research | ||
* {{icon|physics}} 1000 | * {{icon|physics}} 1000 Physics Research | ||
* {{icon|society}} 1000 | * {{icon|society}} 1000 Society Research | ||
| | | | ||
* {{icon|energy}} 2000 | * {{icon|energy}} 2000 Energy Credits | ||
* {{icon|minerals}} 2000 | * {{icon|minerals}} 2000 Minerals | ||
| | | | ||
* {{icon|energy}} 2000 | * {{icon|energy}} 2000 Energy Credits | ||
* {{icon|minerals}} 2000 | * {{icon|minerals}} 2000 Minerals | ||
| | | | ||
* {{icon|energy}} 1500 | * {{icon|energy}} 1500 Energy Credits | ||
* {{icon|alloys}} 7000 | * {{icon|alloys}} 7000 Alloys | ||
| | | | ||
* {{icon|energy}} 1500 | * {{icon|energy}} 1500 Energy Credits | ||
* {{icon|alloys}} 7000 | * {{icon|alloys}} 7000 Alloys | ||
| | | | ||
* {{icon|energy}} 2000 | * {{icon|energy}} 2000 Energy Credits | ||
* {{icon|alloys}} 2000 | * {{icon|alloys}} 2000 Alloys | ||
|- | |- | ||
! AI | ! AI Opinion change | ||
| align=center | {{red|-15}} | | align=center | {{red|-15}} | ||
| align=center | '''0''' | | align=center | '''0''' | ||
第717行: | 第716行: | ||
| align=center | '''0''' | | align=center | '''0''' | ||
|} | |} | ||
Enclave stations do not drop debris for salvage. Attacking a Curator, Artisan or Shroud-Touched enclave will make every enclave station of the same type unavailable for trade. | |||
=== | === Crystalline empire === | ||
{{expansion|fed}} | {{expansion|fed}} | ||
If playing with the {{iconify|Void Dwellers}} origin (AI empires can't trigger it) then there is a 1% chance that during the mid-game a unique enclave known as the Crystalline Empire will spawn near the galactic core. Its system does not have hyperlane connections but will have a wormhole to a random system in the galaxy. Empires that are not {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal and did not attack them can offer to help them every 20 years to receive one of the following: | |||
* 1 | * 1 use of the [[File:Decision_deal.png|24px]] Settle Crystalline Refugees decision on a {{iconify|Habitat}} for 10 years (10 {{iconify|Influence}} for 5 {{icon|Habitat preference}}{{icon|Void Dweller}}{{icon|Intelligent}}{{icon|Docile}}{{iconify|Pops}}) | ||
* 1 | * 1 use of the [[File:Decision_deal.png|24px]] Crystalline Construction decision on a {{iconify|Habitat}} for 10 years (10 {{iconify|Influence}} for {{green|+8}} {{iconify|Housing}} and {{green|-10%}} {{iconify|Building Cost}}) | ||
* | * A level 7 {{iconify|Scientist}} | ||
Destroying the Crystalline Empire enclave grants no rewards. | |||
== | == Enigmatic Cache == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
{{expansion|dst}} <!-- events/distant_stars?events_2.txt: starts with distar.2050 --> | {{expansion|dst}} <!-- events/distant_stars?events_2.txt: starts with distar.2050 --> | ||
[[File:Evt enigmatic cache.png|right|frame| | [[File:Evt enigmatic cache.png|right|frame|Enigmatic Cache]] | ||
The Enigmatic Cache, or BALDOR as it calls itself, is a tubular entity that will emerge from any [[Gateway]] or [[L-Gate]] once the mid-game year is reached if any player empire is at peace and set course for the nearest empire that is not at war. Upon taking damage to its hull it will instantly teleport away to the closest system with a Gateway or L-Gate. | |||
Once the Enigmatic Cache enters an empire's borders it will start orbiting each one of the empire's colonies for a decade. As long as it orbits a colony it gives it a {{green|+30%}} {{iconify|Research}} Output modifier but also {{red|-10%}} {{iconify|Happiness}} to any pops with the {{iconify|Xenophobe}} ethic. The first time it happens the empire will get the option of issuing a special project to study it or leave it alone for 50 {{iconify|Influence}}. The special project costs 2500 {{iconify|Engineering}} research and finishing it refunds 90-250 {{iconify|Engineering}} research and grants an L-Gate insight. Once all colonies have been scanned the Enigmatic Cache will set course for the nearest empire and repeat the process. | |||
''' | '''Enigmatic Uplifting'''<br> | ||
<!-- common/special_projects/00_projects_distant_stars.txt: ENIGMATIC_UPLIFTING --> | <!-- common/special_projects/00_projects_distant_stars.txt: ENIGMATIC_UPLIFTING --> | ||
After all colonies in the galaxy have been scanned, the Enigmatic Cache will go to the capital of a biological empire that did not attack it and request to uplift the main species via a special project that takes 2 years. In multiplayer the human player with the lowest {{iconify|Relative Power}} is chosen, random if tied. In singleplayer the player empire is always chosen. | |||
''' | '''Enigmatic Dreams'''<br> | ||
If main species doesn't have intelligent or quick learners, 60 to 80 days into the project there's a 50% chance to be given the choice between aborted the uplift or inflicting the ''Fatigued'' modifier ({{red|-30%}} resources from jobs) on 60 random non-robotic main species pops that have one of the following jobs: | |||
{| class="mildtable mw-collapsible mw-collapsed sortable" | {| class="mildtable mw-collapsible mw-collapsed sortable" | ||
<!-- Probable bug: all swaps for these jobs are ignored --> | <!-- Probable bug: all swaps for these jobs are ignored --> | ||
! {{iconify|Job}} !! {{iconify|Gestalt Consciousness}} | ! {{iconify|Job}} !! {{iconify|Gestalt Consciousness}} Job{{0}} | ||
|- | |- | ||
| {{iconify|Unemployed}} || | | {{iconify|Unemployed}} || | ||
第775行: | 第774行: | ||
| {{iconify|Mote Harvester}} || {{iconify|Mote Harvesting Drone}} | | {{iconify|Mote Harvester}} || {{iconify|Mote Harvesting Drone}} | ||
|} | |} | ||
The modifier lasts until the uplift process is completed or aborted. | |||
''' | '''Alert'''<br> | ||
<!-- distar.5071 --> | <!-- distar.5071 --> | ||
130 to 170 days into the project the empire will be notified that the Enigmatic Cache is deteriorating. 4 random non-robotic main species pops (with the same job restrictions as Enigmatic Dreams) gain the ''Vegetable'' modifier ({{red|-80%}} resources from jobs) until the uplift is completed or aborted, and the player is offered the following options: | |||
* | * Abort the uplift, causing the Enigmatic Cache to teleport away and never return. | ||
*<!-- distar.5074 --> | * <!-- distar.5074 -->Ignore it. Once the project is complete, the 4 pops with the ''Vegetable'' modifier gain the {{iconify|Unlifted}} trait ({{red|−60%}} {{iconify|Research}}), all other non-robotic main species pops gain the {{iconify|Somewhat Uplifted}} trait ({{green|+10%}} {{iconify|Research}}), and all of them will gain the PTSD modifier ({{red|−20%}} {{iconify|Happiness}}) for 10 years. The Enigmatic Cache will remain in orbit above the capital and permanently give its {{iconify|Research}} Output modifier. | ||
* | * Issue a special project to repair the Enigmatic Cache with a construction ship. Once the uplift is complete, if the repair project was finished the main species will gain the {{iconify|Uplifted}} trait ({{green|+10%}} {{iconify|Researcher}} output and {{green|+25%}} {{iconify|Leader Experience Gain}}) and lose the {{iconify|Slow Learners}} trait. The Enigmatic Cache will also remain in orbit above the capital and permanently give its {{iconify|Research}} Output modifier. If any pops from the main species didn't have the {{iconify|Intelligent}} or {{iconify|Quick Learners}} trait, there's a 75% chance they gain the ''Ignorance is Bliss'' modifier ({{red|−10%}} {{iconify|Happiness}}) for 10 years. | ||
Note: The traits do not give unique bonuses to leaders despite the tooltips saying they do. | |||
{{ConceptsNavbox}} | {{ConceptsNavbox}} | ||
[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[Category:探索]] | [[Category:探索]] | ||
[[en:Spaceborne_aliens]] | [[en:Spaceborne_aliens]] |