编辑“太空生命体

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|-
|-
| {{ruby|晶态实体|Crystalline Entities}}
| {{ruby|晶态实体|Crystalline Entities}}
| '''花费''':2000 {{iconify|Physics}}点数<br><br>{{icon|energy}} {{green|+5%}} 来自岗位的能量币<br>''' '''<br>{{iconify|Crystal-Infused Plating tech|24px}}
| '''花费''':2000 {{iconify|Physics}}点数<br><br>{{icon|energy}} {{green|+5%}} 来自岗位的能量币<br>'''OR'''<br>{{iconify|Crystal-Infused Plating tech|24px}}
| {{icon|militarist}}{{icon|fanatic militarist}}<br>{{icon|xenophobe}}{{icon|fanatic xenophobe}}<br>{{icon|Devouring Swarm}}{{icon|Determined Exterminator}}
| {{icon|militarist}}{{icon|fanatic militarist}}<br>{{icon|xenophobe}}{{icon|fanatic xenophobe}}<br>{{icon|Devouring Swarm}}{{icon|Determined Exterminator}}
| {{icon|yes}}
| {{icon|yes}}
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*'''10%''':不做任何事情并继续前进
*'''10%''':不做任何事情并继续前进


 虽然星海游牧民本质上是和平的,但为了获得他们的 技,可以选择战斗。游牧舰队很容易成为猎物,但他们的 技在游戏中期只是一般水平,因此很少有用。游牧舰队由以下部分组成:
 虽然星海游牧民本质上是和平的,但为了获得他们的技 ,可以选择战斗。游牧舰队很容易成为猎物,但他们的技 在游戏中期只是一般水平,因此很少有用。游牧舰队由以下部分组成:
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! 20 守护者 !! 3 方舟
! 20 守护者 !! 3 方舟
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|}
|}


== 城邦 ==
== Enclaves ==
{{SVersion|3.4}}
{{SVersion|3.4}}
[[File:Shroudwalker enclave.png|thumb|300px| 虚境行者城邦空间站]]
[[File:Shroudwalker enclave.png|thumb|300px|Shroud-Touched Coven station]]
{{ruby|城邦|Enclaves}}是生成的NPC中立派系。他们没有任何行星,但由大型飞地空间站组成。他们主要通过外交菜单进行交互,可使用“其他”选项进行筛选。每个城邦都有两到三个基本交互选项,以及一些只有在评价达到一定程度后才能使用的受限交互选项。
Enclaves are neutral NPC spawned factions. They do not own any planets, but consist of large enclave stations. They primarily exist to be interacted with via Diplomacy Menu using the "Others" filter. Each of them has two or three basic interactions, and a number of restricted interactions that can only be used after sufficient Opinion is reached.


他们的最大评价是100,一个帝国通过使用他们的服务或在他们的星系中有恒星基地来与提升他们的评价,每年可获得{{green|+1}} 评价。当同时控制同一个城邦所在的多个星系时,该评价的提升不会累积。
Their maximum Opinion is 100, and an empire builds opinion with them by using their services or having starbases in their systems. {{green|+1}} opinion is gained each year. This is not cumulative when owning multiple systems with the same enclave.


与城邦交互的主要资源是{{iconify|Energy}} 。大多数交互都是可重复的,但其中一些交互的成本也在增加。当帝国的人口超过某些阈值时,价格就会上涨:
The primary resource for interacting with enclaves is {{iconify|Energy}}. Most actions are repeatable, but some of the actions also have an increasing cost. The price increases as an empire's population goes past certain thresholds:
{| class = "wikitable"
{| class = "wikitable"
! 人口 !! {{iconify|Energy}} 花费
! Pops !! {{iconify|Energy}} cost
|-
|-
| 0-60 || 1000
| 0-60 || 1000
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|}
|}


在修正到期后的续订请求期间,玩家需要支付的{{iconify|energy credits}} 续订总金额与帝国人口数量成比例。对于贸易商城邦,你将被问及每月要购买多少单位(城邦出售的)稀有资源。
During the renewal request after a modifier runs out, the player will be able to renew the deal for a sum of {{iconify|energy credits}} which scales with the number of the empire's population. With Trader enclaves you will be asked how many monthly units (of the respective rare resource sold by the enclave) you want to buy.
{| class = "wikitable"
{| class = "wikitable"
! style="width:1%" | 城邦
! style="width:1%" | Enclave
! 交互选项
! Option
! style="width:55%" | 效果
! style="width:55%" | Effect
! {{iconify|Opinion}}
! {{iconify|Opinion}}
! 需求
! Requirements
! DLC
! DLC
|- id="Curator Order"
|- id="Curator Order"
| rowspan=9 align=center | '''{{ruby|策展人组织|Curator Order}}'''<br>[[File:Enclaves flag curator.png|55px]]
| rowspan=9 align=center | '''Curator Order'''<br>[[File:Enclaves flag curator.png|55px]]
| 科研协助
| Research aid
| {{green|+10%}} {{iconify|Research Speed}} (持续10年)
| {{green|+10%}} {{iconify|Research Speed}} for 10 years
| {{green|+20}}
| {{green|+20}}
| {{icon|energy}} 随人口变化
| {{icon|energy}} scales with population
| rowspan=9 | {{icon|lev}}<br>{{icon|dst}}
| rowspan=9 | {{icon|lev}}<br>{{icon|dst}}
|-
|-
| 宇宙的奥秘——未知
| Mysteries of the Universe - not known
| 添加一个星神兽兴趣点到情报日志
| Adds a Leviathan point of interest to the situation log
| {{green|+10}}
| {{green|+10}}
| {{icon|energy}} 300
| {{icon|energy}} 300
|-
|-
| 宇宙的奥秘——如何击败
| Mysteries of the Universe - how to defeat
| 对选定的[[守护者]]添加永久的 {{green|+25%}} {{iconify|Damage}} 修正
| Adds a permanent {{green|+25%}} {{iconify|Damage}} modifier against the chosen [[Guardians|Guardian]]
| {{green|+20}}
| {{green|+20}}
| {{icon|yes}} 已经遇到一个守护者<br>{{icon|energy}} 2000 对小行星蜂巢<br>{{icon|energy}} 600 对无限神机<br>{{icon|energy}} 1000 对其他守护者
| {{icon|yes}} Encountered a Guardian<br>{{icon|energy}} 2000 for Hives<br>{{icon|energy}} 600 for Infinity Machine<br>{{icon|energy}} 1000 for other Guardians
|-
|-
| 宇宙的奥秘——能否击败
| Mysteries of the Universe - how would fare
| 将己方全部舰队战斗力与[[ 守护者]] 对比
| Compares the total fleet power against the [[Guardians]]
* 低于5k:'' 你的舰队差劲,太差劲。等等,难不成你想要去……我的天哪,就用你的这丁点舰队?那,那会变成一边倒的屠杀。''
* Below 5k: ''Poorly. Very poorly. Wait a second, you're not actually thinking of...? My goodness, with the ships you have? It... it would be a slaughter!''
* 在5k-15k 之间:'' 我强烈不建议你进行作战。你的攻击与其说是威胁它,更像是无谓的吵闹。''
* Between 5k and 15k: ''I would strongly advise against it. Your attacks would likely be more of an annoyance than a threat.''
* 在15k-30k 之间:'' 嗯……没错……没错,我想事实上你还是有很大的机会的。如果你联合你的整个舰队的话……我提醒你这场胜利不会轻松,但是起码你有胜利的可能性。''
* Between 15k and 30k: ''Hmmm... yes... yes, I suppose you might actually stand a chance. If you combined your entire fleet... it would not be an easy victory, mind you, but one that is at least within the realm of possibility.''
* 高于30k:'' 你的舰队是一支强大的舰队,甚至比得上一些被我们策展人编年史记载着的最伟大的无敌舰队。胜利掌握在你的手中。''
* Over 30k: ''Yours is a mighty fleet, comparable to some of the greatest armadas recorded in the annals of the Curator Order. Victory is certainly within your reach.''
| {{green|+20}}
| {{green|+20}}
| {{icon|yes}} 已经遇到一个守护者<br>{{icon|energy}} 2000 对小行星蜂巢<br>{{icon|energy}} 600 对无限神机<br>{{icon|energy}} 1000 对其他守护者
| {{icon|yes}} Encountered a Guardian<br>{{icon|energy}} 2000 for Hives<br>{{icon|energy}} 600 for Infinity Machine<br>{{icon|energy}} 1000 for other Guardians
|-
|-
| 建立策展人智库
| Establish Think Tank
| 允许在策展人组织所在的星系{{iconify|starbase}}中建造[[File:Sb curator think tank.png|24px|link= 恒星基地# 策展人智库]] 策展人智库 恒星基地建筑
| Allow the construction of [[File:Sb curator think tank.png|24px|link=Starbase#Curator Think Tank]] Curator Think Tank starbase buildings in enclave system {{iconify|starbase}}s
| '''0'''
| '''0'''
| {{icon|opinion}} 50
| {{icon|opinion}} 50
|-
|-
| 雇佣科学家
| Recruit scientist
| 获得一位5级{{iconify|Scientist}} ,拥有{{iconify|Curator}} 特质
| Gain a level 5 {{iconify|Scientist}} with the {{iconify|Curator}} trait
| '''0'''
| '''0'''
| {{icon|opinion}} 50<br>{{icon|energy}} 1000<br> 未拥有{{iconify|Curator}} 科学家
| {{icon|opinion}} 50<br>{{icon|energy}} 1000<br>No {{iconify|Curator}} scientist owned
|-
|-
| 购买情报
| Buy Intelligence
| 对目标帝国增加{{green|+20}} {{iconify|Intel}}
| Gain {{green|+20}} {{iconify|Intel}} on target empire
| {{green|+10}}
| {{green|+10}}
| {{icon|opinion}} 50<br>{{icon|energy}} 1000
| {{icon|opinion}} 50<br>{{icon|energy}} 1000
|-
|-
| 无限之谜
| Infinity mystery
| 获得1000-10000 {{iconify|Engineering}} 点数
| Gain 1000-10000 {{iconify|Engineering}} research
| '''0'''
| '''0'''
| {{icon|lev}} '' 知识之镜'' 修正<br>{{icon|yes}} 只可进行一次
| {{icon|lev}} ''Mirror of Knowledge'' modifier<br>{{icon|yes}} Can only be done once
|-
|-
| L- 星门
| L-Gates
| 获得一个L- 星门见解
| Gain an L-Gate Insight
| {{green|+20}}
| {{green|+20}}
| {{icon|energy}} 5000<br>{{icon|time}} 10 年一次<br>{{icon|dst}} 已发现一座L- 星门
| {{icon|energy}} 5000<br>{{icon|time}} Once per 10 years<br>{{icon|dst}} Encountered an L-Gate
|- id="Artisan Troupe"
|- id="Artisan Troupe"
| rowspan=4 align=center | '''{{ruby|艺术家联盟|Artisan Troupe}}'''<br>[[File:Enclaves flag artist.png|55px]]
| rowspan=4 align=center | '''Artisan Troupe'''<br>[[File:Enclaves flag artist.png|55px]]
| 成为赞助者
| Become patron
| 获得 '' 艺术赞助者'' 修正(持续10年)({{green|+10%}} {{icon|unity}} 每月凝聚力)。成为赞助者后可能触发赞助者事件:
| Gain the ''Patron of the Arts'' modifier for 10 years ({{green|+10%}} {{icon|unity}} Monthly Unity). Becoming a patron also allows Patron Events to trigger:
* 新闻稿事件提供了将花费500{{iconify|Energy}} 以获得50{{iconify|Influence}} 的选项。这种情况最多只能发生4次。
* Newsletter events give the option to convert 500 {{iconify|Energy}} into 50 {{iconify|Influence}}. It can only happen up to 4 times.
* 设备故障事件提供了获得500{{iconify|Minerals}} 或50{{iconify|Influence}} 的选项。
* Equipment malfunction events give the option to get 500 {{iconify|Minerals}} or 50 {{iconify|Influence}}.
* 更重要的一项是允许使用{{iconify|Energy}} 建造行星唯一的{{iconify|Ministry of Culture|24px}} 建筑。
* The more important one grants access to the Planet Unique {{iconify|Ministry of Culture|24 px}} building for 500 {{iconify|Energy}}.
| {{green|+20}}
| {{green|+20}}
| {{icon|energy}} 随人口变化
| {{icon|energy}} scales with population
| rowspan=4 | {{icon|lev}}
| rowspan=4 | {{icon|lev}}
|-
|-
| 委托创作艺术品
| Commission art piece
| 获得[[File:Decision art monument.png|24px|link=]] 展出艺术纪念碑 行星决议
| Gain the [[File:Decision art monument.png|24px|link=Planetary_management#Exhibit Art Monument]] Exhibit Art Monument decision
| {{green|+10}}
| {{green|+10}}
| {{icon|energy}} 600<br>{{icon|no}} 已拥有艺术品不超过5个
| {{icon|energy}} 600<br>{{icon|no}} Does ''not'' own 5
|-
|-
| 建立艺术学院
| Found Art College
| 允许在策展人组织所在的星系{{iconify|starbase}}中建造[[File:Sb artist college.png|24px|link= 恒星基地# 艺术学院]] 艺术学院 恒星基地建筑
| Allow the construction of [[File:Sb artist college.png|24px|link=Starbase#Art College]] Art College starbase buildings in enclave system {{iconify|starbase}}s
| '''0'''
| '''0'''
| {{icon|opinion}} 50
| {{icon|opinion}} 50
|-
|-
| 组织节日盛典
| Organize festival
| 获得 '' 星球艺术节'' 修正(持续10年)({{green|+15%}} {{iconify|Happiness}} {{green|+10%}} {{icon|growth speed}} 人口增长速度)。同时也有几率在下一年之内发生下列事件之一:
| Gain the ''Festival of Worlds'' modifier for 10 years ({{green|+15%}} {{iconify|Happiness}} and {{green|+10%}} {{icon|growth speed}} Pop Growth Speed). There is also a chance for one of the following to happen within the next year:
* '''10%'''几率:踩踏事故导致一个人口死亡。你可以通过花费100{{iconify|Influence}} 以转移媒体的注意力或遭受两年的负面修正({{red|-20%}} {{iconify|Happiness}} {{red|-10%}} 来自岗位的{{iconify|Energy}} )。{{iconify|Materialist}} {{iconify|Fanatic Materialist}} 帝国发生的几率更高。
* 10% chance: A stampede kills a pop. You can either divert the media's attention for 100 {{iconify|Influence}} or suffer a negative modifier for two years ({{red|-20%}} {{iconify|Happiness}}, {{red|-10%}} {{iconify|Energy}} from Jobs). Increased chance for {{iconify|Materialist}} or {{iconify|Fanatic Materialist}} empires.
* '''10%'''几率:一些艺术家希望定居下来。若接受将为一个世界添加2个艺术家人口,气候偏好将始终匹配。{{iconify|Xenophile}} {{iconify|Fanatic Xenophile}} {{iconify|Pacifist}} {{iconify|Fanatic Pacifist}} 帝国发生的几率更高。
* 10% chance: Some artisans wish to settle. Accepting will add 2 artisan pops to one of your worlds. The climate preference will always match. Increased chance for {{iconify|Xenophile}}, {{iconify|Fanatic Xenophile}}, {{iconify|Pacifist}}, or {{iconify|Fanatic Pacifist}} empires.
* '''5%'''几率:艺术家偷走了{{red|1000}} {{iconify|energy credits}} ,结束艺术节修正,并且在接下来10年内拒绝再次交流。{{iconify|Xenophobe}} {{iconify|Fanatic Xenophobe}} {{iconify|Materialist}} {{iconify|Fanatic Materialist}} 帝国发生的几率更高。
* 5% chance: The artisans steal {{red|1000 {{icon|energy credits}}}}, end the festival modifier, and refuse to communicate for 10 years. Increased chance for {{iconify|Xenophobe}}, {{iconify|Fanatic Xenophobe}}, {{iconify|Materialist}}, or {{iconify|Fanatic Materialist}} empires.
| {{green|+15}}
| {{green|+15}}
| {{icon|opinion}} 50<br>{{icon|energy}} 1000
| {{icon|opinion}} 50<br>{{icon|energy}} 1000
|- id="Traders"
|- id="Traders"
| rowspan=2 align=center | '''{{ruby|贸易商|Traders}}'''<br>[[File:Enclaves flag trader.png|55px]]
| rowspan=2 align=center | '''Traders'''<br>[[File:Enclaves flag trader.png|55px]]
| 战略资源协定
| Strategic Resource deal
| 每月提供一个单位的稀有资源,持续10年,资源量可以扩展到5倍。资源根据遇到的具体交易商城邦而有所不同:
| Provides a unit of a rare resource for 10 years. The resource amount can be scaled up to 5 times. Resources vary based on which specific trader Enclave is encountered:
* {{ruby|雪拉企业|XuraCorp}} 出售 {{iconify|Exotic Gases}}
* XuraCorp sells {{iconify|Exotic Gases}}
* {{ruby|穆塔根商人工会|Muutagan Merchant Guild}} 出售 {{iconify|Rare Crystals}}
* Muutagan Merchant Guild sells {{iconify|Rare Crystals}}
* {{ruby|里甘商业交易所|Riggan Commerce Exchange}} 出售 {{iconify|Volatile Motes}}
* Riggan Commerce Exchange sells {{iconify|Volatile Motes}}
| {{green|+5}} {{green|+25}} 不等
| {{green|+5}} to {{green|+25}}
| {{icon|energy}} 500 订购费用<br>{{icon|energy}} 10 每月每单位资源费用
| {{icon|energy}} 500 per unit<br>{{icon|energy}} 10 monthly per unit
| rowspan=2 | {{icon|lev}}
| rowspan=2 | {{icon|lev}}
|-
|-
| 寻求专业能力
| Seek expertise
| 获得一位5级{{iconify|Governor}} ,拥有{{iconify|Enclave Trader}} 特质
| Gain an immortal level 5 {{iconify|Governor}} with the {{iconify|Enclave Trader}} trait
| '''0'''
| '''0'''
| {{icon|opinion}} 50<br>{{icon|energy}} 500<br>{{icon|yes}} 每个贸易商仅限一位总督
| {{icon|opinion}} 50<br>{{icon|energy}} 500<br>{{icon|yes}} Once per enclave
|- id="Salvagers"
|- id="Salvagers"
| rowspan=6 align=center | '''{{ruby|打捞者城邦|Salvagers}}'''<br>[[File:Enclaves flag salvagers.png|55px]]
| rowspan=6 align=center | '''Salvagers'''<br>[[File:Enclaves flag salvagers.png|55px]]
| 拆解一支舰队
| Scrap a fleet
| 拆解一支舰队以获得等价于全部建造费用四分之一的{{iconify|Alloys}}
| Disbands a fleet and gain {{iconify|Alloys}} equal to a quarter of the total construction cost
* [[File:R prethoryn queen.png|24px]] 索林原虫虫后遗珍创造的虫族舰队或者[[ 迷路的变形虫]] 可以兑换成600 {{iconify|Food}} ,但需要额外支付200 {{iconify|energy}} 的清理费,并且只获得5 {{iconify|Opinion}}
* Fleets created by the [[File:R prethoryn queen.png|24px]] Prethoryn Brood-Queen relic or the [[Lost Amoeba]] event can be scrapped for 600 {{iconify|Food}} but will incur an extra cost of 200 {{iconify|energy}} and grant only 5 {{iconify|Opinion}}
* 如果拆解的是[[ 迷路的变形虫]] (泡泡),则有25% 几率该太空变形虫会永久守护打捞者城邦空间站
* If scrapping the fleet from the [[Lost Amoeba]] event there's a 25% chance that the space amoeba will permanently protect the enclave
| {{green|+10}}
| {{green|+10}}
| {{icon|yes}} 舰队在打捞者城邦内<br>{{icon|energy}} 300<br>{{icon|time}} 每5年一次
| {{icon|yes}} Fleet in the enclave system<br>{{icon|energy}} 300<br>{{icon|time}} Once per 5 years
| rowspan=6 | {{icon|ovl}}
| rowspan=6 | {{icon|ovl}}
|-
|-
| 翻新船只
| Reclaimed vessels
| 购买1或10艘基于其他帝国设计的舰船
| Purchases 1 or 10 ships based on other empire' designs
| {{green|+1}} to {{green|+5}}
| {{green|+1}} to {{green|+5}}
| {{icon|energy}} 150 每艘护卫舰<br>{{icon|energy}} 300 每艘驱逐舰<br>{{icon|energy}} 600 每艘巡洋舰<br>{{icon|energy}} 1200 每艘战列舰<br>{{icon|time}} 每2年一次
| {{icon|energy}} 150 per corvette<br>{{icon|energy}} 300 per destroyer<br>{{icon|energy}} 600 per cruiser<br>{{icon|energy}} 1200 per battleship<br>{{icon|time}} Once per 2 years
|-
|-
| 打捞一些残骸
| Salvage some debris
| 在90天内自动调查至多3个残骸场
| Automatically investigate up to 3 debris fields in 90 days
| {{green|+5}}
| {{green|+5}}
| {{icon|unknown}} 境内存在残骸场<br>{{icon|opinion}} 20<br>{{icon|energy}} 400
| {{icon|unknown}} Debris within borders<br>{{icon|opinion}} 20<br>{{icon|energy}} 400
|-
|-
| 援助工程研究
| Engineering research
| {{green|+15%}} {{icon|Research Speed (engineering)}} 工程学研究速度(持续5年)
| {{green|+15%}} {{icon|Research Speed (engineering)}} Engineering Research Speed for 5 years
| {{green|+5}}
| {{green|+5}}
| {{icon|opinion}} 20<br>{{icon|alloys}} 150<br>{{icon|energy}} 随人口变化
| {{icon|opinion}} 20<br>{{icon|alloys}} 150<br>{{icon|energy}} scales with population
|-
|-
| 打捞工房
| Salvage Works buildings
| 允许在打捞者城邦所在的星系{{iconify|starbase}}中建造[[File:Sb salvager workshop.png|24px|link= 恒星基地# 打捞工房]] 打捞工房 恒星基地建筑
| Allow the construction of [[File:Sb salvager workshop.png|24px|link=Starbase#Salvage Works]] Salvage Works starbase buildings in enclave system {{iconify|starbase}}s
| {{green|+10}}
| {{green|+10}}
| {{icon|opinion}} 40<br>{{icon|energy}} 1000
| {{icon|opinion}} 40<br>{{icon|energy}} 1000
|-
|-
| 建造方面的援助
| Aid with construction efforts
| {{green|+10%}} {{iconify|Ship Build Speed}} {{green|+40%}} 恒星基地模块和建筑建造速度(持续2年)
| {{green|+10%}} {{iconify|Ship Build Speed}} and {{green|+40%}} Starbase Module and Building Build Speed for 2 years
| {{green|+5}}
| {{green|+5}}
|  [[File:Sb salvager workshop.png|24px|link= 恒星基地# 打捞工房]] 打捞工房<br>{{icon|opinion}} 50<br>{{icon|energy}} 800<br>{{icon|volatile motes}} 20
|  [[File:Sb salvager workshop.png|24px|link=Starbase#Salvage Works]] Salvage Works<br>{{icon|opinion}} 50<br>{{icon|energy}} 800<br>{{icon|volatile motes}} 20
|- id="Shroud-Touched Coven"
|- id="Shroud-Touched Coven"
| rowspan=4 align=center | '''{{ruby|虚境行者|Shroud-Touched Coven}}'''<br>[[File:Enclaves flag shroudwalkers.png|55px]]
| rowspan=4 align=center | '''Shroud-Touched Coven'''<br>[[File:Enclaves flag shroudwalkers.png|55px]]
| 我们的命运将会如何?
| What is to be our fate
| 开始 ''{{ruby|来访者的征兆|Sign of the Visitor}}'' 局势,可触发大量事件并创建异常现象
| Starts a ''Sign of the Visitor'' situation which can trigger various events or create anomalies
| {{green|+10}}
| {{green|+10}}
| {{icon|influence}} 50<br>{{icon|energy}} 随人口变化
| {{icon|influence}} 50<br>{{icon|energy}} scales with population
| rowspan=4 | {{icon|ovl}}
| rowspan=4 | {{icon|ovl}}
|-
|-
| 派遣一位导师
| Send us a teacher
| 允许[[File:Decision surreal visions.png|24px]] 虚境行者导师 行星决议
| Enables the [[File:Decision surreal visions.png|24px]] Shroudwalker Teacher decision
| {{green|+10}}
| {{green|+10}}
| {{icon|influence}} 50<br>{{icon|energy}} 10 每一帝国规模<br>{{icon|yes}} 只可进行一次
| {{icon|influence}} 50<br>{{icon|energy}} 10 per Empire Size<br>{{icon|yes}} Can only be done once
|-
|-
| 关于其他帝国的见解
| Insight on another empire
| 开始 ''{{ruby|虚境行者的教导|Shroudwalker Insight}}'' 局势,完成时将给予奖励:
| Starts a ''Shroudwalker Insight'' situation which will give the following reward when completed:
* 40% 几率 获得随机线人
* 40% chance random asset
* 25% 几率 {{green|+15}} {{iconify|Infiltration}}
* 25% chance {{green|+15}} {{iconify|Infiltration}}
* 25% 几率 {{green|+20}} {{iconify|Intel}}
* 25% chance {{green|+20}} {{iconify|Intel}}
* 10% 几率 无事发生
* 10% chance nothing
| {{green|+10}}
| {{green|+10}}
| {{icon|opinion}} 20<br>{{icon|influence}} 50<br>{{icon|energy}} 随人口变化<br>{{icon|infiltration}} 有间谍网<br>{{icon|time}} 每年一次
| {{icon|opinion}} 20<br>{{icon|influence}} 50<br>{{icon|energy}} scales with population<br>{{icon|infiltration}} Spy network<br>{{icon|time}} Once per year
|-
|-
| 虚境穿行的方法
| Travel via the Shroud
| 允许建造一座[[File:Sb shroud beacon.png|24px]] 虚境信标 恒星基地建筑
| Allow the construction of [[File:Sb shroud beacon.png|24px]] a Shroud Beacon starbase building
| {{green|+10}}
| {{green|+10}}
| {{icon|opinion}} 40<br>{{icon|energy}} 800<br>{{icon|yes}} 只可进行一次
| {{icon|opinion}} 40<br>{{icon|energy}} 800<br>{{icon|yes}} Can only be done once
|}
|}


=== 佣兵城邦 ===
=== Mercenary enclaves ===
{{expansion|ovl}}
{{expansion|ovl}}
只要帝国有足够的佣兵城邦容量,任何帝国都可以通过特殊舰队命令创建{{ruby|佣兵城邦|Mercenary enclaves}}。佣兵城邦容量默认为0,可以通过以下方式获得:
Mercenary enclaves can be created by any empire via a special fleet order as long as the empire has sufficient Mercenary Enclave Capacity. Mercenary Enclave Capacity defaults to 0 and can be obtained through the following:
* {{icon|warrior culture}} {{green|+1}} 尚武文化 国民理念
* {{icon|warrior culture}} {{green|+1}} from Warrior Culture civic
* {{icon|barbaric despoilers}} {{green|+1}} 野蛮掠夺者 国民理念
* {{icon|barbaric despoilers}} {{green|+1}} from Barbaric Despoilers civic
* {{icon|private military companies}} {{green|+1}} 私营军事公司 国民理念
* {{icon|private military companies}} {{green|+1}} from Private Military Companies civic
* [[File:Ap lord of war.png|24px]] {{green|+1}} 战争之王 飞升天赋
* [[File:Ap lord of war.png|24px]] {{green|+1}} from Lord of War ascension perk
* [[File:resolution defence privatization.png|24px|link=Galactic community#Defense Privatization]] {{green|+1}} 防卫私有化 1-3 级议案
* [[File:resolution defence privatization.png|24px|link=Galactic community#Defense Privatization]] {{green|+1}} from Defense Privatization resolutions 1-3
* [[File:resolution defence privatization.png|24px|link=Galactic community#Defense Privatization]] {{green|+2}} 防卫私有化 4-5 级议案
* [[File:resolution defence privatization.png|24px|link=Galactic community#Defense Privatization]] {{green|+2}} from Defense Privatization resolutions 4-5
* {{icon|naval contractors}} {{green|+2}} 舰队承包商 国民理念
* {{icon|naval contractors}} {{green|+2}} from Naval Contractors civic


创建一个佣兵城邦需要一支50艘或以上的舰队,由一名舰队司令领导,并且在一个拥有卫星或小行星且没有已设立的佣兵城邦的星系中,并且成本为{{iconify|energy||1500}} {{iconify|alloys||2000}} {{iconify|influence||100}} 。一旦下达命令,佣兵城邦将在舰队的当前星系中建造其空间站。
Creating a mercenary enclave requires a fleet of size 50 or larger led by an admiral in an owned system with a moon or asteroid, and no enclave already present, and costs {{iconify|energy||1500}}, {{iconify|alloys||2000}}, and {{iconify|influence||100}}. Once the order is given, the enclave will construct its station in the fleet's current system. Mercenary enclaves provide the following services:
佣兵城邦提供下列服务:
# Empires can rent a mercenary fleet for 10 years and gain {{iconify|opinion||+15|green}} for an {{iconify|energy}} cost that scales with the enclave's opinion and tier. The contract can be renewed at any point for an additional {{iconify|energy}} cost and {{iconify|opinion||+5|green}}. Mercenary fleets are led by admirals with the {{iconify|Mercenary Warrior}} trait. If the mercenary enclave station is attacked, all mercenary fleets are recalled, and their clients are refunded between {{iconify|energy||3000-44000}}, depending on enclave tier.
# 帝国可以租用一支佣兵舰队10年,并获得{{iconify|opinion||+15|green}} ,需支付的{{iconify|energy}} 成本与佣兵城邦的评价和等级相关。合同可以在任何时候续签,支付附加的{{iconify|energy}} 成本和获得额外的{{iconify|opinion||+5|green}} 。佣兵舰队由具有{{iconify|Mercenary Warrior}} 特征的舰队司令领导。如果佣兵城邦遭到攻击,则召回所有佣兵舰队,并根据佣兵城邦等级在退还其客户{{iconify|energy||3000-44000}}
# Empires that have at least {{iconify|opinion||20|green}} with the enclave can pay {{iconify|energy||600, 1100, or 2000}} to hire {{icon|assault army}} 5, 10 or 15 mercenary armies. If the enclave is at least tier 4, empires can also pay {{iconify|energy||1200 or 2300}} to hire {{icon|assault army}} 5 or 10 mercenary mechanized armies. All options will grant {{iconify|opinion}} equal to the number of armies hired, plus {{green|5}} additional opinion if hiring a mechanized army.
# 与佣兵城邦至少有{{iconify|opinion||20|green}} 的帝国可以支付{{iconify|energy||600 、1100或2000}} 以雇佣{{icon|assault army}}5 、10或15个佣兵陆军部队。如果佣兵城邦至少为4级,帝国还可以支付{{iconify|energy||1200 或2300}} 以雇佣{{icon|assault army}}5 或10个佣兵机械化陆军部队。所有选项将给予雇佣的军队数量相等的{{iconify|opinion}} ,如果雇佣机械化军队,则额外获得{{green|5}} 评价。
# Empires that have at least {{iconify|opinion||30|green}} with the enclave can buy {{iconify|naval capacity||+15%|green}} for 10 years. This costs between {{iconify|energy||1000 and 5000}} based on current capacity and gives {{iconify|opinion||+15|green}}.
# 与佣兵城邦至少有{{iconify|opinion||30|green}} 的帝国可以购买{{iconify|naval capacity||+15%|green}}10 年。该成本基于当前海军容量在{{iconify|energy||1000 and 5000}} 之间浮动,并给予{{iconify|opinion||+15|green}}
# Empires that have at least {{iconify|opinion||40|green}} with the enclave can pay {{iconify|energy||1000}} to unlock the [[File:sb mercenary garrison.png|24px|link=Starbase#Mercenary Garrison]] Mercenary Garrison starbase building and gain {{iconify|opinion||+15|green}}.
# 与佣兵城邦至少有{{iconify|opinion||40|green}} 的帝国可以支付{{iconify|energy||1000}} 以解锁[[File:sb mercenary garrison.png|24px|link=Starbase#Mercenary Garrison]] 雇佣兵军营 恒星基地建筑并获得{{iconify|opinion||+15|green}}
# Empires that have at least {{iconify|opinion||50|green}} with the enclave can pay {{iconify|energy||1500 or 5000}} to gain {{iconify|damage||+15%|green}} versus a mid-game or end-game crisis.
# 与佣兵城邦至少有{{iconify|opinion||50|green}} 的帝国可以支付{{iconify|energy||1500 或5000}} 以获得对于游戏中期或末期危机的{{iconify|damage||+15%|green}}


拥有佣兵城邦所在星系的帝国,即其创始人,将成为佣兵城邦的赞助者。赞助者会稍微降低价格,并定期收到佣兵红利。佣兵红利在技术上表现为一个[[ 局势]] ,基本进度率为{{green|+0.417}} 每月,导致总时间为{{hover|240 |'''20''' }} 。在所有正面修正都最大化的情况下,时间间隔仅为{{hover|22 |'''1.83''' }} ,尽管这是非赞助者租用佣兵舰队的情况。更一致的是,当赞助者租用舰队时,最小间隔为{{hover|27 |'''2.25''' }} 。速率增加(总间隔减少)修正如下:
The empire that owns a mercenary enclave's system, initially its founder, is the enclave's patron. Patrons have slightly reduced prices and receive a dividend at regular intervals. The dividend interval is mechanically a [[situation]], and the base progress rate is {{green|+0.417}} per month, resulting in a total time of {{hover|240 months|'''20''' years}}. With all positive modifiers maxed out, the interval is a mere {{hover|22 months|'''1.83''' years}}, though that relies on a non-patron hiring the fleet. More consistently, with the patron hiring the fleet, the minimum interval is {{hover|27 months|'''2.25''' years}}. The rate is increased (and thus total interval descreased) by the following:
{| class="mildtable"
{| class="mildtable"
! 来源 !! 基础乘率 !! 原始增长 !! 仅拥有该修正时的时间间隔
! Source !! Base multiple !! Raw increase !! Interval with only this modifier
|-
|-
| {{iconify|Lord of War}} 飞升天赋 || {{green|+2.5}} || {{green|+1.043}} || {{hover|69 |5.75 }}
| {{iconify|Lord of War}} ascension perk || {{green|+2.5}} || {{green|+1.043}} || {{hover|69 months|5.75 years}}
|-
|-
| 佣兵舰队被任何人雇佣 || {{green|+1}} || {{green|+0.417}} || {{hover|120 |10 }}
| Enclave fleet hired by anyone || {{green|+1}} || {{green|+0.417}} || {{hover|120 months|10 years}}
|-
|-
| 佣兵舰队被非赞助者雇佣(与上条叠加) || {{green|+2}} || {{green|+0.833}} || {{hover|60 |5 }}
| Enclave fleet hired by non-patron (stacks with above) || {{green|+2}} || {{green|+0.833}} || {{hover|60 months|5 years}}
|-
|-
| 每一佣兵城邦等级 || {{green|+0.4}}<br>( 最大{{green|+2}}) || {{green|+0.167}}<br>( 最大{{green|+0.835}}) || 见下表
| Per mercenary enclave tier || {{green|+0.4}}<br>(max {{green|+2}}) || {{green|+0.167}}<br>(max {{green|+0.835}}) || See table below
|-
|-
| 每一[[File:Resolution defence privatization.png|24px]] 防卫私有化议案等级 || {{green|+0.5}}<br>( 最大{{green|+2.5}}) || {{green|+0.208}}<br>( 最大{{green|+1.04}}) || {{hover|160 |13.3 }} (1级)<br>{{hover|69 |5.75 }} (5级)
| Per [[File:Resolution defence privatization.png|24px]] Defensive Privatization resolution level || {{green|+0.5}}<br>(max {{green|+2.5}}) || {{green|+0.208}}<br>(max {{green|+1.04}}) || {{hover|160 months|13.3 years}} at level 1<br>{{hover|69 months|5.75 years}} at level 5
|-
|-
| 佣兵城邦拥有 '' 财政难题'' 修正 || {{red|-5}} || {{red|-2.085}} || 永不<br>'' 不会降低进度至低于'''3''' ''
| Enclave has ''Financial Troubles'' modifier || {{red|-5}} || {{red|-2.085}} || Never<br>''Cannot reduce progress below '''3'''''
|}
|}
如果赞助者的海军数量低于其{{iconify|Naval Capacity}} 的'''95%''',则佣兵红利可以是基础资源、研究点数或舰队的形式;也有较小概率获得特殊红利或无红利。
The dividend can be in the form of basic resources, research, or a fleet if the patron is using less than '''95%''' of their {{iconify|Naval Capacity}}; there is also a small chance of a special dividend or no dividend.
{| class="wikitable plainlist" style="text-align: center;"
{| class="wikitable plainlist" style="text-align: center;"
! 红利类型
! Dividend type
! width=10% | 几率
! width=10% | Chance
! 等级0/1
! Tier 0/1
! 等级2/3
! Tier 2/3
! 等级4/5
! Tier 4/5
|-
|-
! style="text-align: left;" | 基础资源
! style="text-align: left;" | Basic Resources
| '''24%'''
| '''24%'''
|
|
第533行: 第532行:
* {{reward|min|mat4|empty|empty}}
* {{reward|min|mat4|empty|empty}}
|-
|-
! style="text-align: left;" | 仅能量币
! style="text-align: left;" | Energy only
| '''24%''' || {{reward|enc|mat2|empty|empty}} || {{reward|enc|mat3|empty|empty}} || {{reward|enc|mat4|empty|empty}}
| '''24%''' || {{reward|enc|mat2|empty|empty}} || {{reward|enc|mat3|empty|empty}} || {{reward|enc|mat4|empty|empty}}
|-
|-
! style="text-align: left;" | 研究点数
! style="text-align: left;" | Research
| '''24%'''
| '''24%'''
|
|
第548行: 第547行:
* {{reward|res|mat3|empty|empty}}
* {{reward|res|mat3|empty|empty}}
|-
|-
! style="text-align: left;" | 舰队<br>{{small| 获得的舰船取决于佣兵城邦拥有的最大舰船型号}}
! style="text-align: left;" | Fleet<br>{{small|Ships received based on largest class enclave has}}
| '''24%'''<br>{{small|'''0%''' :如果赞助者的海军数量超过其{{iconify|naval capacity|18px}} 的95%}}
| '''24%'''<br>{{small|'''0%''' if patron uses >95% of {{iconify|naval capacity|18px}}}}
|
|
* {{reward|enc|mat1|empty|empty}}
* {{reward|enc|mat1|empty|empty}}
* 1 战列舰和2护卫舰/6 护卫舰
* 1 Battleship and 2 Corvettes, or 6 Corvettes
|
|
* {{reward|enc|mat2|empty|empty}}
* {{reward|enc|mat2|empty|empty}}
* 2 战列舰和4护卫舰/4 巡洋舰/
* 2 Battleships and 4 Corvettes, 4 Cruisers,
* 3 驱逐舰和6护卫舰/12 护卫舰
* 3 Destroyers and 6 Corvettes, or 12 Corvettes
|
|
* {{reward|enc|mat3|empty|empty}}
* {{reward|enc|mat3|empty|empty}}
* 4 战列舰和4护卫舰/4 巡洋舰和6驱逐舰/
* 4 Battleships and 4 Corvettes, 4 Cruisers and 6 Destroyers,
* 7 驱逐舰和6护卫舰/20 护卫舰
* 7 Destroyers and 6 Corvettes, or 20 Corvettes
|-
|-
! style="text-align: left;" | 特殊<br>{{small| 获得的舰船取决于佣兵城邦拥有的最大舰船型号}}
! style="text-align: left;" | Special<br>{{small|Ships received based on largest class enclave has}}
| '''2%'''
| '''2%'''
|
|
* {{reward|enc|mat1|empty|empty}}
* {{reward|enc|mat1|empty|empty}}
* {{reward|min|mat1|empty|empty}}
* {{reward|min|mat1|empty|empty}}
* 1 巡洋舰和3驱逐舰
* 1 Cruiser or 3 Corvettes
|
|
* {{reward|enc|mat2|empty|empty}}
* {{reward|enc|mat2|empty|empty}}
* {{reward|min|mat2|empty|empty}}
* {{reward|min|mat2|empty|empty}}
* {{reward|res|res1|empty|empty}}
* {{reward|res|res1|empty|empty}}
* 1 战列舰和2护卫舰/2 巡洋舰
* 1 Battleship and 2 Corvettes, 2 Cruisers,
* 2 驱逐舰和2护卫舰/6 护卫舰
* 2 Destroyers and 2 Corvettes, or 6 Corvettes
|
|
* {{reward|enc|mat3|empty|empty}}
* {{reward|enc|mat3|empty|empty}}
* {{reward|min|mat3|empty|empty}}
* {{reward|min|mat3|empty|empty}}
* {{reward|res|res2|empty|empty}}
* {{reward|res|res2|empty|empty}}
* 2 战列舰和4护卫舰/4 巡洋舰/
* 2 Battleships and 4 Corvettes, 4 Cruisers,
* 3 驱逐舰和6护卫舰/12 护卫舰
* 3 Destroyers and 6 Corvettes, or 12 Corvettes
|-
|-
! style="text-align: left;" rowspan=2 | 财政难题<br>{{small| 下列三个选项之一:}}
! style="text-align: left;" rowspan=2 | Financial Troubles<br>{{small|Choose one of three options:}}
| rowspan=2 | '''2%'''
| rowspan=2 | '''2%'''
| colspan=3 style="text-align: left;" |
| colspan=3 style="text-align: left;" |
'''•''' {{reward|enc|mat1|empty|empty}} ,同时佣兵城邦获得 '' 财政难题'' 修正(持续10年)
'''•''' {{reward|enc|mat1|empty|empty}}, and enclave gains ''Financial Troubles'' modifier for 10 years
----
----
'''•''' 杀死现任佣兵城邦领袖,同时佣兵城邦获得 '' 财政难题'' 修正(持续2.78 年)
'''•''' Kills current enclave ruler, and enclave gains ''Financial Troubles'' modifier for 2.78 years
----
----
'''•''' 根据佣兵城邦等级进行补贴(见下),并获得{{iconify|opinion||+20|green}}
'''•''' Subsize enclave, based on tier (below), and gain {{iconify|opinion||+20|green}}
|-
|-
|
|
第601行: 第600行:
|}
|}


对佣兵城邦至少有{{iconify|opinion||80|green}} 的赞助者可以要求它召回被另一个帝国雇佣的舰队,需按城邦等级支付成本和并造成{{iconify|opinion||-15|red}} ;舰队在6个月后被召回,然后在3个月后租借给赞助者10年。赞助者还可以花费能量币和合金以升级城邦,最多5次,升级将提高其武器的等级,并每次授予{{iconify|opinion||+20|green}} ,但也增加了舰队召回成本。
Patrons that have at least {{iconify|opinion||80|green}} with the enclave can ask it to recall a fleet hired by another empire for a scaling cost and {{iconify|opinion||-15|red}}; the fleet is recalled after 6 months and then 3 months later hired to the patron for 10 years. The patron can also offer to upgrade the enclave, up to 5 times; upgrading improves the tier of its weapons and grants {{iconify|opinion||+20|green}} each time, but also increases the fleet recall costs.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! rowspan=2 | 佣兵城邦等级 !! colspan=2 | 升级花费 !! colspan=2 | 舰队召回花费 !! rowspan=2 | 基础红利支付时间 !! colspan=7 | 城邦空间站配装
! rowspan=2 | Enclave tier !! colspan=2 | Upgrade cost !! colspan=2 | Fleet recall cost !! rowspan=2 | Base patron dividend time !! colspan=7 | Enclave loadout
|-
|-
! {{iconify|Energy}} !! {{iconify|Alloys}} !! {{iconify|Energy}} !! {{iconify|Influence}} !! {{icon|slot xl}} !! {{icon|slot l}} !! {{icon|slot m}} !! {{icon|slot s}} !! {{icon|slot g}} !! {{icon|slot pd}} !! {{icon|slot h}}
! {{iconify|Energy}} !! {{iconify|Alloys}} !! {{iconify|Energy}} !! {{iconify|Influence}} !! {{icon|slot xl}} !! {{icon|slot l}} !! {{icon|slot m}} !! {{icon|slot s}} !! {{icon|slot g}} !! {{icon|slot pd}} !! {{icon|slot h}}
|-
|-
| 0 || - || - || 1500 || 50 || {{hover|240 |20 }} || 0 || 3 || 3 || 1 || 2 || 1 || 2
| 0 || - || - || 1500 || 50 || {{hover|240 months|20 years}} || 0 || 3 || 3 || 1 || 2 || 1 || 2
|-
|-
| 1 || 1000 || 500 || 3000 || 75 || {{hover|172 |14.3 }} || 0 || 3 || 3 || 1 || 2 || 1 || 2
| 1 || 1000 || 500 || 3000 || 75 || {{hover|172 months|14.3 years}} || 0 || 3 || 3 || 1 || 2 || 1 || 2
|-
|-
| 2 || 2500 || 1250 || 6000 || 100 || {{hover|134 |11.1 }} || 0 || 6 || 6 || 2 || 4 || 2 || 4
| 2 || 2500 || 1250 || 6000 || 100 || {{hover|134 months|11.1 years}} || 0 || 6 || 6 || 2 || 4 || 2 || 4
|-
|-
| 3 || 5500 || 2750 || 10000 || 125 || {{hover|109 |9.08 }} || 0 || 6 || 6 || 2 || 4 || 2 || 4
| 3 || 5500 || 2750 || 10000 || 125 || {{hover|109 months|9.08 years}} || 0 || 6 || 6 || 2 || 4 || 2 || 4
|-
|-
| 4 || 10000 || 5000 || 15000 || 150 || {{hover|93 |7.75 }} || 1 || 6 || 6 || 2 || 4 || 2 || 4
| 4 || 10000 || 5000 || 15000 || 150 || {{hover|93 months|7.75 years}} || 1 || 6 || 6 || 2 || 4 || 2 || 4
|-
|-
| 5 || 13000 || 6500 || 22000 || 200 || {{hover|80 |6.66 }} || 1 || 6 || 6 || 2 || 4 || 2 || 4
| 5 || 13000 || 6500 || 22000 || 200 || {{hover|80 months|6.66 years}} || 1 || 6 || 6 || 2 || 4 || 2 || 4
|}
|}


佣兵城邦和普通帝国一样可以建造和升级船只,其成立时将获得所属帝国已研究的所有科技。佣兵城邦的赞助者可以手动授予佣兵城邦已研究的所有科技,并获得{{iconify|energy||+1000|green}} {{iconify|opinion||+15|green}}
Mercenary enclaves build and upgrade ships the same way playable empires do, using all technologies researched by the empire that founded the enclave at the time of the founding. The enclave's patron can grant the enclave all its researched technologies, gaining {{iconify|energy||+1000|green}} and {{iconify|opinion||+15|green}}.


=== 攻击城邦 ===
=== Attacking enclaves ===
虽然城邦永远不会主动成为任何帝国的敌人,除非是为了反击,但它们可以像任何中立实体一样受到攻击。城邦拥有大约10k的舰队战斗力和最高级别的武器,这使得他们不会轻易成为猎物。根据被摧毁城邦的类型,可以从它们的废墟中获得各种奖励。
While enclaves will never become hostile to any empire except in retaliation, they can be attacked like any neutral entity. With around 10k fleet power and highest level weapons they are no easy prey. Various rewards can be salvaged from their remnants, depending on the type of enclave destroyed.
{| class="wikitable plainlist"
{| class="wikitable plainlist"
!
!
! [[File:Enclaves flag curator.png|24px]] 策展人空间站
! [[File:Enclaves flag curator.png|24px]] Curator station
! [[File:Enclaves flag artist.png|24px]] 艺术家空间站
! [[File:Enclaves flag artist.png|24px]] Artisan station
! [[File:Enclaves flag trader.png|24px]] 贸易商城邦
! [[File:Enclaves flag trader.png|24px]] Trader enclave
! [[File:Enclaves flag salvagers.png|24px]] 打捞者城邦
! [[File:Enclaves flag salvagers.png|24px]] Salvager enclave
! [[File:Enclaves flag shroudwalkers.png|24px]] 虚境行者空间站
! [[File:Enclaves flag shroudwalkers.png|24px]] Shroud-Touched station
! {{icon|unknown}} 佣兵城邦
! {{icon|unknown}} Mercenary enclave
|-
|-
! style="text-align: left;" | 配装
! style="text-align: left;" | Loadout
|
|
* {{icon|slot xl}} 1 光矛 T2
* {{icon|slot xl}} 1 Lance T2
* {{icon|slot g}} 4 鱼雷 T3
* {{icon|slot g}} 4 Torpedo T3
* {{icon|slot l}} 6 能量鱼雷 T2
* {{icon|slot l}} 6 Energy Torpedo T2
* {{icon|slot m}} 6 裂解炮 T3
* {{icon|slot m}} 6 Disruptor T3
* {{icon|slot s}} 6 裂解炮 T3
* {{icon|slot s}} 6 Disruptor T3
* {{icon|slot pd}} 4 点防御 T3
* {{icon|slot pd}} 4 Point-Defense T3
* {{icon|slot l}} 10 装甲 T5
* {{icon|slot l}} 10 Armor T5
* {{icon|slot l}} 10 护盾 T5
* {{icon|slot l}} 10 Shield T5
* {{icon|slot a}} 2 护盾电容
* {{icon|slot a}} 2 Shield Capacitor
* [[File:Ship part sensor 4.png|24px]] 快子传感器
* [[File:Ship part sensor 4.png|24px]] Tachyon Sensors
|
|
* {{icon|slot xl}} 1 电弧发生器 T2
* {{icon|slot xl}} 1 Arc Emitter T2
* {{icon|slot g}} 4 导弹 T5
* {{icon|slot g}} 4 Missile T5
* {{icon|slot l}} 6 激光 T5
* {{icon|slot l}} 6 Laser T5
* {{icon|slot m}} 6 等离子加农炮 T3
* {{icon|slot m}} 6 Plasma Cannon T3
* {{icon|slot s}} 6 机关炮 T3
* {{icon|slot s}} 6 Autocannon T3
* {{icon|slot pd}} 4 点防御 T3
* {{icon|slot pd}} 4 Point-Defense T3
* {{icon|slot l}} 10 装甲 T5
* {{icon|slot l}} 10 Armor T5
* {{icon|slot l}} 10 护盾 T5
* {{icon|slot l}} 10 Shield T5
* {{icon|slot a}} 2 护盾电容
* {{icon|slot a}} 2 Shield Capacitor
* [[File:Ship part sensor 4.png|24px]] 快子传感器
* [[File:Ship part sensor 4.png|24px]] Tachyon Sensors
|
|
* {{icon|slot xl}} 1 巨炮 T2
* {{icon|slot xl}} 1 Cannon T2
* {{icon|slot g}} 4 多导弹 T2
* {{icon|slot g}} 4 Multi-Missiles T2
* {{icon|slot l}} 6 火炮 T2
* {{icon|slot l}} 6 Artillery T2
* {{icon|slot m}} 6 动能 T5
* {{icon|slot m}} 6 Kinetic T5
* {{icon|slot s}} 6 机关炮 T3
* {{icon|slot s}} 6 Autocannon T3
* {{icon|slot pd}} 4 高射炮 T2
* {{icon|slot pd}} 4 Flak T2
* {{icon|slot l}} 10 装甲 T5
* {{icon|slot l}} 10 Armor T5
* {{icon|slot l}} 10 护盾 T5
* {{icon|slot l}} 10 Shield T5
* {{icon|slot a}} 2 护盾电容
* {{icon|slot a}} 2 Shield Capacitor
* [[File:Ship part sensor 4.png|24px]] 快子传感器
* [[File:Ship part sensor 4.png|24px]] Tachyon Sensors
|
|
* {{icon|slot xl}} 1 巨炮 T2
* {{icon|slot xl}} 1 Cannon T2
* {{icon|slot l}} 6 激光 T5
* {{icon|slot l}} 6 Laser T5
* {{icon|slot m}} 6 等离子加农炮 T3
* {{icon|slot m}} 6 Plasma Cannon T3
* {{icon|slot pd}} 4 高射炮 T3
* {{icon|slot pd}} 4 Flak T3
* {{icon|slot s}} 5 小型切割激光
* {{icon|slot s}} 5 Small Cutting Laser
* {{icon|slot l}} 7 装甲 T5
* {{icon|slot l}} 7 Armor T5
* {{icon|slot l}} 8 护盾 T5
* {{icon|slot l}} 8 Shield T5
* {{icon|slot l}} 3 船体 T2
* {{icon|slot l}} 3 Hull T2
* {{icon|slot a}} 2 护盾电容
* {{icon|slot a}} 2 Shield Capacitor
* {{icon|slot a}} 1 纳米修复系统
* {{icon|slot a}} 1 Nanite Repair System
* {{icon|slot a}} 1 轨道垃圾发射器
* {{icon|slot a}} 1 Orbital Trash Dispenser
* {{icon|slot xl}} 3 电弧发生器 T2
* {{icon|slot xl}} 3 Arc Emitter T2
* {{icon|slot l}} 6 激光 T3
* {{icon|slot l}} 6 Laser T3
* {{icon|slot m}} 3 太虚光束
* {{icon|slot m}} 3 Null Void Beam
* {{icon|slot pd}} 6 点防御 T3
* {{icon|slot pd}} 6 Point-Defense T3
* {{icon|slot l}} 18 护盾 T6
* {{icon|slot l}} 18 Shield T6
* {{icon|slot a}} 3 护盾电容
* {{icon|slot a}} 3 Shield Capacitor
| {{icon|unknown}} 取决于赞助者升级
| {{icon|unknown}} Depends on patron upgrades
|-
|-
! style="text-align: left;" | 奖励
! style="text-align: left;" | Reward
|
|
* {{icon|engineering}} 1000 工程学研究点数
* {{icon|engineering}} 1000 Engineering Research
* {{icon|physics}} 1000 物理学研究点数
* {{icon|physics}} 1000 Physics Research
* {{icon|society}} 1000 社会学研究点数
* {{icon|society}} 1000 Society Research
|
|
* {{icon|energy}} 2000 能量币
* {{icon|energy}} 2000 Energy Credits
* {{icon|minerals}} 2000 矿物
* {{icon|minerals}} 2000 Minerals
|
|
* {{icon|energy}} 2000 能量币
* {{icon|energy}} 2000 Energy Credits
* {{icon|minerals}} 2000 矿物
* {{icon|minerals}} 2000 Minerals
|
|
* {{icon|energy}} 1500 能量币
* {{icon|energy}} 1500 Energy Credits
* {{icon|alloys}} 7000 合金
* {{icon|alloys}} 7000 Alloys
|
|
* {{icon|energy}} 1500 能量币
* {{icon|energy}} 1500 Energy Credits
* {{icon|alloys}} 7000 合金
* {{icon|alloys}} 7000 Alloys
|
|
* {{icon|energy}} 2000 能量币
* {{icon|energy}} 2000 Energy Credits
* {{icon|alloys}} 2000 合金
* {{icon|alloys}} 2000 Alloys
|-
|-
! AI 评价变化
! AI Opinion change
| align=center | {{red|-15}}
| align=center | {{red|-15}}
| align=center | '''0'''
| align=center | '''0'''
第717行: 第716行:
| align=center | '''0'''
| align=center | '''0'''
|}
|}
城邦被摧毁后不会产生可以打捞的残骸。攻击策展人、艺术家或虚境行者城邦将使同一类型的所有飞地站都无法继续交易。
Enclave stations do not drop debris for salvage. Attacking a Curator, Artisan or Shroud-Touched enclave will make every enclave station of the same type unavailable for trade.


=== 水晶之国 ===
=== Crystalline empire ===
{{expansion|fed}}
{{expansion|fed}}
如果使用{{iconify|Void Dwellers}} 起源(AI帝国不会触发),则到达中期时间后将有1% 的几率在银河系核心附近生成一个名为{{ruby|水晶之国|Crystalline empire}}的独特城邦。其所在的星系没有超空间航道连接,但将有一个虫洞连接到银河系中的随机星系。不是{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} 种族灭绝且未攻击他们的帝国可以每20年为他们提供帮助以获得下列一项:
If playing with the {{iconify|Void Dwellers}} origin (AI empires can't trigger it) then there is a 1% chance that during the mid-game a unique enclave known as the Crystalline Empire will spawn near the galactic core. Its system does not have hyperlane connections but will have a wormhole to a random system in the galaxy. Empires that are not {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal and did not attack them can offer to help them every 20 years to receive one of the following:
* 1 [[File:Decision_deal.png|24px]] 安置晶态难民 行星决议(仅限{{iconify|Habitat}} ,持续10年,花费10 {{iconify|Influence}} 以获得5 {{icon|Habitat preference}}{{icon|Void Dweller}}{{icon|Intelligent}}{{icon|Docile}}{{icon|Pops}} 人口)
* 1 use of the [[File:Decision_deal.png|24px]] Settle Crystalline Refugees decision on a {{iconify|Habitat}} for 10 years (10 {{iconify|Influence}} for 5 {{icon|Habitat preference}}{{icon|Void Dweller}}{{icon|Intelligent}}{{icon|Docile}}{{iconify|Pops}})
* 1 [[File:Decision_deal.png|24px]] 晶态建设 行星决议(仅限{{iconify|Habitat}} ,持续10年,花费10 {{iconify|Influence}} 以获得 {{green|+8}} {{iconify|Housing}} {{green|-10%}} {{iconify|Building Cost}}
* 1 use of the [[File:Decision_deal.png|24px]] Crystalline Construction decision on a {{iconify|Habitat}} for 10 years (10 {{iconify|Influence}} for {{green|+8}} {{iconify|Housing}} and {{green|-10%}} {{iconify|Building Cost}})
* 1名7级 {{iconify|Scientist}}
* A level 7 {{iconify|Scientist}}


摧毁水晶之国城邦不会获得任何奖励。
Destroying the Crystalline Empire enclave grants no rewards.


== 神秘容器 ==
== Enigmatic Cache ==
{{SVersion|3.4}}
{{SVersion|3.3}}
{{expansion|dst}} <!-- events/distant_stars?events_2.txt: starts with distar.2050 -->
{{expansion|dst}} <!-- events/distant_stars?events_2.txt: starts with distar.2050 -->
[[File:Evt enigmatic cache.png|right|frame| 神秘容器]]
[[File:Evt enigmatic cache.png|right|frame|Enigmatic Cache]]
如果玩家帝国处于和平状态,并且可前往最近的未处于战争状态的帝国,则{{ruby|神秘容器|Enigmatic Cache}},或其自称的{{ruby|巴铎尔|BALDOR}}——一个管状实体,一旦到达游戏中期年份,它将从任何[[ 星门]] [[L- 星门]] 中出现。一旦船体受损,它将立即通过星门或L- 星门传送到最近的星系。
The Enigmatic Cache, or BALDOR as it calls itself, is a tubular entity that will emerge from any [[Gateway]] or [[L-Gate]] once the mid-game year is reached if any player empire is at peace and set course for the nearest empire that is not at war. Upon taking damage to its hull it will instantly teleport away to the closest system with a Gateway or L-Gate.


一旦这个神秘容器进入帝国边界,它将开始围绕帝国的每一个殖民地运行10年。只要它环绕一个殖民地,它就会给它一个{{green|+30%}} {{iconify|Research}} 产出行星修正,但也会给任何具有{{iconify|Xenophobe}} 思潮的人口造成{{red|-10%}} {{iconify|Happiness}} 。第一次发生这种情况时,帝国可以选择发布一个特殊项目来研究它,或者无视它以获得50 {{iconify|Influence}} 。该特殊项目花费2500{{iconify|Engineering}} 点数的研究费用,完成该项目将退还90-250{{iconify|Engineering}} 点数的研究费用,并授予1个L- 星门见解。扫描完所有殖民地后,神秘容器将为前往最近的其他帝国,并重复该过程。
Once the Enigmatic Cache enters an empire's borders it will start orbiting each one of the empire's colonies for a decade. As long as it orbits a colony it gives it a {{green|+30%}} {{iconify|Research}} Output modifier but also {{red|-10%}} {{iconify|Happiness}} to any pops with the {{iconify|Xenophobe}} ethic. The first time it happens the empire will get the option of issuing a special project to study it or leave it alone for 50 {{iconify|Influence}}. The special project costs 2500 {{iconify|Engineering}} research and finishing it refunds 90-250 {{iconify|Engineering}} research and grants an L-Gate insight. Once all colonies have been scanned the Enigmatic Cache will set course for the nearest empire and repeat the process.


''' 神秘飞升'''<br>
'''Enigmatic Uplifting'''<br>
<!-- common/special_projects/00_projects_distant_stars.txt: ENIGMATIC_UPLIFTING -->
<!-- common/special_projects/00_projects_distant_stars.txt: ENIGMATIC_UPLIFTING -->
在对银河系中的所有殖民地进行扫描后,神秘容器将前往一个没有攻击过它的生物帝国的首都,并要求通过一个耗时2年的特殊项目以提升主要物种。在多人游戏中,选择具有最低{{iconify|Relative Power}} 的人类玩家,如果相等,则随机选择。在单人游戏中,总是选择玩家帝国。
After all colonies in the galaxy have been scanned, the Enigmatic Cache will go to the capital of a biological empire that did not attack it and request to uplift the main species via a special project that takes 2 years. In multiplayer the human player with the lowest {{iconify|Relative Power}} is chosen, random if tied. In singleplayer the player empire is always chosen.


''' 谜之梦境'''<br>
'''Enigmatic Dreams'''<br>
如果主要物种没有{{iconify|Intelligent}}或{{iconify|Quick Learners}}特质,则在项目开始60到80天内,有50% 的几率在中止提升或对60个下列岗位的随机非机器人主要物种人口施加“疲劳”修正({{red|-30%}} 来自岗位的资源)之间进行选择:
If main species doesn't have intelligent or quick learners, 60 to 80 days into the project there's a 50% chance to be given the choice between aborted the uplift or inflicting the ''Fatigued'' modifier ({{red|-30%}} resources from jobs) on 60 random non-robotic main species pops that have one of the following jobs:
{| class="mildtable mw-collapsible mw-collapsed sortable"
{| class="mildtable mw-collapsible mw-collapsed sortable"
<!-- Probable bug: all swaps for these jobs are ignored -->
<!-- Probable bug: all swaps for these jobs are ignored -->
! {{iconify|Job}} !! {{iconify|Gestalt Consciousness}} 岗位{{0}}
! {{iconify|Job}} !! {{iconify|Gestalt Consciousness}} Job{{0}}
|-
|-
| {{iconify|Unemployed}} ||
| {{iconify|Unemployed}} ||
第775行: 第774行:
| {{iconify|Mote Harvester}} || {{iconify|Mote Harvesting Drone}}
| {{iconify|Mote Harvester}} || {{iconify|Mote Harvesting Drone}}
|}
|}
该修正会持续到提升过程完成或中止。
The modifier lasts until the uplift process is completed or aborted.


''' 警告'''<br>
'''Alert'''<br>
<!-- distar.5071 -->
<!-- distar.5071 -->
项目实施130到170天后,帝国将收到通知,神秘容器正在发生恶化。4个随机非机器人主要物种人口(具有与谜之梦境相同的工作限制)获得“植物人”修正({{red|-80%}} 来自岗位的资源),直到提升过程完成或中止,玩家可以选择以下选项:
130 to 170 days into the project the empire will be notified that the Enigmatic Cache is deteriorating. 4 random non-robotic main species pops (with the same job restrictions as Enigmatic Dreams) gain the ''Vegetable'' modifier ({{red|-80%}} resources from jobs) until the uplift is completed or aborted, and the player is offered the following options:
* 中止提升,使神秘容器传送走,再也不会回来。
* Abort the uplift, causing the Enigmatic Cache to teleport away and never return.
*<!-- distar.5074 --> 无视它。项目完成后,带有“植物人”修正的4个人口将获得{{iconify|Unlifted}} 特质({{red|−60%}} {{iconify|Research}} ),所有其他非机器人主要物种人口获得{{iconify|Somewhat Uplifted}} 特质({{green|+10%}} {{iconify|Research}} ),所有这些人口都将获得“创伤后应激障碍”修正({{red|−20%}} {{iconify|Happiness}} )持续10年。神秘容器将保持在首都上空的轨道上,并永久性地提供其{{iconify|Research}} 产出行星修正。
* <!-- distar.5074 -->Ignore it. Once the project is complete, the 4 pops with the ''Vegetable'' modifier gain the {{iconify|Unlifted}} trait ({{red|−60%}} {{iconify|Research}}), all other non-robotic main species pops gain the {{iconify|Somewhat Uplifted}} trait ({{green|+10%}} {{iconify|Research}}), and all of them will gain the PTSD modifier ({{red|−20%}} {{iconify|Happiness}}) for 10 years. The Enigmatic Cache will remain in orbit above the capital and permanently give its {{iconify|Research}} Output modifier.
* 发布一个特殊项目,用一艘工程船修复神秘容器。一旦提升完成,如果修复项目完成,主要物种将获得{{iconify|Uplifted}} 特质({{green|+10%}} {{iconify|Researcher}} 产出和 {{green|+25%}} {{iconify|Leader Experience Gain}} ),并失去{{iconify|Slow Learners}} 特质。神秘容器将保持在首都上空的轨道上,并永久性地提供其{{iconify|Research}} 产出行星修正。如果来自主要物种的任何人口没有{{iconify|Intelligent}} {{iconify|Quick Learners}} 特质,其有75% 几率获得“无知是福”修正({{red|−10%}} {{iconify|Happiness}} )持续10年。
* Issue a special project to repair the Enigmatic Cache with a construction ship. Once the uplift is complete, if the repair project was finished the main species will gain the {{iconify|Uplifted}} trait ({{green|+10%}} {{iconify|Researcher}} output and {{green|+25%}} {{iconify|Leader Experience Gain}}) and lose the {{iconify|Slow Learners}} trait. The Enigmatic Cache will also remain in orbit above the capital and permanently give its {{iconify|Research}} Output modifier. If any pops from the main species didn't have the {{iconify|Intelligent}} or {{iconify|Quick Learners}} trait, there's a 75% chance they gain the ''Ignorance is Bliss'' modifier ({{red|−10%}} {{iconify|Happiness}}) for 10 years.
 
注意:这些特质不会给领袖带来独特的奖励,尽管工具提示上说它们会。


Note: The traits do not give unique bonuses to leaders despite the tooltips saying they do.
{{ConceptsNavbox}}
{{ConceptsNavbox}}
[[Category:游戏概念]]
[[Category:游戏概念]]
[[Category:探索]]
[[Category:探索]]
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