编辑“太空生命体

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{{version|3.3}}
{{version|3.2}}
{{Spacealiensnav}}
{{Spacealiensnav}}
'''{{ruby|太空生命体|Spaceborne aliens}}'''是太空生命的一种形式,很可能是新的太空旅行者将遇到的第一个外星人。每一个高于尉官的难度等级都会增加星神兽和掠夺者帝国的力量,每一个难度等级的确切提升数据都会有所不同。其他太空生命体不受难度影响。
[[Spaceborne aliens]] are spacefaring forms of life which will likely be the first aliens that new spacefarers will encounter. Every difficulty level above Ensign increases the power of Leviathans and Marauder Empires, with the exact raised stats varying for each. Other Spaceborne Aliens are not affected by the difficulty level.


== 太空生物 ==
== Space creatures ==
{{SVersion|3.3}}
{{SVersion|3.2}}
[[File:Space Amoeba.png|thumb|320px| 人族科研船遇到一只和平的太空变形虫母]]
[[File:Space Amoeba.png|thumb|320px|Humanoid science ships encountering a pacified Space Amoeba Mother]]
{{ruby|太空生物|Space creatures}}是一种实体,在通常语境下不应被归类为舰船或生命。它们通常居住在空间的某个区域,很少在远离它的地方被看到。第一次接触完成后,将在情报日志中添加一个特殊项目,该项目完成后,将允许帝国以三种方式处理它们:
Space creatures are entities which may not even classify as ships or life in the common meaning of the words. They generally inhabit a certain area of space and are seldom seen away from it. Upon First Contact completion a special project will be added to the situation log, which when completed will allow an empire to deal with them in three ways:
*''' 研究''' :解锁一个特殊项目以进行详细研究,将允许在一个帝国修正和可能获得的生物科技之间进行选择。
* '''Researching''' unlocks a special project for detailed research that will grant a choice between an empire modifier and possibly a creature technology.
*''' 狩猎''' :将对该类型的太空生物给予{{green|+33%}} 伤害加成帝国修正,并在杀死它们时给予资源奖励。如果这些生物不能被安抚,那么所有帝国都可以使用该选项,否则它只适用于{{icon|Fanatic Militarist}}{{icon|Militarist}} 军国主义、{{icon|Fanatic Xenophobe}}{{icon|Xenophobe}} 排外主义和{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} 种族灭绝帝国。
* '''Hunting''' will grant a {{green|+33%}} damage bonus empire modifier towards that type of Space Creature, and resources rewards upon killing them. If the creatures cannot be pacified the option is available to all empires, otherwise it is only available to {{icon|Fanatic Militarist}}{{icon|Militarist}} Militarist, {{icon|Fanatic Xenophobe}}{{icon|Xenophobe}} Xenophobe and {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires.
*''' 安抚''' :将开启一个特殊项目,该项目花费5000{{iconify|Physics}} 点数,并允许帝国将太空生物转变为非敌对状态,并开启研究生物使用的所有特殊组件的能力。5种太空生物中只有2种可以被安抚。此选项适用于{{icon|Fanatic Pacifist}}{{icon|Pacifist}} 和平主义或 {{icon|Fanatic Xenophile}}{{icon|Xenophile}} 亲外主义帝国。如果[[星海共同体]]形成,通过“太空变形虫保护法案”决议,可以向所有成员提供太空变形虫安抚调节剂。
* '''Pacify''' will unlock a special project that costs 5000 {{iconify|Physics}} research and allows an empire to turn the space creatures non-hostile and unlock the ability to research all special components the creatures use. Only 2 of the 5 Space Creatures can be pacified. This option is available to {{icon|Fanatic Pacifist}}{{icon|Pacifist}} Pacifist or {{icon|Fanatic Xenophile}}{{icon|Xenophile}} Xenophile Empires. If the Galactic Community is formed the Space Amoeba pacification modifier can be offered to all members by passing the ''Space Amoeba Protection Act'' Resolution.


如果被杀死,太空生物将在其母星系中缓慢重生。
If killed, space creatures will slowly respawn in their home system.


{| class="mildtable plainlist"
{| class="mildtable plainlist"
! 太空生物
! Space Creatures
! 研究奖励
! Research option bonuses
! 狩猎奖励
! Hunting
! width="1%" | 可安抚
! width="1%" | Pacifying
! width="1%" | 类型
! width="1%" | Type
! width="32%" | 母星系
! width="32%" | Home System
! width="33%" | 策略
! width="33%" | Tactics
|- 
|- 
| {{ruby|古代采矿无人机|Ancient Mining Drones}}
| Ancient Mining Drones
| ''' 花费''' :2000 {{iconify|Engineering}} 点数<br><br>{{icon|minerals}} {{green|+10%}} 采矿站矿物产出
| '''Cost''': 2000 {{icon|Engineering}} [[Engineering research]]<br><br>{{icon|minerals}} {{green|+10%}} Mining Station Minerals
| {{icon|yes}}
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| 可扩张
| Can expand
| 包含2个普通采矿站和主基地矿石研磨机。每个采矿站由两支舰队护卫,其中一支为纯驱逐舰,另一支为无人机。 摧毁主基地矿石研磨机奖励4000 {{iconify|Minerals}} 和500 {{iconify|Alloys}} 。如果{{iconify|Ancient Relics}}DLC 已启用则可获得 [[File:R surveyor.png|24px]] [[遗珍#Surveyor|勘探器]]。
| Contains 2 normal mining stations and the Home Base Ore Grinder. Each station is guarded by two fleets, one purely destroyers and one made of drones. Destroying Home Base Ore Grinder grants 4000 {{iconify|Minerals}} and 500 {{iconify|Alloys}}. If the {{iconify|Ancient Relics}} DLC is installed it also grants the [[File:R surveyor.png|24px]] Surveyor Relic.
* ''' 防御''' :护盾——它们的激光对护盾通常有伤害惩罚,尽管与普通激光不同,但它们对船体的伤害比对装甲更大。如果与基地作战,也要为舰载机带点防御。
* '''Defensively''': Shields - their lasers have the usual damage penalty to shields, although unlike normal lasers they're better against hull than armor. If fighting the base, also bring some PD for the strike craft.
* ''' 进攻''' :能量武器——采矿无人机没有护盾、高装甲和良好的躲避能力。等离子武器是首选,尽管裂解炮更适合对付小型采矿无人机,尤其是在M槽中。
* '''Offensively''': Energy weapons - Mining Drones have no shields, high armor, and good evasion. Plasma is preferred, although Disruptors are better against the smaller Mining Drones, particularly in the M slot.
* ''' 特殊掉落物''' {{iconify|mining drone lasers tech|24px}} {{icon|slot s}} {{icon|slot m}} 槽能量武器对装甲精度和伤害较低,但对船体伤害较高。大约和3级激光武器一样强,对其他太空生物(除了虚空值云)和早期恒星基地特别有用。
* '''Unique salvage''': {{icon|mining drone lasers tech|24px}} [[Weapon_components#Mining_Laser|Cutting Lasers]], {{icon|slot s}} and {{icon|slot m}} energy weapons with lower accuracy and damage to armor but higher damage to hull. Approximately as strong as Tier 3 Lasers, and particularly useful against other space creatures (besides Void Clouds) and early starbases.
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! 采矿无人机 !! 战斗无人机 !! 驱逐舰 !! 基地
! Mining Drone !! Combat Drone !! Destroyer !! Base
|- style="vertical-align: top"
|- style="vertical-align: top"
* {{icon|slot s}} 2 采矿激光
* {{icon|slot s}} 2 Cutting Laser
* {{icon|slot l}} 1 装甲 T1
* {{icon|slot l}} 1 Armor T1
* {{icon|slot m}} 1 装甲 T1
* {{icon|slot m}} 1 Armor T1
* {{icon|slot c}} 反应堆T2
* {{icon|slot c}} Reactor T2
* {{icon|slot c}} 推进器T2
* {{icon|slot c}} Thrusters T2
* {{icon|slot c}} 传感器T1
* {{icon|slot c}} Sensor T1
* 修正
* Modifiers
** {{icon|ship armor}} +6 装甲
** {{icon|ship armor}} +6 Armor
** {{icon|ship hull}} +200 船体
** {{icon|ship hull}} +200 Hull
** {{icon|ship evasion}} +60 闪避
** {{icon|ship evasion}} +60 Evasion
|
|
* {{icon|slot m}} 1 采矿激光
* {{icon|slot m}} 1 Cutting Laser
* {{icon|slot s}} 2 采矿激光
* {{icon|slot s}} 2 Cutting Laser
* {{icon|slot l}} 1 装甲 T1
* {{icon|slot l}} 1 Armor T1
* {{icon|slot m}} 2 装甲 T1
* {{icon|slot m}} 2 Armor T1
* {{icon|slot c}} 反应堆T2
* {{icon|slot c}} Reactor T2
* {{icon|slot c}} 推进器T2
* {{icon|slot c}} Thrusters T2
* {{icon|slot c}} 传感器T1
* {{icon|slot c}} Sensor T1
* 修正
* Modifiers
** {{icon|ship armor}} +2 装甲
** {{icon|ship armor}} +2 Armor
** {{icon|ship hull}} +450 船体
** {{icon|ship hull}} +450 Hull
** {{icon|ship evasion}} +60 闪避
** {{icon|ship evasion}} +60 Evasion
|
|
* {{icon|slot m}} 2 采矿激光
* {{icon|slot m}} 2 Cutting Laser
* {{icon|slot s}} 2 采矿激光
* {{icon|slot s}} 2 Cutting Laser
* {{icon|slot l}} 1 装甲 T1
* {{icon|slot l}} 1 Armor T1
* {{icon|slot m}} 3 装甲 T1
* {{icon|slot m}} 3 Armor T1
* {{icon|slot c}} 反应堆T2
* {{icon|slot c}} Reactor T2
* {{icon|slot c}} 推进器T2
* {{icon|slot c}} Thrusters T2
* {{icon|slot c}} 传感器T1
* {{icon|slot c}} Sensor T1
* 修正
* Modifiers
** {{icon|ship armor}} +10 装甲
** {{icon|ship armor}} +10 Armor
** {{icon|ship hull}} +900 船体
** {{icon|ship hull}} +900 Hull
** {{icon|ship evasion}} +30 闪避
** {{icon|ship evasion}} +30 Evasion
|
|
* {{icon|slot l}} 2 激光 T5
* {{icon|slot l}} 2 Laser T5
* {{icon|slot h}} 3 舰载机
* {{icon|slot h}} 3 Strike Craft
* {{icon|slot l}} 5 装甲 T1
* {{icon|slot l}} 5 Armor T1
* {{icon|slot c}} 反应堆T2
* {{icon|slot c}} Reactor T2
* {{icon|slot c}} 传感器T1
* {{icon|slot c}} Sensor T1
* 修正
* Modifiers
** {{icon|ship armor}} +10000 装甲
** {{icon|ship armor}} +10000 Armor
** {{icon|ship hull}} +30000 船体
** {{icon|ship hull}} +30000 Hull
** {{icon|ship evasion}} -100% 闪避
** {{icon|ship evasion}} -100% Evasion
|}
|}
|-
|-
| {{ruby|晶态实体|Crystalline Entities}}
| Crystalline Entities
| ''' 花费''' :2000 {{iconify|Physics}} 点数<br><br>{{icon|energy}} {{green|+5%}} 来自岗位的能量币<br>''' '''<br>{{iconify|Crystal-Infused Plating tech|24px}}
| '''Cost''': 2000 {{icon|Physics}} [[Physics research]]<br><br>{{icon|energy}} {{green|+5%}} Energy from Jobs<br>'''OR'''<br>{{iconify|Crystal-Infused Plating tech|24px}}
| {{icon|militarist}}{{icon|fanatic militarist}}<br>{{icon|xenophobe}}{{icon|fanatic xenophobe}}<br>{{icon|Devouring Swarm}}{{icon|Determined Exterminator}}
| {{icon|militarist}}{{icon|fanatic militarist}}<br>{{icon|xenophobe}}{{icon|fanatic xenophobe}}<br>{{icon|Devouring Swarm}}{{icon|Determined Exterminator}}
| {{icon|yes}}
| {{icon|yes}}
| 可扩张
| Can expand
| 包含水晶巢穴,一个由4个精英舰队守护的大型晶态结构。如果晶态实体已经被平息,那么这个星系可以被安全地探索和宣称。由于他们的母星系有一个脉冲星,护盾在进攻时将是无用的。
| Contains Crystal Nidus, a large crystalline structure guarded by 4 elite fleets. The system can be safely explored and claimed if the crystalline entities have been pacified. As their home system has a pulsar, shields will be useless when attacking it.
* ''' 防御''' :装甲或护盾——其碎片武器会对船体造成+50% 伤害,但没有其他优势。
* '''Defensively''': Armor or shields - their shard weapons deal +50% damage against hull but have no other bonus
* ''' 进攻''' :任意武器,但最好是等离子发射器或采矿激光——晶态实体有可恢复和再生的船体,但没有任何护盾或装甲。
* '''Offensively''': Any weapon, but especially plasma launchers or mining lasers - Crystalline Entities have resilient and regenerating hulls, but no shields or armor
* ''' 特殊掉落物''' {{iconify|crystal-infused plating tech|24px}} (来自普通个体),{{iconify|crystal-forged plating tech|24px}} (来自水晶巢穴),二者都是游戏中唯一增加船体的组件。
* '''Unique salvage''': {{icon|crystal-infused plating tech|24px}} Crystal-Infused Plating from ships, {{icon|crystal-forged plating tech|24px}} Crystal-Forged Plating from Crystal Nidus, both are the only hull increasing components in the game.
|-
|-
| {{ruby|太空变形虫|Space Amoeba}}
| Space Amoeba
| ''' 花费''' :2000 {{iconify|Society}} 点数<br><br>{{icon|ship evasion}} {{green|+5%}} 闪避<br>''' '''<br>{{iconify|Regenerative Hull Tissue tech|24px}}
| '''Cost''': 2000 {{icon|Society}} [[Society research]]<br><br>{{icon|ship evasion}} {{green|+5%}} Evasion<br>'''OR'''<br>{{iconify|Regenerative Hull Tissue tech|24px}}
| {{icon|militarist}}{{icon|fanatic militarist}}<br>{{icon|xenophobe}}{{icon|fanatic xenophobe}}<br>{{icon|Devouring Swarm}}{{icon|Determined Exterminator}}
| {{icon|militarist}}{{icon|fanatic militarist}}<br>{{icon|xenophobe}}{{icon|fanatic xenophobe}}<br>{{icon|Devouring Swarm}}{{icon|Determined Exterminator}}
| {{icon|yes}}
| {{icon|yes}}
| 迁徙
| Migratory
| 总是称为{{ruby|阿莫·阿尔维欧|Amor Alveo}},星系内天体拥有大量矿藏,总计8 {{iconify|Energy}} 、12 {{iconify|Minerals}} 、6 {{iconify|Society}} 、3 {{iconify|Exotic Gases}} 、3 {{iconify|Volatile Motes}} 和2 {{iconify|Rare Crystals}}
| Always called Amor Alveo, its various celestial body deposits produce in total 8 {{iconify|Energy}}, 12 {{iconify|Minerals}}, 6 {{iconify|Society}}, 3 {{iconify|Exotic Gases}}, 3 {{iconify|Volatile Motes}} and 2 {{iconify|Rare Crystals}}.
* ''' 防御''' :护盾和点防御——其武器会对装甲造成+25% 伤害,且大型变形虫可以发射舰载机。
* '''Defensively''': Shields and point defense - their weapons deal +25% damage against armor and large amoeba launch strike craft
* ''' 进攻''' :能量武器——太空变形虫拥有中性装甲且可再生。
* '''Offensively''': Energy weapons - Space Amoeba have natural armor and regenerate
* ''' 特殊掉落物''' {{icon|amoeba breeding program|24px}} {{ruby|变形虫鞭毛|Amoeba Flagella}},作为舰载机使用,等同于2级改良型舰载机。
* '''Unique salvage''': {{icon|amoeba breeding program|24px}} Amoeba Flagella, strike craft almost as strong as Tier 2 Improved Strike Craft
|- id="Void cloud"
|- id="Void cloud"
| {{ruby|虚空之云|Void Clouds}}
| Void Clouds
| ''' 花费''' :2000 {{iconify|Physics}}<br><br>{{icon|physics}} {{green|+10%}} 来自岗位的物理学研究
| '''Cost''': 2000 {{icon|Physics}} [[Physics research]]<br><br>{{icon|physics}} {{green|+10%}} Physics from Jobs
| {{icon|yes}}
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| 静态
| Stationary
| 总是称为{{ruby|大伤口|Great Wound}},是由3个虚空之云舰队守卫的黑洞集群。大多数黑洞有4 {{iconify|Physics}} 矿藏,中心黑洞包含银河系中最大的{{iconify|Dark Matter}} 矿藏。由于黑洞对太空战的影响,进攻该星系之前应该做好充足准备。
| Always called Great Wound, it is a black hole cluster guarded by 3 Void Cloud fleets. Most black holes have deposits of 4 {{iconify|Physics}} and the central one contains the largest {{iconify|Dark Matter}} deposit in the galaxy. The system should be attacked with a highly superior force due to the effects of black holes on space battles.
* ''' 防御''' :水晶镀层(如果可用)——它们的武器无视护盾和装甲,其不稳定的伤害有时可以一击摧毁护卫舰。
* '''Defensively''': Crystal plated hulls if available - their weapons ignore both shields and armor. Their erratic damage can sometimes destroy Corvettes in one hit.
* ''' 进攻''' :导弹和自动火炮——虚空之云有等量的天然护盾和船体。
* '''Offensively''': Missiles and Autocannons - Void Clouds have equal amounts of natural shields and hull
* ''' 特殊掉落物''' {{iconify|cloud lightning conduits|24px}} ,{{icon|slot l}}槽武器,且无视护盾和装甲
* '''Unique salvage''': {{icon|cloud lightning conduits|24px}} Cloud Lightning, L weapons that ignore both shields and armor
|- 
|- 
| {{ruby|缇扬奇太空鲸|Tiyanki Space Whales}}
| Tiyanki Space Whales
| {{iconify|Frequency Tuning|24px}}
| {{iconify|Frequency Tuning|24px}} tech
| {{icon|no}}
| {{icon|no}}
| {{green| 被动(除非受到攻击)}}
| {{green|Passive unless attacked}}
| 迁徙
| Migratory
| 总是称为{{ruby|缇安娜·维克|Tiyana Vek}},包含4个气态巨行星,每个都有{{green|6}} {{iconify|Society}} 矿藏。该星系恒星总是拥有{{green|6}} {{iconify|Physics}} 矿藏。
| Always called Tiyana Vek, it contains 4 Gas Giants. Each one has a deposit of {{green|6}} {{iconify|Society}}. The star itself always has a deposit of {{green|6}} {{iconify|Physics}}
| 缇扬奇舰队包含雌兽、雄兽、幼崽和幼体。可掉落{{iconify|Regenerative Hull Tissue tech|24px}}。
| Tiyanki fleets can consist of Cows, Bulls, Calves and Hatchlings. Regenerative Hull Tissue can be salvaged.
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! 雄兽&雌兽
! Bull and Cow
! 幼崽&幼体
! Calf and Hatchling
|- 
|- 
! 配装
! Loadout
|
|
* [[File:Ship part space whale weapon.png|24px]] 5 能量虹吸器
* [[File:Ship part space whale weapon.png|24px]] 5 Energy Siphon
* [[File:Ship part auto repair.png|24px]] 1 再生舰体组织
* [[File:Ship part auto repair.png|24px]] 1 Regenerative Hull Tissue
|
|
* [[File:Ship part space whale weapon.png|24px]] 3 能量虹吸器
* [[File:Ship part space whale weapon.png|24px]] 3 Energy Siphon
* [[File:Ship part auto repair.png|24px]] 1 再生舰体组织
* [[File:Ship part auto repair.png|24px]] 1 Regenerative Hull Tissue
|- 
|- 
! 击杀奖励
! Kill rewards
* {{icon|energy}} 500 能量币
* {{icon|energy}} 500 Energy
* {{icon|exotic gases}} 50 异星天然气
* {{icon|exotic gases}} 50 Exotic Gases
* {{icon|energy}} 250 能量币
* {{icon|energy}} 250 Energy
* {{icon|exotic gases}} 25 异星天然气
* {{icon|exotic gases}} 25 Exotic Gases
|}
|}
|}
|}


== 弗雷尔 ==
== VLUUR ==
{{ruby|弗雷尔|VLUUR}}是一个强大的迁徙型虚空之云,拥有大约32k战斗力,配备8个[[File:Ship part space cloud weapon.png|24px]] 雷云导线武器。只要弗雷尔在一个星系中,它就会引起太空风暴,对舰船造成{{red|-50%}} {{iconify|Sublight Speed}} {{red|-15%}} {{iconify|Fire Rate}}
VLUUR is a powerful migrating Void Cloud that has around 32K Fleet Power and is armed with 8 [[File:Ship part space cloud weapon.png|24px]] Cloud Lighting weapons. For as long as VLUUR is in a system it will cause a storm that causes {{red|-50%}} {{iconify|Sublight Speed}} and {{red|-15%}} {{iconify|Fire Rate}} on ships.


弗雷尔严重依赖护盾以生存,如果其进入脉冲星系统或任何其他护盾无效星系,将变得非常脆弱,可以很容易地被击败。
VLUUR is not hostile but can be attacked. It has powerful shields and high Evasion, but low hull, and can be defeated deceptively easily with missile weapons. Defeating VLUUR grants 100 {{iconify|Dark Matter}}, and will create various deposits of 1-3 {{iconify|Dark Matter}} on up to 4 planets in the system it's defeated in.


弗雷尔没有敌意,但可以被攻击。它有强大的护盾和高闪避,但船体较低,可以很容易地用导弹武器欺骗性地击败它。击败弗雷尔将获得100 {{iconify|Dark Matter}},并将在其被击败的星系中的最多4颗行星上产生1-3 {{iconify|Dark Matter}} 的矿藏。
== Bemat Thalassocracy ==
The Bemat Thalassocracy is a hostile fleet that can appear after the end-game year is reached. It will appear in a system owned by an empire that produces at least 180 {{iconify|Trade Value}}. The fleet is made up of the following ships:
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! 总计数据 !! 武器 !! 通用 !! 核心
! 40 corvettes !! 35 destroyers !! 34 cruisers
|- 
|- 
|
{{icon|ship health}} '''4,000''' 船体值
* {{icon|ship armor}} '''0''' 装甲
{{Collapse list
| type= {{icon|ship shield}} '''40,000''' 护盾
| body=
** 基础 10,800
** 修正 40,000
}}
{{icon|ship speed}} '''40''' 速度
* {{icon|ship evasion}} '''65%''' 闪避
* {{icon|damage}}/{{icon|time}} 1400 平均伤害/天
|
|
{{icon|slot l}} 8x [[File:Ship part space cloud weapon.png|24px]] 雷云导线
* {{icon|slot s}} 1 Kinetic T3
* {{icon|slot s}} 1 Plasma T1
* {{icon|slot s}} 1 Disruptor T1
* {{icon|slot s}} 2 Shield T2
* {{icon|slot a}} 1 Afterburners T2
* {{icon|slot a}} 1 Shield Capacitor
* {{icon|slot c}} Jump Drive
* {{icon|slot c}} Thrusters T4
* {{icon|slot c}} Sensors T2
* {{icon|slot c}} Reactor T5
* {{icon|slot c}} Combat Computer T1
|
|
* N/A
* {{icon|slot m}} 1 Plasma T3
| [[File:ship_part_warp_drive_3.png|24px]] 生化引擎''(护卫)''
* {{icon|slot s}} 1 Plasma T3
{{Collapse list
* {{icon|slot s}} 3 Laser T5
| type= {{icon|slot c}} [[File:Quantum Destabilizer.png|24px]] 弗雷尔的存在
* {{icon|slot s}} 4 Shield T4
| body=
* {{icon|slot s}} 2 Armor T3
** 总是导致太空风暴
* {{icon|slot a}} 1 Shield Capacitor
** {{icon|Sublight Speed}} {{red|-50%}} 亚光速航速
* {{icon|slot c}} Jump Drive
** {{icon|fire rate}} {{red|-15%}} 舰船武器射速
* {{icon|slot c}} Thrusters T3
}}
* {{icon|slot c}} Sensors T2
|}
* {{icon|slot c}} Reactor T5
 
* {{icon|slot c}} Combat Computer T2 (Line)
== 贝马特制海权 ==
{{ruby| 贝马特制海权|Bemat Thalassocracy}} 是一支敌对舰队,可以在达到末期游戏时间后出现。它将出现在一个至少产出180 {{iconify|Trade Value}} 的帝国的某个星系中。舰队由下列舰船组成:
{| class="wikitable plainlist"
! 40 护卫舰 !! 35 驱逐舰 !! 34 巡洋舰
|-
|
|
* {{icon|slot s}} 1 动能 T3
* {{icon|slot g}} 1 Missiles T5
* {{icon|slot s}} 1 等离子 T1
* {{icon|slot g}} 2 Swarmer Missiles T1
* {{icon|slot s}} 1 裂解炮 T1
* {{icon|slot s}} 2 Disruptor T2
* {{icon|slot s}} 2 护盾 T2
* {{icon|slot s}} 2 Plasma T3
* {{icon|slot a}} 1 加力燃烧室 T2
* {{icon|slot s}} 2 Kinetic T3
* {{icon|slot a}} 1 护盾电容
* {{icon|slot m}} 5 Shield T4
* {{icon|slot c}} 跃迁引擎
* {{icon|slot m}} 3 Armor T3
* {{icon|slot c}} 推进器 T4
* {{icon|slot a}} 1 Auxiliary Fire Control
* {{icon|slot c}} 传感器 T2
* {{icon|slot a}} 1 Nanite Repair System
* {{icon|slot c}} 反应堆 T5
* {{icon|slot c}} Jump Drive
* {{icon|slot c}} 作战电脑 T1
* {{icon|slot c}} Thrusters T3
|
* {{icon|slot c}} Sensors T2
* {{icon|slot m}} 1 等离子 T3
* {{icon|slot c}} Reactor T5
* {{icon|slot s}} 1 等离子 T3
* {{icon|slot c}} Combat Computer T2 (Artillery)
* {{icon|slot s}} 3 激光 T5
* {{icon|slot s}} 4 护盾 T4
* {{icon|slot s}} 2 装甲 T3
* {{icon|slot a}} 1 护盾电容
* {{icon|slot c}} 跃迁引擎
* {{icon|slot c}} 推进器 T3
* {{icon|slot c}} 传感器 T2
* {{icon|slot c}} 反应堆 T5
* {{icon|slot c}} 作战电脑 T2(线列)
|
* {{icon|slot g}} 1 导弹 T5
* {{icon|slot g}} 2 蜂群导弹 T1
* {{icon|slot s}} 2 裂解炮 T2
* {{icon|slot s}} 2 等离子 T3
* {{icon|slot s}} 2 动能 T3
* {{icon|slot m}} 5 护盾 T4
* {{icon|slot m}} 3 装甲 T3
* {{icon|slot a}} 1 辅助火控
* {{icon|slot a}} 1 纳米修复系统
* {{icon|slot c}} 跃迁引擎
* {{icon|slot c}} 推进器 T3
* {{icon|slot c}} 传感器 T2
* {{icon|slot c}} 反应堆 T5
* {{icon|slot c}} 作战电脑 T2 (火炮)
|}
|}


== 星海游牧民 ==
== Nomads ==
{{SVersion|3.3}}
{{SVersion|3.2}}
[[File:Nomads.png|thumb|250px| 游牧舰队]]
[[File:Nomads.png|thumb|250px|The nomad fleet]]
{{hatnote| {{iconify|MegaCorp}}DLC 启用时,星海游牧民会被[[行商]]代替。}}
{{hatnote|Nomads are replaced by [[Caravaneers]] if the {{iconify|MegaCorp}} DLC is enabled.}}
{{ruby|星海游牧民|The Nomads}},或者他们自称的{{ruby|纳马里安人|Namarians}},是一个{{green| 被动的}} 数千年历史的星系际族群,他们没有家园,永远坐在他们的星际飞船中旅行。一旦与他们建立了通信,星海游牧民将帮助建立任何尚未发现彼此的帝国之间的通信。它们从一个星系旅行到另一个星系,在本银河系内的逗留是暂时的,而最终将启航前往另一个银河系。与他们相关的游牧事件可以在他们逗留期间发生。
The Nomads, or Namarians as they call themselves, are a {{green|passive}} millennia old intergalactic race with no homeworld, forever traveling the void in their starships. Once they establish communications the nomads will help establish communications between any encountered empires that did not discover each other yet. They travel from system to system and their stay in the galaxy is temporary and will eventually set sail for another one. [[Nomad events|Events]] related to them can take place during their stay.


游牧民到达的日期和条件在游戏开始时即随机设定,几率如下:
The date when and if the Nomads arrive is rolled at game start, with the following chances:
* 20% 几率在开局20年±500天后出现
* 20% chance to appear after 20 years ± 500 days
* 25% 几率在开局40年±500天后出现
* 25% chance to appear after 40 years ± 500 days
* 25% 几率在开局55年±500天后出现
* 25% chance to appear after 55 years ± 500 days
* 30% 几率永远不会出现
* 30% chance to never appear


当设定的时间到达时,他们将在一个随机的边缘星系中产生,要求该星系中没有飞船,且没有任何帝国的情报级别高于'''低'''。一旦出现,他们将决定旅程的中途点和终点。在他们的旅途中,游牧民将在进入星系时执行一个动作。这些操作取决于星系是否有所有者以及与所有者的关系。
When their time is due they will spawn in a random Rim System that has no ship in it and that no empire has an intel level better than low. Upon appearing, they will decide the midpoint and endpoint of their journey. On their journey Nomads will perform an action when entering a system. Those actions depends on if the system has an owner and what the relationship with the owner is.


如果该星系属于一个既没有接触过也没有敌视他们的帝国,他们将开始围绕星系中的一个随机行星运行,直到建立接触。玩家无法破译他们的通信,但100天后他们将始终会建立联系。建立联系后,他们将向星系所有者发送请求。如果他们进入同一帝国拥有的另一个星系,他们将再次申请。每次互动都有以下机率:
If the system is owned by an empire that has neither contact nor is hostile to them, they will start orbiting a random planet in the system until contact is established. The player is not capable of deciphering their communications but contact will always be established by them after 100 days. After contact is established they will send the owner a request. If they enter another system owned by the same empire they will roll for a request again. Each interaction has the following chances:
*'''30%''':要求将一些人口留在境内的一个行星上
* 30% - Ask to leave some pops on an owned planet within your borders
**x0 如果星系所有者境内没有已殖民的干燥类宜居行星或是{{iconify|Hive Mind}}
** x0 If the system owner does not have a colonized Dry planet within borders or is a {{iconify|Hive Mind}}
**x0.75 如果他们之前已经留下过人口
** x0.75 if they already left pops before
**x1.5 如果是任何形式的亲外主义、平等主义或唯心主义帝国,并且之前从未留下过人口
** x1.5 if any form of Xenophile, Egalitarian or Spiritualist Empire and not already left pops before
**x0.3 如果奴隶制政策设置为“允许”
** x0.3 if Slavery policy is set to ''Allowed''
*** 游牧人口的特质为 {{iconify|Desert|24px}} {{iconify|Nomadic|24px}} {{iconify|Venerable|24px}} {{iconify|Natural Engineers|24px}}
*** Nomads traits are {{iconify|Desert|24px}} Preference, {{iconify|Nomadic|24px}}, {{iconify|Venerable|24px}} and {{iconify|Natural Engineers|24px}}.
* '''30%''':要求在一个星球上定居,并形成一个新的帝国
* 30% - Ask for a planet to settle on, forming a new empire
**x0 如果没有可居住和未殖民的行星,或者如果行星所有者是{{iconify|Hive Mind}}
** x0 if there is no habitable and uncolonized planet or if the system owner is a {{iconify|Hive Mind}}
**x0.5 如果他们已经在一个星球上定居
** x0.5 if they already settled one planet
**x1.75 如果是任何形式的亲外主义、平等主义或唯心主义帝国,并且尚未在行星上定居
** x1.75 if any form of Xenophile, Egalitarian or Spiritualist Empire and did not already settle a planet
*** 游牧帝国的思潮为{{iconify|Egalitarian}} {{iconify|Spiritualist}} {{iconify|Xenophile}}
*** Nomads ethics are {{iconify|Egalitarian}}, {{iconify|Spiritualist}} and {{iconify|Xenophile}}.
*'''30%''':出售5或15艘巡洋舰
* 30% - Sell 5 or 15 Cruisers
**x0 如果星系所有者已经接受过舰船
** x0 if the system owner already was offered ships
**x0.25 如果星系所有者为{{iconify|Fanatic Militarist}} {{iconify|Fanatic Xenophobe}}
** x0.25 if system owner is {{iconify|Fanatic Militarist}} or {{iconify|Fanatic Xenophobe}}
**x0.5 如果已经向任何帝国出售过舰船
** x0.5 if already sold ships to an empire
**x1.75 如果是任何形式的亲外主义、平等主义或唯心主义帝国,并且尚未向任何帝国出售过舰船
** x1.75 if any form of Xenophile, Egalitarian or Spiritualist Empire and not already sold ships to anyone
*'''10%''':不提出任何请求并继续前进
* 10% - Move on with no request


如果星系没有所有者,也没有敌对势力、中途点或终点,他们将执行和平行动,几率如下:
If the system has no owner, and neither hostile, mid- or endpoint of their journey, they will perform a peaceful action with the following chances:
*'''10%''':建造新的舰船
* 10% - Build new Ships
**x10 如果舰队战斗力低于3k
** x10 if under 3k Fleet Power
**x5 如果舰队战斗力低于5k
** x5 if under 5k Fleet Power
**x0 如果舰队战斗力高于10k或舰船建造停工
** x0 if over 10k or has the have the ship building lockout
*'''80%''': 随机挑选一颗行星,在轨道上等待30-50天。之后,他们有25% 的机会继续前进,75% 的机会选择星系中的另一颗行星重复这一过程
* 80% - Pick a random planet and wait in orbit for 30–50 days. Afterwards, they have a 25% chance to move on and 75% chance to pick another planet in the system to repeat it
**x0 如果舰队战斗力低于1.5k
** x0 if less than 1.5k Fleet Power
*'''10%''':不做任何事情并继续前进
* 10% - Move on without doing anything


虽然星海游牧民本质上是和平的,但为了获得他们的科技,可以选择战斗。游牧舰队很容易成为猎物,但他们的科技在游戏中期只是一般水平,因此很少有用。游牧舰队由以下部分组成:
While the Nomads are inherently peaceful, a fight can be picked in order to get access to their technology. Nomads are easy prey but their technology is just average by midgame, making this rarely useful. The nomad fleet consists of the following:
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! 20 守护者 !! 3 方舟
! 20 Protectors !! 3 Ark Ships
|- 
|- 
|
|
* {{icon|slot l}} 1 激光 T4
* {{icon|slot l}} 1 Laser T4
* {{icon|slot pd}} 2 点防御 T2
* {{icon|slot pd}} 2 Point-Defense T2
* {{icon|slot m}} 2 装甲 T3
* {{icon|slot m}} 2 Armor T3
* {{icon|slot m}} 1 护盾 T3
* {{icon|slot m}} 1 Shields T3
* {{icon|slot c}} 超空间引擎 T3
* {{icon|slot c}} Hyperdrive T3
* {{icon|slot c}} 推进器 T3
* {{icon|slot c}} Thrusters T3
* {{icon|slot c}} 传感器 T3
* {{icon|slot c}} Sensors T3
* {{icon|slot c}} 反应堆 T4
* {{icon|slot c}} Reactor T4
* {{icon|slot c}} 作战电脑 T3 (哨戒)
* {{icon|slot c}} Combat Computer T3 (Picket)
|
|
* {{icon|slot c}} 超空间引擎 T3
* {{icon|slot c}} Hyperdrive T3
* {{icon|slot c}} 推进器 T3
* {{icon|slot c}} Thrusters T3
* {{icon|slot c}} 传感器 T3
* {{icon|slot c}} Sensors T3
* {{icon|slot c}} 反应堆 T4
* {{icon|slot c}} Reactor T4
|}
|}


== 城邦 ==
== Enclaves ==
{{SVersion|3.4}}
{{SVersion|3.2}}
[[File:Shroudwalker enclave.png|thumb|300px| 虚境行者城邦空间站]]
[[File:Enclave_curators.jpg|thumb|200px|Enclave station]]
{{ruby|城邦|Enclaves}} 是生成的NPC中立派系。他们没有任何行星,但由大型飞地空间站组成。他们主要通过外交菜单进行交互,可使用“其他”选项进行筛选。每个城邦都有两到三个基本交互选项,以及一些只有在评价达到一定程度后才能使用的受限交互选项。
Enclaves are neutral NPC spawned factions. They do not own any planets, but consist of large enclave stations. They primarily exist to be interacted with via Diplomacy Menu using the "Others" filter. There are 3 types of enclaves: Artisans, Curators, and Traders. Each of them has two or three basic interactions, and one or two restricted interactions that can only be used after an Opinion of at least {{green|50}} is reached.


他们的最大评价是100,一个帝国通过使用他们的服务或在他们的星系中有恒星基地来与提升他们的评价,每年可获得{{green|+1}} 评价。当同时控制同一个城邦所在的多个星系时,该评价的提升不会累积。
Their maximum Opinion is 100, and an empire builds opinion with them by using their services or having starbases in their systems. {{green|+1}} opinion is gained each year. This is not cumulative when owning multiple systems with the same enclave. The enclave Opinion is tracked wholly via the trust mechanic, and no other Diplomacy bonuses or penalties apply.


与城邦交互的主要资源是{{iconify|Energy}}。大多数交互都是可重复的,但其中一些交互的成本也在增加。当帝国的人口超过某些阈值时,价格就会上涨:
The primary resource for interacting with enclaves is energy. Most actions are repeatable, but some of the actions also have an increasing cost. The price increases as an empire's population goes past certain thresholds:
{| class = "wikitable"
{| class = "wikitable"
! 人口 !! {{iconify|Energy}} 花费
! Pops !! {{iconify|Energy}} cost
|-
|-
| 0-60 || 1000
| 0-60 || 1000
第311行: 第281行:
|}
|}


在修正到期后的续订请求期间,玩家需要支付的{{iconify|energy credits}} 续订总金额与帝国人口数量成比例。对于贸易商城邦,你将被问及每月要购买多少单位(城邦出售的)稀有资源。
During the renewal request after a modifier runs out, the player will be able to renew the deal for a sum of {{iconify|energy credits}} which scales with the number of the empire's population. With Trader enclaves you will be asked how many monthly units (of the respective rare resource sold by the enclave) you want to buy.
{| class = "wikitable"
{| class = "wikitable"
! style="width:1%" | 城邦
! Enclave
! 交互选项
! Option
! style="width:55%" | 效果
! style="width:66%" | Effect
! {{iconify|Opinion}}
! Requirements
! 需求
! DLC
! DLC
|- id="Curator Order"
|- id="Curators"
| rowspan=9 align=center | '''{{ruby| 策展人组织|Curator Order}}'''<br>[[File:Enclaves flag curator.png|55px]]
| rowspan=8 align=center | {{blue|Curators}}<br>[[File:Enclaves flag curator.png|55px]]
| 科研协助
| Research aid
| {{green|+10%}} {{iconify|Research Speed}} (持续10年)
|
| {{green|+20}}
* Gain the ''Curator Insight'' modifier for 10 years ({{green|+10%}} {{iconify|Research Speed}})
| {{icon|energy}} 随人口变化
* {{green|+20}} {{iconify|Opinion}}
| rowspan=9 | {{icon|lev}}<br>{{icon|dst}}
| {{icon|energy}} scales with population
| rowspan=8 | {{icon|lev}}<br>{{icon|dst}}
|-
|-
| 宇宙的奥秘——未知
| Mysteries of the Universe - not known
| 添加一个星神兽兴趣点到情报日志
|
| {{green|+10}}
* Adds a Leviathan point of interest to the situation log
* {{green|+10}} {{iconify|Opinion}}
| {{icon|energy}} 300
| {{icon|energy}} 300
|-
|-
| 宇宙的奥秘——如何击败
| Mysteries of the Universe - how to defeat
| 对选定的[[守护者]]添加永久的 {{green|+25%}} {{iconify|Damage}} 修正
|
| {{green|+20}}
* Adds a permanent {{green|+25%}} {{iconify|Damage}} modifier against the chosen [[Guardians|Guardian]]
| {{icon|yes}} 已经遇到一个守护者<br>{{icon|energy}} 2000 对小行星蜂巢<br>{{icon|energy}} 600 对无限神机<br>{{icon|energy}} 1000 对其他守护者
* {{green|+20}} {{iconify|Opinion}}
| {{icon|energy}} 2000 for Hives<br>{{icon|energy}} 600 for Infinity Machine<br>{{icon|energy}} 1000 for other Guardians
|-
|-
| 宇宙的奥秘——能否击败
| L-Gates
| 将己方全部舰队战斗力与[[守护者]]对比
|
* 低于5k:''你的舰队差劲,太差劲。等等,难不成你想要去……我的天哪,就用你的这丁点舰队?那,那会变成一边倒的屠杀。''
* Gain an L-Gate Insight
* 在5k-15k之间:''我强烈不建议你进行作战。你的攻击与其说是威胁它,更像是无谓的吵闹。''
* {{green|+20}} {{iconify|Opinion}}
* 在15k-30k之间:''嗯……没错……没错,我想事实上你还是有很大的机会的。如果你联合你的整个舰队的话……我提醒你这场胜利不会轻松,但是起码你有胜利的可能性。''
| {{icon|energy}} 5000<br>{{icon|time}} Once per 10 years
* 高于30k:''你的舰队是一支强大的舰队,甚至比得上一些被我们策展人编年史记载着的最伟大的无敌舰队。胜利掌握在你的手中。''
| {{green|+20}}
| {{icon|yes}} 已经遇到一个守护者<br>{{icon|energy}} 2000 对小行星蜂巢<br>{{icon|energy}} 600 对无限神机<br>{{icon|energy}} 1000 对其他守护者
|-
|-
| 建立策展人智库
| Establish Think Tank
| 允许在策展人组织所在的星系{{iconify|starbase}}中建造[[File:Sb curator think tank.png|24px|link= 恒星基地# 策展人智库]] 策展人智库 恒星基地建筑
| Allow the construction of [[File:Sb curator think tank.png|24px|link=Starbase#Curator Think Tank]] Curator Think Tank starbase buildings in enclave system {{iconify|starbase}}s ({{green|+5}} {{iconify|Research}})
| '''0'''
| {{icon|opinion}} 50
| {{icon|opinion}} 50
|-
|-
| 雇佣科学家
| Recruit scientist
| 获得一位5级{{iconify|Scientist}} ,拥有{{iconify|Curator}} 特质
| Gain a level 5 {{iconify|Scientist}} with the {{iconify|Curator}} trait
| '''0'''
| {{icon|opinion}} 50<br>{{icon|energy}} 1000<br>No {{iconify|Curator}} scientist owned
| {{icon|opinion}} 50<br>{{icon|energy}} 1000<br> 未拥有{{iconify|Curator}} 科学家
|-
|-
| 购买情报
| Buy Intelligence
| 对目标帝国增加{{green|+20}} {{iconify|Intel}}
|
| {{green|+10}}
* Gain {{green|+20}} {{iconify|Intel}} on target empire
* {{green|+10}} {{iconify|Opinion}}
| {{icon|opinion}} 50<br>{{icon|energy}} 1000
| {{icon|opinion}} 50<br>{{icon|energy}} 1000
|-
|-
| 无限之谜
| Infinity mystery
| 获得1000-10000 {{iconify|Engineering}} 点数
| Gain 1000-10000 {{iconify|Engineering}} research (can only be done once, though the modifier is kept)
| '''0'''
| {{icon|lev}} ''Mirror of Knowledge'' modifier
| {{icon|lev}} '' 知识之镜'' 修正<br>{{icon|yes}} 只可进行一次
|-
| L-星门
| 获得一个L-星门见解
| {{green|+20}}
| {{icon|energy}} 5000<br>{{icon|time}} 10年一次<br>{{icon|dst}} 已发现一座L-星门
|- id="Artisan Troupe"
|- id="Artisan Troupe"
| rowspan=4 align=center | '''{{ruby| 艺术家联盟|Artisan Troupe}}'''<br>[[File:Enclaves flag artist.png|55px]]
| rowspan=4 align=center | {{tech|rare|Artisan Troupe}}<br>[[File:Enclaves flag artist.png|55px]]
| 成为赞助者
| Become patron
| 获得 '' 艺术赞助者'' 修正(持续10年)({{green|+10%}} {{icon|unity}} 每月凝聚力)。成为赞助者后可能触发赞助者事件:
| Gain the ''Patron of the Arts'' modifier for 10 years ({{green|+10%}} {{icon|unity}} Monthly Unity). Becoming a patron also allows Patron Events to trigger:
* 新闻稿事件提供了将花费500{{iconify|Energy}} 以获得50{{iconify|Influence}} 的选项。这种情况最多只能发生4次。
* Newsletter events give the option to convert 500 {{iconify|Energy}} into 50 {{iconify|Influence}}. It can only happen up to 4 times.
* 设备故障事件提供了获得500{{iconify|Minerals}} 或50{{iconify|Influence}} 的选项。
* Equipment malfunction events give the option to get 500 {{iconify|Minerals}} or 50 {{iconify|Influence}}.
* 更重要的一项是允许使用{{iconify|Energy}}建造行星唯一的{{iconify|Ministry of Culture|24px}} 建筑。
* The more important one grants access to the Planet Unique {{iconify|Ministry of Culture|24 px}} building for 500 {{iconify|Energy}}.
| {{green|+20}}
| {{icon|energy}} scales with population
| {{icon|energy}} 随人口变化
| rowspan=4 | {{icon|lev}}
| rowspan=4 | {{icon|lev}}
|-
|-
| 委托创作艺术品
| Commission art piece
| 获得[[File:Decision art monument.png|24px|link=]] 展出艺术纪念碑 行星决议
|
| {{green|+10}}
* Gain the [[File:Decision art monument.png|24px|link=Planetary_management#Exhibit Art Monument]] Exhibit Art Monument decision ({{green|+15%}} {{iconify|Amenities}}, {{green|+50}} {{icon|migration attraction}} Immigration Pull)
| {{icon|energy}} 600<br>{{icon|no}} 已拥有艺术品不超过5个
* {{green|+10}} {{iconify|Opinion}}
| {{icon|energy}} 600<br>{{icon|no}} Does ''not'' own 5
|-
|-
| 建立艺术学院
| Found Art College
| 允许在策展人组织所在的星系{{iconify|starbase}}中建造[[File:Sb artist college.png|24px|link= 恒星基地# 艺术学院]] 艺术学院 恒星基地建筑
| Allow the construction of [[File:Sb artist college.png|24px|link=Starbase#Art College]] Art College starbase buildings in enclave system {{iconify|starbase}}s ({{green|+10}} {{iconify|Unity}})
| '''0'''
| {{icon|opinion}} 50
| {{icon|opinion}} 50
|-
|-
| 组织节日盛典
| Organize festival
| 获得 '' 星球艺术节'' 修正(持续10年)({{green|+15%}} {{iconify|Happiness}} {{green|+10%}} {{icon|growth speed}} 人口增长速度)。同时也有几率在下一年之内发生下列事件之一:
* '''10%'''几率:踩踏事故导致一个人口死亡。你可以通过花费100{{iconify|Influence}} 以转移媒体的注意力或遭受两年的负面修正({{red|-20%}} {{iconify|Happiness}} {{red|-10%}} 来自岗位的{{iconify|Energy}} )。{{iconify|Materialist}} {{iconify|Fanatic Materialist}} 帝国发生的几率更高。
* {{green|+15}} {{iconify|Opinion}}
* '''10%'''几率:一些艺术家希望定居下来。若接受将为一个世界添加2个艺术家人口,气候偏好将始终匹配。{{iconify|Xenophile}} {{iconify|Fanatic Xenophile}} {{iconify|Pacifist}} {{iconify|Fanatic Pacifist}} 帝国发生的几率更高。
* Gain the ''Festival of Worlds'' modifier for 10 years ({{green|+15%}} {{iconify|Happiness}} and {{green|+10%}} {{icon|growth speed}} Pop Growth Speed). There is also a chance for one of the following to happen within the next year:
* '''5%'''几率:艺术家偷走了{{red|1000}} {{iconify|energy credits}} ,结束艺术节修正,并且在接下来10年内拒绝再次交流。{{iconify|Xenophobe}} {{iconify|Fanatic Xenophobe}} {{iconify|Materialist}} {{iconify|Fanatic Materialist}} 帝国发生的几率更高。
** 10% chance: A stampede kills a pop. You can either divert the media's attention for 100 {{iconify|Influence}} or suffer a negative modifier for two years ({{red|-20%}} {{iconify|Happiness}}, {{red|-10%}} {{iconify|Energy}} from Jobs). Increased chance for {{iconify|Materialist}} or {{iconify|Fanatic Materialist}} empires.
| {{green|+15}}
** 10% chance: Some artisans wish to settle. Accepting will add 2 artisan pops to one of your worlds. The climate preference will always match. Increased chance for {{iconify|Xenophile}}, {{iconify|Fanatic Xenophile}}, {{iconify|Pacifist}}, or {{iconify|Fanatic Pacifist}} empires.
** 5% chance: The artisans steal {{red|1000 {{icon|energy credits}}}}, end the festival modifier, and refuse to communicate for 10 years. Increased chance for {{iconify|Xenophobe}}, {{iconify|Fanatic Xenophobe}}, {{iconify|Materialist}}, or {{iconify|Fanatic Materialist}} empires.
| {{icon|opinion}} 50<br>{{icon|energy}} 1000
| {{icon|opinion}} 50<br>{{icon|energy}} 1000
|- id="Traders"
|- id="Traders"
| rowspan=2 align=center | '''{{ruby|贸易商|Traders}}'''<br>[[File:Enclaves flag trader.png|55px]]
| rowspan=2 align=center | {{green|Traders}}<br>[[File:Enclaves flag trader.png|55px]]
| 战略资源协定
| Strategic Resource deal
| 每月提供一个单位的稀有资源,持续10年,资源量可以扩展到5倍。资源根据遇到的具体交易商城邦而有所不同:
| Provides a unit of a rare resource for 10 years. The resource amount can be scaled up to 5 times. The higher the volume, the faster {{iconify|Opinion}} increases. Resources vary based on which specific trader Enclave is encountered:
* {{ruby| 雪拉企业|XuraCorp}} 出售 {{iconify|Exotic Gases}}
* XuraCorp sells {{iconify|Exotic Gases}}
* {{ruby|穆塔根商人工会|Muutagan Merchant Guild}} 出售 {{iconify|Rare Crystals}}
* Muutagan Merchant Guild sells {{iconify|Rare Crystals}}
* {{ruby|里甘商业交易所|Riggan Commerce Exchange}} 出售 {{iconify|Volatile Motes}}
* Riggan Commerce Exchange sells {{iconify|Volatile Motes}}
| 从{{green|+5}}到{{green|+25}}不等
| {{icon|energy}} 500 per unit<br>{{icon|energy}} 10 monthly per unit
| {{icon|energy}} 500 订购费用<br>{{icon|energy}} 10 每月每单位资源费用
| rowspan=2 | {{icon|lev}}
| rowspan=2 | {{icon|lev}}
|-
|-
| 寻求专业能力
| Seek expertise
| 获得一位5级{{iconify|Governor}} ,拥有{{iconify|Enclave Trader}} 特质
| Gain an immortal level 5 {{iconify|Governor}} with the {{iconify|Enclave Trader}} trait (once per enclave)
| '''0'''
| {{icon|opinion}} 50<br>{{icon|energy}} 500
| {{icon|opinion}} 50<br>{{icon|energy}} 500<br>{{icon|yes}} 每个贸易商仅限一位总督
|- id="Salvagers"
| rowspan=6 align=center | '''{{ruby|打捞者城邦|Salvagers}}'''<br>[[File:Enclaves flag salvagers.png|55px]]
| 拆解一支舰队
| 拆解一支舰队以获得等价于全部建造费用四分之一的{{iconify|Alloys}}
* 由[[File:R prethoryn queen.png|24px]] 索林原虫虫后遗珍创造的虫族舰队或者[[迷路的变形虫]]可以兑换成600 {{iconify|Food}},但需要额外支付200 {{iconify|energy}}的清理费,并且只获得5 {{iconify|Opinion}}
* 如果拆解的是[[迷路的变形虫]](泡泡),则有25%几率该太空变形虫会永久守护打捞者城邦空间站
| {{green|+10}}
| {{icon|yes}} 舰队在打捞者城邦内<br>{{icon|energy}} 300<br>{{icon|time}} 每5年一次
| rowspan=6 | {{icon|ovl}}
|-
| 翻新船只
| 购买1或10艘基于其他帝国设计的舰船
| {{green|+1}} to {{green|+5}}
| {{icon|energy}} 150 每艘护卫舰<br>{{icon|energy}} 300 每艘驱逐舰<br>{{icon|energy}} 600 每艘巡洋舰<br>{{icon|energy}} 1200 每艘战列舰<br>{{icon|time}} 每2年一次
|-
| 打捞一些残骸
| 在90天内自动调查至多3个残骸场
| {{green|+5}}
| {{icon|unknown}} 境内存在残骸场<br>{{icon|opinion}} 20<br>{{icon|energy}} 400
|-
| 援助工程研究
| {{green|+15%}} {{icon|Research Speed (engineering)}} 工程学研究速度(持续5年)
| {{green|+5}}
| {{icon|opinion}} 20<br>{{icon|alloys}} 150<br>{{icon|energy}} 随人口变化
|-
| 打捞工房
| 允许在打捞者城邦所在的星系{{iconify|starbase}}中建造[[File:Sb salvager workshop.png|24px|link=恒星基地#打捞工房]] 打捞工房 恒星基地建筑
| {{green|+10}}
| {{icon|opinion}} 40<br>{{icon|energy}} 1000
|-
| 建造方面的援助
| {{green|+10%}} {{iconify|Ship Build Speed}} 和 {{green|+40%}} 恒星基地模块和建筑建造速度(持续2年)
| {{green|+5}}
|  [[File:Sb salvager workshop.png|24px|link=恒星基地#打捞工房]] 打捞工房<br>{{icon|opinion}} 50<br>{{icon|energy}} 800<br>{{icon|volatile motes}} 20
|- id="Shroud-Touched Coven"
| rowspan=4 align=center | '''{{ruby|虚境行者|Shroud-Touched Coven}}'''<br>[[File:Enclaves flag shroudwalkers.png|55px]]
| 我们的命运将会如何?
| 开始 ''{{ruby|来访者的征兆|Sign of the Visitor}}'' 局势,可触发大量事件并创建异常现象
| {{green|+10}}
| {{icon|influence}} 50<br>{{icon|energy}} 随人口变化
| rowspan=4 | {{icon|ovl}}
|-
| 派遣一位导师
| 允许[[File:Decision surreal visions.png|24px]] 虚境行者导师 行星决议
| {{green|+10}}
| {{icon|influence}} 50<br>{{icon|energy}} 10 每一帝国规模<br>{{icon|yes}} 只可进行一次
|-
| 关于其他帝国的见解
| 开始 ''{{ruby|虚境行者的教导|Shroudwalker Insight}}'' 局势,完成时将给予奖励:
* 40%几率 获得随机线人
* 25%几率 {{green|+15}} {{iconify|Infiltration}}
* 25%几率 {{green|+20}} {{iconify|Intel}}
* 10%几率 无事发生
| {{green|+10}}
| {{icon|opinion}} 20<br>{{icon|influence}} 50<br>{{icon|energy}} 随人口变化<br>{{icon|infiltration}} 有间谍网<br>{{icon|time}} 每年一次
|-
| 虚境穿行的方法
| 允许建造一座[[File:Sb shroud beacon.png|24px]] 虚境信标 恒星基地建筑
| {{green|+10}}
| {{icon|opinion}} 40<br>{{icon|energy}} 800<br>{{icon|yes}} 只可进行一次
|}
|}


=== 佣兵城邦 ===
; Curator strength opinion
{{expansion|ovl}}
Curator enclaves can be asked how the player's fleets would fare against [[Guardians]]. Depending on the total fleet power they will give one of the following replies:
只要帝国有足够的佣兵城邦容量,任何帝国都可以通过特殊舰队命令创建{{ruby|佣兵城邦|Mercenary enclaves}}。佣兵城邦容量默认为0,可以通过以下方式获得:
* {{icon|warrior culture}} {{green|+1}} 尚武文化 国民理念
* {{icon|barbaric despoilers}} {{green|+1}} 野蛮掠夺者 国民理念
* {{icon|private military companies}} {{green|+1}} 私营军事公司 国民理念
* [[File:Ap lord of war.png|24px]] {{green|+1}} 战争之王 飞升天赋
* [[File:resolution defence privatization.png|24px|link=Galactic community#Defense Privatization]] {{green|+1}} 防卫私有化 1-3级议案
* [[File:resolution defence privatization.png|24px|link=Galactic community#Defense Privatization]] {{green|+2}} 防卫私有化 4-5级议案
* {{icon|naval contractors}} {{green|+2}} 舰队承包商 国民理念


创建一个佣兵城邦需要一支50艘或以上的舰队,由一名舰队司令领导,并且在一个拥有卫星或小行星且没有已设立的佣兵城邦的星系中,并且成本为{{iconify|energy||1500}}、{{iconify|alloys||2000}}和{{iconify|influence||100}}。一旦下达命令,佣兵城邦将在舰队的当前星系中建造其空间站。
* Below 5k: ''Poorly. Very poorly. Wait a second, you're not actually thinking of...? My goodness, with the ships you have? It... it would be a slaughter!''
佣兵城邦提供下列服务:
* Between 5k and 15k: ''I would strongly advise against it. Your attacks would likely be more of an annoyance than a threat.''
# 帝国可以租用一支佣兵舰队10年,并获得{{iconify|opinion||+15|green}},需支付的{{iconify|energy}}成本与佣兵城邦的评价和等级相关。合同可以在任何时候续签,支付附加的{{iconify|energy}}成本和获得额外的{{iconify|opinion||+5|green}}。佣兵舰队由具有{{iconify|Mercenary Warrior}}特征的舰队司令领导。如果佣兵城邦遭到攻击,则召回所有佣兵舰队,并根据佣兵城邦等级在退还其客户{{iconify|energy||3000-44000}}。
* Between 15k and 30k: ''Hmmm... yes... yes, I suppose you might actually stand a chance. If you combined your entire fleet... it would not be an easy victory, mind you, but one that is at least within the realm of possibility.''
# 与佣兵城邦至少有{{iconify|opinion||20|green}}的帝国可以支付{{iconify|energy||600、1100或2000}}以雇佣{{icon|assault army}}5、10或15个佣兵陆军部队。如果佣兵城邦至少为4级,帝国还可以支付{{iconify|energy||1200或2300}}以雇佣{{icon|assault army}}5或10个佣兵机械化陆军部队。所有选项将给予雇佣的军队数量相等的{{iconify|opinion}},如果雇佣机械化军队,则额外获得{{green|5}}评价。
* Over 30k: ''Yours is a mighty fleet, comparable to some of the greatest armadas recorded in the annals of the Curator Order. Victory is certainly within your reach.''
# 与佣兵城邦至少有{{iconify|opinion||30|green}}的帝国可以购买{{iconify|naval capacity||+15%|green}}10年。该成本基于当前海军容量在{{iconify|energy||1000 and 5000}}之间浮动,并给予{{iconify|opinion||+15|green}}。
# 与佣兵城邦至少有{{iconify|opinion||40|green}}的帝国可以支付{{iconify|energy||1000}}以解锁[[File:sb mercenary garrison.png|24px|link=Starbase#Mercenary Garrison]] 雇佣兵军营 恒星基地建筑并获得{{iconify|opinion||+15|green}}。
# 与佣兵城邦至少有{{iconify|opinion||50|green}}的帝国可以支付{{iconify|energy||1500或5000}}以获得对于游戏中期或末期危机的{{iconify|damage||+15%|green}}。


拥有佣兵城邦所在星系的帝国,即其创始人,将成为佣兵城邦的赞助者。赞助者会稍微降低价格,并定期收到佣兵红利。佣兵红利在技术上表现为一个[[局势]],基本进度率为{{green|+0.417}}每月,导致总时间为{{hover|240月|'''20'''年}}。在所有正面修正都最大化的情况下,时间间隔仅为{{hover|22月|'''1.83'''年}},尽管这是非赞助者租用佣兵舰队的情况。更一致的是,当赞助者租用舰队时,最小间隔为{{hover|27月|'''2.25'''年}}。速率增加(总间隔减少)修正如下:
Note that their advice is inaccurate on the highest difficulties, which require an even stronger fleet.
{| class="mildtable"
! 来源 !! 基础乘率 !! 原始增长 !! 仅拥有该修正时的时间间隔
|-
| {{iconify|Lord of War}} 飞升天赋 || {{green|+2.5}} || {{green|+1.043}} || {{hover|69月|5.75年}}
|-
| 佣兵舰队被任何人雇佣 || {{green|+1}} || {{green|+0.417}} || {{hover|120月|10年}}
|-
| 佣兵舰队被非赞助者雇佣(与上条叠加) || {{green|+2}} || {{green|+0.833}} || {{hover|60月|5年}}
|-
| 每一佣兵城邦等级 || {{green|+0.4}}<br>(最大{{green|+2}}) || {{green|+0.167}}<br>(最大{{green|+0.835}}) || 见下表
|-
| 每一[[File:Resolution defence privatization.png|24px]]防卫私有化议案等级 || {{green|+0.5}}<br>(最大{{green|+2.5}}) || {{green|+0.208}}<br>(最大{{green|+1.04}}) || {{hover|160月|13.3年}}(1级)<br>{{hover|69月|5.75年}}(5级)
|-
| 佣兵城邦拥有 ''财政难题'' 修正 || {{red|-5}} || {{red|-2.085}} || 永不<br>''不会降低进度至低于'''3''' ''
|}
如果赞助者的海军数量低于其{{iconify|Naval Capacity}}的'''95%''',则佣兵红利可以是基础资源、研究点数或舰队的形式;也有较小概率获得特殊红利或无红利。
{| class="wikitable plainlist" style="text-align: center;"
! 红利类型
! width=10% | 几率
! 等级0/1
! 等级2/3
! 等级4/5
|-
! style="text-align: left;" | 基础资源
| '''24%'''
|
* {{reward|enc|mat1|empty|empty}}
* {{reward|food|mat1|empty|empty}}
* {{reward|min|mat2|empty|empty}}
|
* {{reward|enc|mat2|empty|empty}}
* {{reward|food|mat2|empty|empty}}
* {{reward|min|mat3|empty|empty}}
|
* {{reward|enc|mat3|empty|empty}}
* {{reward|food|mat3|empty|empty}}
* {{reward|min|mat4|empty|empty}}
|-
! style="text-align: left;" | 仅能量币
| '''24%''' || {{reward|enc|mat2|empty|empty}} || {{reward|enc|mat3|empty|empty}} || {{reward|enc|mat4|empty|empty}}
|-
! style="text-align: left;" | 研究点数
| '''24%'''
|
* {{reward|enc|mat1|empty|empty}}
* {{reward|res|mat1|empty|empty}}
|
* {{reward|enc|mat2|empty|empty}}
* {{reward|res|mat2|empty|empty}}
|
* {{reward|enc|mat3|empty|empty}}
* {{reward|res|mat3|empty|empty}}
|-
! style="text-align: left;" | 舰队<br>{{small|获得的舰船取决于佣兵城邦拥有的最大舰船型号}}
| '''24%'''<br>{{small|'''0%''':如果赞助者的海军数量超过其{{iconify|naval capacity|18px}}的95%}}
|
* {{reward|enc|mat1|empty|empty}}
* 1战列舰和2护卫舰/6护卫舰
|
* {{reward|enc|mat2|empty|empty}}
* 2战列舰和4护卫舰/4巡洋舰/
* 3驱逐舰和6护卫舰/12护卫舰
|
* {{reward|enc|mat3|empty|empty}}
* 4战列舰和4护卫舰/4巡洋舰和6驱逐舰/
* 7驱逐舰和6护卫舰/20护卫舰
|-
! style="text-align: left;" | 特殊<br>{{small|获得的舰船取决于佣兵城邦拥有的最大舰船型号}}
| '''2%'''
|
* {{reward|enc|mat1|empty|empty}}
* {{reward|min|mat1|empty|empty}}
* 1巡洋舰和3驱逐舰
|
* {{reward|enc|mat2|empty|empty}}
* {{reward|min|mat2|empty|empty}}
* {{reward|res|res1|empty|empty}}
* 1战列舰和2护卫舰/2巡洋舰
* 2驱逐舰和2护卫舰/6护卫舰
|
* {{reward|enc|mat3|empty|empty}}
* {{reward|min|mat3|empty|empty}}
* {{reward|res|res2|empty|empty}}
* 2战列舰和4护卫舰/4巡洋舰/
* 3驱逐舰和6护卫舰/12护卫舰
|-
! style="text-align: left;" rowspan=2 | 财政难题<br>{{small|下列三个选项之一:}}
| rowspan=2 | '''2%'''
| colspan=3 style="text-align: left;" |
'''•''' {{reward|enc|mat1|empty|empty}},同时佣兵城邦获得 ''财政难题'' 修正(持续10年)
----
'''•''' 杀死现任佣兵城邦领袖,同时佣兵城邦获得 ''财政难题'' 修正(持续2.78年)
----
'''•''' 根据佣兵城邦等级进行补贴(见下),并获得{{iconify|opinion||+20|green}}
|-
|
* {{iconify|Energy||-1000|red}}
* {{iconify|Influence||+50|green}}
|
* {{iconify|Energy||-2500|red}}
* {{iconify|Influence||+75|green}}
|
* {{iconify|Energy||-10000|red}}
* {{iconify|Influence||+100|green}}
|}


对佣兵城邦至少有{{iconify|opinion||80|green}}的赞助者可以要求它召回被另一个帝国雇佣的舰队,需按城邦等级支付成本和并造成{{iconify|opinion||-15|red}};舰队在6个月后被召回,然后在3个月后租借给赞助者10年。赞助者还可以花费能量币和合金以升级城邦,最多5次,升级将提高其武器的等级,并每次授予{{iconify|opinion||+20|green}},但也增加了舰队召回成本。
=== Attacking enclaves ===
{| class="wikitable" style="text-align: center;"
While enclaves will never become hostile to any empire except in retaliation, they can be attacked like any neutral entity. With around 7k fleet power and highest level weapons they are no easy prey. Various rewards can be salvaged from their remnants, depending on the type of enclave destroyed.
! rowspan=2 | 佣兵城邦等级 !! colspan=2 | 升级花费 !! colspan=2 | 舰队召回花费 !! rowspan=2 | 基础红利支付时间 !! colspan=7 | 城邦空间站配装
|-
! {{iconify|Energy}} !! {{iconify|Alloys}} !! {{iconify|Energy}} !! {{iconify|Influence}} !! {{icon|slot xl}} !! {{icon|slot l}} !! {{icon|slot m}} !! {{icon|slot s}} !! {{icon|slot g}} !! {{icon|slot pd}} !! {{icon|slot h}}
|-
| 0 || - || - || 1500 || 50 || {{hover|240月|20年}} || 0 || 3 || 3 || 1 || 2 || 1 || 2
|-
| 1 || 1000 || 500 || 3000 || 75 || {{hover|172月|14.3年}} || 0 || 3 || 3 || 1 || 2 || 1 || 2
|-
| 2 || 2500 || 1250 || 6000 || 100 || {{hover|134月|11.1年}} || 0 || 6 || 6 || 2 || 4 || 2 || 4
|-
| 3 || 5500 || 2750 || 10000 || 125 || {{hover|109月|9.08年}} || 0 || 6 || 6 || 2 || 4 || 2 || 4
|-
| 4 || 10000 || 5000 || 15000 || 150 || {{hover|93月|7.75年}} || 1 || 6 || 6 || 2 || 4 || 2 || 4
|-
| 5 || 13000 || 6500 || 22000 || 200 || {{hover|80月|6.66年}} || 1 || 6 || 6 || 2 || 4 || 2 || 4
|}
 
佣兵城邦和普通帝国一样可以建造和升级船只,其成立时将获得所属帝国已研究的所有科技。佣兵城邦的赞助者可以手动授予佣兵城邦已研究的所有科技,并获得{{iconify|energy||+1000|green}}和{{iconify|opinion||+15|green}}。


=== 攻击城邦 ===
虽然城邦永远不会主动成为任何帝国的敌人,除非是为了反击,但它们可以像任何中立实体一样受到攻击。城邦拥有大约10k的舰队战斗力和最高级别的武器,这使得他们不会轻易成为猎物。根据被摧毁城邦的类型,可以从它们的废墟中获得各种奖励。
{| class="wikitable plainlist"
{| class="wikitable plainlist"
!
!
! [[File:Enclaves flag curator.png|24px]] 策展人空间站
! [[File:Enclaves flag curator.png|24px]] Curator station
! [[File:Enclaves flag artist.png|24px]] 艺术家空间站
! [[File:Enclaves flag artist.png|24px]] Artisan station
! [[File:Enclaves flag trader.png|24px]] 贸易商城邦
! [[File:Enclaves flag trader.png|24px]] Trader enclave
! [[File:Enclaves flag salvagers.png|24px]] 打捞者城邦
! [[File:Enclaves flag shroudwalkers.png|24px]] 虚境行者空间站
! {{icon|unknown}} 佣兵城邦
|-
|-
! style="text-align: left;" | 配装
! style="text-align: left;" | Loadout
|
|
* {{icon|slot xl}} 1 光矛 T2
* {{icon|slot xl}} 1 Lance T2
* {{icon|slot g}} 4 鱼雷 T3
* {{icon|slot g}} 4 Torpedo T3
* {{icon|slot l}} 6 能量鱼雷 T2
* {{icon|slot l}} 6 Energy Torpedo T2
* {{icon|slot m}} 6 裂解炮 T3
* {{icon|slot m}} 6 Disruptor T3
* {{icon|slot s}} 6 裂解炮 T3
* {{icon|slot s}} 6 Disruptor T3
* {{icon|slot pd}} 4 点防御 T3
* {{icon|slot pd}} 4 Point-Defense T3
* {{icon|slot l}} 10 装甲 T5
* {{icon|slot l}} 10 Armor T5
* {{icon|slot l}} 10 护盾 T5
* {{icon|slot l}} 10 Shield T5
* {{icon|slot a}} 2 护盾电容
* {{icon|slot a}} 2 Shield Capacitor
* [[File:Ship part sensor 4.png|24px]] 快子传感器
* [[File:Ship part sensor 4.png|24px]] Tachyon Sensors
|
|
* {{icon|slot xl}} 1 电弧发生器 T2
* {{icon|slot xl}} 1 Arc Emitter T2
* {{icon|slot g}} 4 导弹 T5
* {{icon|slot g}} 4 Missile T5
* {{icon|slot l}} 6 激光 T5
* {{icon|slot l}} 6 Laser T5
* {{icon|slot m}} 6 等离子加农炮 T3
* {{icon|slot m}} 6 Plasma Cannon T3
* {{icon|slot s}} 6 机关炮 T3
* {{icon|slot s}} 6 Autocannon T3
* {{icon|slot pd}} 4 点防御 T3
* {{icon|slot pd}} 4 Point-Defense T3
* {{icon|slot l}} 10 装甲 T5
* {{icon|slot l}} 10 Armor T5
* {{icon|slot l}} 10 护盾 T5
* {{icon|slot l}} 10 Shield T5
* {{icon|slot a}} 2 护盾电容
* {{icon|slot a}} 2 Shield Capacitor
* [[File:Ship part sensor 4.png|24px]] 快子传感器
* [[File:Ship part sensor 4.png|24px]] Tachyon Sensors
|
|
* {{icon|slot xl}} 1 巨炮 T2
* {{icon|slot xl}} 1 Cannon T2
* {{icon|slot g}} 4 多导弹 T2
* {{icon|slot g}} 4 Multi-Missiles T2
* {{icon|slot l}} 6 火炮 T2
* {{icon|slot l}} 6 Artillery T2
* {{icon|slot m}} 6 动能 T5
* {{icon|slot m}} 6 Kinetic T5
* {{icon|slot s}} 6 机关炮 T3
* {{icon|slot s}} 6 Autocannon T3
* {{icon|slot pd}} 4 高射炮 T2
* {{icon|slot pd}} 4 Flak T2
* {{icon|slot l}} 10 装甲 T5
* {{icon|slot l}} 10 Armor T5
* {{icon|slot l}} 10 护盾 T5
* {{icon|slot l}} 10 Shield T5
* {{icon|slot a}} 2 护盾电容
* {{icon|slot a}} 2 Shield Capacitor
* [[File:Ship part sensor 4.png|24px]] 快子传感器
* [[File:Ship part sensor 4.png|24px]] Tachyon Sensors
|
* {{icon|slot xl}} 1 巨炮 T2
* {{icon|slot l}} 6 激光 T5
* {{icon|slot m}} 6 等离子加农炮 T3
* {{icon|slot pd}} 4 高射炮 T3
* {{icon|slot s}} 5 小型切割激光
* {{icon|slot l}} 7 装甲 T5
* {{icon|slot l}} 8 护盾 T5
* {{icon|slot l}} 3 船体 T2
* {{icon|slot a}} 2 护盾电容
* {{icon|slot a}} 1 纳米修复系统
* {{icon|slot a}} 1 轨道垃圾发射器
|
* {{icon|slot xl}} 3 电弧发生器 T2
* {{icon|slot l}} 6 激光 T3
* {{icon|slot m}} 3 太虚光束
* {{icon|slot pd}} 6 点防御 T3
* {{icon|slot l}} 18 护盾 T6
* {{icon|slot a}} 3 护盾电容
| {{icon|unknown}} 取决于赞助者升级
|-
|-
! style="text-align: left;" | 奖励
! style="text-align: left;" | Reward
|
* {{icon|engineering}} 1000 工程学研究点数
* {{icon|physics}} 1000 物理学研究点数
* {{icon|society}} 1000 社会学研究点数
|
* {{icon|energy}} 2000 能量币
* {{icon|minerals}} 2000 矿物
|
* {{icon|energy}} 2000 能量币
* {{icon|minerals}} 2000 矿物
|
|
* {{icon|energy}} 1500 能量币
* {{icon|engineering}} 1000 Engineering Research
* {{icon|alloys}} 7000 合金
* {{icon|physics}} 1000 Physics Research
* {{icon|society}} 1000 Society Research
|
|
* {{icon|energy}} 1500 能量币
* {{icon|energy}} 2000 Energy Credits
* {{icon|alloys}} 7000 合金
* {{icon|minerals}} 2000 Minerals
|
|
* {{icon|energy}} 2000 能量币
* {{icon|energy}} 2000 Energy Credits
* {{icon|alloys}} 2000 合金
* {{icon|minerals}} 2000 Minerals
|-
|-
! AI 评价变化
! AI Opinion change
| align=center | {{red|-15}}
| align=center | {{red|-15}}
| align=center | '''0'''
| align=center | '''0'''
| align=center | {{red|-15}}
| align=center | {{red|-15}}
| align=center | '''0'''
| align=center | '''0'''
| align=center | '''0'''
|}
|}
城邦被摧毁后不会产生可以打捞的残骸。攻击策展人、艺术家或虚境行者城邦将使同一类型的所有飞地站都无法继续交易。
Enclave stations do not drop debris for salvage. Attacking a curator or artisan enclave will make every enclave station of the same type unavailable for trade.


=== 水晶之国 ===
=== Crystalline Empire ===
{{expansion|fed}}
{{expansion|fed}}
如果使用{{iconify|Void Dwellers}} 起源(AI帝国不会触发),则到达中期时间后将有1% 的几率在银河系核心附近生成一个名为{{ruby|水晶之国|Crystalline empire}}的独特城邦。其所在的星系没有超空间航道连接,但将有一个虫洞连接到银河系中的随机星系。不是{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} 种族灭绝且未攻击他们的帝国可以每20年为他们提供帮助以获得下列一项:
If playing with the {{iconify|Void Dwellers}} origin (AI empires can't trigger it) then there is a 1% chance that during the mid-game a unique enclave known as the Crystalline Empire will spawn near the galactic core. Its system does not have hyperlane connections but will have a wormhole to a random system in the galaxy. Empires that are not {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal and did not attack them can offer to help them every 20 years to receive one of the following:
* 1 [[File:Decision_deal.png|24px]] 安置晶态难民 行星决议(仅限{{iconify|Habitat}} ,持续10年,花费10 {{iconify|Influence}} 以获得5 {{icon|Habitat preference}}{{icon|Void Dweller}}{{icon|Intelligent}}{{icon|Docile}}{{icon|Pops}} 人口)
* 1 use of the [[File:Decision_deal.png|24px]] Settle Crystalline Refugees decision on a {{iconify|Habitat}} for 10 years (10 {{iconify|Influence}} for 5 {{icon|Habitat preference}}{{icon|Void Dweller}}{{icon|Intelligent}}{{icon|Docile}}{{iconify|Pops}})
* 1 [[File:Decision_deal.png|24px]] 晶态建设 行星决议(仅限{{iconify|Habitat}} ,持续10年,花费10 {{iconify|Influence}} 以获得 {{green|+8}} {{iconify|Housing}} {{green|-10%}} {{iconify|Building Cost}}
* 1 use the the [[File:Decision_deal.png|24px]] Crystalline Construction decision on a {{iconify|Habitat}} for 10 years (10 {{iconify|Influence}} for {{green|+8}} {{iconify|Housing}} and {{green|-10%}} {{iconify|Building Cost}})
* 1名7级 {{iconify|Scientist}}
* A level 7 {{iconify|Scientist}}


摧毁水晶之国城邦不会获得任何奖励。
Destroying the Crystalline Empire enclave grants no rewards.


== 神秘容器 ==
== Enigmatic Cache ==
{{SVersion|3.4}}
{{SVersion|3.2}}
{{expansion|dst}} <!-- events/distant_stars?events_2.txt: starts with distar.2050 -->
{{expansion|dst}} <!-- events/distant_stars?events_2.txt: starts with distar.2050 -->
[[File:Evt enigmatic cache.png|right|frame| 神秘容器]]
[[File:Evt enigmatic cache.png|right|frame|Enigmatic Cache]]
如果玩家帝国处于和平状态,并且可前往最近的未处于战争状态的帝国,则{{ruby|神秘容器|Enigmatic Cache}},或其自称的{{ruby|巴铎尔|BALDOR}}——一个管状实体,一旦到达游戏中期年份,它将从任何[[ 星门]] [[L- 星门]] 中出现。一旦船体受损,它将立即通过星门或L- 星门传送到最近的星系。
The Enigmatic Cache, or BALDOR as it calls itself, is a tubular entity that will emerge from any [[Gateway]] or [[L-Gate]] once the mid-game year is reached if any player empire is at peace and set course for the nearest empire that is not at war. Upon taking damage to its hull it will instantly teleport away to the closest system with a Gateway or L-Gate.


一旦这个神秘容器进入帝国边界,它将开始围绕帝国的每一个殖民地运行10年。只要它环绕一个殖民地,它就会给它一个{{green|+30%}} {{iconify|Research}} 产出行星修正,但也会给任何具有{{iconify|Xenophobe}} 思潮的人口造成{{red|-10%}} {{iconify|Happiness}} 。第一次发生这种情况时,帝国可以选择发布一个特殊项目来研究它,或者无视它以获得50 {{iconify|Influence}} 。该特殊项目花费2500{{iconify|Engineering}} 点数的研究费用,完成该项目将退还90-250{{iconify|Engineering}} 点数的研究费用,并授予1个L- 星门见解。扫描完所有殖民地后,神秘容器将为前往最近的其他帝国,并重复该过程。
Once the Enigmatic Cache enters an empire's borders it will start orbiting each one of the empire's colonies for a decade. As long as it orbits a colony it gives it a {{green|+30%}} {{iconify|Research}} Output modifier but also {{red|-10%}} {{iconify|Happiness}} to any pops with the {{iconify|Xenophobe}} ethic. The first time it happens the empire will get the option of issuing a special project to study it or leave it alone for 50 {{iconify|Influence}}. The special project costs 2500 {{iconify|Engineering}} research and finishing it refunds 90-250 {{iconify|Engineering}} research and grants an L-Gate insight. Once all colonies have been scanned the Enigmatic Cache will set course for the nearest empire and repeat the process.


''' 神秘飞升'''<br>
'''Enigmatic Uplifting'''<br>
<!-- common/special_projects/00_projects_distant_stars.txt: ENIGMATIC_UPLIFTING -->
<!-- common/special_projects/00_projects_distant_stars.txt: ENIGMATIC_UPLIFTING -->
在对银河系中的所有殖民地进行扫描后,神秘容器将前往一个没有攻击过它的生物帝国的首都,并要求通过一个耗时2年的特殊项目以提升主要物种。在多人游戏中,选择具有最低{{iconify|Relative Power}} 的人类玩家,如果相等,则随机选择。在单人游戏中,总是选择玩家帝国。
After all colonies in the galaxy have been scanned, the Enigmatic Cache will go to the capital of a biological empire that did not attack it and request to uplift the main species via a special project that takes 2 years. In multiplayer the human player with the lowest {{iconify|Relative Power}} is chosen, random if tied. In singleplayer the player empire is always chosen.


''' 谜之梦境'''<br>
'''Enigmatic Dreams'''<br>
如果主要物种没有{{iconify|Intelligent}}或{{iconify|Quick Learners}}特质,则在项目开始60到80天内,有50% 的几率在中止提升或对60个下列岗位的随机非机器人主要物种人口施加“疲劳”修正({{red|-30%}} 来自岗位的资源)之间进行选择:
If main species doesn't have intelligent or quick learners, 60 to 80 days into the project there's a 50% chance to be given the choice between aborted the uplift or inflicting the ''Fatigued'' modifier ({{red|-30%}} resources from jobs) on 60 random non-robotic main species pops that have one of the following jobs:
{| class="mildtable mw-collapsible mw-collapsed sortable"
{| class="mildtable mw-collapsible mw-collapsed sortable"
<!-- Probable bug: all swaps for these jobs are ignored -->
<!-- Probable bug: all swaps for these jobs are ignored -->
! {{iconify|Job}} !! {{iconify|Gestalt Consciousness}} 岗位{{0}}
! {{iconify|Job}} !! {{iconify|Gestalt Consciousness}} Job{{0}}
|-
|-
| {{iconify|Unemployed}} ||
| {{iconify|Unemployed}} ||
第775行: 第504行:
| {{iconify|Mote Harvester}} || {{iconify|Mote Harvesting Drone}}
| {{iconify|Mote Harvester}} || {{iconify|Mote Harvesting Drone}}
|}
|}
该修正会持续到提升过程完成或中止。
The modifier lasts until the uplift process is completed or aborted.


''' 警告'''<br>
'''Alert'''<br>
<!-- distar.5071 -->
<!-- distar.5071 -->
项目实施130到170天后,帝国将收到通知,神秘容器正在发生恶化。4个随机非机器人主要物种人口(具有与谜之梦境相同的工作限制)获得“植物人”修正({{red|-80%}} 来自岗位的资源),直到提升过程完成或中止,玩家可以选择以下选项:
130 to 170 days into the project the empire will be notified that the Enigmatic Cache is deteriorating. 4 random non-robotic main species pops (with the same job restrictions as Enigmatic Dreams) gain the ''Vegetable'' modifier ({{red|-80%}} resources from jobs) until the uplift is completed or aborted, and the player is offered the following options:
* 中止提升,使神秘容器传送走,再也不会回来。
* Abort the uplift, causing the Enigmatic Cache to teleport away and never return.
*<!-- distar.5074 --> 无视它。项目完成后,带有“植物人”修正的4个人口将获得{{iconify|Unlifted}} 特质({{red|−60%}} {{iconify|Research}} ),所有其他非机器人主要物种人口获得{{iconify|Somewhat Uplifted}} 特质({{green|+10%}} {{iconify|Research}} ),所有这些人口都将获得“创伤后应激障碍”修正({{red|−20%}} {{iconify|Happiness}} )持续10年。神秘容器将保持在首都上空的轨道上,并永久性地提供其{{iconify|Research}} 产出行星修正。
* <!-- distar.5074 -->Ignore it. Once the project is complete, the 4 pops with the ''Vegetable'' modifier gain the {{iconify|Unlifted}} trait ({{red|−60%}} {{iconify|Research}}), all other non-robotic main species pops gain the {{iconify|Somewhat Uplifted}} trait ({{green|+10%}} {{iconify|Research}}), and all of them will gain the PTSD modifier ({{red|−20%}} {{iconify|Happiness}}) for 10 years. The Enigmatic Cache will remain in orbit above the capital and permanently give its {{iconify|Research}} Output modifier.
* 发布一个特殊项目,用一艘工程船修复神秘容器。一旦提升完成,如果修复项目完成,主要物种将获得{{iconify|Uplifted}} 特质({{green|+10%}} {{iconify|Researcher}} 产出和 {{green|+25%}} {{iconify|Leader Experience Gain}} ),并失去{{iconify|Slow Learners}} 特质。神秘容器将保持在首都上空的轨道上,并永久性地提供其{{iconify|Research}} 产出行星修正。如果来自主要物种的任何人口没有{{iconify|Intelligent}} {{iconify|Quick Learners}} 特质,其有75% 几率获得“无知是福”修正({{red|−10%}} {{iconify|Happiness}} )持续10年。
* Issue a special project to repair the Enigmatic Cache with a construction ship. Once the uplift is complete, if the repair project was finished the main species will gain the {{iconify|Uplifted}} trait ({{green|+10%}} {{iconify|Researcher}} output and {{green|+25%}} {{iconify|Leader Experience Gain}}) and lose the {{iconify|Slow Learners}} trait. The Enigmatic Cache will also remain in orbit above the capital and permanently give its {{iconify|Research}} Output modifier. If any pops from the main species didn't have the {{iconify|Intelligent}} or {{iconify|Quick Learners}} trait, there's a 75% chance they gain the ''Ignorance is Bliss'' modifier ({{red|−10%}} {{iconify|Happiness}}) for 10 years.
 
注意:这些特质不会给领袖带来独特的奖励,尽管工具提示上说它们会。


Note: The traits do not give unique bonuses to leaders despite the tooltips saying they do.
{{ConceptsNavbox}}
{{ConceptsNavbox}}
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