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{{version|3.3}} {{Spacealiensnav}} '''{{ruby|太空生命体|Spaceborne aliens}}'''是太空生命的一种形式,很可能是新的太空旅行者将遇到的第一个外星人。每一个高于尉官的难度等级都会增加星神兽和掠夺者帝国的力量,每一个难度等级的确切提升数据都会有所不同。其他太空生命体不受难度影响。 == 太空生物 == {{SVersion|3.3}} [[File:Space Amoeba.png|thumb|320px|人族科研船遇到一只和平的太空变形虫母]] {{ruby|太空生物|Space creatures}}是一种实体,在通常语境下不应被归类为舰船或生命。它们通常居住在空间的某个区域,很少在远离它的地方被看到。第一次接触完成后,将在情报日志中添加一个特殊项目,该项目完成后,将允许帝国以三种方式处理它们: *'''研究''':解锁一个特殊项目以进行详细研究,将允许在一个帝国修正和可能获得的生物科技之间进行选择。 *'''狩猎''':将对该类型的太空生物给予{{green|+33%}}伤害加成帝国修正,并在杀死它们时给予资源奖励。如果这些生物不能被安抚,那么所有帝国都可以使用该选项,否则它只适用于{{icon|Fanatic Militarist}}{{icon|Militarist}} 军国主义、{{icon|Fanatic Xenophobe}}{{icon|Xenophobe}} 排外主义和{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} 种族灭绝帝国。 *'''安抚''':将开启一个特殊项目,该项目花费5000{{iconify|Physics}}点数,并允许帝国将太空生物转变为非敌对状态,并开启研究生物使用的所有特殊组件的能力。5种太空生物中只有2种可以被安抚。此选项适用于{{icon|Fanatic Pacifist}}{{icon|Pacifist}} 和平主义或 {{icon|Fanatic Xenophile}}{{icon|Xenophile}} 亲外主义帝国。如果[[星海共同体]]形成,通过“太空变形虫保护法案”决议,可以向所有成员提供太空变形虫安抚调节剂。 如果被杀死,太空生物将在其母星系中缓慢重生。 {| class="mildtable plainlist" ! 太空生物 ! 研究奖励 ! 狩猎奖励 ! width="1%" | 可安抚 ! width="1%" | 类型 ! width="32%" | 母星系 ! width="33%" | 策略 |- | {{ruby|古代采矿无人机|Ancient Mining Drones}} | '''花费''':2000 {{iconify|Engineering}}点数<br><br>{{icon|minerals}} {{green|+10%}} 采矿站矿物产出 | {{icon|yes}} | {{icon|no}} | 可扩张 | 包含2个普通采矿站和主基地矿石研磨机。每个采矿站由两支舰队护卫,其中一支为纯驱逐舰,另一支为无人机。 摧毁主基地矿石研磨机奖励4000 {{iconify|Minerals}}和500 {{iconify|Alloys}}。如果{{iconify|Ancient Relics}}DLC已启用则可获得 [[File:R surveyor.png|24px]] [[遗珍#Surveyor|勘探器]]。 | * '''防御''':护盾——它们的激光对护盾通常有伤害惩罚,尽管与普通激光不同,但它们对船体的伤害比对装甲更大。如果与基地作战,也要为舰载机带点防御。 * '''进攻''':能量武器——采矿无人机没有护盾、高装甲和良好的躲避能力。等离子武器是首选,尽管裂解炮更适合对付小型采矿无人机,尤其是在M槽中。 * '''特殊掉落物''': {{iconify|mining drone lasers tech|24px}}、{{icon|slot s}}和{{icon|slot m}}槽能量武器对装甲精度和伤害较低,但对船体伤害较高。大约和3级激光武器一样强,对其他太空生物(除了虚空值云)和早期恒星基地特别有用。 {| class="wikitable plainlist" ! 采矿无人机 !! 战斗无人机 !! 驱逐舰 !! 基地 |- style="vertical-align: top" | * {{icon|slot s}} 2 采矿激光 * {{icon|slot l}} 1 装甲 T1 * {{icon|slot m}} 1 装甲 T1 * {{icon|slot c}} 反应堆T2 * {{icon|slot c}} 推进器T2 * {{icon|slot c}} 传感器T1 * 修正 ** {{icon|ship armor}} +6 装甲 ** {{icon|ship hull}} +200 船体 ** {{icon|ship evasion}} +60 闪避 | * {{icon|slot m}} 1 采矿激光 * {{icon|slot s}} 2 采矿激光 * {{icon|slot l}} 1 装甲 T1 * {{icon|slot m}} 2 装甲 T1 * {{icon|slot c}} 反应堆T2 * {{icon|slot c}} 推进器T2 * {{icon|slot c}} 传感器T1 * 修正 ** {{icon|ship armor}} +2 装甲 ** {{icon|ship hull}} +450 船体 ** {{icon|ship evasion}} +60 闪避 | * {{icon|slot m}} 2 采矿激光 * {{icon|slot s}} 2 采矿激光 * {{icon|slot l}} 1 装甲 T1 * {{icon|slot m}} 3 装甲 T1 * {{icon|slot c}} 反应堆T2 * {{icon|slot c}} 推进器T2 * {{icon|slot c}} 传感器T1 * 修正 ** {{icon|ship armor}} +10 装甲 ** {{icon|ship hull}} +900 船体 ** {{icon|ship evasion}} +30 闪避 | * {{icon|slot l}} 2 激光 T5 * {{icon|slot h}} 3 舰载机 * {{icon|slot l}} 5 装甲 T1 * {{icon|slot c}} 反应堆T2 * {{icon|slot c}} 传感器T1 * 修正 ** {{icon|ship armor}} +10000 装甲 ** {{icon|ship hull}} +30000 船体 ** {{icon|ship evasion}} -100% 闪避 |} |- | {{ruby|晶态实体|Crystalline Entities}} | '''花费''':2000 {{iconify|Physics}}点数<br><br>{{icon|energy}} {{green|+5%}} 来自岗位的能量币<br>'''OR'''<br>{{iconify|Crystal-Infused Plating tech|24px}} | {{icon|militarist}}{{icon|fanatic militarist}}<br>{{icon|xenophobe}}{{icon|fanatic xenophobe}}<br>{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} | {{icon|yes}} | 可扩张 | 包含水晶巢穴,一个由4个精英舰队守护的大型晶态结构。如果晶态实体已经被平息,那么这个星系可以被安全地探索和宣称。由于他们的母星系有一个脉冲星,护盾在进攻时将是无用的。 | * '''防御''':装甲或护盾——其碎片武器会对船体造成+50%伤害,但没有其他优势。 * '''进攻''':任意武器,但最好是等离子发射器或采矿激光——晶态实体有可恢复和再生的船体,但没有任何护盾或装甲。 * '''特殊掉落物''':{{iconify|crystal-infused plating tech|24px}} (来自普通个体),{{iconify|crystal-forged plating tech|24px}} (来自水晶巢穴),二者都是游戏中唯一增加船体的组件。 |- | {{ruby|太空变形虫|Space Amoeba}} | '''花费''':2000 {{iconify|Society}}点数<br><br>{{icon|ship evasion}} {{green|+5%}} 闪避<br>'''或'''<br>{{iconify|Regenerative Hull Tissue tech|24px}} | {{icon|militarist}}{{icon|fanatic militarist}}<br>{{icon|xenophobe}}{{icon|fanatic xenophobe}}<br>{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} | {{icon|yes}} | 迁徙 | 总是称为{{ruby|阿莫·阿尔维欧|Amor Alveo}},星系内天体拥有大量矿藏,总计8 {{iconify|Energy}}、12 {{iconify|Minerals}}、6 {{iconify|Society}}、3 {{iconify|Exotic Gases}}、3 {{iconify|Volatile Motes}}和2 {{iconify|Rare Crystals}}。 | * '''防御''':护盾和点防御——其武器会对装甲造成+25%伤害,且大型变形虫可以发射舰载机。 * '''进攻''':能量武器——太空变形虫拥有中性装甲且可再生。 * '''特殊掉落物''':{{icon|amoeba breeding program|24px}} {{ruby|变形虫鞭毛|Amoeba Flagella}},作为舰载机使用,等同于2级改良型舰载机。 |- id="Void cloud" | {{ruby|虚空之云|Void Clouds}} | '''花费''':2000 {{iconify|Physics}}<br><br>{{icon|physics}} {{green|+10%}} 来自岗位的物理学研究 | {{icon|yes}} | {{icon|no}} | 静态 | 总是称为{{ruby|大伤口|Great Wound}},是由3个虚空之云舰队守卫的黑洞集群。大多数黑洞有4 {{iconify|Physics}}矿藏,中心黑洞包含银河系中最大的{{iconify|Dark Matter}}矿藏。由于黑洞对太空战的影响,进攻该星系之前应该做好充足准备。 | * '''防御''':水晶镀层(如果可用)——它们的武器无视护盾和装甲,其不稳定的伤害有时可以一击摧毁护卫舰。 * '''进攻''':导弹和自动火炮——虚空之云有等量的天然护盾和船体。 * '''特殊掉落物''':{{iconify|cloud lightning conduits|24px}},{{icon|slot l}}槽武器,且无视护盾和装甲 |- | {{ruby|缇扬奇太空鲸|Tiyanki Space Whales}} | {{iconify|Frequency Tuning|24px}} | {{icon|no}} | {{green|被动(除非受到攻击)}} | 迁徙 | 总是称为{{ruby|缇安娜·维克|Tiyana Vek}},包含4个气态巨行星,每个都有{{green|6}} {{iconify|Society}}矿藏。该星系恒星总是拥有{{green|6}} {{iconify|Physics}}矿藏。 | 缇扬奇舰队包含雌兽、雄兽、幼崽和幼体。可掉落{{iconify|Regenerative Hull Tissue tech|24px}}。 {| class="wikitable plainlist" ! ! 雄兽&雌兽 ! 幼崽&幼体 |- ! 配装 | * [[File:Ship part space whale weapon.png|24px]] 5 能量虹吸器 * [[File:Ship part auto repair.png|24px]] 1 再生舰体组织 | * [[File:Ship part space whale weapon.png|24px]] 3 能量虹吸器 * [[File:Ship part auto repair.png|24px]] 1 再生舰体组织 |- ! 击杀奖励 | * {{icon|energy}} 500 能量币 * {{icon|exotic gases}} 50 异星天然气 | * {{icon|energy}} 250 能量币 * {{icon|exotic gases}} 25 异星天然气 |} |} == 弗雷尔 == {{ruby|弗雷尔|VLUUR}}是一个强大的迁徙型虚空之云,拥有大约32k战斗力,配备8个[[File:Ship part space cloud weapon.png|24px]] 雷云导线武器。只要弗雷尔在一个星系中,它就会引起太空风暴,对舰船造成{{red|-50%}} {{iconify|Sublight Speed}}和{{red|-15%}} {{iconify|Fire Rate}}。 弗雷尔严重依赖护盾以生存,如果其进入脉冲星系统或任何其他护盾无效星系,将变得非常脆弱,可以很容易地被击败。 弗雷尔没有敌意,但可以被攻击。它有强大的护盾和高闪避,但船体较低,可以很容易地用导弹武器欺骗性地击败它。击败弗雷尔将获得100 {{iconify|Dark Matter}},并将在其被击败的星系中的最多4颗行星上产生1-3 {{iconify|Dark Matter}}的矿藏。 {| class="wikitable plainlist" ! 总计数据 !! 武器 !! 通用 !! 核心 |- | {{icon|ship health}} '''4,000''' 船体值 * {{icon|ship armor}} '''0''' 装甲 {{Collapse list | type= {{icon|ship shield}} '''40,000''' 护盾 | body= ** 基础 10,800 ** 修正 40,000 }} {{icon|ship speed}} '''40''' 速度 * {{icon|ship evasion}} '''65%''' 闪避 * {{icon|damage}}/{{icon|time}} 1400 平均伤害/天 | {{icon|slot l}} 8x [[File:Ship part space cloud weapon.png|24px]] 雷云导线 | * N/A | [[File:ship_part_warp_drive_3.png|24px]] 生化引擎''(护卫)'' {{Collapse list | type= {{icon|slot c}} [[File:Quantum Destabilizer.png|24px]] 弗雷尔的存在 | body= ** 总是导致太空风暴 ** {{icon|Sublight Speed}} {{red|-50%}} 亚光速航速 ** {{icon|fire rate}} {{red|-15%}} 舰船武器射速 }} |} == 贝马特制海权 == {{ruby|贝马特制海权|Bemat Thalassocracy}}是一支敌对舰队,可以在达到末期游戏时间后出现。它将出现在一个至少产出180 {{iconify|Trade Value}}的帝国的某个星系中。舰队由下列舰船组成: {| class="wikitable plainlist" ! 40 护卫舰 !! 35 驱逐舰 !! 34 巡洋舰 |- | * {{icon|slot s}} 1 动能 T3 * {{icon|slot s}} 1 等离子 T1 * {{icon|slot s}} 1 裂解炮 T1 * {{icon|slot s}} 2 护盾 T2 * {{icon|slot a}} 1 加力燃烧室 T2 * {{icon|slot a}} 1 护盾电容 * {{icon|slot c}} 跃迁引擎 * {{icon|slot c}} 推进器 T4 * {{icon|slot c}} 传感器 T2 * {{icon|slot c}} 反应堆 T5 * {{icon|slot c}} 作战电脑 T1 | * {{icon|slot m}} 1 等离子 T3 * {{icon|slot s}} 1 等离子 T3 * {{icon|slot s}} 3 激光 T5 * {{icon|slot s}} 4 护盾 T4 * {{icon|slot s}} 2 装甲 T3 * {{icon|slot a}} 1 护盾电容 * {{icon|slot c}} 跃迁引擎 * {{icon|slot c}} 推进器 T3 * {{icon|slot c}} 传感器 T2 * {{icon|slot c}} 反应堆 T5 * {{icon|slot c}} 作战电脑 T2(线列) | * {{icon|slot g}} 1 导弹 T5 * {{icon|slot g}} 2 蜂群导弹 T1 * {{icon|slot s}} 2 裂解炮 T2 * {{icon|slot s}} 2 等离子 T3 * {{icon|slot s}} 2 动能 T3 * {{icon|slot m}} 5 护盾 T4 * {{icon|slot m}} 3 装甲 T3 * {{icon|slot a}} 1 辅助火控 * {{icon|slot a}} 1 纳米修复系统 * {{icon|slot c}} 跃迁引擎 * {{icon|slot c}} 推进器 T3 * {{icon|slot c}} 传感器 T2 * {{icon|slot c}} 反应堆 T5 * {{icon|slot c}} 作战电脑 T2(火炮) |} == 星海游牧民 == {{SVersion|3.3}} [[File:Nomads.png|thumb|250px|游牧舰队]] {{hatnote|当{{iconify|MegaCorp}}DLC启用时,星海游牧民会被[[行商]]代替。}} {{ruby|星海游牧民|The Nomads}},或者他们自称的{{ruby|纳马里安人|Namarians}},是一个{{green|被动的}}数千年历史的星系际族群,他们没有家园,永远坐在他们的星际飞船中旅行。一旦与他们建立了通信,星海游牧民将帮助建立任何尚未发现彼此的帝国之间的通信。它们从一个星系旅行到另一个星系,在本银河系内的逗留是暂时的,而最终将启航前往另一个银河系。与他们相关的游牧事件可以在他们逗留期间发生。 游牧民到达的日期和条件在游戏开始时即随机设定,几率如下: * 20%几率在开局20年±500天后出现 * 25%几率在开局40年±500天后出现 * 25%几率在开局55年±500天后出现 * 30%几率永远不会出现 当设定的时间到达时,他们将在一个随机的边缘星系中产生,要求该星系中没有飞船,且没有任何帝国的情报级别高于'''低'''。一旦出现,他们将决定旅程的中途点和终点。在他们的旅途中,游牧民将在进入星系时执行一个动作。这些操作取决于星系是否有所有者以及与所有者的关系。 如果该星系属于一个既没有接触过也没有敌视他们的帝国,他们将开始围绕星系中的一个随机行星运行,直到建立接触。玩家无法破译他们的通信,但100天后他们将始终会建立联系。建立联系后,他们将向星系所有者发送请求。如果他们进入同一帝国拥有的另一个星系,他们将再次申请。每次互动都有以下机率: *'''30%''':要求将一些人口留在境内的一个行星上 **x0 如果星系所有者境内没有已殖民的干燥类宜居行星或是{{iconify|Hive Mind}} **x0.75 如果他们之前已经留下过人口 **x1.5 如果是任何形式的亲外主义、平等主义或唯心主义帝国,并且之前从未留下过人口 **x0.3 如果奴隶制政策设置为“允许” *** 游牧人口的特质为 {{iconify|Desert|24px}},{{iconify|Nomadic|24px}}、{{iconify|Venerable|24px}}和{{iconify|Natural Engineers|24px}} * '''30%''':要求在一个星球上定居,并形成一个新的帝国 **x0 如果没有可居住和未殖民的行星,或者如果行星所有者是{{iconify|Hive Mind}} **x0.5 如果他们已经在一个星球上定居 **x1.75 如果是任何形式的亲外主义、平等主义或唯心主义帝国,并且尚未在行星上定居 *** 游牧帝国的思潮为{{iconify|Egalitarian}}、{{iconify|Spiritualist}}和{{iconify|Xenophile}} *'''30%''':出售5或15艘巡洋舰 **x0 如果星系所有者已经接受过舰船 **x0.25 如果星系所有者为{{iconify|Fanatic Militarist}}或{{iconify|Fanatic Xenophobe}} **x0.5 如果已经向任何帝国出售过舰船 **x1.75 如果是任何形式的亲外主义、平等主义或唯心主义帝国,并且尚未向任何帝国出售过舰船 *'''10%''':不提出任何请求并继续前进 如果星系没有所有者,也没有敌对势力、中途点或终点,他们将执行和平行动,几率如下: *'''10%''':建造新的舰船 **x10 如果舰队战斗力低于3k **x5 如果舰队战斗力低于5k **x0 如果舰队战斗力高于10k或舰船建造停工 *'''80%''': 随机挑选一颗行星,在轨道上等待30-50天。之后,他们有25%的机会继续前进,75%的机会选择星系中的另一颗行星重复这一过程 **x0 如果舰队战斗力低于1.5k *'''10%''':不做任何事情并继续前进 虽然星海游牧民本质上是和平的,但为了获得他们的技术,可以选择战斗。游牧舰队很容易成为猎物,但他们的技术在游戏中期只是一般水平,因此很少有用。游牧舰队由以下部分组成: {| class="wikitable plainlist" ! 20 守护者 !! 3 方舟 |- | * {{icon|slot l}} 1 激光 T4 * {{icon|slot pd}} 2 点防御 T2 * {{icon|slot m}} 2 装甲 T3 * {{icon|slot m}} 1 护盾 T3 * {{icon|slot c}} 超空间引擎 T3 * {{icon|slot c}} 推进器 T3 * {{icon|slot c}} 传感器 T3 * {{icon|slot c}} 反应堆 T4 * {{icon|slot c}} 作战电脑 T3(哨戒) | * {{icon|slot c}} 超空间引擎 T3 * {{icon|slot c}} 推进器 T3 * {{icon|slot c}} 传感器 T3 * {{icon|slot c}} 反应堆 T4 |} == 城邦 == {{SVersion|3.4}} [[File:Shroudwalker enclave.png|thumb|300px|虚境行者城邦空间站]] {{ruby|城邦|Enclaves}}是生成的NPC中立派系。他们没有任何行星,但由大型飞地空间站组成。他们主要通过外交菜单进行交互,可使用“其他”选项进行筛选。每个城邦都有两到三个基本交互选项,以及一些只有在评价达到一定程度后才能使用的受限交互选项。 他们的最大评价是100,一个帝国通过使用他们的服务或在他们的星系中有恒星基地来与提升他们的评价,每年可获得{{green|+1}}评价。当同时控制同一个城邦所在的多个星系时,该评价的提升不会累积。 与城邦交互的主要资源是{{iconify|Energy}}。大多数交互都是可重复的,但其中一些交互的成本也在增加。当帝国的人口超过某些阈值时,价格就会上涨: {| class = "wikitable" ! 人口 !! {{iconify|Energy}}花费 |- | 0-60 || 1000 |- | 61-120 || 2000 |- | 121-180 || 3000 |- | 181-240 || 4000 |- | 241+ || 5000 |} 在修正到期后的续订请求期间,玩家需要支付的{{iconify|energy credits}}续订总金额与帝国人口数量成比例。对于贸易商城邦,你将被问及每月要购买多少单位(城邦出售的)稀有资源。 {| class = "wikitable" ! style="width:1%" | 城邦 ! 交互选项 ! style="width:55%" | 效果 ! {{iconify|Opinion}} ! 需求 ! DLC |- id="Curator Order" | rowspan=9 align=center | '''{{ruby|策展人组织|Curator Order}}'''<br>[[File:Enclaves flag curator.png|55px]] | 科研协助 | {{green|+10%}} {{iconify|Research Speed}} (持续10年) | {{green|+20}} | {{icon|energy}}随人口变化 | rowspan=9 | {{icon|lev}}<br>{{icon|dst}} |- | 宇宙的奥秘——未知 | 添加一个星神兽兴趣点到情报日志 | {{green|+10}} | {{icon|energy}} 300 |- | 宇宙的奥秘——如何击败 | 对选定的[[守护者]]添加永久的 {{green|+25%}} {{iconify|Damage}}修正 | {{green|+20}} | {{icon|yes}} 已经遇到一个守护者<br>{{icon|energy}} 2000 对小行星蜂巢<br>{{icon|energy}} 600 对无限神机<br>{{icon|energy}} 1000 对其他守护者 |- | 宇宙的奥秘——能否击败 | 将己方全部舰队战斗力与[[守护者]]对比 * 低于5k:''你的舰队差劲,太差劲。等等,难不成你想要去……我的天哪,就用你的这丁点舰队?那,那会变成一边倒的屠杀。'' * 在5k-15k之间:''我强烈不建议你进行作战。你的攻击与其说是威胁它,更像是无谓的吵闹。'' * 在15k-30k之间:''嗯……没错……没错,我想事实上你还是有很大的机会的。如果你联合你的整个舰队的话……我提醒你这场胜利不会轻松,但是起码你有胜利的可能性。'' * 高于30k:''你的舰队是一支强大的舰队,甚至比得上一些被我们策展人编年史记载着的最伟大的无敌舰队。胜利掌握在你的手中。'' | {{green|+20}} | {{icon|yes}} 已经遇到一个守护者<br>{{icon|energy}} 2000 对小行星蜂巢<br>{{icon|energy}} 600 对无限神机<br>{{icon|energy}} 1000 对其他守护者 |- | 建立策展人智库 | 允许在策展人组织所在的星系{{iconify|starbase}}中建造[[File:Sb curator think tank.png|24px|link=恒星基地#策展人智库]] 策展人智库 恒星基地建筑 | '''0''' | {{icon|opinion}} 50 |- | 雇佣科学家 | 获得一位5级{{iconify|Scientist}},拥有{{iconify|Curator}}特质 | '''0''' | {{icon|opinion}} 50<br>{{icon|energy}} 1000<br>未拥有{{iconify|Curator}}科学家 |- | 购买情报 | 对目标帝国增加{{green|+20}} {{iconify|Intel}} | {{green|+10}} | {{icon|opinion}} 50<br>{{icon|energy}} 1000 |- | 无限之谜 | 获得1000-10000 {{iconify|Engineering}}点数 | '''0''' | {{icon|lev}} ''知识之镜'' 修正<br>{{icon|yes}} 只可进行一次 |- | L-星门 | 获得一个L-星门见解 | {{green|+20}} | {{icon|energy}} 5000<br>{{icon|time}} 10年一次<br>{{icon|dst}} 已发现一座L-星门 |- id="Artisan Troupe" | rowspan=4 align=center | '''{{ruby|艺术家联盟|Artisan Troupe}}'''<br>[[File:Enclaves flag artist.png|55px]] | 成为赞助者 | 获得 ''艺术赞助者''修正(持续10年)({{green|+10%}} {{icon|unity}} 每月凝聚力)。成为赞助者后可能触发赞助者事件: *新闻稿事件提供了将花费500{{iconify|Energy}}以获得50{{iconify|Influence}}的选项。这种情况最多只能发生4次。 *设备故障事件提供了获得500{{iconify|Minerals}}或50{{iconify|Influence}}的选项。 *更重要的一项是允许使用{{iconify|Energy}}建造行星唯一的{{iconify|Ministry of Culture|24px}}建筑。 | {{green|+20}} | {{icon|energy}}随人口变化 | rowspan=4 | {{icon|lev}} |- | 委托创作艺术品 | 获得[[File:Decision art monument.png|24px|link=]] 展出艺术纪念碑 行星决议 | {{green|+10}} | {{icon|energy}} 600<br>{{icon|no}} 已拥有艺术品不超过5个 |- | 建立艺术学院 | 允许在策展人组织所在的星系{{iconify|starbase}}中建造[[File:Sb artist college.png|24px|link=恒星基地#艺术学院]] 艺术学院 恒星基地建筑 | '''0''' | {{icon|opinion}} 50 |- | 组织节日盛典 | 获得 ''星球艺术节'' 修正(持续10年)({{green|+15%}} {{iconify|Happiness}} 和 {{green|+10%}} {{icon|growth speed}} 人口增长速度)。同时也有几率在下一年之内发生下列事件之一: * '''10%'''几率:踩踏事故导致一个人口死亡。你可以通过花费100{{iconify|Influence}}以转移媒体的注意力或遭受两年的负面修正({{red|-20%}} {{iconify|Happiness}} 和 {{red|-10%}} 来自岗位的{{iconify|Energy}})。{{iconify|Materialist}}或{{iconify|Fanatic Materialist}}帝国发生的几率更高。 * '''10%'''几率:一些艺术家希望定居下来。若接受将为一个世界添加2个艺术家人口,气候偏好将始终匹配。{{iconify|Xenophile}}、{{iconify|Fanatic Xenophile}}、{{iconify|Pacifist}}和{{iconify|Fanatic Pacifist}}帝国发生的几率更高。 * '''5%'''几率:艺术家偷走了{{red|1000}} {{iconify|energy credits}},结束艺术节修正,并且在接下来10年内拒绝再次交流。{{iconify|Xenophobe}}、{{iconify|Fanatic Xenophobe}}、{{iconify|Materialist}}或{{iconify|Fanatic Materialist}}帝国发生的几率更高。 | {{green|+15}} | {{icon|opinion}} 50<br>{{icon|energy}} 1000 |- id="Traders" | rowspan=2 align=center | '''{{ruby|贸易商|Traders}}'''<br>[[File:Enclaves flag trader.png|55px]] | 战略资源协定 | 每月提供一个单位的稀有资源,持续10年,资源量可以扩展到5倍。资源根据遇到的具体交易商城邦而有所不同: * {{ruby|雪拉企业|XuraCorp}} 出售 {{iconify|Exotic Gases}} * {{ruby|穆塔根商人工会|Muutagan Merchant Guild}} 出售 {{iconify|Rare Crystals}} * {{ruby|里甘商业交易所|Riggan Commerce Exchange}} 出售 {{iconify|Volatile Motes}} | 从{{green|+5}}到{{green|+25}}不等 | {{icon|energy}} 500 订购费用<br>{{icon|energy}} 10 每月每单位资源费用 | rowspan=2 | {{icon|lev}} |- | 寻求专业能力 | 获得一位5级{{iconify|Governor}},拥有{{iconify|Enclave Trader}}特质 | '''0''' | {{icon|opinion}} 50<br>{{icon|energy}} 500<br>{{icon|yes}} 每个贸易商仅限一位总督 |- id="Salvagers" | rowspan=6 align=center | '''Salvagers'''<br>[[File:Enclaves flag salvagers.png|55px]] | Scrap a fleet | Disbands a fleet and gain {{iconify|Alloys}} equal to a quarter of the total construction cost * Fleets created by the [[File:R prethoryn queen.png|24px]] Prethoryn Brood-Queen relic or the [[Lost Amoeba]] event can be scrapped for 600 {{iconify|Food}} but will incur an extra cost of 200 {{iconify|energy}} and grant only 5 {{iconify|Opinion}} * If scrapping the fleet from the [[Lost Amoeba]] event there's a 25% chance that the space amoeba will permanently protect the enclave | {{green|+10}} | {{icon|yes}} Fleet in the enclave system<br>{{icon|energy}} 300<br>{{icon|time}} Once per 5 years | rowspan=6 | {{icon|ovl}} |- | Reclaimed vessels | Purchases 1 or 10 ships based on other empire' designs | {{green|+1}} to {{green|+5}} | {{icon|energy}} 150 per corvette<br>{{icon|energy}} 300 per destroyer<br>{{icon|energy}} 600 per cruiser<br>{{icon|energy}} 1200 per battleship<br>{{icon|time}} Once per 2 years |- | Salvage some debris | Automatically investigate up to 3 debris fields in 90 days | {{green|+5}} | {{icon|unknown}} Debris within borders<br>{{icon|opinion}} 20<br>{{icon|energy}} 400 |- | Engineering research | {{green|+15%}} {{icon|Research Speed (engineering)}} Engineering Research Speed for 5 years | {{green|+5}} | {{icon|opinion}} 20<br>{{icon|alloys}} 150<br>{{icon|energy}} scales with population |- | Salvage Works buildings | Allow the construction of [[File:Sb salvager workshop.png|24px|link=Starbase#Salvage Works]] Salvage Works starbase buildings in enclave system {{iconify|starbase}}s | {{green|+10}} | {{icon|opinion}} 40<br>{{icon|energy}} 1000 |- | Aid with construction efforts | {{green|+10%}} {{iconify|Ship Build Speed}} and {{green|+40%}} Starbase Module and Building Build Speed for 2 years | {{green|+5}} | [[File:Sb salvager workshop.png|24px|link=Starbase#Salvage Works]] Salvage Works<br>{{icon|opinion}} 50<br>{{icon|energy}} 800<br>{{icon|volatile motes}} 20 |- id="Shroud-Touched Coven" | rowspan=4 align=center | '''Shroud-Touched Coven'''<br>[[File:Enclaves flag shroudwalkers.png|55px]] | What is to be our fate | Starts a ''Sign of the Visitor'' situation which can trigger various events or create anomalies | {{green|+10}} | {{icon|influence}} 50<br>{{icon|energy}} scales with population | rowspan=4 | {{icon|ovl}} |- | Send us a teacher | Enables the [[File:Decision surreal visions.png|24px]] Shroudwalker Teacher decision | {{green|+10}} | {{icon|influence}} 50<br>{{icon|energy}} 10 per Empire Size<br>{{icon|yes}} Can only be done once |- | Insight on another empire | Starts a ''Shroudwalker Insight'' situation which will give the following reward when completed: * 40% chance random asset * 25% chance {{green|+15}} {{iconify|Infiltration}} * 25% chance {{green|+20}} {{iconify|Intel}} * 10% chance nothing | {{green|+10}} | {{icon|opinion}} 20<br>{{icon|influence}} 50<br>{{icon|energy}} scales with population<br>{{icon|infiltration}} Spy network<br>{{icon|time}} Once per year |- | Travel via the Shroud | Allow the construction of [[File:Sb shroud beacon.png|24px]] a Shroud Beacon starbase building | {{green|+10}} | {{icon|opinion}} 40<br>{{icon|energy}} 800<br>{{icon|yes}} Can only be done once |} === Mercenary enclaves === {{expansion|ovl}} Mercenary enclaves can be created by any empire via a special fleet order as long as the empire has sufficient Mercenary Enclave Capacity. Mercenary Enclave Capacity defaults to 0 and can be obtained through the following: * {{icon|warrior culture}} {{green|+1}} from Warrior Culture civic * {{icon|barbaric despoilers}} {{green|+1}} from Barbaric Despoilers civic * {{icon|private military companies}} {{green|+1}} from Private Military Companies civic * [[File:Ap lord of war.png|24px]] {{green|+1}} from Lord of War ascension perk * [[File:resolution defence privatization.png|24px|link=Galactic community#Defense Privatization]] {{green|+1}} from Defense Privatization resolutions 1-3 * [[File:resolution defence privatization.png|24px|link=Galactic community#Defense Privatization]] {{green|+2}} from Defense Privatization resolutions 4-5 * {{icon|naval contractors}} {{green|+2}} from Naval Contractors civic Creating a mercenary enclave requires a fleet of size 50 or larger led by an admiral in an owned system with a moon or asteroid, and no enclave already present, and costs {{iconify|energy||1500}}, {{iconify|alloys||2000}}, and {{iconify|influence||100}}. Once the order is given, the enclave will construct its station in the fleet's current system. Mercenary enclaves provide the following services: # Empires can rent a mercenary fleet for 10 years and gain {{iconify|opinion||+15|green}} for an {{iconify|energy}} cost that scales with the enclave's opinion and tier. The contract can be renewed at any point for an additional {{iconify|energy}} cost and {{iconify|opinion||+5|green}}. Mercenary fleets are led by admirals with the {{iconify|Mercenary Warrior}} trait. If the mercenary enclave station is attacked, all mercenary fleets are recalled, and their clients are refunded between {{iconify|energy||3000-44000}}, depending on enclave tier. # Empires that have at least {{iconify|opinion||20|green}} with the enclave can pay {{iconify|energy||600, 1100, or 2000}} to hire {{icon|assault army}} 5, 10 or 15 mercenary armies. If the enclave is at least tier 4, empires can also pay {{iconify|energy||1200 or 2300}} to hire {{icon|assault army}} 5 or 10 mercenary mechanized armies. All options will grant {{iconify|opinion}} equal to the number of armies hired, plus {{green|5}} additional opinion if hiring a mechanized army. # Empires that have at least {{iconify|opinion||30|green}} with the enclave can buy {{iconify|naval capacity||+15%|green}} for 10 years. This costs between {{iconify|energy||1000 and 5000}} based on current capacity and gives {{iconify|opinion||+15|green}}. # Empires that have at least {{iconify|opinion||40|green}} with the enclave can pay {{iconify|energy||1000}} to unlock the [[File:sb mercenary garrison.png|24px|link=Starbase#Mercenary Garrison]] Mercenary Garrison starbase building and gain {{iconify|opinion||+15|green}}. # Empires that have at least {{iconify|opinion||50|green}} with the enclave can pay {{iconify|energy||1500 or 5000}} to gain {{iconify|damage||+15%|green}} versus a mid-game or end-game crisis. The empire that owns a mercenary enclave's system, initially its founder, is the enclave's patron. Patrons have slightly reduced prices and receive a dividend at regular intervals. The dividend interval is mechanically a [[situation]], and the base progress rate is {{green|+0.417}} per month, resulting in a total time of {{hover|240 months|'''20''' years}}. With all positive modifiers maxed out, the interval is a mere {{hover|22 months|'''1.83''' years}}, though that relies on a non-patron hiring the fleet. More consistently, with the patron hiring the fleet, the minimum interval is {{hover|27 months|'''2.25''' years}}. The rate is increased (and thus total interval descreased) by the following: {| class="mildtable" ! Source !! Base multiple !! Raw increase !! Interval with only this modifier |- | {{iconify|Lord of War}} ascension perk || {{green|+2.5}} || {{green|+1.043}} || {{hover|69 months|5.75 years}} |- | Enclave fleet hired by anyone || {{green|+1}} || {{green|+0.417}} || {{hover|120 months|10 years}} |- | Enclave fleet hired by non-patron (stacks with above) || {{green|+2}} || {{green|+0.833}} || {{hover|60 months|5 years}} |- | Per mercenary enclave tier || {{green|+0.4}}<br>(max {{green|+2}}) || {{green|+0.167}}<br>(max {{green|+0.835}}) || See table below |- | Per [[File:Resolution defence privatization.png|24px]] Defensive Privatization resolution level || {{green|+0.5}}<br>(max {{green|+2.5}}) || {{green|+0.208}}<br>(max {{green|+1.04}}) || {{hover|160 months|13.3 years}} at level 1<br>{{hover|69 months|5.75 years}} at level 5 |- | Enclave has ''Financial Troubles'' modifier || {{red|-5}} || {{red|-2.085}} || Never<br>''Cannot reduce progress below '''3''''' |} The dividend can be in the form of basic resources, research, or a fleet if the patron is using less than '''95%''' of their {{iconify|Naval Capacity}}; there is also a small chance of a special dividend or no dividend. {| class="wikitable plainlist" style="text-align: center;" ! Dividend type ! width=10% | Chance ! Tier 0/1 ! Tier 2/3 ! Tier 4/5 |- ! style="text-align: left;" | Basic Resources | '''24%''' | * {{reward|enc|mat1|empty|empty}} * {{reward|food|mat1|empty|empty}} * {{reward|min|mat2|empty|empty}} | * {{reward|enc|mat2|empty|empty}} * {{reward|food|mat2|empty|empty}} * {{reward|min|mat3|empty|empty}} | * {{reward|enc|mat3|empty|empty}} * {{reward|food|mat3|empty|empty}} * {{reward|min|mat4|empty|empty}} |- ! style="text-align: left;" | Energy only | '''24%''' || {{reward|enc|mat2|empty|empty}} || {{reward|enc|mat3|empty|empty}} || {{reward|enc|mat4|empty|empty}} |- ! style="text-align: left;" | Research | '''24%''' | * {{reward|enc|mat1|empty|empty}} * {{reward|res|mat1|empty|empty}} | * {{reward|enc|mat2|empty|empty}} * {{reward|res|mat2|empty|empty}} | * {{reward|enc|mat3|empty|empty}} * {{reward|res|mat3|empty|empty}} |- ! style="text-align: left;" | Fleet<br>{{small|Ships received based on largest class enclave has}} | '''24%'''<br>{{small|'''0%''' if patron uses >95% of {{iconify|naval capacity|18px}}}} | * {{reward|enc|mat1|empty|empty}} * 1 Battleship and 2 Corvettes, or 6 Corvettes | * {{reward|enc|mat2|empty|empty}} * 2 Battleships and 4 Corvettes, 4 Cruisers, * 3 Destroyers and 6 Corvettes, or 12 Corvettes | * {{reward|enc|mat3|empty|empty}} * 4 Battleships and 4 Corvettes, 4 Cruisers and 6 Destroyers, * 7 Destroyers and 6 Corvettes, or 20 Corvettes |- ! style="text-align: left;" | Special<br>{{small|Ships received based on largest class enclave has}} | '''2%''' | * {{reward|enc|mat1|empty|empty}} * {{reward|min|mat1|empty|empty}} * 1 Cruiser or 3 Corvettes | * {{reward|enc|mat2|empty|empty}} * {{reward|min|mat2|empty|empty}} * {{reward|res|res1|empty|empty}} * 1 Battleship and 2 Corvettes, 2 Cruisers, * 2 Destroyers and 2 Corvettes, or 6 Corvettes | * {{reward|enc|mat3|empty|empty}} * {{reward|min|mat3|empty|empty}} * {{reward|res|res2|empty|empty}} * 2 Battleships and 4 Corvettes, 4 Cruisers, * 3 Destroyers and 6 Corvettes, or 12 Corvettes |- ! style="text-align: left;" rowspan=2 | Financial Troubles<br>{{small|Choose one of three options:}} | rowspan=2 | '''2%''' | colspan=3 style="text-align: left;" | '''•''' {{reward|enc|mat1|empty|empty}}, and enclave gains ''Financial Troubles'' modifier for 10 years ---- '''•''' Kills current enclave ruler, and enclave gains ''Financial Troubles'' modifier for 2.78 years ---- '''•''' Subsize enclave, based on tier (below), and gain {{iconify|opinion||+20|green}} |- | * {{iconify|Energy||-1000|red}} * {{iconify|Influence||+50|green}} | * {{iconify|Energy||-2500|red}} * {{iconify|Influence||+75|green}} | * {{iconify|Energy||-10000|red}} * {{iconify|Influence||+100|green}} |} Patrons that have at least {{iconify|opinion||80|green}} with the enclave can ask it to recall a fleet hired by another empire for a scaling cost and {{iconify|opinion||-15|red}}; the fleet is recalled after 6 months and then 3 months later hired to the patron for 10 years. The patron can also offer to upgrade the enclave, up to 5 times; upgrading improves the tier of its weapons and grants {{iconify|opinion||+20|green}} each time, but also increases the fleet recall costs. {| class="wikitable" style="text-align: center;" ! rowspan=2 | Enclave tier !! colspan=2 | Upgrade cost !! colspan=2 | Fleet recall cost !! rowspan=2 | Base patron dividend time !! colspan=7 | Enclave loadout |- ! {{iconify|Energy}} !! {{iconify|Alloys}} !! {{iconify|Energy}} !! {{iconify|Influence}} !! {{icon|slot xl}} !! {{icon|slot l}} !! {{icon|slot m}} !! {{icon|slot s}} !! {{icon|slot g}} !! {{icon|slot pd}} !! {{icon|slot h}} |- | 0 || - || - || 1500 || 50 || {{hover|240 months|20 years}} || 0 || 3 || 3 || 1 || 2 || 1 || 2 |- | 1 || 1000 || 500 || 3000 || 75 || {{hover|172 months|14.3 years}} || 0 || 3 || 3 || 1 || 2 || 1 || 2 |- | 2 || 2500 || 1250 || 6000 || 100 || {{hover|134 months|11.1 years}} || 0 || 6 || 6 || 2 || 4 || 2 || 4 |- | 3 || 5500 || 2750 || 10000 || 125 || {{hover|109 months|9.08 years}} || 0 || 6 || 6 || 2 || 4 || 2 || 4 |- | 4 || 10000 || 5000 || 15000 || 150 || {{hover|93 months|7.75 years}} || 1 || 6 || 6 || 2 || 4 || 2 || 4 |- | 5 || 13000 || 6500 || 22000 || 200 || {{hover|80 months|6.66 years}} || 1 || 6 || 6 || 2 || 4 || 2 || 4 |} Mercenary enclaves build and upgrade ships the same way playable empires do, using all technologies researched by the empire that founded the enclave at the time of the founding. The enclave's patron can grant the enclave all its researched technologies, gaining {{iconify|energy||+1000|green}} and {{iconify|opinion||+15|green}}. === Attacking enclaves === While enclaves will never become hostile to any empire except in retaliation, they can be attacked like any neutral entity. With around 10k fleet power and highest level weapons they are no easy prey. Various rewards can be salvaged from their remnants, depending on the type of enclave destroyed. {| class="wikitable plainlist" ! ! [[File:Enclaves flag curator.png|24px]] Curator station ! [[File:Enclaves flag artist.png|24px]] Artisan station ! [[File:Enclaves flag trader.png|24px]] Trader enclave ! [[File:Enclaves flag salvagers.png|24px]] Salvager enclave ! [[File:Enclaves flag shroudwalkers.png|24px]] Shroud-Touched station ! {{icon|unknown}} Mercenary enclave |- ! style="text-align: left;" | Loadout | * {{icon|slot xl}} 1 Lance T2 * {{icon|slot g}} 4 Torpedo T3 * {{icon|slot l}} 6 Energy Torpedo T2 * {{icon|slot m}} 6 Disruptor T3 * {{icon|slot s}} 6 Disruptor T3 * {{icon|slot pd}} 4 Point-Defense T3 * {{icon|slot l}} 10 Armor T5 * {{icon|slot l}} 10 Shield T5 * {{icon|slot a}} 2 Shield Capacitor * [[File:Ship part sensor 4.png|24px]] Tachyon Sensors | * {{icon|slot xl}} 1 Arc Emitter T2 * {{icon|slot g}} 4 Missile T5 * {{icon|slot l}} 6 Laser T5 * {{icon|slot m}} 6 Plasma Cannon T3 * {{icon|slot s}} 6 Autocannon T3 * {{icon|slot pd}} 4 Point-Defense T3 * {{icon|slot l}} 10 Armor T5 * {{icon|slot l}} 10 Shield T5 * {{icon|slot a}} 2 Shield Capacitor * [[File:Ship part sensor 4.png|24px]] Tachyon Sensors | * {{icon|slot xl}} 1 Cannon T2 * {{icon|slot g}} 4 Multi-Missiles T2 * {{icon|slot l}} 6 Artillery T2 * {{icon|slot m}} 6 Kinetic T5 * {{icon|slot s}} 6 Autocannon T3 * {{icon|slot pd}} 4 Flak T2 * {{icon|slot l}} 10 Armor T5 * {{icon|slot l}} 10 Shield T5 * {{icon|slot a}} 2 Shield Capacitor * [[File:Ship part sensor 4.png|24px]] Tachyon Sensors | * {{icon|slot xl}} 1 Cannon T2 * {{icon|slot l}} 6 Laser T5 * {{icon|slot m}} 6 Plasma Cannon T3 * {{icon|slot pd}} 4 Flak T3 * {{icon|slot s}} 5 Small Cutting Laser * {{icon|slot l}} 7 Armor T5 * {{icon|slot l}} 8 Shield T5 * {{icon|slot l}} 3 Hull T2 * {{icon|slot a}} 2 Shield Capacitor * {{icon|slot a}} 1 Nanite Repair System * {{icon|slot a}} 1 Orbital Trash Dispenser | * {{icon|slot xl}} 3 Arc Emitter T2 * {{icon|slot l}} 6 Laser T3 * {{icon|slot m}} 3 Null Void Beam * {{icon|slot pd}} 6 Point-Defense T3 * {{icon|slot l}} 18 Shield T6 * {{icon|slot a}} 3 Shield Capacitor | {{icon|unknown}} Depends on patron upgrades |- ! style="text-align: left;" | Reward | * {{icon|engineering}} 1000 Engineering Research * {{icon|physics}} 1000 Physics Research * {{icon|society}} 1000 Society Research | * {{icon|energy}} 2000 Energy Credits * {{icon|minerals}} 2000 Minerals | * {{icon|energy}} 2000 Energy Credits * {{icon|minerals}} 2000 Minerals | * {{icon|energy}} 1500 Energy Credits * {{icon|alloys}} 7000 Alloys | * {{icon|energy}} 1500 Energy Credits * {{icon|alloys}} 7000 Alloys | * {{icon|energy}} 2000 Energy Credits * {{icon|alloys}} 2000 Alloys |- ! AI Opinion change | align=center | {{red|-15}} | align=center | '''0''' | align=center | {{red|-15}} | align=center | '''0''' | align=center | '''0''' | align=center | '''0''' |} Enclave stations do not drop debris for salvage. Attacking a Curator, Artisan or Shroud-Touched enclave will make every enclave station of the same type unavailable for trade. === Crystalline empire === {{expansion|fed}} If playing with the {{iconify|Void Dwellers}} origin (AI empires can't trigger it) then there is a 1% chance that during the mid-game a unique enclave known as the Crystalline Empire will spawn near the galactic core. Its system does not have hyperlane connections but will have a wormhole to a random system in the galaxy. Empires that are not {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal and did not attack them can offer to help them every 20 years to receive one of the following: * 1 use of the [[File:Decision_deal.png|24px]] Settle Crystalline Refugees decision on a {{iconify|Habitat}} for 10 years (10 {{iconify|Influence}} for 5 {{icon|Habitat preference}}{{icon|Void Dweller}}{{icon|Intelligent}}{{icon|Docile}}{{iconify|Pops}}) * 1 use of the [[File:Decision_deal.png|24px]] Crystalline Construction decision on a {{iconify|Habitat}} for 10 years (10 {{iconify|Influence}} for {{green|+8}} {{iconify|Housing}} and {{green|-10%}} {{iconify|Building Cost}}) * A level 7 {{iconify|Scientist}} Destroying the Crystalline Empire enclave grants no rewards. == Enigmatic Cache == {{SVersion|3.3}} {{expansion|dst}} <!-- events/distant_stars?events_2.txt: starts with distar.2050 --> [[File:Evt enigmatic cache.png|right|frame|Enigmatic Cache]] The Enigmatic Cache, or BALDOR as it calls itself, is a tubular entity that will emerge from any [[Gateway]] or [[L-Gate]] once the mid-game year is reached if any player empire is at peace and set course for the nearest empire that is not at war. Upon taking damage to its hull it will instantly teleport away to the closest system with a Gateway or L-Gate. Once the Enigmatic Cache enters an empire's borders it will start orbiting each one of the empire's colonies for a decade. As long as it orbits a colony it gives it a {{green|+30%}} {{iconify|Research}} Output modifier but also {{red|-10%}} {{iconify|Happiness}} to any pops with the {{iconify|Xenophobe}} ethic. The first time it happens the empire will get the option of issuing a special project to study it or leave it alone for 50 {{iconify|Influence}}. The special project costs 2500 {{iconify|Engineering}} research and finishing it refunds 90-250 {{iconify|Engineering}} research and grants an L-Gate insight. Once all colonies have been scanned the Enigmatic Cache will set course for the nearest empire and repeat the process. '''Enigmatic Uplifting'''<br> <!-- common/special_projects/00_projects_distant_stars.txt: ENIGMATIC_UPLIFTING --> After all colonies in the galaxy have been scanned, the Enigmatic Cache will go to the capital of a biological empire that did not attack it and request to uplift the main species via a special project that takes 2 years. In multiplayer the human player with the lowest {{iconify|Relative Power}} is chosen, random if tied. In singleplayer the player empire is always chosen. '''Enigmatic Dreams'''<br> If main species doesn't have intelligent or quick learners, 60 to 80 days into the project there's a 50% chance to be given the choice between aborted the uplift or inflicting the ''Fatigued'' modifier ({{red|-30%}} resources from jobs) on 60 random non-robotic main species pops that have one of the following jobs: {| class="mildtable mw-collapsible mw-collapsed sortable" <!-- Probable bug: all swaps for these jobs are ignored --> ! {{iconify|Job}} !! {{iconify|Gestalt Consciousness}} Job{{0}} |- | {{iconify|Unemployed}} || |- | {{iconify|Researcher}} || {{iconify|Brain Drone}} / {{iconify|Calculator}} |- | {{iconify|Metallurgist}} || {{iconify|Foundry Drone}} / {{iconify|Fabricator}} |- | {{iconify|Artisan}} || {{iconify|Artisan Drone}} |- | {{iconify|Culture Worker}} || |- | {{iconify|Chemist}} || {{iconify|Chemist Drone}} |- | {{iconify|Translucer}} || {{iconify|Translucer Drone}} |- | {{iconify|Gas Refiner}} || {{iconify|Gas Refiner Drone}} |- | {{iconify|Technician}} || {{iconify|Technician Drone}} |- | {{iconify|Miner}} || {{iconify|Mining Drone}} |- | {{icon|no}}<!-- Probable bug: Farmer ignored --> || {{iconify|Agri-Drone}} |- | {{iconify|Crystal Miner}} || {{iconify|Crystal Mining Drone}} |- | {{iconify|Gas Extractor}} || {{iconify|Gas Extraction Drone}} |- | {{iconify|Mote Harvester}} || {{iconify|Mote Harvesting Drone}} |} The modifier lasts until the uplift process is completed or aborted. '''Alert'''<br> <!-- distar.5071 --> 130 to 170 days into the project the empire will be notified that the Enigmatic Cache is deteriorating. 4 random non-robotic main species pops (with the same job restrictions as Enigmatic Dreams) gain the ''Vegetable'' modifier ({{red|-80%}} resources from jobs) until the uplift is completed or aborted, and the player is offered the following options: * Abort the uplift, causing the Enigmatic Cache to teleport away and never return. * <!-- distar.5074 -->Ignore it. Once the project is complete, the 4 pops with the ''Vegetable'' modifier gain the {{iconify|Unlifted}} trait ({{red|−60%}} {{iconify|Research}}), all other non-robotic main species pops gain the {{iconify|Somewhat Uplifted}} trait ({{green|+10%}} {{iconify|Research}}), and all of them will gain the PTSD modifier ({{red|−20%}} {{iconify|Happiness}}) for 10 years. The Enigmatic Cache will remain in orbit above the capital and permanently give its {{iconify|Research}} Output modifier. * Issue a special project to repair the Enigmatic Cache with a construction ship. Once the uplift is complete, if the repair project was finished the main species will gain the {{iconify|Uplifted}} trait ({{green|+10%}} {{iconify|Researcher}} output and {{green|+25%}} {{iconify|Leader Experience Gain}}) and lose the {{iconify|Slow Learners}} trait. The Enigmatic Cache will also remain in orbit above the capital and permanently give its {{iconify|Research}} Output modifier. If any pops from the main species didn't have the {{iconify|Intelligent}} or {{iconify|Quick Learners}} trait, there's a 75% chance they gain the ''Ignorance is Bliss'' modifier ({{red|−10%}} {{iconify|Happiness}}) for 10 years. Note: The traits do not give unique bonuses to leaders despite the tooltips saying they do. {{ConceptsNavbox}} [[Category:游戏概念]] [[Category:探索]] [[en:Spaceborne_aliens]]
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