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{{Warfarenav}} | {{Warfarenav}} | ||
Most [[warfare]] is settled through space combat. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Winning battles across the stars is about adapting to the enemy's loadout and using effective counters. Each offensive or defensive component has a counter-measure to it, meaning that component choices are likely to evolve and change as empires encounter new enemies and try to build ships that counter those of the opponent. | |||
== Combat == | == Combat == | ||
{{SVersion|3.3}} | {{SVersion|3.3}} | ||
[[File:Space Battle.png|320px|thumb|Space battle between mammalians and pirates]] | [[File:Space Battle.png|320px|thumb|Space battle between mammalians and pirates]] | ||
Stellaris | Combat in Stellaris takes place in real-time, out of the player's control save for the emergency FTL order. Though the player can direct a fleet toward or away from enemies, there is no control over individual ships (unless they make up a fleet on their own) or which ships they target. | ||
Each fleet is shown on the screen with a strength number. This number represents the power of this fleet, measured by the combined offensive strength of all of the ships in the fleet. This is a rough guide to a fleet's prowess, but '''cannot''' be understood as an '''absolute determinant''' in how combat will play out. A fleet that has a lot of offensive weapons that are unsuited for the enemy it is facing (Alien creatures with regenerating hulls or skins, enemies with sophisticated and appropriate countermeasures) may still lose to this enemy even though its strength number is considerably higher. | Each fleet is shown on the screen with a strength number. This number represents the power of this fleet, measured by the combined offensive strength of all of the ships in the fleet. This is a rough guide to a fleet's prowess, but '''cannot''' be understood as an '''absolute determinant''' in how combat will play out. A fleet that has a lot of offensive weapons that are unsuited for the enemy it is facing (Alien creatures with regenerating hulls or skins, enemies with sophisticated and appropriate countermeasures) may still lose to this enemy even though its strength number is considerably higher. |