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{{Version|3.3}}
{{Version|3.3}}
{{Warfarenav}}
{{Warfarenav}}
大多数[[warfare]] 是通过太空作战解决的。尽管为了取得最终的胜利,地面战争是必要的,但己方舰队一旦消除了敌方船只威胁和摧毁敌人脆弱的运兵船,登录作战就比较安全。在星际间赢得战斗是关于适应敌人的武器和使用有效的反击手段。每个进攻或防御组件都有一个反制方法,这意味着组件的选择很可能会随着帝国遇到新的敌人并视图打败他们的舰队而令己方不断发展和变化。
Most [[warfare]] is settled through space combat. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Winning battles across the stars is about adapting to the enemy's loadout and using effective counters. Each offensive or defensive component has a counter-measure to it, meaning that component choices are likely to evolve and change as empires encounter new enemies and try to build ships that counter those of the opponent.


== Combat ==
== Combat ==
{{SVersion|3.3}}
{{SVersion|3.3}}
[[File:Space Battle.png|320px|thumb|Space battle between mammalians and pirates]]
[[File:Space Battle.png|320px|thumb|Space battle between mammalians and pirates]]
Stellaris 的战斗是实时进行的,除了紧急的超光速逃离命令以外,玩家无法控制。虽然玩家可以将舰队引向或引开敌人,但对舰队中个别船只(除非他们自己组成舰队)或他们的目标船只没有控制权。
Combat in Stellaris takes place in real-time, out of the player's control save for the emergency FTL order. Though the player can direct a fleet toward or away from enemies, there is no control over individual ships (unless they make up a fleet on their own) or which ships they target.


Each fleet is shown on the screen with a strength number. This number represents the power of this fleet, measured by the combined offensive strength of all of the ships in the fleet. This is a rough guide to a fleet's prowess, but '''cannot''' be understood as an '''absolute determinant''' in how combat will play out. A fleet that has a lot of offensive weapons that are unsuited for the enemy it is facing (Alien creatures with regenerating hulls or skins, enemies with sophisticated and appropriate countermeasures) may still lose to this enemy even though its strength number is considerably higher.
Each fleet is shown on the screen with a strength number. This number represents the power of this fleet, measured by the combined offensive strength of all of the ships in the fleet. This is a rough guide to a fleet's prowess, but '''cannot''' be understood as an '''absolute determinant''' in how combat will play out. A fleet that has a lot of offensive weapons that are unsuited for the enemy it is facing (Alien creatures with regenerating hulls or skins, enemies with sophisticated and appropriate countermeasures) may still lose to this enemy even though its strength number is considerably higher.
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