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'''天体''' | '''天体''' (celestial body )是出现在恒星系中的恒星、行星、卫星或者小行星。天体可能有 [[资源]], 那 能被 [[舰船#Mining stations|轨道站]] 收集。每个恒星系能 有 2 到 15 个天体。 | ||
当任何拥有的船只进入一个星系或其传感器范围覆盖该星系时,星系中任何可居住的行星都将与其世界类型一起显示出来。为了进一步了解星系中天体的细节,有必要用科研船对其进行调查。这将揭示与每颗行星或小行星相关的所有轨道资源。对于宜居世界,这还将揭示更详细的世界信息,包括:星球大小、可用区划、[[行星特征#障碍物|障碍物]](如果有)、特殊特征以及玩家帝国中每个物种的宜居 | 当任何拥有的船只进入一个星系或其传感器范围覆盖该星系时,星系中任何可居住的行星都将与其世界类型一起显示出来。为了进一步了解星系中天体的细节,有必要用科研船对其进行调查。这将揭示与每颗行星或小行星相关的所有轨道资源。对于宜居世界,这还将揭示更详细的世界信息,包括:星球大小、可用区划、[[行星特征#障碍物|障碍物]](如果有)、特殊特征以及玩家帝国中每个物种的宜居 度 。此外,调查宜居世界有机会揭示[[异常现象]]。 | ||
== 行星规模 == | == 行星规模 == | ||
行星 的大小 决定了一颗行星的视觉大小,以及如果它适合居住时该行星可以支持的最大区域数。行星可以有各种大小,但可居住的行星总是在以下范围内: | |||
*行星的大小在12到25之间 | *行星的大小在12到25之间 | ||
*卫星的大小在10到15之间 | *卫星的大小在10到15之间 | ||
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== 行星承载力 == | == 行星承载力 == | ||
每个殖民地都有一个 | 每个殖民地都有一个行星承载力,它决定了在人口增长开始放缓之前,它能支持多少个'''{{iconify|pop}}'''。每个单位的空余{{iconify|housing}}提供{{green|+1}}行星容量,每个人口提供{{green|+1}}行星容量。因此,在一个没有住房使用修正的行星上,行星容量将等于总住房数量,而减少人口住房使用的修正将产生略高的行星容量。此外,每个未被阻塞的区划将根据世界类型给予额外的行星容量: | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! 类型 | ! 类型 | ||
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== 宜居行星 == | == 宜居行星 == | ||
Habitable planets are the only planets that can be [[colonization|colonized]] and [[Terraforming|terraformed]], besides some notable exceptions. Their suitability ranges in accordance to a given [[species]]' homeworld, which affects the rate of [[population]] growth. | |||
A planet's habitability (and subsequent future terraforming costs) is determined by its climate system. The nine habitable world types are divided equally into three climate categories: dry, frozen and wet. Each class additionally supports a different set of possible [[planetary features]] and blockers. | |||
{| class="mildtable" | {| class="mildtable" | ||
! | ! | ||
! | ! 类型 | ||
! | ! 气候 | ||
! 描述 | ! 描述 | ||
|- id="Arid" | |- id="Arid" | ||
| width=2% | [[File:Planet arid.png]] || | | width=2% | [[File:Planet arid.png]] || 干旱 | ||
| 干燥 | | 干燥 | ||
| ''干旱的岩石世界,有氮氧大气层,表面多是峭壁和峡谷,可以在气候更加温和的极地地区发现树林,但其它植物比较稀缺。'' | | ''干旱的岩石世界,有氮氧大气层,表面多是峭壁和峡谷,可以在气候更加温和的极地地区发现树林,但其它植物比较稀缺。'' | ||
|- id="Desert" | |- id="Desert" | ||
| [[File:Planet desert.png]] || | | [[File:Planet desert.png]] || 沙漠 | ||
| 干燥 | | 干燥 | ||
| ''干燥的岩石世界,有氮氧大气层,几乎没有大片水体或者降水存在。昼夜温差巨大。很少有植物,但只要有适量降雨就能使沙漠变得生机勃勃。'' | | ''干燥的岩石世界,有氮氧大气层,几乎没有大片水体或者降水存在。昼夜温差巨大。很少有植物,但只要有适量降雨就能使沙漠变得生机勃勃。'' | ||
|- id="Savanna" id="Savannah" | |- id="Savanna" id="Savannah" | ||
| [[File:Planet savannah.png]] || | | [[File:Planet savannah.png]] || 草原 | ||
| 干燥 | | 干燥 | ||
| ''有氮氧大气层的岩石世界,有大片的平原存在。水源较少,只有短暂的雨季。除了几种比较普遍的杂草,其它的植被主要存在于绿洲附近。'' | | ''有氮氧大气层的岩石世界,有大片的平原存在。水源较少,只有短暂的雨季。除了几种比较普遍的杂草,其它的植被主要存在于绿洲附近。'' | ||
|- id="Alpine" | |- id="Alpine" | ||
| [[File:Planet alpine.png]] || | | [[File:Planet alpine.png]] || 高山 | ||
| 寒冷 | | 寒冷 | ||
| ''一个充满氮氧大气层的山地世界。积雪终年将山顶覆盖而山谷中充满着被冻结的湖泊。虽然这个行星只有微小的细微的季节性变化,在已经被冻结的湖面底下仍然流动着液态水,这些液态水还是足以维持一些耐寒的植物的日常所需。'' | | ''一个充满氮氧大气层的山地世界。积雪终年将山顶覆盖而山谷中充满着被冻结的湖泊。虽然这个行星只有微小的细微的季节性变化,在已经被冻结的湖面底下仍然流动着液态水,这些液态水还是足以维持一些耐寒的植物的日常所需。'' | ||
|- id="Arctic" | |- id="Arctic" | ||
| [[File:Planet arctic.png]] || | | [[File:Planet arctic.png]] || 极地 | ||
| 寒冷 | | 寒冷 | ||
| ''主要由极地组成的岩石世界,有氮氧大气层,极地范围很大,冰雪覆盖了大部分的表面,但仍然有四季变化,同时赤道地区也有植被。'' | | ''主要由极地组成的岩石世界,有氮氧大气层,极地范围很大,冰雪覆盖了大部分的表面,但仍然有四季变化,同时赤道地区也有植被。'' | ||
|- id="Tundra" | |- id="Tundra" | ||
| [[File:Planet tundra.png]] || | | [[File:Planet tundra.png]] || 苔原 | ||
| 寒冷 | | 寒冷 | ||
| ''一颗寒冷的岩态星球,大气充斥着氮氧元素。除了更温和的赤道地区以外,大部分地表都被永久冻土层覆盖。这里存在一个稳定的生物圈,但植被大多仅限于苔藓和地衣。'' | | ''一颗寒冷的岩态星球,大气充斥着氮氧元素。除了更温和的赤道地区以外,大部分地表都被永久冻土层覆盖。这里存在一个稳定的生物圈,但植被大多仅限于苔藓和地衣。'' | ||
|- id="Continental" | |- id="Continental" | ||
| [[File:Planet continental.png]] || | | [[File:Planet continental.png]] || 陆地 | ||
| 潮湿 | | 潮湿 | ||
| ''有氮氧大气层的岩石世界,存在稳定的水源,有被海洋分割开的大陆,随经纬度不同有不同的季节温度。'' | | ''有氮氧大气层的岩石世界,存在稳定的水源,有被海洋分割开的大陆,随经纬度不同有不同的季节温度。'' | ||
|- id="Ocean" | |- id="Ocean" | ||
| [[File:Planet ocean.png]] || | | [[File:Planet ocean.png]] || 海洋 | ||
| 潮湿 | | 潮湿 | ||
| ''有大量水源和氮氧大气层的岩石世界,海洋覆盖 | | ''有大量水源和氮氧大气层的岩石世界,海洋覆盖 了§Y90% §! 以上的表面,剩下的陆地均为岛屿。'' | ||
|- id="Tropical" | |- id="Tropical" | ||
| [[File:Planet tropical.png]] || | | [[File:Planet tropical.png]] || 热带 | ||
| 潮湿 | | 潮湿 | ||
| ''有厚重氮氧大气层的潮湿岩石世界,气候变化巨大,旱季和雨季交替明显。绝大部分的大陆上都覆盖着茂盛的植被。'' | | ''有厚重氮氧大气层的潮湿岩石世界,气候变化巨大,旱季和雨季交替明显。绝大部分的大陆上都覆盖着茂盛的植被。'' | ||
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=== 特殊宜居行星 === | === 特殊宜居行星 === | ||
{{SVersion|3.3}} | {{SVersion|3.3}} | ||
Special habitable worlds can only be spawned in certain systems but any empire that meets the requirements can terraform a regular habitable world into a special one. Some of them can become the empire homeworld if a certain origin is picked for the empire. All of them have either very high or zero Habitability and most of them feature fixed Habitability, meaning that Habitability cannot be reduced by effects such as traits. | |||
Some worlds can be created by [[Planetary_management#Decisions|Planetary Decisions]] such as ''Restore Ecumenopolis'' or ''Repair the Shattered Ring''. | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! width=1% | | ! width=1% | | ||
第96行: | 第96行: | ||
! 效果 | ! 效果 | ||
! width=42% | 注释 | ! width=42% | 注释 | ||
|- id=" | |- id="Gaia" | ||
| [[File:Planet gaia.png]] || | | [[File:Planet gaia.png]] || 盖亚 | ||
| {{iconify|Life-Seeded}} | | {{iconify|Life-Seeded}} | ||
| | | | ||
* {{iconify|World Shaper|pre=ap}} | * {{iconify|World Shaper|pre=ap}} ascension perk | ||
* {{icon|Idyllic Bloom}} [[ | * {{icon|Idyllic Bloom}} [[Buildings#Gaia_Seeders|Gaia Seeders]] | ||
* [[File:Decision resort colony.png|26px]] | * [[File:Decision resort colony.png|26px]] Nu-Baol Life-Seeding decision | ||
| | | | ||
* {{iconify|Habitability||100%|green}} | * {{iconify|Habitability||100%|green}} | ||
第108行: | 第108行: | ||
* {{iconify|happiness||+10%|green|Lithoid pop happiness}} | * {{iconify|happiness||+10%|green|Lithoid pop happiness}} | ||
* {{iconify|Resources from jobs||+10%|green}} | * {{iconify|Resources from jobs||+10%|green}} | ||
* {{iconify|Planet capacity||+6|green}} | * {{iconify|Planet capacity||+6|green}} per unblocked district slot | ||
| | | | ||
* | * Gaia Worlds tend to have positive modifiers and no negative ones. Most DLCs add at least one system with a Gaia world but a few can be found in all versions: | ||
* | * A system called Wenkwort will always spawn in the galaxy. It contains a size 19 Gaia world called Wankward Artem with a unique planet modifier. | ||
* | * A size 25 Gaia world called Zannam will occasionally spawn in a galaxy. It is defended by the Guardians of Zanaam. | ||
* | * Four Gaia worlds with special names - Prophets Retreat, Walled Garden, Emerald Mausoleum, Pristine Jewel - border the systems of the Holy Guardians. They have the {{iconify|Holy World}} modifier and colonizing them will incur their ire. Destroying them will even awaken the Fallen Empire. | ||
|- id=" | |- id="Tomb" | ||
| [[File:Planet nuked.png]] || | | [[File:Planet nuked.png]] || 死寂 | ||
| {{iconify|Post-Apocalyptic}} | | {{iconify|Post-Apocalyptic}} | ||
| | | | ||
* {{iconify|Armageddon bombardment|30px}} | * {{iconify|Armageddon bombardment|30px}} | ||
* {{iconify|Javorian Pox|30px}} | * {{iconify|Javorian Pox|30px}} bombardment | ||
| | | | ||
* {{iconify| | * {{iconify|Habitability||0%|red|Base habitability}} | ||
* {{iconify|Planet capacity||+3|green}} | * {{iconify|Planet capacity||+3|green}} per unblocked district slot | ||
| | | | ||
* | * Pre-FTL civilizations in the Atomic or Early Space Age have a small chance of starting a nuclear war and turning the planet into a Tomb World. | ||
* | * Empires with the {{iconify|Determined Exterminator}} civic start on a Tomb World if they don't have the {{iconify|Resource Consolidation}} origin. | ||
* | * Colonizing a Tomb World will displease the [[file:Faction icons traditionalists.png|24px]] Traditionalist faction, unless the empire has the {{iconify|Post-Apocalyptic}} origin. | ||
* | * Each Tomb World has a high chance of triggering one of 8 unique events 2 or 3 years after the planet is colonized. | ||
|- id=" | |- id="Ecumenopolis" | ||
| [[File:Planet city.png]] || | | [[File:Planet city.png]] || 都市 | ||
| | | | ||
| | | | ||
* [[File:Decision arcology project.png|30px]] | * [[File:Decision arcology project.png|30px]] Arcology Project decision | ||
* [[File:Decision arcology project.png|30px]] | * [[File:Decision arcology project.png|30px]] Restore Ecumenopolis decision | ||
* | * Cannot be terraformed again | ||
| | | | ||
* {{iconify|Habitability||100%|green}} | * {{iconify|Habitability||100%|green}} | ||
* {{iconify|Resources from jobs||+20%|green}} | * {{iconify|Resources from jobs||+20%|green}} | ||
* {{iconify|Pop growth speed||+50%|green}} | * {{iconify|Pop growth speed||+50%|green}} | ||
* {{iconify|Planet capacity||+6|green}} | * {{iconify|Planet capacity||+6|green}} per unblocked district slot | ||
* {{icon|building slots}} | * {{icon|building slots}} All building slots are unlocked | ||
* {{icon|yes}} | * {{icon|yes}} Unique districts | ||
| | | | ||
* | * Ecumenopolises have special [[Districts#Arcology_districts|Districts]]. All normal planetary features are removed. | ||
* | * The Planetary Prospecting decision is disabled. | ||
* | * The only pre-existing Ecumenopolis is the homeworld of the Keepers of Knowledge Fallen Empire. | ||
* | * The city lights of an Ecumenopolis are determined by the ship appearance of the terraforming empire. | ||
* | * Empires that are {{iconify|Gestalt Consciousness}}es (except {{iconify|Rogue Servitor}}s) or have the {{iconify|Agrarian Idyll}} civic cannot take the ascension perk but can still use conquered Ecumenopoleis. | ||
|- id=" | |- id="Relic" | ||
| [[File:Planet nuked.png]] || | | [[File:Planet nuked.png]] || 遗落 | ||
| {{iconify|Remnants}} | | {{iconify|Remnants}} | ||
| {{icon|no|30px}} | | {{icon|no|30px}} None | ||
| | | | ||
* {{iconify|habitability||80%|green| | * {{iconify|habitability||80%|green|Base habitability}} | ||
* {{iconify|Planet capacity||+4|green}} | * {{iconify|Planet capacity||+4|green}} per unblocked district slot | ||
* [[File:Decision arcology project.png|24px]] | * [[File:Decision arcology project.png|24px]] Allows the Restore Ecumenopolis decision | ||
| | | | ||
* | * Relic Worlds can be found in the First League Precursors' home system or in various systems added in the {{iconify|Ancient Relics}} DLC. | ||
* | * Relic Worlds contain unique planetary features that grant bonuses to {{iconify|research}} output. However most of the surface is covered by blockers that are expensive to remove. | ||
|- id=" | |- id="Hive" | ||
| [[File:Planet infested.png]] || | | [[File:Planet infested.png]] || 蜂巢 | ||
| | | | ||
|{{iconify|Hive Worlds}} | |{{iconify|Hive Worlds}} ascension perk | ||
| {{iconify|Habitability||100%|green}} | | {{iconify|Habitability||100%|green}} if authority is {{iconify|Hive Mind}} | ||
* {{iconify|Habitability||0%|red}} | * {{iconify|Habitability||0%|red}} otherwise | ||
* {{iconify|Resources from jobs||+10%|green}} | * {{iconify|Resources from jobs||+10%|green}} | ||
* {{iconify|Spawning Drone||+1|green}} | * {{iconify|Spawning Drone||+1|green}} job | ||
* {{iconify|Housing||+6|green}} | * {{iconify|Housing||+6|green}} from Hive Districts | ||
* {{iconify|Planet capacity||+6|green}} | * {{iconify|Planet capacity||+6|green}} per unblocked district slot | ||
* {{icon|building slots}} | * {{icon|building slots}} All building slots are unlocked | ||
| | | | ||
* | * All normal planetary features are removed. Number of resource districts no longer limited by features. Planetary Prospecting decision disabled. | ||
* | * The following planetary modifiers will also be removed: Atmospheric Aphrodisiac, Atmospheric Hallucinogen, Bleak, Hazardous Weather, Hostile Fauna, Irradiated, Lush, Natural Beauty, and Wild Storms. | ||
|- id=" | |- id="Machine" | ||
| [[File:Planet ai.png]] || | | [[File:Planet ai.png]] || 机械 | ||
| {{iconify|Resource Consolidation}} | | {{iconify|Resource Consolidation}} | ||
|{{iconify|Machine Worlds}} | |{{iconify|Machine Worlds}} ascension perk | ||
| | | | ||
* {{iconify|Habitability||0%|red}} | * {{iconify|Habitability||0%|red}}, unless: | ||
** {{iconify|Mechanical}} | ** {{iconify|Mechanical}} species | ||
** {{iconify|Machine}} | ** {{iconify|Machine}} Unit species | ||
** {{iconify|Cybernetic}} | ** {{iconify|Cybernetic}} species, and owner is {{iconify|Driven Assimilator}} | ||
* {{iconify|Resources from jobs||+10%|green}} | * {{iconify|Resources from jobs||+10%|green}} | ||
* {{iconify|Replicator||+1|green}} | * {{iconify|Replicator||+1|green}} job | ||
* {{iconify|Pop housing usage||−10%|green}} | * {{iconify|Pop housing usage||−10%|green}} | ||
* {{iconify|Planet capacity||+4|green}} | * {{iconify|Planet capacity||+4|green}} per unblocked district slot | ||
* {{icon|building slots}} | * {{icon|building slots}} All building slots are unlocked | ||
* {{icon|no}} | * {{icon|no}} Agriculture disctricts | ||
| | | | ||
* | * All normal planetary features are removed. Number of resource districts no longer limited by features. Planetary Prospecting decision disabled. | ||
* | * The following planetary modifiers will also be removed: Atmospheric Aphrodisiac, Atmospheric Hallucinogen, Bleak, Hazardous Weather, Hostile Fauna, Irradiated, Lush, Natural Beauty, and Wild Storms. | ||
* | * If when terraformed the planet contains organic pops that don't have the {{iconify|Cybernetic}} trait, they are killed and the Machine World gains an [[File:d_bubbling_swamp.png|24px]] Organic Slurry planetary feature ({{iconify|Food||+15|green}}). | ||
|} | |} | ||
== 不宜居天体 == | == 不宜居天体 == | ||
All non-star celestial bodies that cannot harbor advanced organic life are classified as uninhabitable. These worlds can't be colonized or terraformed (unless it has the Terraforming Candidate modifier), but they can have various resource deposits. | |||
{| class="mildtable sortable" style="text-align: center; width=100% | {| class="mildtable sortable" style="text-align: center; width=100% | ||
! class="unsortable" rowspan=2 width=1% | | ! class="unsortable" rowspan=2 width=1% | | ||
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=== 特殊不宜居行星 === | === 特殊不宜居行星 === | ||
Special uninhabitable planets can only be created in unique systems or as a result of events. | |||
{| class="mildtable plainlist" width=100% | {| class="mildtable plainlist" width=100% | ||
! width=1% | !! width= | ! width=1% | !! width=1% | 类型 | ||
! 注释 | ! 注释 | ||
! 描述 | ! 描述 | ||
|- id="AI World" | |- id="AI World" | ||
| width=2% | [[File:Planet ai.png]] || | | width=2% | [[File:Planet ai.png]] || 人工智能 | ||
| | | These planets are created by the Contingency. They are similar in appearance to Machine Worlds, but are not habitable at all. Successful bombardment turns the planet into a broken world. | ||
| ''一颗地表覆盖着人造建筑的岩态星球。稀薄的大气主要由工业污染物组成。巨量的能源从整个星球的地表排放出来,但是没有任何有机生命体的反应。'' | | ''一颗地表覆盖着人造建筑的岩态星球。稀薄的大气主要由工业污染物组成。巨量的能源从整个星球的地表排放出来,但是没有任何有机生命体的反应。'' | ||
|- id="Cracked" | |- id="Cracked" | ||
| width=2% | [[File:Planet barren.png]] || | | width=2% | [[File:Planet barren.png]] || 破碎 | ||
| | | Created by the hatching of the Voidspawn, destroying the existing colony. Has a deposit of {{iconify|Society||20|green}}. | ||
| ''某个和行星一样大的蛋的碎片'' | | ''某个和行星一样大的蛋的碎片'' | ||
|- id="Infested" | |- id="Infested" | ||
| [[File:Planet infested.png]] || | | [[File:Planet infested.png]] || 孵化 | ||
| | | Created when habitable worlds are infested by the Prethoryn Swarm. Successful bombardment turns the planet into a barren world that can be terraformed. | ||
| ''生物侵蚀体覆盖了该星球的表层。'' | | ''生物侵蚀体覆盖了该星球的表层。'' | ||
|- id="Nanite" | |- id="Nanite" | ||
| [[File:Planet toxic.png]] || | | [[File:Planet toxic.png]] || 纳米 | ||
| | | Found in the L-Cluster, with half of the outcomes giving them the Terraforming Candidate modifier once the nanite factory is destroyed. | ||
| ''一个混乱而又不宜居的世界,真是被愚蠢的设计给毁掉了。'' | | ''一个混乱而又不宜居的世界,真是被愚蠢的设计给毁掉了。'' | ||
|- id="Shattered" | |- id="Shattered" | ||
| width=2% | [[File:Planet barren.png]] || | | width=2% | [[File:Planet barren.png]] || 粉碎 | ||
| | | All worlds will have a deposit of {{iconify|Minerals||4–16|green}}. | ||
| ''曾经是一颗星球的焦黑残骸。一股巨大的能源波动引爆了这颗星球的核心,只剩下了漂浮的石块。'' | | ''曾经是一颗星球的焦黑残骸。一股巨大的能源波动引爆了这颗星球的核心,只剩下了漂浮的石块。'' | ||
|- id="Shielded" | |- id="Shielded" | ||
| [[File:Planet arid.png]] || | | [[File:Planet arid.png]] || 屏障 | ||
| | | Found through exploration, where the shield can be brought down through a special project with different possible outcomes. They can also be created using the Global Pacifier [[Colossus]] weapon but these worlds cannot then be un-shielded. | ||
| ''整个星球被某种无法穿透的能量屏障封闭了。这个屏障屏蔽了对其地表进行的任何扫描。'' | | ''整个星球被某种无法穿透的能量屏障封闭了。这个屏障屏蔽了对其地表进行的任何扫描。'' | ||
|- id="Shrouded" | |- id="Shrouded" | ||
| [[File:Planet shroud.png]] || | | [[File:Planet shroud.png]] || 虚境 | ||
| | | Created by the [[The Shroud#The Reckoning|End of the Cycle]] or when the Eater of Worlds is ravenous. Cannot be recovered. A few Shrouded Worlds can be found in some special systems. | ||
| ''我们的探测器不能穿透围绕在这个行星周围的迷雾。进入迷雾的舰船有去无回。'' | | ''我们的探测器不能穿透围绕在这个行星周围的迷雾。进入迷雾的舰船有去无回。'' | ||
|} | |} | ||
== 宜居巨型结构 == | == 宜居巨型结构 == | ||
Habitable megastructures are entirely artificial and can be constructed after researching the required technology. They feature the same {{iconify|habitability}} for every species, have unique districts and designations, and have no colonization cost (besides a colony ship). | |||
{| class="mildtable" | {| class="mildtable" | ||
! 类型 | ! 类型 | ||
第379行: | 第379行: | ||
|- id="Habitat" | |- id="Habitat" | ||
| [[File:Planet habitat.png]] {{ruby|轨道居住站|Habitat}} | | [[File:Planet habitat.png]] {{ruby|轨道居住站|Habitat}} | ||
| {{iconify|Void Dwellers}} | | {{iconify|Void Dwellers}} origin<br>{{icon|utp}}{{icon|fed}} Megastructure construction | ||
| {{plainlist| | | {{plainlist| | ||
* 70% | * 70% without [[File:ap voidborn.png|Voidborne|21px]] Voidborne | ||
* 90% | * 90% with [[File:ap voidborn.png|Voidborne|21px]] Voidborne | ||
}} | }} | ||
| | | | ||
* | * Has 4 types of [[Districts#Habitat districts|districts]], with a fifth one being available if built over a planet with a resource deposit. | ||
* | * Starts at size 4 and can be increased up to size 8 by using decision, with the required technologies. | ||
* {{iconify|Planet capacity||+3|green}} | * {{iconify|Planet capacity||+3|green}} for each available district. | ||
* {{iconify|Colony development speed||+200%|green}} | * {{iconify|Colony development speed||+200%|green}}. | ||
* | * Can only gain {{iconify|Building slots}} from colony capital and: | ||
** {{green| | **{{green|2}} with {{Iconify|Voidborne}} ascension perk. | ||
** {{green| | ** {{green|1}} with [[File:Tradition_adaptability_adaptive ecology.png|21px]] Adaptive Ecology tradition (not available if {{iconify|Machine Intelligence}}). | ||
** {{green| | ** {{green|1}} with [[File:Tradition_prosperity_public_works.png|21px]] Public Works tradition if {{iconify|Void Dwellers}}. | ||
** {{green| | ** {{green|1}} with {{icon|functional architecture}} {{icon|constructobot}} civics. | ||
| ''人工生态建筑学的结晶,可以提供类似行星地表的生存条件,如果有意,还可将其转化为城市环境。使用水培法和高级过滤技术,此空间站可以实现基本的自给自足,空间站内的设施还可以对其星球上的资源进行开采。'' | | ''人工生态建筑学的结晶,可以提供类似行星地表的生存条件,如果有意,还可将其转化为城市环境。使用水培法和高级过滤技术,此空间站可以实现基本的自给自足,空间站内的设施还可以对其星球上的资源进行开采。'' | ||
|- id="Ring World" | |- id="Ring World" | ||
| [[File:Planet ringworld.png]] | | [[File:Planet ringworld.png]] Ring World | ||
| {{icon|mega-engineering|24px}} | | {{icon|mega-engineering|24px}} Repaired from broken segments<br>{{icon|unknown}} Sanctuary system<br>[[File:Decision arcology project.png|24px]] Repair the Shattered Ring decision<br>{{icon|snd}} Ancient Caretakers home system<br>{{icon|utp}} Megastructure construction | ||
| 100% | | 100% | ||
| | | | ||
* | * Segments destroyed by a crisis or World Cracker cannot be repaired. | ||
* {{iconify|Planet capacity||+4|green}} | * {{iconify|Planet capacity||+4|green}} for each available district. | ||
* {{icon|building slots}} | * {{icon|building slots}} All building slots are unlocked | ||
| ''该巨型环带环绕着恒星系中的恒星。<br/>不像球形行星那样拥有诸多限制,内圈有大量人造宜居空间。'' | | ''该巨型环带环绕着恒星系中的恒星。<br/>不像球形行星那样拥有诸多限制,内圈有大量人造宜居空间。'' | ||
|- id="Shattered Ring World" | |- id="Shattered Ring World" | ||
| [[File:Planet ringworld.png]] {{ruby|破碎之环|Shattered Ring World}} | | [[File:Planet ringworld.png]] {{ruby|破碎之环|Shattered Ring World}} | ||
| {{iconify|Shattered Ring}} | | {{iconify|Shattered Ring}} origin | ||
| 100% | | 100% | ||
| | | | ||
* | * Enables the [[File:Decision arcology project.png|24px]] Repair the Shattered Ring decision. | ||
* {{iconify|Planet capacity||+3|green}} | * {{iconify|Planet capacity||+3|green}} for each available district. | ||
| ''一个绕日公转的巨大的环状人造星体。<br />这个巨型结构的这片区段存在着严重损伤 ——尤其是一些先进区划——但这并非无法修复。'' | | ''一个绕日公转的巨大的环状人造星体。<br />这个巨型结构的这片区段存在着严重损伤 ——尤其是一些先进区划——但这并非无法修复。'' | ||
|} | |} | ||
== 恒星 == | == 恒星 == | ||
A star is a celestial body that composes the center of a star system and influences the generation of the solar system. They are classified based on their [https://en.wikipedia.org/wiki/Stellar_classification spectral characteristics]. Less common stars also have a negative effect on all ships in the system, making certain tactics less effective in battle. | |||
Most systems have only one star but a few have two or three stars, either orbiting each other with the planets around them or far enough from each other that a few planets orbit each star. The effects and chances for habitable planets stack in binary and trinary systems. | |||
{| class="mildtable plainlist" width=100% | {| class="mildtable plainlist" width=100% | ||
! width=1% | | ! width=1% | | ||
第490行: | 第490行: | ||
|- id="Pulsar" | |- id="Pulsar" | ||
| [[File:Pulsar.png|link=Pulsar|40px]] | | [[File:Pulsar.png|link=Pulsar|40px]] | ||
| | | 脉冲星 | ||
| | | | ||
* {{iconify|Engineering}} | * {{iconify|Engineering}} | ||
第497行: | 第497行: | ||
| ''脉冲星是能够发射电磁辐射的高度磁化的中子星。当恒星高速旋转时,辐射束仅在其轴线直接指向观察者时才可见。该现象产生了一个非常精确的脉冲间隔,这种脉冲有时非常精确,可以用来精确测量时间的流逝。脉冲星发射的辐射会干扰护盾偏转器技术,导致船舶和地面护盾无法使用。'' | | ''脉冲星是能够发射电磁辐射的高度磁化的中子星。当恒星高速旋转时,辐射束仅在其轴线直接指向观察者时才可见。该现象产生了一个非常精确的脉冲间隔,这种脉冲有时非常精确,可以用来精确测量时间的流逝。脉冲星发射的辐射会干扰护盾偏转器技术,导致船舶和地面护盾无法使用。'' | ||
---- | ---- | ||
* {{icon|ship shield}} {{red|100%}} | * {{icon|ship shield}} {{red|100%}} Shield Nullification | ||
|- id="Black Hole" | |- id="Black Hole" | ||
| [[File:Black Hole.png|link=Black Hole|40px]] | | [[File:Black Hole.png|link=Black Hole|40px]] | ||
| | | 黑洞 | ||
| | | | ||
* {{iconify|Engineering}} | * {{iconify|Engineering}} | ||
第508行: | 第508行: | ||
| ''黑洞通常是由非常大质量的恒星在其寿命周期结束时坍塌而形成的,黑洞具有极强的重力场,能够阻止一切事物——包括光——逃逸出其视界边界。黑洞发出的引力波会干扰超光速引擎的工作,使战舰难以紧急脱离战斗。'' | | ''黑洞通常是由非常大质量的恒星在其寿命周期结束时坍塌而形成的,黑洞具有极强的重力场,能够阻止一切事物——包括光——逃逸出其视界边界。黑洞发出的引力波会干扰超光速引擎的工作,使战舰难以紧急脱离战斗。'' | ||
---- | ---- | ||
* {{icon|disengagement chance}} {{red|50%}} | * {{icon|disengagement chance}} {{red|50%}} Disengagement Chance Reduction | ||
* {{icon|ship speed}} {{red|+50%}} | * {{icon|ship speed}} {{red|+50%}} Emergency FTL Jump Cooldown | ||
* [[File:Observatory.png|24px]] | * [[File:Observatory.png|24px]] Allows [[starbase]]s to construct the '''Black Hole Observatory''' building. | ||
|- id="Neutron Star" | |- id="Neutron Star" | ||
| [[File:Neutron Star.png|link=Neutron Star|40px]] | | [[File:Neutron Star.png|link=Neutron Star|40px]] | ||
| | | 中子星 | ||
| | | | ||
* {{iconify|Engineering}} | * {{iconify|Engineering}} | ||
第520行: | 第520行: | ||
| ''一些大质量恒星在迅速坍缩并爆炸成为超新星时,会产生这些令人难以置信的恒星残骸,虽然它们的直径通常只有十公里,但它们的质量比一般的G型恒星大了很多倍。中子星所发出的引力波和辐射使得船员们在经过时必须谨慎导航,从而导致了船只在经过该区域时的亚光速航行速度显著降低。'' | | ''一些大质量恒星在迅速坍缩并爆炸成为超新星时,会产生这些令人难以置信的恒星残骸,虽然它们的直径通常只有十公里,但它们的质量比一般的G型恒星大了很多倍。中子星所发出的引力波和辐射使得船员们在经过时必须谨慎导航,从而导致了船只在经过该区域时的亚光速航行速度显著降低。'' | ||
---- | ---- | ||
* {{icon|sublight speed}} {{red|50%}} | * {{icon|sublight speed}} {{red|50%}} Sublight Speed Reduction | ||
|} | |} | ||