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{{version|3.3}}
{{version|3.2}}
{{Diplonav}}
{{Diplonav}}
[[File:Good Diplomacy.png|thumb|300px|Diplomacy between plantoids and arthropoids]]
[[File:Good Diplomacy.png|thumb|300px|Diplomacy between plantoids and arthropoids]]
'''Diplomacy''' in Stellaris draws on the model of previous Paradox games and offers an alternative to warmongering.
'''Diplomacy''' in Stellaris draws on the model of previous Paradox games and offers an alternative to warmongering.
== Envoys ==
Envoys are minor leaders and can be assigned to various diplomatic tasks. Once an envoy is assigned to a task it cannot be reassigned again for a year. Envoys can be assigned to the following tasks:
* Improve Relations with another empire, which grants {{green|+1}} {{iconify|opinion}} per month to and from the target empire (up to {{green|+100}}) and removes the relation requirement for positive diplomatic actions
* Harm Relations with another empire, which grants {{red|−1}} {{iconify|opinion}} per month to and from the target empire (up to {{red|−100}}) and removes the Relation requirement for negative diplomatic actions
* Assign to the Federation, which grants by {{green|+1}} {{iconify|cohesion}} per month to the federation
* Assign to the Galactic Community, which grants {{green|+10%}} {{iconify|diplomatic weight}}
* Assign to a first contact and they will discover the aliens for you
Envoy Capacity can be modified by the following:
{{box wrapper}}
{| class="mildtable" style="float:left; margin-right: 50px;"
! Source
! {{iconify|Available envoys}}
|-
| {{iconify|Inward Perfection}} civic
| {{red|−1}}
|-
| {{iconify|Xenophile}} ethic
| {{green|+1}}
|-
| {{iconify|Fanatic Xenophile}} ethic
| {{green|+2}}
|-
| {{iconify|Diplomatic Corps}} civic
| {{green|+2}}
|-
| {{iconify|Galactic Sovereign}} / Corporate Sovereign civic
| {{green|+1}}
|-
| {{iconify|Empath}} civic
| {{green|+2}}
|-
| {{iconify|Public Relations Specialists}} civic
| {{green|+2}}
|-
| [[File:Tradition diplomacy the federation.png|24px]] The Federation tradition
| {{green|+1}}
|-
| {{icon|edict}} Diplomatic Grants edict
| {{green|+1}}
|-
| {{icon|edict}} Bureau of Espionage edict
| {{green|+1}}
|-
| {{icon|edict}} Enhanced Surveillance edict
| {{green|+1}}
|}
{| class="mildtable" style="float:left; margin-right: 50px;"
! Source
! {{iconify|Available envoys}}
|-
| {{icon|building}} Embassy Complex building
| {{green|+1}}
|-
| {{icon|building}} Grand Embassy Complex building
| {{green|+2}}
|-
| {{iconify|Galactic Union}} president (level 2)
| {{green|+1}}
|-
| {{iconify|Hegemony}} president (level 2)
| {{green|+1}}
|-
| {{iconify|Trade League}} president (level 2)
| {{green|+1}}
|-
| {{iconify|Martial Alliance}} president (level 3)
| {{green|+1}}
|-
| {{iconify|Research Cooperative}} president (level 4)
| {{green|+1}}
|-
| {{icon|mgc}} Interstellar Assembly stage II
| {{green|+1}}
|-
| {{icon|mgc}} Interstellar Assembly stage IV
| {{green|+2}}
|-
| {{icon|shared destiny}} Shared Destiny ascension perk
| {{green|+2}}
|}
{{end box wrapper}}


== Diplomatic actions ==
== Diplomatic actions ==
{{SVersion|3.3}}
{{SVersion|3.2}}
Many diplomatic actions have a 10-year cooldown once chosen. Some of these are unilateral while others need to be accepted by both sides which becomes a matter of acceptance. Most diplomatic actions require certain Relations or an envoy being sent to improve or harm Relations.
Many diplomatic actions have a 10-year cooldown once chosen. Some of these are unilateral while others need to be accepted by both sides which becomes a matter of acceptance. Most diplomatic actions require certain Relations or an envoy being sent to improve or harm Relations.


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| {{icon|rivalry}} || Declare Rivalry
| {{icon|rivalry}} || Declare Rivalry
| Closes borders and grants the Animosity Casus Belli
| Closes borders and grants the Animosity Casus Belli
-20% {{icon|influence}} cost to Claim
| {{red|−100}}
| {{red|−100}}
| '''0'''
| '''0'''
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=== Agreements ===
=== Agreements ===
{{SVersion|3.3}}
{{SVersion|3.2}}
Agreements are mutually-beneficial diplomatic actions that when offered by an empire the other must accept for them to take effect. Agreements can be ended at any time by either empire but will bring a temporary {{iconify|Opinion}} malus. Defensive Pacts can only be made or broken when neither empire is at war with anyone.
Agreements are mutually-beneficial diplomatic actions that when offered by an empire the other must accept for them to take effect. Agreements can be ended at any time by either empire but will bring a temporary {{iconify|Opinion}} malus. Defensive Pacts can only be made or broken when neither empire is at war with anyone.
{| class="mildtable"
{| class="mildtable"
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=== Acceptance ===
=== Acceptance ===
{{SVersion|3.3}}
{{SVersion|3.2}}
The acceptance of diplomatic agreements by computer empires is determined by multiple factors.
The acceptance of diplomatic agreements by computer empires is determined by multiple factors.
{|class = "mildtable" style="text-align: center;
{|class = "mildtable" style="text-align: center;
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! {{icon|non-aggression pact}} NAP
! {{icon|non-aggression pact}} NAP
! {{iconify|Defensive Pact}}
! {{iconify|Defensive Pact}}
! {{icon|research agreement}} Research
! {{iconify|Research Agreement}}
! {{iconify|Commercial Pact}}
! {{iconify|Commercial Pact}}
! {{icon|migration treaty}} Migration
! {{iconify|Migration Treaty}}
! [[File:Federation default.png|24px]] Galactic Union
! [[File:Federation default.png|24px]] Galactic Union
! [[File:Federation trade.png|24px]] Trade League
! [[File:Federation trade.png|24px]] Trade League
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! [[File:Federation research.png|24px]] Research Cooperative
! [[File:Federation research.png|24px]] Research Cooperative
! [[File:Federation hegemony.png|24px]] Hegemony
! [[File:Federation hegemony.png|24px]] Hegemony
! {{icon|trade attractiveness}} Trade Willingness
|-
|-
| Decadent Hierarchy || {{green|+20}} || {{red|−10}} || '''0''' || '''0''' || {{red|−100}} || {{red|−30}} || {{red|−30}} || {{red|−30}} || {{red|−30}} || {{red|−10}} || {{red|90%}}
| Decadent Hierarchy || {{green|+20}} || {{red|−10}} || '''0''' || '''0''' || {{red|−100}} || {{red|−30}} || {{red|−30}} || {{red|−30}} || {{red|−30}} || {{red|−10}}
|-
|-
| Democratic Crusaders || '''0''' ||  {{green|+20}} || '''0''' || '''0''' || '''0''' || {{green|+10}} || '''0''' || {{green|+10}} || '''0''' || {{red|−50}} || {{red|90%}}
| Democratic Crusaders || '''0''' ||  {{green|+20}} || '''0''' || '''0''' || '''0''' || {{green|+10}} || '''0''' || {{green|+10}} || '''0''' || {{red|−50}}
|-
|-
| Erudite Explorers || {{green|+5}} || {{green|+5}} || {{green|+50}} || {{green|+10}} || '''0''' || '''0''' || '''0''' || '''0''' || {{green|+10}} || '''0''' || {{red|90%}}
| Erudite Explorers || {{green|+5}} || {{green|+5}} || {{green|+50}} || {{green|+10}} || '''0''' || '''0''' || '''0''' || '''0''' || {{green|+10}} || '''0'''
|-
|-
| Evangelizing Zealots || '''0''' || '''0''' || {{red|−20}} || {{red|−20}} || '''0''' || {{red|−20}} || {{red|−20}} || {{red|−10}} || {{red|−20}} || {{red|−20}} || {{red|75%}}
| Evangelizing Zealots || '''0''' || '''0''' || {{red|−20}} || {{red|−20}} || '''0''' || {{red|−20}} || {{red|−20}} || {{red|−10}} || {{red|−20}} || {{red|−20}}
|-
|-
| Federation Builders || {{green|+25}} || {{green|+25}} || {{green|+15}} || {{green|+15}} || {{green|+10}} || {{green|+20}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{red|95%}}
| Federation Builders || {{green|+25}} || {{green|+25}} || {{green|+15}} || {{green|+15}} || {{green|+10}} || {{green|+20}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{green|+10}}
|-
|-
| Harmonious Collective || {{green|+20}} || '''0''' || {{green|+10}} || {{green|+10}} || {{red|−10}} || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|90%}}
| Harmonious Collective || {{green|+20}} || '''0''' || {{green|+10}} || {{green|+10}} || {{red|−10}} || '''0''' || '''0''' || '''0''' || '''0''' || '''0'''
|-
|-
| Hegemonic Imperialists || {{red|−10}} || {{green|+10}} || {{red|−10}} || {{red|−10}} || {{red|−50}} || {{red|−20}} || {{red|−20}} || {{red|−10}} || {{red|−20}} || '''0''' || {{red|80%}}
| Hegemonic Imperialists || {{red|−10}} || {{green|+10}} || {{red|−10}} || {{red|−10}} || {{red|−50}} || {{red|−20}} || {{red|−20}} || {{red|−10}} || {{red|−20}} || '''0'''
|-
|-
| Honorbound Warriors || {{red|−100}} || {{green|+20}} || '''0''' || {{red|−20}} || '''0''' || {{red|−10}} || {{red|−20}} || '''0''' || {{red|−20}} || {{red|−10}} || {{red|70%}}
| Honorbound Warriors || {{red|−100}} || {{green|+20}} || '''0''' || {{red|−20}} || '''0''' || {{red|−10}} || {{red|−20}} || '''0''' || {{red|−20}} || {{red|−10}}
|-
|-
| Migratory Flock || {{green|+20}} || '''0''' || {{green|+20}} || {{green|+20}} || {{green|+100}} || {{green|+20}} || {{green|+20}} || {{green|+10}} || {{green|+20}} || {{green|+10}} || {{green|110%}}
| Migratory Flock || {{green|+20}} || '''0''' || {{green|+20}} || {{green|+20}} || {{green|+100}} || {{green|+20}} || {{green|+20}} || {{green|+10}} || {{green|+20}} || {{green|+10}}
|-
|-
| Peaceful Traders || {{green|+20}} || '''0''' || {{green|+10}} || {{green|+20}} || {{green|+20}} || {{green|+10}} || {{green|+20}} || {{red|−10}} || {{green|+10}} || {{green|+10}} || '''100%'''
| Peaceful Traders || {{green|+20}} || '''0''' || {{green|+10}} || {{green|+20}} || {{green|+20}} || {{green|+10}} || {{green|+20}} || {{red|−10}} || {{green|+10}} || {{green|+10}}
|-
|-
| Ruthless Capitalists || {{red|−10}} || '''0''' || {{green|+10}} || {{green|+20}} || '''0''' || {{red|−10}} || {{green|+10}} || {{red|−10}} || {{red|−10}} || {{red|−10}} || '''100%'''
| Ruthless Capitalists || {{red|−10}} || '''0''' || {{green|+10}} || {{green|+20}} || '''0''' || {{red|−10}} || {{green|+10}} || {{red|−10}} || {{red|−10}} || {{red|−10}}
|-
|-
| Slaving Despots || {{red|−20}} || '''0''' || '''0''' || '''0''' || {{red|−100}} || {{red|−10}} || {{red|−10}} || {{red|−10}} || {{red|−10}} || '''0''' || {{red|80%}}
| Slaving Despots || {{red|−20}} || '''0''' || '''0''' || '''0''' || {{red|−100}} || {{red|−10}} || {{red|−10}} || {{red|−10}} || {{red|−10}} || '''0'''
|-
|-
| Spiritual Seekers || {{green|+20}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{green|+20}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{red|90%}}
| Spiritual Seekers || {{green|+20}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{green|+20}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{green|+10}}
|-
|-
| Xenophobic Isolationists || {{green|+20}} || {{red|−20}} || {{red|−20}} || {{red|−20}} || {{red|−100}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|50%}}
| Xenophobic Isolationists || {{green|+20}} || {{red|−20}} || {{red|−20}} || {{red|−20}} || {{red|−100}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|−50}}
|-
|-
| Fanatical Befrienders || {{green|+50}} || {{green|+50}} || {{green|+50}} || {{green|+50}} || {{green|+50}} || {{green|+50}} || {{green|+30}} || {{green|+30}} || {{green|+30}} || {{green|+30}} || '''100%'''
| Fanatical Befrienders || {{green|+50}} || {{green|+50}} || {{green|+50}} || {{green|+50}} || {{green|+50}} || {{green|+50}} || {{green|+30}} || {{green|+30}} || {{green|+30}} || {{green|+30}}
|-
|-
| Fanatical Purifiers || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{red|50%}}
| Fanatical Purifiers || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}}
|-
|-
| Hive Mind || {{red|−10}} || {{red|−10}} || '''0''' || {{icon|no}} || {{icon|no}} || {{red|−50}} || {{red|−100}} || {{red|−30}} || {{red|−50}} || {{red|−50}} || {{red|70%}}
| Hive Mind || {{red|−10}} || {{red|−10}} || '''0''' || {{icon|no}} || {{icon|no}} || {{red|−50}} || {{red|−100}} || {{red|−30}} || {{red|−50}} || {{red|−50}}
|-
|-
| Machine Intelligence || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || {{red|−30}} || {{red|−100}} || {{red|−20}} || {{red|−20}} || {{red|−30}} || {{red|80%}}
| Machine Intelligence || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || {{red|−30}} || {{red|−100}} || {{red|−20}} || {{red|−20}} || {{red|−30}}
|-
|-
| Rogue Servitors || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || '''0''' || '''0''' || '''0''' || '''0''' || {{green|+10}} || {{red|90%}}
| Rogue Servitors || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || '''0''' || '''0''' || '''0''' || '''0''' || {{green|+10}}
|-
|-
| Driven Assimilators || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|50%}}
| Driven Assimilators || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|−50}}
|-
|-
| Determined Exterminators || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || '''100%'''
| Determined Exterminators || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}}
|-
|-
| Crisis Aspirant || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|50%}}
| Crisis Aspirant || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0'''
|}
|}


=== Trade deals ===
== Envoys ==
Trade deals are instant or monthly transfers of resources between two empires. Deals that transfer monthly resources will last between 10 and 30 years and once AI fills their stockpile long-term contracts become only viable option.. It is possible to break long-term trade contracts if not enough resources are stockpiled, but will create an {{iconify|Opinion}} penalty. Diplomatic trade often can yield better deals than the market. AI will never accept mixed long-term/instant trades. Although {{iconify|Gestalt Consciousness}} empires have no use for {{iconify|consumer goods}} or {{iconify|zro}}, they are still willing to trade for them.
Envoys are minor leaders and can be assigned to various diplomatic tasks. Once an envoy is assigned to a task it cannot be reassigned again for a year. Envoys can be assigned to the following tasks:
* Improve Relations with another empire, which grants {{green|+1}} {{iconify|opinion}} per month to and from the target empire (up to {{green|+100}}) and removes the relation requirement for positive diplomatic actions
* Harm Relations with another empire, which grants {{red|−1}} {{iconify|opinion}} per month to and from the target empire (up to {{red|−100}}) and removes the Relation requirement for negative diplomatic actions
* Assign to the Federation, which grants by {{green|+1}} {{iconify|cohesion}} per month to the federation
* Assign to the Galactic Community, which grants {{green|+10%}} {{iconify|diplomatic weight}}
* Assign to a first contact and they will discover the aliens for you
Envoy Capacity can be modified by the following:
{{box wrapper}}
{| class="mildtable" style="float:left; margin-right: 50px;"
! Source
! {{iconify|Available envoys}}
|-
| {{iconify|Inward Perfection}} civic
| {{red|−1}}
|-
| {{iconify|Xenophile}} ethic
| {{green|+1}}
|-
| {{iconify|Fanatic Xenophile}} ethic
| {{green|+2}}
|-
| {{iconify|Diplomatic Corps}} civic
| {{green|+2}}
|-
| {{iconify|Galactic Sovereign}} / Corporate Sovereign civic
| {{green|+1}}
|-
| {{iconify|Empath}} civic
| {{green|+2}}
|-
| {{iconify|Public Relations Specialists}} civic
| {{green|+2}}
|-
| [[File:Tradition diplomacy the federation.png|24px]] The Federation tradition
| {{green|+1}}
|-
| {{icon|edict}} Diplomatic Grants edict
| {{green|+1}}
|-
| {{icon|edict}} Bureau of Espionage edict
| {{green|+1}}
|-
| {{icon|edict}} Enhanced Surveillance edict
| {{green|+1}}
|}


Trading requires a neutral or positive attitude between the two empires. Empires holding a negative attitude will accept only gifts. Fallen empires only trade if they're patronizing towards the proposing empire.
{| class="mildtable" style="float:left; margin-right: 50px;"
 
! Source
In addition to resources the following things can be traded diplomatically:
! {{iconify|Available envoys}}
* [[File:Trade cat favor.png]] Favors: Each favor has a trade acceptance of 10, raised or lowered by the AI empire's trade willingness.
|-
* [[File:Trade cat sensor.png]] Communications: Valued based on the number of new contacts.
| {{icon|building}} Embassy Complex building
* [[File:Trade cat sensor.png]] Active Sensor Link: Valued based on distance, neighboring empires being more interested.
| {{green|+1}}
* [[File:Trade cat transfer control.png]] Transfer System: Available only towards neighbors during peacetime, it is the most valued trade option and can be used to offer to cede one of your star systems, usually non-preferred [[planets]] that are too expensive to terraform or adapt pops to, or as a way to ease opinion penalty of [[claim]]s or border tension. The AI will always refuse to accept systems that contain colonized Holy Worlds or border the Militant Isolationists.
|-
 
| {{icon|building}} Grand Embassy Complex building
{{icon|trade attractiveness}} Trade willingness shows how much an empire is open to trading with other empires and is dependent on their AI personality. The lower their trade willingness is, the more favorable a trade deal has to be for them to see it as fair. Empires with less than 75% trade willingness will never make offers.
| {{green|+2}}
 
|-
==== Trade acceptance ====
| {{iconify|Galactic Union}} president (level 2)
The trade acceptance number shows how much the other empire favors a deal. A trade acceptance lower than {{green|1}} means that the other empire sees the deal as disadvantageous for them and will always refuse it. A trade acceptance of {{green|1}} means that AI empire sees the deal as fair and will always accept it. A trade acceptance higher than {{green|1}} means that the other empire sees the deal as advantageous for them and will give a temporary bonus to their {{iconify|opinion}}, although this has a limit of {{green|+100}}.
| {{green|+1}}
|-
| {{iconify|Hegemony}} president (level 2)
| {{green|+1}}
|-
| {{iconify|Trade League}} president (level 2)
| {{green|+1}}
|-
| {{iconify|Martial Alliance}} president (level 3)
| {{green|+1}}
|-
| {{iconify|Research Cooperative}} president (level 4)
| {{green|+1}}
|-
| {{icon|mgc}} Interstellar Assembly stage II
| {{green|+1}}
|-
| {{icon|mgc}} Interstellar Assembly stage IV
| {{green|+2}}
|-
| {{icon|shared destiny}} Shared Destiny ascension perk
| {{green|+2}}
|}
{{end box wrapper}}


== Favors ==
== Favors ==
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== Attitude ==
== Attitude ==
{{SVersion|3.3}}
{{SVersion|3.2}}
Each empire will have a specific attitude towards other empires dictated by their AI personality, diplomatic interactions and the relative power of both empires.
Each empire will have a specific attitude towards other empires dictated by their AI personality, diplomatic interactions and the relative power of both empires.


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Empires with the {{iconify|Devouring Swarm}} or Terravore civics cannot engage in diplomacy at all, not even with identical empires.
Empires with the {{iconify|Devouring Swarm}} or Terravore civics cannot engage in diplomacy at all, not even with identical empires.


== 参考资料 ==
== References ==
<references />
<references />


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[[Category:游戏概念]]
[[Category:游戏概念]]
[[Category:外交]]
[[Category:外交]]
[[en:Diplomacy]]
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