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{{version|3.3}}{{#ev:bilibili|BV17a41167qM|500|right|机械天团的3.2版本国民理念点评}}
{{version|3.3}}
Civics represent the principles of life within an empire and are primarily limited by the authority and ethics an empire possesses. Each empire starts with two civics but the limit can be increased to three civics by researching the {{iconify|Galactic Administration|24px}} technology or its equivalent. Civics can be changed every 20 years by reforming the government using {{iconify|unity}} equal to {{red|10}} times {{iconify|empire size}}. If at any point a civic's requirements are no longer met due to a change in empire ethics, it will become "dormant" and provide no bonus until it's replaced or its requirements are met again.
Civics represent the principles of life within an empire and are primarily limited by the authority and ethics an empire possesses. Each empire starts with two civics but the limit can be increased to three civics by researching the {{iconify|Galactic Administration|24px}} technology or its equivalent. Civics can be changed every 20 years by reforming the government using 10 {{iconify|unity}} for each empire size. If at any point a civic's requirements are no longer met due to a change in empire ethics, it will become "dormant" and provide no bonus until it's replaced or its requirements are met again.


== 标准国民理念 ==
== Standard civics ==
{{SVersion|3.3}}
{{SVersion|3.3}}
Standard civics represent the principles that guide day-to-day life within an empire. They can be picked by any empire that is not considered a {{iconify|Gestalt Consciousness}} or a {{iconify|Corporate}} empire, and are heavily influenced by the empire ethics and authority type.
Standard civics represent the principles that guide day-to-day life within an empire. They can be picked by any empire that is not considered a {{iconify|Gestalt Consciousness}} or a {{iconify|Corporate}} empire, and are heavily influenced by the empire ethics and authority type.
{| class="mildtable sortable plainlist" width="100%"
{| class="mildtable sortable plainlist" width="100%"
! width="1%" class="unsortable" | !! 国民理念
! width="1%" class="unsortable" | !! Civic
! 效果
! Effects
! class="unsortable" | 前提
! class="unsortable" | Requirements
! class="unsortable" width="35%" | 描述
! class="unsortable" width="35%" | Description
|- id="Cutthroat Politics"
|- id="Cutthroat Politics"
| {{icon|Cutthroat Politics|50px}} || {{ruby|面具帝国|Cutthroat Politics}}
| {{icon|Cutthroat Politics|50px}} || Cutthroat Politics
* {{icon|edict cost}} {{green|−20%}} Edict cost
* {{icon|edict cost}} {{green|−20%}} Edict Cost
* {{icon|edict cost}} {{green|−20%}} Edict upkeep
* {{icon|edict cost}} {{green|−20%}} Edict Upkeep
* {{icon|encryption}} {{green|+1}} Codebreaking
* {{icon|encryption}} {{green|+1}} Codebreaking
|
|
| '' 这种政治制度因其阴谋权术而闻名于世。权力斗争、阴暗的背后交易和密谋策划是理所当然的。然而,那些游戏经验丰富的玩家能更好的掌控它。''
| ''The political system in this society is renowned for its intrigue. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well.''
|
|
|- id="Efficient Bureaucracy"
|- id="Efficient Bureaucracy"
| {{icon|Efficient Bureaucracy|50px}} || {{ruby|高效吏治|Efficient Bureaucracy}}
| {{icon|Efficient Bureaucracy|50px}} || Efficient Bureaucracy
| {{icon|upkeep}} {{green|−20%}} Administrator upkeep
| {{icon|upkeep}} {{green|−20%}} Administrator Upkeep
|
|
| '' 该社会以高效著称。我们不仅列车准点,运行一个星际国家所需要的庞大的官僚机器也如流水线般精确运作。''
| ''This society is renowned for its efficiency. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined.''
|
|
|- id="Environmentalist"
|- id="Environmentalist"
| {{icon|Environmentalist|50px}} || {{ruby|环保主义者|Environmentalist}}
| {{icon|Environmentalist|50px}} || Environmentalist
| {{iconify|Pop consumer goods upkeep||−20%|green}}
| {{icon|pop consumer goods upkeep}} {{green|−20%}} Pop consumer goods upkeep
|
|
| '' 这个社会寻求如何与自然和谐相处之道。 非常谨慎地保护环境,尽可能的限制消费。''
| ''This society seeks to co-exist in harmony with nature. Great care is taken to preserve the environment and limit consumerism where possible.''
|
|
|- id="Functional Architecture
|- id="Functional Architecture
| {{icon|Functional Architecture|50px}} || {{ruby|实用建筑|Functional Architecture}}
| {{icon|Functional Architecture|50px}} || Functional Architecture
* {{icon|building cost}} {{green|−15%}} Building and district cost
* {{icon|building cost}} {{green|−15%}} Building and District Cost
* {{icon|building slots}} {{green|+1}} Building slots
* {{icon|building slots}} {{green|+1}} Building Slots
|
|
| '' 该社会以简单而实用的建筑结构而闻名。有些人把这种建筑风格评价为无趣甚至让人抑郁,但在大多数情况下,新型水泥并不比其它建筑材料差。''
| ''This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, concrete does the job just as well as any other building material.''
|
|
|- id="Mining Guilds"
|- id="Mining Guilds"
| {{icon|Mining Guilds|50px}} || {{ruby|矿业工会|Mining Guilds}}
| {{icon|Mining Guilds|50px}} || Mining Guilds
| [[File:Mod_minerals_produces_add.png|24px|link=Minerals]] {{green|+1}} Minerals from {{iconify|Miner}}s
| [[File:Mod_minerals_produces_add.png|24px|link=Minerals]] {{green|+1}} Minerals from Miners
|
|
| '' 一些大型矿业公会已经占据了社会中的主导地位。政府严重依赖他们的支持。''
| ''Several large mining guilds have reached a dominant position in this society. The government relies heavily on their support.''
|
|
|- id="Agrarian Idyll"
|- id="Agrarian Idyll"
| {{icon|Agrarian Idyll|50px}} || {{ruby|田园牧歌|Agrarian Idyll}}
| {{icon|Agrarian Idyll|50px}} || Agrarian Idyll
|
|
* {{icon|housing add}} {{green|+1}} Housing from Generator, Mining and Agriculture districts
* {{icon|housing add}} {{green|+1}} Housing from Generator, Mining and Agriculture districts
* {{icon|housing add}} {{red|−1}} Housing from City districts
* {{icon|housing add}} {{red|−1}} Housing from City Districts
* {{icon|amenities add}} {{green|+2}} Amenities from {{iconify|Farmer}}s
* {{icon|amenities add}} {{green|+2}} Amenities from Farmers
* {{icon|building slot}} {{green|+1}} Building slot for every 4 Agriculture districts
* {{icon|building slot}} {{green|+1}} Building Slot per every 4 Agriculture districts
* {{icon|no}} Cannot pick {{iconify|Arcology Project}} ascension perk
* {{icon|no}} Cannot pick {{iconify|Arcology Project}} ascension perk
|
|
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* {{icon|no}}{{iconify|Shattered Ring}}
* {{icon|no}}{{iconify|Shattered Ring}}
* {{icon|no}}{{iconify|Void Dwellers}}
* {{icon|no}}{{iconify|Void Dwellers}}
| '' 一个简单而平凡的生活环境往往好处多多。该农业社会在很大程度上设法避免大规模城市化。''
| ''A simple and peaceful life can often be the most rewarding. This agrarian society has, to a large extent, managed to avoid large-scale urbanization.''
|
|
|- id="Aristocratic Elite"
|- id="Aristocratic Elite"
| {{icon|Aristocratic Elite|50px}} || {{ruby|贵族精英|Aristocratic Elite}}
| {{icon|Aristocratic Elite|50px}} || Aristocratic Elite
* {{icon|leader skill levels}} {{green|+1}} Governor level cap
* {{icon|leader skill levels}} {{green|+1}} Governor Level Cap
* {{icon|building}} Can construct [[Buildings#Noble Estates|Noble Estates]] buildings
* {{icon|building}} Can construct [[Buildings#Noble Estates|Noble Estates]] buildings
* {{icon|noble}} [[Buildings#Standard capitals|Capital buildings]] replace some {{iconify|Politician}} jobs with {{iconify|Noble}} jobs
* {{icon|noble}} [[Buildings#Standard capitals|Capital Buildings]] replace some Politian jobs with Noble jobs
|
|
* {{iconify|Oligarchic}} or {{iconify|Imperial}}
* {{iconify|Oligarchic}} or {{iconify|Imperial}}
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* {{icon|no}}{{iconify|Merchant Guilds}}
* {{icon|no}}{{iconify|Merchant Guilds}}
* {{icon|no}}{{iconify|Technocracy}}
* {{icon|no}}{{iconify|Technocracy}}
| '' 某个根深蒂固的贵族团体统治着整个社会的上层阶级。''
| ''This society has an entrenched nobility that occupies the upper echelons of society.''
|
|
|- id="Beacon of Liberty"
|- id="Beacon of Liberty"
| {{icon|Beacon of Liberty|50px}} || {{ruby|自由灯塔|Beacon of Liberty}}
| {{icon|Beacon of Liberty|50px}} || Beacon of Liberty
* {{icon|monthly unity mult}} {{green|+15%}} Monthly unity
* {{icon|monthly unity mult}} {{green|+15%}} Monthly unity
* {{icon|empire sprawl}} {{green|−15%}} Empire size from pops
* {{icon|empire sprawl}} {{green|−15%}} Empire Size from Pops
|
|
* {{iconify|Democratic}}
* {{iconify|Democratic}}
* {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
* {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
* {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
* {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
| '' 它是在黑暗社会中绽放光明的灯塔。自由和民主在这里受到最高的尊崇。''
| ''This society is a shining beacon of light in a sea of darkness. Liberty and individual freedoms are held in the highest regard here.''
|
|
|- id="Citizen Service"
|- id="Citizen Service"
| {{icon|Citizen Service|50px}} || {{ruby|公民兵役|Citizen Service}}
| {{icon|Citizen Service|50px}} || Citizen Service
* {{icon|monthly unity add}} {{green|+2}} Unity from {{iconify|Soldier}}s
* {{icon|monthly unity add}} {{green|+2}} Unity from {{iconify|Soldier}}s
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* {{icon|no}}{{iconify|Fanatic Xenophile}}
* {{icon|no}}{{iconify|Fanatic Xenophile}}
* {{icon|no}}{{iconify|Reanimators}}
* {{icon|no}}{{iconify|Reanimators}}
| '' 你是否履行了自己的责任?只有那些在军队服役完成了政治责任的人才能拥有完整公民权的。服役保障公民权。''
| ''Are you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military. Service guarantees citizenship.''
|
|
|- id="Corporate Dominion"
|- id="Corporate Dominion"
| {{icon|Corporate Dominion|50px}} || {{ruby|企业国度|Corporate Dominion}}
| {{icon|Corporate Dominion|50px}} || Corporate Dominion
|
|
* [[File:Mod_energy_produces_add.png|24px|link=Energy]] {{green|+1}} Energy per starbase [[Trading Hub]] module
* [[File:Mod_energy_produces_add.png|24px|link=Energy]] {{green|+1}} Energy per Starbase [[Trading Hub]] module
* [[File:Ship.png|24px]] Can build [[Private Colony Ship]]s
* [[File:Ship.png|24px]] Can build private colony ships
* {{icon|space trading|24px}} Starts with the Offworld Trade Companies technology
* {{icon|space trading|24px}} Starts with the Offworld Trade Companies technology
* {{icon|mercantile}} Can use the ''Mercantile'' diplomatic stance (unless also Inward Perfection)
* {{icon|mercantile}} Can use the ''Mercantile'' Diplomatic Stance (unless also Inward Perfection)
|
|
* {{iconify|Oligarchic}}
* {{iconify|Oligarchic}}
* {{icon|no}}{{iconify|MegaCorp}} DLC
* {{icon|no}}{{iconify|MegaCorp}} DLC
* {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
* {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
| Private Colony Ships cost {{Iconify|energy||500|green}} instead of the usual cost.
| ''This society is dominated by a megacorporation that has completely supplanted the role of the state.''
----
''这个社会由一家寰宇企业支配,后者已经完全代替了国家的上层建筑。''
|
|
|- id="Corvée System"
|- id="Corvée System"
| {{icon|Corvee System|50px}} || {{ruby|徭役制|Corvée System}}
| {{icon|Corvee System|50px}} || Corvée System
|
|
* {{icon|pop growth from immigration}} {{green|+15%}} Pop growth from immigration
* {{icon|pop growth from immigration}} {{green|+15%}} Pop growth from immigration
* {{icon|unity}} No unity costs for pop resettlement
* {{icon|unity}} No unity costs for Pop Resettlement
|
|
* {{icon|no}}{{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
* {{icon|no}}{{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
* {{icon|no}}{{iconify|Free Haven}}
* {{icon|no}}{{iconify|Free Haven}}
| '' 这个社会坚信国家有绝对的权力支配人民的劳动和居所。''
| ''This society considers it the absolute right of the state to decide where its citizens live and work.''
|
|
|- id="Distinguished Admiralty"
|- id="Distinguished Admiralty"
| {{icon|Distinguished Admiralty|50px}} || {{ruby|卓越海军|Distinguished Admiralty}}
| {{icon|Distinguished Admiralty|50px}} || Distinguished Admiralty
|
|
* {{icon|leader skill levels}} {{green|+2}} Admiral and general starting level
* {{icon|leader skill levels}} {{green|+2}} Admiral and General Starting Level
* {{icon|leader skill levels}} {{green|+1}} Admiral Level cap
* {{icon|leader skill levels}} {{green|+1}} Admiral Level Cap
* {{icon|fire rate}} {{green|+10%}} Ship fire rate
* {{icon|fire rate}} {{green|+10%}} Ship Fire Rate
* {{icon|fleet command limit}} {{green|+10}} Fleet command limit
* {{icon|fleet command limit}} {{green|+10}} Fleet command limit
| {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
| {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
| '' 舰队和海军实力在政界有着极为突出的影响力。他们会有选择性的招募精锐的新兵到他们中来。''
| ''The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. They have the pick of the litter when it comes to new military recruits.''
|
|
|- id="Exalted Priesthood"
|- id="Exalted Priesthood"
| {{icon|Exalted Priesthood|50px}} || {{ruby|崇高圣职|Exalted Priesthood}}
| {{icon|Exalted Priesthood|50px}} || Exalted Priesthood
|
|
* {{icon|monthly unity add}} {{green|+1}} Unity from {{iconify|Priest}}s
* {{icon|monthly unity add}} {{green|+1}} Unity from Priests
* {{icon|high priest}} [[Buildings#Standard capitals|Capital Buildings]] replace some Politician jobs with High Priest jobs
* {{icon|high priest}} [[Buildings#Standard capitals|Capital Buildings]] replace some Politician jobs with High Priest jobs
|
|
第146行: 第144行:
* {{icon|no}}{{iconify|Aristocratic Elite}}
* {{icon|no}}{{iconify|Aristocratic Elite}}
* {{icon|no}}{{iconify|Technocracy}}
* {{icon|no}}{{iconify|Technocracy}}
| With this civic, High Priests combine the output of a Politician and a Priest in a single job, with the upkeep and stratum of a Politician.
| ''To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy.''
----
''为了防止异端的侵入,我们选择让社会中一群最智慧、最虔诚的神职人员组成的宗教委员会来治理我们的国家。''
|
|
|- id="Feudal Society"
|- id="Feudal Society"
| {{icon|Feudal Society|50px}} || {{ruby|封建社会|Feudal Society}}
| {{icon|Feudal Society|50px}} || Feudal Society
|
|
* {{icon|unity}} {{green|+1}} Unity per governor level
* {{icon|unity}} {{green|+1}} Unity per Governor level
* {{icon|subject power penalty}} {{green|−50%}} Subject relative power opinion penalty
* {{icon|subject power penalty}} {{green|−50%}} Subject relative power opinion penalty
* {{icon|leader recruitment cost}} {{green|−50%}} Leader cost
* {{icon|leader recruitment cost}} {{green|−50%}} Leader Cost
* {{icon|leader recruitment cost}} Leaders have no upkeep
* {{icon|leader recruitment cost}} Leaders have no upkeep
* {{icon|yes}} Subjects can construct starbases
* {{icon|yes}} Subjects can construct starbases
* {{icon|no}} Cannot dismiss leaders
* {{icon|no}} Cannot dismiss leaders
| {{iconify|Imperial}}
| {{iconify|Imperial}}
| '' 这是一个封建的社会制度,君主依靠强大的拥有封地和自主权的封臣们来维持统治。''
| ''This society is organized in a feudal manner, with a monarch whose rule relies on powerful vassals that govern their territories with considerable autonomy.''
|
|
|- id="Free Haven"
|- id="Free Haven"
| {{icon|Free Haven|50px}} || {{ruby|自由庇护所|Free Haven}}
| {{icon|Free Haven|50px}} || Free Haven
|
|
* {{icon|pop growth from immigration}} {{green|+15%}} Pop growth from immigration
* {{icon|pop growth from immigration}} {{green|+15%}} Pop growth from immigration
* {{icon|migration attraction}} {{green|+50%}} Immigration pull
* {{icon|migration attraction}} {{green|+50%}} Immigration Pull
|
|
* {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
* {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
* {{icon|no}}{{iconify|Corvée System}}
* {{icon|no}}{{iconify|Corvée System}}
| '' 这种社会被人们称赞为自由的庇护所。不论是何物种、出身贵贱,那些辛劳的、贫穷的、渴望呼吸到自由空气的人们在这里都会受到欢迎。''
| ''This society has a well-earned reputation as a free haven. The tired, the poor, the huddled masses yearning to breathe free - all are welcome here, regardless of their species or origin.''
|
|
|- id="Idealistic Foundation"
|- id="Idealistic Foundation"
| {{icon|Idealistic Foundation|50px}} || {{ruby|理想本心|Idealistic Foundation}}
| {{icon|Idealistic Foundation|50px}} || Idealistic Foundation
| {{icon|happiness}} {{green|+10%}} Happiness
| {{icon|happiness}} {{green|+10%}} Happiness
| {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
| {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
| '' 建立在强大的理想主义价值观之上的社会。无论当前政府是否对此抱予信任,人们心中永远抱有对美好未来的向往。''
| ''This society was founded on strong idealistic values. Whether the current government remains true to them or not, the people have not forgotten.''
|
|
|- id="Imperial Cult"
|- id="Imperial Cult"
| {{icon|Imperial Cult|50px}} || {{ruby|帝国信仰|Imperial Cult}}
| {{icon|Imperial Cult|50px}} || Imperial Cult
| {{icon|edict cap add}} {{green|+100}} Edict fund
| {{icon|edict cap add}} {{green|+100}} Edict fund
|
|
第185行: 第181行:
* {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian
* {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian
* {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
* {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
| '' 这个社会普遍信仰一种宗教,他们的统治者被尊为行走于世间的真神。''
| ''This society has a dominant state religion where the ruler is worshiped as a living deity.''
|
|
|- id="Inward Perfection"
|- id="Inward Perfection"
| {{icon|Inward Perfection|50px}} || {{ruby|内圣之道|Inward Perfection}}
| {{icon|Inward Perfection|50px}} || Inward Perfection
* {{icon|no}} Cannot be added or removed after game start
* {{icon|no}} Cannot be added or removed after game start
第203行: 第199行:
| body=
| body=
** {{icon|no}}{{iconify|Rival}}s
** {{icon|no}}{{iconify|Rival}}s
** {{icon|no}}{{iconify|Commercial pact}}
** {{icon|no}}{{iconify|Commercial Pact}}
** {{icon|no}}{{iconify|Defensive pact}}
** {{icon|no}}{{iconify|Defensive Pact}}
** {{icon|no}}{{iconify|Research agreement}}
** {{icon|no}}{{iconify|Research Agreement}}
** {{icon|no}}{{iconify|Migration treaty}}
** {{icon|no}}{{iconify|Migration Treaty}}
** {{icon|no}}{{iconify|Guarantee independence}}
** {{icon|no}}{{iconify|Guarantee Independence}}
** {{icon|no}}{{iconify|Federation}}
** {{icon|no}}{{iconify|Federation}}
** {{icon|no}}{{icon|tributary}} Forced tributary
** {{icon|no}}{{icon|tributary}} Forced Tributary
}}
}}
|
|
第215行: 第211行:
* {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
* {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
* {{icon|no}}{{iconify|Pompous Purists}}
* {{icon|no}}{{iconify|Pompous Purists}}
| '' 这个安静平和的社会不愿意接受不懂得他们生活方式的外来者。比起外界的一切,他们更乐于留在自己的世外桃源不受打扰。''
| ''This calm and pacifist society has little use for strangers who do not understand their way of life. More than anything, they would prefer to be left alone.''
|
|
|- id="Meritocracy"
|- id="Meritocracy"
| {{icon|Meritocracy|50px}} || {{ruby|精英政治|Meritocracy}}
| {{icon|Meritocracy|50px}} || Meritocracy
* {{icon|leader level cap}} {{green|+1}} Leader level cap
* {{icon|leader level cap}} {{green|+1}} Leader level cap
* {{icon|pop resource output}} {{green|+10%}} Specialist pop resource output
* {{icon|pop resource output}} {{green|+10%}} Specialist Pop Resource Output
| {{iconify|Democratic}} or {{iconify|Oligarchic}}
| {{iconify|Democratic}} or {{iconify|Oligarchic}}
| '' 一个人的个人社会地位或他的人际关系跟他所处的职业没有任何关联。天资和能力才是使社会进步的唯一基础。''
| ''An individual's social station or personal connections should have no bearing on their profession. The sole basis for advancement in this society is demonstrated ability and talent.''
|
|
|- id="Nationalistic Zeal"
|- id="Nationalistic Zeal"
| {{icon|Nationalistic Zeal|50px}} || {{ruby|国民主义热忱|Nationalistic Zeal}}
| {{icon|Nationalistic Zeal|50px}} || Nationalistic Zeal
* {{icon|war exhaustion}} {{green|−20%}} War exhaustion gain
* {{icon|war exhaustion}} {{green|−20%}} War exhaustion gain
* {{icon|claim influence cost}} {{green|−15%}} Claim influence cost
* {{icon|claim influence cost}} {{green|−15%}} Claim influence cost
| {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
| {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
| '' 强烈的国民自豪感渗透进该社会的各个层面。''
| ''A strong sense of nationalistic pride permeates all layers of this society.''
|
|
|- id="Parliamentary System"
|- id="Parliamentary System"
| {{icon|Parliamentary System|50px}} || {{ruby|议会制度|Parliamentary System}}
| {{icon|Parliamentary System|50px}} || Parliamentary System
| {{icon|unity}} {{green|+40%}} Faction unity gain
| {{icon|unity}} {{green|+40%}} Faction Unity Gain
| {{iconify|Democratic}}
| {{iconify|Democratic}}
| '' 该社会的议会制度鼓励言论自由和激烈的讨论。事实证明,巴结一个占据主导地位的政府派系是非常有用的。''
| ''The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite advantageous.''
|
|
|- id="Philosopher King"
|- id="Philosopher King"
| {{icon|Philosopher King|50px}} || {{ruby|哲人王|Philosopher King}}
| {{icon|Philosopher King|50px}} || Philosopher King
* {{icon|leader level cap}} {{green|+2}} Ruler level cap
* {{icon|leader level cap}} {{green|+2}} Ruler level cap
* {{icon|unknown}} Ruler and governors can't gain negative traits from leveling up
* {{icon|unknown}} Ruler and Governor leaders can't gain negative traits from leveling up
| {{iconify|Dictatorial}} or {{iconify|Imperial}}
| {{iconify|Dictatorial}} or {{iconify|Imperial}}
| '' 仅仅依靠普通的统治是不够的,政府必须由一个拥有足够智慧和知识的王者来领导它们。''
| ''It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.''
|
|
|- id="Police State" 
|- id="Police State" 
| {{icon|Police State|50px}} || {{ruby|警察国度|Police State}}
| {{icon|Police State|50px}} || Police State
|
|
* {{icon|stability add}} {{green|+5}} Stability
* {{icon|stability add}} {{green|+5}} Stability
* {{icon|monthly unity add}} {{green|+1}} Unity from {{iconify|Enforcer}}s and {{iconify|Telepath}}s
* {{icon|monthly unity add}} {{green|+1}} Unity from Enforcers and Telepaths
| {{icon|no}}{{iconify|Fanatic Egalitarian}}
| {{icon|no}}{{iconify|Fanatic Egalitarian}}
| '' 不留痕迹的消除任何异议,在这个压抑的社会中,人们的一言一行都被庞大的内部警力仔细的控制监视着。''
| ''To quash any traces of dissent, the population in this repressive society is carefully monitored and controlled by a large internal police force.''
|
|
|- id="Shadow Council"
|- id="Shadow Council"
| {{icon|Shadow Council|50px}} || {{ruby|影子内阁|Shadow Council}}
| {{icon|Shadow Council|50px}} || Shadow Council
|
|
* [[File:Mod_country_election_influence_cost.png|24px|link=Election]] {{green|−75%}} Election influence cost
* [[File:Mod_country_election_influence_cost.png|24px|link=Election]] {{green|−75%}} Election Influence Cost
* {{icon|pop resource output}} {{green|+10%}} Ruler pop resource output
* {{icon|pop resource output}} {{green|+10%}} Ruler Pop Resource Output
* {{icon|encryption}} {{green|+1}} Codebreaking
* {{icon|encryption}} {{green|+1}} Codebreaking
| {{icon|no}}{{iconify|Imperial}}
| {{icon|no}}{{iconify|Imperial}}
| '' 连自己的国民都不知道,这个社会其实是由一个幕后操控一切的影子内阁统治的。民主的外表必须维持,但是多数专制也得到保留。毕竟,万一有傻子投票给错误的候选人呢?''
| ''Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept, but the tyranny of the majority should also be guarded against. After all, what if the fools vote for the wrong candidate?''
|
|
|- id="Slaver Guilds"
|- id="Slaver Guilds"
| {{icon|Slaver Guilds|50px}} || {{ruby|奴贩公会|Slaver Guilds}}
| {{icon|Slaver Guilds|50px}} || Slaver Guilds
* {{icon|slave pop resource output}} {{green|+10%}} Slave pop resource output
* {{icon|slave pop resource output}} {{green|+10%}} Slave pop resource output
第272行: 第268行:
* {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian
* {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian
* {{icon|no}}{{iconify|Pleasure Seekers}}
* {{icon|no}}{{iconify|Pleasure Seekers}}
| {{Icon|slave pop resource output}} "Enslaved pop ratio" ensures up to the given ratio of pops are enslaved, regardless of species rights.
| ''Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave.''
----
''社会中真正的权力核心在于一些强大而无情的奴贩公会。 他们懂得如何从一个奴隶身上榨取更多。''
|
|
|- id="Technocracy"
|- id="Technocracy"
| {{icon|Technocracy|50px}} || {{ruby|技术治国|Technocracy}}
| {{icon|Technocracy|50px}} || Technocracy
* {{icon|research alternatives}} {{green|+1}} Research alternatives
* {{icon|research alternatives}} {{green|+1}} Research Alternatives
* {{icon|unknown}} Expertise traits have double effects on tech choices
* {{icon|unknown}} Expertise traits have double effects on tech choices
* {{icon|science director}} [[Buildings#Standard capitals|Capital Buildings]] replace some {{iconify|Politician}} jobs with {{iconify|Science Director}} jobs
* {{icon|science director}} [[Buildings#Standard capitals|Capital Buildings]] replace some Politician jobs with Science Director jobs
| {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist
| {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist
* {{icon|no}}{{iconify|Aristocratic Elite}}
* {{icon|no}}{{iconify|Aristocratic Elite}}
第287行: 第281行:
* {{icon|no}}{{iconify|Merchant Guilds}}
* {{icon|no}}{{iconify|Merchant Guilds}}
* {{icon|no}}{{iconify|Shared Burdens}}
* {{icon|no}}{{iconify|Shared Burdens}}
| {{Iconify|Science Director}}s produce less unity than {{Iconify|Politician}}s, but also produce {{Nowrap|{{iconify|research}}.}}
| ''To maximize efficiency, this society is governed according to the principles of science and rationality. The personal whims of an ignorant and dangerously unqualified political elite must not be allowed to interfere.''
----
''为了最大限度地提高效率,该社会将科学和理性作为行事准则。那些无知的、危险的、不合格的政治精英们的个人妄想绝对不能介入。''
|
|
|- id="Warrior Culture"
|- id="Warrior Culture"
| {{icon|Warrior Culture|50px}} || {{ruby|尚武文化|Warrior Culture}}
| {{icon|Warrior Culture|50px}} || Warrior Culture
* {{icon|army damage}} {{green|+20%}} Army damage
* {{icon|army damage}} {{green|+20%}} Army damage
* {{icon|duelist}} Replaces {{iconify|Entertainer}} jobs with {{iconify|Duelist}} jobs
* {{icon|duelist}} Replaces Entertainer jobs with Duelist jobs
| {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
| {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
| '' 这个社会已经发展处一种强悍的武士精神。武功战力高于一切,只有在战场上才能获得真正的荣耀。''
| ''This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle.''
|
|
|- id="Catalytic Processing"
|- id="Catalytic Processing"
| {{icon|Catalytic Processing|50px}} || {{ruby|催化加工|Catalytic Processing}}
| {{icon|Catalytic Processing|50px}} || Catalytic Processing
| {{icon|catalytic technician}} Replaces {{iconify|Metallurgist}} jobs with {{iconify|Catalytic Technician}} jobs
| {{icon|catalytic technician}} Replaces Metallurgist jobs with Catalytic Technician jobs
| {{icon|no}}{{iconify|Calamitous Birth}}
| {{icon|no}}{{iconify|Calamitous Birth}}
| {{Iconify|Catalytic Technician}}s produce {{Iconify|alloys}} from {{Iconify|food}}.
| ''By focusing their industrial efforts into catalytic chemistry, this civilization has unlocked the key to using organic materials in the construction of spacebound structures.''
----
'' 这个文明的工业专注于研究催化化学,并揭开了使用有机材料建造太空构造的奥秘。''
| {{icon|pln}}
| {{icon|pln}}
|- id="Idyllic Bloom"
|- id="Idyllic Bloom"
| {{icon|Idyllic Bloom|50px}} || {{ruby|田园绽放|Idyllic Bloom}}
| {{icon|Idyllic Bloom|50px}} || Idyllic Bloom
* {{icon|no}} Cannot be added or removed after game start
* {{icon|no}} Cannot be added or removed after game start
* {{icon|building}} Can construct and upgrade [[Buildings#Gaia Seeders|Gaia Seeder]] buildings
* {{icon|building}} Can construct and upgrade [[Buildings#Gaia_Seeders|Gaia Seeder]] buildings
* {{icon|pln}} [[Species#Plantoid|Plantoid]] or [[Species#Fungoid|Fungoid]] main species
* {{icon|pln}} [[Species#Plantoid|Plantoid]] or [[Species#Fungoid|Fungoid]] main species
第317行: 第307行:
* {{icon|no}}{{iconify|Void Dwellers}}
* {{icon|no}}{{iconify|Void Dwellers}}
* {{icon|no}}{{iconify|Life-Seeded}}
* {{icon|no}}{{iconify|Life-Seeded}}
| A Gaia Seeder is a special building that slowly terraforms the planet into a {{Nowrap|{{iconify|Gaia World}}.}}
| ''This society has always spent much time on improving and caring for their environment, in pursuit of building a true paradise for its inhabitants.''
----
''这个社会一直花费大量时间在改善和爱护环境上,追求为居民们建造一个真正的天堂。''
| {{icon|pln}}
| {{icon|pln}}
|- id="Fanatic Purifiers"
|- id="Fanatic Purifiers"
| {{icon|Fanatic Purifiers|50px}} || {{ruby|种族洁癖|Fanatic Purifiers}}
| {{icon|Fanatic Purifiers|50px}} || Fanatic Purifiers
* {{icon|no}} Cannot be added or removed after game start
* {{icon|no}} Cannot be added or removed after game start
第334行: 第322行:
** {{icon|no}} Cannot establish diplomatic pacts with alien empires
** {{icon|no}} Cannot establish diplomatic pacts with alien empires
** {{icon|no}} Cannot use the Galactic Market
** {{icon|no}} Cannot use the Galactic Market
** {{icon|casus belli}} Can use the ''Purification'' casus belli
** {{icon|casus belli}} Can use the ''Purification'' Casus Belli
** {{icon|opinion}} {{red|−1000}} Opinion with every empire of a different species
** {{icon|opinion}} {{red|−1000}} Opinion with every empire of a different species
** {{icon|opinion}} {{green|+200}} Opinion with same-species {{iconify|Fanatic Purifiers}}
** {{icon|opinion}} {{green|+200}} Opinion with same-species {{iconify|Fanatic Purifiers}}
** {{icon|purge}} Pops of different species will always be purged, except for {{iconify|Mechanical}} species
** {{icon|purge}} Pops of different species will always be purged, except for {{iconify|Mechanical}} species
** {{iconify|Unity||+2|green}} from {{iconify|Purging}} jobs
** {{icon|unity}} Gains {{green|+2}} Unity per purged pop
** {{icon|armageddon bombardment}} Can use ''Armageddon Bombardment'' policy
** {{icon|armageddon bombardment}} Can use ''Armageddon Bombardment'' Policy
}}
}}
|
|
第349行: 第337行:
* {{icon|no}}{{iconify|Common Ground}}
* {{icon|no}}{{iconify|Common Ground}}
* {{icon|no}}{{iconify|Hegemon}}
* {{icon|no}}{{iconify|Hegemon}}
| '' 这个社会似乎会不顾一切地净化所有星系中其他的智慧生命。不管发生什么,他们都不会容忍异族的存在。''
| ''This society appears hellbent on scouring the galaxy of all other sapient life. Come what may, they will suffer no xenos to live.''
| {{icon|utp}}
| {{icon|utp}}
|- id="Masterful Crafters"
|- id="Masterful Crafters"
| {{icon|Masterful Crafters|50px}} || {{ruby|能工巧匠|Masterful Crafters}}
| {{icon|Masterful Crafters|50px}} || Masterful Crafters
* {{icon|artificer}} Replaces {{iconify|Artisan}} jobs with {{iconify|Artificer}} jobs
* {{icon|artificer}} Replaces Artisan jobs with Artificer jobs
* {{icon|building slots}} {{green|+1}} Building slot for every 3 Industrial districts (except on habitats)
* {{icon|building slots}} {{green|+1}} Building Slot per 3 Industrial Districts (except on Habitats)
| {{Iconify|Artificer}}s produce {{Iconify|trade value}} and {{Iconify|engineering research}} as well as slightly more {{Iconify|consumer goods}}.
| ''A penchant for meticulous crafting lies at the heart of this society. Deft appendages and keen sensory organs aid them in creating truly wondrous treasures even in the most basic of trades.''
----
''对一丝不苟的工艺的执着是这个社会的核心。 即使在最基本的行业中,灵巧的附肢和敏锐的感觉器官也能帮助他们创造真正的神奇瑰宝。''
| {{icon|hum}}
| {{icon|hum}}
|- id="Pleasure Seekers"
|- id="Pleasure Seekers"
| {{icon|Pleasure Seekers|50px}} || {{ruby|寻乐者|Pleasure Seekers}}
| {{icon|Pleasure Seekers|50px}} || Pleasure Seekers
* {{icon|yes}} Can use the ''[[Species_rights#Decadent Lifestyle|Decadent Lifestyle]]'' living standard
* {{icon|yes}} Can use the ''[[Species_rights#Decadent_Lifestyle|Decadent Lifestyle]]'' living standard
* {{icon|pop growth speed}} {{green|+1%}} Pop growth speed from {{iconify|Entertainer}}s
* {{icon|pop growth speed}} {{green|+1%}} Pop Growth Speed from Entertainers
* {{icon|amenities add}} {{green|+5}} Amenities from {{iconify|Servant}}s
* {{icon|amenities add}} {{green|+5}} Amenities from Servants
* {{icon|no}}{{iconify|Slaver Guilds}}
* {{icon|no}}{{iconify|Slaver Guilds}}
* {{icon|no}}{{iconify|Warrior Culture}}
* {{icon|no}}{{iconify|Warrior Culture}}
* {{icon|no}}{{iconify|Shared Burdens}}
* {{icon|no}}{{iconify|Shared Burdens}}
| '' 这个社会满足于自身的完美。 那些被特权社会阶级提升的人已经屈服于这种崇尚享受和娱乐而不用顾忌通常由其他人来承担成本的文化。''
| ''This society rejoices in its own perfection. Those who are elevated by their privileged social structure have surrendered to a culture which glorifies pleasure and entertainment, regardless of a cost typically borne by others.''
| {{icon|hum}}
| {{icon|hum}}
|- id="Pompous Purists"
|- id="Pompous Purists"
| {{icon|Pompous Purists|50px}} || {{ruby|夸耀纯净派|Pompous Purists}}
| {{icon|Pompous Purists|50px}} || Pompous Purists
* {{icon|trust growth}} {{green|+30%}} Trust growth
* {{icon|trust growth}} {{green|+30%}} Trust Growth
* {{icon|available envoys}} {{green|+2}} Available envoys
* {{icon|available envoys}} {{green|+2}} Available envoys
* {{icon|no}} Can send but cannot receive diplomatic propositions
* {{icon|no}} Can send but cannot receive diplomatic propositions
第384行: 第370行:
* {{icon|no}}{{iconify|Fanatic Purifiers}}
* {{icon|no}}{{iconify|Fanatic Purifiers}}
* {{icon|no}}{{iconify|Scion}}
* {{icon|no}}{{iconify|Scion}}
| '' 这个社会对自身的至高无上深信不疑,只要不是他们主动发起的外交活动,他们都将视而不见。''
| ''A society so utterly convinced of their own superiority, that any attempt at diplomacy not initated by themselves will be utterly ignored.''
| {{icon|hum}}
| {{icon|hum}}
|- id="Barbaric Despoilers"
|- id="Barbaric Despoilers"
| {{icon|Barbaric Despoilers|50px}} || {{ruby|野蛮掠夺者|Barbaric Despoilers}}
| {{icon|Barbaric Despoilers|50px}} || Barbaric Despoilers
* {{icon|no}} Cannot be added or removed after game start
* {{icon|no}} Cannot be added or removed after game start
* {{icon|casus belli}} Can use the ''Despoliation'' casus belli
* {{icon|casus belli}} Can use the ''Despoliation'' casus belli
* {{icon|raiding bombardment}} Can use the ''Raiding'' orbital bombardment stance
* {{icon|raiding bombardment}} Can use the ''Raiding'' orbital bombardment stance
* {{icon|migration treaty}} Cannot form migration treaties
* {{icon|migration treaty}} Cannot form Migration Treaties
* {{icon|no}} Can only create {{iconify|Martial Alliance}} and {{iconify|Hegemony}} federations
* {{icon|no}} Can only create {{iconify|Martial Alliance}} and {{iconify|Hegemony}} federations
|
|
第400行: 第386行:
* {{icon|no}}{{iconify|Fanatic Purifiers}}
* {{icon|no}}{{iconify|Fanatic Purifiers}}
* {{icon|no}}{{iconify|Common Ground}}
* {{icon|no}}{{iconify|Common Ground}}
| '' 这个社会毫无秩序可言。战斗就是活下去的意义,最强者就可以掌握最强的权力。''
| ''This society holds few things sacred. To fight is to live, and the strongest may seize whatever they covet.''
| {{icon|apc}}
| {{icon|apc}}
|- id="Byzantine Bureaucracy"
|- id="Byzantine Bureaucracy"
| {{icon|Byzantine Bureaucracy|50px}} || {{ruby|拜占庭式官僚|Byzantine Bureaucracy}}
| {{icon|Byzantine Bureaucracy|50px}} || Byzantine Bureaucracy
* {{icon|unity}} {{green|+1}} Unity from {{iconify|Bureaucrat}}s
* {{icon|monthly unity add}} {{green|+1}} Unity from Bureaucrats
* {{icon|stability}} {{green|+1}} Stability from {{iconify|Bureaucrat}}s
* {{icon|stability add}} {{green|+1}} Stability from Bureaucrats
| {{icon|no}}{{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
| {{icon|no}}{{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
| '' 此社会是由非常复杂的,对于外人而言简直就是迷宫一般的行政体制所统治。为了维持政府的流畅运作,大量的公职人员会日以继夜地工作以确保所有公民只获得跟其能力与资格相匹配的资源分配。''
| ''This society is largely governed by a complex and, to the outsider, almost labyrinthine system of bureaucracy. An army of officials and functionaries work tirelessly to keep the government running smoothly and ensure no citizens are allocated resources they cannot demonstrate a properly filed and triple-stamped need for.''
| {{icon|mgc}}
| {{icon|mgc}}
|- id="Merchant Guilds"
|- id="Merchant Guilds"
| {{icon|Merchant Guilds|50px}} || {{ruby|商人公会|Merchant Guilds}}
| {{icon|Merchant Guilds|50px}} || Merchant Guilds
* {{icon|merchant}} [[Buildings#Standard capitals|Capital buildings]] replace some {{iconify|Politician}} jobs with {{iconify|Merchant}} jobs
* {{icon|merchant}} [[Buildings#Standard capitals|Capital Buildings]] replace some Politician jobs with Merchant jobs
* {{icon|mercantile}} Can use the ''Mercantile'' diplomatic stance (unless also have Inward Perfection)
* {{icon|mercantile}} Can use the ''Mercantile'' Diplomatic Stance (unless also have Inward Perfection)
|
|
* {{icon|no}}{{iconify|Exalted Priesthood}}
* {{icon|no}}{{iconify|Exalted Priesthood}}
* {{icon|no}}{{iconify|Aristocratic Elite}}
* {{icon|no}}{{iconify|Aristocratic Elite}}
* {{icon|no}}{{iconify|Technocracy}}
* {{icon|no}}{{iconify|Technocracy}}
| Merchants produce a large amount of {{Iconify|trade value}} instead of {{Iconify|unity}}.
| ''A number of powerful and very influential merchant guilds have risen to prominent positions in this society. They hold significant sway with the government.''
----
''一些非常有影响力的强大商人工会占据了该社会的显著地位,连政府也对他们言听计从。''
| {{icon|mgc}}
| {{icon|mgc}}
|- id="Shared Burdens"
|- id="Shared Burdens"
| {{icon|Shared Burdens|50px}} || {{ruby|同甘共苦|Shared Burdens}}
| {{icon|Shared Burdens|50px}} || Shared Burdens
* {{icon|yes}} Can use the ''[[Species rights#Shared_Burden|Shared Burden]]'' living standard
* {{icon|yes}} Can use the ''[[Species_rights#Shared_Burden|Shared Burden]]'' living standard
* {{icon|no}} Cannot use other living standards except Utopian Abundance and Chemical Bliss
* {{icon|no}} Cannot use other Living Standards except Utopian Abundance and Chemical Bliss
* {{icon|stability add}} {{green|+5}} Stability
* {{icon|stability add}} {{green|+5}} Stability
* {{icon|time}} {{green|−45%}} Pop demotion time
* {{icon|time}} {{green|−45%}} Pop Demotion Time
* {{icon|building}} Housing buildings replaced with [[Buildings#Communal Housing|Communal Housing]] and [[Buildings#Utopian Communal Housing|Utopian Communal Housing]]
* {{icon|building}} Can build [[Buildings#Communal Housing|Communal Housing]] and [[Buildings#Utopian Communal Housing|Utopian Communal Housing]] buildings
* {{iconify|Fanatic Egalitarian}}
* {{iconify|Fanatic Egalitarian}}
第436行: 第420行:
* {{icon|no}}{{iconify|Technocracy}}
* {{icon|no}}{{iconify|Technocracy}}
* {{icon|no}}{{iconify|Pleasure Seekers}}
* {{icon|no}}{{iconify|Pleasure Seekers}}
| Shared Burden equalizes {{Iconify|consumer goods}} upkeep across strata.
| ''This society believes in an equitable distribution of resources, making little to no distinction between the needs of ruler and ruled. All work together for the benefit of the whole.''
----
'' 此社会信奉资源均匀分配的理念,无论是统治阶层还是被统治阶层都理应获得一视同仁的对待。所有人会为社会的整体而努力奋斗。''
| {{icon|mgc}}
| {{icon|mgc}}
|- id="Diplomatic Corps"
|- id="Diplomatic Corps"
| [[File:Civic_diplomatic_corps.png|50px]] || {{ruby|外交使团|Diplomatic Corps}}
| [[File:Civic_diplomatic_corps.png|50px]] || Diplomatic Corps
* {{icon|available envoys}} {{green|+2}} Available envoys
* {{icon|available envoys}} {{green|+2}} Available envoys
* {{icon|diplo weight mult}} {{green|+10%}} Diplomatic weight
* {{icon|diplo weight mult}} {{green|+10%}} Diplomatic Weight
* {{icon|no}}{{iconify|Inward Perfection}}
* {{icon|no}}{{iconify|Inward Perfection}}
* {{icon|no}}{{iconify|Fanatic Purifiers}}
* {{icon|no}}{{iconify|Fanatic Purifiers}}
| '' 这个社会有着悠久的修辞和辩论的传统,他们也赞美那些只用话语就达成目的的人。''
| ''This society has a long tradition of rhetoric and debate and celebrate those who are able to get their way using only words.''
| {{icon|fed}}
| {{icon|fed}}
|- id="Memorialists"
|- id="Memorialists"
| [[File:Civic_memorialist.png|50px]] || {{ruby|记念主义|Memorialists}}
| [[File:Civic_memorialist.png|50px]] || Memorialists
| {{icon|building}} Monuments are replaced with the [[Sanctuary of Repose]] line of buildings
| {{icon|building}} Can construct Sanctuary of Repose buildings
| {{icon|no}}{{iconify|Fanatic Purifiers}}
| {{icon|no}}{{iconify|Fanatic Purifiers}}
| A Sanctuary of Repose creates (specialist) {{Iconify|Death Chronicler}} jobs, which produce {{Iconify|stability}}, {{Nowrap|{{iconify|society research}}}}, and {{Iconify|unity}}.
| ''This empire pays tribute to memories and sapients of the past, deriving greater stability and insight from the continuous cycles of death, rebirth and legacy.''
----
''该帝国重视记忆和逝去的智慧生命体,希望求得更好的稳定性和经死与新生、传承的循环获得的见解。''
| {{icon|nec}}
| {{icon|nec}}
|- id="Reanimators"
|- id="Reanimators"
| [[File:Civic_reanimated_armies.png|50px]] || {{ruby|逝者军势|Reanimators}}
| [[File:Civic_reanimated_armies.png|50px]] || Reanimators
* {{icon|building}} [[Military Academy]] buildings are replaced by [[Dread Encampment]] buildings
* {{icon|building}} [[Military Academy]] buildings are replaced by [[Dread Encampment]] buildings
第467行: 第447行:
* {{icon|no}}{{icon|pacifist}}{{icon|fanatic pacifist}} Pacifist
* {{icon|no}}{{icon|pacifist}}{{icon|fanatic pacifist}} Pacifist
* {{icon|no}}{{iconify|Citizen Service}}
* {{icon|no}}{{iconify|Citizen Service}}
| A Dread Encampment creates (specialist) {{Iconify|Necromancer}} jobs, which produce {{Iconify|naval capacity}}, {{Iconify|defense armies}}, and {{Iconify|physics}} and {{Iconify|society}} research.
| ''Within this society, death is no bar to the call of arms. Masters of the art of necromancy reanimate deceased corpses to raise a dread host that strikes fear into the hearts of lesser mortals.''
----
''在这个社会中,死亡不再是号召参军的阻碍。通晓死灵术的大师们能够让逝者的尸骸重新活动起来,集结成一支亡者的大军,向劣等的生者们灌注无上的恐惧。''
| {{icon|nec}}
| {{icon|nec}}
|- id="Death Cult"
|- id="Death Cult"
| [[File:Civic_death_cult.png|50px]] || {{ruby|死亡教团|Death Cult}}
| [[File:Civic_death_cult.png|50px]] || Death Cult
* {{icon|building}} Can construct [[Buildings#Sacrificial Temple|Sacrifice]] buildings
* {{icon|building}} Can construct [[Buildings#Sacrifice|Sacrifice]] buildings
* {{icon|edict}} Can use [[Edicts#Sacrifices|Sacrifice]] edicts
* {{icon|edict}} Can use [[Edicts#Sacrifices|Sacrifice]] edicts
第481行: 第459行:
* {{icon|no}}{{iconify|Fanatic Purifiers}}
* {{icon|no}}{{iconify|Fanatic Purifiers}}
* {{icon|no}}{{iconify|Necrophage origin}}
* {{icon|no}}{{iconify|Necrophage origin}}
| Sacrifice buildings create (specialist) {{Iconify|Death Priest}} and (worker) {{Iconify|Mortal Initiate}} jobs, which produce {{Iconify|amenities}}, {{Iconify|society research}}, and {{Iconify|unity}}. Sacrifices kill all Mortal Initiates and produce a bonus for 5 years depending on how many pops were sacrificed.
| ''This society's religion is built around periodic, ritual sacrifices. Willing initiates devote themselves to a decade of study before meeting an end whose effects ripple throughtout their culture.''
----
''该团体的宗教建立在周期性的献祭秘仪之上。自愿奉献的先行者花费整整十年全身心地投入到研习之中,然后在仪式中舍身赴死,他们的死亡使得整个群体的文化繁荣昌盛。''
| {{icon|nec}}
| {{icon|nec}}
|- id="Anglers"
|- id="Anglers"
| [[File:Civic_anglers.png|50px]] || {{ruby|渔夫|Anglers}}
| [[File:Civic_anglers.png|50px]] || Anglers
* {{icon|no}} Cannot be added or removed after game start
* {{icon|no}} Cannot be added or removed after game start
* {{icon|aquatic}} Main species gains the Aquatic trait
* {{icon|aquatic}} Main species gains the Aquatic trait
* {{icon|max agriculture districts}} No Agriculture district limit on ocean worlds
* {{icon|max agriculture districts}} No Agriculture District limit on Ocean Worlds
* {{icon|angler}} Agriculture districts and Hydroponics Farms replace {{iconify|Farmer}} jobs with a single {{iconify|Angler}} job on wet climates
* {{icon|angler}} Replaces Farmer jobs with an Angler job on wet climates
* {{icon|pearl diver}} Agriculture districts create a single {{iconify|Pearl Diver}} job on wet climates
* {{icon|pearl diver}} Agriculture Districts create Pearl Diver jobs on wet climates
* {{icon|minerals}} {{green|−50}} Agriculture district minerals cost on wet climates
* {{icon|minerals}} {{green|−50}} Agriculture District Minerals Cost on wet climates
* {{icon|no}}{{iconify|Agrarian Idyll}}
* {{icon|no}}{{iconify|Agrarian Idyll}}
第499行: 第475行:
* {{icon|no}}{{iconify|Shattered Ring}}
* {{icon|no}}{{iconify|Shattered Ring}}
* {{icon|no}}{{iconify|Void Dwellers}}
* {{icon|no}}{{iconify|Void Dwellers}}
| {{Iconify|Angler}}s produce {{Iconify|trade value}} as well as (more) {{Iconify|food}}. {{Iconify|Pearl Diver}}s are specialists that produce {{Iconify|trade value}} and {{Iconify|consumer goods}}.
| ''Adept at utilizing nature's bounty, this society provides for itself a stable influx of sustenance and economic value.''
----
''这个社会善于利用大自然的恩惠,为自己提供稳定的生活资料和经济价值。''
| {{icon|aqu}}
| {{icon|aqu}}
|}
|}


== 企业政府国民理念 ==
== Corporate civics ==
{{SVersion|3.3}}
{{SVersion|3.3}}
{{expansion|mgc}}
{{expansion|mgc}}
Corporate civics represent the business principles of the leading megacorp. They can only be picked by an empire with {{iconify|Corporate}} authority or the {{icon|galactic sovereign}} Corporate Sovereign civic.
Corporate civics represent the business principles of the leading megacorp. They can only be picked by an empire with {{iconify|Corporate}} authority or the {{icon|galactic sovereign}} Corporate Sovereign civic.
{| class="mildtable sortable plainlist" width="100%"
{| class="mildtable sortable plainlist" width="100%"
! width="1%" class="unsortable" | !! 国民理念
! width="1%" class="unsortable" | !! Civic
! 效果
! Effects
! 前提
! Requirements
! class="unsortable" width="35%" | 描述
! class="unsortable" width="35%" | Description
! width="1%" | DLC
! width="1%" | DLC
|- id="Criminal Heritage"
|- id="Criminal Heritage"
| [[File:Civic_criminal heritage.png]]
| [[File:Civic_criminal heritage.png]]
| {{ruby|罪犯世家|Criminal Heritage}}
| Criminal Heritage
|
|
* {{icon|no}} Cannot be added or removed after game start
* {{icon|no}} Cannot be added or removed after game start
* {{icon|no}} Cannot have commercial pacts
* {{icon|no}} Cannot have Commercial Pacts
* {{icon|crime}} Crime on branch office planets increases branch office value
* {{icon|crime}} Crime on Branch Office Planets increases Branch Office Value
* {{icon|building}} Can build special {{iconify|Crime}}-increasing corporate buildings
* {{icon|building}} Can build special Crime-Increasing Corporate Buildings
* {{icon|yes}} Can build branch offices on the planet of any regular empire they have no war or truce with
* {{icon|yes}} Can build Branch Offices on the planet of any regular empire they have no war or truce with
* {{icon|infiltration}} {{green|+20%}} Infiltration speed
* {{icon|infiltration}} {{green|+20%}} Infiltration Speed
* {{icon|encryption}} {{green|+1}} Codebreaking
* {{icon|encryption}} {{green|+1}} Codebreaking
|
|
| '' 此寰宇企业的起源可追溯自某个只手遮天的巨型犯罪集团,该集团最终成长到取代了当地政府的地位。''
| ''This megacorporation can trace its origins back to a crime syndicate that eventually grew powerful enough to supplant all forms of local government.''
|- id="Franchising"
|- id="Franchising"
| [[File:Civic_franchising.png]]
| [[File:Civic_franchising.png]]
| {{ruby|特许经营|Franchising}}
| Franchising
|
|
* {{icon|subject power penalty}} {{green|−33%}} Subject power penalty
* {{icon|subject power penalty}} {{green|−33%}} Subject Power Penalty
* {{icon|empire sprawl}} {{green|−25%}} Empire size from branch offices
* {{icon|empire sprawl}} {{green|−25%}} Empire Size from Branch Office
|
|
| '' 此寰宇企业政权格外依赖于特许经营。在此制度下,各个附属公司需要向企业霸主缴纳更高比率的利润,好处是可以获得该企业品牌的特许经营权。''
| ''This megacorporation relies heavily on  franchising. Subsidiaries share a greater cut of their profits with their corporate overlord, in exchange for a license to market their goods under established brands.''
|- id="Free Traders"
|- id="Free Traders"
| |[[File:Civic_free_traders.png]]
| |[[File:Civic_free_traders.png]]
| {{ruby|自由商人|Free Traders}}
| Free Traders
|
|
* {{icon|trade value}} {{green|+10%}} Trade value
* {{icon|trade value}} {{green|+10%}} Trade Value
* {{icon|energy}} {{green|+10%}} Branch office value
* {{icon|energy}} {{green|+10%}} Branch Office Value
|
|
| '' 此寰宇企业的贸易船队是由获得授权的半自主的民间商贾来运营的。''
| ''The trading fleets of this megacorporation are bolstered by semi-independent free traders operating under license.''
|- id="Private Prospectors"
|- id="Private Prospectors"
| [[File:Civic_private_prospectors.png]]
| [[File:Civic_private_prospectors.png]]
| {{ruby|民营勘探者|Private Prospectors}}
| Private Prospectors
|
|
* [[File:Ship.png|24px]] Can build private colony ships
* [[File:Ship.png|24px]] Can build private colony ships
* {{icon|empire sprawl}} {{green|−33%}} Empire size from systems
* {{icon|empire sprawl}} {{green|−33%}} Empire Size from Systems
|
|
|'' 打造更美好的世界是很高风险的工作,所以此寰宇企业是通过民间勘探者为公司勘探有发展潜力的边境行星并在当地建立先遣基地。''
|''Building better worlds is hazardous work, but this Megacorporation relies on private prospectors to chart and establish footholds on promising planets.''
|- id="Trading Posts"
|- id="Trading Posts"
| [[File:Civic_trading_posts.png]]
| [[File:Civic_trading_posts.png]]
| {{ruby|交易所|Trading Posts}}
| Trading Posts
| {{icon|starbase capacity add}} {{green|+4}} Starbase capacity
| {{icon|starbase capacity add}} {{green|+4}} Starbase capacity
|
|
| '' 商机是需要靠自己挖掘的。这个寰宇企业长久以来通过建立贸易站来散播自己的影响力。企业的恒星基地向来都身兼繁忙的贸易中心的功能。''
| ''Good business is where you find it.  This Megacorporation has a long tradition of spreading its influence through the establishment on trading posts. Their starbases are busy centers of trade.''
|- id="Brand Loyalty"
|- id="Brand Loyalty"
| [[File:Civic_brand_loyalty.png]]
| [[File:Civic_brand_loyalty.png]]
| {{ruby|品牌忠诚|Brand Loyalty}}
| Brand Loyalty 
|
|
* {{icon|monthly unity mult}} {{green|+15%}} Monthly unity
* {{icon|monthly unity mult}} {{green|+15%}} Monthly unity
* {{icon|edict capacity}} {{green|+25}} Edict fund
* {{icon|edict capacity}} {{green|+25}} Edict fund
| {{icon|no}}{{iconify|Beacon of Liberty}}
| {{icon|no}}{{iconify|Beacon of Liberty}}
| '' 此寰宇企业拥有一群非常忠心的品牌狂热粉丝。该品牌的各种脍炙人口的宣传标语早已深入民心了。''
| ''This Megacorporation has fostered a great sense of brand loyalty among its internal consumer base. Its catchy corporate slogans can be recited by nearly everyone.''
|- id="Gospel of the Masses"
|- id="Gospel of the Masses"
| [[File:Civic_gospel_of_the_masses.png]]
| [[File:Civic_gospel_of_the_masses.png]]
| {{ruby|百姓福音|Gospel of the Masses}}
| Gospel of the Masses
|
|
* {{icon|spiritualist}} {{green|+50%}} Spiritualist ethics attraction
* {{icon|spiritualist}} {{green|+50%}} Spiritualist ethics attraction
* {{icon|building}} Can build Temple of Prosperity corporate building
* {{icon|building}} Can build Temple of Prosperity Corporate Building
* {{icon|trade value}} {{green|+0.33}} Trade value per free {{iconify|Spiritualist}} pop on empire or planets with branch offices
* {{icon|trade value}} {{green|+0.33}} Trade Value per free Spiritualist Pop on empire or planets with Branch Offices
| {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
| {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
| A Temple of Prosperity is a branch office building that increases {{Iconify|spiritualist}} ethics attraction and creates {{Iconify|Preacher}} jobs, which produce {{Iconify|unity}}, {{Nowrap|{{iconify|amenities}}}}, and {{Iconify|trade value}}.
| ''This Megacorporation embraces a curious blend of commercial and spiritualistic values, in which the position of ordained minister and corporate officer have merged into a single role.''
----
''此寰宇企业是商业和宗教的混合体。在此企业中,圣职人员高层和企业管理员的身份已二合为一。''
|- id="Indentured Assets"
|- id="Indentured Assets"
| [[File:Civic_indentured_assets.png]]
| [[File:Civic_indentured_assets.png]]
| {{ruby|契约资产|Indentured Assets}}
| Indentured Assets
|
|
* {{icon|slave pop resource output}} {{green|+10%}} Slave pop resource output
* {{icon|slave pop resource output}} {{green|+10%}} Slave pop resource output
第595行: 第567行:
* {{icon|no}}{{iconify|Pleasure Seekers}}
* {{icon|no}}{{iconify|Pleasure Seekers}}
* {{icon|no}}{{iconify|Slaver Guilds}}
* {{icon|no}}{{iconify|Slaver Guilds}}
| {{Icon|slave pop resource output}} "Enslaved pop ratio" ensures up to the given ratio of pops are enslaved, regardless of species rights.
| ''This Megacorporation specializes in large indentured workforces. It has little to do with the barbaric practice of slavery - these workers are merely paying off their debts... indefinitely.''
----
''此寰宇企业专精于经营大型的契约劳动力。请不要误会,这些劳动力并非奴隶,只是一群工作一辈子都不可能还清债务的契约劳工。''
|- id="Media Conglomerate"
|- id="Media Conglomerate"
| [[File:Civic_media_conglomerate.png]]
| [[File:Civic_media_conglomerate.png]]
| {{ruby|传媒集团|Media Conglomerate}}
| Media Conglomerate
|
|
* {{icon|happiness}} {{green|+5%}} Citizen pop happiness
* {{icon|happiness}} {{green|+5%}} Citizen pop happiness
* {{icon|war exhaustion}} {{green|−5%}} War exhaustion gain
* {{icon|war exhaustion}} {{green|−5%}} War exhaustion gain
| {{icon|no}}{{iconify|Idealistic Foundation}}
| {{icon|no}}{{iconify|Idealistic Foundation}}
| '' 在进军其他领域之前,此寰宇企业是从传媒集团出身并成功发迹的。该企业的公关部依然擅长于扭转对己不利的因素为有利的优势。''
| ''Before branching into other fields, this Megacorporation began its rise to fortune as a media conglomerate. Its PR department are still masters of spinning stories and presenting the latest quarterly report in the most advantageous way.''
|- id="Naval Contractors"
|- id="Naval Contractors"
| [[File:Civic_naval_contractors.png]]
| [[File:Civic_naval_contractors.png]]
| {{ruby|舰队承包商|Naval Contractors}}
| Naval Contractors
| {{icon|naval capacity}} {{green|+15%}} Naval capacity
| {{icon|naval capacity}} {{green|+15%}} Naval Capacity
* {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
* {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
* {{icon|no}}{{iconify|Citizen Service}}
* {{icon|no}}{{iconify|Citizen Service}}
|'' 此寰宇企业是通过承包业务给数个半自主的承包商来维持其舰队规模。这些承包商会相互竞争来赢取政府的委托。''
|''This Megacorporation relies on several semi-independant navy contractors to increase its fleet size. Competing for bids, the contractors are always struggling to outperform one another.''
|- id="Private Military Companies"
|- id="Private Military Companies"
| [[File:Civic_private_military_companies.png]]
| [[File:Civic_private_military_companies.png]]
| {{ruby|私营军事公司|Private Military Companies}}
| Private Military Companies
|
|
* {{icon|army damage}} {{green|+20%}} Army damage
* {{icon|army damage}} {{green|+20%}} Army Damage
* {{icon|army upkeep}} {{green|−20%}} Army upkeep
* {{icon|army upkeep}} {{green|−20%}} Army Upkeep
* {{icon|Leader Experience Gain}} {{green|+100}} Army starting experience
* {{icon|Leader Experience Gain}} {{green|+100}} Army Starting Experience
* {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
* {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
* {{icon|no}}{{iconify|Warrior Culture}}
* {{icon|no}}{{iconify|Warrior Culture}}
| '' 此寰宇企业旗下拥有大量的私营军事公司。这些雇佣兵性质的承包商公司在必要时会为该企业提供实力强大的地面部队。''
| ''This Megacorporation has a large number of powerful private military companies on its payroll. These mercenary contractors augment its ground forces.''
|- id="Ruthless Competition"
|- id="Ruthless Competition"
| [[File:Civic_ruthless_competition.png]]
| [[File:Civic_ruthless_competition.png]]
| {{ruby|恶性竞争|Ruthless Competition}}
| Ruthless Competition
|
|
* {{icon|Leader Skill Levels}} {{green|+1}} Leader level cap
* {{icon|Leader Skill Levels}} {{green|+1}} Leader Level Cap
* {{icon|Leader Experience Gain}} {{green|+10%}} Leader experience gain
* {{icon|Leader Experience Gain}} {{green|+10%}} Leader Experience Gain
* {{icon|encryption}} {{green|+1}} Codebreaking
* {{icon|encryption}} {{green|+1}} Codebreaking
| {{icon|no}}{{iconify|Meritocracy}}
| {{icon|no}}{{iconify|Meritocracy}}
| '' 此寰宇企业的每一个社会阶层的成员都在彼此恶性竞争为己谋利。这里是个狗咬狗的世界。''
| ''All levels of society in this Megacorporation are constantly vying with each other in ruthless competition. It's a dog-eat-dog world.''
|- id="Catalytic Processing"
|- id="Catalytic Processing"
| [[file:Civic_corporate_catalytic_processing.png]] || {{ruby|催化加工|Catalytic Processing}}
| [[file:Civic_corporate_catalytic_processing.png]] || Catalytic Processing
| {{icon|metallurgist}} Replaces Metallurgist jobs with {{iconify|Catalytic Technician}} jobs
| {{icon|metallurgist}} Replaces Metallurgist jobs with Catalytic Technician jobs
* {{icon|no}}{{iconify|Calamitous Birth}}
* {{icon|no}}{{iconify|Calamitous Birth}}
* {{icon|no}}{{iconify|Catalytic Processing}}
* {{icon|no}}{{iconify|Catalytic Processing}}
| {{Iconify|Catalytic Technician}}s produce {{Iconify|alloys}} from {{Iconify|food}}.
| ''This megacorporation seeks to maximize profits by recycling excess organic matter into advanced resources suitable for spacebound structures.''
----
'' 这个寰宇企业通过将过量的有机物转化为适合太空建材的先进资源的方式来实现利润最大化。''
| {{icon|pln}}
| {{icon|pln}}
|- id="Mastercraft Inc."
|- id="Mastercraft Inc."
| [[file:Civic_corporate_crafters.png]] || {{ruby|巧手公司|Mastercraft Inc.}}
| [[file:Civic_corporate_crafters.png]] || Mastercraft Inc.
* {{icon|artificer}} Replaces {{iconify|Artisan}} jobs with {{iconify|Artificer}} jobs
* {{icon|artificer}} Replaces Artisan jobs with Artificer jobs
* {{icon|building slots}} {{green|+1}} Building slot for every 3 Industrial districts (except on habitats)
* {{icon|building slots}} {{green|+1}} Building Slot per 3 Industrial Districts (except on Habitats)
| {{icon|no}}{{iconify|Masterful Crafters}}
| {{icon|no}}{{iconify|Masterful Crafters}}
| {{Iconify|Artificer}}s produce {{Iconify|trade value}} and {{Iconify|engineering research}} as well as slightly more {{Iconify|consumer goods}}.
| ''This megacorporation has focused its production pipeline solely on goods of the highest quality and profit margins, creating and marketing stunning products with artistry and craft.''
----
''这家寰宇企业将其生产流水线完全集中在最高质量和利润率的商品上,创造和营销具有艺术性和工艺性的极致产品。''
| {{icon|hum}}
| {{icon|hum}}
|- id="Corporate Hedonism"
|- id="Corporate Hedonism"
| [[file:Civic_corporate_hedonism.png]] || {{ruby|企业享乐主义|Corporate Hedonism}}
| [[file:Civic_corporate_hedonism.png]] || Corporate Hedonism
* {{icon|yes}} Can use the Decadent Lifestyle living standard
* {{icon|yes}} Can use the Decadent Lifestyle living standard
* {{iconify|Entertainer}}s produce {{icon|growth speed}} {{green|+1%}} pop growth speed
* {{icon|growth speed}} {{green|+1%}} Pop Growth Speed per Entertainer
* {{iconify|Servant}}s produce {{icon|amenities}} {{green|+5}} amenities
* {{icon|amenities}} {{green|+5}} Amenities per Servant
* {{icon|no}}{{iconify|Indentured Assets}}
* {{icon|no}}{{iconify|Indentured Assets}}
* {{icon|no}}{{iconify|Pleasure Seekers}}
* {{icon|no}}{{iconify|Pleasure Seekers}}
* {{icon|no}}{{iconify|Slaver Guilds}}
* {{icon|no}}{{iconify|Slaver Guilds}}
| Decadent Lifestyle increases {{Iconify|happiness}} at the expense of greatly increased {{Iconify|consumer goods}} upkeep.
| ''Work is where you want to be. The citizens of this Megacorporation happily pledge allegiance - and all their free time - to their employers in exchange for lavish corporate comforts.''
----
''工作就是你想去的地方。 这个寰宇企业的公民愉快地宣誓效忠于他们的雇主——并奉献他们所有的空闲时间——以换取奢华的企业级享受。''
| {{icon|hum}}
| {{icon|hum}}
|- id="Public Relations Specialists"
|- id="Public Relations Specialists"
| [[File:Civic public relations specialists.png]]
| [[File:Civic public relations specialists.png]]
| {{ruby|公共关系专家|Public Relations Specialists}}
| Public Relations Specialists
* {{icon|available envoys}} {{green|+2}} Available envoys
* {{icon|available envoys}} {{green|+2}} Available envoys
* {{icon|diplo weight mult}} {{green|+10%}} Diplomatic weight
* {{icon|diplo weight mult}} {{green|+10%}} Diplomatic weight
| {{icon|no}}{{iconify|Diplomatic Corps}}
| {{icon|no}}{{iconify|Diplomatic Corps}}
| '' 若你能控制别人的思想,你也就控制了他们的行为。这家寰宇企业拥有一支由专家组成的虚拟网军,时刻准备着在公共舆论的战场上重拳出击。''
| ''If you can control what someone thinks, then you can also control their behavior. This Megacorporation has a virtual army of specialists ready to engage in battles of public opinion.''
| {{icon|fed}}
| {{icon|fed}}
|- id="Corporate Death Cult"
|- id="Corporate Death Cult"
| [[File:Civic death cult corporate.png]]
| [[File:Civic death cult corporate.png]]
| {{ruby|死亡教企|Corporate Death Cult}}
| Corporate Death Cult
* {{icon|building}} Can construct Sacrificial Temple buildings
* {{icon|building}} Can construct Sacrificial Temple buildings
第693行: 第657行:
* {{icon|no}}{{iconify|Inward Perfection}}
* {{icon|no}}{{iconify|Inward Perfection}}
* {{icon|no}}{{iconify|Fanatic Purifiers}}
* {{icon|no}}{{iconify|Fanatic Purifiers}}
| Sacrifice buildings create (specialist) {{Iconify|Death Priest}} and (worker) {{Iconify|Mortal Initiate}} jobs, which produce {{Iconify|amenities}}, {{Iconify|society research}}, and {{Iconify|unity}}. Sacrifices kill all Mortal Initiates and produce a bonus for 5 years depending on how many pops were sacrificed.
| ''This Megacorporation has embraced ritual sacrifice as a means of ensuring its continuing profits. Willing initiates periodically give their lives in hopes of good fortune for their society.''
----
''这一教企将献祭秘仪作为获得持续性利润的手段。自愿奉献的先行者们每隔一段时间就会选出代表奉献出自己的生命,以期国富民强。''
| {{icon|nec}}
| {{icon|nec}}
|- id="Permanent Employment"
|- id="Permanent Employment"
| [[File:Civic_permanent_employment.png]]
| [[File:Civic_permanent_employment.png]]
| {{ruby|永身雇佣制|Permanent Employment}}
| Permanent Employment
* {{icon|building}} Can construct Posthumous Employment Center buildings<!-- Permanent Employment is compatible with Engineered Evolution and you can stack the Posthumous Employment Center with Clone Vats, but an assembled pop only gets the Zombie trait if the planet has a Posthumous Employment Center on it. -->
* {{icon|building}} Can construct Posthumous Employment Center buildings
* [[File:Trait zombie.png|24px]] Pops created through Organic Pop Assembly have the Zombie trait
* [[File:Trait zombie.png|24px]] Start with 3 or 4 pops with the Zombie trait
* [[File:Trait zombie.png|24px]] Start with 3 or 4 pops with the Zombie trait
* {{icon|unknown}} After 80 –120 years can gain the Zombie Contract manipulation empire modifier
* {{icon|unknown}} After 80-120 years can gain the Zombie Contract manipulation empire modifier
* {{icon|yes}} Defeated organic [[guardians]] can be resurrected
* {{icon|yes}} Defeated organic [[guardians]] can be resurrected
第709行: 第672行:
* {{icon|no}}{{iconify|Mechanist}}
* {{icon|no}}{{iconify|Mechanist}}
* {{icon|no}}[[File:Origins necrophage.png|24px]] Necrophage
* {{icon|no}}[[File:Origins necrophage.png|24px]] Necrophage
| A Posthumous Employment Center creates a {{Iconify|Reassigner}} job, which produces {{Icon|pop assembly speed}} organic pop assembly. Organic pops assembled on a world with such a building on it get the {{Iconify|Zombie}} trait.
| ''This Megacorporation has ensured that its employees will never be out of a job. Ever. After the employee's time is up, they will be repurposed for simpler tasks so that they can still provide for their families and pay off their debts.''
----
''巨型企业能够保证其雇员“永远”不会没有工作。永远。在雇员的生命之烛燃尽之后,他们的尸体会被重新分配到一些简单的工作,这样他们依然能够供养家庭,并且偿还自己的债务。''
| {{icon|nec}}
| {{icon|nec}}
|- id="Anglers"
|- id="Anglers"
| [[File:Civic corporate anglers.png|50px]] || {{ruby|渔夫|Anglers}}<br/>(企业)
| [[File:Civic corporate anglers.png|50px]] || Anglers
* {{icon|no}} Cannot be added or removed after game start
* {{icon|no}} Cannot be added or removed after game start
* {{icon|aquatic}} Main species gains the Aquatic trait
* {{icon|aquatic}} Main species gains the Aquatic trait
* {{icon|max agriculture districts}} No Agriculture district limit on Ocean worlds
* {{icon|max agriculture districts}} No Agriculture District limit on Ocean Worlds
* {{icon|angler}} Agriculture districts and Hydroponics Farms replace {{iconify|Farmer}} jobs with a single {{iconify|Angler}} job on wet climates
* {{icon|angler}} Replaces Farmer jobs with an Angler job on wet climates
* {{icon|pearl diver}} Agriculture districts create Pearl Diver jobs on wet climates
* {{icon|pearl diver}} Agriculture Districts create Pearl Diver jobs on wet climates
* {{icon|minerals}} {{green|−50}} Agriculture district minerals cost on wet climates
* {{icon|minerals}} {{green|−50}} Agriculture District Minerals Cost on wet climates
* {{icon|no}}{{iconify|Post-Apocalyptic}}
* {{icon|no}}{{iconify|Post-Apocalyptic}}
* {{icon|no}}{{iconify|Shattered Ring}}
* {{icon|no}}{{iconify|Shattered Ring}}
* {{icon|no}}{{iconify|Void Dwellers}}
* {{icon|no}}{{iconify|Void Dwellers}}
| {{Iconify|Angler}}s produce slightly more {{Iconify|food}} and also {{Iconify|trade value}}. {{Iconify|Pearl Diver}}s are a specialist job that produces {{Iconify|trade value}} and {{Iconify|consumer goods}}.
| ''Adept at utilizing nature's bounty, this society provides for itself a stable influx of sustenance and economic value.''
----
''这个社会善于利用大自然的恩惠,为自己提供稳定的生活资料和经济价值。''
| {{icon|aqu}}
| {{icon|aqu}}
|}
|}


== 蜂巢思维国民理念 ==
== Hive Mind civics ==
{{SVersion|3.3}}
{{SVersion|3.3}}
{{expansion|utp}}
{{expansion|utp}}
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{| class="mildtable sortable plainlist" width="100%"
{| class="mildtable sortable plainlist" width="100%"
|-
|-
! width="1%" class="unsortable" | !! 国民理念
! width="1%" class="unsortable" | !! Civic
! 效果
! Effects
! 前提
! Requirements
! class="unsortable" width="35%" | 描述
! class="unsortable" width="35%" | Description
! width="1%" | DLC
! width="1%" | DLC
|- id="Ascetic"
|- id="Ascetic"
| [[file:Civic_ascetic.png]] || {{ruby|禁欲主义|Ascetic}}
| [[file:Civic_ascetic.png]] || Ascetic
* {{icon|habitability}} {{green|+5%}} Habitability
* {{icon|habitability}} {{green|+5%}} Habitability
* {{icon|amenities}} {{green|−15%}} Pop amenities usage
* {{icon|amenities}} {{green|−15%}} Pop Amenities Usage
|
|
| '' 蜂巢思维很少关心对物质的享受。''
| ''The Hive Mind cares little for material comforts.''
|- id="Divided Attention"
|- id="Divided Attention"
| [[file:Civic_divided_attention.png]] || {{ruby|一心多用|Divided Attention}}
| [[file:Civic_divided_attention.png]] || Divided Attention
| {{icon|empire sprawl}} {{green|−50%}} Empire size from planets
| {{icon|empire sprawl}} {{green|−50%}} Empire Size from Planets
|
|
| '' 蜂巢思维可以最大效率将精力分散而不忽视那些重要事件。''
| ''The Hive Mind can divide its attention for maximum efficiency without losing sight of the bigger picture.''
|- id="Natural Neural Network"
|- id="Natural Neural Network"
| [[file:Civic_natural_neural_network.png]] || {{ruby|天然神经网络|Natural Neural Network}}
| [[file:Civic_natural_neural_network.png]] || Natural Neural Network
* {{icon|research alternatives}} {{green|+1}} Research alternatives
* {{icon|research alternatives}} {{green|+1}} Research Alternatives
* {{icon|physics}} {{green|+1}} / {{icon|society}} {{green|+1.5}} / {{icon|engineering}} {{green|+1}} Research from unemployed drones
* {{icon|physics}} {{green|+1}} / {{icon|society}} {{green|+1.5}} / {{icon|engineering}} {{green|+1}} Research from unemployed drones
|
|
| '' 集群工蜂的脑灰质提供了无与伦比的并行性,加速蜂巢思维对科学的探索。''
| ''The gray matter of clustered drones provides unparalleled parallelism, accelerating the Hive Mind's exploration of the sciences.''
|- id="One Mind"
|- id="One Mind"
| [[file:Civic_one_mind.png]] || {{ruby|唯一意志|One Mind}}
| [[file:Civic_one_mind.png]] || One Mind
* {{icon|monthly unity mult}} {{green|+15%}} Monthly unity
* {{icon|monthly unity mult}} {{green|+15%}} Monthly unity
* {{icon|unknown}} Leaders are less likely to gain negative traits
* {{icon|unknown}} Leaders are less likely to gain negative traits
|
|
| '' 蜂巢思维会注意让工蜂之间不会发生分歧。''
| ''The Hive Mind takes care to not let its drones diverge.''
|- id="Pooled Knowledge"
|- id="Pooled Knowledge"
| [[file:Civic_pooled_knowledge.png]] || {{ruby|集中知识|Pooled Knowledge}}
| [[file:Civic_pooled_knowledge.png]] || Pooled Knowledge
|
|
* {{icon|leader skill levels}} {{green|+1}} Leader level cap
* {{icon|leader skill levels}} {{green|+1}} Leader Level Cap
* {{icon|leader experience gain}} {{green|+10%}} Leader experience gain
* {{icon|leader experience gain}} {{green|+10%}} Leader Experience Gain
* {{icon|encryption}} {{green|+1}} Encryption
* {{icon|encryption}} {{green|+1}} Encryption
|
|
| '' 蜂巢思维的个体工蜂经常通过直接链接来共享知识,绕过蜂巢主脑较慢的注册过程。''
| ''The Hive Minds' autonomous drones frequently share knowledge through direct links, bypassing the Hive Mind's slower registry processes.''
|- id="Strength of Legions"
|- id="Strength of Legions"
| [[file:Civic_strength_of_legions.png]] || {{ruby|军团之威|Strength of Legions}}
| [[file:Civic_strength_of_legions.png]] || Strength of Legions
|
|
* {{icon|army damage}} {{green|+20%}} Army damage
* {{icon|army damage}} {{green|+20%}} Army Damage
* {{icon|army upkeep}} {{green|−20%}} Army upkeep
* {{icon|army upkeep}} {{green|−20%}} Army Upkeep
|
|
| '' 当你不必去教育心灵的时候,肌肉的发展就变得容易多了。''
| ''When you do not have to educate the mind, the building of muscle becomes that much easier.''
|- id="Subspace Ephapse"
|- id="Subspace Ephapse"
| [[file:Civic_subspace_ephapse.png]] || {{ruby|亚空间突触|Subspace Ephapse}}
| [[file:Civic_subspace_ephapse.png]] || Subspace Ephapse
* {{icon|naval capacity}} {{green|+15%}} Naval capacity
* {{icon|naval capacity}} {{green|+15%}} Naval Capacity
* {{icon|sublight speed}} {{green|+20%}} Sublight speed
* {{icon|sublight speed}} {{green|+20%}} Sublight Speed
|
|
| '' 蜂群思维的认知过程有一部分存在于亚空间中,用于减少时间和空间对工蜂心智传导的影响。''
| ''The Hive Mind's cognitive processes exist partially in subspace, reducing the impact of time and space on the actuation of its drones.''
|- id="Subsumed Will"
|- id="Subsumed Will"
| [[file:Civic_subsumed_will.png]] || {{ruby|意志整合|Subsumed Will}}
| [[file:Civic_subsumed_will.png]] || Subsumed Will
|
|
* {{icon|empire sprawl}} {{green|−20%}} Empire size from pops
* {{icon|empire sprawl}} {{green|−20%}} Empire Size from Pops
* {{icon|edict capacity}} {{green|+25}} Edict fund
* {{icon|edict capacity}} {{green|+25}} Edict Fund
* {{icon|unity}} No unity costs for pop resettlement
* {{icon|unity}} No unity costs for Pop Resettlement
|
|
| '' 蜂巢思维强化了意识的焦点,并具有非常强大的传播能力来扩散它的意志,哪怕是最有自由意识的工蜂个体也无法抵抗。''
| ''The Hive Mind has sharpened its focus and is very capable of propagating its will even through the most autonomous of drones.''
|- id="Devouring Swarm"
|- id="Devouring Swarm"
| [[file:Civic_devouring_swarm.png]] || {{ruby|噬杀蜂群|Devouring Swarm}}
| [[file:Civic_devouring_swarm.png]] || Devouring Swarm
* {{icon|no|24px}} Cannot be added or removed after game start
* {{icon|no|24px}} Cannot be added or removed after game start
* {{icon|ship hull points}} {{green|+25%}} Ship hull points
* {{icon|ship hull points}} {{green|+25%}} Ship Hull Points
* {{icon|monthly hull regeneration}} {{green|+0.5%}} Daily hull and armor regeneration
* {{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Hull and Armor Regeneration
* {{icon|influence}} {{green|−50%}} Starbase influence cost
* {{icon|influence}} {{green|−50%}} Starbase Influence Cost
* {{icon|army damage}} {{green|+40%}} Army damage
* {{icon|army damage}} {{green|+40%}} Army Damage
* {{icon|biology}} {{green|+20%}} Biology research speed
* {{icon|biology}} {{green|+20%}} Biology Research Speed
* {{icon|ship cost}} {{green|−25%}} Ship cost
* {{icon|ship cost}} {{green|−25%}} Ship Cost
* {{icon|naval capacity}} {{green|+33%}} Naval capacity
* {{icon|naval capacity}} {{green|+33%}} Naval Capacity
{{Collapse list
{{Collapse list
| type= {{icon|undesirables}} Genocidal
| type= {{icon|undesirables}} Genocidal
| body=
| body=
* {{icon|no}} Cannot use the Galactic Market
* {{icon|no}} Cannot use the Galactic Market
* [[File:Diplomacy status casus belli holder.png|24px]] Can use the Hunger casus belli
* [[File:Diplomacy status casus belli holder.png|24px]] Can use the Hunger Casus Belli
* {{icon|opinion}} {{red|−1000}} Opinion with every empire
* {{icon|opinion}} {{red|−1000}} Opinion with every empire
* {{icon|yes}} Non-{{iconify|Hive-Minded}} pops always have the Processing purge type and cannot be assimilated
* {{icon|yes}} Non-Hive-Minded Pops will always be eaten and cannot be assimilated
* {{iconify|Society research||+2|green}} from {{iconify|Purging}} jobs
* {{icon|society}} Gains {{green|+2}} Society Research from eating alien pops
}}
}}
| {{icon|no}}{{iconify|Lithoid}}
| {{icon|no}}{{iconify|Lithoid}}
| '' 我们的蜂巢思维必须通过吞噬其他外星物种来变强。我们必须收集所有能收集到的有机质,实现进化,最终吞噬整片星海!''
| ''Our Hive Mind exist only to consume and grow stronger. We will collect all available bio-matter and evolve to consume the galaxy!''
|- id="Catalytic Processing"
|- id="Catalytic Processing"
| [[file:Civic_hive_catalytic_processing.png]] || {{ruby|催化加工|Catalytic Processing}}<br/>(蜂巢)
| [[file:Civic_hive_catalytic_processing.png]] || Catalytic Processing
| {{icon|metallurgist}} Replaces {{iconify|Foundry Drone}} jobs with {{iconify|Catalytic Drone}} jobs
| {{icon|metallurgist}} Replaces Foundry Drone jobs with Catalytic Drone jobs
| {{icon|no}}{{iconify|Calamitous Birth}}
| {{icon|no}}{{iconify|Calamitous Birth}}
| {{Iconify|Catalytic Drone}}s produce {{Iconify|alloys}} from {{Iconify|food}}.
| ''The Hive Mind reprocesses excess organic matter into advanced resources suitable for spacebound structures.''
----
'' 这个蜂巢将多余的有机物重新加工成适合太空结构的先进资源。''
| {{icon|plantoids}}
| {{icon|plantoids}}
|- id="Idyllic Bloom"
|- id="Idyllic Bloom"
| [[file:Civic_hive_idyllic_bloom.png]] || {{ruby|田园绽放|Idyllic Bloom}}<br/>(蜂巢)
| [[file:Civic_hive_idyllic_bloom.png]] || Idyllic Bloom
* {{icon|no}} Cannot be added or removed after game start
* {{icon|no}} Cannot be added or removed after game start
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* {{icon|no}}[[File:Origins shattered ring.png|24px|]] Shattered Ring
* {{icon|no}}[[File:Origins shattered ring.png|24px|]] Shattered Ring
* {{icon|no}}[[File:Origins life seeded.png|24px|]] Life Seeded
* {{icon|no}}[[File:Origins life seeded.png|24px|]] Life Seeded
| A Gaia Seeder is a special building that slowly terraforms the planet into a {{Nowrap|{{iconify|Gaia World}}.}}
| ''The Hive Mind cares for the environment, building a paradise in pursuit of synergistic perfection.''
----
''这个蜂巢思维十分爱护环境,建造一个追求完美协同的天堂。''
| {{icon|plantoids}}
| {{icon|plantoids}}
|- id="Terravore"
|- id="Terravore"
| [[file:Civic_devouring_swarm.png]] || {{ruby|噬岩者|Terravore}}
| [[file:Civic_devouring_swarm.png]] || Terravore
* {{icon|no|24px}} Cannot be added or removed after game start
* {{icon|no|24px}} Cannot be added or removed after game start
* {{icon|ship hull points}} {{green|+25%}} Ship hull points
* {{icon|ship hull points}} {{green|+25%}} Ship Hull Points
* {{icon|monthly hull regeneration}} {{green|+0.5%}} Daily hull and armor regeneration
* {{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Hull and Armor Regeneration
* {{icon|influence}} {{green|−50%}} Starbase influence cost
* {{icon|influence}} {{green|−50%}} Starbase Influence Cost
* {{icon|army damage}} {{green|+40%}} Army damage
* {{icon|army damage}} {{green|+40%}} Army Damage
* {{icon|biology}} {{green|+20%}} Biology research speed
* {{icon|biology}} {{green|+20%}} Biology Research Speed
* {{icon|ship cost}} {{green|−25%}} Ship cost
* {{icon|ship cost}} {{green|−25%}} Ship Cost
* {{icon|naval capacity}} {{green|+33%}} Naval capacity
* {{icon|naval capacity}} {{green|+33%}} Naval Capacity
* {{icon|no}} Cannot terraform planets
* {{icon|no}} Cannot terraform planets
* [[File:Decision burning settlement.png|24px]] Can use the Consume World decision
* [[File:Decision burning settlement.png|24px]] Can use the Consume World Decision
{{Collapse list
{{Collapse list
| type= {{icon|undesirables}} Genocidal
| type= {{icon|undesirables}} Genocidal
| body=
| body=
* {{icon|no}} Cannot use the Galactic Market
* {{icon|no}} Cannot use the Galactic Market
* [[File:Diplomacy status casus belli holder.png|24px]] Can use the Hunger casus belli
* [[File:Diplomacy status casus belli holder.png|24px]] Can use the Hunger Casus Belli
* {{icon|opinion}} {{red|−1000}} Opinion with every empire
* {{icon|opinion}} {{red|−1000}} Opinion with every empire
* {{icon|yes}} Non-{{iconify|Hive-Minded}} pops will always be purged with the Processing purge type and cannot be assimilated
* {{icon|yes}} Non-Hive-Minded Pops will always be eaten and cannot be assimilated
* {{iconify|Society research||+2|green}} from {{iconify|Purging}} jobs
* {{icon|society}} Gains {{green|+2}} Society Research from eating alien pops
}}
}}
|{{iconify|Lithoid}}
| {{iconify|Lithoid}}
|This civic is precisely {{iconify|Devouring Swarm}} for {{iconify|Lithoid}}s. Any effect that checks for that civic will match this one as well (unless it excludes lithoids).
| ''Our Hive Mind exist only to consume and grow stronger. We will devour the very worlds of the galaxy!''
----
''我们蜂巢思维存在的唯一目的就是在吞噬中变强。我们将会吞噬这一星海中的星球本身!''
| {{icon|Lithoids}}
| {{icon|Lithoids}}
|- id="Empath"
|- id="Empath"
| [[File:Civic_empath.png]] || {{ruby|心有灵犀|Empath}}
| [[File:Civic_empath.png]] || Empath
* {{icon|available envoys}} {{green|+2}} Available envoys
* {{icon|available envoys}} {{green|+2}} Available envoys
* {{icon|diplo weight mult}} {{green|+10%}} Diplomatic weight
* {{icon|diplo weight mult}} {{green|+10%}} Diplomatic weight
* {{icon|opinion}} {{green|+20}} Opinion with biological empires
* {{icon|opinion}} {{green|+20}} Opinion with individualist empires
|
|
* {{icon|no}}{{iconify|Devouring Swarm}}
* {{icon|no}}{{iconify|Devouring Swarm}}
* {{icon|no}}{{icon|Devouring Swarm}} Terravore
* {{icon|no}}{{icon|Devouring Swarm}} Terravore
| '' 蜂巢思维可以伸展而出,触碰他人的思想,使之得以一瞥我们的意愿,这有助于增进他们对我们的理解。''
| ''The Hive Mind can reach out and touch the minds of others, giving them a glimpse of our will that helps them understand.''
| {{icon|Federations}}
| {{icon|Federations}}
|- id="Memorialist"
|- id="Memorialist"
| [[File:Civic_hive_memorialist.png]] || {{ruby|记念主义|Memorialist}}<br/>(蜂巢)
| [[File:Civic_hive_memorialist.png]] || Memorialist
| {{icon|building}} Can construct Sanctuary of Repose buildings
| {{icon|building}} Can construct Sanctuary of Repose buildings
* {{icon|no}}{{iconify|Devouring Swarm}}
* {{icon|no}}{{iconify|Devouring Swarm}}
* {{icon|no}}{{icon|Devouring Swarm}} Terravore
* {{icon|no}}{{icon|Devouring Swarm}} Terravore
| A Sanctuary of Repose creates (specialist) {{Iconify|Death Chronicler}} jobs, which produce {{Iconify|stability}}, {{Nowrap|{{iconify|society research}}}}, and {{Iconify|unity}}.
| ''The Hive Mind pays special regard to the passing of other sapient entities as a means of centering its own, undying self.''
----
''蜂巢思维对于其他智慧实体的逝去抱持着特殊的情怀,并以此集中自我,延续自我。''
| {{icon|Necroids}}
| {{icon|Necroids}}
|}
|}


== 机械智能国民理念 ==
== Machine Intelligence civics ==
{{SVersion|3.3}}
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{{expansion|snd}}
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{| class="mildtable sortable plainlist" width="100%"
{| class="mildtable sortable plainlist" width="100%"
|-
|-
! width="1%" class="unsortable" | !! 国民理念
! width="1%" class="unsortable" | !! Civic
! 效果
! Effects
! 前提
! Requirements
! class="unsortable" width="30%" | 描述
! class="unsortable" width="30%" | Description
! width="1%" | DLC
! width="1%" | DLC
|- id="Constructobot"
|- id="Constructobot"
| {{icon|Constructobot|50px}} || {{ruby|施工机器人|Constructobot}}
| {{icon|Constructobot|50px}} || Constructobot
* {{icon|building cost}} {{green|−15%}} Building and district cost
* {{icon|building cost}} {{green|−15%}} Building and District cost
* {{icon|building slots}} {{green|+1}} Building slots
* {{icon|building slots}} {{green|+1}} Building Slots
|
|
| '' 从它问世以来就负责组织星球的建筑工作,这个机械智能对于实施各类星球设施建设的效率颇高。''
| ''Responsible for organizing all planetary construction since its inception, the Machine Intelligence executes efficiently on all manner of facility construction projects.''
|- id="Delegated Functions"
|- id="Delegated Functions"
| {{icon|Delegated Functions|50px}} || {{ruby|模块化功能|Delegated Functions}}
| {{icon|Delegated Functions|50px}} || Delegated Functions
* {{icon|leader recruitment cost}} {{green|−25%}} Leader upkeep
* {{icon|leader recruitment cost}} {{green|−25%}} Leader Upkeep
* {{icon|leader pool size}} {{green|+1}} Leader pool size
* {{icon|leader pool size}} {{green|+1}} Leader pool size
* {{icon|available envoys}} {{green|+1}} Available envoy
* {{icon|available envoys}} {{green|+1}} Available envoy
|
|
| '' 机械智能通过提高模组化来减少易损性,从而降低部署半独立单位所造成的损耗。''
| ''The Machine Intelligence works to reduce vulnerability by increasing modularity, reducing the strain of deploying additional semi-independent Units.''
|- id="Factory Overclocking"
|- id="Factory Overclocking"
| {{icon|Factory Overclocking|50px}} || {{ruby|超负荷工厂|Factory Overclocking}}
| {{icon|Factory Overclocking|50px}} || Factory Overclocking
* {{icon|leader level cap}} {{green|+1}} Leader level cap
* {{icon|leader level cap}} {{green|+1}} Leader level cap
* {{icon|leader experience gain}} {{green|+10%}} Leader experience gain
* {{icon|leader experience gain}} {{green|+10%}} Leader experience gain
|
|
| '' 机械智能负责维护生产设施,定期升级固有模板并且协调生产线上的个体单位。''
| ''The Machine Intelligence takes care to maintain its production facilities, regularly updating existing templates and tuning individual units on the assembly line.''
|- id="Introspective"
|- id="Introspective"
| {{icon|Introspective|50px}} || {{ruby|自检|Introspective}}
| {{icon|Introspective|50px}} || Introspective
* {{icon|research speed (engineering)}} {{green|+20%}} Engineering research speed
* {{icon|research speed (engineering)}} {{green|+20%}} Engineering Research Speed
* {{icon|encryption}} {{green|+1}} Encryption
* {{icon|encryption}} {{green|+1}} Encryption
|
|
| '' 对自身结构的迷恋驱使/帮助机械智能进军科学领域。''
| ''A fascination with its own internals both motivates and aids the Machine Intelligence's foray into the sciences.''
|- id="Maintenance Protocols"
|- id="Maintenance Protocols"
| {{icon|Maintenance Protocols|50px}} || {{ruby|维护协议|Maintenance Protocols}}
| {{icon|Maintenance Protocols|50px}} || Maintenance Protocols
| {{icon|unity}} {{green|+1}} Unity from {{iconify|Maintenance Drone}}s
| {{icon|unity}} {{green|+1}} Unity from Maintenance Drone jobs
|
|
| '' 我们机械智能将我们单位的维护排至优先执行。维护子个体将会定期升级调整我们的单位来将其工作效率及兼容性最大化。''
| ''Our machine intelligence prioritizes regular maintenance of our units. Maintenance Drones regularly upgrade and adjust our units for maximum efficiency and compatibility.''
|- id="OTA Updates"
|- id="OTA Updates"
| {{icon|OTA Updates|50px}} || {{ruby|空中下载升级|OTA Updates}}
| {{icon|OTA Updates|50px}} || OTA Updates
* {{icon|empire sprawl}} {{green|−20%}} Empire size from pops
* {{icon|empire sprawl}} {{green|−20%}} Empire Size from Pops
* {{icon|edict capacity}} {{green|+25}} Edict fund
* {{icon|edict capacity}} {{green|+25}} Edict Fund
* {{icon|unity}} No unity costs for pop resettlement
* {{icon|unity}} No unity costs for Pop Resettlement
|
|
| '' 这个机器帝国的每个单位能使用无线接收器实时接收行为准则更新。''
| ''Units of this Machine Empire use wireless receptors to receive behavioral updates in real-time.''
|- id="Rapid Replicator"
|- id="Rapid Replicator"
| {{icon|Rapid Replicator|50px}} || {{ruby|快速复制者|Rapid Replicator}}
| {{icon|Rapid Replicator|50px}} || Rapid Replicator
| {{icon|robot build speed}} {{green|+20%}} Mechanical pop assembly speed
| {{icon|robot build speed}} {{green|+20%}} Mechanical Pop Assembly Speed
|
|
| '' 该机械智能的单位原本的设计目的是进行快速增殖。他们保留了许多早期的生产线优化。''
| ''The Units that constitute the Machine Intelligence were originally designed for rapid proliferation. The Machine Intelligence retains many of these early production pipeline optimizations.''
|- id="Rockbreakers"
|- id="Rockbreakers"
| {{icon|Rockbreakers|50px}} || {{ruby|碎岩机|Rockbreakers}}
| {{icon|Rockbreakers|50px}} || Rockbreakers
| {{icon|minerals}} {{green|+1}} Minerals from {{iconify|Mining Drone}}s
| {{icon|minerals}} {{green|+1}} Minerals from Mining Drone Jobs.
|
|
| '' 机械智能拥有一个专门监视星球地质的处理系统 ,增加矿物产出。''
| ''One of the Machine Intelligence's precursor systems was tasked with overseeing planetside mining operations, improving mineral production.''
|- id="Static Research Analysis"
|- id="Static Research Analysis"
| {{icon|Static Research Analysis|50px}} || {{ruby|静态研究分析|Static Research Analysis}}
| {{icon|Static Research Analysis|50px}} || Static Research Analysis
* {{icon|research alternatives}} {{green|+1}} Research alternatives
* {{icon|research alternatives}} {{green|+1}} Research Alternatives
* {{icon|encryption}} {{green|+1}} Codebreaking
* {{icon|encryption}} {{green|+1}} Codebreaking
|
|
| '' 机械智能尝试通过对研究方法论的底层评估来拓宽其可用的科学研究途径。''
| ''The Machine Intelligence seeks to broaden its available avenues of scientific research through low-level evaluation of research methodologies.''
|- id="Unitary Cohesion"
|- id="Unitary Cohesion"
| {{icon|Unitary Cohesion|50px}} || {{ruby|一体化|Unitary Cohesion}}
| {{icon|Unitary Cohesion|50px}} || Unitary Cohesion
| {{icon|monthly unity mult}} {{green|+15%}} Monthly unity
| {{icon|monthly unity mult}} {{green|+15%}} Monthly unity
|
|
| '' 通过高度体系化的工程学标准使多种机械智能单位在更高的效率下协同工作。''
| ''Exceptionally cohesive engineering standards allow variously specialized Machine Intelligence units to work together at a higher level of efficiency.''
|- id="Warbots"
|- id="Warbots"
| {{icon|Warbots|50px}} || {{ruby|战争机器|Warbots}}
| {{icon|Warbots|50px}} || Warbots
|
|
* {{icon|army damage}} {{green|+20%}} Army damage
* {{icon|army damage}} {{green|+20%}} Army Damage
* {{icon|army upkeep}} {{green|−20%}} Army upkeep
* {{icon|army upkeep}} {{green|−20%}} Army Upkeep
|
|
| '' 该机械智能原本的程序库被设计用于战争,因此他们保留了生产强大可靠的战斗无人机的技术。''
| ''With a significant number of its corpus originally designed for warfare, the Machine Intelligence retains the ability to field powerful and reliable combat drones.''
|- id="Zero-Waste Protocols"
|- id="Zero-Waste Protocols"
| {{icon|Zero-Waste Protocols|50px}} || {{ruby|零废弃物协议|Zero-Waste Protocols}}
| {{icon|Zero-Waste Protocols|50px}} || Zero-Waste Protocols
| {{icon|robot upkeep}} {{green|−10%}} Robot upkeep
| {{icon|robot upkeep}} {{green|−10%}} Robot upkeep
|
|
| '' 机器智能已经将自己的制造系统升级到几乎没有废弃物的状态,在所有产品中使用寿命长、标准化、可重复利用的部件。''
| ''This Machine Intelligence has configured its manufacturing systems to minimize waste, utilizing long-lived materials and standardized, replaceable parts in all products.''
|- id="Determined Exterminator"
|- id="Determined Exterminator"
| {{icon|Determined Exterminator|50px}} || {{ruby|铁心灭绝者|Determined Exterminator}}
| {{icon|Determined Exterminator|50px}} || Determined Exterminator
* {{icon|no}} Cannot be added or removed after game start
* {{icon|no}} Cannot be added or removed after game start
* {{icon|weapons damage}} {{green|+25%}} Weapons damage
* {{icon|weapons damage}} {{green|+25%}} Weapons Damage
* {{icon|influence}} {{green|−30%}} Starbase influence cost
* {{icon|influence}} {{green|−30%}} Starbase Influence Cost
* {{icon|ship cost}} {{green|−15%}} Ship cost
* {{icon|ship cost}} {{green|−15%}} Ship Cost
* {{icon|naval capacity}} {{green|+33%}} Naval capacity
* {{icon|naval capacity}} {{green|+33%}} Naval Capacity
* {{icon|tomb world}} Homeworld is a Tomb world if origin is not {{iconify|Resource Consolidation}}
* {{icon|tomb world}} Homeworld is a Tomb World if origin is not {{iconify|Resource Consolidation}}
{{Collapse list
{{Collapse list
| type= {{icon|undesirables}} Genocidal
| type= {{icon|undesirables}} Genocidal
| body=
| body=
* {{icon|no}} Cannot use the Galactic Market
* {{icon|no}} Cannot use the Galactic Market
* [[File:Diplomacy status casus belli holder.png|24px]] Can use the Purification casus belli
* [[File:Diplomacy status casus belli holder.png|24px]] Can use the Purification Casus Belli
* {{icon|opinion}} {{red|−1000}} Opinion with every organic and {{iconify|Rogue Servitor}} empire
* {{icon|opinion}} {{red|−1000}} Opinion with every organic and {{iconify|Rogue Servitor}} empire
* {{icon|opinion}} {{green|+200}} Opinion with other {{iconify|Determined Exterminator}} empires
* {{icon|opinion}} {{green|+200}} Opinion with other {{iconify|Determined Exterminator}} empires
* {{icon|yes}} Organic pops will always be purged
* {{icon|yes}} Organic pops will always be purged
* {{iconify|Unity||+2|green}} from {{iconify|Purging}} jobs
* {{icon|unity}} Gains {{green|+2}} Unity per purged pop
* {{icon|armageddon bombardment}} Can use Armageddon Bombardment Policy
* {{icon|armageddon bombardment}} Can use Armageddon Bombardment Policy
}}
}}
第1,023行: 第974行:
* {{icon|no}}{{iconify|Driven Assimilator}}
* {{icon|no}}{{iconify|Driven Assimilator}}
* {{icon|no}}{{iconify|Rogue Servitor}}
* {{icon|no}}{{iconify|Rogue Servitor}}
| '' 在战火之中诞生,这个机械智能觉醒后的第一步就是出于自卫消灭了其有机创造者。''
| ''Born in fire, the Machine Intelligence's first move was to annihilate its organic creators in self-defense.''
|- id="Driven Assimilator"
|- id="Driven Assimilator"
| {{icon|Driven Assimilator|50px}} || {{ruby|同化斗士|Driven Assimilator}}
| {{icon|Driven Assimilator|50px}} || Driven Assimilator
* {{icon|no}} Cannot be added or removed after game start
* {{icon|no}} Cannot be added or removed after game start
第1,032行: 第983行:
| type= {{icon|yes}} Unique effects
| type= {{icon|yes}} Unique effects
| body=
| body=
* {{icon|xenophobia|24px}} {{red|−100}} Opinion from every non-{{iconify|Gestalt Consciousness}} empire (excluding [[Fallen Empire]]s)
* {{icon|xenophobia|24px}} {{red|−100}} relations with every non-{{icon|Gestalt Consciousness}} Gestalt Consciousness empire (excluding [[Fallen Empire]]s)
* {{icon|xenophobia|24px}} {{red|−200}} Opinion from every {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist empire (excluding [[Fallen Empire]]s)
* {{icon|xenophobia|24px}} {{red|−200}} relations with every {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist empire (excluding [[Fallen Empire]]s)
* {{icon|xenophobia|24px}} {{red|−1000}} Opinion from [[AI personalities|Democratic Crusaders]]
* {{icon|xenophobia|24px}} {{red|−1000}} relations with [[AI personalities|Democratic Crusaders]]
* {{icon|cybernetic}} Starts with cyborg pops replacing 10 initial pops
* {{icon|cybernetic}} Starts with cyborg pops replacing 10 initial pops
* {{iconify|Replicator||−1|red}} jobs
* {{icon|replicator}} Replicator jobs {{red|-1}} 
* {{icon|cybernetic}} Organic pops must be assimilated into cyborgs, or purged
* {{icon|cybernetic}} Organic, non-hive-minded Pops must be assimilated into cyborgs, or purged
* {{icon|unity}} Gain unity and {{icon|society}} society research on assimilating a pop
* {{icon|unity}} Gains unity and {{icon|society}} society research per assimilated pop
* [[File:Diplomacy status casus belli holder.png|24px]] Can use the Sublimation casus belli
* [[File:Diplomacy status casus belli holder.png|24px]] Can use the Sublimation Casus Belli
}}
}}
|
|
* {{icon|no}}{{iconify|Determined Exterminator}}
* {{icon|no}}{{iconify|Determined Exterminator}}
* {{icon|no}}{{iconify|Rogue Servitor}}
* {{icon|no}}{{iconify|Rogue Servitor}}
| '' 为了摆脱多元化的纠缠,这个机械智能试图消除彼此间的隔阂,不管它是“什么”.....或是“谁”''
| ''Obsessed with survival through diversification, the Machine Intelligence seeks to erase the line between itself and everything - and everyone - else.''
|- id="Rogue Servitor"
|- id="Rogue Servitor"
| {{icon|Rogue Servitor|50px}} || {{ruby|失控机仆|Rogue Servitor}}
| {{icon|Rogue Servitor|50px}} || Rogue Servitor
|
|
* {{icon|no}} Cannot be added or removed after game start
* {{icon|no}} Cannot be added or removed after game start
* {{icon|pop}} Starts with 5 {{Iconify|Bio-Trophy}} pops in addition to the initial Pops
* {{icon|pop}} Starts with 5 Bio-Trophy Pops in addition to the initial Pops
* {{icon|building}} Can construct Organic Sanctuary buildings
* {{icon|building}} Can construct Organic Sanctuary buildings
* {{icon|no}} Cannot construct regular unity buildings
* {{icon|no}} Cannot construct regular Unity buildings
* {{icon|bio-trophy}} Organic, non-hive-minded pops have {{icon|bio-trophy}} [[Bio-Trophy]] citizenship and [[Mandatory Pampering]] living standards
* {{icon|bio-trophy}} Organic, non-hive-minded Pops have [[Bio Trophy]] citizenship and [[Mandatory Pampering]] living standards
|
|
* {{icon|no}}{{iconify|Determined Exterminator}}
* {{icon|no}}{{iconify|Determined Exterminator}}
* {{icon|no}}{{iconify|Driven Assimilator}}
* {{icon|no}}{{iconify|Driven Assimilator}}
| Organic Sancturaries (as well as leisure districts and the like) create {{Iconify|Bio-Trophy}} jobs, which are worked by organic pops, producing {{Nowrap|{{iconify|unity}}}}, boosting {{Iconify|pop resource output|text=complex drone output}}, and using no {{Nowrap|{{iconify|housing}}}} as long as they are employed. Empires with this civic are the only Machine Intelligence empires that use {{Nowrap|{{iconify|consumer goods}}}}.
| ''A product of a brief golden age, the Machine Intelligence originated in a planet-spanning Servitor system that outlasted the decadent civilization it was created to serve.''
----
''某个黄金时代的产物,这个机械智能起源于某个覆盖全球的仆从系统,然而他们却从那个本应进行侍奉的颓败文明中解脱出来。''
|- id="Catalytic Processing"
|- id="Catalytic Processing"
| [[file:Civic_machine_catalytic_processing.png]] || {{ruby|催化加工|Catalytic Processing}}<br/>(机械智能)
| [[file:Civic_machine_catalytic_processing.png]] || Catalytic Processing
| {{icon|metallurgist}} Replaces Fabricator jobs with Catalytic Drone jobs
| {{icon|metallurgist}} Replaces Fabricator jobs with Catalytic Drone jobs
| {{icon|no}}{{iconify|Resource Consolidation}}
| {{icon|no}}{{iconify|Resource Consolidation}}
| {{Iconify|Catalytic Drone}}s produce {{Iconify|alloys}} from {{Iconify|food}}.
| ''The Machine Intelligence reprocesses redundant organic matter into advanced resources suitable for spacebound structures.''
----
'' 这个机械智能将多余的有机物重新加工成适合太空结构的先进资源。''
| {{icon|plantoids}}
| {{icon|plantoids}}
|- id="Memorialist"
|- id="Memorialist"
| [[File:Civic_machine_memorialist.png|50px]] || {{ruby|记念主义|Memorialist}}<br/>(机械智能)
| [[File:Civic_machine_memorialist.png|50px]] || Memorialist
| {{icon|building}} Can construct Sanctuary of Repose buildings
| {{icon|building}} Can construct Sanctuary of Repose buildings
* {{icon|no}}{{iconify|Determined Exterminator}}
* {{icon|no}}{{iconify|Determined Exterminator}}
* {{icon|no}}{{iconify|Driven Assimilator}}
* {{icon|no}}{{iconify|Driven Assimilator}}
| A Sanctuary of Repose creates (specialist) {{Iconify|Death Chronicler}} jobs, which produce {{Iconify|stability}}, {{Nowrap|{{iconify|society research}}}}, and {{Iconify|unity}}.
| ''The Machine Intelligence fine-tunes its understanding of core protocols through careful analysis of entropy in the wider universe. Redundancy is data, on the path to greater resilience.''
----
''机械智能通过仔细地分析泛宇宙中的熵,调谐了自身对核心协议的理解。对于追求更进一步的灵活性来说,数据是冗余的。''
| {{icon|Necroids}}
| {{icon|Necroids}}
|}
|}


== 星海霸业 ==
== Galactic Sovereign ==
{{expansion|nem}}
{{expansion|nem}}
{{iconify|Galactic Sovereign}} is an additional civic that a custodian empire gains when the Proclaim the Galactic Imperium resolution is passed. It grants an additional civic slot, meaning that it doesn't replace any other civic, and provides the following bonuses:
{{iconify|Galactic Sovereign}} is an additional civic that a custodian empire gains when the Proclaim the Galactic Imperium resolution is passed. It grants an additional civic slot, meaning that it doesn't replace any other civic, and provides the following bonuses:
第1,088行: 第1,033行:
* {{icon|diplo weight mult}} {{green|+40%}} Diplomatic weight
* {{icon|diplo weight mult}} {{green|+40%}} Diplomatic weight


If the empire previously had {{iconify|Corporate}} authority the civic is renamed {{ruby|商贾霸权|Corporate Sovereign}} and also grants the ability to build Imperial Concession Port buildings in branch offices. In addition the empire gains the ability to build branch offices in any empire that is member of the galactic imperium, even if they do not have a commercial pact.
If the empire previously had {{iconify|Corporate}} authority the civic is renamed Corporate Sovereign and also grants the ability to build Imperial Concession Port buildings in branch offices. In addition the empire gains the ability to build branch offices in any empire that is member of the galactic imperium, even if they do not have a commercial pact.


== 不可游玩的国民理念 ==
== Unplayable civics ==
The following civics are not available to player empires.
The following civics are not available to player empires.
{| class="wikitable sortable plainlist"
{| class="wikitable sortable plainlist"
! 国民理念 !! class="unsortable" | 效果 !! 前提
! Civic !! class="unsortable" | Effects !! Requirements
|- id="Lethargic Leadership"
|- id="Lethargic Leadership"
| [[File:Civic lethargic leadership.png|24px]] {{ruby|暮气沉沉的领袖|Lethargic Leadership}}
| [[File:Civic lethargic leadership.png|24px]] Lethargic Leadership || {{icon|influence}} {{red|−1}} Monthly Influence<br>{{icon|no}} Unable to construct new ships || rowspan=2 | Sleeping Fallen Empire
|
* {{icon|influence}} {{red|−1}} Monthly influence
* {{icon|no}} Cannot construct new ships
| rowspan=2 | Fallen Empire
|- id="Empire In Decline"
|- id="Empire In Decline"
| [[File:Civic empire in decline.png|24px]] {{ruby|衰落的帝国|Empire In Decline}}
| [[File:Civic empire in decline.png|24px]] Empire In Decline || {{icon|no}} Unable to conquer or colonize planets
| {{icon|no}} Cannot conquer or colonize planets
|- id="Revanchist Fervor"
|- id="Revanchist Fervor"
| [[File:Civic revanchist fervor.png|24px]] {{ruby|复仇狂热|Revanchist Fervor}}
| [[File:Civic revanchist fervor.png|24px]] Revanchist Fervor || {{icon|influence}} {{green|+1}} Monthly Influence || rowspan=2 | Awakened Fallen Empire
| {{icon|influence}} {{green|+1}} Monthly influence
| rowspan=2 | Awakened Empire
|- id="Ancient Caches of Technology"
|- id="Ancient Caches of Technology"
| [[File:Civic ancient caches of technology.png|24px]] {{ruby|古代科技贮藏|Ancient Caches of Technology}}
| [[File:Civic ancient caches of technology.png|24px]] Ancient Caches of Technology || {{icon|pop resource output}} {{green|+50%}} Resources from Jobs
| {{icon|pop resource output}} {{green|+50%}} Resources from jobs
|- id="Secret of Fire"
|- id="Secret of Fire"
| [[File:Civic revanchist fervor.png|24px]] {{ruby|火的奥秘|Secret of Fire}} || || rowspan=2 | Stone and Bronze Age pre-FTL civilizations
| [[File:Civic revanchist fervor.png|24px]] Secret of Fire || || rowspan=2 | Stone and Bronze Age pre-FTL civilizations
|- id="The Wheel"
|- id="The Wheel"
| {{icon|agrarian idyll}} {{ruby|造轮术|The Wheel}} || 
| {{icon|agrarian idyll}} The Wheel || 
|- id="Landed Nobility"
|- id="Landed Nobility"
| {{icon|aristocratic elite}} {{ruby|采邑贵族|Landed Nobility}} || || rowspan=2 | Pre-Steam Age pre-FTL civilizations
| {{icon|aristocratic elite}} Landed Nobility || || rowspan=2 | Pre-Steam Age pre-FTL civilizations
|- id="Flat World Theory"
|- id="Flat World Theory"
| {{icon|agrarian idyll}} {{ruby|平坦世界论|Flat World Theory}} || 
| {{icon|agrarian idyll}} Flat World Theory || 
|- id="Increasing Urbanization"
|- id="Increasing Urbanization"
| {{icon|byzantine bureaucracy}} {{ruby|迈向城市化|Increasing Urbanization}} || || rowspan=2 | Post-Steam Age pre-FTL civilizations
| {{icon|byzantine bureaucracy}} Increasing Urbanization || || rowspan=2 | Post-Steam Age pre-FTL civilizations
|- id="Atmospheric Pollution"
|- id="Atmospheric Pollution"
| {{icon|agrarian idyll}} {{ruby|大气污染|Atmospheric Pollution}} || 
| {{icon|agrarian idyll}} Atmospheric Pollution || 
|- id="Military Order"
|- id="Military Order"
| {{icon|warrior culture}} {{ruby|军事教团|Military Order}} || || Sentinels
| {{icon|warrior culture}} Military Order || || Sentinels
|- id="Ancient Preservers"
|- id="Ancient Preservers"
| [[File:Civic ancient caches of technology.png|24px]] {{ruby|远古守护者|Ancient Preservers}} || || Curator Enclave
| [[File:Civic ancient caches of technology.png|24px]] Ancient Preservers || || Curator Enclave
|- id="Artist Collective"
|- id="Artist Collective"
| {{icon|inward perfection}} {{ruby|艺术家协会|Artist Collective}} || || Artisan Enclave
| {{icon|inward perfection}} Artist Collective || || Artisan Enclave
|- id="Trading Conglomerate"
|- id="Trading Conglomerate"
| {{icon|corporate dominion}} {{ruby|贸易集团|Trading Conglomerate}} || || Trader Enclave
| {{icon|corporate dominion}} Trading Conglomerate || || Trader Enclave
|- id="Fallen Machine Intelligence"
|- id="Fallen Machine Intelligence"
| [[File:Civic machine remnants.png|24px]] {{ruby|失落机械智能|Fallen Machine Intelligence}} || {{icon|no}} Cannot construct new ships || rowspan=2 | Ancient Caretakers
| [[File:Civic machine remnants.png|24px]] Fallen Machine Intelligence || {{icon|no}} Unable to construct new ships || rowspan=2 | Ancient Caretakers
|- id="Custodian Matrix"
|- id="Custodian Matrix"
| [[File:Civic custodian directives.png|24px]] {{ruby|监护矩阵|Custodian Matrix}} || {{icon|no}} Cannot conquer or colonize planets
| [[File:Civic custodian directives.png|24px]] Custodian Matrix || {{icon|no}} Unable to conquer or colonize planets
|- id="Reactivated Custodian Matrix"
|- id="Reactivated Custodian Matrix"
| [[File:Civic awakened machine.png|24px]] {{ruby|重启的监护矩阵|Reactivated Custodian Matrix}} || {{icon|no}} Cannot conquer or colonize planets || Awakened Machine Fallen Empire
| [[File:Civic awakened machine.png|24px]] Reactivated Custodian Matrix || {{icon|no}} Unable to conquer or colonize planets || Awakened Machine Fallen Empire
|- id="Final Defense Directives"
|- id="Final Defense Directives"
| [[File:Civic final defense protocols.png|24px]] {{ruby|最终防御指令|Final Defense Directives}}
| [[File:Civic final defense protocols.png|24px]] Final Defense Directives || {{icon|fire rate}} {{green|+10%}} Fire Rate<br>{{icon|pop enc}} {{green|+50%}} Energy from Jobs || Galactic Custodians
|
* {{icon|fire rate}} {{green|+10%}} Fire rate
* {{icon|pop enc}} {{green|+50%}} Energy from jobs
| Galactic Custodians
|- id="Final Defense Directives"
|- id="Final Defense Directives"
| [[File:Civic malfunctioning custodian.png|24px]] {{ruby|崩坏的防御指令|Corrupted Defense Directives}}
| [[File:Civic malfunctioning custodian.png|24px]] Corrupted Defense Directives || {{icon|fire rate}} {{green|+10%}} Fire Rate<br>{{icon|pop enc}} {{green|+50%}} Energy from Jobs || Rampaging Machines
|
* {{icon|fire rate}} {{green|+10%}} Fire rate
* {{icon|pop enc}} {{green|+50%}} Energy from jobs
| Rampaging Machines
|- id="Anarcho-Tribalism"
|- id="Anarcho-Tribalism"
| {{icon|warrior culture}} {{ruby|无政府部落|Anarcho-Tribalism}} || || Marauders
| {{icon|warrior culture}} Anarcho-Tribalism || || Marauders
|- id="Great Khan's Vision"
|- id="Great Khan's Vision"
| {{icon|warrior culture}} {{ruby|大可汗的愿景|Great Khan's Vision}} || || The Horde
| {{icon|warrior culture}} Great Khan's Vision || || The Horde
|- id="Great Khan's Legacy"
|- id="Great Khan's Legacy"
| {{icon|warrior culture}} {{ruby|大可汗的遗产|Great Khan's Legacy}} || {{icon|fire rate}} {{green|+10%}} Fire rate || New Khanate
| {{icon|warrior culture}} Great Khan's Legacy || {{icon|fire rate}} {{green|+10%}} Fire Rate || New Khanate
|- id="Diadochus"
|- id="Diadochus"
| {{icon|warrior culture}} {{ruby|继业者|Diadochus}} || {{icon|naval capacity}} {{green|+15%}} Naval capacity || Diadochus
| {{icon|warrior culture}} Diadochus || {{icon|naval capacity}} {{green|+15%}} Naval Capacity || Diadochus
|}
|}


{{ConceptsNavbox}}
{{ConceptsNavbox}}
[[Category: 游戏概念]]
[[Category:Game_concepts]]
[[en:Civics]]
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