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=== 虫群天灾 === [[File:Alien_Swarm.png|thumb|150px|虫群天灾]] 虫群天灾危机(The Prethoryn Scourge Crisis)开始于一个关于银河系外正在逼近的亚空间回声的通知。立即添加情报日志通知,名为“{{ruby|即将到来的风暴|Coming Storm}}”。 On a MTTH (Mean Time To Happen) of 50 years, they will be close enough to get the general direction of the swarm. A system at the edge of the galaxy will be marked as the center of the Invasion. The system cannot be within or near a Fallen or Awakened Empire. It will not be an owned system either unless every rim system is claimed. 最近的 5 个恒星系被标记给先锋舰队。120 个月之后,将受到来自虫群的传送。 30 个月之后 12 支舰队的先锋就会到达。先锋之后 200–600 天,主力入侵舰队将到达中心星系。在每一个先锋恒星系将生成 3 Star Brood 和 3 {{ruby|运输虫|Transports}}舰队。此时虫群天灾出现在通讯记录但不能与之交流。如果一个帝国的主要物种有 {{iconify|Hive Mind (trait)}}或者 {{iconify|Psionic}}特质,它就能与危机交流,但是外交行动仍然不可能。如果 {{iconify|Galactic Community}}已经建立,可以用与虫群天灾战斗的星系优先事项。 虫群天灾使用下列机制: * 普雷索林物种自身是不朽的,所以它们的{{ruby|格式塔模型|gestalt pattern}}舰队司令永远不会死于年老。 * The Swarm gets fleets at regular intervals on any system with a spaceport. ** (monthly) If they have no planet and army they get a fleet of 20 armies ** (yearly) If their count of 感染虫 is under 4, they get a fleet of 5 感染虫 ** (yearly) If their count of 感染虫 is under 4 but they still have at least 10 ships total, they get a fleet of 3 工虫 * Each fleet will take systems in a way similar to Total Wars. * Prethoryn 工虫 will build starbases to expand their territory into unclaimed systems. Their starbases are as strong as citadels and modified by the Crisis Difficulty setting. * The 虫群天灾 use infestors as colony ships. They will land on uncolonized habitable planets and when the colony development process is complete the planet is turned into an infested world. As with regular colony development any orbital bombardment will instantly interrupt the process. * Prethoryn 运输虫 will invade inhabited planets using ground armies in order to occupy it and purge the Pops. During this phase the planet can be recaptured with ground armies. Once all Pops have been purged the planets will be turned into an {{iconify|infested world pc}}. * 孵化行星不能被入侵。为了摆脱感染,孵化星球必须被轰炸,直到 {{iconify|Devastation}}达到 100,在那时它将变成一个 {{iconify|barren world}},能被环境改造。 * If the Scourge overruns a ring world segment it will destroy it. Ring world segments destroyed by the swarm cannot be rebuilt. Overrun habitats are destroyed entirely and are likewise impossible to rebuild. 当虫群天灾被击败,每个帝国将获得 {{green|+20}} {{iconify|Happiness}}持续 10 年和 700-4000 {{iconify|Unity}}。 '''Audio Cue''': As the 虫群天灾 infests more of the galaxy soft chewing sounds will start to be heard in the background. ==== 索林原虫舰队 ==== 先锋舰队包括 30 {{ruby|幼虫|Swarmlings}},由一名带有 Void Swimmer 特质的 {{iconify|admiral}}率领。Star Brood 舰队包括 1 {{ruby|虫后|Queen}}、8 {{ruby|育母|Brood Mothers}}、10 {{ruby|战士|Warriors}}和 35 {{ruby|幼虫|Swarmlings}},由一名有 25% 几率带有独特的 {{iconify|Hive Affinity}}特质的 {{iconify|admiral}}率领。每 2 年,如果虫群天灾有低于 2000 舰船和至少 1 个孵化行星,它将得到 2 Star Brood 舰队,在 20% 银河领土覆盖率得到第三支舰队,在 40% 领土覆盖率得到第四支舰队。它们也可以从这个增援得到{{ruby|工虫|Constructors}}和{{ruby|感染虫|Infestors}}。 索林舰船有天然装甲,尽管没有使用装甲组件。它们的武器数据由危机强度设置决定。{{ruby|天灾导弹|Scourge Missiles}}和{{ruby|虫群舰载机|Swarm Strikers}}能被逆向工程。 {| class="wikitable plainlist" ! 幼虫 !! 战士 !! 育母 !! 虫后 !! 恒星基地 |- style="vertical-align: top" | * {{icon|slot g}} 1 天灾导弹 * {{icon|slot s}} 2 天灾酸爆 * {{icon|slot a}} 1 再生舰体组织 * {{icon|slot c}} 生化引擎 * {{icon|slot c}} 生化传感器 * {{icon|slot c}} 哨戒战术 | * {{icon|slot g}} 3 天灾导弹 * {{icon|slot m}} 2 天灾酸爆 * {{icon|slot a}} 1 再生舰体组织 * {{icon|slot c}} 生化引擎 * {{icon|slot c}} 生化推进器 * {{icon|slot c}} 生化传感器 * {{icon|slot c}} 线列战术 | * {{icon|slot h}} 4 虫群舰载机 * {{icon|slot s}} 2 天灾酸爆 * {{icon|slot a}} 1 再生舰体组织 * {{icon|slot c}} 生化引擎 * {{icon|slot c}} 生化推进器 * {{icon|slot c}} 生化传感器 * {{icon|slot c}} 炮击战术 | * {{icon|slot g}} 4 天灾导弹 * {{icon|slot m}} 3 天灾酸爆 * {{icon|slot h}} 3 虫群舰载机 * {{icon|slot a}} 1 再生舰体组织 * {{icon|slot c}} 生化引擎 * {{icon|slot c}} 生化推进器 * {{icon|slot c}} 生化传感器 * {{icon|slot c}} 炮击战术 | * {{icon|slot g}} 5 天灾导弹 * {{icon|slot m}} 5 天灾酸爆 * {{icon|slot h}} 3 虫群舰载机 * {{icon|slot a}} 1 再生舰体组织 * {{icon|slot c}} 生化传感器 |} 虫群天灾使用独特的 {{iconify|Prethoryn Army}}入侵行星。每一个{{ruby|运输虫|transport}}舰队包括 20 陆军部队而且没有 {{iconify|general}}。索林原虫部队有 400 生命值,每天造成 3-6 伤害和 6-12 士气伤害。它们造成 100% 连带伤害。 ==== 哨兵组织 ==== [[File:Sentinels.png|thumb|哨兵舰队]] 如果虫群天灾覆盖至少 20% 的银河系,哨兵组织(Sentinel Order)将生成。如果一个失落或觉醒帝国存在,它们将生成在其边境旁边,否则它将生成在一个随机帝国的边境旁边。A new black hole system will be spawned for them and they have Fallen Empire level tech although their fleets will lack strength from repeatable technologies. Every few years the Sentinels will create a fleet as long as they have below 200 ships. Sentinel fleets use the ship appearance of all species archetypes except DLC ones and use top-tier components. Their initial fleet also includes a Fallen Empire titan. Sentinel admirals have the {{iconify|Sentinel Training}} trait, giving them {{green|+20%}} damage against the 虫群天灾. 如果虫群天灾覆盖至少 50% 的银河系,哨兵将在虫群解剖学上取得突破,给予每个帝国 {{green|+20%}} 伤害对抗虫群天灾。 Every few years, as long as the Sentinels have more than 30 ships they will offer a one time donation of ships to an empire that destroyed at least 7 Prethoryn fleets and did not attack the Sentinels. Those fleets do not use {{iconify|Naval Capacity}} and cannot be upgraded. Each fleets consist of the following: {| class="wikitable plainlist" ! 1 战列巡洋舰 !! 1 战列舰 !! 1 巡洋舰 !! 4 护航舰 !! 4 驱逐舰 !! 8 护卫舰 |- style="vertical-align: top" | * {{icon|slot xl}} 1 光矛 T2 * {{icon|slot l}} 2 激光 T5 * {{icon|slot m}} 4 裂解炮 T3 * {{icon|slot h}} 2 舰载机 T3 * {{icon|slot l}} 4 护盾 T6 * {{icon|slot l}} 4 装甲 T5 * {{icon|slot a}} 2 护盾电容 | * {{icon|slot l}} 1 火炮 T2 * {{icon|slot l}} 2 等离子 T3 * {{icon|slot m}} 5 等离子 T3 * {{icon|slot pd}} 2 点防御 T3 * {{icon|slot l}} 1 护盾 T5 * {{icon|slot l}} 5 装甲 T5 | * {{icon|slot m}} 5 等离子 T3 * {{icon|slot pd}} 2 点防御 T3 * {{icon|slot l}} 3 护盾 T5 * {{icon|slot l}} 3 装甲 T5 | * {{icon|slot l}} 1 发射器 T2 * {{icon|slot s}} 4 等离子 T3 * {{icon|slot pd}} 4 点防御 T3 * {{icon|slot l}} 3 护盾 T6 * {{icon|slot l}} 3 装甲 T5 * {{icon|slot a}} 1 护盾电容 | * {{icon|slot m}} 1 等离子 T3 * {{icon|slot s}} 2 等离子 T3 * {{icon|slot pd}} 2 点防御 T3 * {{icon|slot l}} 3 护盾 T5 * {{icon|slot l}} 3 装甲 T5 | * {{icon|slot g}} 1 鱼雷 T2 * {{icon|slot s}} 1 机关炮 T3 * {{icon|slot l}} 1 护盾 T5 * {{icon|slot l}} 1 装甲 T5 |} 哨兵不会扩张。在虫群天灾已被击败几周之后,他们的{{ruby|大团长|Grand Master}}将解散哨兵。 ==== 俘获虫后 ==== 有两只虫后能被俘获。第一只是 {{iconify|Prethoryn Brood-Queen|21px}}遗珍,which can be obtained by one of the empires in the galaxy after winning a random space battle against Prethoryn fleets. The second is an incapacitated queen that can appear in a random system inside the Prethoryn Space, if the 虫群天灾 is not defeated within a number of decades. A special project will become available there to every empire to tame the queen and the first empire that completes it will gain the domesticated queen as a fleet led by an unchangeable level 8 Fleet Consciousness admiral. Roughly every two months the queen has a 33% chance to add a Warrior to the fleet and a 66% chance to add a Swarmling to the fleet, until the fleet has 30 ships. In addition roughly 100 years later, if the queen is still alive and the main species is {{iconify|Psionic}}, the queen will reveal that the galaxy the Prethoryn species came from has been extinguished or eclipsed by something and the empire will gain 1000-5000 monthly {{iconify|Physics}}. ==== 野生索林原虫 ==== 在虫群天灾已被击败 15 年以后,每年有 10% 几率在一个有之前的孵化行星的恒星系出现一个野生索林原虫恒星基地和 3 支野生索林原虫舰队。它们不会扩张但可能漫游到周围的恒星系并且与其它野生索林原虫虫群战斗。漫游舰队由 56 幼虫组成。 ==== 成功击退了普雷索林虫群 ==== Prethoryn Swarm entities are heavily armored, attack enemies with missiles and strike craft, along with some acid bursts. Swarmlings possess Corvette-level evasion. Since all their weapons either ignore or cause major damage to shields, and work equally well against armor and hull, combat fleets should protect themselves with point defense, armor, and plating. Use energy weapons that deal bonus damage against both armor and hull to attack. Arc Emitters work well too; if you build Arc Emitter battleships, Cloud Lighting is a good support weapon for them. Empires which lack the means to directly counter the Scourge's fleets should immediately focus on containing its expansion instead. Keeping multiple small fleets of corvettes or destroyers to hunt down their civilian ships and stopping infestations is a viable strategy to limit the spread of the Scourge, as they will send otherwise engaged fleets to try and stop your efforts. If an important planet falls to a Prethoryn invasion, it will take much longer for them to infest it compared to uninhabited planets, as purging takes much longer than infestation. Infested planets are immediately turned into barren planets once they take enough planet damage. Since the Swarm only can infest habitable worlds, it is possible to starve them by cornering them and launching surgical strikes toward their planets to render them uninhabitable, thus widening the berth between them and any infestable territory. The Prethoryn will pull any fleets from surrounding systems to defend their planets, so fleets targeting Prethoryn planets must be prepared to face multiple swarm fleets if those have not been dealt with already. AI Empires in particular will use such hit-and-run tactics against infested planets. Another feasible strategy is to get a Colossus into the area where the Crisis will spawn and breaking all of the planets to starve them, putting your best fleets near the edge of the invasion zone is also helpful, stationing them at the ending for any wormholes leading out of the invasion zone is a must. Additionally, deconstructing certain starbases along the galactic rim once the galaxy has been completely filled up allows you to control where the Swarm will spawn, although you will have to make sure the AI don't try and take those otherwise unclaimed systems. Prethoryn "Star Brood" fleets are composed of at least one Queen, escorted by Warrior and Brood Mother battleship equivalents, with Spawnling corvettes making up the bulk of the fleet combat strength. A fleet equipped with long-range weapons can expect to destroy a number of Spawnlings before the Prethoryn units are able to return fire, at which point emergency FTL can be used to avoid casualties altogether. By repairing and repeating, this guerrilla tactic can wear down Prethoryn fleets until they are small enough to defeat in a full confrontation. Salvage should not be forgotten as it unlocks their bio-weaponry, which is most useful against them. Their starbases are equally good sources of technology while being much easier targets.
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